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Better background graphic #132
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i can do that; i would wanna use a brand new one so that it ends up being more in line w/ ZU's upcoming design language. I'll put it on my to do list. |
how large are the map tiles? i think i would wanna make the tileable background the same tile size as the map tiles. |
@neoluxx all of the tiles are stored in this repo! https://github.com/Zelda-Universe/Zelda-Maps-Tiles |
@neoluxx / @GoldenChaos , please don`t change the original tiles. Examples: Our tiles are 256x256. |
Also, bgColor is controlled by the database configuration in the map container (if not mistaken). Would need to a new column for bgImg (if going with overlay solution) and specify there, so new maps would be able to have different backgrounds. |
We're not gonna change the original tiles; I just wanted to see how large the tiles themselves were so that I could design a tileable background with the same dimensions. Seems like it might be a rather versatile solution both in terms of loading times and in future iterations for other games' maps. I'll get a 256x256 tile put together styled for BotW this week, and you guys can implement it however you see fit. |
Right now the page background is flat black and looks super lame when loading new tiles. We should use a Sheikah Slate-inspired grid graphic.
@neoluxx do we have this graphic already? I know you've made a lot of sheikah stuff.
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