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ALL OF THE BUGS #66

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12 of 15 tasks
ajusa opened this issue Apr 11, 2016 · 2 comments
Open
12 of 15 tasks

ALL OF THE BUGS #66

ajusa opened this issue Apr 11, 2016 · 2 comments

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@ajusa
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ajusa commented Apr 11, 2016

Here is a list of all of the current, not to hard to fix, bugs

  • Players can shoot spells and glitch the game after they die when they shoot
  • Make the fps counter a lighter color
  • Give the other sprites a different image @AlphaBetaR
  • No death. This should be an easy one Done. We need a screen for it tho
  • Spell rotation is off. We need to adjust it based on the player rotation
  • Earth is fired by default
  • The spells do not flip around. The image looks weird. (Try shooting the fire one to the left, and you will see what I mean)
  • Collision is weird. Like you collide closer from one side than the other side.
    I found the issue with this one, but I do not know how to fix it. Because we are setting the x and y values to be the anchor point (center) of the sprite, all of the collision code breaks, because it is used to the anchor being in the top left of each player. I think that we should undo that anchor point, but then the player cannot flip around. Let's rewrite the collision code? Or have a player specific collision code? (Probably better to have a player specific one.
  • Other people not flipping around
  • Spells not firing after the first one
  • Correct Mana drain based on Spell (right now it is always one)
  • Add distance for spells. Like a set distance they can travel.
  • Cannot jump higher than a projectile
  • Shadow copies of people This might be gone
  • Side Scrolling (I can do this one)

These are all of the main complaints I have been getting. I will try to fix some, but I cannot fix them all.

@ajusa ajusa changed the title Fix Spell bug ALL OF THE BUGS Apr 12, 2016
@mittsq
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mittsq commented Apr 24, 2016

I feel like a lot of these bugs are nullified after we changed to topdown. I'll check those off.

@ajusa
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ajusa commented Apr 24, 2016

True. I'll fix some as well.

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