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ability_item_usage_axe.lua
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----------------------------------------------------------------------------
-- Ranked Matchmaking AI v1.1 NewStructure
-- Author: adamqqq Email:[email protected]
----------------------------------------------------------------------------
--------------------------------------
-- General Initialization
--------------------------------------
local utility = require(GetScriptDirectory() .. "/utility")
local ability_item_usage_generic = require(GetScriptDirectory() .. "/ability_item_usage_generic")
local fun1 = require(GetScriptDirectory() .. "/util/AbilityAbstraction")
local ItemUsage = require(GetScriptDirectory() .. "/util/ItemUsage-New")
local debugmode = false
local npcBot = GetBot()
if npcBot == nil or npcBot:IsIllusion() then
return
end
local Talents = {}
local Abilities = {}
local AbilitiesReal = {}
ability_item_usage_generic.InitAbility(Abilities, AbilitiesReal, Talents)
local AbilityToLevelUp = {
Abilities[2],
Abilities[3],
Abilities[3],
Abilities[1],
Abilities[3],
Abilities[4],
Abilities[3],
Abilities[1],
Abilities[1],
"talent",
Abilities[1],
Abilities[4],
Abilities[2],
Abilities[2],
"talent",
Abilities[2],
"nil",
Abilities[4],
"nil",
"talent",
"nil",
"nil",
"nil",
"nil",
"talent",
}
local TalentTree = {
function()
return Talents[1]
end,
function()
return Talents[3]
end,
function()
return Talents[6]
end,
function()
return Talents[8]
end,
}
-- check skill build vs current level
utility.CheckAbilityBuild(AbilityToLevelUp)
function BuybackUsageThink()
ability_item_usage_generic.BuybackUsageThink();
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink();
end
function AbilityLevelUpThink()
ability_item_usage_generic.AbilityLevelUpThink2(AbilityToLevelUp, TalentTree)
end
--------------------------------------
-- Ability Usage Thinking
--------------------------------------
local cast = {}
cast.Desire = {}
cast.Target = {}
cast.Type = {}
local Consider = {}
local CanCast = {
function(t)
return fun1:StunCanCast(t, AbilitiesReal[1], true, false, false, false)
end,
fun1.NormalCanCastFunction,
utility.NCanCast,
function(t)
return fun1:NormalCanCast(t, true, DAMAGE_TYPE_PURE, true, true, true)
end,
}
local enemyDisabled = utility.enemyDisabled
function GetComboDamage()
return ability_item_usage_generic.GetComboDamage(AbilitiesReal)
end
function GetComboMana()
return ability_item_usage_generic.GetComboMana(AbilitiesReal)
end
Consider[1] = function()
local abilityNumber = 1
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE
end
local CastRange = 0
local Damage = ability:GetAbilityDamage()
local Radius = ability:GetAOERadius() - 50
local CastPoint = ability:GetCastPoint()
local blink = fun1:GetAvailableBlink(npcBot)
if blink ~= nil and blink:IsFullyCastable() then
CastRange = CastRange + 1200
if npcBot:GetActiveMode() == BOT_MODE_ATTACK then
local locationAoE = npcBot:FindAoELocation(true, true, npcBot:GetLocation(), CastRange, Radius, 0, 10000)
if locationAoE.count >= 2 then
ItemUsage.UseItemOnLocation(npcBot, blink, locationAoE.targetloc)
return 0
end
end
end
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE)
local enemys = npcBot:GetNearbyHeroes(Radius, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(Radius, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
-- Check for a channeling enemy
for _, npcEnemy in pairs(enemys) do
if npcEnemy:IsChanneling() then
return BOT_ACTION_DESIRE_HIGH
end
end
--Try to kill enemy hero
if npcBot:GetActiveMode() ~= BOT_MODE_RETREAT then
if WeakestEnemy ~= nil then
if HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) or
GetUnitToUnitDistance(npcBot, WeakestEnemy) <=
Radius - CastPoint * WeakestEnemy:GetCurrentMovementSpeed() then
return BOT_ACTION_DESIRE_HIGH
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
--protect myself
