diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm index 1dc97f6bbf0..443b4eaab43 100644 --- a/code/__DEFINES/traits.dm +++ b/code/__DEFINES/traits.dm @@ -56,7 +56,6 @@ #define HAS_TRAIT(target, trait) (target.status_traits ? (target.status_traits[trait] ? TRUE : FALSE) : FALSE) #define HAS_TRAIT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (source in target.status_traits[trait]) : FALSE) : FALSE) - /* Remember to update _globalvars/traits.dm if you're adding/removing/renaming traits. */ @@ -147,6 +146,7 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai #define TRAIT_MEDICAL_HUD "med_hud" #define TRAIT_SECURITY_HUD "sec_hud" #define TRAIT_MEDIBOTCOMINGTHROUGH "medbot" //Is a medbot healing you +#define TRAIT_PASSTABLE "passtable" //non-mob traits #define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it @@ -199,6 +199,8 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai #define STATUS_EFFECT_TRAIT "status-effect" #define CLOTHING_TRAIT "clothing" #define GLASSES_TRAIT "glasses" +#define VEHICLE_TRAIT "vehicle" // inherited from riding vehicles +#define INNATE_TRAIT "innate" // unique trait sources, still defines #define CLONING_POD_TRAIT "cloning-pod" diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm index ecfdeb3417a..d549c2840fd 100644 --- a/code/__HELPERS/mobs.dm +++ b/code/__HELPERS/mobs.dm @@ -474,3 +474,16 @@ GLOBAL_LIST_EMPTY(species_list) chosen = pick(mob_spawn_meancritters) var/mob/living/simple_animal/C = new chosen(spawn_location) return C + +/proc/passtable_on(target, source) + var/mob/living/L = target + if (!HAS_TRAIT(L, TRAIT_PASSTABLE) && L.pass_flags & PASSTABLE) + ADD_TRAIT(L, TRAIT_PASSTABLE, INNATE_TRAIT) + ADD_TRAIT(L, TRAIT_PASSTABLE, source) + L.pass_flags |= PASSTABLE + +/proc/passtable_off(target, source) + var/mob/living/L = target + REMOVE_TRAIT(L, TRAIT_PASSTABLE, source) + if(!HAS_TRAIT(L, TRAIT_PASSTABLE)) + L.pass_flags &= ~PASSTABLE diff --git a/code/datums/mutations/body.dm b/code/datums/mutations/body.dm index 35055db9e44..5243a77f586 100644 --- a/code/datums/mutations/body.dm +++ b/code/datums/mutations/body.dm @@ -93,14 +93,14 @@ if(..()) return owner.transform = owner.transform.Scale(1, 0.8) - owner.pass_flags |= PASSTABLE + passtable_on(owner, GENETIC_MUTATION) owner.visible_message("[owner] suddenly shrinks!", "Everything around you seems to grow..") /datum/mutation/human/dwarfism/on_losing(mob/living/carbon/human/owner) if(..()) return owner.transform = owner.transform.Scale(1, 1.25) - owner.pass_flags &= ~PASSTABLE + passtable_off(owner, GENETIC_MUTATION) owner.visible_message("[owner] suddenly grows!", "Everything around you seems to shrink..") diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm index b9893197e3a..33428878155 100644 --- a/code/game/objects/items/weaponry.dm +++ b/code/game/objects/items/weaponry.dm @@ -502,7 +502,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 icon_state = "catwhip" /obj/item/melee/skateboard - name = "skateboard" + name = "improvised skateboard" desc = "A skateboard. It can be placed on its wheels and ridden, or used as a strong weapon." icon_state = "skateboard" item_state = "skateboard" @@ -510,11 +510,36 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 throwforce = 4 w_class = WEIGHT_CLASS_NORMAL attack_verb = list("smacked", "whacked", "slammed", "smashed") + ///The vehicle counterpart for the board + var/board_item_type = /obj/vehicle/ridden/scooter/skateboard /obj/item/melee/skateboard/attack_self(mob/user) - new /obj/vehicle/ridden/scooter/skateboard(get_turf(user)) + new board_item_type(get_turf(user)) qdel(src) +/obj/item/melee/skateboard/pro + name = "skateboard" + desc = "A RaDSTORMz brand professional skateboard. It looks sturdy and well made." + icon_state = "skateboard2" + item_state = "skateboard2" + board_item_type = /obj/vehicle/ridden/scooter/skateboard/pro + custom_premium_price = 300 + +/obj/item/melee/skateboard/hoverboard + name = "hoverboard" + desc = "A blast from the past, so retro!" + icon_state = "hoverboard_red" + item_state = "hoverboard_red" + board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard + custom_premium_price = 2015 + +/obj/item/melee/skateboard/hoverboard/admin + name = "\improper Board Of Directors" + desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too." + icon_state = "hoverboard_nt" + item_state = "hoverboard_nt" + board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard/admin + /obj/item/melee/baseball_bat name = "baseball bat" desc = "There ain't a skull in the league that can withstand a swatter." diff --git a/code/modules/vehicles/scooter.dm b/code/modules/vehicles/scooter.dm index 40a3bf75dc3..e66e16fcf76 100644 --- a/code/modules/vehicles/scooter.dm +++ b/code/modules/vehicles/scooter.dm @@ -43,13 +43,23 @@ return ..() /obj/vehicle/ridden/scooter/skateboard - name = "skateboard" - desc = "An unfinished scooter which can only barely be called a skateboard. It's still rideable, but probably unsafe. Looks like you'll need to add a few rods to make handlebars. Alt-click to adjust speed." + name = "improvised skateboard" + desc = "An unfinished scooter which can only barely be called a skateboard. It's still rideable, but probably unsafe. Looks like you'll need to add a few rods to make handlebars." icon_state = "skateboard" density = FALSE arms_required = 0 fall_off_if_missing_arms = FALSE - var/adjusted_speed = FALSE + var/datum/effect_system/spark_spread/sparks + ///Whether the board is currently grinding + var/grinding = FALSE + ///Stores the time of the last crash plus a short cooldown, affects availability and outcome of certain actions + var/next_crash + ///Stores the default icon state + var/board_icon = "skateboard" + ///The handheld item counterpart for the board + var/board_item_type = /obj/item/melee/skateboard + ///Stamina drain multiplier + var/instability = 10 /obj/vehicle/ridden/scooter/skateboard/Initialize() . = ..() @@ -59,6 +69,23 @@ D.set_vehicle_dir_layer(NORTH, OBJ_LAYER) D.set_vehicle_dir_layer(EAST, OBJ_LAYER) D.set_vehicle_dir_layer(WEST, OBJ_LAYER) + sparks = new + sparks.set_up(1, 0, src) + sparks.attach(src) + +/obj/vehicle/ridden/scooter/skateboard/Destroy() + if(sparks) + QDEL_NULL(sparks) + . = ..() + +/obj/vehicle/ridden/scooter/skateboard/relaymove() + if (grinding || world.time < next_crash) + return FALSE + return ..() + +/obj/vehicle/ridden/scooter/skateboard/generate_actions() + . = ..() + initialize_controller_action_type(/datum/action/vehicle/ridden/scooter/skateboard/ollie, VEHICLE_CONTROL_DRIVE) /obj/vehicle/ridden/scooter/skateboard/post_buckle_mob(mob/living/M)//allows skateboards to be non-dense but still allows 2 skateboarders to collide with each other density = TRUE @@ -73,17 +100,52 @@ . = ..() if(A.density && has_buckled_mobs()) var/mob/living/H = buckled_mobs[1] - var/atom/throw_target = get_edge_target_turf(H, pick(GLOB.cardinals)) - unbuckle_mob(H) - H.throw_at(throw_target, 4, 3) - H.Paralyze(100) - H.adjustStaminaLoss(40) - var/head_slot = H.get_item_by_slot(SLOT_HEAD) - if(!head_slot || !(istype(head_slot,/obj/item/clothing/head/helmet) || istype(head_slot,/obj/item/clothing/head/hardhat))) - H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3) - H.updatehealth() - visible_message("[src] crashes into [A], sending [H] flying!") - playsound(src, 'sound/effects/bang.ogg', 50, 1) + H.adjustStaminaLoss(instability*6) + playsound(src, 'sound/effects/bang.ogg', 40, TRUE) + if(!iscarbon(H) || H.getStaminaLoss() >= 100 || grinding || world.time < next_crash) + var/atom/throw_target = get_edge_target_turf(H, pick(GLOB.cardinals)) + unbuckle_mob(H) + H.throw_at(throw_target, 3, 2) + var/head_slot = H.get_item_by_slot(SLOT_HEAD) + if(!head_slot || !(istype(head_slot,/obj/item/clothing/head/helmet) || istype(head_slot,/obj/item/clothing/head/hardhat))) + H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5) + H.updatehealth() + visible_message("[src] crashes into [A], sending [H] flying!") + H.Paralyze(80) + else + var/backdir = turn(dir, 180) + vehicle_move(backdir) + H.spin(4, 1) + next_crash = world.time + 10 + +///Moves the vehicle forward and if it lands on a table, repeats +/obj/vehicle/ridden/scooter/skateboard/proc/grind() + vehicle_move(dir) + if(has_buckled_mobs() && locate(/obj/structure/table) in loc.contents) + var/mob/living/L = buckled_mobs[1] + L.adjustStaminaLoss(instability*0.5) + if (L.getStaminaLoss() >= 100) + playsound(src, 'sound/effects/bang.ogg', 20, TRUE) + unbuckle_mob(L) + var/atom/throw_target = get_edge_target_turf(src, pick(GLOB.cardinals)) + L.throw_at(throw_target, 2, 2) + visible_message("[L] loses [L.p_their()] footing and slams on the ground!") + L.Paralyze(40) + grinding = FALSE + icon_state = board_icon + return + else + playsound(src, 'sound/vehicles/skateboard_roll.ogg', 50, TRUE) + if(prob (25)) + var/turf/location = get_turf(loc) + if(location) + location.hotspot_expose(1000,1000) + sparks.start() //the most radical way to start plasma fires + addtimer(CALLBACK(src, .proc/grind), 2) + return + else + grinding = FALSE + icon_state = board_icon /obj/vehicle/ridden/scooter/skateboard/MouseDrop(atom/over_object) . = ..() @@ -94,20 +156,42 @@ to_chat(M, "You can't lift this up when somebody's on it.") return if(over_object == M) - var/obj/item/melee/skateboard/board = new /obj/item/melee/skateboard() + var/board = new board_item_type(get_turf(M)) M.put_in_hands(board) qdel(src) -/obj/vehicle/ridden/scooter/skateboard/AltClick(mob/user) - var/datum/component/riding/R = src.GetComponent(/datum/component/riding) - if (!adjusted_speed) - R.vehicle_move_delay = 0 - to_chat(user, "You adjust the wheels on [src] to make it go faster.") - adjusted_speed = TRUE +/obj/vehicle/ridden/scooter/skateboard/pro + name = "skateboard" + desc = "A RaDSTORMz brand professional skateboard. Looks a lot more stable than the average board." + icon_state = "skateboard2" + board_icon = "skateboard2" + board_item_type = /obj/item/melee/skateboard/pro + instability = 6 + +/obj/vehicle/ridden/scooter/skateboard/hoverboard/ + name = "hoverboard" + desc = "A blast from the past, so retro!" + board_item_type = /obj/item/melee/skateboard/hoverboard + instability = 3 + icon_state = "hoverboard_red" + board_icon = "hoverboard_red" + +/obj/vehicle/ridden/scooter/skateboard/hoverboard/screwdriver_act(mob/living/user, obj/item/I) + return FALSE + +/obj/vehicle/ridden/scooter/skateboard/hoverboard/attackby(obj/item/I, mob/user, params) + if(istype(I, /obj/item/stack/rods)) + return else - R.vehicle_move_delay = 1 - to_chat(user, "You adjust the wheels on [src] to make it go slower.") - adjusted_speed = FALSE + return ..() + +/obj/vehicle/ridden/scooter/skateboard/hoverboard/admin + name = "\improper Board Of Directors" + desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too." + board_item_type = /obj/item/melee/skateboard/hoverboard/admin + instability = 0 + icon_state = "hoverboard_nt" + board_icon = "hoverboard_nt" //CONSTRUCTION /obj/item/scooter_frame diff --git a/code/modules/vehicles/vehicle_actions.dm b/code/modules/vehicles/vehicle_actions.dm index 134d5bf8603..0a921789363 100644 --- a/code/modules/vehicles/vehicle_actions.dm +++ b/code/modules/vehicles/vehicle_actions.dm @@ -191,3 +191,40 @@ owner.say("Thank you for the fun ride, [clown.name]!") last_thank_time = world.time C.ThanksCounter() + +/datum/action/vehicle/ridden/scooter/skateboard/ollie + name = "Ollie" + desc = "Get some air! Land on a table to do a gnarly grind." + button_icon_state = "skateboard_ollie" + ///Cooldown to next jump + var/next_ollie + +/datum/action/vehicle/ridden/scooter/skateboard/ollie/Trigger() + if(world.time > next_ollie) + var/obj/vehicle/ridden/scooter/skateboard/V = vehicle_target + if (V.grinding) + return + var/mob/living/L = owner + var/turf/landing_turf = get_step(V.loc, V.dir) + L.adjustStaminaLoss(V.instability*2) + if (L.getStaminaLoss() >= 100) + playsound(src, 'sound/effects/bang.ogg', 20, TRUE) + V.unbuckle_mob(L) + L.throw_at(landing_turf, 2, 2) + L.Paralyze(40) + V.visible_message("[L] misses the landing and falls on [L.p_their()] face!") + else + L.spin(4, 1) + animate(L, pixel_y = -6, time = 4) + animate(V, pixel_y = -6, time = 3) + playsound(V, 'sound/vehicles/skateboard_ollie.ogg', 50, TRUE) + passtable_on(L, VEHICLE_TRAIT) + V.pass_flags |= PASSTABLE + L.Move(landing_turf, vehicle_target.dir) + passtable_off(L, VEHICLE_TRAIT) + V.pass_flags &= ~PASSTABLE + if(locate(/obj/structure/table) in V.loc.contents) + V.grinding = TRUE + V.icon_state = "[V.board_icon]-grind" + addtimer(CALLBACK(V, /obj/vehicle/ridden/scooter/skateboard/.proc/grind), 2) + next_ollie = world.time + 5 diff --git a/code/modules/vending/games.dm b/code/modules/vending/games.dm index e71509c6281..85a603985de 100644 --- a/code/modules/vending/games.dm +++ b/code/modules/vending/games.dm @@ -10,6 +10,8 @@ /obj/item/hourglass = 2, /obj/item/camera = 3) contraband = list(/obj/item/dice/fudge = 9) + premium = list(/obj/item/melee/skateboard/pro = 3, + /obj/item/melee/skateboard/hoverboard = 1) refill_canister = /obj/item/vending_refill/games default_price = 10 extra_price = 25 diff --git a/icons/mob/actions/actions_vehicle.dmi b/icons/mob/actions/actions_vehicle.dmi index 0df87ab77b5..7aa59327c29 100644 Binary files a/icons/mob/actions/actions_vehicle.dmi and b/icons/mob/actions/actions_vehicle.dmi differ diff --git a/icons/mob/inhands/items_lefthand.dmi b/icons/mob/inhands/items_lefthand.dmi index 1537a364ba4..ab17f69022d 100644 Binary files a/icons/mob/inhands/items_lefthand.dmi and b/icons/mob/inhands/items_lefthand.dmi differ diff --git a/icons/mob/inhands/items_righthand.dmi b/icons/mob/inhands/items_righthand.dmi index 0dec13567f1..09f41b50082 100644 Binary files a/icons/mob/inhands/items_righthand.dmi and b/icons/mob/inhands/items_righthand.dmi differ diff --git a/icons/obj/items_and_weapons.dmi b/icons/obj/items_and_weapons.dmi index 19167771b88..7f97bf62ab2 100644 Binary files a/icons/obj/items_and_weapons.dmi and b/icons/obj/items_and_weapons.dmi differ diff --git a/icons/obj/vehicles.dmi b/icons/obj/vehicles.dmi index 9bcacc3ad39..38283d45e29 100644 Binary files a/icons/obj/vehicles.dmi and b/icons/obj/vehicles.dmi differ diff --git a/sound/vehicles/skateboard_ollie.ogg b/sound/vehicles/skateboard_ollie.ogg new file mode 100644 index 00000000000..5f0f2fc30b1 Binary files /dev/null and b/sound/vehicles/skateboard_ollie.ogg differ diff --git a/sound/vehicles/skateboard_roll.ogg b/sound/vehicles/skateboard_roll.ogg new file mode 100644 index 00000000000..326c175d778 Binary files /dev/null and b/sound/vehicles/skateboard_roll.ogg differ