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__init__.py
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# pygame-ce - Python Game Library
# Copyright (C) 2000-2001 Pete Shinners
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Library General Public
# License as published by the Free Software Foundation; either
# version 2 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Library General Public License for more details.
#
# You should have received a copy of the GNU Library General Public
# License along with this library; if not, write to the Free
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#
# Pete Shinners
"""Pygame is a set of Python modules designed for writing games.
It is written on top of the excellent SDL library. This allows you
to create fully featured games and multimedia programs in the python
language. The package is highly portable, with games running on
Windows, macOS, OS X, BeOS, FreeBSD, IRIX, and Linux."""
import os
import sys
import platform
# Choose Windows display driver
if os.name == "nt":
pygame_dir = os.path.split(__file__)[0]
dll_parents = {pygame_dir}
try:
# For editable support, add some more folders where DLLs are available.
# This block only executes under an editable install. In a "normal"
# install, the json file will not be installed at the supplied path.
with open(
os.path.join(
os.path.dirname(pygame_dir), "buildconfig", "win_dll_dirs.json"
),
encoding="utf-8",
) as f:
import json
dll_parents.update(json.load(f))
del json
except (FileNotFoundError, ValueError):
pass
d = "" # define variable here so that we can consistently delete it
for d in dll_parents:
# adding to PATH is the legacy way, os.add_dll_directory is the new
# and recommended method. For extra safety we do both
os.environ["PATH"] = os.environ["PATH"] + ";" + d
os.add_dll_directory(d)
# cleanup namespace
del pygame_dir, dll_parents, d
# when running under X11, always set the SDL window WM_CLASS to make the
# window managers correctly match the pygame window.
elif "DISPLAY" in os.environ and "SDL_VIDEO_X11_WMCLASS" not in os.environ:
os.environ["SDL_VIDEO_X11_WMCLASS"] = os.path.basename(sys.argv[0])
def _attribute_undefined(name):
raise RuntimeError(f"{name} is not available")
class MissingModule:
_NOT_IMPLEMENTED_ = True
def __init__(self, name, urgent=0):
self.name = name
exc_type, exc_msg = sys.exc_info()[:2]
self.info = str(exc_msg)
self.reason = f"{exc_type.__name__}: {self.info}"
self.urgent = urgent
if urgent:
self.warn()
def __getattr__(self, var):
if not self.urgent:
self.warn()
self.urgent = 1
missing_msg = f"{self.name} module not available ({self.reason})"
raise NotImplementedError(missing_msg)
def __bool__(self):
return False
def warn(self):
msg_type = "import" if self.urgent else "use"
message = f"{msg_type} {self.name}: {self.info}\n({self.reason})"
try:
import warnings
level = 4 if self.urgent else 3
warnings.warn(message, RuntimeWarning, level)
except ImportError:
print(message)
# This is a special loader for WebAssembly platform
# where pygame is in fact statically linked
# mixing single phase (C) and multiphase modules (cython)
if sys.platform in ("wasi", "emscripten"):
try:
import pygame_static
except ModuleNotFoundError:
pygame_static = None
if pygame_static:
pygame = sys.modules[__name__]
pygame.Color = pygame.color.Color
Vector2 = pygame.math.Vector2
Vector3 = pygame.math.Vector3
Rect = pygame.rect.Rect
BufferProxy = pygame.bufferproxy.BufferProxy
# cython modules use multiphase initialisation when not in builtin Inittab.
from pygame import _sdl2
import importlib.machinery
loader = importlib.machinery.FrozenImporter
spec = importlib.machinery.ModuleSpec("", loader)
pygame_static.import_cython(spec)
del loader, spec
del pygame_static
# we need to import like this, each at a time. the cleanest way to import
# our modules is with the import command (not the __import__ function)
# isort: skip_file
# first, the "required" modules
from pygame.base import * # pylint: disable=wildcard-import; lgtm[py/polluting-import]
from pygame.constants import * # now has __all__ pylint: disable=wildcard-import; lgtm[py/polluting-import]
from pygame.version import * # pylint: disable=wildcard-import; lgtm[py/polluting-import]
from pygame.rect import Rect, FRect
from pygame.rwobject import encode_string, encode_file_path
import pygame.surflock
import pygame.color
Color = pygame.color.Color
import pygame.bufferproxy
BufferProxy = pygame.bufferproxy.BufferProxy
import pygame.math
Vector2 = pygame.math.Vector2
Vector3 = pygame.math.Vector3
from pygame.base import __version__
# next, the "standard" modules
# we still allow them to be missing for stripped down pygame distributions
try:
import pygame.display
except (ImportError, OSError):
display = MissingModule("display", urgent=1)
try:
import pygame.draw
except (ImportError, OSError):
draw = MissingModule("draw", urgent=1)
try:
import pygame.event
from pygame.event import Event
except (ImportError, OSError):
