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config.yml
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general:
KeyID: 369
KeyDV: 0
KeyName: 'Key'
LockPickID: 280
LockPickDV: 0
LockPickName: 'Lock Pick'
LockPickBreakChance: 0.33
LockPickBreakChanceRate: 0.01
LockPickMinBreakChance: 0.05
LockPickPermission: ''
LockPickRecipeShape:
- 'GI'
LockPickRecipeIDs:
G: 266
I: 265
EnableExplosionProtection: false
EnableHopperProtection: false
EnableZombieProtection: false
TrapText: 'Trap'
HideLocks: false
HideTraps: false
traps:
damage1:
TrapID: 318
TrapDV: 0
TrapName: 'Chest Trap'
Type: Damage
Power: 2
Uses: 10
Permission: ''
RecipeShape:
- ' A '
- 'AFA'
- ' A '
RecipeIDs:
F: 318
A: 262
explosive1:
TrapID: 318
TrapDV: 0
TrapName: 'Explosive Trap'
Type: Explosive
Power: 2
Uses: 1
Permission: ''
RecipeShape:
- ' T '
- 'TFT'
- ' T '
RecipeIDs:
F: 318
T: 46
poison1:
TrapID: 318
TrapDV: 0
TrapName: 'Poison Gas Trap'
Type: Poison
Power: 5
Uses: 1
Permission: ''
RecipeShape:
- ' P '
- 'EFE'
- ' P '
RecipeIDs:
F: 318
E: 375
P: 394
locks:
basic1:
LockID: 265
LockDV: 0
LockName: 'Basic Lock'
Difficulty: 1
Permission: ''
RecipeShape:
- BI
RecipeIDs:
I: 265
B: 42
basic2:
LockID: 265
LockDV: 0
LockName: 'Advanced Lock'
Difficulty: 2
Permission: ''
RecipeShape:
- IBI
RecipeIDs:
I: 265
B: 42
basic3:
LockID: 265
LockDV: 0
LockName: 'Strong Lock'
Difficulty: 3
Permission: ''
RecipeShape:
- ' I '
- IBI
- ' '
RecipeIDs:
I: 265
B: 42
basic4:
LockID: 265
LockDV: 0
LockName: 'Tough Lock'
Difficulty: 4
Permission: ''
RecipeShape:
- ' I '
- IBI
- ' I '
RecipeIDs:
I: 265
B: 42
basic5:
LockID: 265
LockDV: 0
LockName: 'Fine Lock'
Difficulty: 5
Permission: ''
RecipeShape:
- III
- IBI
RecipeIDs:
I: 265
B: 42
events:
fail1:
event: fail
permission: player.fail.kick
action: server-command
payload: 'kick <player>'
fail2:
event: fail
permission: shame.on.me
action: player-command
payload: 'me failed to pick a <lock>'
success1:
event: success
permission: winning.at.picking
action: player-message
payload: 'congrats to your success!'
success2:
event: success
permission: broadcast.my.win
action: server-message
payload: '<player> successfully picked a <lock>'
messages:
level-1-perm: 'This lock is to difficult for you!'
level-2-perm: 'This lock is to difficult for you!'
level-3-perm: 'This lock is to difficult for you!'
level-4-perm: 'This lock is to difficult for you!'
level-5-perm: 'This lock is to difficult for you!'
unpickable-lock: 'This lock can not be picked!'
bypass: 'Lock bypassed.'
key-used: 'You opened the lock with your key.'
pick-needed: 'You need a <lockpick> to open this chest!'
pick-break: 'Your <lockpick> broke!'
door-locked: 'You locked a door!'