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Similar to what we do for objective text, we should be able to include special symbols like {rover} and {dataPoint} to have the corresponding mini sprites appear in dialog and other kinds of text. This will help make the terminology of the game more clear.
Could potentially be combined with #28 into a single function called something like formatSpecialText.
The text was updated successfully, but these errors were encountered:
Similar to what we do for objective text, we should be able to include special symbols like
{rover}
and{dataPoint}
to have the corresponding mini sprites appear in dialog and other kinds of text. This will help make the terminology of the game more clear.Could potentially be combined with #28 into a single function called something like
formatSpecialText
.The text was updated successfully, but these errors were encountered: