diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm
index 1dc97f6bbf0..443b4eaab43 100644
--- a/code/__DEFINES/traits.dm
+++ b/code/__DEFINES/traits.dm
@@ -56,7 +56,6 @@
#define HAS_TRAIT(target, trait) (target.status_traits ? (target.status_traits[trait] ? TRUE : FALSE) : FALSE)
#define HAS_TRAIT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (source in target.status_traits[trait]) : FALSE) : FALSE)
-
/*
Remember to update _globalvars/traits.dm if you're adding/removing/renaming traits.
*/
@@ -147,6 +146,7 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
#define TRAIT_MEDICAL_HUD "med_hud"
#define TRAIT_SECURITY_HUD "sec_hud"
#define TRAIT_MEDIBOTCOMINGTHROUGH "medbot" //Is a medbot healing you
+#define TRAIT_PASSTABLE "passtable"
//non-mob traits
#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
@@ -199,6 +199,8 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
#define STATUS_EFFECT_TRAIT "status-effect"
#define CLOTHING_TRAIT "clothing"
#define GLASSES_TRAIT "glasses"
+#define VEHICLE_TRAIT "vehicle" // inherited from riding vehicles
+#define INNATE_TRAIT "innate"
// unique trait sources, still defines
#define CLONING_POD_TRAIT "cloning-pod"
diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm
index ecfdeb3417a..d549c2840fd 100644
--- a/code/__HELPERS/mobs.dm
+++ b/code/__HELPERS/mobs.dm
@@ -474,3 +474,16 @@ GLOBAL_LIST_EMPTY(species_list)
chosen = pick(mob_spawn_meancritters)
var/mob/living/simple_animal/C = new chosen(spawn_location)
return C
+
+/proc/passtable_on(target, source)
+ var/mob/living/L = target
+ if (!HAS_TRAIT(L, TRAIT_PASSTABLE) && L.pass_flags & PASSTABLE)
+ ADD_TRAIT(L, TRAIT_PASSTABLE, INNATE_TRAIT)
+ ADD_TRAIT(L, TRAIT_PASSTABLE, source)
+ L.pass_flags |= PASSTABLE
+
+/proc/passtable_off(target, source)
+ var/mob/living/L = target
+ REMOVE_TRAIT(L, TRAIT_PASSTABLE, source)
+ if(!HAS_TRAIT(L, TRAIT_PASSTABLE))
+ L.pass_flags &= ~PASSTABLE
diff --git a/code/datums/mutations/body.dm b/code/datums/mutations/body.dm
index 35055db9e44..5243a77f586 100644
--- a/code/datums/mutations/body.dm
+++ b/code/datums/mutations/body.dm
@@ -93,14 +93,14 @@
if(..())
return
owner.transform = owner.transform.Scale(1, 0.8)
- owner.pass_flags |= PASSTABLE
+ passtable_on(owner, GENETIC_MUTATION)
owner.visible_message("[owner] suddenly shrinks!", "Everything around you seems to grow..")
/datum/mutation/human/dwarfism/on_losing(mob/living/carbon/human/owner)
if(..())
return
owner.transform = owner.transform.Scale(1, 1.25)
- owner.pass_flags &= ~PASSTABLE
+ passtable_off(owner, GENETIC_MUTATION)
owner.visible_message("[owner] suddenly grows!", "Everything around you seems to shrink..")
diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm
index b9893197e3a..33428878155 100644
--- a/code/game/objects/items/weaponry.dm
+++ b/code/game/objects/items/weaponry.dm
@@ -502,7 +502,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
icon_state = "catwhip"
/obj/item/melee/skateboard
- name = "skateboard"
+ name = "improvised skateboard"
desc = "A skateboard. It can be placed on its wheels and ridden, or used as a strong weapon."
icon_state = "skateboard"
item_state = "skateboard"
@@ -510,11 +510,36 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
throwforce = 4
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("smacked", "whacked", "slammed", "smashed")
+ ///The vehicle counterpart for the board
+ var/board_item_type = /obj/vehicle/ridden/scooter/skateboard
/obj/item/melee/skateboard/attack_self(mob/user)
- new /obj/vehicle/ridden/scooter/skateboard(get_turf(user))
+ new board_item_type(get_turf(user))
qdel(src)
+/obj/item/melee/skateboard/pro
+ name = "skateboard"
+ desc = "A RaDSTORMz brand professional skateboard. It looks sturdy and well made."
+ icon_state = "skateboard2"
+ item_state = "skateboard2"
+ board_item_type = /obj/vehicle/ridden/scooter/skateboard/pro
+ custom_premium_price = 300
+
+/obj/item/melee/skateboard/hoverboard
+ name = "hoverboard"
+ desc = "A blast from the past, so retro!"
+ icon_state = "hoverboard_red"
+ item_state = "hoverboard_red"
+ board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard
+ custom_premium_price = 2015
+
+/obj/item/melee/skateboard/hoverboard/admin
+ name = "\improper Board Of Directors"
+ desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too."
+ icon_state = "hoverboard_nt"
+ item_state = "hoverboard_nt"
+ board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard/admin
+
/obj/item/melee/baseball_bat
name = "baseball bat"
desc = "There ain't a skull in the league that can withstand a swatter."
diff --git a/code/modules/vehicles/scooter.dm b/code/modules/vehicles/scooter.dm
index 40a3bf75dc3..e66e16fcf76 100644
--- a/code/modules/vehicles/scooter.dm
+++ b/code/modules/vehicles/scooter.dm
@@ -43,13 +43,23 @@
return ..()
/obj/vehicle/ridden/scooter/skateboard
- name = "skateboard"
- desc = "An unfinished scooter which can only barely be called a skateboard. It's still rideable, but probably unsafe. Looks like you'll need to add a few rods to make handlebars. Alt-click to adjust speed."
+ name = "improvised skateboard"
+ desc = "An unfinished scooter which can only barely be called a skateboard. It's still rideable, but probably unsafe. Looks like you'll need to add a few rods to make handlebars."
icon_state = "skateboard"
density = FALSE
arms_required = 0
fall_off_if_missing_arms = FALSE
- var/adjusted_speed = FALSE
+ var/datum/effect_system/spark_spread/sparks
+ ///Whether the board is currently grinding
+ var/grinding = FALSE
+ ///Stores the time of the last crash plus a short cooldown, affects availability and outcome of certain actions
+ var/next_crash
+ ///Stores the default icon state
+ var/board_icon = "skateboard"
+ ///The handheld item counterpart for the board
+ var/board_item_type = /obj/item/melee/skateboard
+ ///Stamina drain multiplier
+ var/instability = 10
/obj/vehicle/ridden/scooter/skateboard/Initialize()
. = ..()
@@ -59,6 +69,23 @@
D.set_vehicle_dir_layer(NORTH, OBJ_LAYER)
D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
D.set_vehicle_dir_layer(WEST, OBJ_LAYER)
+ sparks = new
+ sparks.set_up(1, 0, src)
+ sparks.attach(src)
+
+/obj/vehicle/ridden/scooter/skateboard/Destroy()
+ if(sparks)
+ QDEL_NULL(sparks)
+ . = ..()
+
+/obj/vehicle/ridden/scooter/skateboard/relaymove()
+ if (grinding || world.time < next_crash)
+ return FALSE
+ return ..()
+
+/obj/vehicle/ridden/scooter/skateboard/generate_actions()
+ . = ..()
+ initialize_controller_action_type(/datum/action/vehicle/ridden/scooter/skateboard/ollie, VEHICLE_CONTROL_DRIVE)
/obj/vehicle/ridden/scooter/skateboard/post_buckle_mob(mob/living/M)//allows skateboards to be non-dense but still allows 2 skateboarders to collide with each other
density = TRUE
@@ -73,17 +100,52 @@
. = ..()
if(A.density && has_buckled_mobs())
var/mob/living/H = buckled_mobs[1]
- var/atom/throw_target = get_edge_target_turf(H, pick(GLOB.cardinals))
- unbuckle_mob(H)
- H.throw_at(throw_target, 4, 3)
- H.Paralyze(100)
- H.adjustStaminaLoss(40)
- var/head_slot = H.get_item_by_slot(SLOT_HEAD)
- if(!head_slot || !(istype(head_slot,/obj/item/clothing/head/helmet) || istype(head_slot,/obj/item/clothing/head/hardhat)))
- H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3)
- H.updatehealth()
- visible_message("[src] crashes into [A], sending [H] flying!")
- playsound(src, 'sound/effects/bang.ogg', 50, 1)
+ H.adjustStaminaLoss(instability*6)
+ playsound(src, 'sound/effects/bang.ogg', 40, TRUE)
+ if(!iscarbon(H) || H.getStaminaLoss() >= 100 || grinding || world.time < next_crash)
+ var/atom/throw_target = get_edge_target_turf(H, pick(GLOB.cardinals))
+ unbuckle_mob(H)
+ H.throw_at(throw_target, 3, 2)
+ var/head_slot = H.get_item_by_slot(SLOT_HEAD)
+ if(!head_slot || !(istype(head_slot,/obj/item/clothing/head/helmet) || istype(head_slot,/obj/item/clothing/head/hardhat)))
+ H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5)
+ H.updatehealth()
+ visible_message("[src] crashes into [A], sending [H] flying!")
+ H.Paralyze(80)
+ else
+ var/backdir = turn(dir, 180)
+ vehicle_move(backdir)
+ H.spin(4, 1)
+ next_crash = world.time + 10
+
+///Moves the vehicle forward and if it lands on a table, repeats
+/obj/vehicle/ridden/scooter/skateboard/proc/grind()
+ vehicle_move(dir)
+ if(has_buckled_mobs() && locate(/obj/structure/table) in loc.contents)
+ var/mob/living/L = buckled_mobs[1]
+ L.adjustStaminaLoss(instability*0.5)
+ if (L.getStaminaLoss() >= 100)
+ playsound(src, 'sound/effects/bang.ogg', 20, TRUE)
+ unbuckle_mob(L)
+ var/atom/throw_target = get_edge_target_turf(src, pick(GLOB.cardinals))
+ L.throw_at(throw_target, 2, 2)
+ visible_message("[L] loses [L.p_their()] footing and slams on the ground!")
+ L.Paralyze(40)
+ grinding = FALSE
+ icon_state = board_icon
+ return
+ else
+ playsound(src, 'sound/vehicles/skateboard_roll.ogg', 50, TRUE)
+ if(prob (25))
+ var/turf/location = get_turf(loc)
+ if(location)
+ location.hotspot_expose(1000,1000)
+ sparks.start() //the most radical way to start plasma fires
+ addtimer(CALLBACK(src, .proc/grind), 2)
+ return
+ else
+ grinding = FALSE
+ icon_state = board_icon
/obj/vehicle/ridden/scooter/skateboard/MouseDrop(atom/over_object)
. = ..()
@@ -94,20 +156,42 @@
to_chat(M, "You can't lift this up when somebody's on it.")
return
if(over_object == M)
- var/obj/item/melee/skateboard/board = new /obj/item/melee/skateboard()
+ var/board = new board_item_type(get_turf(M))
M.put_in_hands(board)
qdel(src)
-/obj/vehicle/ridden/scooter/skateboard/AltClick(mob/user)
- var/datum/component/riding/R = src.GetComponent(/datum/component/riding)
- if (!adjusted_speed)
- R.vehicle_move_delay = 0
- to_chat(user, "You adjust the wheels on [src] to make it go faster.")
- adjusted_speed = TRUE
+/obj/vehicle/ridden/scooter/skateboard/pro
+ name = "skateboard"
+ desc = "A RaDSTORMz brand professional skateboard. Looks a lot more stable than the average board."
+ icon_state = "skateboard2"
+ board_icon = "skateboard2"
+ board_item_type = /obj/item/melee/skateboard/pro
+ instability = 6
+
+/obj/vehicle/ridden/scooter/skateboard/hoverboard/
+ name = "hoverboard"
+ desc = "A blast from the past, so retro!"
+ board_item_type = /obj/item/melee/skateboard/hoverboard
+ instability = 3
+ icon_state = "hoverboard_red"
+ board_icon = "hoverboard_red"
+
+/obj/vehicle/ridden/scooter/skateboard/hoverboard/screwdriver_act(mob/living/user, obj/item/I)
+ return FALSE
+
+/obj/vehicle/ridden/scooter/skateboard/hoverboard/attackby(obj/item/I, mob/user, params)
+ if(istype(I, /obj/item/stack/rods))
+ return
else
- R.vehicle_move_delay = 1
- to_chat(user, "You adjust the wheels on [src] to make it go slower.")
- adjusted_speed = FALSE
+ return ..()
+
+/obj/vehicle/ridden/scooter/skateboard/hoverboard/admin
+ name = "\improper Board Of Directors"
+ desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too."
+ board_item_type = /obj/item/melee/skateboard/hoverboard/admin
+ instability = 0
+ icon_state = "hoverboard_nt"
+ board_icon = "hoverboard_nt"
//CONSTRUCTION
/obj/item/scooter_frame
diff --git a/code/modules/vehicles/vehicle_actions.dm b/code/modules/vehicles/vehicle_actions.dm
index 134d5bf8603..0a921789363 100644
--- a/code/modules/vehicles/vehicle_actions.dm
+++ b/code/modules/vehicles/vehicle_actions.dm
@@ -191,3 +191,40 @@
owner.say("Thank you for the fun ride, [clown.name]!")
last_thank_time = world.time
C.ThanksCounter()
+
+/datum/action/vehicle/ridden/scooter/skateboard/ollie
+ name = "Ollie"
+ desc = "Get some air! Land on a table to do a gnarly grind."
+ button_icon_state = "skateboard_ollie"
+ ///Cooldown to next jump
+ var/next_ollie
+
+/datum/action/vehicle/ridden/scooter/skateboard/ollie/Trigger()
+ if(world.time > next_ollie)
+ var/obj/vehicle/ridden/scooter/skateboard/V = vehicle_target
+ if (V.grinding)
+ return
+ var/mob/living/L = owner
+ var/turf/landing_turf = get_step(V.loc, V.dir)
+ L.adjustStaminaLoss(V.instability*2)
+ if (L.getStaminaLoss() >= 100)
+ playsound(src, 'sound/effects/bang.ogg', 20, TRUE)
+ V.unbuckle_mob(L)
+ L.throw_at(landing_turf, 2, 2)
+ L.Paralyze(40)
+ V.visible_message("[L] misses the landing and falls on [L.p_their()] face!")
+ else
+ L.spin(4, 1)
+ animate(L, pixel_y = -6, time = 4)
+ animate(V, pixel_y = -6, time = 3)
+ playsound(V, 'sound/vehicles/skateboard_ollie.ogg', 50, TRUE)
+ passtable_on(L, VEHICLE_TRAIT)
+ V.pass_flags |= PASSTABLE
+ L.Move(landing_turf, vehicle_target.dir)
+ passtable_off(L, VEHICLE_TRAIT)
+ V.pass_flags &= ~PASSTABLE
+ if(locate(/obj/structure/table) in V.loc.contents)
+ V.grinding = TRUE
+ V.icon_state = "[V.board_icon]-grind"
+ addtimer(CALLBACK(V, /obj/vehicle/ridden/scooter/skateboard/.proc/grind), 2)
+ next_ollie = world.time + 5
diff --git a/code/modules/vending/games.dm b/code/modules/vending/games.dm
index e71509c6281..85a603985de 100644
--- a/code/modules/vending/games.dm
+++ b/code/modules/vending/games.dm
@@ -10,6 +10,8 @@
/obj/item/hourglass = 2,
/obj/item/camera = 3)
contraband = list(/obj/item/dice/fudge = 9)
+ premium = list(/obj/item/melee/skateboard/pro = 3,
+ /obj/item/melee/skateboard/hoverboard = 1)
refill_canister = /obj/item/vending_refill/games
default_price = 10
extra_price = 25
diff --git a/icons/mob/actions/actions_vehicle.dmi b/icons/mob/actions/actions_vehicle.dmi
index 0df87ab77b5..7aa59327c29 100644
Binary files a/icons/mob/actions/actions_vehicle.dmi and b/icons/mob/actions/actions_vehicle.dmi differ
diff --git a/icons/mob/inhands/items_lefthand.dmi b/icons/mob/inhands/items_lefthand.dmi
index 1537a364ba4..ab17f69022d 100644
Binary files a/icons/mob/inhands/items_lefthand.dmi and b/icons/mob/inhands/items_lefthand.dmi differ
diff --git a/icons/mob/inhands/items_righthand.dmi b/icons/mob/inhands/items_righthand.dmi
index 0dec13567f1..09f41b50082 100644
Binary files a/icons/mob/inhands/items_righthand.dmi and b/icons/mob/inhands/items_righthand.dmi differ
diff --git a/icons/obj/items_and_weapons.dmi b/icons/obj/items_and_weapons.dmi
index 19167771b88..7f97bf62ab2 100644
Binary files a/icons/obj/items_and_weapons.dmi and b/icons/obj/items_and_weapons.dmi differ
diff --git a/icons/obj/vehicles.dmi b/icons/obj/vehicles.dmi
index 9bcacc3ad39..38283d45e29 100644
Binary files a/icons/obj/vehicles.dmi and b/icons/obj/vehicles.dmi differ
diff --git a/sound/vehicles/skateboard_ollie.ogg b/sound/vehicles/skateboard_ollie.ogg
new file mode 100644
index 00000000000..5f0f2fc30b1
Binary files /dev/null and b/sound/vehicles/skateboard_ollie.ogg differ
diff --git a/sound/vehicles/skateboard_roll.ogg b/sound/vehicles/skateboard_roll.ogg
new file mode 100644
index 00000000000..326c175d778
Binary files /dev/null and b/sound/vehicles/skateboard_roll.ogg differ