-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathAddCardAction.cpp
160 lines (126 loc) · 4.04 KB
/
AddCardAction.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
#include "AddCardAction.h"
#include "Input.h"
#include "Output.h"
#include "CardOne.h"
#include "CardTwo.h"
#include "CardThree.h"
#include "CardFour.h"
#include "CardFive.h"
#include "CardSix.h"
#include "CardSeven.h"
#include "CardEight.h"
#include "CardNine.h"
#include "CardTen.h"
#include "CardEleven.h"
#include "CardTwelve.h"
AddCardAction::AddCardAction(ApplicationManager *pApp) : Action(pApp)
{
cardNumber = -1;
// Initializes the pManager pointer of Action with the passed pointer
}
void AddCardAction::setCardNum_Pos(int num,CellPosition pos) {
cardNumber = num;
cardPosition = pos;
}
void AddCardAction::ReadActionParameters()
{
// Get a Pointer to the Input / Output Interfaces
Grid* pGrid = pManager->GetGrid();
Output* pOut = pGrid->GetOutput();
Input* pIn = pGrid->GetInput();
/// 2- Read the "cardNumber" parameter and set its data member
// Read the cardNumber parameter
pOut->PrintMessage("New Card: Please enter the Card number from 1 to 12 ...");
cardNumber = pIn->GetInteger(pOut);
while(cardNumber<1|| cardNumber>12)
{
pOut->PrintMessage("You entered an invalid number : Please enter the Card number from 1 to 12 ...");
cardNumber = pIn->GetInteger(pOut);
}
/// 3- Read the "cardPosition" parameter (its cell position) and set its data member
// Read the cardPosition parameter
pOut->PrintMessage("New Card: Please click on its Cell (Except for Cell No. 1 to Cell No. 99) ...");
cardPosition = pIn->GetCellClicked();
/// 4- Make the needed validations on the read parameters
while(!cardPosition.IsValidCell())
{
pOut->PrintMessage("You didn't click on the Cell : Please click on Card Cell (Except for Cell No. 1 to Cell No. 99) ...");
cardPosition = pIn->GetCellClicked();
}
while (CellPosition::GetCellNumFromPosition(cardPosition) == 1 || CellPosition::GetCellNumFromPosition(cardPosition) == 99)
{
pOut->PrintMessage("You entered an invalid Cell : Please click on Card Cell (Except for Cell No. 1 to Cell No. 99) ...");
cardPosition = pIn->GetCellClicked();
}
/// 5- Clear status bar
pOut->ClearStatusBar();
}
void AddCardAction::Execute()
{
// 1- The first line of any Action Execution is to read its parameter first
if (cardNumber == -1) {
ReadActionParameters();
}
// 2- Switch case on cardNumber data member and create the appropriate card object type
Card * pCard = NULL; // will point to the card object type
switch (cardNumber)
{
case 1:
pCard = new CardOne(cardPosition);
break;
case 2:
pCard = new CardTwo(cardPosition);
break;
case 3:
pCard = new CardThree(cardPosition, pManager);
break;
case 4:
pCard = new CardFour(cardPosition);
break;
case 5:
pCard = new CardFive(cardPosition);
break;
case 6:
pCard = new CardSix(cardPosition);
break;
case 7:
pCard = new CardSeven(cardPosition);
break;
case 8:
pCard = new CardEight(cardPosition);
break;
case 9:
pCard = new CardNine(cardPosition);
break;
case 10:
pCard = new CardTen(cardPosition);
break;
case 11:
pCard = new CardEleven(cardPosition);
break;
case 12:
pCard = new CardTwelve(cardPosition);
break;
// A- Add the remaining cases
}
// 3- if pCard is correctly set in the switch case (i.e. if pCard is pointing to an object -- NOT NULL)
if (pCard)
{
/// A- We get a pointer to the Grid from the ApplicationManager
Grid * pGrid = pManager->GetGrid(); // We get a pointer to the Grid from the ApplicationManager
/// B- Make the "pCard" reads its card parameters: ReadCardParameters(), It is virtual and depends on the card type
pCard->ReadCardParameters(pGrid);
/// C- Add the card object to the GameObject of its Cell:
bool added = pGrid->AddObjectToCell(pCard);
/// D- if the GameObject cannot be added in the Cell, Print the appropriate error message on statusbar
if (!added)
{
// Print an appropriate message
pGrid->PrintErrorMessage("Error: Cell already has an object ! Click to continue ...");
}
}
// Here, the card is created and added to the GameObject of its Cell, so we finished executing the AddCardAction
}
AddCardAction::~AddCardAction()
{
}