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The behaviour of forceLoadRadius could be modified to only keep the chunks loaded around portal pairs which are connected to a world with at least one online player.
The text was updated successfully, but these errors were encountered:
Makes for a sucky experience if you only have one player online. I'm not sure what the behavior of bukkit is wrt. unloading worlds when there aren't any players in it anyway.
I had an idea for an optimisation:
The behaviour of
forceLoadRadius
could be modified to only keep the chunks loaded around portal pairs which are connected to a world with at least one online player.The text was updated successfully, but these errors were encountered: