forked from ggml-org/llama.cpp
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathbuild-xcframework.sh
executable file
·519 lines (469 loc) · 20.5 KB
/
build-xcframework.sh
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
#!/bin/bash
#
# Options
IOS_MIN_OS_VERSION=16.4
MACOS_MIN_OS_VERSION=13.3
VISIONOS_MIN_OS_VERSION=1.0
TVOS_MIN_OS_VERSION=16.4
BUILD_SHARED_LIBS=OFF
LLAMA_BUILD_EXAMPLES=OFF
LLAMA_BUILD_TESTS=OFF
LLAMA_BUILD_SERVER=OFF
GGML_METAL=ON
GGML_METAL_EMBED_LIBRARY=ON
GGML_BLAS_DEFAULT=ON
GGML_METAL_USE_BF16=ON
GGML_OPENMP=OFF
COMMON_C_FLAGS="-Wno-macro-redefined -Wno-shorten-64-to-32 -Wno-unused-command-line-argument -g"
COMMON_CXX_FLAGS="-Wno-macro-redefined -Wno-shorten-64-to-32 -Wno-unused-command-line-argument -g"
# Common options for all builds
COMMON_CMAKE_ARGS=(
-DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED=NO
-DCMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY=""
-DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO
-DCMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT="dwarf-with-dsym"
-DCMAKE_XCODE_ATTRIBUTE_GCC_GENERATE_DEBUGGING_SYMBOLS=YES
-DCMAKE_XCODE_ATTRIBUTE_COPY_PHASE_STRIP=NO
-DCMAKE_XCODE_ATTRIBUTE_STRIP_INSTALLED_PRODUCT=NO
-DCMAKE_XCODE_ATTRIBUTE_DEVELOPMENT_TEAM=ggml
-DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS}
-DLLAMA_BUILD_EXAMPLES=${LLAMA_BUILD_EXAMPLES}
-DLLAMA_BUILD_TESTS=${LLAMA_BUILD_TESTS}
-DLLAMA_BUILD_SERVER=${LLAMA_BUILD_SERVER}
-DGGML_METAL_EMBED_LIBRARY=${GGML_METAL_EMBED_LIBRARY}
-DGGML_BLAS_DEFAULT=${GGML_BLAS_DEFAULT}
-DGGML_METAL=${GGML_METAL}
-DGGML_METAL_USE_BF16=${GGML_METAL_USE_BF16}
-DGGML_NATIVE=OFF
-DGGML_OPENMP=${GGML_OPENMP}
)
check_required_tool() {
local tool=$1
local install_message=$2
if ! command -v $tool &> /dev/null; then
echo "Error: $tool is required but not found."
echo "$install_message"
exit 1
fi
}
echo "Checking for required tools..."
check_required_tool "cmake" "Please install CMake 3.28.0 or later (brew install cmake)"
check_required_tool "xcodebuild" "Please install Xcode and Xcode Command Line Tools (xcode-select --install)"
check_required_tool "libtool" "Please install libtool which should be available with Xcode Command Line Tools (CLT). Make sure Xcode CLT is installed (xcode-select --install)"
check_required_tool "dsymutil" "Please install Xcode and Xcode Command Line Tools (xcode-select --install)"
set -e
## Clean up previous builds
rm -rf build-apple
rm -rf build-ios-sim
rm -rf build-ios-device
rm -rf build-macos
rm -rf build-visionos
rm -rf build-visionos-sim
rm -rf build-tvos-sim
rm -rf build-tvos-device
# Setup the xcframework build directory structure
setup_framework_structure() {
local build_dir=$1
local min_os_version=$2
local platform=$3 # "ios", "macos", "visionos", or "tvos"
local framework_name="llama"
echo "Creating ${platform}-style framework structure for ${build_dir}"
if [[ "$platform" == "macos" ]]; then
# macOS versioned structure uses versioned directories
mkdir -p ${build_dir}/framework/${framework_name}.framework/Versions/A/Headers
mkdir -p ${build_dir}/framework/${framework_name}.framework/Versions/A/Modules
mkdir -p ${build_dir}/framework/${framework_name}.framework/Versions/A/Resources
# Create symbolic links
ln -sf A ${build_dir}/framework/${framework_name}.framework/Versions/Current
ln -sf Versions/Current/Headers ${build_dir}/framework/${framework_name}.framework/Headers
ln -sf Versions/Current/Modules ${build_dir}/framework/${framework_name}.framework/Modules
ln -sf Versions/Current/Resources ${build_dir}/framework/${framework_name}.framework/Resources
ln -sf Versions/Current/${framework_name} ${build_dir}/framework/${framework_name}.framework/${framework_name}
# Set header and module paths
local header_path=${build_dir}/framework/${framework_name}.framework/Versions/A/Headers/
local module_path=${build_dir}/framework/${framework_name}.framework/Versions/A/Modules/
else
# iOS/VisionOS/tvOS use a flat structure
mkdir -p ${build_dir}/framework/${framework_name}.framework/Headers
mkdir -p ${build_dir}/framework/${framework_name}.framework/Modules
# Remove any existing structure to ensure clean build
rm -rf ${build_dir}/framework/${framework_name}.framework/Versions
# Set header and module paths
local header_path=${build_dir}/framework/${framework_name}.framework/Headers/
local module_path=${build_dir}/framework/${framework_name}.framework/Modules/
fi
# Copy all required headers (common for all platforms)
cp include/llama.h ${header_path}
cp ggml/include/ggml.h ${header_path}
cp ggml/include/ggml-alloc.h ${header_path}
cp ggml/include/ggml-backend.h ${header_path}
cp ggml/include/ggml-metal.h ${header_path}
cp ggml/include/ggml-cpu.h ${header_path}
cp ggml/include/ggml-blas.h ${header_path}
cp ggml/include/gguf.h ${header_path}
# Create module map (common for all platforms)
cat > ${module_path}module.modulemap << EOF
framework module llama {
header "llama.h"
header "ggml.h"
header "ggml-alloc.h"
header "ggml-backend.h"
header "ggml-metal.h"
header "ggml-cpu.h"
header "ggml-blas.h"
header "gguf.h"
link "c++"
link framework "Accelerate"
link framework "Metal"
link framework "Foundation"
export *
}
EOF
# Platform-specific settings for Info.plist
local platform_name=""
local sdk_name=""
local supported_platform=""
case "$platform" in
"ios")
platform_name="iphoneos"
sdk_name="iphoneos${min_os_version}"
supported_platform="iPhoneOS"
local plist_path="${build_dir}/framework/${framework_name}.framework/Info.plist"
local device_family=' <key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>'
;;
"macos")
platform_name="macosx"
sdk_name="macosx${min_os_version}"
supported_platform="MacOSX"
local plist_path="${build_dir}/framework/${framework_name}.framework/Versions/A/Resources/Info.plist"
local device_family=""
;;
"visionos")
platform_name="xros"
sdk_name="xros${min_os_version}"
supported_platform="XRPlatform"
local plist_path="${build_dir}/framework/${framework_name}.framework/Info.plist"
local device_family=""
;;
"tvos")
platform_name="appletvos"
sdk_name="appletvos${min_os_version}"
supported_platform="AppleTVOS"
local plist_path="${build_dir}/framework/${framework_name}.framework/Info.plist"
local device_family=' <key>UIDeviceFamily</key>
<array>
<integer>3</integer>
</array>'
;;
esac
# Create Info.plist
cat > ${plist_path} << EOF
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>llama</string>
<key>CFBundleIdentifier</key>
<string>org.ggml.llama</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>llama</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>MinimumOSVersion</key>
<string>${min_os_version}</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>${supported_platform}</string>
</array>${device_family}
<key>DTPlatformName</key>
<string>${platform_name}</string>
<key>DTSDKName</key>
<string>${sdk_name}</string>
</dict>
</plist>
EOF
}
# Create dynamic libraries from static libraries.
combine_static_libraries() {
local build_dir="$1"
local release_dir="$2"
local platform="$3" # "ios", "macos", "visionos", or "tvos"
local is_simulator="$4"
local base_dir="$(pwd)"
local framework_name="llama"
# Determine output path based on platform
local output_lib=""
if [[ "$platform" == "macos" ]]; then
# macOS uses versioned structure
output_lib="${build_dir}/framework/${framework_name}.framework/Versions/A/${framework_name}"
else
# iOS, visionOS, and tvOS use a directory flat structure
output_lib="${build_dir}/framework/${framework_name}.framework/${framework_name}"
fi
local libs=(
"${base_dir}/${build_dir}/src/${release_dir}/libllama.a"
"${base_dir}/${build_dir}/ggml/src/${release_dir}/libggml.a"
"${base_dir}/${build_dir}/ggml/src/${release_dir}/libggml-base.a"
"${base_dir}/${build_dir}/ggml/src/${release_dir}/libggml-cpu.a"
"${base_dir}/${build_dir}/ggml/src/ggml-metal/${release_dir}/libggml-metal.a"
"${base_dir}/${build_dir}/ggml/src/ggml-blas/${release_dir}/libggml-blas.a"
)
# Create temporary directory for processing
local temp_dir="${base_dir}/${build_dir}/temp"
mkdir -p "${temp_dir}"
# Since we have multiple architectures libtool will find object files that do not
# match the target architecture. We suppress these warnings.
libtool -static -o "${temp_dir}/combined.a" "${libs[@]}" 2> /dev/null
# Determine SDK, architectures, and install_name based on platform and simulator flag.
local sdk=""
local archs=""
local min_version_flag=""
local install_name=""
case "$platform" in
"ios")
if [[ "$is_simulator" == "true" ]]; then
sdk="iphonesimulator"
archs="arm64 x86_64"
min_version_flag="-mios-simulator-version-min=${IOS_MIN_OS_VERSION}"
else
sdk="iphoneos"
archs="arm64"
min_version_flag="-mios-version-min=${IOS_MIN_OS_VERSION}"
fi
install_name="@rpath/llama.framework/llama"
;;
"macos")
sdk="macosx"
archs="arm64 x86_64"
min_version_flag="-mmacosx-version-min=${MACOS_MIN_OS_VERSION}"
install_name="@rpath/llama.framework/Versions/Current/llama"
;;
"visionos")
if [[ "$is_simulator" == "true" ]]; then
sdk="xrsimulator"
archs="arm64 x86_64"
min_version_flag="-mtargetos=xros${VISIONOS_MIN_OS_VERSION}-simulator"
else
sdk="xros"
archs="arm64"
min_version_flag="-mtargetos=xros${VISIONOS_MIN_OS_VERSION}"
fi
# Use flat structure for visionOS, same as iOS
install_name="@rpath/llama.framework/llama"
;;
"tvos")
if [[ "$is_simulator" == "true" ]]; then
sdk="appletvsimulator"
archs="arm64 x86_64"
min_version_flag="-mtvos-simulator-version-min=${TVOS_MIN_OS_VERSION}"
else
sdk="appletvos"
archs="arm64"
min_version_flag="-mtvos-version-min=${TVOS_MIN_OS_VERSION}"
fi
install_name="@rpath/llama.framework/llama"
;;
esac
# Build architecture flags
local arch_flags=""
for arch in $archs; do
arch_flags+=" -arch $arch"
done
# Create dynamic library
echo "Creating dynamic library for ${platform}."
xcrun -sdk $sdk clang++ -dynamiclib \
-isysroot $(xcrun --sdk $sdk --show-sdk-path) \
$arch_flags \
$min_version_flag \
-Wl,-force_load,"${temp_dir}/combined.a" \
-framework Foundation -framework Metal -framework Accelerate \
-install_name "$install_name" \
-o "${base_dir}/${output_lib}"
# Platform-specific post-processing for device builds
if [[ "$is_simulator" == "false" ]]; then
if command -v vtool &>/dev/null; then
case "$platform" in
"ios")
echo "Marking binary as a framework binary for iOS..."
vtool -set-build-version ios ${IOS_MIN_OS_VERSION} ${IOS_MIN_OS_VERSION} -replace \
-output "${base_dir}/${output_lib}" "${base_dir}/${output_lib}"
;;
"visionos")
echo "Marking binary as a framework binary for visionOS..."
vtool -set-build-version xros ${VISIONOS_MIN_OS_VERSION} ${VISIONOS_MIN_OS_VERSION} -replace \
-output "${base_dir}/${output_lib}" "${base_dir}/${output_lib}"
;;
"tvos")
echo "Marking binary as a framework binary for tvOS..."
vtool -set-build-version tvos ${TVOS_MIN_OS_VERSION} ${TVOS_MIN_OS_VERSION} -replace \
-output "${base_dir}/${output_lib}" "${base_dir}/${output_lib}"
;;
esac
else
echo "Warning: vtool not found. Binary may not pass App Store validation."
fi
fi
echo "Creating properly formatted dSYM..."
# Create a separate directory for dSYMs for all platforms
mkdir -p "${base_dir}/${build_dir}/dSYMs"
# iOS and visionOS style dSYM (flat structure)
if [[ "$platform" == "ios" || "$platform" == "visionos" || "$platform" == "tvos" ]]; then
# Generate dSYM in the dSYMs directory
xcrun dsymutil "${base_dir}/${output_lib}" -o "${base_dir}/${build_dir}/dSYMs/llama.dSYM"
# Create a copy of the binary that will be stripped
cp "${base_dir}/${output_lib}" "${temp_dir}/binary_to_strip"
# Strip debug symbols from the copy
xcrun strip -S "${temp_dir}/binary_to_strip" -o "${temp_dir}/stripped_lib"
# Replace the original with the stripped version
mv "${temp_dir}/stripped_lib" "${base_dir}/${output_lib}"
else
# macOS style dSYM
# First strip debug info to a separate file
xcrun strip -S "${base_dir}/${output_lib}" -o "${temp_dir}/stripped_lib"
# Generate dSYM in the dSYMs directory
xcrun dsymutil "${base_dir}/${output_lib}" -o "${base_dir}/${build_dir}/dSYMs/llama.dSYM"
# Replace original binary with stripped version
mv "${temp_dir}/stripped_lib" "${base_dir}/${output_lib}"
fi
# Remove any automatically generated dSYM files in the framework structure as they will
# otherwise case Invalid Bundle Structure validation errors.
if [ -d "${base_dir}/${output_lib}.dSYM" ]; then
echo "Removing generated dSYM file in framework structure: ${base_dir}/${output_lib}.dSYM"
rm -rf "${base_dir}/${output_lib}.dSYM"
fi
# Clean up
rm -rf "${temp_dir}"
}
echo "Building for iOS simulator..."
cmake -B build-ios-sim -G Xcode \
"${COMMON_CMAKE_ARGS[@]}" \
-DCMAKE_OSX_DEPLOYMENT_TARGET=${IOS_MIN_OS_VERSION} \
-DIOS=ON \
-DCMAKE_SYSTEM_NAME=iOS \
-DCMAKE_OSX_SYSROOT=iphonesimulator \
-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \
-DCMAKE_XCODE_ATTRIBUTE_SUPPORTED_PLATFORMS=iphonesimulator \
-DCMAKE_C_FLAGS="${COMMON_C_FLAGS}" \
-DCMAKE_CXX_FLAGS="${COMMON_CXX_FLAGS}" \
-S .
cmake --build build-ios-sim --config Release -- -quiet
echo "Building for iOS devices..."
cmake -B build-ios-device -G Xcode \
"${COMMON_CMAKE_ARGS[@]}" \
-DCMAKE_OSX_DEPLOYMENT_TARGET=${IOS_MIN_OS_VERSION} \
-DCMAKE_OSX_SYSROOT=iphoneos \
-DCMAKE_OSX_ARCHITECTURES="arm64" \
-DCMAKE_XCODE_ATTRIBUTE_SUPPORTED_PLATFORMS=iphoneos \
-DCMAKE_C_FLAGS="${COMMON_C_FLAGS}" \
-DCMAKE_CXX_FLAGS="${COMMON_CXX_FLAGS}" \
-S .
cmake --build build-ios-device --config Release -- -quiet
echo "Building for macOS..."
cmake -B build-macos -G Xcode \
"${COMMON_CMAKE_ARGS[@]}" \
-DCMAKE_OSX_DEPLOYMENT_TARGET=${MACOS_MIN_OS_VERSION} \
-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \
-DCMAKE_C_FLAGS="${COMMON_C_FLAGS}" \
-DCMAKE_CXX_FLAGS="${COMMON_CXX_FLAGS}" \
-S .
cmake --build build-macos --config Release -- -quiet
echo "Building for visionOS..."
cmake -B build-visionos -G Xcode \
"${COMMON_CMAKE_ARGS[@]}" \
-DCMAKE_OSX_DEPLOYMENT_TARGET=${VISIONOS_MIN_OS_VERSION} \
-DCMAKE_OSX_ARCHITECTURES="arm64" \
-DCMAKE_SYSTEM_NAME=visionOS \
-DCMAKE_OSX_SYSROOT=xros \
-DCMAKE_XCODE_ATTRIBUTE_SUPPORTED_PLATFORMS=xros \
-DCMAKE_C_FLAGS="-D_XOPEN_SOURCE=700 -Du_int=unsigned\ int -Du_char=unsigned\ char -Du_short=unsigned\ short ${COMMON_C_FLAGS}" \
-DCMAKE_CXX_FLAGS="-D_XOPEN_SOURCE=700 -Du_int=unsigned\ int -Du_char=unsigned\ char -Du_short=unsigned\ short ${COMMON_CXX_FLAGS}" \
-S .
cmake --build build-visionos --config Release -- -quiet
echo "Building for visionOS simulator..."
cmake -B build-visionos-sim -G Xcode \
"${COMMON_CMAKE_ARGS[@]}" \
-DCMAKE_OSX_DEPLOYMENT_TARGET=${VISIONOS_MIN_OS_VERSION} \
-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \
-DCMAKE_SYSTEM_NAME=visionOS \
-DCMAKE_OSX_SYSROOT=xrsimulator \
-DCMAKE_XCODE_ATTRIBUTE_SUPPORTED_PLATFORMS=xrsimulator \
-DCMAKE_C_FLAGS="-D_XOPEN_SOURCE=700 -Du_int=unsigned\ int -Du_char=unsigned\ char -Du_short=unsigned\ short ${COMMON_C_FLAGS}" \
-DCMAKE_CXX_FLAGS="-D_XOPEN_SOURCE=700 -Du_int=unsigned\ int -Du_char=unsigned\ char -Du_short=unsigned\ short ${COMMON_CXX_FLAGS}" \
-S .
cmake --build build-visionos-sim --config Release -- -quiet
# Add tvOS builds (might need the same u_int definitions as watchOS and visionOS)
echo "Building for tvOS simulator..."
cmake -B build-tvos-sim -G Xcode \
"${COMMON_CMAKE_ARGS[@]}" \
-DCMAKE_OSX_DEPLOYMENT_TARGET=${TVOS_MIN_OS_VERSION} \
-DCMAKE_SYSTEM_NAME=tvOS \
-DCMAKE_OSX_SYSROOT=appletvsimulator \
-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \
-DGGML_METAL=ON \
-DCMAKE_XCODE_ATTRIBUTE_SUPPORTED_PLATFORMS=appletvsimulator \
-DCMAKE_C_FLAGS="${COMMON_C_FLAGS}" \
-DCMAKE_CXX_FLAGS="${COMMON_CXX_FLAGS}" \
-S .