if (npcBot:WasRecentlyDamagedByAnyHero(2) and #enemys >= 1) or #enemys >= 2 then
for _, npcEnemy in pairs(enemys) do
return BOT_ACTION_DESIRE_HIGH
end
end
-- If my mana is enough,use it at enemy
if npcBot:GetActiveMode() == BOT_MODE_LANING then
if npcBot:GetMana() >= npcBot:GetMaxMana() * 0.4 + ability:GetManaCost() then
if WeakestEnemy ~= nil then
if GetUnitToUnitDistance(npcBot, WeakestEnemy) <
Radius - CastPoint * WeakestEnemy:GetCurrentMovementSpeed() then
return BOT_ACTION_DESIRE_LOW
end
end
end
end
-- If we're going after someone
if npcBot:GetActiveMode() == BOT_MODE_ROAM or npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or npcBot:GetActiveMode() == BOT_MODE_ATTACK then
local npcEnemy = fun1:GetTargetIfGood(npcBot)
if npcEnemy ~= nil then
if GetUnitToUnitDistance(npcBot, npcEnemy) >= 300 then
if GetUnitToUnitDistance(npcBot, npcEnemy) <= 1200 + Radius and blink ~= nil then
ItemUsage.UseItemOnLocation(npcBot, blink, npcEnemy:GetExtrapolatedLocation(CastPoint))
return 0
end
else
return BOT_ACTION_DESIRE_MODERATE
end
end
end
return BOT_ACTION_DESIRE_NONE
end
Consider[2] = function()
local abilityNumber = 2
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE
end
local CastRange = ability:GetCastRange()
local Damage = ability:GetAbilityDamage()
local CastPoint = ability:GetCastPoint()
local allys = npcBot:GetNearbyHeroes(1200, false, BOT_MODE_NONE)
local enemys = npcBot:GetNearbyHeroes(CastRange + 300, true, BOT_MODE_NONE)
local WeakestEnemy, HeroHealth = utility.GetWeakestUnit(enemys)
local creeps = npcBot:GetNearbyCreeps(CastRange + 300, true)
local WeakestCreep, CreepHealth = utility.GetWeakestUnit(creeps)
--------------------------------------
-- Global high-priorty usage
--------------------------------------
--Try to kill enemy hero
if npcBot:GetActiveMode() ~= BOT_MODE_RETREAT then
if WeakestEnemy ~= nil then
if CanCast[abilityNumber](WeakestEnemy) then
if HeroHealth <= WeakestEnemy:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) or
(
HeroHealth <= WeakestEnemy:GetActualIncomingDamage(GetComboDamage(), DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana) then
npcBot:SetTarget(WeakestEnemy)
return BOT_ACTION_DESIRE_MODERATE, WeakestEnemy
end
end
end
end
--------------------------------------
-- Mode based usage
--------------------------------------
-- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
if npcBot:GetActiveMode() == BOT_MODE_RETREAT and npcBot:GetActiveModeDesire() >= BOT_MODE_DESIRE_HIGH then
for _, npcEnemy in pairs(enemys) do
if npcBot:WasRecentlyDamagedByHero(npcEnemy, 2.0) then
if CanCast[abilityNumber](npcEnemy) and not enemyDisabled(npcEnemy) then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy
end
end
end
end
-- If my mana is enough,use it at enemy
if npcBot:GetActiveMode() == BOT_MODE_LANING then
if (ManaPercentage > 0.5 or npcBot:GetMana() > ComboMana) then
if WeakestEnemy ~= nil then
if CanCast[abilityNumber](WeakestEnemy) then
return BOT_ACTION_DESIRE_LOW, WeakestEnemy
end
end
end
end
-- If we're farming and can hit 2+ creeps and kill 1+
if npcBot:GetActiveMode() == BOT_MODE_FARM then
if #creeps >= 2 then
if CreepHealth <= WeakestCreep:GetActualIncomingDamage(Damage, DAMAGE_TYPE_MAGICAL) and
npcBot:GetMana() > ComboMana then
return BOT_ACTION_DESIRE_LOW, WeakestCreep
end
end
end
-- If we're pushing or defending a lane
if npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_TOP or npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_MID or
npcBot:GetActiveMode() == BOT_MODE_PUSH_TOWER_BOT or npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_TOP or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_MID or npcBot:GetActiveMode() == BOT_MODE_DEFEND_TOWER_BOT then
if #enemys >= 1 then
if ManaPercentage > 0.5 or npcBot:GetMana() > ComboMana then
if WeakestEnemy ~= nil then
if CanCast[abilityNumber](WeakestEnemy) and
GetUnitToUnitDistance(npcBot, WeakestEnemy) < CastRange + 75 * #allys then
