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Z-Buffer Rendering System in OpenGL

OpenGL rendering system that builds a Z-Buffer model that supports triangle meshes, whose appearance is based on shaders (Gouraud, Blinn-Phong, Toon, Environmental), with the possibility of using textures, and effects such as bump mapping. Different light types are supported: Point Light, Directional Light and Spot Light.

Programming language C++ 11 and GLSL
Language English (variables and functions), Catalan (comments)
Authors Albert Espín and Pau Sanchez (partially, since the base code was provided by Prof. Anna Puig)
Date Q2 2017

Render Gallery