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can't move while in the cursor mode of the inventory / disable key input for binded keys #7

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ghost opened this issue Apr 16, 2021 · 2 comments

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@ghost
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ghost commented Apr 16, 2021

Hi, I think we should have an option to disable the native key inputs like WASD etc.
For example in the cursor mode of the inventory, you can no longer move while have it open because it picks up the key input AND the joystick input at the same time.
I'm pretty sure this would fix this issue because on the wooting one with the wootility its working flawless with the disabled keys while on the analog profile.

Greetings
Marc aka. Mailon

@DarrenVs
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I just tested the theory on the Wooting One for with and without 'Gamepad Mapping Override', but I can move around with the inventory open in both states just fine (also works fine with the double movement app).

The only (known) problem is that when you try to move around with the inventory open and your mouse moving, your UI glitches out between controller and mouse UI.
This is because the feature 'Lock Input Method as Mouse' in Fortnite does not work in menus. This is likely a bug on the Fortnite developer's end as the description of that setting states it should solve any conflict between Controller and Mouse at the same time.
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I believe the only workaround solution Wooting could work on would be to implement automatic switching between 'keyboard movement' and 'controller movement' whenever the 'Cursor Mode' key is held down.
This would require the user to re-bind WASD to movement, and let the app disable WASD whenever the game is in focus with the 'Cursor Mode' key not held down. The user would need to let the app know what key is bound to 'Cursor Mode'.

@oluittv
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oluittv commented Jul 4, 2021

A feature like this would be great. I had to stop using the app because my inventory would be stuck until I pressed the inventory key again.

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