return BOT_ACTION_DESIRE_LOW, WeakestEnemy
end
end
end
end
end
-- If we're going after someone
if npcBot:GetActiveMode() == BOT_MODE_ROAM or npcBot:GetActiveMode() == BOT_MODE_TEAM_ROAM or
npcBot:GetActiveMode() == BOT_MODE_DEFEND_ALLY or npcBot:GetActiveMode() == BOT_MODE_ATTACK then
local npcEnemy = fun1:GetTargetIfGood(npcBot)
if npcEnemy ~= nil then
if CanCast[abilityNumber](npcEnemy) and GetUnitToUnitDistance(npcBot, npcEnemy) < CastRange + 75 * #allys then
return BOT_ACTION_DESIRE_MODERATE, npcEnemy
end
end
end
return BOT_ACTION_DESIRE_NONE
end
Consider[4] = function()
local abilityNumber = 4
--------------------------------------
-- Generic Variable Setting
--------------------------------------
local ability = AbilitiesReal[abilityNumber]
if not ability:IsFullyCastable() then
return BOT_ACTION_DESIRE_NONE
end
local CastRange = ability:GetCastRange()
local Damage = ability:GetSpecialValueInt("damage")
local function IsWeak(t)
return CanCast[4](t) and t:GetHealth() <= Damage
end
local CastPoint = ability:GetCastPoint()
local enemies, enemyIllusions = fun1:GetNearbyHeroes(npcBot, CastRange + 300):Filter(IsWeak):Partition(function(it)
return fun1:MayNotBeIllusion(npcBot, it)
end)
-- kill real enemies
if fun1:NotRetreating(npcBot) and #enemies == 0 then
do
local blink = fun1:GetAvailableBlink(npcBot)
if blink then
do
local target = fun1:GetNearbyNonIllusionHeroes(npcBot, CastRange + 1200):First(IsWeak)
if target then
ItemUsage.UseItemOnLocation(npcBot, blink, target:GetLocation())
return 0
end
end
end
end
end
do
local target = fun1:GetNearbyNonIllusionHeroes(npcBot, CastRange + 300):Filter(IsWeak):Min(function(it)
return GetUnitToUnitDistance(npcBot, it)
end)
if target then
local dis = GetUnitToUnitDistance(npcBot, target)
if fun1:NotRetreating(npcBot) then
do
local blink = fun1:GetAvailableBlink(npcBot)
if blink and dis > CastRange + 150 then
ItemUsage.UseItemOnLocation(npcBot, blink, target:GetLocation())
return 0
end
end
return BOT_ACTION_DESIRE_HIGH, target
else
if dis <= CastRange then
return BOT_ACTION_DESIRE_HIGH, target
end
end
end
end
-- kill illusions
if #enemies == 0 and fun1:NotRetreating(npcBot) then
do
local target = enemyIllusions:First()
if target then
if fun1:GetHealthPercent(npcBot) <= 0.5 and not npcBot:HasModifier "modifier_axe_culling_blade_boost" and
target and npcBot:GetMana() > npcBot:GetMaxMana() * 0.4 + ability:GetManaCost() then
return BOT_ACTION_DESIRE_MODERATE, target
end
end
end
end
return BOT_ACTION_DESIRE_NONE
end
fun1:AutoModifyConsiderFunction(npcBot, Consider, AbilitiesReal)
local callLosingTarget
local cullingBladeTarget
function AbilityUsageThink()
-- Check if we're already using an ability
if npcBot:IsUsingAbility() or npcBot:IsChanneling() or npcBot:IsSilenced() then
if npcBot:IsCastingAbility() then
if npcBot:GetCurrentActiveAbility() == AbilitiesReal[1] then
if not fun1:IsFarmingOrPushing(npcBot) then
local nearbyEnemies = fun1:GetNearbyHeroes(npcBot, AbilitiesReal[1]:GetAOERadius() + 90):Filter(CanCast
[1])
if #nearbyEnemies == 0 then
if callLosingTarget == nil then
callLosingTarget = DotaTime()
elseif DotaTime() - callLosingTarget > 0.15 then
npcBot:Action_ClearActions(true)
end
return
end
end
else
end
end
callLosingTarget = nil
return
end
ComboMana = GetComboMana()
AttackRange = npcBot:GetAttackRange()
ManaPercentage = npcBot:GetMana() / npcBot:GetMaxMana()
HealthPercentage = npcBot:GetHealth() / npcBot:GetMaxHealth()
cast = ability_item_usage_generic.ConsiderAbility(AbilitiesReal, Consider)
---------------------------------debug--------------------------------------------
if debugmode == true then
ability_item_usage_generic.PrintDebugInfo(AbilitiesReal, cast)
end
local index, target = ability_item_usage_generic.UseAbility(AbilitiesReal, cast)
if index == 4 then
cullingBladeTarget = target
end
end
function CourierUsageThink()
ability_item_usage_generic.CourierUsageThink()
end