cmake --build build-tvos-sim --config Release -- -quiet
echo "Building for tvOS devices..."
cmake -B build-tvos-device -G Xcode \
"${COMMON_CMAKE_ARGS[@]}" \
-DCMAKE_OSX_DEPLOYMENT_TARGET=${TVOS_MIN_OS_VERSION} \
-DCMAKE_SYSTEM_NAME=tvOS \
-DCMAKE_OSX_SYSROOT=appletvos \
-DCMAKE_OSX_ARCHITECTURES="arm64" \
-DGGML_METAL=ON \
-DCMAKE_XCODE_ATTRIBUTE_SUPPORTED_PLATFORMS=appletvos \
-DCMAKE_C_FLAGS="${COMMON_C_FLAGS}" \
-DCMAKE_CXX_FLAGS="${COMMON_CXX_FLAGS}" \
-S .
cmake --build build-tvos-device --config Release -- -quiet
# Setup frameworks and copy binaries and headers
echo "Setting up framework structures..."
setup_framework_structure "build-ios-sim" ${IOS_MIN_OS_VERSION} "ios"
setup_framework_structure "build-ios-device" ${IOS_MIN_OS_VERSION} "ios"
setup_framework_structure "build-macos" ${MACOS_MIN_OS_VERSION} "macos"
setup_framework_structure "build-visionos" ${VISIONOS_MIN_OS_VERSION} "visionos"
setup_framework_structure "build-visionos-sim" ${VISIONOS_MIN_OS_VERSION} "visionos"
setup_framework_structure "build-tvos-sim" ${TVOS_MIN_OS_VERSION} "tvos"
setup_framework_structure "build-tvos-device" ${TVOS_MIN_OS_VERSION} "tvos"
# Create dynamic libraries from static libraries
echo "Creating dynamic libraries from static libraries..."
combine_static_libraries "build-ios-sim" "Release-iphonesimulator" "ios" "true"
combine_static_libraries "build-ios-device" "Release-iphoneos" "ios" "false"
combine_static_libraries "build-macos" "Release" "macos" "false"
combine_static_libraries "build-visionos" "Release-xros" "visionos" "false"
combine_static_libraries "build-visionos-sim" "Release-xrsimulator" "visionos" "true"
combine_static_libraries "build-tvos-sim" "Release-appletvsimulator" "tvos" "true"
combine_static_libraries "build-tvos-device" "Release-appletvos" "tvos" "false"
# Create XCFramework with correct debug symbols paths
echo "Creating XCFramework..."
xcodebuild -create-xcframework \
-framework $(pwd)/build-ios-sim/framework/llama.framework \
-debug-symbols $(pwd)/build-ios-sim/dSYMs/llama.dSYM \
-framework $(pwd)/build-ios-device/framework/llama.framework \
-debug-symbols $(pwd)/build-ios-device/dSYMs/llama.dSYM \
-framework $(pwd)/build-macos/framework/llama.framework \
-debug-symbols $(pwd)/build-macos/dSYMS/llama.dSYM \
-framework $(pwd)/build-visionos/framework/llama.framework \
-debug-symbols $(pwd)/build-visionos/dSYMs/llama.dSYM \
-framework $(pwd)/build-visionos-sim/framework/llama.framework \
-debug-symbols $(pwd)/build-visionos-sim/dSYMs/llama.dSYM \
-framework $(pwd)/build-tvos-device/framework/llama.framework \
-debug-symbols $(pwd)/build-tvos-device/dSYMs/llama.dSYM \
-framework $(pwd)/build-tvos-sim/framework/llama.framework \
-debug-symbols $(pwd)/build-tvos-sim/dSYMs/llama.dSYM \
-output $(pwd)/build-apple/llama.xcframework