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vgl.h
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#ifndef __VGL_H__
#define __VGL_H__
// #define USE_GL3W
#ifdef USE_GL3W
#include <GL3/gl3.h>
#include <GL3/gl3w.h>
#else
#define GLEW_STATIC
#include <GL/glew.h>
#ifdef _MSC_VER
# ifdef _DEBUG
# if (_MSC_VER >= 1600)
# pragma comment (lib, "glew_static_vs2010_d.lib")
# else
# pragma comment (lib, "glew_static_d.lib")
# endif
# else
# if (_MSC_VER >= 1600)
# pragma comment (lib, "glew_static_vs2010.lib")
# else
# pragma comment (lib, "glew_static.lib")
# endif
# endif
#endif
#endif
#define FREEGLUT_STATIC
#include <GL/freeglut.h>
#ifdef _MSC_VER
# ifdef _DEBUG
# if (_MSC_VER >= 1600)
# pragma comment (lib, "freeglut_static_vs2010_d.lib")
# else
# pragma comment (lib, "freeglut_static_d.lib")
# endif
# else
# if (_MSC_VER >= 1600)
# pragma comment (lib, "freeglut_static_vs2010.lib")
# else
# pragma comment (lib, "freeglut_static.lib")
# endif
# endif
#endif
#define BUFFER_OFFSET(x) ((const void*) (x))
#endif /* __VGL_H__ */