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Better background graphic #132

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GoldenChaos opened this issue May 31, 2018 · 7 comments
Open

Better background graphic #132

GoldenChaos opened this issue May 31, 2018 · 7 comments
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@GoldenChaos
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Right now the page background is flat black and looks super lame when loading new tiles. We should use a Sheikah Slate-inspired grid graphic.

@neoluxx do we have this graphic already? I know you've made a lot of sheikah stuff.

@neoluxx
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neoluxx commented Jun 1, 2018

i can do that; i would wanna use a brand new one so that it ends up being more in line w/ ZU's upcoming design language. I'll put it on my to do list.

@neoluxx
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neoluxx commented Jun 1, 2018

how large are the map tiles? i think i would wanna make the tileable background the same tile size as the map tiles.

@GoldenChaos
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@neoluxx all of the tiles are stored in this repo! https://github.com/Zelda-Universe/Zelda-Maps-Tiles

@danilopassos
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@neoluxx / @GoldenChaos , please don`t change the original tiles.
You can either create a new tileset so we can add to the map or, if the image is not too big, just overlay.

Examples:
https://stackoverflow.com/questions/42854382/leaflet-adding-a-custom-background-image-to-a-worldmap
https://gis.stackexchange.com/questions/243497/image-as-a-background-map-in-leaflet

Our tiles are 256x256.

@danilopassos
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Also, bgColor is controlled by the database configuration in the map container (if not mistaken). Would need to a new column for bgImg (if going with overlay solution) and specify there, so new maps would be able to have different backgrounds.

@neoluxx
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neoluxx commented Jun 7, 2018

We're not gonna change the original tiles; I just wanted to see how large the tiles themselves were so that I could design a tileable background with the same dimensions. Seems like it might be a rather versatile solution both in terms of loading times and in future iterations for other games' maps.

I'll get a 256x256 tile put together styled for BotW this week, and you guys can implement it however you see fit.

@neoluxx
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neoluxx commented Jun 12, 2018

Background tile:

512px:
zmaps tile

256px:
zmaps tile 0 5x

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