event = MissingModule("event", urgent=1)
try:
import pygame.image
except (ImportError, OSError):
image = MissingModule("image", urgent=1)
try:
import pygame.joystick
from pygame.joystick import Joystick
except (ImportError, OSError):
joystick = MissingModule("joystick", urgent=1)
try:
import pygame.key
except (ImportError, OSError):
key = MissingModule("key", urgent=1)
try:
import pygame.mouse
except (ImportError, OSError):
mouse = MissingModule("mouse", urgent=1)
try:
import pygame.cursors
from pygame.cursors import Cursor
except (ImportError, OSError):
cursors = MissingModule("cursors", urgent=1)
def Cursor(*args): # pylint: disable=unused-argument
_attribute_undefined("pygame.Cursor")
try:
import pygame.sprite
except (ImportError, OSError):
sprite = MissingModule("sprite", urgent=1)
try:
import pygame.pixelcopy
except (ImportError, OSError):
pixelcopy = MissingModule("pixelcopy", urgent=1)
try:
from pygame.surface import Surface, SurfaceType
except (ImportError, OSError):
def Surface(size, flags, depth, masks): # pylint: disable=unused-argument
_attribute_undefined("pygame.Surface")
SurfaceType = Surface
try:
import pygame.mask
from pygame.mask import Mask
except (ImportError, OSError):
mask = MissingModule("mask", urgent=0)
def Mask(size, fill): # pylint: disable=unused-argument
_attribute_undefined("pygame.Mask")
try:
from pygame.pixelarray import PixelArray
except (ImportError, OSError):
def PixelArray(surface): # pylint: disable=unused-argument
_attribute_undefined("pygame.PixelArray")
try:
import pygame.time
from pygame.time import Clock
except (ImportError, OSError):
time = MissingModule("time", urgent=1)
try:
import pygame.transform
except (ImportError, OSError):
transform = MissingModule("transform", urgent=1)
# lastly, the "optional" pygame modules
if "PYGAME_FREETYPE" in os.environ:
try:
import pygame.ftfont as font
sys.modules["pygame.font"] = font
except (ImportError, OSError):
pass
try:
import pygame.font
import pygame.sysfont
from pygame.font import Font
pygame.font.SysFont = pygame.sysfont.SysFont
pygame.font.get_fonts = pygame.sysfont.get_fonts
pygame.font.match_font = pygame.sysfont.match_font
except (ImportError, OSError):
font = MissingModule("font", urgent=0)
# try to load pygame.mixer_music before mixer, for py2app...
try:
import pygame.mixer_music
# del pygame.mixer_music
# print("NOTE2: failed importing pygame.mixer_music in lib/__init__.py")
except (ImportError, OSError):
pass
try:
import pygame.mixer
from pygame.mixer import Sound
from pygame.mixer import Channel
except (ImportError, OSError):
mixer = MissingModule("mixer", urgent=0)
try:
import pygame.scrap
except (ImportError, OSError):
scrap = MissingModule("scrap", urgent=0)
try:
import pygame.surfarray
except (ImportError, OSError):
surfarray = MissingModule("surfarray", urgent=0)
try:
import pygame.sndarray
except (ImportError, OSError):
sndarray = MissingModule("sndarray", urgent=0)
try:
import pygame._debug
from pygame._debug import print_debug_info
except (ImportError, OSError):
debug = MissingModule("_debug", urgent=0)
try:
import pygame.system
from pygame._data_classes import PowerState as power_state
power_state.__module__ = "pygame.system"
del power_state
except (ImportError, OSError):
system = MissingModule("system", urgent=0)
try:
from pygame.window import Window
except (ImportError, OSError):
def Window(title="pygame window", size=(640, 480), position=None, **kwargs): # pylint: disable=unused-argument
_attribute_undefined("pygame.Window")
try:
import pygame.typing
except (ImportError, OSError):
typing = MissingModule("typing", urgent=0)
# there's also a couple "internal" modules not needed
# by users, but putting them here helps "dependency finder"
# programs get everything they need (like py2exe)
try:
import pygame.imageext
del pygame.imageext
except (ImportError, OSError):
pass
# this internal module needs to be included for dependency
# finders, but can't be deleted, as some tests need it
try:
import pygame.pkgdata
except (ImportError, OSError):
pass
def packager_imports():
"""some additional imports that py2app/py2exe will want to see"""
import atexit
import numpy
import OpenGL.GL
import pygame.macosx
import pygame.colordict
# make Rects pickleable
import copyreg
def __rect_constructor(x, y, w, h):
return Rect(x, y, w, h)
def __rect_reduce(r):
assert isinstance(r, Rect)
return __rect_constructor, (r.x, r.y, r.w, r.h)
copyreg.pickle(Rect, __rect_reduce, __rect_constructor)
# make Colors pickleable
def __color_constructor(r, g, b, a):
return Color(r, g, b, a)
def __color_reduce(c):
assert isinstance(c, Color)
return __color_constructor, (c.r, c.g, c.b, c.a)
copyreg.pickle(Color, __color_reduce, __color_constructor)
if "PYGAME_HIDE_SUPPORT_PROMPT" not in os.environ:
print(
f"pygame-ce {ver} (SDL {'.'.join(map(str, get_sdl_version()))}, "
f"Python {platform.python_version()})"
)
# cleanup namespace
del pygame, os, sys, platform, MissingModule, copyreg, packager_imports