diff --git a/examples/datasets/bop_challenge/main_hb_random.py b/examples/datasets/bop_challenge/main_hb_random.py index 18228b703..412beaf81 100644 --- a/examples/datasets/bop_challenge/main_hb_random.py +++ b/examples/datasets/bop_challenge/main_hb_random.py @@ -58,6 +58,7 @@ def sample_pose_func(obj: bproc.types.MeshObject): # activate depth rendering without antialiasing and set amount of samples for color rendering bproc.renderer.enable_depth_output(activate_antialiasing=False) +bproc.renderer.set_max_amount_of_samples(50) for i in range(args.num_scenes): diff --git a/examples/datasets/bop_challenge/main_icbin_random.py b/examples/datasets/bop_challenge/main_icbin_random.py index 9d1e60ff1..8e8a3d2ac 100644 --- a/examples/datasets/bop_challenge/main_icbin_random.py +++ b/examples/datasets/bop_challenge/main_icbin_random.py @@ -56,6 +56,7 @@ def sample_pose_func(obj: bproc.types.MeshObject): # activate depth rendering without antialiasing and set amount of samples for color rendering bproc.renderer.enable_depth_output(activate_antialiasing=False) +bproc.renderer.set_max_amount_of_samples(50) for i in range(args.num_scenes): diff --git a/examples/datasets/bop_challenge/main_itodd_random.py b/examples/datasets/bop_challenge/main_itodd_random.py index 6f343b573..47ad1db2f 100644 --- a/examples/datasets/bop_challenge/main_itodd_random.py +++ b/examples/datasets/bop_challenge/main_itodd_random.py @@ -56,6 +56,7 @@ def sample_pose_func(obj: bproc.types.MeshObject): # activate depth rendering without antialiasing and set amount of samples for color rendering bproc.renderer.enable_depth_output(activate_antialiasing=False) +bproc.renderer.set_max_amount_of_samples(50) for i in range(args.num_scenes): diff --git a/examples/datasets/bop_challenge/main_lm_upright.py b/examples/datasets/bop_challenge/main_lm_upright.py index 560e9c172..73428bd2b 100644 --- a/examples/datasets/bop_challenge/main_lm_upright.py +++ b/examples/datasets/bop_challenge/main_lm_upright.py @@ -56,6 +56,7 @@ def sample_pose_func(obj: bproc.types.MeshObject): # activate depth rendering without antialiasing and set amount of samples for color rendering bproc.renderer.enable_depth_output(activate_antialiasing=False) +bproc.renderer.set_max_amount_of_samples(50) for i in range(args.num_scenes): diff --git a/examples/datasets/bop_challenge/main_tless_random.py b/examples/datasets/bop_challenge/main_tless_random.py index c87e37678..42b4b925c 100644 --- a/examples/datasets/bop_challenge/main_tless_random.py +++ b/examples/datasets/bop_challenge/main_tless_random.py @@ -58,6 +58,7 @@ def sample_pose_func(obj: bproc.types.MeshObject): # activate depth rendering without antialiasing and set amount of samples for color rendering bproc.renderer.enable_depth_output(activate_antialiasing=False) +bproc.renderer.set_max_amount_of_samples(50) for i in range(args.num_scenes): diff --git a/examples/datasets/bop_challenge/main_tudl_random.py b/examples/datasets/bop_challenge/main_tudl_random.py index 5c041b528..904858eb5 100644 --- a/examples/datasets/bop_challenge/main_tudl_random.py +++ b/examples/datasets/bop_challenge/main_tudl_random.py @@ -58,6 +58,7 @@ def sample_pose_func(obj: bproc.types.MeshObject): # activate depth rendering without antialiasing and set amount of samples for color rendering bproc.renderer.enable_depth_output(activate_antialiasing=False) +bproc.renderer.set_max_amount_of_samples(50) for i in range(args.num_scenes): diff --git a/examples/datasets/bop_challenge/main_ycbv_random.py b/examples/datasets/bop_challenge/main_ycbv_random.py index e4e13e9df..6f7fea563 100644 --- a/examples/datasets/bop_challenge/main_ycbv_random.py +++ b/examples/datasets/bop_challenge/main_ycbv_random.py @@ -58,6 +58,7 @@ def sample_pose_func(obj: bproc.types.MeshObject): # activate depth rendering without antialiasing and set amount of samples for color rendering bproc.renderer.enable_depth_output(activate_antialiasing=False) +bproc.renderer.set_max_amount_of_samples(50) for i in range(args.num_scenes): diff --git a/examples/datasets/bop_object_on_surface_sampling/main.py b/examples/datasets/bop_object_on_surface_sampling/main.py index 7e7aea03e..78fe80d1c 100644 --- a/examples/datasets/bop_object_on_surface_sampling/main.py +++ b/examples/datasets/bop_object_on_surface_sampling/main.py @@ -112,6 +112,7 @@ def sample_initial_pose(obj: bproc.types.MeshObject): # activate depth rendering bproc.renderer.enable_depth_output(activate_antialiasing=False) +bproc.renderer.set_max_amount_of_samples(50) # render the whole pipeline data = bproc.renderer.render() diff --git a/examples/datasets/bop_object_physics_positioning/main.py b/examples/datasets/bop_object_physics_positioning/main.py index 2a9291032..1905f5afa 100644 --- a/examples/datasets/bop_object_physics_positioning/main.py +++ b/examples/datasets/bop_object_physics_positioning/main.py @@ -122,6 +122,7 @@ def sample_pose_func(obj: bproc.types.MeshObject): # activate depth rendering bproc.renderer.enable_depth_output(activate_antialiasing=False) +bproc.renderer.set_max_amount_of_samples(50) # render the whole pipeline data = bproc.renderer.render() diff --git a/examples/datasets/bop_object_pose_sampling/main.py b/examples/datasets/bop_object_pose_sampling/main.py index 5e1177c72..3b51a94d4 100644 --- a/examples/datasets/bop_object_pose_sampling/main.py +++ b/examples/datasets/bop_object_pose_sampling/main.py @@ -37,6 +37,7 @@ def sample_pose_func(obj: bproc.types.MeshObject): # activate depth rendering bproc.renderer.enable_depth_output(activate_antialiasing=False) +bproc.renderer.set_max_amount_of_samples(50) # Render five different scenes for _ in range(5): diff --git a/examples/datasets/bop_scene_replication/main.py b/examples/datasets/bop_scene_replication/main.py index c3ae29128..639f3cc16 100644 --- a/examples/datasets/bop_scene_replication/main.py +++ b/examples/datasets/bop_scene_replication/main.py @@ -27,6 +27,7 @@ # activate depth rendering bproc.renderer.enable_depth_output(activate_antialiasing=False) +bproc.renderer.set_max_amount_of_samples(50) # render the cameras of the current scene data = bproc.renderer.render()