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There's plenty of data that wants caching for fast startup (and thus fast iteration!)
Should introduce a more intelligent/unified caching scheme that allows automatically removing outdated cache files.
Uses so far:
compiled shaders
signed distance fields
hdr cubemap
should have a subfolder in a .cache folder for each of those. Instead of file hashing, just always rely on file modified date (good enough!). Evict old objects on cache miss
The text was updated successfully, but these errors were encountered:
There's plenty of data that wants caching for fast startup (and thus fast iteration!)
Should introduce a more intelligent/unified caching scheme that allows automatically removing outdated cache files.
Uses so far:
should have a subfolder in a .cache folder for each of those. Instead of file hashing, just always rely on file modified date (good enough!). Evict old objects on cache miss
The text was updated successfully, but these errors were encountered: