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BossEnemyActor.h
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//=====================================
//
//ボスエネミーアクターヘッダ[BossEnemyActor.h]
//Author:GP12B332 21 立花雄太
//
//=====================================
#ifndef _BOSSENEMYACTOR_H_
#define _BOSSENEMYACTOR_H_
#include "main.h"
/**************************************
前方宣言
***************************************/
class AnimationManager;
/**************************************
マクロ定義
***************************************/
/**************************************
クラス定義
***************************************/
class BossEnemyActor
{
public:
enum AnimID
{
Flying,
Attack01,
Attack02,
Damage,
Defeat,
Idle,
LargeDamage,
Max
};
BossEnemyActor();
~BossEnemyActor();
void Update();
void Draw();
void Move(const D3DXVECTOR3& target, int duration);
void Rotate(const D3DXVECTOR3& target, float magnitude);
void ChangeAnimation(AnimID next);
void SetWriteableZ(bool state);
void SetActive(bool state);
D3DXVECTOR3 GetActorPosition();
Transform transform;
private:
AnimationManager* animManager;
int cntFrame;
bool inMoving;
D3DXVECTOR3 prevPos, targetPos;
int cntMove, durationMove;
bool inRotaiton;
D3DXVECTOR3 targetForward;
float magnitudeRotate;
bool writeableZ;
bool active;
void _Move();
void _Rotate();
public:
};
#endif