Releases: Zepalesque/The-Aether-Redux
2.0 - Pre-Release 5
Another pre-release! this one fixes some bugs with the previous one.
CHANGELOG:
- Fixed issue with built-in pack (hopefully)
- Updated the texture of the Blightwillow Sapling
- Fix incorrect veridium sword buff, infused should have been buffed rather than uninfused
- Zanberry bushes will now properly spawn in the skyroot shrublands
- Made stone ore clusters a bit smaller
- Nerfed the snailshell shield
- Altered the glow layer of the shimmercow
- Fixed issue with the upgraded Phyg model (hopefully)
- Fixed issue where the feather of warding made cockatrices too easy to fight
2.0 - Prerelease 4
MORE breaking changes... yay!!!!!!!!111
CHANGELOG:
- Redid the Cockatrice UV map
- fixed issues with the moa model
- Renamed the glacial taiga back to the frosted forests, and the frosted tundra to the glacial taiga
- Shimmercows now have an emissive glow layer
- Fixed Ancient Aether Grass feature compat
- Altered Veridium Ore to fit the base Aether mod better
- Rebalanced the infused veridium sword
- Added a new option to use for the Cockatrice texture, based on old indev versions of the mod
- Decreased veridium ore spawnrate to about twice its original value, a third of the previous value
- Nerfed the Snailshell Shield a bit
- Altered the color of Aether Grass placed in the cloudcaps
- Fixed broken Fieldsproot Petals texture
- Decreased the range of cockatrice's group swarming behavior
2.0 - Prerelease 3
Another pre-release! This one has some breaking changes, so you'll probably have to create a new world unfortunately.
CHANGELOG:
- Renamed the Highfields to the Skyfields, as the Aether II will have a set of biomes known as the Highfields, and this could potentially cause confusion otherwise as the biomes are not at all related
- Renamed Fieldsprout trees to Fieldsproot trees, as this was their original intended name
- Fixed Book of Lore crashing the game
- Improved UVs of the moa model
- Added Icestone Boulders to the snowy biomes
- Divinite is now rarer outside the gilded biomes
- Fixed Sentry subtitle bugs
- Altered the colors of the Shimmercow Spawn Egg
- Overrides pack is now disabled by moving it below the default pack
- Slightly altered the Gravitite Ingot texture
- Clarified some config names
- Reimplemented the Moa Toes/Talons config option
- Moa model now matches the base mod textures better
- Added some biome names to the language data
- Fixed a tiny issue where the game would incorrectly log that the pack config had attempted to load twice
2.0 Pre-Release 2
Small bugfix pre-release, fixes a few things
FIXES:
- Fixed MixinExtras not JarInJar-ing properly
- Fixed Blue Swet Jelly recipe
- Fixed Cockatrice texture
NOTE: There is a known issue where the book of lore crashes the game, this will be fixed in the next pre-release
The Aether: Redux - Update 2.0 (Pre-Release 1)
UPDATE 2.0! Or, a pre-release of it at least!
I'm going to hold off on making the entire changelog until the full release, but this version changes the mod hugely, bringing a lot of cool changes and features.
This pre-release will likely just be on Github, so no Curseforge or Modrinth releases, but once it's fully ready the full version will be on them. There will also be a 1.19.2 version once the update is ready.
NOTE: This version requires The Aether, Terrablender, Aeroblender, and Geckolib is also now required.