Add a delay before asteroid strikes #65
Labels
enhancement
New feature or request
gameplay
Game mechanics, animations, and anything else that happens on the board/map.
Right now, the asteroid strike animation plays immediately after pressing the "Deploy" button. It would be more exciting and more intuitive if it triggered on a short delay. This would make it so that G.R.O.V.E.R. reads the
safe_direction
from the data point and then the asteroid strikes.The delay would likely need to be configured for each level. This change might also require moving asteroid warnings into
State
as opposed to being a property of each level.The text was updated successfully, but these errors were encountered: