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CS3241Demo

Featured - Lab5

  • Scaling and composition of primitives to produce complex objects.
  • Speed up raytracing using bounding volumes.
  • "Simulated" caustics and fresnel effect using simple approximation.
  • Texture and normal mapping.

Lab5

Lab1

  • Hierachical transformations.

Lab1

Lab3

  • Procedural generation using Diamond square algorithm.
  • Shearing and composition of primitives to produce complex shapes.
  • Dolly cam effect.
  • Texture mapping.

Lab3 Lab3 Lab3 Lab3

Lab4

  • Bezier curves.
  • Animation using key framing.

Lab4