From 3e34eb9e3fec7ff55c2db11ba2e7d3b4156443fa Mon Sep 17 00:00:00 2001 From: Lzimann Date: Sat, 10 Jun 2017 23:56:41 -0300 Subject: [PATCH] Changes all sounds to be lower case, plus standardizes their references --- code/__HELPERS/priority_announce.dm | 4 +- code/_globalvars/lists/flavor_misc.dm | 2 +- code/controllers/subsystem/shuttle.dm | 2 +- code/controllers/subsystem/ticker.dm | 2 +- code/datums/antagonists/datum_traitor.dm | 24 ++++----- code/datums/status_effects/buffs.dm | 10 ++-- code/game/gamemodes/antag_spawner.dm | 2 +- code/game/gamemodes/blob/blob_report.dm | 2 +- code/game/gamemodes/blob/theblob.dm | 2 +- .../gamemodes/changeling/powers/regenerate.dm | 2 +- .../gamemodes/changeling/powers/revive.dm | 2 +- code/game/gamemodes/clock_cult/clock_cult.dm | 2 +- .../clock_cult/clock_effects/clock_sigils.dm | 4 +- .../clock_effects/spatial_gateway.dm | 4 +- .../clock_helpers/fabrication_helpers.dm | 2 +- .../clock_helpers/slab_abilities.dm | 2 +- .../clock_cult/clock_items/judicial_visor.dm | 2 +- .../clock_items/replica_fabricator.dm | 4 +- .../clock_structures/geis_binding.dm | 4 +- .../clock_structures/interdiction_lens.dm | 4 +- .../clock_structures/taunting_trail.dm | 4 +- code/game/gamemodes/cult/cult_items.dm | 2 +- code/game/gamemodes/cult/cult_structures.dm | 2 +- code/game/gamemodes/cult/ritual.dm | 2 +- code/game/gamemodes/cult/runes.dm | 10 ++-- code/game/gamemodes/events.dm | 6 +-- code/game/gamemodes/extended/extended.dm | 2 +- code/game/gamemodes/game_mode.dm | 2 +- code/game/gamemodes/gang/dominator.dm | 2 +- .../gamemodes/malfunction/Malf_Modules.dm | 4 +- code/game/gamemodes/meteor/meteors.dm | 2 +- .../miniantags/abduction/abduction_gear.dm | 10 ++-- .../gamemodes/miniantags/borer/borer_event.dm | 2 +- .../gamemodes/miniantags/bot_swarm/swarmer.dm | 6 +-- code/game/gamemodes/miniantags/morph/morph.dm | 2 +- .../miniantags/slaughter/slaughter.dm | 4 +- .../gamemodes/nuclear/nuclear_challenge.dm | 2 +- code/game/gamemodes/nuclear/nuclearbomb.dm | 4 +- code/game/gamemodes/nuclear/pinpointer.dm | 4 +- code/game/gamemodes/wizard/artefact.dm | 4 +- code/game/gamemodes/wizard/spellbook.dm | 6 +-- code/game/machinery/PDApainter.dm | 2 +- code/game/machinery/buttons.dm | 2 +- code/game/machinery/camera/camera.dm | 2 +- code/game/machinery/camera/camera_assembly.dm | 2 +- code/game/machinery/computer/apc_control.dm | 6 +-- code/game/machinery/computer/arcade.dm | 28 +++++------ .../game/machinery/computer/buildandrepair.dm | 6 +-- .../game/machinery/computer/communications.dm | 2 +- code/game/machinery/computer/computer.dm | 6 +-- code/game/machinery/constructable_frame.dm | 4 +- code/game/machinery/dance_machine.dm | 10 ++-- code/game/machinery/doors/airlock.dm | 14 +++--- code/game/machinery/doors/airlock_types.dm | 6 +-- code/game/machinery/doors/door.dm | 4 +- code/game/machinery/doors/firedoor.dm | 24 ++++----- code/game/machinery/doors/windowdoor.dm | 4 +- code/game/machinery/droneDispenser.dm | 6 +-- code/game/machinery/firealarm.dm | 2 +- code/game/machinery/flasher.dm | 2 +- code/game/machinery/machinery.dm | 2 +- code/game/machinery/newscaster.dm | 10 ++-- .../machinery/porta_turret/portable_turret.dm | 6 +-- code/game/machinery/recycler.dm | 4 +- code/game/machinery/shieldgen.dm | 8 +-- code/game/machinery/suit_storage_unit.dm | 2 +- code/game/machinery/syndicatebomb.dm | 2 +- code/game/machinery/transformer.dm | 2 +- code/game/mecha/equipment/tools/work_tools.dm | 12 ++--- code/game/mecha/equipment/weapons/weapons.dm | 12 ++--- code/game/mecha/mecha_construction_paths.dm | 8 +-- code/game/objects/effects/alien_acid.dm | 4 +- code/game/objects/effects/glowshroom.dm | 2 +- code/game/objects/effects/spiders.dm | 2 +- code/game/objects/items/cardboard_cutouts.dm | 2 +- .../items/devices/forcefieldprojector.dm | 2 +- .../objects/items/devices/geiger_counter.dm | 2 +- code/game/objects/items/latexballoon.dm | 2 +- code/game/objects/items/nuke_tools.dm | 2 +- code/game/objects/items/robot/robot_items.dm | 6 +-- code/game/objects/items/toys.dm | 6 +-- code/game/objects/items/weapons/RCD.dm | 2 +- code/game/objects/items/weapons/RPD.dm | 4 +- .../game/objects/items/weapons/clown_items.dm | 2 +- code/game/objects/items/weapons/cosmetics.dm | 2 +- code/game/objects/items/weapons/defib.dm | 2 +- .../items/weapons/grenades/chem_grenade.dm | 2 +- .../items/weapons/grenades/syndieminibomb.dm | 2 +- .../objects/items/weapons/storage/backpack.dm | 4 +- code/game/objects/items/weapons/stunbaton.dm | 4 +- code/game/objects/items/weapons/tools.dm | 20 ++++---- code/game/objects/items/weapons/twohanded.dm | 2 +- code/game/objects/items/weapons/weaponry.dm | 8 +-- code/game/objects/obj_defense.dm | 6 +-- code/game/objects/structures/ai_core.dm | 6 +-- code/game/objects/structures/aliens.dm | 2 +- code/game/objects/structures/barsigns.dm | 4 +- .../structures/beds_chairs/alien_nest.dm | 2 +- .../objects/structures/beds_chairs/chair.dm | 2 +- .../structures/crates_lockers/closets.dm | 4 +- .../crates_lockers/closets/cardboardbox.dm | 2 +- code/game/objects/structures/displaycase.dm | 8 +-- code/game/objects/structures/door_assembly.dm | 6 +-- code/game/objects/structures/extinguisher.dm | 2 +- code/game/objects/structures/false_walls.dm | 4 +- code/game/objects/structures/fireaxe.dm | 8 +-- code/game/objects/structures/fluff.dm | 2 +- code/game/objects/structures/girders.dm | 4 +- code/game/objects/structures/grille.dm | 2 +- code/game/objects/structures/hivebot.dm | 4 +- code/game/objects/structures/holosign.dm | 4 +- code/game/objects/structures/life_candle.dm | 2 +- code/game/objects/structures/manned_turret.dm | 2 +- code/game/objects/structures/mirror.dm | 2 +- code/game/objects/structures/morgue.dm | 4 +- code/game/objects/structures/reflector.dm | 4 +- code/game/objects/structures/signs.dm | 4 +- code/game/objects/structures/statues.dm | 4 +- code/game/objects/structures/table_frames.dm | 2 +- code/game/objects/structures/tables_racks.dm | 4 +- .../objects/structures/windoor_assembly.dm | 2 +- code/game/objects/structures/window.dm | 14 +++--- code/game/sound.dm | 6 +-- code/game/turfs/simulated/chasm.dm | 4 +- code/game/turfs/simulated/floor/plating.dm | 4 +- .../turfs/simulated/floor/plating/asteroid.dm | 2 +- code/game/turfs/simulated/wall/misc_walls.dm | 2 +- code/game/turfs/simulated/wall/reinf_walls.dm | 4 +- code/game/turfs/simulated/walls.dm | 10 ++-- code/game/turfs/space/space.dm | 6 +-- code/modules/admin/secrets.dm | 4 +- code/modules/admin/verbs/randomverbs.dm | 8 +-- code/modules/assembly/flash.dm | 2 +- .../atmospherics/machinery/airalarm.dm | 2 +- .../components/unary_devices/vent_pump.dm | 2 +- .../components/unary_devices/vent_scrubber.dm | 2 +- code/modules/clothing/head/helmet.dm | 2 +- code/modules/clothing/head/misc_special.dm | 2 +- code/modules/clothing/spacesuits/hardsuit.dm | 2 +- code/modules/clothing/suits/wiz_robe.dm | 2 +- code/modules/events/alien_infestation.dm | 2 +- code/modules/events/blob.dm | 2 +- code/modules/events/disease_outbreak.dm | 2 +- code/modules/events/grid_check.dm | 2 +- code/modules/events/ion_storm.dm | 2 +- code/modules/events/meateor_wave.dm | 2 +- code/modules/events/meteor_wave.dm | 2 +- code/modules/events/radiation_storm.dm | 2 +- code/modules/events/spacevine.dm | 2 +- code/modules/events/spider_infestation.dm | 2 +- code/modules/events/wizard/fakeexplosion.dm | 2 +- code/modules/events/wormholes.dm | 2 +- code/modules/flufftext/Hallucination.dm | 46 +++++++++--------- code/modules/holiday/easter.dm | 2 +- code/modules/mining/aux_base_camera.dm | 2 +- .../mining/equipment/kinetic_crusher.dm | 4 +- .../mining/equipment/marker_beacons.dm | 4 +- .../mining/lavaland/necropolis_chests.dm | 14 +++--- code/modules/mining/minebot.dm | 2 +- code/modules/mob/living/bloodcrawl.dm | 2 +- .../mob/living/carbon/human/human_defense.dm | 2 +- .../carbon/human/species_types/golems.dm | 4 +- code/modules/mob/living/living_defense.dm | 4 +- .../mob/living/silicon/robot/robot_modules.dm | 2 +- .../mob/living/simple_animal/bot/ed209bot.dm | 8 +-- .../mob/living/simple_animal/bot/secbot.dm | 2 +- .../mob/living/simple_animal/friendly/dog.dm | 2 +- .../simple_animal/guardian/types/explosive.dm | 2 +- .../simple_animal/guardian/types/fire.dm | 2 +- .../hostile/bosses/paperwizard.dm | 4 +- .../living/simple_animal/hostile/hivebot.dm | 2 +- .../hostile/megafauna/colossus.dm | 2 +- .../simple_animal/hostile/megafauna/dragon.dm | 4 +- .../hostile/megafauna/hierophant.dm | 12 ++--- .../simple_animal/hostile/megafauna/legion.dm | 4 +- .../hostile/megafauna/swarmer.dm | 2 +- .../simple_animal/hostile/nanotrasen.dm | 4 +- .../simple_animal/hostile/retaliate/frog.dm | 4 +- .../hostile/retaliate/spaceman.dm | 2 +- .../living/simple_animal/hostile/russian.dm | 2 +- .../living/simple_animal/hostile/syndicate.dm | 4 +- .../ninja/suit/n_suit_verbs/ninja_empulse.dm | 2 +- code/modules/paperwork/photography.dm | 2 +- code/modules/power/antimatter/control.dm | 2 +- code/modules/power/antimatter/shielding.dm | 2 +- code/modules/power/apc.dm | 4 +- code/modules/power/gravitygenerator.dm | 4 +- code/modules/power/lighting.dm | 10 ++-- code/modules/power/port_gen.dm | 2 +- code/modules/power/rtg.dm | 2 +- .../power/singularity/containment_field.dm | 4 +- code/modules/power/singularity/narsie.dm | 2 +- code/modules/power/smes.dm | 2 +- code/modules/power/solar.dm | 14 +++--- code/modules/power/supermatter/supermatter.dm | 4 +- code/modules/power/terminal.dm | 2 +- code/modules/power/tesla/coil.dm | 4 +- code/modules/power/tracker.dm | 4 +- .../projectiles/ammunition/caseless.dm | 2 +- code/modules/projectiles/ammunition/energy.dm | 8 +-- code/modules/projectiles/guns/ballistic.dm | 2 +- .../projectiles/guns/ballistic/automatic.dm | 14 +++--- .../guns/ballistic/laser_gatling.dm | 2 +- .../modules/projectiles/guns/ballistic/toy.dm | 4 +- .../guns/energy/kinetic_accelerator.dm | 4 +- code/modules/projectiles/guns/magic/staff.dm | 12 ++--- code/modules/projectiles/guns/magic/wand.dm | 12 ++--- .../recycling/disposal-construction.dm | 2 +- code/modules/recycling/disposal-structures.dm | 4 +- code/modules/recycling/disposal-unit.dm | 2 +- code/modules/research/stock_parts.dm | 4 +- .../research/xenobiology/xenobiology.dm | 2 +- .../ruins/objects_and_mobs/ash_walker_den.dm | 2 +- .../ruins/objects_and_mobs/necropolis_gate.dm | 2 +- code/modules/shuttle/assault_pod.dm | 2 +- code/modules/shuttle/emergency.dm | 8 +-- code/modules/spells/spell.dm | 2 +- code/modules/spells/spell_types/aimed.dm | 2 +- .../spells/spell_types/area_teleport.dm | 4 +- code/modules/spells/spell_types/barnyard.dm | 2 +- code/modules/spells/spell_types/charge.dm | 2 +- code/modules/spells/spell_types/emplosion.dm | 2 +- .../spells/spell_types/ethereal_jaunt.dm | 4 +- code/modules/spells/spell_types/forcewall.dm | 2 +- code/modules/spells/spell_types/godhand.dm | 2 +- code/modules/spells/spell_types/knock.dm | 2 +- code/modules/spells/spell_types/lightning.dm | 4 +- .../spells/spell_types/mind_transfer.dm | 4 +- .../spells/spell_types/rightandwrong.dm | 4 +- code/modules/spells/spell_types/summonitem.dm | 4 +- .../spells/spell_types/turf_teleport.dm | 4 +- code/modules/spells/spell_types/wizard.dm | 28 +++++------ code/modules/station_goals/station_goal.dm | 2 +- code/modules/vehicles/scooter.dm | 4 +- sound/{AI => ai}/aimalf.ogg | Bin sound/{AI => ai}/aliens.ogg | Bin sound/{AI => ai}/animes.ogg | Bin sound/{AI => ai}/attention.ogg | Bin sound/{AI => ai}/commandreport.ogg | Bin sound/{AI => ai}/granomalies.ogg | Bin sound/{AI => ai}/harmalarm.ogg | Bin sound/{AI => ai}/intercept.ogg | Bin sound/{AI => ai}/ionstorm.ogg | Bin sound/{AI => ai}/meteors.ogg | Bin sound/{AI/newAI.ogg => ai/newai.ogg} | Bin sound/{AI => ai}/outbreak5.ogg | Bin sound/{AI => ai}/outbreak7.ogg | Bin sound/{AI => ai}/poweroff.ogg | Bin sound/{AI => ai}/poweron.ogg | Bin sound/{AI => ai}/radiation.ogg | Bin sound/{AI => ai}/shuttlecalled.ogg | Bin sound/{AI => ai}/shuttledock.ogg | Bin sound/{AI => ai}/shuttlerecalled.ogg | Bin sound/{AI => ai}/spanomalies.ogg | Bin sound/{AI => ai}/welcome.ogg | Bin .../{ClockCultAlr.ogg => clockcultalr.ogg} | Bin sound/ambience/antag/{Malf.ogg => malf.ogg} | Bin .../ambience/antag/{Monkey.ogg => monkey.ogg} | Bin .../antag/{RagesMages.ogg => ragesmages.ogg} | Bin .../antag/{TatorAlert.ogg => tatoralert.ogg} | Bin sound/ambience/{LICENSE.txt => license.txt} | 0 sound/arcade/{Boom.ogg => boom.ogg} | Bin sound/arcade/{Heal.ogg => heal.ogg} | Bin sound/arcade/{Hit.ogg => hit.ogg} | Bin sound/arcade/{Lose.ogg => lose.ogg} | Bin sound/arcade/{Mana.ogg => mana.ogg} | Bin sound/arcade/{Steal.ogg => steal.ogg} | Bin sound/arcade/{Win.ogg => win.ogg} | Bin sound/effects/{EMPulse.ogg => empulse.ogg} | Bin .../{Explosion1.ogg => explosion1.ogg} | Bin .../{Explosion2.ogg => explosion2.ogg} | Bin sound/effects/{Glassbr1.ogg => glassbr1.ogg} | Bin sound/effects/{Glassbr2.ogg => glassbr2.ogg} | Bin sound/effects/{Glassbr3.ogg => glassbr3.ogg} | Bin sound/effects/{Glasshit.ogg => glasshit.ogg} | Bin .../{Glassknock.ogg => glassknock.ogg} | Bin .../{Heart Beat.ogg => heart_beat.ogg} | Bin sound/effects/{Huuu.ogg => huuu.ogg} | Bin sound/effects/{Reee.ogg => reee.ogg} | Bin sound/eguitar/{Ab4.ogg => ab4.ogg} | Bin sound/eguitar/{Ab5.ogg => ab5.ogg} | Bin sound/eguitar/{Ab6.ogg => ab6.ogg} | Bin sound/eguitar/{An4.ogg => an4.ogg} | Bin sound/eguitar/{An5.ogg => an5.ogg} | Bin sound/eguitar/{An6.ogg => an6.ogg} | Bin sound/eguitar/{Bb4.ogg => bb4.ogg} | Bin sound/eguitar/{Bb5.ogg => bb5.ogg} | Bin sound/eguitar/{Bb6.ogg => bb6.ogg} | Bin sound/eguitar/{Bn4.ogg => bn4.ogg} | Bin sound/eguitar/{Bn5.ogg => bn5.ogg} | Bin sound/eguitar/{Bn6.ogg => bn6.ogg} | Bin sound/eguitar/{Cn4.ogg => cn4.ogg} | Bin sound/eguitar/{Cn5.ogg => cn5.ogg} | Bin sound/eguitar/{Cn6.ogg => cn6.ogg} | Bin sound/eguitar/{Cn7.ogg => cn7.ogg} | Bin sound/eguitar/{Db4.ogg => db4.ogg} | Bin sound/eguitar/{Db5.ogg => db5.ogg} | Bin sound/eguitar/{Db6.ogg => db6.ogg} | Bin sound/eguitar/{Dn4.ogg => dn4.ogg} | Bin sound/eguitar/{Dn5.ogg => dn5.ogg} | Bin sound/eguitar/{Dn6.ogg => dn6.ogg} | Bin sound/eguitar/{Eb4.ogg => eb4.ogg} | Bin sound/eguitar/{Eb5.ogg => eb5.ogg} | Bin sound/eguitar/{Eb6.ogg => eb6.ogg} | Bin sound/eguitar/{En4.ogg => en4.ogg} | Bin sound/eguitar/{En5.ogg => en5.ogg} | Bin sound/eguitar/{En6.ogg => en6.ogg} | Bin sound/eguitar/{Fn4.ogg => fn4.ogg} | Bin sound/eguitar/{Fn5.ogg => fn5.ogg} | Bin sound/eguitar/{Fn6.ogg => fn6.ogg} | Bin sound/eguitar/{Gb4.ogg => gb4.ogg} | Bin sound/eguitar/{Gb5.ogg => gb5.ogg} | Bin sound/eguitar/{Gb6.ogg => gb6.ogg} | Bin sound/eguitar/{Gn4.ogg => gn4.ogg} | Bin sound/eguitar/{Gn5.ogg => gn5.ogg} | Bin sound/eguitar/{Gn6.ogg => gn6.ogg} | Bin sound/guitar/{Ab3.ogg => ab3.ogg} | Bin sound/guitar/{Ab4.ogg => ab4.ogg} | Bin sound/guitar/{Ab5.ogg => ab5.ogg} | Bin sound/guitar/{Ab6.ogg => ab6.ogg} | Bin sound/guitar/{An3.ogg => an3.ogg} | Bin sound/guitar/{An4.ogg => an4.ogg} | Bin sound/guitar/{An5.ogg => an5.ogg} | Bin sound/guitar/{An6.ogg => an6.ogg} | Bin sound/guitar/{Bb3.ogg => bb3.ogg} | Bin sound/guitar/{Bb4.ogg => bb4.ogg} | Bin sound/guitar/{Bb5.ogg => bb5.ogg} | Bin sound/guitar/{Bb6.ogg => bb6.ogg} | Bin sound/guitar/{Bn3.ogg => bn3.ogg} | Bin sound/guitar/{Bn4.ogg => bn4.ogg} | Bin sound/guitar/{Bn5.ogg => bn5.ogg} | Bin sound/guitar/{Bn6.ogg => bn6.ogg} | Bin sound/guitar/{Cn4.ogg => cn4.ogg} | Bin sound/guitar/{Cn5.ogg => cn5.ogg} | Bin sound/guitar/{Cn6.ogg => cn6.ogg} | Bin sound/guitar/{Db4.ogg => db4.ogg} | Bin sound/guitar/{Db5.ogg => db5.ogg} | Bin sound/guitar/{Db6.ogg => db6.ogg} | Bin sound/guitar/{Dn4.ogg => dn4.ogg} | Bin sound/guitar/{Dn5.ogg => dn5.ogg} | Bin sound/guitar/{Dn6.ogg => dn6.ogg} | Bin sound/guitar/{Eb4.ogg => eb4.ogg} | Bin sound/guitar/{Eb5.ogg => eb5.ogg} | Bin sound/guitar/{Eb6.ogg => eb6.ogg} | Bin sound/guitar/{En3.ogg => en3.ogg} | Bin sound/guitar/{En4.ogg => en4.ogg} | Bin sound/guitar/{En5.ogg => en5.ogg} | Bin sound/guitar/{En6.ogg => en6.ogg} | Bin sound/guitar/{Fn3.ogg => fn3.ogg} | Bin sound/guitar/{Fn4.ogg => fn4.ogg} | Bin sound/guitar/{Fn5.ogg => fn5.ogg} | Bin sound/guitar/{Fn6.ogg => fn6.ogg} | Bin sound/guitar/{Gb3.ogg => gb3.ogg} | Bin sound/guitar/{Gb4.ogg => gb4.ogg} | Bin sound/guitar/{Gb5.ogg => gb5.ogg} | Bin sound/guitar/{Gb6.ogg => gb6.ogg} | Bin sound/guitar/{Gn3.ogg => gn3.ogg} | Bin sound/guitar/{Gn4.ogg => gn4.ogg} | Bin sound/guitar/{Gn5.ogg => gn5.ogg} | Bin sound/guitar/{Gn6.ogg => gn6.ogg} | Bin sound/items/{AirHorn.ogg => airhorn.ogg} | Bin sound/items/{AirHorn2.ogg => airhorn2.ogg} | Bin sound/items/{Crowbar.ogg => crowbar.ogg} | Bin .../{Deconstruct.ogg => deconstruct.ogg} | Bin ...toy_lowpower.ogg => nuke_toy_lowpower.ogg} | Bin sound/items/{PSHOOM.ogg => pshoom.ogg} | Bin sound/items/{PSHOOM_2.ogg => pshoom_2.ogg} | Bin sound/items/{Ratchet.ogg => ratchet.ogg} | Bin .../{Screwdriver.ogg => screwdriver.ogg} | Bin .../{Screwdriver2.ogg => screwdriver2.ogg} | Bin sound/items/{WEEOO1.ogg => weeoo1.ogg} | Bin sound/items/{Welder.ogg => welder.ogg} | Bin sound/items/{Welder2.ogg => welder2.ogg} | Bin ...{WelderActivate.ogg => welderactivate.ogg} | Bin ...derDeactivate.ogg => welderdeactivate.ogg} | Bin .../items/{Wirecutter.ogg => wirecutter.ogg} | Bin .../{AirlockClose.ogg => airlockclose.ogg} | Bin .../{AirlockOpen.ogg => airlockopen.ogg} | Bin sound/machines/{Alarm.ogg => alarm.ogg} | Bin .../machines/{BoltsDown.ogg => boltsdown.ogg} | Bin sound/machines/{BoltsUp.ogg => boltsup.ogg} | Bin .../{DeniedBeep.ogg => deniedbeep.ogg} | Bin .../machines/{DoorClick.ogg => doorclick.ogg} | Bin sound/magic/{Blind.ogg => blind.ogg} | Bin .../magic/{CastSummon.ogg => castsummon.ogg} | Bin sound/magic/{Charge.ogg => charge.ogg} | Bin .../{CowHead_Curse.ogg => cowhead_curse.ogg} | Bin .../{Demon_consume.ogg => demon_consume.ogg} | Bin .../{Disable_Tech.ogg => disable_tech.ogg} | Bin .../{Disintegrate.ogg => disintegrate.ogg} | Bin ...{Ethereal_Enter.ogg => ethereal_enter.ogg} | Bin .../{Ethereal_Exit.ogg => ethereal_exit.ogg} | Bin sound/magic/{Fireball.ogg => fireball.ogg} | Bin .../{FleshToStone.ogg => fleshtostone.ogg} | Bin sound/magic/{ForceWall.ogg => forcewall.ogg} | Bin ...orseHead_curse.ogg => horsehead_curse.ogg} | Bin sound/magic/{Knock.ogg => knock.ogg} | Bin ...{LightningShock.ogg => lightningshock.ogg} | Bin .../{MAGIC_MISSILE.ogg => magic_missile.ogg} | Bin sound/magic/{MandSwap.ogg => mandswap.ogg} | Bin sound/magic/{MM_Hit.ogg => mm_hit.ogg} | Bin sound/magic/{Mutate.ogg => mutate.ogg} | Bin .../{PigHead_curse.ogg => pighead_curse.ogg} | Bin sound/magic/{Repulse.ogg => repulse.ogg} | Bin sound/magic/{Smoke.ogg => smoke.ogg} | Bin ...taff_animation.ogg => staff_animation.ogg} | Bin .../{Staff_Change.ogg => staff_change.ogg} | Bin .../{Staff_Chaos.ogg => staff_chaos.ogg} | Bin .../magic/{Staff_Door.ogg => staff_door.ogg} | Bin .../{Staff_Healing.ogg => staff_healing.ogg} | Bin .../{Summon_guns.ogg => summon_guns.ogg} | Bin .../{Summon_Karp.ogg => summon_karp.ogg} | Bin .../{Summon_Magic.ogg => summon_magic.ogg} | Bin ...ms_generic.ogg => summonitems_generic.ogg} | Bin .../magic/{Tail_swing.ogg => tail_swing.ogg} | Bin .../{Teleport_app.ogg => teleport_app.ogg} | Bin .../{Teleport_diss.ogg => teleport_diss.ogg} | Bin .../{TIMEPARADOX2.ogg => timeparadox2.ogg} | Bin .../{Wand_Teleport.ogg => wand_teleport.ogg} | Bin .../magic/{WandODeath.ogg => wandodeath.ogg} | Bin .../{WarpWhistle.ogg => warpwhistle.ogg} | Bin sound/misc/{Paradox.ogg => paradox.ogg} | Bin sound/piano/{Ab1.ogg => ab1.ogg} | Bin sound/piano/{Ab2.ogg => ab2.ogg} | Bin sound/piano/{Ab3.ogg => ab3.ogg} | Bin sound/piano/{Ab4.ogg => ab4.ogg} | Bin sound/piano/{Ab5.ogg => ab5.ogg} | Bin sound/piano/{Ab6.ogg => ab6.ogg} | Bin sound/piano/{Ab7.ogg => ab7.ogg} | Bin sound/piano/{Ab8.ogg => ab8.ogg} | Bin sound/piano/{An1.ogg => an1.ogg} | Bin sound/piano/{An2.ogg => an2.ogg} | Bin sound/piano/{An3.ogg => an3.ogg} | Bin sound/piano/{An4.ogg => an4.ogg} | Bin sound/piano/{An5.ogg => an5.ogg} | Bin sound/piano/{An6.ogg => an6.ogg} | Bin sound/piano/{An7.ogg => an7.ogg} | Bin sound/piano/{An8.ogg => an8.ogg} | Bin sound/piano/{Bb1.ogg => bb1.ogg} | Bin sound/piano/{Bb2.ogg => bb2.ogg} | Bin sound/piano/{Bb3.ogg => bb3.ogg} | Bin sound/piano/{Bb4.ogg => bb4.ogg} | Bin sound/piano/{Bb5.ogg => bb5.ogg} | Bin sound/piano/{Bb6.ogg => bb6.ogg} | Bin sound/piano/{Bb7.ogg => bb7.ogg} | Bin sound/piano/{Bb8.ogg => bb8.ogg} | Bin sound/piano/{Bn1.ogg => bn1.ogg} | Bin sound/piano/{Bn2.ogg => bn2.ogg} | Bin sound/piano/{Bn3.ogg => bn3.ogg} | Bin sound/piano/{Bn4.ogg => bn4.ogg} | Bin sound/piano/{Bn5.ogg => bn5.ogg} | Bin sound/piano/{Bn6.ogg => bn6.ogg} | Bin sound/piano/{Bn7.ogg => bn7.ogg} | Bin sound/piano/{Bn8.ogg => bn8.ogg} | Bin sound/piano/{Cn1.ogg => cn1.ogg} | Bin sound/piano/{Cn2.ogg => cn2.ogg} | Bin sound/piano/{Cn3.ogg => cn3.ogg} | Bin sound/piano/{Cn4.ogg => cn4.ogg} | Bin sound/piano/{Cn5.ogg => cn5.ogg} | Bin sound/piano/{Cn6.ogg => cn6.ogg} | Bin sound/piano/{Cn7.ogg => cn7.ogg} | Bin sound/piano/{Cn8.ogg => cn8.ogg} | Bin sound/piano/{Cn9.ogg => cn9.ogg} | Bin sound/piano/{Db1.ogg => db1.ogg} | Bin sound/piano/{Db2.ogg => db2.ogg} | Bin sound/piano/{Db3.ogg => db3.ogg} | Bin sound/piano/{Db4.ogg => db4.ogg} | Bin sound/piano/{Db5.ogg => db5.ogg} | Bin sound/piano/{Db6.ogg => db6.ogg} | Bin sound/piano/{Db7.ogg => db7.ogg} | Bin sound/piano/{Db8.ogg => db8.ogg} | Bin sound/piano/{Dn1.ogg => dn1.ogg} | Bin sound/piano/{Dn2.ogg => dn2.ogg} | Bin sound/piano/{Dn3.ogg => dn3.ogg} | Bin sound/piano/{Dn4.ogg => dn4.ogg} | Bin sound/piano/{Dn5.ogg => dn5.ogg} | Bin sound/piano/{Dn6.ogg => dn6.ogg} | Bin sound/piano/{Dn7.ogg => dn7.ogg} | Bin sound/piano/{Dn8.ogg => dn8.ogg} | Bin sound/piano/{Eb1.ogg => eb1.ogg} | Bin sound/piano/{Eb2.ogg => eb2.ogg} | Bin sound/piano/{Eb3.ogg => eb3.ogg} | Bin sound/piano/{Eb4.ogg => eb4.ogg} | Bin sound/piano/{Eb5.ogg => eb5.ogg} | Bin sound/piano/{Eb6.ogg => eb6.ogg} | Bin sound/piano/{Eb7.ogg => eb7.ogg} | Bin sound/piano/{Eb8.ogg => eb8.ogg} | Bin sound/piano/{En1.ogg => en1.ogg} | Bin sound/piano/{En2.ogg => en2.ogg} | Bin sound/piano/{En3.ogg => en3.ogg} | Bin sound/piano/{En4.ogg => en4.ogg} | Bin sound/piano/{En5.ogg => en5.ogg} | Bin sound/piano/{En6.ogg => en6.ogg} | Bin sound/piano/{En7.ogg => en7.ogg} | Bin sound/piano/{En8.ogg => en8.ogg} | Bin sound/piano/{Fn1.ogg => fn1.ogg} | Bin sound/piano/{Fn2.ogg => fn2.ogg} | Bin sound/piano/{Fn3.ogg => fn3.ogg} | Bin sound/piano/{Fn4.ogg => fn4.ogg} | Bin sound/piano/{Fn5.ogg => fn5.ogg} | Bin sound/piano/{Fn6.ogg => fn6.ogg} | Bin sound/piano/{Fn7.ogg => fn7.ogg} | Bin sound/piano/{Fn8.ogg => fn8.ogg} | Bin sound/piano/{Gb1.ogg => gb1.ogg} | Bin sound/piano/{Gb2.ogg => gb2.ogg} | Bin sound/piano/{Gb3.ogg => gb3.ogg} | Bin sound/piano/{Gb4.ogg => gb4.ogg} | Bin sound/piano/{Gb5.ogg => gb5.ogg} | Bin sound/piano/{Gb6.ogg => gb6.ogg} | Bin sound/piano/{Gb7.ogg => gb7.ogg} | Bin sound/piano/{Gb8.ogg => gb8.ogg} | Bin sound/piano/{Gn1.ogg => gn1.ogg} | Bin sound/piano/{Gn2.ogg => gn2.ogg} | Bin sound/piano/{Gn3.ogg => gn3.ogg} | Bin sound/piano/{Gn4.ogg => gn4.ogg} | Bin sound/piano/{Gn5.ogg => gn5.ogg} | Bin sound/piano/{Gn6.ogg => gn6.ogg} | Bin sound/piano/{Gn7.ogg => gn7.ogg} | Bin sound/piano/{Gn8.ogg => gn8.ogg} | Bin sound/violin/{Ab3.ogg => ab3.ogg} | Bin sound/violin/{Ab4.ogg => ab4.ogg} | Bin sound/violin/{Ab5.ogg => ab5.ogg} | Bin sound/violin/{Ab6.ogg => ab6.ogg} | Bin sound/violin/{An3.ogg => an3.ogg} | Bin sound/violin/{An4.ogg => an4.ogg} | Bin sound/violin/{An5.ogg => an5.ogg} | Bin sound/violin/{An6.ogg => an6.ogg} | Bin sound/violin/{Bb3.ogg => bb3.ogg} | Bin sound/violin/{Bb4.ogg => bb4.ogg} | Bin sound/violin/{Bb5.ogg => bb5.ogg} | Bin sound/violin/{Bb6.ogg => bb6.ogg} | Bin sound/violin/{Bn3.ogg => bn3.ogg} | Bin sound/violin/{Bn4.ogg => bn4.ogg} | Bin sound/violin/{Bn5.ogg => bn5.ogg} | Bin sound/violin/{Bn6.ogg => bn6.ogg} | Bin sound/violin/{Cn4.ogg => cn4.ogg} | Bin sound/violin/{Cn5.ogg => cn5.ogg} | Bin sound/violin/{Cn6.ogg => cn6.ogg} | Bin sound/violin/{Cn7.ogg => cn7.ogg} | Bin sound/violin/{Db4.ogg => db4.ogg} | Bin sound/violin/{Db5.ogg => db5.ogg} | Bin sound/violin/{Db6.ogg => db6.ogg} | Bin sound/violin/{Db7.ogg => db7.ogg} | Bin sound/violin/{Dn4.ogg => dn4.ogg} | Bin sound/violin/{Dn5.ogg => dn5.ogg} | Bin sound/violin/{Dn6.ogg => dn6.ogg} | Bin sound/violin/{Dn7.ogg => dn7.ogg} | Bin sound/violin/{Eb4.ogg => eb4.ogg} | Bin sound/violin/{Eb5.ogg => eb5.ogg} | Bin sound/violin/{Eb6.ogg => eb6.ogg} | Bin sound/violin/{En4.ogg => en4.ogg} | Bin sound/violin/{En5.ogg => en5.ogg} | Bin sound/violin/{En6.ogg => en6.ogg} | Bin sound/violin/{Fn4.ogg => fn4.ogg} | Bin sound/violin/{Fn5.ogg => fn5.ogg} | Bin sound/violin/{Fn6.ogg => fn6.ogg} | Bin sound/violin/{Gb4.ogg => gb4.ogg} | Bin sound/violin/{Gb5.ogg => gb5.ogg} | Bin sound/violin/{Gb6.ogg => gb6.ogg} | Bin sound/violin/{Gn3.ogg => gn3.ogg} | Bin sound/violin/{Gn4.ogg => gn4.ogg} | Bin sound/violin/{Gn5.ogg => gn5.ogg} | Bin sound/violin/{Gn6.ogg => gn6.ogg} | Bin .../{EDPlaceholder.ogg => edplaceholder.ogg} | Bin sound/weapons/{Egloves.ogg => egloves.ogg} | Bin sound/weapons/{Genhit.ogg => genhit.ogg} | Bin sound/weapons/{Gunshot.ogg => gunshot.ogg} | Bin sound/weapons/{Gunshot2.ogg => gunshot2.ogg} | Bin sound/weapons/{Gunshot3.ogg => gunshot3.ogg} | Bin sound/weapons/{Gunshot4.ogg => gunshot4.ogg} | Bin ...shot_silenced.ogg => gunshot_silenced.ogg} | Bin .../{Gunshot_smg.ogg => gunshot_smg.ogg} | Bin sound/weapons/{HOMERUN.ogg => homerun.ogg} | Bin sound/weapons/{IonRifle.ogg => ionrifle.ogg} | Bin .../{Kenetic_accel.ogg => kenetic_accel.ogg} | Bin sound/weapons/{Laser.ogg => laser.ogg} | Bin sound/weapons/{Laser2.ogg => laser2.ogg} | Bin sound/weapons/{Taser.ogg => taser.ogg} | Bin sound/weapons/{ZapBang.ogg => zapbang.ogg} | Bin 579 files changed, 518 insertions(+), 518 deletions(-) rename sound/{AI => ai}/aimalf.ogg (100%) rename sound/{AI => ai}/aliens.ogg (100%) rename sound/{AI => ai}/animes.ogg (100%) rename sound/{AI => ai}/attention.ogg (100%) rename sound/{AI => ai}/commandreport.ogg (100%) rename sound/{AI => ai}/granomalies.ogg (100%) rename sound/{AI => ai}/harmalarm.ogg (100%) rename sound/{AI => ai}/intercept.ogg (100%) rename sound/{AI => ai}/ionstorm.ogg (100%) rename sound/{AI => ai}/meteors.ogg (100%) rename sound/{AI/newAI.ogg => ai/newai.ogg} (100%) rename sound/{AI => ai}/outbreak5.ogg (100%) rename sound/{AI => ai}/outbreak7.ogg (100%) rename sound/{AI => ai}/poweroff.ogg (100%) rename sound/{AI => ai}/poweron.ogg (100%) rename sound/{AI => ai}/radiation.ogg (100%) rename sound/{AI => ai}/shuttlecalled.ogg (100%) rename sound/{AI => ai}/shuttledock.ogg (100%) rename sound/{AI => ai}/shuttlerecalled.ogg (100%) rename sound/{AI => ai}/spanomalies.ogg (100%) rename sound/{AI => ai}/welcome.ogg (100%) rename sound/ambience/antag/{ClockCultAlr.ogg => clockcultalr.ogg} (100%) rename sound/ambience/antag/{Malf.ogg => malf.ogg} (100%) rename sound/ambience/antag/{Monkey.ogg => monkey.ogg} (100%) rename sound/ambience/antag/{RagesMages.ogg => ragesmages.ogg} (100%) rename sound/ambience/antag/{TatorAlert.ogg => tatoralert.ogg} (100%) rename sound/ambience/{LICENSE.txt => license.txt} (100%) rename sound/arcade/{Boom.ogg => boom.ogg} (100%) rename sound/arcade/{Heal.ogg => heal.ogg} (100%) rename sound/arcade/{Hit.ogg => hit.ogg} (100%) rename sound/arcade/{Lose.ogg => lose.ogg} (100%) rename sound/arcade/{Mana.ogg => mana.ogg} (100%) rename sound/arcade/{Steal.ogg => steal.ogg} (100%) rename sound/arcade/{Win.ogg => win.ogg} (100%) rename sound/effects/{EMPulse.ogg => empulse.ogg} (100%) rename sound/effects/{Explosion1.ogg => explosion1.ogg} (100%) rename sound/effects/{Explosion2.ogg => explosion2.ogg} (100%) rename sound/effects/{Glassbr1.ogg => glassbr1.ogg} (100%) rename sound/effects/{Glassbr2.ogg => glassbr2.ogg} (100%) rename sound/effects/{Glassbr3.ogg => glassbr3.ogg} (100%) rename sound/effects/{Glasshit.ogg => glasshit.ogg} (100%) rename sound/effects/{Glassknock.ogg => glassknock.ogg} (100%) rename sound/effects/{Heart Beat.ogg => heart_beat.ogg} (100%) rename sound/effects/{Huuu.ogg => huuu.ogg} (100%) rename sound/effects/{Reee.ogg => reee.ogg} (100%) rename sound/eguitar/{Ab4.ogg => ab4.ogg} (100%) rename sound/eguitar/{Ab5.ogg => ab5.ogg} (100%) rename sound/eguitar/{Ab6.ogg => ab6.ogg} (100%) rename sound/eguitar/{An4.ogg => an4.ogg} (100%) rename sound/eguitar/{An5.ogg => an5.ogg} (100%) rename sound/eguitar/{An6.ogg => an6.ogg} (100%) rename sound/eguitar/{Bb4.ogg => bb4.ogg} (100%) rename sound/eguitar/{Bb5.ogg => bb5.ogg} (100%) rename sound/eguitar/{Bb6.ogg => bb6.ogg} (100%) rename sound/eguitar/{Bn4.ogg => bn4.ogg} (100%) rename sound/eguitar/{Bn5.ogg => bn5.ogg} (100%) rename sound/eguitar/{Bn6.ogg => bn6.ogg} (100%) rename sound/eguitar/{Cn4.ogg => cn4.ogg} (100%) rename sound/eguitar/{Cn5.ogg => cn5.ogg} (100%) rename sound/eguitar/{Cn6.ogg => cn6.ogg} (100%) rename sound/eguitar/{Cn7.ogg => cn7.ogg} (100%) rename sound/eguitar/{Db4.ogg => db4.ogg} (100%) rename sound/eguitar/{Db5.ogg => db5.ogg} (100%) rename sound/eguitar/{Db6.ogg => db6.ogg} (100%) rename sound/eguitar/{Dn4.ogg => dn4.ogg} (100%) rename sound/eguitar/{Dn5.ogg => dn5.ogg} (100%) rename sound/eguitar/{Dn6.ogg => dn6.ogg} (100%) rename sound/eguitar/{Eb4.ogg => eb4.ogg} (100%) rename sound/eguitar/{Eb5.ogg => eb5.ogg} (100%) rename sound/eguitar/{Eb6.ogg => eb6.ogg} (100%) rename sound/eguitar/{En4.ogg => en4.ogg} (100%) rename sound/eguitar/{En5.ogg => en5.ogg} (100%) rename sound/eguitar/{En6.ogg => en6.ogg} (100%) rename sound/eguitar/{Fn4.ogg => fn4.ogg} (100%) rename sound/eguitar/{Fn5.ogg => fn5.ogg} (100%) rename sound/eguitar/{Fn6.ogg => fn6.ogg} (100%) rename sound/eguitar/{Gb4.ogg => gb4.ogg} (100%) rename sound/eguitar/{Gb5.ogg => gb5.ogg} (100%) rename sound/eguitar/{Gb6.ogg => gb6.ogg} (100%) rename sound/eguitar/{Gn4.ogg => gn4.ogg} (100%) rename sound/eguitar/{Gn5.ogg => gn5.ogg} (100%) rename sound/eguitar/{Gn6.ogg => gn6.ogg} (100%) rename sound/guitar/{Ab3.ogg => ab3.ogg} (100%) rename sound/guitar/{Ab4.ogg => ab4.ogg} (100%) rename sound/guitar/{Ab5.ogg => ab5.ogg} (100%) rename sound/guitar/{Ab6.ogg => ab6.ogg} (100%) rename sound/guitar/{An3.ogg => an3.ogg} (100%) rename sound/guitar/{An4.ogg => an4.ogg} (100%) rename sound/guitar/{An5.ogg => an5.ogg} (100%) rename sound/guitar/{An6.ogg => an6.ogg} (100%) rename sound/guitar/{Bb3.ogg => bb3.ogg} (100%) rename sound/guitar/{Bb4.ogg => bb4.ogg} (100%) rename sound/guitar/{Bb5.ogg => bb5.ogg} (100%) rename sound/guitar/{Bb6.ogg => bb6.ogg} (100%) rename sound/guitar/{Bn3.ogg => bn3.ogg} (100%) rename sound/guitar/{Bn4.ogg => bn4.ogg} (100%) rename sound/guitar/{Bn5.ogg => bn5.ogg} (100%) rename sound/guitar/{Bn6.ogg => bn6.ogg} (100%) rename sound/guitar/{Cn4.ogg => cn4.ogg} (100%) rename sound/guitar/{Cn5.ogg => cn5.ogg} (100%) rename sound/guitar/{Cn6.ogg => cn6.ogg} (100%) rename sound/guitar/{Db4.ogg => db4.ogg} (100%) rename sound/guitar/{Db5.ogg => db5.ogg} (100%) rename sound/guitar/{Db6.ogg => db6.ogg} (100%) rename sound/guitar/{Dn4.ogg => dn4.ogg} (100%) rename sound/guitar/{Dn5.ogg => dn5.ogg} (100%) rename sound/guitar/{Dn6.ogg => dn6.ogg} (100%) rename sound/guitar/{Eb4.ogg => eb4.ogg} (100%) rename sound/guitar/{Eb5.ogg => eb5.ogg} (100%) rename sound/guitar/{Eb6.ogg => eb6.ogg} (100%) rename sound/guitar/{En3.ogg => en3.ogg} (100%) rename sound/guitar/{En4.ogg => en4.ogg} (100%) rename sound/guitar/{En5.ogg => en5.ogg} (100%) rename sound/guitar/{En6.ogg => en6.ogg} (100%) rename sound/guitar/{Fn3.ogg => fn3.ogg} (100%) rename sound/guitar/{Fn4.ogg => fn4.ogg} (100%) rename sound/guitar/{Fn5.ogg => fn5.ogg} (100%) rename sound/guitar/{Fn6.ogg => fn6.ogg} (100%) rename sound/guitar/{Gb3.ogg => gb3.ogg} (100%) rename sound/guitar/{Gb4.ogg => gb4.ogg} (100%) rename sound/guitar/{Gb5.ogg => gb5.ogg} (100%) rename sound/guitar/{Gb6.ogg => gb6.ogg} (100%) rename sound/guitar/{Gn3.ogg => gn3.ogg} (100%) rename sound/guitar/{Gn4.ogg => gn4.ogg} (100%) rename sound/guitar/{Gn5.ogg => gn5.ogg} (100%) rename sound/guitar/{Gn6.ogg => gn6.ogg} (100%) rename sound/items/{AirHorn.ogg => airhorn.ogg} (100%) rename sound/items/{AirHorn2.ogg => airhorn2.ogg} (100%) rename sound/items/{Crowbar.ogg => crowbar.ogg} (100%) rename sound/items/{Deconstruct.ogg => deconstruct.ogg} (100%) rename sound/items/{Nuke_toy_lowpower.ogg => nuke_toy_lowpower.ogg} (100%) rename sound/items/{PSHOOM.ogg => pshoom.ogg} (100%) rename sound/items/{PSHOOM_2.ogg => pshoom_2.ogg} (100%) rename sound/items/{Ratchet.ogg => ratchet.ogg} (100%) rename sound/items/{Screwdriver.ogg => screwdriver.ogg} (100%) rename sound/items/{Screwdriver2.ogg => screwdriver2.ogg} (100%) rename sound/items/{WEEOO1.ogg => weeoo1.ogg} (100%) rename sound/items/{Welder.ogg => welder.ogg} (100%) rename sound/items/{Welder2.ogg => welder2.ogg} (100%) rename sound/items/{WelderActivate.ogg => welderactivate.ogg} (100%) rename sound/items/{WelderDeactivate.ogg => welderdeactivate.ogg} (100%) rename sound/items/{Wirecutter.ogg => wirecutter.ogg} (100%) rename sound/machines/{AirlockClose.ogg => airlockclose.ogg} (100%) rename sound/machines/{AirlockOpen.ogg => airlockopen.ogg} (100%) rename sound/machines/{Alarm.ogg => alarm.ogg} (100%) rename sound/machines/{BoltsDown.ogg => boltsdown.ogg} (100%) rename sound/machines/{BoltsUp.ogg => boltsup.ogg} (100%) rename sound/machines/{DeniedBeep.ogg => deniedbeep.ogg} (100%) rename sound/machines/{DoorClick.ogg => doorclick.ogg} (100%) rename sound/magic/{Blind.ogg => blind.ogg} (100%) rename sound/magic/{CastSummon.ogg => castsummon.ogg} (100%) rename sound/magic/{Charge.ogg => charge.ogg} (100%) rename sound/magic/{CowHead_Curse.ogg => cowhead_curse.ogg} (100%) rename sound/magic/{Demon_consume.ogg => demon_consume.ogg} (100%) rename sound/magic/{Disable_Tech.ogg => disable_tech.ogg} (100%) rename sound/magic/{Disintegrate.ogg => disintegrate.ogg} (100%) rename sound/magic/{Ethereal_Enter.ogg => ethereal_enter.ogg} (100%) rename sound/magic/{Ethereal_Exit.ogg => ethereal_exit.ogg} (100%) rename sound/magic/{Fireball.ogg => fireball.ogg} (100%) rename sound/magic/{FleshToStone.ogg => fleshtostone.ogg} (100%) rename sound/magic/{ForceWall.ogg => forcewall.ogg} (100%) rename sound/magic/{HorseHead_curse.ogg => horsehead_curse.ogg} (100%) rename sound/magic/{Knock.ogg => knock.ogg} (100%) rename sound/magic/{LightningShock.ogg => lightningshock.ogg} (100%) rename sound/magic/{MAGIC_MISSILE.ogg => magic_missile.ogg} (100%) rename sound/magic/{MandSwap.ogg => mandswap.ogg} (100%) rename sound/magic/{MM_Hit.ogg => mm_hit.ogg} (100%) rename sound/magic/{Mutate.ogg => mutate.ogg} (100%) rename sound/magic/{PigHead_curse.ogg => pighead_curse.ogg} (100%) rename sound/magic/{Repulse.ogg => repulse.ogg} (100%) rename sound/magic/{Smoke.ogg => smoke.ogg} (100%) rename sound/magic/{Staff_animation.ogg => staff_animation.ogg} (100%) rename sound/magic/{Staff_Change.ogg => staff_change.ogg} (100%) rename sound/magic/{Staff_Chaos.ogg => staff_chaos.ogg} (100%) rename sound/magic/{Staff_Door.ogg => staff_door.ogg} (100%) rename sound/magic/{Staff_Healing.ogg => staff_healing.ogg} (100%) rename sound/magic/{Summon_guns.ogg => summon_guns.ogg} (100%) rename sound/magic/{Summon_Karp.ogg => summon_karp.ogg} (100%) rename sound/magic/{Summon_Magic.ogg => summon_magic.ogg} (100%) rename sound/magic/{SummonItems_generic.ogg => summonitems_generic.ogg} (100%) rename sound/magic/{Tail_swing.ogg => tail_swing.ogg} (100%) rename sound/magic/{Teleport_app.ogg => teleport_app.ogg} (100%) rename sound/magic/{Teleport_diss.ogg => teleport_diss.ogg} (100%) rename sound/magic/{TIMEPARADOX2.ogg => timeparadox2.ogg} (100%) rename sound/magic/{Wand_Teleport.ogg => wand_teleport.ogg} (100%) rename sound/magic/{WandODeath.ogg => wandodeath.ogg} (100%) rename sound/magic/{WarpWhistle.ogg => warpwhistle.ogg} (100%) rename sound/misc/{Paradox.ogg => paradox.ogg} (100%) rename sound/piano/{Ab1.ogg => ab1.ogg} (100%) rename sound/piano/{Ab2.ogg => ab2.ogg} (100%) rename sound/piano/{Ab3.ogg => ab3.ogg} (100%) rename sound/piano/{Ab4.ogg => ab4.ogg} (100%) rename sound/piano/{Ab5.ogg => ab5.ogg} (100%) rename sound/piano/{Ab6.ogg => ab6.ogg} (100%) rename sound/piano/{Ab7.ogg => ab7.ogg} (100%) rename sound/piano/{Ab8.ogg => ab8.ogg} (100%) rename sound/piano/{An1.ogg => an1.ogg} (100%) rename sound/piano/{An2.ogg => an2.ogg} (100%) rename sound/piano/{An3.ogg => an3.ogg} (100%) rename sound/piano/{An4.ogg => an4.ogg} (100%) rename sound/piano/{An5.ogg => an5.ogg} (100%) rename sound/piano/{An6.ogg => an6.ogg} (100%) rename sound/piano/{An7.ogg => an7.ogg} (100%) rename sound/piano/{An8.ogg => an8.ogg} (100%) rename sound/piano/{Bb1.ogg => bb1.ogg} (100%) rename sound/piano/{Bb2.ogg => bb2.ogg} (100%) rename sound/piano/{Bb3.ogg => bb3.ogg} (100%) rename sound/piano/{Bb4.ogg => bb4.ogg} (100%) rename sound/piano/{Bb5.ogg => bb5.ogg} (100%) rename sound/piano/{Bb6.ogg => bb6.ogg} (100%) rename sound/piano/{Bb7.ogg => bb7.ogg} (100%) rename sound/piano/{Bb8.ogg => bb8.ogg} (100%) rename sound/piano/{Bn1.ogg => bn1.ogg} (100%) rename sound/piano/{Bn2.ogg => bn2.ogg} (100%) rename sound/piano/{Bn3.ogg => bn3.ogg} (100%) rename sound/piano/{Bn4.ogg => bn4.ogg} (100%) rename sound/piano/{Bn5.ogg => bn5.ogg} (100%) rename sound/piano/{Bn6.ogg => bn6.ogg} (100%) rename sound/piano/{Bn7.ogg => bn7.ogg} (100%) rename sound/piano/{Bn8.ogg => bn8.ogg} (100%) rename sound/piano/{Cn1.ogg => cn1.ogg} (100%) rename sound/piano/{Cn2.ogg => cn2.ogg} (100%) rename sound/piano/{Cn3.ogg => cn3.ogg} (100%) rename sound/piano/{Cn4.ogg => cn4.ogg} (100%) rename sound/piano/{Cn5.ogg => cn5.ogg} (100%) rename sound/piano/{Cn6.ogg => cn6.ogg} (100%) rename sound/piano/{Cn7.ogg => cn7.ogg} (100%) rename sound/piano/{Cn8.ogg => cn8.ogg} (100%) rename sound/piano/{Cn9.ogg => cn9.ogg} (100%) rename sound/piano/{Db1.ogg => db1.ogg} (100%) rename sound/piano/{Db2.ogg => db2.ogg} (100%) rename sound/piano/{Db3.ogg => db3.ogg} (100%) rename sound/piano/{Db4.ogg => db4.ogg} (100%) rename sound/piano/{Db5.ogg => db5.ogg} (100%) rename sound/piano/{Db6.ogg => db6.ogg} (100%) rename sound/piano/{Db7.ogg => db7.ogg} (100%) rename sound/piano/{Db8.ogg => db8.ogg} (100%) rename sound/piano/{Dn1.ogg => dn1.ogg} (100%) rename sound/piano/{Dn2.ogg => dn2.ogg} (100%) rename sound/piano/{Dn3.ogg => dn3.ogg} (100%) rename sound/piano/{Dn4.ogg => dn4.ogg} (100%) rename sound/piano/{Dn5.ogg => dn5.ogg} (100%) rename sound/piano/{Dn6.ogg => dn6.ogg} (100%) rename sound/piano/{Dn7.ogg => dn7.ogg} (100%) rename sound/piano/{Dn8.ogg => dn8.ogg} (100%) rename sound/piano/{Eb1.ogg => eb1.ogg} (100%) rename sound/piano/{Eb2.ogg => eb2.ogg} (100%) rename sound/piano/{Eb3.ogg => eb3.ogg} (100%) rename sound/piano/{Eb4.ogg => eb4.ogg} (100%) rename sound/piano/{Eb5.ogg => eb5.ogg} (100%) rename sound/piano/{Eb6.ogg => eb6.ogg} (100%) rename sound/piano/{Eb7.ogg => eb7.ogg} (100%) rename sound/piano/{Eb8.ogg => eb8.ogg} (100%) rename sound/piano/{En1.ogg => en1.ogg} (100%) rename sound/piano/{En2.ogg => en2.ogg} (100%) rename sound/piano/{En3.ogg => en3.ogg} (100%) rename sound/piano/{En4.ogg => en4.ogg} (100%) rename sound/piano/{En5.ogg => en5.ogg} (100%) rename sound/piano/{En6.ogg => en6.ogg} (100%) rename sound/piano/{En7.ogg => en7.ogg} (100%) rename sound/piano/{En8.ogg => en8.ogg} (100%) rename sound/piano/{Fn1.ogg => fn1.ogg} (100%) rename sound/piano/{Fn2.ogg => fn2.ogg} (100%) rename sound/piano/{Fn3.ogg => fn3.ogg} (100%) rename sound/piano/{Fn4.ogg => fn4.ogg} (100%) rename sound/piano/{Fn5.ogg => fn5.ogg} (100%) rename sound/piano/{Fn6.ogg => fn6.ogg} (100%) rename sound/piano/{Fn7.ogg => fn7.ogg} (100%) rename sound/piano/{Fn8.ogg => fn8.ogg} (100%) rename sound/piano/{Gb1.ogg => gb1.ogg} (100%) rename sound/piano/{Gb2.ogg => gb2.ogg} (100%) rename sound/piano/{Gb3.ogg => gb3.ogg} (100%) rename sound/piano/{Gb4.ogg => gb4.ogg} (100%) rename sound/piano/{Gb5.ogg => gb5.ogg} (100%) rename sound/piano/{Gb6.ogg => gb6.ogg} (100%) rename sound/piano/{Gb7.ogg => gb7.ogg} (100%) rename sound/piano/{Gb8.ogg => gb8.ogg} (100%) rename sound/piano/{Gn1.ogg => gn1.ogg} (100%) rename sound/piano/{Gn2.ogg => gn2.ogg} (100%) rename sound/piano/{Gn3.ogg => gn3.ogg} (100%) rename sound/piano/{Gn4.ogg => gn4.ogg} (100%) rename sound/piano/{Gn5.ogg => gn5.ogg} (100%) rename sound/piano/{Gn6.ogg => gn6.ogg} (100%) rename sound/piano/{Gn7.ogg => gn7.ogg} (100%) rename sound/piano/{Gn8.ogg => gn8.ogg} (100%) rename sound/violin/{Ab3.ogg => ab3.ogg} (100%) rename sound/violin/{Ab4.ogg => ab4.ogg} (100%) rename sound/violin/{Ab5.ogg => ab5.ogg} (100%) rename sound/violin/{Ab6.ogg => ab6.ogg} (100%) rename sound/violin/{An3.ogg => an3.ogg} (100%) rename sound/violin/{An4.ogg => an4.ogg} (100%) rename sound/violin/{An5.ogg => an5.ogg} (100%) rename sound/violin/{An6.ogg => an6.ogg} (100%) rename sound/violin/{Bb3.ogg => bb3.ogg} (100%) rename sound/violin/{Bb4.ogg => bb4.ogg} (100%) rename sound/violin/{Bb5.ogg => bb5.ogg} (100%) rename sound/violin/{Bb6.ogg => bb6.ogg} (100%) rename sound/violin/{Bn3.ogg => bn3.ogg} (100%) rename sound/violin/{Bn4.ogg => bn4.ogg} (100%) rename sound/violin/{Bn5.ogg => bn5.ogg} (100%) rename sound/violin/{Bn6.ogg => bn6.ogg} (100%) rename sound/violin/{Cn4.ogg => cn4.ogg} (100%) rename sound/violin/{Cn5.ogg => cn5.ogg} (100%) rename sound/violin/{Cn6.ogg => cn6.ogg} (100%) rename sound/violin/{Cn7.ogg => cn7.ogg} (100%) rename sound/violin/{Db4.ogg => db4.ogg} (100%) rename sound/violin/{Db5.ogg => db5.ogg} (100%) rename sound/violin/{Db6.ogg => db6.ogg} (100%) rename sound/violin/{Db7.ogg => db7.ogg} (100%) rename sound/violin/{Dn4.ogg => dn4.ogg} (100%) rename sound/violin/{Dn5.ogg => dn5.ogg} (100%) rename sound/violin/{Dn6.ogg => dn6.ogg} (100%) rename sound/violin/{Dn7.ogg => dn7.ogg} (100%) rename sound/violin/{Eb4.ogg => eb4.ogg} (100%) rename sound/violin/{Eb5.ogg => eb5.ogg} (100%) rename sound/violin/{Eb6.ogg => eb6.ogg} (100%) rename sound/violin/{En4.ogg => en4.ogg} (100%) rename sound/violin/{En5.ogg => en5.ogg} (100%) rename sound/violin/{En6.ogg => en6.ogg} (100%) rename sound/violin/{Fn4.ogg => fn4.ogg} (100%) rename sound/violin/{Fn5.ogg => fn5.ogg} (100%) rename sound/violin/{Fn6.ogg => fn6.ogg} (100%) rename sound/violin/{Gb4.ogg => gb4.ogg} (100%) rename sound/violin/{Gb5.ogg => gb5.ogg} (100%) rename sound/violin/{Gb6.ogg => gb6.ogg} (100%) rename sound/violin/{Gn3.ogg => gn3.ogg} (100%) rename sound/violin/{Gn4.ogg => gn4.ogg} (100%) rename sound/violin/{Gn5.ogg => gn5.ogg} (100%) rename sound/violin/{Gn6.ogg => gn6.ogg} (100%) rename sound/voice/{EDPlaceholder.ogg => edplaceholder.ogg} (100%) rename sound/weapons/{Egloves.ogg => egloves.ogg} (100%) rename sound/weapons/{Genhit.ogg => genhit.ogg} (100%) rename sound/weapons/{Gunshot.ogg => gunshot.ogg} (100%) rename sound/weapons/{Gunshot2.ogg => gunshot2.ogg} (100%) rename sound/weapons/{Gunshot3.ogg => gunshot3.ogg} (100%) rename sound/weapons/{Gunshot4.ogg => gunshot4.ogg} (100%) rename sound/weapons/{Gunshot_silenced.ogg => gunshot_silenced.ogg} (100%) rename sound/weapons/{Gunshot_smg.ogg => gunshot_smg.ogg} (100%) rename sound/weapons/{HOMERUN.ogg => homerun.ogg} (100%) rename sound/weapons/{IonRifle.ogg => ionrifle.ogg} (100%) rename sound/weapons/{Kenetic_accel.ogg => kenetic_accel.ogg} (100%) rename sound/weapons/{Laser.ogg => laser.ogg} (100%) rename sound/weapons/{Laser2.ogg => laser2.ogg} (100%) rename sound/weapons/{Taser.ogg => taser.ogg} (100%) rename sound/weapons/{ZapBang.ogg => zapbang.ogg} (100%) diff --git a/code/__HELPERS/priority_announce.dm b/code/__HELPERS/priority_announce.dm index c62a59ed77e..70bb8b2db64 100644 --- a/code/__HELPERS/priority_announce.dm +++ b/code/__HELPERS/priority_announce.dm @@ -1,4 +1,4 @@ -/proc/priority_announce(text, title = "", sound = 'sound/AI/attention.ogg', type) +/proc/priority_announce(text, title = "", sound = 'sound/ai/attention.ogg', type) if(!text) return @@ -35,7 +35,7 @@ title = "Classified [command_name()] Update" if(announce) - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/AI/commandreport.ogg') + priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg') for(var/obj/machinery/computer/communications/C in GLOB.machines) if(!(C.stat & (BROKEN|NOPOWER)) && C.z == ZLEVEL_STATION) diff --git a/code/_globalvars/lists/flavor_misc.dm b/code/_globalvars/lists/flavor_misc.dm index 3cfdba6cbf2..9b6899701af 100644 --- a/code/_globalvars/lists/flavor_misc.dm +++ b/code/_globalvars/lists/flavor_misc.dm @@ -62,7 +62,7 @@ GLOBAL_LIST_EMPTY(female_clothing_icons) //radical shit GLOBAL_LIST_INIT(hit_appends, list("-OOF", "-ACK", "-UGH", "-HRNK", "-HURGH", "-GLORF")) -GLOBAL_LIST_INIT(scarySounds, list('sound/weapons/thudswoosh.ogg','sound/weapons/Taser.ogg','sound/weapons/armbomb.ogg','sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg','sound/voice/hiss5.ogg','sound/voice/hiss6.ogg','sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg','sound/items/Welder.ogg','sound/items/Welder2.ogg','sound/machines/airlock.ogg','sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg')) +GLOBAL_LIST_INIT(scarySounds, list('sound/weapons/thudswoosh.ogg','sound/weapons/taser.ogg','sound/weapons/armbomb.ogg','sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg','sound/voice/hiss5.ogg','sound/voice/hiss6.ogg','sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg','sound/items/welder.ogg','sound/items/welder2.ogg','sound/machines/airlock.ogg','sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg')) // Reference list for disposal sort junctions. Set the sortType variable on disposal sort junctions to diff --git a/code/controllers/subsystem/shuttle.dm b/code/controllers/subsystem/shuttle.dm index ae7a4f0ef4e..d5b204efc67 100644 --- a/code/controllers/subsystem/shuttle.dm +++ b/code/controllers/subsystem/shuttle.dm @@ -322,7 +322,7 @@ SUBSYSTEM_DEF(shuttle) emergency.setTimer(emergencyDockTime) priority_announce("Hostile environment resolved. \ You have 3 minutes to board the Emergency Shuttle.", - null, 'sound/AI/shuttledock.ogg', "Priority") + null, 'sound/ai/shuttledock.ogg', "Priority") //try to move/request to dockHome if possible, otherwise dockAway. Mainly used for admin buttons /datum/controller/subsystem/shuttle/proc/toggleShuttle(shuttleId, dockHome, dockAway, timed) diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm index 1653ed5dc70..99ec5276ef2 100755 --- a/code/controllers/subsystem/ticker.dm +++ b/code/controllers/subsystem/ticker.dm @@ -215,7 +215,7 @@ SUBSYSTEM_DEF(ticker) round_start_time = world.time to_chat(world, "Welcome to [station_name()], enjoy your stay!") - world << sound('sound/AI/welcome.ogg') + world << sound('sound/ai/welcome.ogg') current_state = GAME_STATE_PLAYING Master.SetRunLevel(RUNLEVEL_GAME) diff --git a/code/datums/antagonists/datum_traitor.dm b/code/datums/antagonists/datum_traitor.dm index 514d2619ead..05e323be30e 100644 --- a/code/datums/antagonists/datum_traitor.dm +++ b/code/datums/antagonists/datum_traitor.dm @@ -5,7 +5,7 @@ var/ai_datum = ANTAG_DATUM_TRAITOR_AI var/human_datum = ANTAG_DATUM_TRAITOR_HUMAN var/special_role = "traitor" - var/employer = "The Syndicate" + var/employer = "The Syndicate" var/give_objectives = TRUE var/should_give_codewords = TRUE var/list/objectives_given = list() @@ -14,7 +14,7 @@ other.silent = silent other.employer = employer other.special_role = special_role - other.objectives_given = objectives_given + other.objectives_given = objectives_given /datum/antagonist/traitor/custom ai_datum = ANTAG_DATUM_TRAITOR_AI_CUSTOM @@ -35,7 +35,7 @@ silent = TRUE should_give_codewords = FALSE give_objectives = FALSE - + /datum/antagonist/traitor/on_body_transfer(mob/living/old_body, mob/living/new_body) if(istype(new_body,/mob/living/silicon/ai)==istype(old_body,/mob/living/silicon/ai)) @@ -49,8 +49,8 @@ transfer_important_variables(new_datum) break on_removal() - - + + /datum/antagonist/traitor/human/custom //used to give custom objectives silent = TRUE @@ -67,11 +67,11 @@ owner.add_antag_datum(ai_datum) else owner.add_antag_datum(human_datum) on_removal() - + /datum/antagonist/traitor/on_gain() if(should_specialise) specialise() - return + return SSticker.mode.traitors+=owner owner.special_role = special_role if(give_objectives) @@ -91,9 +91,9 @@ var/mob/living/carbon/human/traitor_mob = owner.current if(traitor_mob&&istype(traitor_mob)) traitor_mob.dna.add_mutation(CLOWNMUT) - -/datum/antagonist/traitor/on_removal() - if(should_specialise) + +/datum/antagonist/traitor/on_removal() + if(should_specialise) return ..()//we never did any of this anyway SSticker.mode.traitors -= owner for(var/O in objectives_given) @@ -247,13 +247,13 @@ /datum/antagonist/traitor/AI/finalize_traitor() ..() add_law_zero() - owner.current.playsound_local('sound/ambience/antag/Malf.ogg',100,0) + owner.current.playsound_local('sound/ambience/antag/malf.ogg',100,0) owner.current.grant_language(/datum/language/codespeak) /datum/antagonist/traitor/human/finalize_traitor() ..() if(should_equip) equip(silent) - owner.current.playsound_local('sound/ambience/antag/TatorAlert.ogg',100,0) + owner.current.playsound_local('sound/ambience/antag/tatoralert.ogg',100,0) /datum/antagonist/traitor/proc/give_codewords() if(!owner.current) diff --git a/code/datums/status_effects/buffs.dm b/code/datums/status_effects/buffs.dm index a0338f72b0d..aaf742ce15a 100644 --- a/code/datums/status_effects/buffs.dm +++ b/code/datums/status_effects/buffs.dm @@ -12,7 +12,7 @@ /datum/status_effect/shadow_mend/on_apply() owner.visible_message("Violet light wraps around [owner]'s body!", "Violet light wraps around your body!") - playsound(owner, 'sound/magic/Teleport_app.ogg', 50, 1) + playsound(owner, 'sound/magic/teleport_app.ogg', 50, 1) return ..() /datum/status_effect/shadow_mend/tick() @@ -21,7 +21,7 @@ /datum/status_effect/shadow_mend/on_remove() owner.visible_message("The violet light around [owner] glows black!", "The tendrils around you cinch tightly and reap their toll...") - playsound(owner, 'sound/magic/Teleport_diss.ogg', 50, 1) + playsound(owner, 'sound/magic/teleport_diss.ogg', 50, 1) owner.apply_status_effect(STATUS_EFFECT_VOID_PRICE) @@ -37,7 +37,7 @@ icon_state = "shadow_mend" /datum/status_effect/void_price/tick() - owner << sound('sound/magic/Summon_Karp.ogg', volume = 25) + owner << sound('sound/magic/summon_karp.ogg', volume = 25) owner.adjustBruteLoss(3) @@ -130,14 +130,14 @@ owner.status_flags |= GODMODE animate(owner, color = oldcolor, time = 150, easing = EASE_IN) addtimer(CALLBACK(owner, /atom/proc/update_atom_colour), 150) - playsound(owner, 'sound/magic/Ethereal_Enter.ogg', 50, 1) + playsound(owner, 'sound/magic/ethereal_enter.ogg', 50, 1) return ..() /datum/status_effect/inathneqs_endowment/on_remove() add_logs(owner, null, "lost Inath-neq's invulnerability") owner.visible_message("The light around [owner] flickers and dissipates!", "You feel Inath-neq's power fade from your body!") owner.status_flags &= ~GODMODE - playsound(owner, 'sound/magic/Ethereal_Exit.ogg', 50, 1) + playsound(owner, 'sound/magic/ethereal_exit.ogg', 50, 1) /datum/status_effect/cyborg_power_regen diff --git a/code/game/gamemodes/antag_spawner.dm b/code/game/gamemodes/antag_spawner.dm index e1cbd922bdf..8da7cb31690 100644 --- a/code/game/gamemodes/antag_spawner.dm +++ b/code/game/gamemodes/antag_spawner.dm @@ -251,7 +251,7 @@ spawn_antag(theghost.client, get_turf(src), initial(demon_type.name)) to_chat(user, shatter_msg) to_chat(user, veil_msg) - playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1) + playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1) qdel(src) else to_chat(user, "You can't seem to work up the nerve to shatter the bottle. Perhaps you should try again later.") diff --git a/code/game/gamemodes/blob/blob_report.dm b/code/game/gamemodes/blob/blob_report.dm index 15e914efd6e..ea6bd07c58c 100644 --- a/code/game/gamemodes/blob/blob_report.dm +++ b/code/game/gamemodes/blob/blob_report.dm @@ -14,7 +14,7 @@ intercepttext += " 3. Avoid damage to the capital infrastructure of the station.
" intercepttext += "
Note in the event of a quarantine breach or uncontrolled spread of the biohazard, Biohazard Response Procedure 5-12 may be issued.
" print_command_report(text=intercepttext,title="Level 5-6 Biohazard Response Procedures",announce=FALSE) - priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/AI/outbreak5.ogg') + priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/ai/outbreak5.ogg') if(2) var/nukecode = random_nukecode() for(var/obj/machinery/nuclearbomb/bomb in GLOB.machines) diff --git a/code/game/gamemodes/blob/theblob.dm b/code/game/gamemodes/blob/theblob.dm index e80e92337ed..0b59cc0b052 100644 --- a/code/game/gamemodes/blob/theblob.dm +++ b/code/game/gamemodes/blob/theblob.dm @@ -262,7 +262,7 @@ else playsound(src, 'sound/weapons/tap.ogg', 50, 1) if(BURN) - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) + playsound(src.loc, 'sound/items/welder.ogg', 100, 1) /obj/structure/blob/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir) switch(damage_type) diff --git a/code/game/gamemodes/changeling/powers/regenerate.dm b/code/game/gamemodes/changeling/powers/regenerate.dm index bd7308b033a..a74b966bd85 100644 --- a/code/game/gamemodes/changeling/powers/regenerate.dm +++ b/code/game/gamemodes/changeling/powers/regenerate.dm @@ -17,7 +17,7 @@ var/mob/living/carbon/C = user var/list/missing = C.get_missing_limbs() if(missing.len) - playsound(user, 'sound/magic/Demon_consume.ogg', 50, 1) + playsound(user, 'sound/magic/demon_consume.ogg', 50, 1) C.visible_message("[user]'s missing limbs \ reform, making a loud, grotesque sound!", "Your limbs regrow, making a \ diff --git a/code/game/gamemodes/changeling/powers/revive.dm b/code/game/gamemodes/changeling/powers/revive.dm index dc1592c9864..8729c0dd126 100644 --- a/code/game/gamemodes/changeling/powers/revive.dm +++ b/code/game/gamemodes/changeling/powers/revive.dm @@ -14,7 +14,7 @@ var/list/missing = user.get_missing_limbs() missing -= "head" // headless changelings are funny if(missing.len) - playsound(user, 'sound/magic/Demon_consume.ogg', 50, 1) + playsound(user, 'sound/magic/demon_consume.ogg', 50, 1) user.visible_message("[user]'s missing limbs \ reform, making a loud, grotesque sound!", "Your limbs regrow, making a \ diff --git a/code/game/gamemodes/clock_cult/clock_cult.dm b/code/game/gamemodes/clock_cult/clock_cult.dm index 9bb0d89e5c5..1e875c9be4f 100644 --- a/code/game/gamemodes/clock_cult/clock_cult.dm +++ b/code/game/gamemodes/clock_cult/clock_cult.dm @@ -146,7 +146,7 @@ Credit where due: Rusting eternally in the Celestial Derelict, Ratvar has formed a covenant of mortals, with you as one of its members. As one of the Justiciar's servants, you are to work to the best of your \ ability to assist in completion of His agenda. You may not know the specifics of how to do so, but luckily you have a vessel to help you learn." to_chat(M, greeting_text) - M.playsound_local('sound/ambience/antag/ClockCultAlr.ogg',100,0) + M.playsound_local('sound/ambience/antag/clockcultalr.ogg',100,0) return 1 /datum/game_mode/proc/equip_servant(mob/living/L) //Grants a clockwork slab to the mob, with one of each component diff --git a/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm b/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm index 79dd3667897..12aedbe39a0 100644 --- a/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm +++ b/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm @@ -330,7 +330,7 @@ vitality_drained = L.maxHealth var/obj/effect/temp_visual/ratvar/sigil/vitality/V = new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src)) animate(V, alpha = 0, transform = matrix()*2, time = 8) - playsound(L, 'sound/magic/WandODeath.ogg', 50, 1) + playsound(L, 'sound/magic/wandodeath.ogg', 50, 1) L.visible_message("[L] collapses in on [L.p_them()]self as [src] flares bright blue!") to_chat(L, "\"[text2ratvar("Your life will not be wasted.")]\"") for(var/obj/item/W in L) @@ -358,7 +358,7 @@ L.revive(1, 1) var/obj/effect/temp_visual/ratvar/sigil/vitality/V = new /obj/effect/temp_visual/ratvar/sigil/vitality(get_turf(src)) animate(V, alpha = 0, transform = matrix()*2, time = 8) - playsound(L, 'sound/magic/Staff_Healing.ogg', 50, 1) + playsound(L, 'sound/magic/staff_healing.ogg', 50, 1) L.visible_message("[L] suddenly gets back up, [GLOB.ratvar_awakens ? "[L.p_their()] body dripping blue ichor":"even as [src] scatters into blue sparks around [L.p_them()]"]!", \ "\"[text2ratvar("You will be okay, child.")]\"") vitality -= revival_cost diff --git a/code/game/gamemodes/clock_cult/clock_effects/spatial_gateway.dm b/code/game/gamemodes/clock_cult/clock_effects/spatial_gateway.dm index 5c1d3fb5fbc..db2706db155 100644 --- a/code/game/gamemodes/clock_cult/clock_effects/spatial_gateway.dm +++ b/code/game/gamemodes/clock_cult/clock_effects/spatial_gateway.dm @@ -127,8 +127,8 @@ var/mob/living/user = A to_chat(user, "You pass through [src] and appear elsewhere!") linked_gateway.visible_message("A shape appears in [linked_gateway] before emerging!") - playsound(src, 'sound/effects/EMPulse.ogg', 50, 1) - playsound(linked_gateway, 'sound/effects/EMPulse.ogg', 50, 1) + playsound(src, 'sound/effects/empulse.ogg', 50, 1) + playsound(linked_gateway, 'sound/effects/empulse.ogg', 50, 1) transform = matrix() * 1.5 animate(src, transform = matrix() / 1.5, time = 10, flags = ANIMATION_END_NOW) linked_gateway.transform = matrix() * 1.5 diff --git a/code/game/gamemodes/clock_cult/clock_helpers/fabrication_helpers.dm b/code/game/gamemodes/clock_cult/clock_helpers/fabrication_helpers.dm index 1dd976d1983..79dd8257f4b 100644 --- a/code/game/gamemodes/clock_cult/clock_helpers/fabrication_helpers.dm +++ b/code/game/gamemodes/clock_cult/clock_helpers/fabrication_helpers.dm @@ -40,7 +40,7 @@ if(floor_tile == /obj/item/stack/tile/plasteel) new floor_tile(src) make_plating() - playsound(src, 'sound/items/Crowbar.ogg', 10, 1) //clink + playsound(src, 'sound/items/crowbar.ogg', 10, 1) //clink return list("operation_time" = 30, "new_obj_type" = /turf/open/floor/clockwork, "power_cost" = POWER_FLOOR, "spawn_dir" = SOUTH) /turf/open/floor/plating/asteroid/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent) diff --git a/code/game/gamemodes/clock_cult/clock_helpers/slab_abilities.dm b/code/game/gamemodes/clock_cult/clock_helpers/slab_abilities.dm index 00fb4e6e481..12fd3965c02 100644 --- a/code/game/gamemodes/clock_cult/clock_helpers/slab_abilities.dm +++ b/code/game/gamemodes/clock_cult/clock_helpers/slab_abilities.dm @@ -133,7 +133,7 @@ to_chat(ranged_ability_user, "You bathe [L == ranged_ability_user ? "yourself":"[L]"] in Inath-neq's power!") L.visible_message("A blue light washes over [L], mending [L.p_their()] bruises and burns!", \ "You feel Inath-neq's power healing your wounds, but a deep nausea overcomes you!") - playsound(targetturf, 'sound/magic/Staff_Healing.ogg', 50, 1) + playsound(targetturf, 'sound/magic/staff_healing.ogg', 50, 1) if(L.reagents && L.reagents.has_reagent("holywater")) L.reagents.remove_reagent("holywater", 1000) diff --git a/code/game/gamemodes/clock_cult/clock_items/judicial_visor.dm b/code/game/gamemodes/clock_cult/clock_items/judicial_visor.dm index 05e8fc46f5a..ea70d30030c 100644 --- a/code/game/gamemodes/clock_cult/clock_items/judicial_visor.dm +++ b/code/game/gamemodes/clock_cult/clock_items/judicial_visor.dm @@ -163,7 +163,7 @@ INVOKE_ASYNC(src, .proc/judicialblast) /obj/effect/clockwork/judicial_marker/proc/judicialblast() - playsound(src, 'sound/magic/MAGIC_MISSILE.ogg', 50, 1, 1, 1) + playsound(src, 'sound/magic/magic_missile.ogg', 50, 1, 1, 1) flick("judicial_marker", src) sleep(16) layer = ABOVE_ALL_MOB_LAYER diff --git a/code/game/gamemodes/clock_cult/clock_items/replica_fabricator.dm b/code/game/gamemodes/clock_cult/clock_items/replica_fabricator.dm index 459e99869d0..a0ab79ba052 100644 --- a/code/game/gamemodes/clock_cult/clock_items/replica_fabricator.dm +++ b/code/game/gamemodes/clock_cult/clock_items/replica_fabricator.dm @@ -137,7 +137,7 @@ to_chat(user, "[src] requires [POWER_WALL_TOTAL]W of power to produce brass sheets!") return modify_stored_power(-POWER_WALL_TOTAL) - playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/deconstruct.ogg', 50, 1) new/obj/item/stack/tile/brass(user.loc, 5) to_chat(user, "You use [stored_power ? "some":"all"] of [src]'s power to produce 5 brass sheets. It now stores [get_power()]W/[get_max_power()]W of power.") @@ -236,7 +236,7 @@ user.visible_message("[user]'s [name] rapidly consumes [target]!", \ "Your [name] consumes [target].") - playsound(target, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(target, 'sound/items/deconstruct.ogg', 50, 1) var/new_thing_type = fabrication_values["new_obj_type"] if(isturf(target)) //if our target is a turf, we're just going to ChangeTurf it and assume it'll work out. var/turf/T = target diff --git a/code/game/gamemodes/clock_cult/clock_structures/geis_binding.dm b/code/game/gamemodes/clock_cult/clock_structures/geis_binding.dm index 84098fca578..652194fcbda 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/geis_binding.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/geis_binding.dm @@ -13,7 +13,7 @@ icon = 'icons/effects/clockwork_effects.dmi' icon_state = "geisbinding_full" break_message = null - break_sound = 'sound/magic/Repulse.ogg' + break_sound = 'sound/magic/repulse.ogg' debris = list() can_buckle = TRUE buckle_lying = 0 @@ -72,7 +72,7 @@ L.resist() /obj/structure/destructible/clockwork/geis_binding/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) - playsound(src, 'sound/effects/EMPulse.ogg', 50, 1) + playsound(src, 'sound/effects/empulse.ogg', 50, 1) /obj/structure/destructible/clockwork/geis_binding/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir) . = ..() diff --git a/code/game/gamemodes/clock_cult/clock_structures/interdiction_lens.dm b/code/game/gamemodes/clock_cult/clock_structures/interdiction_lens.dm index 0722c986050..71c82c1a194 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/interdiction_lens.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/interdiction_lens.dm @@ -9,7 +9,7 @@ inactive_icon = "interdiction_lens" unanchored_icon = "interdiction_lens_unwrenched" break_message = "The lens flares a blinding violet before the totem beneath it shatters!" - break_sound = 'sound/effects/Glassbr3.ogg' + break_sound = 'sound/effects/glassbr3.ogg' debris = list(/obj/item/clockwork/alloy_shards/small = 2, \ /obj/item/clockwork/alloy_shards/large = 2, \ /obj/item/clockwork/component/belligerent_eye/lens_gem = 1) @@ -137,7 +137,7 @@ if(power_drained && power_drained >= MIN_CLOCKCULT_POWER && return_power(power_drained)) successfulprocess = TRUE - playsound(src, 'sound/items/PSHOOM.ogg', 50 * efficiency, 1, interdiction_range-7, 1) + playsound(src, 'sound/items/pshoom.ogg', 50 * efficiency, 1, interdiction_range-7, 1) if(!successfulprocess) forced_disable() diff --git a/code/game/gamemodes/clock_cult/clock_structures/taunting_trail.dm b/code/game/gamemodes/clock_cult/clock_structures/taunting_trail.dm index 31d3639924a..682d0ddc9fb 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/taunting_trail.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/taunting_trail.dm @@ -11,7 +11,7 @@ icon = 'icons/effects/effects.dmi' icon_state = "smoke" break_message = null - break_sound = 'sound/magic/Teleport_app.ogg' + break_sound = 'sound/magic/teleport_app.ogg' debris = list() var/timerid @@ -35,7 +35,7 @@ return ..() /obj/structure/destructible/clockwork/taunting_trail/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) - playsound(src, 'sound/items/Welder.ogg', 50, 1) + playsound(src, 'sound/items/welder.ogg', 50, 1) /obj/structure/destructible/clockwork/taunting_trail/CanPass(atom/movable/mover, turf/target, height=0) return TRUE diff --git a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm index 57a25742194..744a3f9ffa5 100644 --- a/code/game/gamemodes/cult/cult_items.dm +++ b/code/game/gamemodes/cult/cult_items.dm @@ -301,7 +301,7 @@ var/timer = SSshuttle.emergency.timeLeft(1) + cursetime SSshuttle.emergency.setTimer(timer) to_chat(user, "You shatter the orb! A dark essence spirals into the air, then disappears.") - playsound(user.loc, 'sound/effects/Glassbr1.ogg', 50, 1) + playsound(user.loc, 'sound/effects/glassbr1.ogg', 50, 1) qdel(src) sleep(20) var/global/list/curses diff --git a/code/game/gamemodes/cult/cult_structures.dm b/code/game/gamemodes/cult/cult_structures.dm index 63e5b97b9ed..1785f188a97 100644 --- a/code/game/gamemodes/cult/cult_structures.dm +++ b/code/game/gamemodes/cult/cult_structures.dm @@ -129,7 +129,7 @@ icon_state = "pylon" light_range = 5 light_color = LIGHT_COLOR_RED - break_sound = 'sound/effects/Glassbr2.ogg' + break_sound = 'sound/effects/glassbr2.ogg' break_message = "The blood-red crystal falls to the floor and shatters!" var/heal_delay = 25 var/last_heal = 0 diff --git a/code/game/gamemodes/cult/ritual.dm b/code/game/gamemodes/cult/ritual.dm index 93f6ee8172b..049b8fe62bf 100644 --- a/code/game/gamemodes/cult/ritual.dm +++ b/code/game/gamemodes/cult/ritual.dm @@ -218,7 +218,7 @@ This file contains the arcane tome files. if(!(A in GLOB.summon_spots)) // Check again to make sure they didn't move to_chat(user, "The Geometer can only be summoned where the veil is weak - in [english_list(GLOB.summon_spots)]!") return - priority_announce("Figments from an eldritch god are being summoned by [user] into [A.map_name] from an unknown dimension. Disrupt the ritual at all costs!","Central Command Higher Dimensional Affairs", 'sound/AI/spanomalies.ogg') + priority_announce("Figments from an eldritch god are being summoned by [user] into [A.map_name] from an unknown dimension. Disrupt the ritual at all costs!","Central Command Higher Dimensional Affairs", 'sound/ai/spanomalies.ogg') for(var/B in spiral_range_turfs(1, user, 1)) var/obj/structure/emergency_shield/sanguine/N = new(B) shields += N diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index f7d036458b1..c9dd42f375d 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -428,10 +428,10 @@ structure_check() searches for nearby cultist structures required for the invoca if(sacrificial) if(iscyborg(sacrificial)) - playsound(sacrificial, 'sound/magic/Disable_Tech.ogg', 100, 1) + playsound(sacrificial, 'sound/magic/disable_tech.ogg', 100, 1) sacrificial.dust() //To prevent the MMI from remaining else - playsound(sacrificial, 'sound/magic/Disintegrate.ogg', 100, 1) + playsound(sacrificial, 'sound/magic/disintegrate.ogg', 100, 1) sacrificial.gib() return TRUE @@ -601,15 +601,15 @@ structure_check() searches for nearby cultist structures required for the invoca visible_message("[src] glows blue for a moment before vanishing.") switch(invokers.len) if(1 to 2) - playsound(E, 'sound/items/Welder2.ogg', 25, 1) + playsound(E, 'sound/items/welder2.ogg', 25, 1) for(var/M in invokers) to_chat(M, "You feel a minute vibration pass through you...") if(3 to 6) - playsound(E, 'sound/magic/Disable_Tech.ogg', 50, 1) + playsound(E, 'sound/magic/disable_tech.ogg', 50, 1) for(var/M in invokers) to_chat(M, "Your hair stands on end as a shockwave eminates from the rune!") if(7 to INFINITY) - playsound(E, 'sound/magic/Disable_Tech.ogg', 100, 1) + playsound(E, 'sound/magic/disable_tech.ogg', 100, 1) for(var/M in invokers) var/mob/living/L = M to_chat(L, "You chant in unison and a colossal burst of energy knocks you backward!") diff --git a/code/game/gamemodes/events.dm b/code/game/gamemodes/events.dm index fa1c51cb7b1..de0fe115ca4 100644 --- a/code/game/gamemodes/events.dm +++ b/code/game/gamemodes/events.dm @@ -1,5 +1,5 @@ /proc/power_failure() - priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", 'sound/AI/poweroff.ogg') + priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", 'sound/ai/poweroff.ogg') for(var/obj/machinery/power/smes/S in GLOB.machines) if(istype(get_area(S), /area/ai_monitored/turret_protected) || S.z != ZLEVEL_STATION) continue @@ -46,7 +46,7 @@ /proc/power_restore() - priority_announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/AI/poweron.ogg') + priority_announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/ai/poweron.ogg') for(var/obj/machinery/power/apc/C in GLOB.machines) if(C.cell && C.z == ZLEVEL_STATION) C.cell.charge = C.cell.maxcharge @@ -68,7 +68,7 @@ /proc/power_restore_quick() - priority_announce("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/AI/poweron.ogg') + priority_announce("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/ai/poweron.ogg') for(var/obj/machinery/power/smes/S in GLOB.machines) if(S.z != ZLEVEL_STATION) continue diff --git a/code/game/gamemodes/extended/extended.dm b/code/game/gamemodes/extended/extended.dm index 63ad2fb1515..57434c53be4 100644 --- a/code/game/gamemodes/extended/extended.dm +++ b/code/game/gamemodes/extended/extended.dm @@ -23,4 +23,4 @@ G.on_report() /datum/game_mode/extended/announced/send_intercept(report = 0) - priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", 'sound/AI/commandreport.ogg') + priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", 'sound/ai/commandreport.ogg') diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index 200d03c2a59..dbbc4b02436 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -332,7 +332,7 @@ intercepttext += G.get_report() print_command_report(intercepttext, "Central Command Status Summary", announce=FALSE) - priority_announce("A summary has been copied and printed to all communications consoles.", "Enemy communication intercepted. Security level elevated.", 'sound/AI/intercept.ogg') + priority_announce("A summary has been copied and printed to all communications consoles.", "Enemy communication intercepted. Security level elevated.", 'sound/ai/intercept.ogg') if(GLOB.security_level < SEC_LEVEL_BLUE) set_security_level(SEC_LEVEL_BLUE) diff --git a/code/game/gamemodes/gang/dominator.dm b/code/game/gamemodes/gang/dominator.dm index f04e5567024..8eb79475432 100644 --- a/code/game/gamemodes/gang/dominator.dm +++ b/code/game/gamemodes/gang/dominator.dm @@ -98,7 +98,7 @@ else playsound(loc, 'sound/weapons/tap.ogg', 50, 1) if(BURN) - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) + playsound(src.loc, 'sound/items/welder.ogg', 100, 1) /obj/machinery/dominator/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1) . = ..() diff --git a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm index 556ac28732d..21ccdfd3036 100644 --- a/code/game/gamemodes/malfunction/Malf_Modules.dm +++ b/code/game/gamemodes/malfunction/Malf_Modules.dm @@ -36,7 +36,7 @@ return to_chat(src, "Doomsday device armed.") - priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", 'sound/AI/aimalf.ogg') + priority_announce("Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.", "Anomaly Alert", 'sound/ai/aimalf.ogg') set_security_level("delta") nuking = TRUE var/obj/machinery/doomsday_device/DOOM = new (src) @@ -109,7 +109,7 @@ /obj/machinery/doomsday_device/proc/detonate(z_level = ZLEVEL_STATION) for(var/mob/M in GLOB.player_list) - M << 'sound/machines/Alarm.ogg' + M << 'sound/machines/alarm.ogg' sleep(100) for(var/mob/living/L in GLOB.mob_list) var/turf/T = get_turf(L) diff --git a/code/game/gamemodes/meteor/meteors.dm b/code/game/gamemodes/meteor/meteors.dm index 3ce5a01cfa8..9a78df55c96 100644 --- a/code/game/gamemodes/meteor/meteors.dm +++ b/code/game/gamemodes/meteor/meteors.dm @@ -206,7 +206,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event pass_flags = PASSTABLE | PASSGRILLE hits = 1 hitpwr = 3 - meteorsound = 'sound/weapons/Gunshot_smg.ogg' + meteorsound = 'sound/weapons/gunshot_smg.ogg' meteordrop = list(/obj/item/weapon/ore/glass) threat = 1 diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm index de11c2ed94d..4758b2ff08b 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm @@ -394,7 +394,7 @@ Congratulations! You are now trained for invasive xenobiology research!"} if(ishuman(L)) var/mob/living/carbon/human/H = L if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK)) - playsound(L, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(L, 'sound/weapons/genhit.ogg', 50, 1) return 0 switch (mode) @@ -420,7 +420,7 @@ Congratulations! You are now trained for invasive xenobiology research!"} L.visible_message("[user] has stunned [L] with [src]!", \ "[user] has stunned you with [src]!") - playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1) if(ishuman(L)) var/mob/living/carbon/human/H = L @@ -432,7 +432,7 @@ Congratulations! You are now trained for invasive xenobiology research!"} if(L.stunned || L.sleeping) L.visible_message("[user] has induced sleep in [L] with [src]!", \ "You suddenly feel very drowsy!") - playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1) L.Sleeping(60) add_logs(user, L, "put to sleep") else @@ -608,7 +608,7 @@ Congratulations! You are now trained for invasive xenobiology research!"} to_chat(user, "You start disassembling [src]...") playsound(src.loc, I.usesound, 50, 1) if(do_after(user, 30*I.toolspeed, target = src)) - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) for(var/i = 1, i <= framestackamount, i++) new framestack(get_turf(src)) qdel(src) @@ -704,7 +704,7 @@ Congratulations! You are now trained for invasive xenobiology research!"} if(WT.remove_fuel(0,user)) user.visible_message("[user] disassembles the airlock assembly.", \ "You start to disassemble the airlock assembly...") - playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) + playsound(src.loc, 'sound/items/welder2.ogg', 50, 1) if(do_after(user, 40*W.toolspeed, target = src)) if( !WT.isOn() ) return diff --git a/code/game/gamemodes/miniantags/borer/borer_event.dm b/code/game/gamemodes/miniantags/borer/borer_event.dm index 45470bc96c8..be4d84136f0 100644 --- a/code/game/gamemodes/miniantags/borer/borer_event.dm +++ b/code/game/gamemodes/miniantags/borer/borer_event.dm @@ -17,7 +17,7 @@ /datum/round_event/borer/announce() if(successSpawn) - priority_announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", 'sound/AI/aliens.ogg') //Borers seem like normal xenomorphs. + priority_announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", 'sound/ai/aliens.ogg') //Borers seem like normal xenomorphs. /datum/round_event/borer/start() diff --git a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm index 5212b82e516..d149a18d041 100644 --- a/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm +++ b/code/game/gamemodes/miniantags/bot_swarm/swarmer.dm @@ -85,7 +85,7 @@ obj_damage = 0 environment_smash = ENVIRONMENT_SMASH_NONE attacktext = "shocks" - attack_sound = 'sound/effects/EMPulse.ogg' + attack_sound = 'sound/effects/empulse.ogg' friendly = "pinches" speed = 0 faction = list("swarmer") @@ -560,9 +560,9 @@ /obj/structure/swarmer/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) switch(damage_type) if(BRUTE) - playsound(loc, 'sound/weapons/Egloves.ogg', 80, 1) + playsound(loc, 'sound/weapons/egloves.ogg', 80, 1) if(BURN) - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) + playsound(src.loc, 'sound/items/welder.ogg', 100, 1) /obj/structure/swarmer/emp_act() qdel(src) diff --git a/code/game/gamemodes/miniantags/morph/morph.dm b/code/game/gamemodes/miniantags/morph/morph.dm index 0d8093905eb..d912ea6a935 100644 --- a/code/game/gamemodes/miniantags/morph/morph.dm +++ b/code/game/gamemodes/miniantags/morph/morph.dm @@ -224,7 +224,7 @@ player_mind.special_role = "Morph" SSticker.mode.traitors |= player_mind to_chat(S, S.playstyle_string) - S << 'sound/magic/Mutate.ogg' + S << 'sound/magic/mutate.ogg' message_admins("[key_name_admin(S)] has been made into a morph by an event.") log_game("[key_name(S)] was spawned as a morph by an event.") spawned_mobs += S diff --git a/code/game/gamemodes/miniantags/slaughter/slaughter.dm b/code/game/gamemodes/miniantags/slaughter/slaughter.dm index 432bdadfff6..7aba0adf260 100644 --- a/code/game/gamemodes/miniantags/slaughter/slaughter.dm +++ b/code/game/gamemodes/miniantags/slaughter/slaughter.dm @@ -17,7 +17,7 @@ stop_automated_movement = 1 status_flags = CANPUSH attack_sound = 'sound/magic/demon_attack1.ogg' - var/feast_sound = 'sound/magic/Demon_consume.ogg' + var/feast_sound = 'sound/magic/demon_consume.ogg' death_sound = 'sound/magic/demon_dies.ogg' atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) minbodytemp = 0 @@ -89,7 +89,7 @@ return ..() user.visible_message("[user] raises [src] to their mouth and tears into it with their teeth!", \ "An unnatural hunger consumes you. You raise [src] your mouth and devour it!") - playsound(user, 'sound/magic/Demon_consume.ogg', 50, 1) + playsound(user, 'sound/magic/demon_consume.ogg', 50, 1) for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list) if(knownspell.type == /obj/effect/proc_holder/spell/bloodcrawl) to_chat(user, "...and you don't feel any different.") diff --git a/code/game/gamemodes/nuclear/nuclear_challenge.dm b/code/game/gamemodes/nuclear/nuclear_challenge.dm index cad958ee64e..f275db3b0b0 100644 --- a/code/game/gamemodes/nuclear/nuclear_challenge.dm +++ b/code/game/gamemodes/nuclear/nuclear_challenge.dm @@ -44,7 +44,7 @@ if(!check_allowed(user) || !war_declaration) return - priority_announce(war_declaration, title = "Declaration of War", sound = 'sound/machines/Alarm.ogg') + priority_announce(war_declaration, title = "Declaration of War", sound = 'sound/machines/alarm.ogg') to_chat(user, "You've attracted the attention of powerful forces within the syndicate. A bonus bundle of telecrystals has been granted to your team. Great things await you if you complete the mission.") diff --git a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm index 0cad439948e..d893007c214 100644 --- a/code/game/gamemodes/nuclear/nuclearbomb.dm +++ b/code/game/gamemodes/nuclear/nuclearbomb.dm @@ -422,7 +422,7 @@ safety = TRUE update_icon() for(var/mob/M in GLOB.player_list) - M << 'sound/machines/Alarm.ogg' + M << 'sound/machines/alarm.ogg' if(SSticker && SSticker.mode) SSticker.mode.explosion_in_progress = 1 sleep(100) @@ -527,7 +527,7 @@ This is here to make the tiles around the station mininuke change when it's arme /obj/item/weapon/disk/nuclear/suicide_act(mob/user) user.visible_message("[user] is going delta! It looks like [user.p_theyre()] trying to commit suicide!") - playsound(user.loc, 'sound/machines/Alarm.ogg', 50, -1, 1) + playsound(user.loc, 'sound/machines/alarm.ogg', 50, -1, 1) var/end_time = world.time + 100 var/newcolor = "#00FF00" while(world.time < end_time) diff --git a/code/game/gamemodes/nuclear/pinpointer.dm b/code/game/gamemodes/nuclear/pinpointer.dm index 45f7c5262a7..21139bd3cec 100644 --- a/code/game/gamemodes/nuclear/pinpointer.dm +++ b/code/game/gamemodes/nuclear/pinpointer.dm @@ -33,7 +33,7 @@ /obj/item/weapon/pinpointer/attack_self(mob/living/user) active = !active user.visible_message("[user] [active ? "" : "de"]activates their pinpointer.", "You [active ? "" : "de"]activate your pinpointer.") - playsound(user, 'sound/items/Screwdriver2.ogg', 50, 1) + playsound(user, 'sound/items/screwdriver2.ogg', 50, 1) icon_state = "pin[active ? "onnull" : "off"]" if(active) START_PROCESSING(SSfastprocess, src) @@ -147,7 +147,7 @@ if(bomb.timing) if(!nuke_warning) nuke_warning = TRUE - playsound(src, 'sound/items/Nuke_toy_lowpower.ogg', 50, 0) + playsound(src, 'sound/items/nuke_toy_lowpower.ogg', 50, 0) if(isliving(loc)) var/mob/living/L = loc to_chat(L, "Your [name] vibrates and lets out a tinny alarm. Uh oh.") diff --git a/code/game/gamemodes/wizard/artefact.dm b/code/game/gamemodes/wizard/artefact.dm index fd73b82d740..1d78654f4bd 100644 --- a/code/game/gamemodes/wizard/artefact.dm +++ b/code/game/gamemodes/wizard/artefact.dm @@ -471,7 +471,7 @@ GiveHint(target) else if(istype(I,/obj/item/weapon/bikehorn)) to_chat(target, "HONK") - target << 'sound/items/AirHorn.ogg' + target << 'sound/items/airhorn.ogg' target.adjustEarDamage(0,3) GiveHint(target) cooldown = world.time +cooldown_time @@ -583,7 +583,7 @@ on_cooldown = TRUE last_user = user var/turf/T = get_turf(user) - playsound(T,'sound/magic/WarpWhistle.ogg', 200, 1) + playsound(T,'sound/magic/warpwhistle.ogg', 200, 1) user.canmove = 0 new /obj/effect/temp_visual/tornado(T) sleep(20) diff --git a/code/game/gamemodes/wizard/spellbook.dm b/code/game/gamemodes/wizard/spellbook.dm index 00ac125554b..4121e48ccd5 100644 --- a/code/game/gamemodes/wizard/spellbook.dm +++ b/code/game/gamemodes/wizard/spellbook.dm @@ -484,7 +484,7 @@ SSblackbox.add_details("wizard_spell_learned", name) rightandwrong(0, user, 25) active = 1 - playsound(get_turf(user), 'sound/magic/CastSummon.ogg', 50, 1) + playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1) to_chat(user, "You have cast summon guns!") return 1 @@ -501,7 +501,7 @@ SSblackbox.add_details("wizard_spell_learned", name) rightandwrong(1, user, 25) active = 1 - playsound(get_turf(user), 'sound/magic/CastSummon.ogg', 50, 1) + playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1) to_chat(user, "You have cast summon magic!") return 1 @@ -519,7 +519,7 @@ SSblackbox.add_details("wizard_spell_learned", name) summonevents() times++ - playsound(get_turf(user), 'sound/magic/CastSummon.ogg', 50, 1) + playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1) to_chat(user, "You have cast summon events.") return 1 diff --git a/code/game/machinery/PDApainter.dm b/code/game/machinery/PDApainter.dm index 3afff792902..46132a4c551 100644 --- a/code/game/machinery/PDApainter.dm +++ b/code/game/machinery/PDApainter.dm @@ -92,7 +92,7 @@ if(!WT.isOn() || !(stat & BROKEN)) return to_chat(user, "You repair [src].") - playsound(loc, 'sound/items/Welder2.ogg', 50, 1) + playsound(loc, 'sound/items/welder2.ogg', 50, 1) stat &= ~BROKEN obj_integrity = max_integrity update_icon() diff --git a/code/game/machinery/buttons.dm b/code/game/machinery/buttons.dm index f7a85070752..94acc7c7bf8 100644 --- a/code/game/machinery/buttons.dm +++ b/code/game/machinery/buttons.dm @@ -91,7 +91,7 @@ if(do_after(user, 40*W.toolspeed, target = src)) to_chat(user, "You unsecure the button frame.") transfer_fingerprints_to(new /obj/item/wallframe/button(get_turf(src))) - playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(loc, 'sound/items/deconstruct.ogg', 50, 1) qdel(src) update_icon() diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index d5ad78fc1fe..11d5ceed79d 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -283,7 +283,7 @@ else visible_message("\The [src] [change_msg]!") - playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1) + playsound(src.loc, 'sound/items/wirecutter.ogg', 100, 1) update_icon() // now disconnect anyone using the camera diff --git a/code/game/machinery/camera/camera_assembly.dm b/code/game/machinery/camera/camera_assembly.dm index 9ae2bd2ea01..64e08fcb224 100644 --- a/code/game/machinery/camera/camera_assembly.dm +++ b/code/game/machinery/camera/camera_assembly.dm @@ -137,7 +137,7 @@ playsound(src.loc, WT.usesound, 50, 1) if(do_after(user, 20*WT.toolspeed, target = src)) if(WT.isOn()) - playsound(loc, 'sound/items/Welder2.ogg', 50, 1) + playsound(loc, 'sound/items/welder2.ogg', 50, 1) return 1 return 0 diff --git a/code/game/machinery/computer/apc_control.dm b/code/game/machinery/computer/apc_control.dm index 0c624688ce6..89fdc5fde9b 100644 --- a/code/game/machinery/computer/apc_control.dm +++ b/code/game/machinery/computer/apc_control.dm @@ -31,7 +31,7 @@ if(active_apc) if(!active_apc.locked) active_apc.say("Remote access canceled. Interface locked.") - playsound(active_apc, 'sound/machines/BoltsDown.ogg', 25, 0) + playsound(active_apc, 'sound/machines/boltsdown.ogg', 25, 0) playsound(active_apc, 'sound/machines/terminal_alert.ogg', 50, 0) active_apc.locked = TRUE active_apc.update_icon() @@ -128,7 +128,7 @@ if(active_apc) to_chat(usr, "[bicon(src)] Disconnected from [active_apc].") active_apc.say("Remote access canceled. Interface locked.") - playsound(active_apc, 'sound/machines/BoltsDown.ogg', 25, 0) + playsound(active_apc, 'sound/machines/boltsdown.ogg', 25, 0) playsound(active_apc, 'sound/machines/terminal_alert.ogg', 50, 0) active_apc.locked = TRUE active_apc.update_icon() @@ -141,7 +141,7 @@ log_game("[key_name_admin(usr)] remotely accessed [APC] from [src] at [get_area(src)].") if(APC.locked) APC.say("Remote access detected. Interface unlocked.") - playsound(APC, 'sound/machines/BoltsUp.ogg', 25, 0) + playsound(APC, 'sound/machines/boltsup.ogg', 25, 0) playsound(APC, 'sound/machines/terminal_alert.ogg', 50, 0) APC.locked = FALSE APC.update_icon() diff --git a/code/game/machinery/computer/arcade.dm b/code/game/machinery/computer/arcade.dm index f90d1007248..1f15ab25773 100644 --- a/code/game/machinery/computer/arcade.dm +++ b/code/game/machinery/computer/arcade.dm @@ -168,7 +168,7 @@ blocked = TRUE var/attackamt = rand(2,6) temp = "You attack for [attackamt] damage!" - playsound(loc, 'sound/arcade/Hit.ogg', 50, 1, extrarange = -3, falloff = 10) + playsound(loc, 'sound/arcade/hit.ogg', 50, 1, extrarange = -3, falloff = 10) updateUsrDialog() if(turtle > 0) turtle-- @@ -182,7 +182,7 @@ var/pointamt = rand(1,3) var/healamt = rand(6,8) temp = "You use [pointamt] magic to heal for [healamt] damage!" - playsound(loc, 'sound/arcade/Heal.ogg', 50, 1, extrarange = -3, falloff = 10) + playsound(loc, 'sound/arcade/heal.ogg', 50, 1, extrarange = -3, falloff = 10) updateUsrDialog() turtle++ @@ -197,7 +197,7 @@ blocked = 1 var/chargeamt = rand(4,7) temp = "You regain [chargeamt] points" - playsound(loc, 'sound/arcade/Mana.ogg', 50, 1, extrarange = -3, falloff = 10) + playsound(loc, 'sound/arcade/mana.ogg', 50, 1, extrarange = -3, falloff = 10) player_mp += chargeamt if(turtle > 0) turtle-- @@ -232,7 +232,7 @@ if(!gameover) gameover = TRUE temp = "[enemy_name] has fallen! Rejoice!" - playsound(loc, 'sound/arcade/Win.ogg', 50, 1, extrarange = -3, falloff = 10) + playsound(loc, 'sound/arcade/win.ogg', 50, 1, extrarange = -3, falloff = 10) if(emagged) SSblackbox.inc("arcade_win_emagged") @@ -249,13 +249,13 @@ else if (emagged && (turtle >= 4)) var/boomamt = rand(5,10) temp = "[enemy_name] throws a bomb, exploding you for [boomamt] damage!" - playsound(loc, 'sound/arcade/Boom.ogg', 50, 1, extrarange = -3, falloff = 10) + playsound(loc, 'sound/arcade/boom.ogg', 50, 1, extrarange = -3, falloff = 10) player_hp -= boomamt else if ((enemy_mp <= 5) && (prob(70))) var/stealamt = rand(2,3) temp = "[enemy_name] steals [stealamt] of your power!" - playsound(loc, 'sound/arcade/Steal.ogg', 50, 1, extrarange = -3, falloff = 10) + playsound(loc, 'sound/arcade/steal.ogg', 50, 1, extrarange = -3, falloff = 10) player_mp -= stealamt updateUsrDialog() @@ -263,7 +263,7 @@ gameover = TRUE sleep(10) temp = "You have been drained! GAME OVER" - playsound(loc, 'sound/arcade/Lose.ogg', 50, 1, extrarange = -3, falloff = 10) + playsound(loc, 'sound/arcade/lose.ogg', 50, 1, extrarange = -3, falloff = 10) if(emagged) SSblackbox.inc("arcade_loss_mana_emagged") usr.gib() @@ -272,20 +272,20 @@ else if ((enemy_hp <= 10) && (enemy_mp > 4)) temp = "[enemy_name] heals for 4 health!" - playsound(loc, 'sound/arcade/Heal.ogg', 50, 1, extrarange = -3, falloff = 10) + playsound(loc, 'sound/arcade/heal.ogg', 50, 1, extrarange = -3, falloff = 10) enemy_hp += 4 enemy_mp -= 4 else var/attackamt = rand(3,6) temp = "[enemy_name] attacks for [attackamt] damage!" - playsound(loc, 'sound/arcade/Hit.ogg', 50, 1, extrarange = -3, falloff = 10) + playsound(loc, 'sound/arcade/hit.ogg', 50, 1, extrarange = -3, falloff = 10) player_hp -= attackamt if ((player_mp <= 0) || (player_hp <= 0)) gameover = TRUE temp = "You have been crushed! GAME OVER" - playsound(loc, 'sound/arcade/Lose.ogg', 50, 1, extrarange = -3, falloff = 10) + playsound(loc, 'sound/arcade/lose.ogg', 50, 1, extrarange = -3, falloff = 10) if(emagged) SSblackbox.inc("arcade_loss_hp_emagged") usr.gib() @@ -529,7 +529,7 @@ M.Weaken(3) say("A sudden gust of powerful wind slams [M] into the floor!") M.take_bodypart_damage(25) - playsound(loc, 'sound/weapons/Genhit.ogg', 100, 1) + playsound(loc, 'sound/weapons/genhit.ogg', 100, 1) else to_chat(M, "A violent gale blows past you, and you barely manage to stay standing!") if(ORION_TRAIL_COLLISION) //by far the most damaging event @@ -542,7 +542,7 @@ if(hull) sleep(10) say("A new floor suddenly appears around [src]. What the hell?") - playsound(loc, 'sound/weapons/Genhit.ogg', 100, 1) + playsound(loc, 'sound/weapons/genhit.ogg', 100, 1) var/turf/open/space/T for(T in orange(1, src)) T.ChangeTurf(/turf/open/floor/plating/) @@ -550,7 +550,7 @@ say("Something slams into the floor around [src] - luckily, it didn't get through!") playsound(loc, 'sound/effects/bang.ogg', 50, 1) if(ORION_TRAIL_MALFUNCTION) - playsound(loc, 'sound/effects/EMPulse.ogg', 50, 1) + playsound(loc, 'sound/effects/empulse.ogg', 50, 1) visible_message("[src] malfunctions, randomizing in-game stats!") var/oldfood = food var/oldfuel = fuel @@ -638,7 +638,7 @@ else if(href_list["killcrew"]) //shoot a crewmember if(gameStatus == ORION_STATUS_NORMAL || event == ORION_TRAIL_LING) var/sheriff = remove_crewmember() //I shot the sheriff - playsound(loc,'sound/weapons/Gunshot.ogg', 100, 1) + playsound(loc,'sound/weapons/gunshot.ogg', 100, 1) if(settlers.len == 0 || alive == 0) say("The last crewmember [sheriff], shot themselves, GAME OVER!") diff --git a/code/game/machinery/computer/buildandrepair.dm b/code/game/machinery/computer/buildandrepair.dm index 8c9bed5785b..fe328fe7826 100644 --- a/code/game/machinery/computer/buildandrepair.dm +++ b/code/game/machinery/computer/buildandrepair.dm @@ -42,7 +42,7 @@ if(istype(P, /obj/item/weapon/circuitboard/computer) && !circuit) if(!user.drop_item()) return - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) to_chat(user, "You place the circuit board inside the frame.") icon_state = "1" circuit = P @@ -78,7 +78,7 @@ if(istype(P, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/C = P if(C.get_amount() >= 5) - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) to_chat(user, "You start adding cables to the frame...") if(do_after(user, 20*P.toolspeed, target = src)) if(C.get_amount() >= 5 && state == 2) @@ -106,7 +106,7 @@ to_chat(user, "You need two glass sheets to continue construction!") return else - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) to_chat(user, "You start to put in the glass panel...") if(do_after(user, 20, target = src)) if(G.get_amount() >= 2 && state == 3) diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm index 519c7dc3b44..82769eb3e15 100755 --- a/code/game/machinery/computer/communications.dm +++ b/code/game/machinery/computer/communications.dm @@ -315,7 +315,7 @@ Nuke_request(input, usr) to_chat(usr, "Request sent.") log_say("[key_name(usr)] has requested the nuclear codes from Centcomm") - priority_announce("The codes for the on-station nuclear self-destruct have been requested by [usr]. Confirmation or denial of this request will be sent shortly.", "Nuclear Self Destruct Codes Requested",'sound/AI/commandreport.ogg') + priority_announce("The codes for the on-station nuclear self-destruct have been requested by [usr]. Confirmation or denial of this request will be sent shortly.", "Nuclear Self Destruct Codes Requested",'sound/ai/commandreport.ogg') CM.lastTimeUsed = world.time diff --git a/code/game/machinery/computer/computer.dm b/code/game/machinery/computer/computer.dm index 8e2cf1e1377..99fd16ed8a7 100644 --- a/code/game/machinery/computer/computer.dm +++ b/code/game/machinery/computer/computer.dm @@ -94,14 +94,14 @@ if(stat & BROKEN) playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1) else - playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) + playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1) if(BURN) - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) + playsound(src.loc, 'sound/items/welder.ogg', 100, 1) /obj/machinery/computer/obj_break(damage_flag) if(circuit && !(flags & NODECONSTRUCT)) //no circuit, no breaking if(!(stat & BROKEN)) - playsound(loc, 'sound/effects/Glassbr3.ogg', 100, 1) + playsound(loc, 'sound/effects/glassbr3.ogg', 100, 1) stat |= BROKEN update_icon() diff --git a/code/game/machinery/constructable_frame.dm b/code/game/machinery/constructable_frame.dm index f3e365f2f1e..ecbbe34f53a 100644 --- a/code/game/machinery/constructable_frame.dm +++ b/code/game/machinery/constructable_frame.dm @@ -84,7 +84,7 @@ if(istype(P, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/C = P if(C.get_amount() >= 5) - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) to_chat(user, "You start to add cables to the frame...") if(do_after(user, 20*P.toolspeed, target = src)) if(C.get_amount() >= 5 && state == 1) @@ -131,7 +131,7 @@ var/obj/item/weapon/circuitboard/machine/B = P if(!user.drop_item()) return - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) to_chat(user, "You add the circuit board to the frame.") circuit = B B.loc = src diff --git a/code/game/machinery/dance_machine.dm b/code/game/machinery/dance_machine.dm index 214feeb63a6..55d007901e6 100644 --- a/code/game/machinery/dance_machine.dm +++ b/code/game/machinery/dance_machine.dm @@ -18,7 +18,7 @@ var/static/list/songs = list( new /datum/track("Engineering's Basic Beat", 'sound/misc/disco.ogg', 600, 5), new /datum/track("Engineering's Domination Dance", 'sound/misc/e1m1.ogg', 950, 6), - new /datum/track("Engineering's Superiority Shimmy", 'sound/misc/Paradox.ogg', 2400, 4), + new /datum/track("Engineering's Superiority Shimmy", 'sound/misc/paradox.ogg', 2400, 4), new /datum/track("Engineering's Ultimate High-Energy Hustle", 'sound/misc/boogie2.ogg', 1770, 5), ) var/datum/track/selection = null @@ -67,7 +67,7 @@ else if(anchored) to_chat(user,"You unsecure and disconnect the [src].") anchored = FALSE - playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/deconstruct.ogg', 50, 1) return return ..() @@ -148,7 +148,7 @@ selection = available[selected] updateUsrDialog() if("horn") - deejay('sound/items/AirHorn2.ogg') + deejay('sound/items/airhorn2.ogg') if("alert") deejay('sound/misc/notice1.ogg') if("siren") @@ -158,11 +158,11 @@ if("pump") deejay('sound/weapons/shotgunpump.ogg') if("pop") - deejay('sound/weapons/Gunshot3.ogg') + deejay('sound/weapons/gunshot3.ogg') if("saber") deejay('sound/weapons/saberon.ogg') if("harm") - deejay('sound/AI/harmalarm.ogg') + deejay('sound/ai/harmalarm.ogg') /obj/machinery/disco/proc/deejay(var/S) if (QDELETED(src) || !active || charge < 5) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index c3c718966db..3d3b62ac99d 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -74,11 +74,11 @@ var/obj/item/device/doorCharge/charge = null //If applied, causes an explosion upon opening the door var/detonated = 0 var/doorOpen = 'sound/machines/airlock.ogg' - var/doorClose = 'sound/machines/AirlockClose.ogg' - var/doorDeni = 'sound/machines/DeniedBeep.ogg' // i'm thinkin' Deni's - var/boltUp = 'sound/machines/BoltsUp.ogg' - var/boltDown = 'sound/machines/BoltsDown.ogg' - var/noPower = 'sound/machines/DoorClick.ogg' + var/doorClose = 'sound/machines/airlockclose.ogg' + var/doorDeni = 'sound/machines/deniedbeep.ogg' // i'm thinkin' Deni's + var/boltUp = 'sound/machines/boltsup.ogg' + var/boltDown = 'sound/machines/boltsdown.ogg' + var/noPower = 'sound/machines/doorclick.ogg' var/airlock_material = null //material of inner filling; if its an airlock with glass, this should be set to "glass" var/overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi' @@ -1132,7 +1132,7 @@ "You hear welding.") playsound(loc, W.usesound, 40, 1) if(do_after(user,40*W.toolspeed, 1, target = src, extra_checks = CALLBACK(src, .proc/weld_checks, W, user))) - playsound(loc, 'sound/items/Welder2.ogg', 50, 1) + playsound(loc, 'sound/items/welder2.ogg', 50, 1) welded = !welded user.visible_message("[user.name] has [welded? "welded shut":"unwelded"] [src].", \ "You [welded ? "weld the airlock shut":"unweld the airlock"].") @@ -1145,7 +1145,7 @@ "You hear welding.") playsound(loc, W.usesound, 40, 1) if(do_after(user,40*W.toolspeed, 1, target = src, extra_checks = CALLBACK(src, .proc/weld_checks, W, user))) - playsound(loc, 'sound/items/Welder2.ogg', 50, 1) + playsound(loc, 'sound/items/welder2.ogg', 50, 1) obj_integrity = max_integrity stat &= ~BROKEN user.visible_message("[user.name] has repaired [src].", \ diff --git a/code/game/machinery/doors/airlock_types.dm b/code/game/machinery/doors/airlock_types.dm index 7f914971b29..e93508be147 100644 --- a/code/game/machinery/doors/airlock_types.dm +++ b/code/game/machinery/doors/airlock_types.dm @@ -490,7 +490,7 @@ return /obj/machinery/door/airlock/clockwork/deconstruct(disassembled = TRUE) - playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/deconstruct.ogg', 50, 1) if(!(flags & NODECONSTRUCT)) var/turf/T = get_turf(src) if(disassembled) @@ -510,7 +510,7 @@ if(!do_after(user, 75*I.toolspeed, target = src) || construction_state != GEAR_SECURE) return 1 user.visible_message("[user] loosens [src]'s cogwheel!", "[src]'s cogwheel pops off and dangles loosely.") - playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/deconstruct.ogg', 50, 1) construction_state = GEAR_LOOSE else if(construction_state == GEAR_LOOSE) user.visible_message("[user] begins tightening [src]'s cogwheel...", "You begin tightening [src]'s cogwheel into place...") @@ -518,7 +518,7 @@ if(!do_after(user, 75*I.toolspeed, target = src) || construction_state != GEAR_LOOSE) return 1 user.visible_message("[user] tightens [src]'s cogwheel!", "You firmly tighten [src]'s cogwheel into place.") - playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/deconstruct.ogg', 50, 1) construction_state = GEAR_SECURE return 1 else if(istype(I, /obj/item/weapon/crowbar)) diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index 0e843dcfca4..a70fda8a60d 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -184,13 +184,13 @@ switch(damage_type) if(BRUTE) if(glass) - playsound(loc, 'sound/effects/Glasshit.ogg', 90, 1) + playsound(loc, 'sound/effects/glasshit.ogg', 90, 1) else if(damage_amount) playsound(loc, 'sound/weapons/smash.ogg', 50, 1) else playsound(src, 'sound/weapons/tap.ogg', 50, 1) if(BURN) - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) + playsound(src.loc, 'sound/items/welder.ogg', 100, 1) /obj/machinery/door/emp_act(severity) if(prob(20/severity) && (istype(src,/obj/machinery/door/airlock) || istype(src,/obj/machinery/door/window)) ) diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index 6cb05037bf5..371a21b3045 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -85,7 +85,7 @@ user.visible_message("[user] bangs on \the [src].", "You bang on \the [src].") - playsound(loc, 'sound/effects/Glassknock.ogg', 10, FALSE, frequency = 32000) + playsound(loc, 'sound/effects/glassknock.ogg', 10, FALSE, frequency = 32000) /obj/machinery/door/firedoor/attackby(obj/item/weapon/C, mob/user, params) add_fingerprint(user) @@ -102,7 +102,7 @@ "You start unfastening [src]'s floor bolts...") if(!do_after(user, 50*C.toolspeed, target = src)) return - playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) + playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1) user.visible_message("[user] unfastens [src]'s bolts.", \ "You undo [src]'s floor bolts.") deconstruct(TRUE) @@ -284,7 +284,7 @@ return if(constructionStep != CONSTRUCTION_PANEL_OPEN) return - playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) + playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1) user.visible_message("[user] pries out a metal plate from [src], exposing the wires.", \ "You remove the cover plate from [src], exposing the wires.") constructionStep = CONSTRUCTION_WIRES_EXPOSED @@ -303,7 +303,7 @@ return user.visible_message("[user] finishes the firelock.", \ "You finish the firelock.") - playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) + playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1) if(reinforced) new /obj/machinery/door/firedoor/heavy(get_turf(src)) else @@ -320,13 +320,13 @@ return user.visible_message("[user] begins reinforcing [src]...", \ "You begin reinforcing [src]...") - playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) + playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1) if(do_after(user, 60, target = src)) if(constructionStep != CONSTRUCTION_PANEL_OPEN || reinforced || P.get_amount() < 2 || !P) return user.visible_message("[user] reinforces [src].", \ "You reinforce [src].") - playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) + playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1) P.use(2) reinforced = 1 return @@ -355,7 +355,7 @@ return if(constructionStep != CONSTRUCTION_WIRES_EXPOSED) return - playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) + playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1) user.visible_message("[user] pries the metal plate into [src].", \ "You pry [src]'s cover plate into place, hiding the wires.") constructionStep = CONSTRUCTION_PANEL_OPEN @@ -384,13 +384,13 @@ return user.visible_message("[user] begins wiring [src]...", \ "You begin adding wires to [src]...") - playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) + playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1) if(do_after(user, 60, target = src)) if(constructionStep != CONSTRUCTION_GUTTED || B.get_amount() < 5 || !B) return user.visible_message("[user] adds wires to [src].", \ "You wire [src].") - playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) + playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1) B.use(5) constructionStep = CONSTRUCTION_WIRES_EXPOSED update_icon() @@ -408,7 +408,7 @@ return user.visible_message("[user] cuts apart [src]!", \ "You cut [src] into metal.") - playsound(get_turf(src), 'sound/items/Welder2.ogg', 50, 1) + playsound(get_turf(src), 'sound/items/welder2.ogg', 50, 1) var/turf/T = get_turf(src) new /obj/item/stack/sheet/metal(T, 3) if(reinforced) @@ -418,7 +418,7 @@ if(istype(C, /obj/item/weapon/electronics/firelock)) user.visible_message("[user] starts adding [C] to [src]...", \ "You begin adding a circuit board to [src]...") - playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) + playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1) if(!do_after(user, 40, target = src)) return if(constructionStep != CONSTRUCTION_NOCIRCUIT) @@ -427,7 +427,7 @@ qdel(C) user.visible_message("[user] adds a circuit to [src].", \ "You insert and secure [C].") - playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) + playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1) constructionStep = CONSTRUCTION_GUTTED update_icon() return diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm index be51bf008d1..0277f9112f1 100644 --- a/code/game/machinery/doors/windowdoor.dm +++ b/code/game/machinery/doors/windowdoor.dm @@ -176,9 +176,9 @@ /obj/machinery/door/window/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) switch(damage_type) if(BRUTE) - playsound(loc, 'sound/effects/Glasshit.ogg', 90, 1) + playsound(loc, 'sound/effects/glasshit.ogg', 90, 1) if(BURN) - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) + playsound(src.loc, 'sound/items/welder.ogg', 100, 1) /obj/machinery/door/window/deconstruct(disassembled = TRUE) diff --git a/code/game/machinery/droneDispenser.dm b/code/game/machinery/droneDispenser.dm index 859f306396d..6f9be657d4d 100644 --- a/code/game/machinery/droneDispenser.dm +++ b/code/game/machinery/droneDispenser.dm @@ -41,7 +41,7 @@ var/maximum_idle = 3 var/work_sound = 'sound/items/rped.ogg' - var/create_sound = 'sound/items/Deconstruct.ogg' + var/create_sound = 'sound/items/deconstruct.ogg' var/recharge_sound = 'sound/machines/ping.ogg' var/begin_create_message = "whirs to life!" @@ -149,9 +149,9 @@ end_create_message = "materializes a strange shell, which drops to the \ ground." recharging_text = "Its lights are slowly increasing in brightness." - work_sound = 'sound/effects/EMPulse.ogg' + work_sound = 'sound/effects/empulse.ogg' create_sound = 'sound/effects/phasein.ogg' - break_sound = 'sound/effects/EMPulse.ogg' + break_sound = 'sound/effects/empulse.ogg' break_message = "slowly falls dark, lights stuttering." /obj/machinery/droneDispenser/examine(mob/user) diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm index c54321b8eca..9dce658328e 100644 --- a/code/game/machinery/firealarm.dm +++ b/code/game/machinery/firealarm.dm @@ -162,7 +162,7 @@ playsound(loc, WT.usesound, 40, 1) if(do_after(user, 40*WT.toolspeed, target = src)) obj_integrity = max_integrity - playsound(loc, 'sound/items/Welder2.ogg', 50, 1) + playsound(loc, 'sound/items/welder2.ogg', 50, 1) to_chat(user, "You repair [src].") else to_chat(user, "[src] is already in good condition!") diff --git a/code/game/machinery/flasher.dm b/code/game/machinery/flasher.dm index ccd945ed93c..e243f9d50c9 100644 --- a/code/game/machinery/flasher.dm +++ b/code/game/machinery/flasher.dm @@ -149,7 +149,7 @@ var/obj/item/wallframe/flasher/F = new(get_turf(src)) transfer_fingerprints_to(F) F.id = id - playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(loc, 'sound/items/deconstruct.ogg', 50, 1) else new /obj/item/stack/sheet/metal (loc, 2) qdel(src) diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index e0355ca2be7..61a58fec35f 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -389,7 +389,7 @@ Class Procs: if(!time || do_after(user, time*W.toolspeed, target = src, extra_checks = CALLBACK(src, .proc/unfasten_wrench_check, prev_anchored, user))) to_chat(user, "You [anchored ? "un" : ""]secure [src].") anchored = !anchored - playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(loc, 'sound/items/deconstruct.ogg', 50, 1) return SUCCESSFUL_UNFASTEN return FAILED_UNFASTEN return CANT_UNFASTEN diff --git a/code/game/machinery/newscaster.dm b/code/game/machinery/newscaster.dm index 7c3251a1bec..62f5deaf69f 100644 --- a/code/game/machinery/newscaster.dm +++ b/code/game/machinery/newscaster.dm @@ -717,7 +717,7 @@ GLOBAL_LIST_EMPTY(allCasters) to_chat(user, "You start [anchored ? "un" : ""]securing [name]...") playsound(loc, I.usesound, 50, 1) if(do_after(user, 60*I.toolspeed, target = src)) - playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(loc, 'sound/items/deconstruct.ogg', 50, 1) if(stat & BROKEN) to_chat(user, "The broken remains of [src] fall on the ground.") new /obj/item/stack/sheet/metal(loc, 5) @@ -739,7 +739,7 @@ GLOBAL_LIST_EMPTY(allCasters) if(!WT.isOn() || !(stat & BROKEN)) return to_chat(user, "You repair [src].") - playsound(loc, 'sound/items/Welder2.ogg', 50, 1) + playsound(loc, 'sound/items/welder2.ogg', 50, 1) obj_integrity = max_integrity stat &= ~BROKEN update_icon() @@ -754,9 +754,9 @@ GLOBAL_LIST_EMPTY(allCasters) if(stat & BROKEN) playsound(loc, 'sound/effects/hit_on_shattered_glass.ogg', 100, 1) else - playsound(loc, 'sound/effects/Glasshit.ogg', 90, 1) + playsound(loc, 'sound/effects/glasshit.ogg', 90, 1) if(BURN) - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) + playsound(src.loc, 'sound/items/welder.ogg', 100, 1) /obj/machinery/newscaster/deconstruct(disassembled = TRUE) @@ -769,7 +769,7 @@ GLOBAL_LIST_EMPTY(allCasters) /obj/machinery/newscaster/obj_break() if(!(stat & BROKEN) && !(flags & NODECONSTRUCT)) stat |= BROKEN - playsound(loc, 'sound/effects/Glassbr3.ogg', 100, 1) + playsound(loc, 'sound/effects/glassbr3.ogg', 100, 1) update_icon() diff --git a/code/game/machinery/porta_turret/portable_turret.dm b/code/game/machinery/porta_turret/portable_turret.dm index 79ebf349ef9..341443d3ca4 100644 --- a/code/game/machinery/porta_turret/portable_turret.dm +++ b/code/game/machinery/porta_turret/portable_turret.dm @@ -556,8 +556,8 @@ req_access = list(GLOB.access_syndicate) stun_projectile = /obj/item/projectile/bullet lethal_projectile = /obj/item/projectile/bullet - lethal_projectile_sound = 'sound/weapons/Gunshot.ogg' - stun_projectile_sound = 'sound/weapons/Gunshot.ogg' + lethal_projectile_sound = 'sound/weapons/gunshot.ogg' + stun_projectile_sound = 'sound/weapons/gunshot.ogg' icon_state = "syndie_off" base_icon_state = "syndie" faction = "syndicate" @@ -567,7 +567,7 @@ icon_state = "standard_stun" base_icon_state = "standard" stun_projectile = /obj/item/projectile/energy/electrode - stun_projectile_sound = 'sound/weapons/Taser.ogg' + stun_projectile_sound = 'sound/weapons/taser.ogg' lethal_projectile = /obj/item/projectile/beam/laser/heavylaser lethal_projectile_sound = 'sound/weapons/lasercannonfire.ogg' diff --git a/code/game/machinery/recycler.dm b/code/game/machinery/recycler.dm index e683b770979..6a53aa666ad 100644 --- a/code/game/machinery/recycler.dm +++ b/code/game/machinery/recycler.dm @@ -16,7 +16,7 @@ var/datum/material_container/materials var/crush_damage = 1000 var/eat_victim_items = TRUE - var/item_recycle_sound = 'sound/items/Welder.ogg' + var/item_recycle_sound = 'sound/items/welder.ogg' /obj/machinery/recycler/New() ..() @@ -167,7 +167,7 @@ L.loc = src.loc if(issilicon(L)) - playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) + playsound(src.loc, 'sound/items/welder.ogg', 50, 1) else playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) diff --git a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm index c54b6fab77e..4c3f8756c39 100644 --- a/code/game/machinery/shieldgen.dm +++ b/code/game/machinery/shieldgen.dm @@ -42,9 +42,9 @@ /obj/structure/emergency_shield/play_attack_sound(damage, damage_type = BRUTE, damage_flag = 0) switch(damage_type) if(BURN) - playsound(loc, 'sound/effects/EMPulse.ogg', 75, 1) + playsound(loc, 'sound/effects/empulse.ogg', 75, 1) if(BRUTE) - playsound(loc, 'sound/effects/EMPulse.ogg', 75, 1) + playsound(loc, 'sound/effects/empulse.ogg', 75, 1) /obj/structure/emergency_shield/take_damage(damage, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir) . = ..() @@ -429,9 +429,9 @@ /obj/machinery/shieldwall/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) switch(damage_type) if(BURN) - playsound(loc, 'sound/effects/EMPulse.ogg', 75, 1) + playsound(loc, 'sound/effects/empulse.ogg', 75, 1) if(BRUTE) - playsound(loc, 'sound/effects/EMPulse.ogg', 75, 1) + playsound(loc, 'sound/effects/empulse.ogg', 75, 1) //the shield wall is immune to damage but it drains the stored power of the generators. /obj/machinery/shieldwall/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir) diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm index f64f7617367..fd1b754f2f9 100644 --- a/code/game/machinery/suit_storage_unit.dm +++ b/code/game/machinery/suit_storage_unit.dm @@ -241,7 +241,7 @@ visible_message("[src]'s door slides open. The glowing yellow lights dim to a gentle green.") else visible_message("[src]'s door slides open, barraging you with the nauseating smell of charred flesh.") - playsound(src, 'sound/machines/AirlockClose.ogg', 25, 1) + playsound(src, 'sound/machines/airlockclose.ogg', 25, 1) for(var/obj/item/I in src) //Scorches away blood and forensic evidence, although the SSU itself is unaffected I.clean_blood() I.fingerprints = list() diff --git a/code/game/machinery/syndicatebomb.dm b/code/game/machinery/syndicatebomb.dm index e044ceb32e2..c40d3591229 100644 --- a/code/game/machinery/syndicatebomb.dm +++ b/code/game/machinery/syndicatebomb.dm @@ -442,7 +442,7 @@ reactants += S.reagents if(!chem_splash(get_turf(src), spread_range, reactants, temp_boost)) - playsound(loc, 'sound/items/Screwdriver2.ogg', 50, 1) + playsound(loc, 'sound/items/screwdriver2.ogg', 50, 1) return // The Explosion didn't do anything. No need to log, or disappear. if(adminlog) diff --git a/code/game/machinery/transformer.dm b/code/game/machinery/transformer.dm index af5e04b5bd1..bb96e323edc 100644 --- a/code/game/machinery/transformer.dm +++ b/code/game/machinery/transformer.dm @@ -89,7 +89,7 @@ cooldown_timer = world.time + cooldown_duration update_icon() - playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) + playsound(src.loc, 'sound/items/welder.ogg', 50, 1) H.emote("scream") // It is painful H.adjustBruteLoss(max(0, 80 - H.getBruteLoss())) // Hurt the human, don't try to kill them though. diff --git a/code/game/mecha/equipment/tools/work_tools.dm b/code/game/mecha/equipment/tools/work_tools.dm index 8a78bad45ae..73863315ddb 100644 --- a/code/game/mecha/equipment/tools/work_tools.dm +++ b/code/game/mecha/equipment/tools/work_tools.dm @@ -224,34 +224,34 @@ if(do_after_cooldown(W)) chassis.spark_system.start() W.ChangeTurf(/turf/open/floor/plating) - playsound(W, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(W, 'sound/items/deconstruct.ogg', 50, 1) else if(isfloorturf(target)) var/turf/open/floor/F = target occupant_message("Deconstructing [F]...") if(do_after_cooldown(target)) chassis.spark_system.start() F.ChangeTurf(F.baseturf) - playsound(F, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(F, 'sound/items/deconstruct.ogg', 50, 1) else if (istype(target, /obj/machinery/door/airlock)) occupant_message("Deconstructing [target]...") if(do_after_cooldown(target)) chassis.spark_system.start() qdel(target) - playsound(target, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(target, 'sound/items/deconstruct.ogg', 50, 1) if(1) if(isspaceturf(target)) var/turf/open/space/S = target occupant_message("Building Floor...") if(do_after_cooldown(S)) S.ChangeTurf(/turf/open/floor/plating) - playsound(S, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(S, 'sound/items/deconstruct.ogg', 50, 1) chassis.spark_system.start() else if(isfloorturf(target)) var/turf/open/floor/F = target occupant_message("Building Wall...") if(do_after_cooldown(F)) F.ChangeTurf(/turf/closed/wall) - playsound(F, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(F, 'sound/items/deconstruct.ogg', 50, 1) chassis.spark_system.start() if(2) if(isfloorturf(target)) @@ -260,7 +260,7 @@ chassis.spark_system.start() var/obj/machinery/door/airlock/T = new /obj/machinery/door/airlock(target) T.autoclose = 1 - playsound(target, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(target, 'sound/items/deconstruct.ogg', 50, 1) playsound(target, 'sound/effects/sparks2.ogg', 50, 1) diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index 1cd46f24eab..51b9a8abbe5 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -78,7 +78,7 @@ origin_tech = "magnets=3;combat=3;engineering=3" energy_drain = 30 projectile = /obj/item/projectile/beam/laser - fire_sound = 'sound/weapons/Laser.ogg' + fire_sound = 'sound/weapons/laser.ogg' /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy equip_cooldown = 15 @@ -98,7 +98,7 @@ origin_tech = "materials=4;combat=5;magnets=4" energy_drain = 120 projectile = /obj/item/projectile/ion - fire_sound = 'sound/weapons/Laser.ogg' + fire_sound = 'sound/weapons/laser.ogg' /obj/item/mecha_parts/mecha_equipment/weapon/energy/tesla equip_cooldown = 35 @@ -147,7 +147,7 @@ energy_drain = 20 equip_cooldown = 8 projectile = /obj/item/projectile/energy/electrode - fire_sound = 'sound/weapons/Taser.ogg' + fire_sound = 'sound/weapons/taser.ogg' /obj/item/mecha_parts/mecha_equipment/weapon/honker @@ -167,7 +167,7 @@ /obj/item/mecha_parts/mecha_equipment/weapon/honker/action(target, params) if(!action_checks(target)) return - playsound(chassis, 'sound/items/AirHorn.ogg', 100, 1) + playsound(chassis, 'sound/items/airhorn.ogg', 100, 1) chassis.occupant_message("HONK") for(var/mob/living/carbon/M in ohearers(6, chassis)) if(ishuman(M)) @@ -195,7 +195,7 @@ //Base ballistic weapon type /obj/item/mecha_parts/mecha_equipment/weapon/ballistic name = "general ballisic weapon" - fire_sound = 'sound/weapons/Gunshot.ogg' + fire_sound = 'sound/weapons/gunshot.ogg' var/projectiles var/projectile_energy_cost @@ -256,7 +256,7 @@ /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced name = "\improper S.H.H. \"Quietus\" Carbine" desc = "A weapon for combat exosuits. A mime invention, field tests have shown that targets cannot even scream before going down." - fire_sound = 'sound/weapons/Gunshot_silenced.ogg' + fire_sound = 'sound/weapons/gunshot_silenced.ogg' icon_state = "mecha_mime" equip_cooldown = 30 projectile = /obj/item/projectile/bullet/mime diff --git a/code/game/mecha/mecha_construction_paths.dm b/code/game/mecha/mecha_construction_paths.dm index 5b67cbf0182..3cc5788bd84 100644 --- a/code/game/mecha/mecha_construction_paths.dm +++ b/code/game/mecha/mecha_construction_paths.dm @@ -6,7 +6,7 @@ if(istype(used_atom, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/W = used_atom if (W.remove_fuel(0, user)) - playsound(holder, 'sound/items/Welder2.ogg', 50, 1) + playsound(holder, 'sound/items/welder2.ogg', 50, 1) else return 0 else if(istype(used_atom, /obj/item/weapon/wrench)) @@ -24,7 +24,7 @@ else if(istype(used_atom, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/C = used_atom if(C.use(4)) - playsound(holder, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(holder, 'sound/items/deconstruct.ogg', 50, 1) else to_chat(user, ("There's not enough cable to finish the task!")) return 0 @@ -41,7 +41,7 @@ if(istype(used_atom, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/W = used_atom if (W.remove_fuel(0, user)) - playsound(holder, 'sound/items/Welder2.ogg', 50, 1) + playsound(holder, 'sound/items/welder2.ogg', 50, 1) else return 0 else if(istype(used_atom, /obj/item/weapon/wrench)) @@ -59,7 +59,7 @@ else if(istype(used_atom, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/C = used_atom if (C.use(4)) - playsound(holder, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(holder, 'sound/items/deconstruct.ogg', 50, 1) else to_chat(user, ("There's not enough cable to finish the task!")) return 0 diff --git a/code/game/objects/effects/alien_acid.dm b/code/game/objects/effects/alien_acid.dm index 2800315bf68..06c3b37a93e 100644 --- a/code/game/objects/effects/alien_acid.dm +++ b/code/game/objects/effects/alien_acid.dm @@ -47,7 +47,7 @@ return 0 if(prob(5)) - playsound(loc, 'sound/items/Welder.ogg', 100, 1) + playsound(loc, 'sound/items/welder.ogg', 100, 1) for(var/obj/O in target) if(prob(20) && !(resistance_flags & UNACIDABLE)) @@ -82,7 +82,7 @@ . = ..() if(.) if(prob(45)) - playsound(loc, 'sound/items/Welder.ogg', 100, 1) + playsound(loc, 'sound/items/welder.ogg', 100, 1) target_strength-- if(target_strength <= 0) target.visible_message("[target] collapses under its own weight into a puddle of goop and undigested debris!") diff --git a/code/game/objects/effects/glowshroom.dm b/code/game/objects/effects/glowshroom.dm index 9b0702edbec..6363a107d68 100644 --- a/code/game/objects/effects/glowshroom.dm +++ b/code/game/objects/effects/glowshroom.dm @@ -161,7 +161,7 @@ /obj/structure/glowshroom/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) if(damage_type == BURN && damage_amount) - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) + playsound(src.loc, 'sound/items/welder.ogg', 100, 1) /obj/structure/glowshroom/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) if(exposed_temperature > 300) diff --git a/code/game/objects/effects/spiders.dm b/code/game/objects/effects/spiders.dm index ded430e6fed..48220a77f0c 100644 --- a/code/game/objects/effects/spiders.dm +++ b/code/game/objects/effects/spiders.dm @@ -11,7 +11,7 @@ /obj/structure/spider/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) if(damage_type == BURN)//the stickiness of the web mutes all attack sounds except fire damage type - playsound(loc, 'sound/items/Welder.ogg', 100, 1) + playsound(loc, 'sound/items/welder.ogg', 100, 1) /obj/structure/spider/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir) diff --git a/code/game/objects/items/cardboard_cutouts.dm b/code/game/objects/items/cardboard_cutouts.dm index d088a92174b..12016924a8b 100644 --- a/code/game/objects/items/cardboard_cutouts.dm +++ b/code/game/objects/items/cardboard_cutouts.dm @@ -22,7 +22,7 @@ if(user.a_intent == INTENT_HELP || pushed_over) return ..() user.visible_message("[user] pushes over [src]!", "You push over [src]!") - playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(src, 'sound/weapons/genhit.ogg', 50, 1) push_over() /obj/item/cardboard_cutout/proc/push_over() diff --git a/code/game/objects/items/devices/forcefieldprojector.dm b/code/game/objects/items/devices/forcefieldprojector.dm index 4404f6c811e..3f2ed0d5d16 100644 --- a/code/game/objects/items/devices/forcefieldprojector.dm +++ b/code/game/objects/items/devices/forcefieldprojector.dm @@ -99,7 +99,7 @@ return !density /obj/structure/projected_forcefield/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) - playsound(loc, 'sound/weapons/Egloves.ogg', 80, 1) + playsound(loc, 'sound/weapons/egloves.ogg', 80, 1) /obj/structure/projected_forcefield/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir) if(sound_effect) diff --git a/code/game/objects/items/devices/geiger_counter.dm b/code/game/objects/items/devices/geiger_counter.dm index 0aa6a55c035..c07bb012a0e 100644 --- a/code/game/objects/items/devices/geiger_counter.dm +++ b/code/game/objects/items/devices/geiger_counter.dm @@ -125,7 +125,7 @@ if(!do_after(user, 40*I.toolspeed, target = user)) return 0 user.visible_message("[user] refastens [src]'s maintenance panel!", "You reset [src] to its factory settings!") - playsound(user, 'sound/items/Screwdriver2.ogg', 50, 1) + playsound(user, 'sound/items/screwdriver2.ogg', 50, 1) emagged = 0 radiation_count = 0 update_icon() diff --git a/code/game/objects/items/latexballoon.dm b/code/game/objects/items/latexballoon.dm index 392c50792c8..e9fb65e8dd0 100644 --- a/code/game/objects/items/latexballoon.dm +++ b/code/game/objects/items/latexballoon.dm @@ -23,7 +23,7 @@ /obj/item/latexballon/proc/burst() if (!air_contents || icon_state != "latexballon_blow") return - playsound(src, 'sound/weapons/Gunshot.ogg', 100, 1) + playsound(src, 'sound/weapons/gunshot.ogg', 100, 1) icon_state = "latexballon_bursted" item_state = "lgloves" if(isliving(loc)) diff --git a/code/game/objects/items/nuke_tools.dm b/code/game/objects/items/nuke_tools.dm index c32cdc14e04..40c7887914c 100644 --- a/code/game/objects/items/nuke_tools.dm +++ b/code/game/objects/items/nuke_tools.dm @@ -50,7 +50,7 @@ if(istype(core)) STOP_PROCESSING(SSobj, core) icon_state = "core_container_sealed" - playsound(loc, 'sound/items/Deconstruct.ogg', 60, 1) + playsound(loc, 'sound/items/deconstruct.ogg', 60, 1) if(ismob(loc)) to_chat(loc, "[src] is permanently sealed, [core]'s radiation is contained.") diff --git a/code/game/objects/items/robot/robot_items.dm b/code/game/objects/items/robot/robot_items.dm index 4a49ed538d6..7f21856cc74 100644 --- a/code/game/objects/items/robot/robot_items.dm +++ b/code/game/objects/items/robot/robot_items.dm @@ -14,7 +14,7 @@ if(ishuman(M)) var/mob/living/carbon/human/H = M if(H.check_shields(0, "[M]'s [name]", src, MELEE_ATTACK)) - playsound(M, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(M, 'sound/weapons/genhit.ogg', 50, 1) return FALSE if(iscyborg(user)) var/mob/living/silicon/robot/R = user @@ -29,7 +29,7 @@ M.visible_message("[user] has prodded [M] with [src]!", \ "[user] has prodded you with [src]!") - playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1) add_logs(user, M, "stunned", src, "(INTENT: [uppertext(user.a_intent)])") @@ -310,7 +310,7 @@ if(M.get_ear_protection() == FALSE) M.confused += 6 audible_message("HUMAN HARM") - playsound(get_turf(src), 'sound/AI/harmalarm.ogg', 70, 3) + playsound(get_turf(src), 'sound/ai/harmalarm.ogg', 70, 3) cooldown = world.time + 200 log_game("[user.ckey]([user]) used a Cyborg Harm Alarm in ([user.x],[user.y],[user.z])") if(iscyborg(user)) diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index e789d03b303..e99f6aaffeb 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -181,7 +181,7 @@ user.show_message("*click*", 2) playsound(user, 'sound/weapons/empty.ogg', 100, 1) return - playsound(user, 'sound/weapons/Gunshot.ogg', 100, 1) + playsound(user, 'sound/weapons/gunshot.ogg', 100, 1) src.bullets-- user.visible_message("[user] fires [src] at [target]!", \ "You fire [src] at [target]!", \ @@ -947,7 +947,7 @@ user.visible_message("[user] presses a button on [src].", "You activate [src], it plays a loud noise!", "You hear the click of a button.") sleep(5) icon_state = "nuketoy" - playsound(src, 'sound/machines/Alarm.ogg', 100, 0, surround = 0) + playsound(src, 'sound/machines/alarm.ogg', 100, 0, surround = 0) sleep(135) icon_state = "nuketoycool" sleep(cooldown - world.time) @@ -1270,7 +1270,7 @@ name = "Wizard action figure" icon_state = "wizard" toysay = "Ei Nath!" - toysound = 'sound/magic/Disintegrate.ogg' + toysound = 'sound/magic/disintegrate.ogg' /obj/item/toy/figure/rd name = "Research Director action figure" diff --git a/code/game/objects/items/weapons/RCD.dm b/code/game/objects/items/weapons/RCD.dm index 1cbbf378461..72b24e39f02 100644 --- a/code/game/objects/items/weapons/RCD.dm +++ b/code/game/objects/items/weapons/RCD.dm @@ -78,7 +78,7 @@ obj/item/weapon/construction return 0 /obj/item/weapon/construction/proc/activate() - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) /obj/item/weapon/construction/attack_self(mob/user) playsound(src.loc, 'sound/effects/pop.ogg', 50, 0) diff --git a/code/game/objects/items/weapons/RPD.dm b/code/game/objects/items/weapons/RPD.dm index bff92ea9c68..8c13ba2a686 100644 --- a/code/game/objects/items/weapons/RPD.dm +++ b/code/game/objects/items/weapons/RPD.dm @@ -170,7 +170,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list( /obj/item/weapon/pipe_dispenser/suicide_act(mob/user) user.visible_message("[user] points the end of the RPD down [user.p_their()] throat and presses a button! It looks like [user.p_theyre()] trying to commit suicide...") playsound(get_turf(user), 'sound/machines/click.ogg', 50, 1) - playsound(get_turf(user), 'sound/items/Deconstruct.ogg', 50, 1) + playsound(get_turf(user), 'sound/items/deconstruct.ogg', 50, 1) return(BRUTELOSS) /obj/item/weapon/pipe_dispenser/proc/render_dir_img(_dir,pic,title,flipped=0) @@ -594,7 +594,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list( /obj/item/weapon/pipe_dispenser/proc/activate() - playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) + playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1) #undef PIPE_BINARY #undef PIPE_BENT diff --git a/code/game/objects/items/weapons/clown_items.dm b/code/game/objects/items/weapons/clown_items.dm index 0a4ef23d9fe..4dd1edad9fb 100644 --- a/code/game/objects/items/weapons/clown_items.dm +++ b/code/game/objects/items/weapons/clown_items.dm @@ -134,7 +134,7 @@ name = "air horn" desc = "Damn son, where'd you find this?" icon_state = "air_horn" - honksound = 'sound/items/AirHorn2.ogg' + honksound = 'sound/items/airhorn2.ogg' cooldowntime = 50 origin_tech = "materials=4;engineering=4" diff --git a/code/game/objects/items/weapons/cosmetics.dm b/code/game/objects/items/weapons/cosmetics.dm index fd586c815b7..e2a524190d4 100644 --- a/code/game/objects/items/weapons/cosmetics.dm +++ b/code/game/objects/items/weapons/cosmetics.dm @@ -118,7 +118,7 @@ H.hair_style = "Skinhead" H.update_hair() - playsound(loc, 'sound/items/Welder2.ogg', 20, 1) + playsound(loc, 'sound/items/welder2.ogg', 20, 1) /obj/item/weapon/razor/attack(mob/M, mob/user) diff --git a/code/game/objects/items/weapons/defib.dm b/code/game/objects/items/weapons/defib.dm index 2821269da35..87e0bb1d2ac 100644 --- a/code/game/objects/items/weapons/defib.dm +++ b/code/game/objects/items/weapons/defib.dm @@ -446,7 +446,7 @@ return user.visible_message("[user] shocks [H] with \the [src]!", "You shock [H] with \the [src]!") playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 100, 1, -1) - playsound(loc, 'sound/weapons/Egloves.ogg', 100, 1, -1) + playsound(loc, 'sound/weapons/egloves.ogg', 100, 1, -1) H.emote("scream") if(H.can_heartattack() && !H.undergoing_cardiac_arrest()) if(!H.stat) diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm index 6e54a51a855..7af8a4dc5a5 100644 --- a/code/game/objects/items/weapons/grenades/chem_grenade.dm +++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm @@ -164,7 +164,7 @@ reactants += G.reagents if(!chem_splash(get_turf(src), affected_area, reactants, ignition_temp, threatscale) && !no_splash) - playsound(loc, 'sound/items/Screwdriver2.ogg', 50, 1) + playsound(loc, 'sound/items/screwdriver2.ogg', 50, 1) if(beakers.len) for(var/obj/O in beakers) O.loc = get_turf(src) diff --git a/code/game/objects/items/weapons/grenades/syndieminibomb.dm b/code/game/objects/items/weapons/grenades/syndieminibomb.dm index 46bcde50083..ddab9af411a 100644 --- a/code/game/objects/items/weapons/grenades/syndieminibomb.dm +++ b/code/game/objects/items/weapons/grenades/syndieminibomb.dm @@ -40,7 +40,7 @@ /obj/item/weapon/grenade/gluon/prime() update_mob() - playsound(loc, 'sound/effects/EMPulse.ogg', 50, 1) + playsound(loc, 'sound/effects/empulse.ogg', 50, 1) radiation_pulse(loc,freeze_range,freeze_range+1,rad_damage) for(var/turf/T in view(freeze_range,loc)) if(isfloorturf(T)) diff --git a/code/game/objects/items/weapons/storage/backpack.dm b/code/game/objects/items/weapons/storage/backpack.dm index 600e5ff1d80..f0255c3d02c 100644 --- a/code/game/objects/items/weapons/storage/backpack.dm +++ b/code/game/objects/items/weapons/storage/backpack.dm @@ -36,8 +36,8 @@ max_w_class = WEIGHT_CLASS_GIGANTIC max_combined_w_class = 35 resistance_flags = FIRE_PROOF - var/pshoom = 'sound/items/PSHOOM.ogg' - var/alt_sound = 'sound/items/PSHOOM_2.ogg' + var/pshoom = 'sound/items/pshoom.ogg' + var/alt_sound = 'sound/items/pshoom_2.ogg' armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 60, acid = 50) diff --git a/code/game/objects/items/weapons/stunbaton.dm b/code/game/objects/items/weapons/stunbaton.dm index 33ac3565977..0c089081305 100644 --- a/code/game/objects/items/weapons/stunbaton.dm +++ b/code/game/objects/items/weapons/stunbaton.dm @@ -142,7 +142,7 @@ if(ishuman(L)) var/mob/living/carbon/human/H = L if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK)) //No message; check_shields() handles that - playsound(L, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(L, 'sound/weapons/genhit.ogg', 50, 1) return 0 if(iscyborg(loc)) var/mob/living/silicon/robot/R = loc @@ -162,7 +162,7 @@ "[user] has stunned you with [src]!") add_logs(user, L, "stunned") - playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1) if(ishuman(L)) var/mob/living/carbon/human/H = L diff --git a/code/game/objects/items/weapons/tools.dm b/code/game/objects/items/weapons/tools.dm index 84aa45e289f..87fe3caba28 100755 --- a/code/game/objects/items/weapons/tools.dm +++ b/code/game/objects/items/weapons/tools.dm @@ -24,7 +24,7 @@ force = 5 throwforce = 7 w_class = WEIGHT_CLASS_SMALL - usesound = 'sound/items/Ratchet.ogg' + usesound = 'sound/items/ratchet.ogg' materials = list(MAT_METAL=150) origin_tech = "materials=1;engineering=1" attack_verb = list("bashed", "battered", "bludgeoned", "whacked") @@ -53,7 +53,7 @@ desc = "A polarized wrench. It causes anything placed between the jaws to turn." icon = 'icons/obj/abductor.dmi' icon_state = "wrench" - usesound = 'sound/effects/EMPulse.ogg' + usesound = 'sound/effects/empulse.ogg' toolspeed = 0.1 origin_tech = "materials=5;engineering=5;abductor=3" @@ -138,7 +138,7 @@ materials = list(MAT_METAL=75) attack_verb = list("stabbed") hitsound = 'sound/weapons/bladeslice.ogg' - usesound = 'sound/items/Screwdriver.ogg' + usesound = 'sound/items/screwdriver.ogg' toolspeed = 1 armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) @@ -178,7 +178,7 @@ desc = "An ultrasonic screwdriver." icon = 'icons/obj/abductor.dmi' icon_state = "screwdriver" - usesound = 'sound/items/PSHOOM.ogg' + usesound = 'sound/items/pshoom.ogg' toolspeed = 0.1 /obj/item/weapon/screwdriver/power @@ -231,8 +231,8 @@ w_class = WEIGHT_CLASS_SMALL materials = list(MAT_METAL=80) attack_verb = list("pinched", "nipped") - hitsound = 'sound/items/Wirecutter.ogg' - usesound = 'sound/items/Wirecutter.ogg' + hitsound = 'sound/items/wirecutter.ogg' + usesound = 'sound/items/wirecutter.ogg' origin_tech = "materials=1;engineering=1" toolspeed = 1 armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) @@ -323,9 +323,9 @@ force = 3 throwforce = 5 hitsound = "swing_hit" - usesound = 'sound/items/Welder.ogg' - var/acti_sound = 'sound/items/WelderActivate.ogg' - var/deac_sound = 'sound/items/WelderDeactivate.ogg' + usesound = 'sound/items/welder.ogg' + var/acti_sound = 'sound/items/welderactivate.ogg' + var/deac_sound = 'sound/items/welderdeactivate.ogg' throw_speed = 3 throw_range = 5 w_class = WEIGHT_CLASS_SMALL @@ -657,7 +657,7 @@ desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors." icon = 'icons/obj/tools.dmi' icon_state = "crowbar" - usesound = 'sound/items/Crowbar.ogg' + usesound = 'sound/items/crowbar.ogg' flags = CONDUCT slot_flags = SLOT_BELT force = 5 diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm index 0fad89dec5e..9c141e69674 100644 --- a/code/game/objects/items/weapons/twohanded.dm +++ b/code/game/objects/items/weapons/twohanded.dm @@ -625,7 +625,7 @@ if(istype(target, /turf/closed/wall)) var/turf/closed/wall/W = target user.visible_message("[user] blasts \the [target] with \the [src]!") - playsound(target, 'sound/magic/Disintegrate.ogg', 100, 1) + playsound(target, 'sound/magic/disintegrate.ogg', 100, 1) W.break_wall() return 1 ..() diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm index 71e7c0e5669..4ba72ac3722 100644 --- a/code/game/objects/items/weapons/weaponry.dm +++ b/code/game/objects/items/weapons/weaponry.dm @@ -185,7 +185,7 @@ remove_atom_colour(ADMIN_COLOUR_PRIORITY) name = new_name - playsound(user, 'sound/items/Screwdriver2.ogg', 50, 1) + playsound(user, 'sound/items/screwdriver2.ogg', 50, 1) /obj/item/weapon/katana name = "katana" @@ -280,7 +280,7 @@ throw_range = 6 materials = list(MAT_METAL=12000) origin_tech = "engineering=3;combat=2" - hitsound = 'sound/weapons/Genhit.ogg' + hitsound = 'sound/weapons/genhit.ogg' attack_verb = list("stubbed", "poked") resistance_flags = FIRE_PROOF var/extended = 0 @@ -302,7 +302,7 @@ throwforce = 5 icon_state = "switchblade" attack_verb = list("stubbed", "poked") - hitsound = 'sound/weapons/Genhit.ogg' + hitsound = 'sound/weapons/genhit.ogg' sharpness = IS_BLUNT /obj/item/weapon/switchblade/suicide_act(mob/user) @@ -494,7 +494,7 @@ user.visible_message("It's a home run!") target.throw_at(throw_target, rand(8,10), 14, user) target.ex_act(2) - playsound(get_turf(src), 'sound/weapons/HOMERUN.ogg', 100, 1) + playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, 1) homerun_ready = 0 return else if(!target.anchored) diff --git a/code/game/objects/obj_defense.dm b/code/game/objects/obj_defense.dm index 434c0d12c15..d5d7d90d0b6 100644 --- a/code/game/objects/obj_defense.dm +++ b/code/game/objects/obj_defense.dm @@ -35,7 +35,7 @@ else playsound(src, 'sound/weapons/tap.ogg', 50, 1) if(BURN) - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) + playsound(src.loc, 'sound/items/welder.ogg', 100, 1) /obj/hitby(atom/movable/AM) ..() @@ -132,7 +132,7 @@ if(BRUTE) playsound(src, 'sound/weapons/punch4.ogg', 50, 1) if(BURN) - playsound(src, 'sound/items/Welder.ogg', 50, 1) + playsound(src, 'sound/items/welder.ogg', 50, 1) if(TOX) playsound(src, 'sound/effects/spray2.ogg', 50, 1) return 0 @@ -172,7 +172,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e if(armour_value != "acid" && armour_value != "fire") armor[armour_value] = max(armor[armour_value] - round(sqrt(acid_level)*0.1), 0) if(prob(33)) - playsound(loc, 'sound/items/Welder.ogg', 150, 1) + playsound(loc, 'sound/items/welder.ogg', 150, 1) take_damage(min(1 + round(sqrt(acid_level)*0.3), 300), BURN, "acid", 0) acid_level = max(acid_level - (5 + 3*round(sqrt(acid_level))), 0) diff --git a/code/game/objects/structures/ai_core.dm b/code/game/objects/structures/ai_core.dm index f3680bc8bd6..7447d5c9c4f 100644 --- a/code/game/objects/structures/ai_core.dm +++ b/code/game/objects/structures/ai_core.dm @@ -48,7 +48,7 @@ if(istype(P, /obj/item/weapon/circuitboard/aicore)) if(!user.drop_item()) return - playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(loc, 'sound/items/deconstruct.ogg', 50, 1) to_chat(user, "You place the circuit board inside the frame.") update_icon() state = CIRCUIT_CORE @@ -80,7 +80,7 @@ if(istype(P, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/C = P if(C.get_amount() >= 5) - playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(loc, 'sound/items/deconstruct.ogg', 50, 1) to_chat(user, "You start to add cables to the frame...") if(do_after(user, 20, target = src) && state == SCREWED_CORE && C.use(5)) to_chat(user, "You add cables to the frame.") @@ -105,7 +105,7 @@ if(istype(P, /obj/item/stack/sheet/rglass)) var/obj/item/stack/sheet/rglass/G = P if(G.get_amount() >= 2) - playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(loc, 'sound/items/deconstruct.ogg', 50, 1) to_chat(user, "You start to put in the glass panel...") if(do_after(user, 20, target = src) && state == CABLED_CORE && G.use(2)) to_chat(user, "You put in the glass panel.") diff --git a/code/game/objects/structures/aliens.dm b/code/game/objects/structures/aliens.dm index 6212133b129..c3a785eec15 100644 --- a/code/game/objects/structures/aliens.dm +++ b/code/game/objects/structures/aliens.dm @@ -30,7 +30,7 @@ playsound(src, 'sound/weapons/tap.ogg', 50, 1) if(BURN) if(damage_amount) - playsound(loc, 'sound/items/Welder.ogg', 100, 1) + playsound(loc, 'sound/items/welder.ogg', 100, 1) /* * Generic alien stuff, not related to the purple lizards but still alien-like diff --git a/code/game/objects/structures/barsigns.dm b/code/game/objects/structures/barsigns.dm index 2b1319c50e4..b826755aa01 100644 --- a/code/game/objects/structures/barsigns.dm +++ b/code/game/objects/structures/barsigns.dm @@ -59,9 +59,9 @@ /obj/structure/sign/barsign/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) switch(damage_type) if(BRUTE) - playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) + playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1) if(BURN) - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) + playsound(src.loc, 'sound/items/welder.ogg', 100, 1) /obj/structure/sign/barsign/attack_ai(mob/user) return src.attack_hand(user) diff --git a/code/game/objects/structures/beds_chairs/alien_nest.dm b/code/game/objects/structures/beds_chairs/alien_nest.dm index ce3d0882ce6..28e2da03666 100644 --- a/code/game/objects/structures/beds_chairs/alien_nest.dm +++ b/code/game/objects/structures/beds_chairs/alien_nest.dm @@ -83,7 +83,7 @@ if(BRUTE) playsound(loc, 'sound/effects/attackblob.ogg', 100, 1) if(BURN) - playsound(loc, 'sound/items/Welder.ogg', 100, 1) + playsound(loc, 'sound/items/welder.ogg', 100, 1) /obj/structure/bed/nest/attack_alien(mob/living/carbon/alien/user) if(user.a_intent != INTENT_HARM) diff --git a/code/game/objects/structures/beds_chairs/chair.dm b/code/game/objects/structures/beds_chairs/chair.dm index e1531b4ef7c..83063758baa 100644 --- a/code/game/objects/structures/beds_chairs/chair.dm +++ b/code/game/objects/structures/beds_chairs/chair.dm @@ -50,7 +50,7 @@ return var/obj/item/assembly/shock_kit/SK = W var/obj/structure/chair/e_chair/E = new /obj/structure/chair/e_chair(src.loc) - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) E.setDir(dir) E.part = SK SK.loc = E diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 79d7ddf8790..9e8b39fd67a 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -29,7 +29,7 @@ var/cutting_tool = /obj/item/weapon/weldingtool var/open_sound = 'sound/machines/click.ogg' var/close_sound = 'sound/machines/click.ogg' - var/cutting_sound = 'sound/items/Welder.ogg' + var/cutting_sound = 'sound/items/welder.ogg' var/material_drop = /obj/item/stack/sheet/metal var/material_drop_amount = 2 var/delivery_icon = "deliverycloset" //which icon to use when packagewrapped. null to be unwrappable. @@ -234,7 +234,7 @@ if(!WT.remove_fuel(0, user)) return to_chat(user, "You begin [welded ? "unwelding":"welding"] \the [src]...") - playsound(loc, 'sound/items/Welder2.ogg', 40, 1) + playsound(loc, 'sound/items/welder2.ogg', 40, 1) if(do_after(user, 40*WT.toolspeed, 1, target = src)) if(opened || !WT.isOn()) return diff --git a/code/game/objects/structures/crates_lockers/closets/cardboardbox.dm b/code/game/objects/structures/crates_lockers/closets/cardboardbox.dm index bb9348ee758..842cae7029a 100644 --- a/code/game/objects/structures/crates_lockers/closets/cardboardbox.dm +++ b/code/game/objects/structures/crates_lockers/closets/cardboardbox.dm @@ -67,6 +67,6 @@ move_speed_multiplier = 2 cutting_tool = /obj/item/weapon/weldingtool open_sound = 'sound/machines/click.ogg' - cutting_sound = 'sound/items/Welder.ogg' + cutting_sound = 'sound/items/welder.ogg' material_drop = /obj/item/stack/sheet/plasteel #undef SNAKE_SPAM_TICKS diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm index 597efa8e120..dab876b2421 100644 --- a/code/game/objects/structures/displaycase.dm +++ b/code/game/objects/structures/displaycase.dm @@ -46,9 +46,9 @@ /obj/structure/displaycase/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) switch(damage_type) if(BRUTE) - playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) + playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1) if(BURN) - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) + playsound(src.loc, 'sound/items/welder.ogg', 100, 1) /obj/structure/displaycase/deconstruct(disassembled = TRUE) if(!(flags & NODECONSTRUCT)) @@ -127,7 +127,7 @@ playsound(loc, WT.usesound, 40, 1) if(do_after(user, 40*W.toolspeed, target = src)) obj_integrity = max_integrity - playsound(loc, 'sound/items/Welder2.ogg', 50, 1) + playsound(loc, 'sound/items/welder2.ogg', 50, 1) update_icon() to_chat(user, "You repair [src].") else @@ -204,7 +204,7 @@ to_chat(user, "You start disassembling [src]...") playsound(src.loc, I.usesound, 50, 1) if(do_after(user, 30*I.toolspeed, target = src)) - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) new /obj/item/stack/sheet/mineral/wood(get_turf(src), 5) qdel(src) diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index b37856df70b..978b88af663 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -508,7 +508,7 @@ if(WT.remove_fuel(0,user)) user.visible_message("[user] disassembles the airlock assembly.", \ "You start to disassemble the airlock assembly...") - playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) + playsound(src.loc, 'sound/items/welder2.ogg', 50, 1) if(do_after(user, 40*W.toolspeed, target = src)) if( !WT.isOn() ) @@ -618,7 +618,7 @@ if(G) if(G.get_amount() >= 1) if(istype(G, /obj/item/stack/sheet/rglass) || istype(G, /obj/item/stack/sheet/glass)) - playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) + playsound(src.loc, 'sound/items/crowbar.ogg', 100, 1) user.visible_message("[user] adds [G.name] to the airlock assembly.", \ "You start to install [G.name] into the airlock assembly...") if(do_after(user, 40, target = src)) @@ -646,7 +646,7 @@ else if(istype(G, /obj/item/stack/sheet/mineral)) var/M = G.sheettype if(G.get_amount() >= 2) - playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) + playsound(src.loc, 'sound/items/crowbar.ogg', 100, 1) user.visible_message("[user] adds [G.name] to the airlock assembly.", \ "You start to install [G.name] into the airlock assembly...") if(do_after(user, 40, target = src)) diff --git a/code/game/objects/structures/extinguisher.dm b/code/game/objects/structures/extinguisher.dm index 898114525ea..f76dd1e9199 100644 --- a/code/game/objects/structures/extinguisher.dm +++ b/code/game/objects/structures/extinguisher.dm @@ -42,7 +42,7 @@ to_chat(user, "You start unsecuring [name]...") playsound(loc, I.usesound, 50, 1) if(do_after(user, 60*I.toolspeed, target = src)) - playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(loc, 'sound/items/deconstruct.ogg', 50, 1) to_chat(user, "You unsecure [name].") deconstruct(TRUE) return diff --git a/code/game/objects/structures/false_walls.dm b/code/game/objects/structures/false_walls.dm index 43e0de52a14..49154c9f45d 100644 --- a/code/game/objects/structures/false_walls.dm +++ b/code/game/objects/structures/false_walls.dm @@ -126,7 +126,7 @@ /obj/structure/falsewall/proc/dismantle(mob/user, disassembled = TRUE) user.visible_message("[user] dismantles the false wall.", "You dismantle the false wall.") - playsound(src, 'sound/items/Welder.ogg', 100, 1) + playsound(src, 'sound/items/welder.ogg', 100, 1) deconstruct(disassembled) /obj/structure/falsewall/deconstruct(disassembled = TRUE) @@ -242,7 +242,7 @@ return ..() /obj/structure/falsewall/plasma/proc/burnbabyburn(user) - playsound(src, 'sound/items/Welder.ogg', 100, 1) + playsound(src, 'sound/items/welder.ogg', 100, 1) atmos_spawn_air("plasma=400;TEMP=1000") new /obj/structure/girder/displaced(loc) qdel(src) diff --git a/code/game/objects/structures/fireaxe.dm b/code/game/objects/structures/fireaxe.dm index 8d9c6685428..59ae52e4b3e 100644 --- a/code/game/objects/structures/fireaxe.dm +++ b/code/game/objects/structures/fireaxe.dm @@ -32,7 +32,7 @@ playsound(loc, WT.usesound, 40, 1) if(do_after(user, 40*I.toolspeed, target = src)) obj_integrity = max_integrity - playsound(loc, 'sound/items/Welder2.ogg', 50, 1) + playsound(loc, 'sound/items/welder2.ogg', 50, 1) update_icon() to_chat(user, "You repair [src].") else @@ -72,9 +72,9 @@ if(broken) playsound(loc, 'sound/effects/hit_on_shattered_glass.ogg', 90, 1) else - playsound(loc, 'sound/effects/Glasshit.ogg', 90, 1) + playsound(loc, 'sound/effects/glasshit.ogg', 90, 1) if(BURN) - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) + playsound(src.loc, 'sound/items/welder.ogg', 100, 1) /obj/structure/fireaxecabinet/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir) if(open) @@ -87,7 +87,7 @@ if(!broken && !(flags & NODECONSTRUCT)) update_icon() broken = TRUE - playsound(src, 'sound/effects/Glassbr3.ogg', 100, 1) + playsound(src, 'sound/effects/glassbr3.ogg', 100, 1) new /obj/item/weapon/shard(loc) new /obj/item/weapon/shard(loc) diff --git a/code/game/objects/structures/fluff.dm b/code/game/objects/structures/fluff.dm index 83b7fde171b..83904e7ee65 100644 --- a/code/game/objects/structures/fluff.dm +++ b/code/game/objects/structures/fluff.dm @@ -17,7 +17,7 @@ if(!do_after(user, 50, target = src)) return 0 user.visible_message("[user] disassembles [src]!", "You break down [src] into scrap metal.") - playsound(user, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(user, 'sound/items/deconstruct.ogg', 50, 1) new/obj/item/stack/sheet/metal(get_turf(src)) qdel(src) return diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm index bdf2a5eb402..accccbc1633 100644 --- a/code/game/objects/structures/girders.dm +++ b/code/game/objects/structures/girders.dm @@ -80,7 +80,7 @@ else if(istype(W, /obj/item/weapon/gun/energy/plasmacutter)) to_chat(user, "You start slicing apart the girder...") - playsound(src, 'sound/items/Welder.ogg', 100, 1) + playsound(src, 'sound/items/welder.ogg', 100, 1) if(do_after(user, 40*W.toolspeed, target = src)) to_chat(user, "You slice apart the girder.") var/obj/item/stack/sheet/metal/M = new (loc, 2) @@ -352,7 +352,7 @@ else if(istype(W, /obj/item/weapon/gun/energy/plasmacutter)) to_chat(user, "You start slicing apart the girder...") - playsound(src, 'sound/items/Welder.ogg', 100, 1) + playsound(src, 'sound/items/welder.ogg', 100, 1) if(do_after(user, 40*W.toolspeed, target = src)) to_chat(user, "You slice apart the girder.") var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src)) diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index 4b912923a21..3a7705b66a9 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -227,7 +227,7 @@ var/turf/T = get_turf(src) var/obj/structure/cable/C = T.get_cable_node() if(C) - playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5) + playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5) tesla_zap(src, 3, C.powernet.avail * 0.01) //Zap for 1/100 of the amount of power. At a million watts in the grid, it will be as powerful as a tesla revolver shot. C.powernet.load += C.powernet.avail * 0.0375 // you can gain up to 3.5 via the 4x upgrades power is halved by the pole so thats 2x then 1X then .5X for 3.5x the 3 bounces shock. return ..() diff --git a/code/game/objects/structures/hivebot.dm b/code/game/objects/structures/hivebot.dm index 6fa17d2f96c..7a69b17a153 100644 --- a/code/game/objects/structures/hivebot.dm +++ b/code/game/objects/structures/hivebot.dm @@ -14,7 +14,7 @@ smoke.set_up(2, loc) smoke.start() visible_message("The [src] warps in!") - playsound(src.loc, 'sound/effects/EMPulse.ogg', 25, 1) + playsound(src.loc, 'sound/effects/empulse.ogg', 25, 1) addtimer(CALLBACK(src, .proc/warpbots), rand(10, 600)) /obj/structure/hivebot_beacon/proc/warpbots() @@ -31,6 +31,6 @@ new /mob/living/simple_animal/hostile/hivebot/rapid(get_turf(src)) sleep(100) visible_message("The [src] warps out!") - playsound(src.loc, 'sound/effects/EMPulse.ogg', 25, 1) + playsound(src.loc, 'sound/effects/empulse.ogg', 25, 1) qdel(src) return diff --git a/code/game/objects/structures/holosign.dm b/code/game/objects/structures/holosign.dm index a27febc997a..1d1aac2bdee 100644 --- a/code/game/objects/structures/holosign.dm +++ b/code/game/objects/structures/holosign.dm @@ -30,9 +30,9 @@ /obj/structure/holosign/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) switch(damage_type) if(BRUTE) - playsound(loc, 'sound/weapons/Egloves.ogg', 80, 1) + playsound(loc, 'sound/weapons/egloves.ogg', 80, 1) if(BURN) - playsound(loc, 'sound/weapons/Egloves.ogg', 80, 1) + playsound(loc, 'sound/weapons/egloves.ogg', 80, 1) /obj/structure/holosign/wetsign name = "wet floor sign" diff --git a/code/game/objects/structures/life_candle.dm b/code/game/objects/structures/life_candle.dm index bab1a844839..1f4c672114d 100644 --- a/code/game/objects/structures/life_candle.dm +++ b/code/game/objects/structures/life_candle.dm @@ -22,7 +22,7 @@ var/datum/outfit/outfit // How long until we respawn them after their death. var/respawn_time = 50 - var/respawn_sound = 'sound/magic/Staff_animation.ogg' + var/respawn_sound = 'sound/magic/staff_animation.ogg' /obj/structure/life_candle/attack_hand(mob/user) if(!user.mind) diff --git a/code/game/objects/structures/manned_turret.dm b/code/game/objects/structures/manned_turret.dm index 27cd1685f7f..62d895292a9 100644 --- a/code/game/objects/structures/manned_turret.dm +++ b/code/game/objects/structures/manned_turret.dm @@ -151,7 +151,7 @@ P.starting = targets_from P.firer = user P.original = target - playsound(src, 'sound/weapons/Gunshot_smg.ogg', 75, 1) + playsound(src, 'sound/weapons/gunshot_smg.ogg', 75, 1) P.xo = target.x - targets_from.x P.yo = target.y - targets_from.y P.Angle = calculated_projectile_vars[1] + rand(-9, 9) diff --git a/code/game/objects/structures/mirror.dm b/code/game/objects/structures/mirror.dm index cfcfd425f32..b8367721b1f 100644 --- a/code/game/objects/structures/mirror.dm +++ b/code/game/objects/structures/mirror.dm @@ -67,7 +67,7 @@ user.changeNext_move(CLICK_CD_MELEE) if(WT.remove_fuel(0, user)) to_chat(user, "You begin repairing [src]...") - playsound(src, 'sound/items/Welder.ogg', 100, 1) + playsound(src, 'sound/items/welder.ogg', 100, 1) if(do_after(user, 10*I.toolspeed, target = src)) if(!user || !WT || !WT.isOn()) return diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index e431d74d04c..18c7842d145 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -92,14 +92,14 @@ container_resist(user) /obj/structure/bodycontainer/proc/open() - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) var/turf/T = get_step(src, opendir) for(var/atom/movable/AM in src) AM.forceMove(T) update_icon() /obj/structure/bodycontainer/proc/close() - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) for(var/atom/movable/AM in connected.loc) if(!AM.anchored || AM == connected) AM.forceMove(src) diff --git a/code/game/objects/structures/reflector.dm b/code/game/objects/structures/reflector.dm index 2365930c3b6..817d687c008 100644 --- a/code/game/objects/structures/reflector.dm +++ b/code/game/objects/structures/reflector.dm @@ -55,7 +55,7 @@ switch(anchored) if(0) if (WT.remove_fuel(0,user)) - playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) + playsound(src.loc, 'sound/items/welder2.ogg', 50, 1) user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \ "You start to weld \the [src] to the floor...", \ "You hear welding.") @@ -66,7 +66,7 @@ to_chat(user, "You weld \the [src] to the floor.") if(1) if (WT.remove_fuel(0,user)) - playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) + playsound(src.loc, 'sound/items/welder2.ogg', 50, 1) user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \ "You start to cut \the [src] free from the floor...", \ "You hear welding.") diff --git a/code/game/objects/structures/signs.dm b/code/game/objects/structures/signs.dm index 6de25ff92f5..ce1fbab90a9 100644 --- a/code/game/objects/structures/signs.dm +++ b/code/game/objects/structures/signs.dm @@ -31,7 +31,7 @@ playsound(src, O.usesound, 50, 1) if(!do_after(user, 30*O.toolspeed, target = src)) return - playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/deconstruct.ogg', 50, 1) user.visible_message("[user] unfastens [src].", \ "You unfasten [src].") var/obj/item/sign_backing/SB = new (get_turf(user)) @@ -103,7 +103,7 @@ var/turf/T = target user.visible_message("[user] fastens [src] to [T].", \ "You attach the sign to [T].") - playsound(T, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(T, 'sound/items/deconstruct.ogg', 50, 1) new sign_path(T) user.drop_item() qdel(src) diff --git a/code/game/objects/structures/statues.dm b/code/game/objects/structures/statues.dm index 6909965614f..51f291ad639 100644 --- a/code/game/objects/structures/statues.dm +++ b/code/game/objects/structures/statues.dm @@ -43,7 +43,7 @@ anchored = 1 else if(istype(W, /obj/item/weapon/gun/energy/plasmacutter)) - playsound(src, 'sound/items/Welder.ogg', 100, 1) + playsound(src, 'sound/items/welder.ogg', 100, 1) user.visible_message("[user] is slicing apart the [name]...", \ "You are slicing apart the [name]...") if(do_after(user,40*W.toolspeed, target = src)) @@ -69,7 +69,7 @@ if(do_after(user, 40*W.toolspeed, target = src)) if(!src.loc) return - playsound(loc, 'sound/items/Welder2.ogg', 50, 1) + playsound(loc, 'sound/items/welder2.ogg', 50, 1) user.visible_message("[user] slices apart the [name].", \ "You slice apart the [name]!") deconstruct(TRUE) diff --git a/code/game/objects/structures/table_frames.dm b/code/game/objects/structures/table_frames.dm index 0c2886533f7..d46752039b0 100644 --- a/code/game/objects/structures/table_frames.dm +++ b/code/game/objects/structures/table_frames.dm @@ -27,7 +27,7 @@ to_chat(user, "You start disassembling [src]...") playsound(src.loc, I.usesound, 50, 1) if(do_after(user, 30*I.toolspeed, target = src)) - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) deconstruct(TRUE) else if(istype(I, /obj/item/stack/sheet/plasteel)) var/obj/item/stack/sheet/plasteel/P = I diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index 106e68a2247..5ef85ee9430 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -109,7 +109,7 @@ to_chat(user, "You start deconstructing [src]...") playsound(src.loc, I.usesound, 50, 1) if(do_after(user, 40*I.toolspeed, target = src)) - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) deconstruct(TRUE, 1) return @@ -467,7 +467,7 @@ else playsound(loc, 'sound/weapons/tap.ogg', 50, 1) if(BURN) - playsound(loc, 'sound/items/Welder.ogg', 40, 1) + playsound(loc, 'sound/items/welder.ogg', 40, 1) /* * Rack destruction diff --git a/code/game/objects/structures/windoor_assembly.dm b/code/game/objects/structures/windoor_assembly.dm index be82336f595..d9202d061da 100644 --- a/code/game/objects/structures/windoor_assembly.dm +++ b/code/game/objects/structures/windoor_assembly.dm @@ -94,7 +94,7 @@ var/obj/item/weapon/weldingtool/WT = W if (WT.remove_fuel(0,user)) user.visible_message("[user] disassembles the windoor assembly.", "You start to disassemble the windoor assembly...") - playsound(loc, 'sound/items/Welder2.ogg', 50, 1) + playsound(loc, 'sound/items/welder2.ogg', 50, 1) if(do_after(user, 40*W.toolspeed, target = src)) if(!src || !WT.isOn()) return diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index a552f951f0b..5356725c032 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -73,7 +73,7 @@ debris += new /obj/item/weapon/shard(src) if(rods) debris += new /obj/item/stack/rods(src, rods) - + //windows only block while reinforced and fulltile, so we'll use the proc real_explosion_block = explosion_block explosion_block = EXPLOSION_BLOCK_PROC @@ -144,7 +144,7 @@ user.changeNext_move(CLICK_CD_MELEE) user.visible_message("Something knocks on [src].") add_fingerprint(user) - playsound(loc, 'sound/effects/Glassknock.ogg', 50, 1) + playsound(loc, 'sound/effects/glassknock.ogg', 50, 1) /obj/structure/window/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) if(!can_be_reached(user)) @@ -157,7 +157,7 @@ user.changeNext_move(CLICK_CD_MELEE) user.visible_message("[user] knocks on [src].") add_fingerprint(user) - playsound(loc, 'sound/effects/Glassknock.ogg', 50, 1) + playsound(loc, 'sound/effects/glassknock.ogg', 50, 1) /obj/structure/window/attack_paw(mob/user) return attack_hand(user) @@ -181,7 +181,7 @@ playsound(loc, WT.usesound, 40, 1) if(do_after(user, 40*I.toolspeed, target = src)) obj_integrity = max_integrity - playsound(loc, 'sound/items/Welder2.ogg', 50, 1) + playsound(loc, 'sound/items/welder2.ogg', 50, 1) update_nearby_icons() to_chat(user, "You repair [src].") else @@ -226,7 +226,7 @@ if(do_after(user, decon_speed*I.toolspeed, target = src, extra_checks = CALLBACK(src, .proc/check_state_and_anchored, state, anchored))) var/obj/item/stack/sheet/G = new glass_type(user.loc, glass_amount) G.add_fingerprint(user) - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) to_chat(user, "You successfully disassemble [src].") qdel(src) return @@ -265,11 +265,11 @@ switch(damage_type) if(BRUTE) if(damage_amount) - playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) + playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1) else playsound(src, 'sound/weapons/tap.ogg', 50, 1) if(BURN) - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) + playsound(src.loc, 'sound/items/welder.ogg', 100, 1) /obj/structure/window/deconstruct(disassembled = TRUE) diff --git a/code/game/sound.dm b/code/game/sound.dm index 847dc0d4bfd..5a04df6c0f8 100644 --- a/code/game/sound.dm +++ b/code/game/sound.dm @@ -102,9 +102,9 @@ if(istext(soundin)) switch(soundin) if ("shatter") - soundin = pick('sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg') + soundin = pick('sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg') if ("explosion") - soundin = pick('sound/effects/Explosion1.ogg','sound/effects/Explosion2.ogg') + soundin = pick('sound/effects/explosion1.ogg','sound/effects/explosion2.ogg') if ("sparks") soundin = pick('sound/effects/sparks1.ogg','sound/effects/sparks2.ogg','sound/effects/sparks3.ogg','sound/effects/sparks4.ogg') if ("rustle") @@ -122,7 +122,7 @@ if ("pageturn") soundin = pick('sound/effects/pageturn1.ogg', 'sound/effects/pageturn2.ogg','sound/effects/pageturn3.ogg') if ("gunshot") - soundin = pick('sound/weapons/Gunshot.ogg', 'sound/weapons/Gunshot2.ogg','sound/weapons/Gunshot3.ogg','sound/weapons/Gunshot4.ogg') + soundin = pick('sound/weapons/gunshot.ogg', 'sound/weapons/gunshot2.ogg','sound/weapons/gunshot3.ogg','sound/weapons/gunshot4.ogg') if ("ricochet") soundin = pick( 'sound/weapons/effects/ric1.ogg', 'sound/weapons/effects/ric2.ogg','sound/weapons/effects/ric3.ogg','sound/weapons/effects/ric4.ogg','sound/weapons/effects/ric5.ogg') if ("terminal_type") diff --git a/code/game/turfs/simulated/chasm.dm b/code/game/turfs/simulated/chasm.dm index 8f0de9675da..4e28ab9426e 100644 --- a/code/game/turfs/simulated/chasm.dm +++ b/code/game/turfs/simulated/chasm.dm @@ -35,7 +35,7 @@ if(!L) if(R.use(1)) to_chat(user, "You construct a lattice.") - playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(src, 'sound/weapons/genhit.ogg', 50, 1) ReplaceWithLattice() else to_chat(user, "You need one rod to build a lattice.") @@ -46,7 +46,7 @@ var/obj/item/stack/tile/plasteel/S = C if(S.use(1)) qdel(L) - playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(src, 'sound/weapons/genhit.ogg', 50, 1) to_chat(user, "You build a floor.") ChangeTurf(/turf/open/floor/plating) else diff --git a/code/game/turfs/simulated/floor/plating.dm b/code/game/turfs/simulated/floor/plating.dm index 13aaa09a2af..3ca061b2c9c 100644 --- a/code/game/turfs/simulated/floor/plating.dm +++ b/code/game/turfs/simulated/floor/plating.dm @@ -43,7 +43,7 @@ if(do_after(user, 30, target = src)) if (R.get_amount() >= 2 && !istype(src, /turf/open/floor/engine)) ChangeTurf(/turf/open/floor/engine) - playsound(src, 'sound/items/Deconstruct.ogg', 80, 1) + playsound(src, 'sound/items/deconstruct.ogg', 80, 1) R.use(2) to_chat(user, "You reinforce the floor.") return @@ -57,7 +57,7 @@ var/obj/item/stack/tile/light/L = W var/turf/open/floor/light/F = T F.state = L.state - playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(src, 'sound/weapons/genhit.ogg', 50, 1) else to_chat(user, "This section is too damaged to support a tile! Use a welder to fix the damage.") else if(istype(C, /obj/item/weapon/weldingtool)) diff --git a/code/game/turfs/simulated/floor/plating/asteroid.dm b/code/game/turfs/simulated/floor/plating/asteroid.dm index 18d81b19320..778a1b5eee0 100644 --- a/code/game/turfs/simulated/floor/plating/asteroid.dm +++ b/code/game/turfs/simulated/floor/plating/asteroid.dm @@ -81,7 +81,7 @@ var/obj/item/stack/tile/light/L = Z var/turf/open/floor/light/F = T F.state = L.state - playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(src, 'sound/weapons/genhit.ogg', 50, 1) /turf/open/floor/plating/asteroid/proc/gets_dug() if(dug) diff --git a/code/game/turfs/simulated/wall/misc_walls.dm b/code/game/turfs/simulated/wall/misc_walls.dm index 21015e82d09..64a03cef44d 100644 --- a/code/game/turfs/simulated/wall/misc_walls.dm +++ b/code/game/turfs/simulated/wall/misc_walls.dm @@ -99,7 +99,7 @@ devastate_wall() ChangeTurf(/turf/open/floor/plating) else - playsound(src, 'sound/items/Welder.ogg', 100, 1) + playsound(src, 'sound/items/welder.ogg', 100, 1) var/newgirder = break_wall() if(newgirder) //maybe we want a gear! transfer_fingerprints_to(newgirder) diff --git a/code/game/turfs/simulated/wall/reinf_walls.dm b/code/game/turfs/simulated/wall/reinf_walls.dm index c15e478c499..1becd8cadf7 100644 --- a/code/game/turfs/simulated/wall/reinf_walls.dm +++ b/code/game/turfs/simulated/wall/reinf_walls.dm @@ -106,7 +106,7 @@ if(istype(W, /obj/item/weapon/gun/energy/plasmacutter)) to_chat(user, "You begin slicing through the metal cover...") - playsound(src, 'sound/items/Welder.ogg', 100, 1) + playsound(src, 'sound/items/welder.ogg', 100, 1) if(do_after(user, 60*W.toolspeed, target = src)) if(!istype(src, /turf/closed/wall/r_wall) || !W || d_state != COVER) return 1 @@ -190,7 +190,7 @@ if(istype(W, /obj/item/weapon/gun/energy/plasmacutter)) to_chat(user, "You begin slicing through the support rods...") - playsound(src, 'sound/items/Welder.ogg', 100, 1) + playsound(src, 'sound/items/welder.ogg', 100, 1) if(do_after(user, 100*W.toolspeed, target = src)) if(!istype(src, /turf/closed/wall/r_wall) || !W || d_state != SUPPORT_RODS) return 1 diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index 44dc1afee72..a097b70c6b5 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -46,7 +46,7 @@ if(devastated) devastate_wall() else - playsound(src, 'sound/items/Welder.ogg', 100, 1) + playsound(src, 'sound/items/welder.ogg', 100, 1) var/newgirder = break_wall() if(newgirder) //maybe we don't /want/ a girder! transfer_fingerprints_to(newgirder) @@ -103,7 +103,7 @@ dismantle_wall(1) playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1) if(BURN) - playsound(src, 'sound/items/Welder.ogg', 100, 1) + playsound(src, 'sound/items/welder.ogg', 100, 1) if(TOX) playsound(src, 'sound/effects/spray2.ogg', 100, 1) return 0 @@ -135,7 +135,7 @@ /turf/closed/wall/attack_hand(mob/user) user.changeNext_move(CLICK_CD_MELEE) to_chat(user, "You push the wall but nothing happens!") - playsound(src, 'sound/weapons/Genhit.ogg', 25, 1) + playsound(src, 'sound/weapons/genhit.ogg', 25, 1) src.add_fingerprint(user) ..() @@ -195,7 +195,7 @@ return 1 else if( istype(W, /obj/item/weapon/gun/energy/plasmacutter) ) to_chat(user, "You begin slicing through the outer plating...") - playsound(src, 'sound/items/Welder.ogg', 100, 1) + playsound(src, 'sound/items/welder.ogg', 100, 1) if(do_after(user, slicing_duration*W.toolspeed, target = src)) if(!iswallturf(src) || !user || !W || !T) return 1 @@ -232,7 +232,7 @@ O.density = 1 O.layer = FLY_LAYER - playsound(src, 'sound/items/Welder.ogg', 100, 1) + playsound(src, 'sound/items/welder.ogg', 100, 1) if(thermite >= 50) var/burning_time = max(100,300 - thermite) diff --git a/code/game/turfs/space/space.dm b/code/game/turfs/space/space.dm index bac25e68c00..1cde39aaed5 100644 --- a/code/game/turfs/space/space.dm +++ b/code/game/turfs/space/space.dm @@ -95,14 +95,14 @@ if(L) if(R.use(1)) to_chat(user, "You construct a catwalk.") - playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(src, 'sound/weapons/genhit.ogg', 50, 1) new/obj/structure/lattice/catwalk(src) else to_chat(user, "You need two rods to build a catwalk!") return if(R.use(1)) to_chat(user, "You construct a lattice.") - playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(src, 'sound/weapons/genhit.ogg', 50, 1) ReplaceWithLattice() else to_chat(user, "You need one rod to build a lattice.") @@ -113,7 +113,7 @@ var/obj/item/stack/tile/plasteel/S = C if(S.use(1)) qdel(L) - playsound(src, 'sound/weapons/Genhit.ogg', 50, 1) + playsound(src, 'sound/weapons/genhit.ogg', 50, 1) to_chat(user, "You build a floor.") ChangeTurf(/turf/open/floor/plating) else diff --git a/code/modules/admin/secrets.dm b/code/modules/admin/secrets.dm index 428ae959849..6358f6ebe34 100644 --- a/code/modules/admin/secrets.dm +++ b/code/modules/admin/secrets.dm @@ -390,7 +390,7 @@ SSblackbox.add_details("admin_secrets_fun_used","Chinese Cartoons") message_admins("[key_name_admin(usr)] made everything kawaii.") for(var/mob/living/carbon/human/H in GLOB.mob_list) - H << sound('sound/AI/animes.ogg') + H << sound('sound/ai/animes.ogg') if(H.dna.species.id == "human") if(H.dna.features["tail_human"] == "None" || H.dna.features["ears"] == "None") @@ -457,7 +457,7 @@ if(W.z == ZLEVEL_STATION && !istype(get_area(W), /area/bridge) && !istype(get_area(W), /area/crew_quarters) && !istype(get_area(W), /area/security/prison)) W.req_access = list() message_admins("[key_name_admin(usr)] activated Egalitarian Station mode") - priority_announce("Centcom airlock control override activated. Please take this time to get acquainted with your coworkers.", null, 'sound/AI/commandreport.ogg') + priority_announce("Centcom airlock control override activated. Please take this time to get acquainted with your coworkers.", null, 'sound/ai/commandreport.ogg') if("guns") if(!check_rights(R_FUN)) diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm index 5571f86a7c7..62205bed97b 100644 --- a/code/modules/admin/verbs/randomverbs.dm +++ b/code/modules/admin/verbs/randomverbs.dm @@ -301,7 +301,7 @@ Traitors and the like can also be revived with the previous role mostly intact. else//If we don't know what special role they have, for whatever reason, or they're a larva. create_xeno(G_found.ckey) return - + if(!T) SSjob.SendToLateJoin(new_xeno, FALSE) @@ -378,7 +378,7 @@ Traitors and the like can also be revived with the previous role mostly intact. SSjob.EquipRank(new_character, new_character.mind.assigned_role, 1) traitordatum.equip() - + switch(new_character.mind.special_role) if("Wizard") new_character.loc = pick(GLOB.wizardstart) @@ -483,7 +483,7 @@ Traitors and the like can also be revived with the previous role mostly intact. var/announce_command_report = TRUE switch(confirm) if("Yes") - priority_announce(input, null, 'sound/AI/commandreport.ogg') + priority_announce(input, null, 'sound/ai/commandreport.ogg') announce_command_report = FALSE if("Cancel") return @@ -1055,7 +1055,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits continue M.audible_message("...wabbajack...wabbajack...") - playsound(M.loc, 'sound/magic/Staff_Change.ogg', 50, 1, -1) + playsound(M.loc, 'sound/magic/staff_change.ogg', 50, 1, -1) wabbajack(M) diff --git a/code/modules/assembly/flash.dm b/code/modules/assembly/flash.dm index 0e4fd0d7944..c9761d4d777 100644 --- a/code/modules/assembly/flash.dm +++ b/code/modules/assembly/flash.dm @@ -256,7 +256,7 @@ return crit_fail = FALSE times_used = 0 - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) update_icon() flash.crit_fail = TRUE flash.update_icon() diff --git a/code/modules/atmospherics/machinery/airalarm.dm b/code/modules/atmospherics/machinery/airalarm.dm index a8a998e3495..6491a77e8aa 100644 --- a/code/modules/atmospherics/machinery/airalarm.dm +++ b/code/modules/atmospherics/machinery/airalarm.dm @@ -664,7 +664,7 @@ if (buildstage == 1) to_chat(user, "You remove the air alarm electronics.") new /obj/item/weapon/electronics/airalarm( src.loc ) - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) buildstage = 0 update_icon() return diff --git a/code/modules/atmospherics/machinery/components/unary_devices/vent_pump.dm b/code/modules/atmospherics/machinery/components/unary_devices/vent_pump.dm index 8edf06fbdf7..12bb95d0d77 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/vent_pump.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/vent_pump.dm @@ -251,7 +251,7 @@ to_chat(user, "You begin welding the vent...") if(do_after(user, 20*W.toolspeed, target = src)) if(!src || !WT.isOn()) return - playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) + playsound(src.loc, 'sound/items/welder2.ogg', 50, 1) if(!welded) user.visible_message("[user] welds the vent shut.", "You weld the vent shut.", "You hear welding.") welded = 1 diff --git a/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm b/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm index 87800e0b37d..f3aa6d0899d 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/vent_scrubber.dm @@ -344,7 +344,7 @@ if(do_after(user, 20*W.toolspeed, target = src)) if(!src || !WT.isOn()) return - playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) + playsound(src.loc, 'sound/items/welder2.ogg', 50, 1) if(!welded) user.visible_message("[user] welds the scrubber shut.","You weld the scrubber shut.", "You hear welding.") welded = 1 diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index 010d274d43f..7481d8598de 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -84,7 +84,7 @@ actions_types = list(/datum/action/item_action/toggle_helmet_light) can_toggle = 1 toggle_cooldown = 20 - active_sound = 'sound/items/WEEOO1.ogg' + active_sound = 'sound/items/weeoo1.ogg' dog_fashion = null /obj/item/clothing/head/helmet/justice/escape diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm index f1bf4aac759..4003f868cc1 100644 --- a/code/modules/clothing/head/misc_special.dm +++ b/code/modules/clothing/head/misc_special.dm @@ -63,7 +63,7 @@ force = 15 throwforce = 15 damtype = BURN - hitsound = 'sound/items/Welder.ogg' + hitsound = 'sound/items/welder.ogg' START_PROCESSING(SSobj, src) /obj/item/clothing/head/hardhat/cakehat/turn_off() diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index 92ee80d2c16..631997a7ae8 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -587,7 +587,7 @@ /obj/item/clothing/suit/space/hardsuit/shielded/process() if(world.time > recharge_cooldown && current_charges < max_charges) current_charges = Clamp((current_charges + recharge_rate), 0, max_charges) - playsound(loc, 'sound/magic/Charge.ogg', 50, 1) + playsound(loc, 'sound/magic/charge.ogg', 50, 1) if(current_charges == max_charges) playsound(loc, 'sound/machines/ding.ogg', 50, 1) STOP_PROCESSING(SSobj, src) diff --git a/code/modules/clothing/suits/wiz_robe.dm b/code/modules/clothing/suits/wiz_robe.dm index 42d978e5dec..677a5c7cfa2 100644 --- a/code/modules/clothing/suits/wiz_robe.dm +++ b/code/modules/clothing/suits/wiz_robe.dm @@ -169,7 +169,7 @@ return usr.say("Rise, my creation! Off your page into this realm!") - playsound(src.loc, 'sound/magic/Summon_Magic.ogg', 50, 1, 1) + playsound(src.loc, 'sound/magic/summon_magic.ogg', 50, 1, 1) var/mob/living/M = new /mob/living/simple_animal/hostile/stickman(get_turf(usr)) var/list/factions = usr.faction M.faction = factions diff --git a/code/modules/events/alien_infestation.dm b/code/modules/events/alien_infestation.dm index e43349934f9..e70a58a632c 100644 --- a/code/modules/events/alien_infestation.dm +++ b/code/modules/events/alien_infestation.dm @@ -31,7 +31,7 @@ /datum/round_event/ghost_role/alien_infestation/announce() if(successSpawn) - priority_announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", 'sound/AI/aliens.ogg') + priority_announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", 'sound/ai/aliens.ogg') /datum/round_event/ghost_role/alien_infestation/spawn_role() diff --git a/code/modules/events/blob.dm b/code/modules/events/blob.dm index 1296205fc01..8a2d74b4def 100644 --- a/code/modules/events/blob.dm +++ b/code/modules/events/blob.dm @@ -20,7 +20,7 @@ new_rate = set_point_rate /datum/round_event/ghost_role/blob/announce() - priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/AI/outbreak5.ogg') + priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/ai/outbreak5.ogg') /datum/round_event/ghost_role/blob/spawn_role() diff --git a/code/modules/events/disease_outbreak.dm b/code/modules/events/disease_outbreak.dm index 123170fec59..fc86356adf1 100644 --- a/code/modules/events/disease_outbreak.dm +++ b/code/modules/events/disease_outbreak.dm @@ -12,7 +12,7 @@ /datum/round_event/disease_outbreak/announce() - priority_announce("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/AI/outbreak7.ogg') + priority_announce("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/ai/outbreak7.ogg') /datum/round_event/disease_outbreak/setup() announceWhen = rand(15, 30) diff --git a/code/modules/events/grid_check.dm b/code/modules/events/grid_check.dm index d66ce62c3e7..c6ba4d1bd08 100644 --- a/code/modules/events/grid_check.dm +++ b/code/modules/events/grid_check.dm @@ -9,7 +9,7 @@ startWhen = 1 /datum/round_event/grid_check/announce() - priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", 'sound/AI/poweroff.ogg') + priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", 'sound/ai/poweroff.ogg') /datum/round_event/grid_check/start() diff --git a/code/modules/events/ion_storm.dm b/code/modules/events/ion_storm.dm index b159468642d..e79d27f7914 100644 --- a/code/modules/events/ion_storm.dm +++ b/code/modules/events/ion_storm.dm @@ -27,7 +27,7 @@ /datum/round_event/ion_storm/announce() if(announceEvent == ION_ANNOUNCE || (announceEvent == ION_RANDOM && prob(ionAnnounceChance))) - priority_announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", 'sound/AI/ionstorm.ogg') + priority_announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", 'sound/ai/ionstorm.ogg') /datum/round_event/ion_storm/start() diff --git a/code/modules/events/meateor_wave.dm b/code/modules/events/meateor_wave.dm index 204d901a3c3..72e3e894707 100644 --- a/code/modules/events/meateor_wave.dm +++ b/code/modules/events/meateor_wave.dm @@ -8,4 +8,4 @@ wave_name = "meaty" /datum/round_event/meteor_wave/meaty/announce() - priority_announce("Meaty ores have been detected on collision course with the station.", "Oh crap, get the mop.",'sound/AI/meteors.ogg') + priority_announce("Meaty ores have been detected on collision course with the station.", "Oh crap, get the mop.",'sound/ai/meteors.ogg') diff --git a/code/modules/events/meteor_wave.dm b/code/modules/events/meteor_wave.dm index 19a04705e98..0d62f97a733 100644 --- a/code/modules/events/meteor_wave.dm +++ b/code/modules/events/meteor_wave.dm @@ -41,7 +41,7 @@ kill() /datum/round_event/meteor_wave/announce() - priority_announce("Meteors have been detected on collision course with the station.", "Meteor Alert", 'sound/AI/meteors.ogg') + priority_announce("Meteors have been detected on collision course with the station.", "Meteor Alert", 'sound/ai/meteors.ogg') /datum/round_event/meteor_wave/tick() if(IsMultiple(activeFor, 3)) diff --git a/code/modules/events/radiation_storm.dm b/code/modules/events/radiation_storm.dm index 5f71d2bb31f..46b78895e0f 100644 --- a/code/modules/events/radiation_storm.dm +++ b/code/modules/events/radiation_storm.dm @@ -12,7 +12,7 @@ announceWhen = 1 /datum/round_event/radiation_storm/announce() - priority_announce("High levels of radiation detected near the station. Maintenance is best shielded from radiation.", "Anomaly Alert", 'sound/AI/radiation.ogg') + priority_announce("High levels of radiation detected near the station. Maintenance is best shielded from radiation.", "Anomaly Alert", 'sound/ai/radiation.ogg') //sound not longer matches the text, but an audible warning is probably good /datum/round_event/radiation_storm/start() diff --git a/code/modules/events/spacevine.dm b/code/modules/events/spacevine.dm index 0f5cdd3020e..9d9549f9201 100644 --- a/code/modules/events/spacevine.dm +++ b/code/modules/events/spacevine.dm @@ -394,7 +394,7 @@ else playsound(src, 'sound/weapons/tap.ogg', 50, 1) if(BURN) - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) + playsound(src.loc, 'sound/items/welder.ogg', 100, 1) /obj/structure/spacevine/Crossed(mob/crosser) if(isliving(crosser)) diff --git a/code/modules/events/spider_infestation.dm b/code/modules/events/spider_infestation.dm index 7cfc72adbdf..f33a0ac7293 100644 --- a/code/modules/events/spider_infestation.dm +++ b/code/modules/events/spider_infestation.dm @@ -16,7 +16,7 @@ spawncount = rand(5, 8) /datum/round_event/spider_infestation/announce() - priority_announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", 'sound/AI/aliens.ogg') + priority_announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", 'sound/ai/aliens.ogg') /datum/round_event/spider_infestation/start() diff --git a/code/modules/events/wizard/fakeexplosion.dm b/code/modules/events/wizard/fakeexplosion.dm index 2dec270472b..f6ffab2da8f 100644 --- a/code/modules/events/wizard/fakeexplosion.dm +++ b/code/modules/events/wizard/fakeexplosion.dm @@ -7,5 +7,5 @@ /datum/round_event/wizard/fake_explosion/start() for(var/mob/M in GLOB.player_list) - M << 'sound/machines/Alarm.ogg' + M << 'sound/machines/alarm.ogg' addtimer(CALLBACK(SSticker, /datum/controller/subsystem/ticker/.proc/station_explosion_cinematic, 1, "fake"), 100) //:o) \ No newline at end of file diff --git a/code/modules/events/wormholes.dm b/code/modules/events/wormholes.dm index 29837075ac2..f0c8b02ffff 100644 --- a/code/modules/events/wormholes.dm +++ b/code/modules/events/wormholes.dm @@ -29,7 +29,7 @@ wormholes += new /obj/effect/portal/wormhole(T, null, null, -1) /datum/round_event/wormholes/announce() - priority_announce("Space-time anomalies detected on the station. There is no additional data.", "Anomaly Alert", 'sound/AI/spanomalies.ogg') + priority_announce("Space-time anomalies detected on the station. There is no additional data.", "Anomaly Alert", 'sound/ai/spanomalies.ogg') /datum/round_event/wormholes/tick() if(activeFor % shift_frequency == 0) diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm index 50eae808771..61ea77fb993 100644 --- a/code/modules/flufftext/Hallucination.dm +++ b/code/modules/flufftext/Hallucination.dm @@ -354,7 +354,7 @@ Gunshots/explosions/opening doors/less rare audio (done) switch(rand(1,5)) if(1) //Laser fight for(var/i=0,i...wabbajack...wabbajack...") - target.playsound_local(target,'sound/magic/Staff_Change.ogg', 50, 1, -1) + target.playsound_local(target,'sound/magic/staff_change.ogg', 50, 1, -1) delusion = A target.client.images |= A QDEL_IN(src, duration) @@ -544,7 +544,7 @@ Gunshots/explosions/opening doors/less rare audio (done) /obj/item/clothing/suit/space/nasavoid, /obj/item/weapon/tank) var/obj/effect/fake_attacker/F = new/obj/effect/fake_attacker(get_turf(target),target) - + for(var/obj/item/I in clone.held_items) if(!(locate(I) in non_fakeattack_weapons)) clone_weapon = I.name @@ -689,13 +689,13 @@ Gunshots/explosions/opening doors/less rare audio (done) doors += I if(target.client) target.client.images |= I - target.playsound_local(get_turf(A), 'sound/machines/BoltsDown.ogg',30,0,3) + target.playsound_local(get_turf(A), 'sound/machines/boltsdown.ogg',30,0,3) sleep(rand(6,12)) sleep(100) for(var/image/B in doors) if(target.client) target.client.images.Remove(B) - target.playsound_local(get_turf(B), 'sound/machines/BoltsUp.ogg',30,0,3) + target.playsound_local(get_turf(B), 'sound/machines/boltsup.ogg',30,0,3) sleep(rand(6,12)) qdel(src) @@ -790,38 +790,38 @@ Gunshots/explosions/opening doors/less rare audio (done) switch(rand(1,20)) if(1) playsound_local(null,'sound/machines/airlock.ogg', 15, 1) if(2) - if(prob(50)) playsound_local(null,'sound/effects/Explosion1.ogg', 50, 1) - else playsound_local(null, 'sound/effects/Explosion2.ogg', 50, 1) + if(prob(50)) playsound_local(null,'sound/effects/explosion1.ogg', 50, 1) + else playsound_local(null, 'sound/effects/explosion2.ogg', 50, 1) if(3) playsound_local(null, 'sound/effects/explosionfar.ogg', 50, 1) - if(4) playsound_local(null, pick('sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg'), 50, 1) + if(4) playsound_local(null, pick('sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg'), 50, 1) if(5) playsound_local(null, 'sound/weapons/ring.ogg', 35) sleep(15) playsound_local(null, 'sound/weapons/ring.ogg', 35) sleep(15) playsound_local(null, 'sound/weapons/ring.ogg', 35) - if(6) playsound_local(null, 'sound/magic/Summon_guns.ogg', 50, 1) - if(7) playsound_local(null, 'sound/machines/Alarm.ogg', 100, 0) + if(6) playsound_local(null, 'sound/magic/summon_guns.ogg', 50, 1) + if(7) playsound_local(null, 'sound/machines/alarm.ogg', 100, 0) if(8) playsound_local(null, 'sound/voice/bfreeze.ogg', 35, 0) if(9) //To make it more realistic, I added two gunshots (enough to kill) - playsound_local(null, 'sound/weapons/Gunshot.ogg', 25, 1) + playsound_local(null, 'sound/weapons/gunshot.ogg', 25, 1) spawn(rand(10,30)) - playsound_local(null, 'sound/weapons/Gunshot.ogg', 25, 1) + playsound_local(null, 'sound/weapons/gunshot.ogg', 25, 1) sleep(rand(5,10)) playsound_local(null, sound(get_sfx("bodyfall"), 25), 25, 1) if(10) playsound_local(null, 'sound/effects/pray_chaplain.ogg', 50) if(11) //Same as above, but with tasers. - playsound_local(null, 'sound/weapons/Taser.ogg', 25, 1) + playsound_local(null, 'sound/weapons/taser.ogg', 25, 1) spawn(rand(10,30)) - playsound_local(null, 'sound/weapons/Taser.ogg', 25, 1) + playsound_local(null, 'sound/weapons/taser.ogg', 25, 1) sleep(rand(5,10)) playsound_local(null, sound(get_sfx("bodyfall"), 25), 25, 1) //Rare audio if(12) //These sounds are (mostly) taken from Hidden: Source - var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/Heart Beat.ogg', 'sound/effects/screech.ogg',\ + var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/heart_beat.ogg', 'sound/effects/screech.ogg',\ 'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\ 'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\ 'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\ @@ -834,17 +834,17 @@ Gunshots/explosions/opening doors/less rare audio (done) if(14) to_chat(src, "

Priority Announcement

") to_chat(src, "

The Emergency Shuttle has docked with the station. You have 3 minutes to board the Emergency Shuttle.

") - playsound_local(null, 'sound/AI/shuttledock.ogg', 100) + playsound_local(null, 'sound/ai/shuttledock.ogg', 100) //Deconstructing a wall if(15) - playsound_local(null, 'sound/items/Welder.ogg', 15, 1) + playsound_local(null, 'sound/items/welder.ogg', 15, 1) sleep(105) - playsound_local(null, 'sound/items/Welder2.ogg', 15, 1) + playsound_local(null, 'sound/items/welder2.ogg', 15, 1) sleep(15) - playsound_local(null, 'sound/items/Ratchet.ogg', 15, 1) + playsound_local(null, 'sound/items/ratchet.ogg', 15, 1) //Hacking a door if(16) - playsound_local(null, 'sound/items/Screwdriver.ogg', 15, 1) + playsound_local(null, 'sound/items/screwdriver.ogg', 15, 1) sleep(rand(10,30)) for(var/i = rand(1,3), i>0, i--) playsound_local(null, 'sound/weapons/empty.ogg', 15, 1) @@ -855,7 +855,7 @@ Gunshots/explosions/opening doors/less rare audio (done) if(18) to_chat(src, "

Biohazard Alert

") to_chat(src, "

Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.

") - playsound_local(null, 'sound/AI/outbreak5.ogg') + playsound_local(null, 'sound/ai/outbreak5.ogg') if(19) //Tesla loose! playsound_local(null, 'sound/magic/lightningbolt.ogg', 35, 1) sleep(20) @@ -865,7 +865,7 @@ Gunshots/explosions/opening doors/less rare audio (done) if(20) //AI is doomsdaying! to_chat(src, "

Anomaly Alert

") to_chat(src, "

Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.

") - playsound_local(null, 'sound/AI/aimalf.ogg', 100) + playsound_local(null, 'sound/ai/aimalf.ogg', 100) if("hudscrew") //Screwy HUD //to_chat(src, "Screwy HUD") diff --git a/code/modules/holiday/easter.dm b/code/modules/holiday/easter.dm index d418b40b811..f47e40e44c7 100644 --- a/code/modules/holiday/easter.dm +++ b/code/modules/holiday/easter.dm @@ -22,7 +22,7 @@ max_occurrences = 10 /datum/round_event/rabbitrelease/announce() - priority_announce("Unidentified furry objects detected coming aboard [station_name()]. Beware of Adorable-ness.", "Fluffy Alert", 'sound/AI/aliens.ogg') + priority_announce("Unidentified furry objects detected coming aboard [station_name()]. Beware of Adorable-ness.", "Fluffy Alert", 'sound/ai/aliens.ogg') /datum/round_event/rabbitrelease/start() diff --git a/code/modules/mining/aux_base_camera.dm b/code/modules/mining/aux_base_camera.dm index ebcd35f6df9..a38fb0789c7 100644 --- a/code/modules/mining/aux_base_camera.dm +++ b/code/modules/mining/aux_base_camera.dm @@ -183,7 +183,7 @@ owner.changeNext_move(CLICK_CD_RANGE) B.RCD.afterattack(rcd_target, owner, TRUE) //Activate the RCD and force it to work remotely! - playsound(target_turf, 'sound/items/Deconstruct.ogg', 60, 1) + playsound(target_turf, 'sound/items/deconstruct.ogg', 60, 1) /datum/action/innate/aux_base/switch_mode name = "Switch Mode" diff --git a/code/modules/mining/equipment/kinetic_crusher.dm b/code/modules/mining/equipment/kinetic_crusher.dm index 7fca3a315b6..d52f2ca6b7d 100644 --- a/code/modules/mining/equipment/kinetic_crusher.dm +++ b/code/modules/mining/equipment/kinetic_crusher.dm @@ -102,7 +102,7 @@ if(!QDELETED(C)) C.total_damage += 80 //cheat a little and add the total before killing it, so certain mobs don't have much lower chances of giving an item L.apply_damage(80, BRUTE, blocked = def_check) - playsound(user, 'sound/weapons/Kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong + playsound(user, 'sound/weapons/kenetic_accel.ogg', 100, 1) //Seriously who spelled it wrong else if(!QDELETED(C)) C.total_damage += 50 @@ -264,7 +264,7 @@ for(var/mob/living/L in oview(2, user)) if(L.stat == DEAD) continue - playsound(L, 'sound/magic/Fireball.ogg', 20, 1) + playsound(L, 'sound/magic/fleshtostone.ogg', 20, 1) new /obj/effect/temp_visual/fire(L.loc) addtimer(CALLBACK(src, .proc/pushback, L, user), 1) //no free backstabs, we push AFTER module stuff is done L.adjustBruteLoss(bonus_value) diff --git a/code/modules/mining/equipment/marker_beacons.dm b/code/modules/mining/equipment/marker_beacons.dm index 49e8adad68e..1caa46484b5 100644 --- a/code/modules/mining/equipment/marker_beacons.dm +++ b/code/modules/mining/equipment/marker_beacons.dm @@ -114,7 +114,7 @@ GLOBAL_LIST_INIT(marker_beacon_colors, list( M.update_icon() transfer_fingerprints_to(M) if(user.put_in_hands(M, TRUE)) //delete the beacon if it fails - playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/deconstruct.ogg', 50, 1) qdel(src) //otherwise delete us /obj/structure/marker_beacon/attackby(obj/item/I, mob/user, params) @@ -123,7 +123,7 @@ GLOBAL_LIST_INIT(marker_beacon_colors, list( to_chat(user, "You start picking [src] up...") if(do_after(user, remove_speed, target = src) && M.amount + 1 <= M.max_amount) M.add(1) - playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src, 'sound/items/deconstruct.ogg', 50, 1) qdel(src) else return ..() diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm index 3778ffdc525..2a42f97c0b9 100644 --- a/code/modules/mining/lavaland/necropolis_chests.dm +++ b/code/modules/mining/lavaland/necropolis_chests.dm @@ -473,7 +473,7 @@ /obj/item/ship_in_a_bottle/attack_self(mob/user) to_chat(user, "You're not sure how they get the ships in these things, but you're pretty sure you know how to get it out.") - playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1) + playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1) new /obj/vehicle/lavaboat/dragon(get_turf(src)) qdel(src) @@ -753,7 +753,7 @@ message_admins("[key_name_admin(user)] fired the lava staff at [get_area(target)]. [ADMIN_COORDJMP(T)]") log_game("[key_name(user)] fired the lava staff at [get_area(target)] [COORD(T)].") timer = world.time + create_cooldown - playsound(T,'sound/magic/Fireball.ogg', 200, 1) + playsound(T,'sound/magic/fleshtostone.ogg', 200, 1) else timer = world.time qdel(L) @@ -762,7 +762,7 @@ if(T.TerraformTurf(reset_turf_type)) user.visible_message("[user] turns \the [old_name] into [reset_string]!") timer = world.time + reset_cooldown - playsound(T,'sound/magic/Fireball.ogg', 200, 1) + playsound(T,'sound/magic/fleshtostone.ogg', 200, 1) /obj/effect/temp_visual/lavastaff icon_state = "lavastaff_warn" @@ -800,7 +800,7 @@ var/obj/effect/mine/pickup/bloodbath/B = new(H) INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, H) to_chat(user, "You shatter the bottle!") - playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1) + playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1) qdel(src) /obj/item/blood_contract @@ -968,7 +968,7 @@ INVOKE_ASYNC(src, .proc/prepare_icon_update) if(do_after(user, 50, target = user) && !beacon) var/turf/T = get_turf(user) - playsound(T,'sound/magic/Blind.ogg', 200, 1, -4) + playsound(T,'sound/magic/blind.ogg', 200, 1, -4) new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, user) beacon = new/obj/effect/hierophant(T) user.update_action_buttons_icon() @@ -1011,8 +1011,8 @@ return new /obj/effect/temp_visual/hierophant/telegraph(T, user) new /obj/effect/temp_visual/hierophant/telegraph(source, user) - playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1) - playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1) + playsound(T,'sound/magic/wand_teleport.ogg', 200, 1) + playsound(source,'sound/machines/airlockopen.ogg', 200, 1) if(!do_after(user, 3, target = user) || !user || !beacon || QDELETED(beacon)) //no walking away shitlord teleporting = FALSE if(user) diff --git a/code/modules/mining/minebot.dm b/code/modules/mining/minebot.dm index 7ee5ed51c74..1ef765e86c2 100644 --- a/code/modules/mining/minebot.dm +++ b/code/modules/mining/minebot.dm @@ -34,7 +34,7 @@ ranged_message = "shoots" ranged_cooldown_time = 30 projectiletype = /obj/item/projectile/kinetic - projectilesound = 'sound/weapons/Gunshot4.ogg' + projectilesound = 'sound/weapons/gunshot4.ogg' speak_emote = list("states") wanted_objects = list(/obj/item/weapon/ore/diamond, /obj/item/weapon/ore/gold, /obj/item/weapon/ore/silver, /obj/item/weapon/ore/plasma, /obj/item/weapon/ore/uranium, /obj/item/weapon/ore/iron, diff --git a/code/modules/mob/living/bloodcrawl.dm b/code/modules/mob/living/bloodcrawl.dm index e338f493381..c79e167c103 100644 --- a/code/modules/mob/living/bloodcrawl.dm +++ b/code/modules/mob/living/bloodcrawl.dm @@ -95,7 +95,7 @@ var/mob/living/simple_animal/slaughter/SD = src sound = SD.feast_sound else - sound = 'sound/magic/Demon_consume.ogg' + sound = 'sound/magic/demon_consume.ogg' for(var/i in 1 to 3) playsound(get_turf(src),sound, 100, 1) diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 28e82949c0a..20c2c27fe82 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -340,7 +340,7 @@ damage_clothes(dmg, BRUTE, "melee", temp.body_zone) if("fire") update |= temp.receive_damage(0, dmg) - playsound(src, 'sound/items/Welder.ogg', 50, 1) + playsound(src, 'sound/items/welder.ogg', 50, 1) damage_clothes(dmg, BURN, "melee", temp.body_zone) if("tox") M.mech_toxin_damage(src) diff --git a/code/modules/mob/living/carbon/human/species_types/golems.dm b/code/modules/mob/living/carbon/human/species_types/golems.dm index cd4abe5c40a..2c794c5b818 100644 --- a/code/modules/mob/living/carbon/human/species_types/golems.dm +++ b/code/modules/mob/living/carbon/human/species_types/golems.dm @@ -340,7 +340,7 @@ brutemod = 3 //very fragile burnmod = 0.25 info_text = "As a Glass Golem, you reflect lasers and energy weapons, and are very resistant to burn damage, but you are extremely vulnerable to brute damage. On death, you'll shatter beyond any hope of recovery." - attack_sound = 'sound/effects/Glassbr2.ogg' + attack_sound = 'sound/effects/glassbr2.ogg' prefix = "Glass" /datum/species/golem/glass/spec_death(gibbed, mob/living/carbon/human/H) @@ -476,7 +476,7 @@ meat = /obj/item/weapon/ore/bananium info_text = "As a Bananium Golem, you are made for pranking. Your body emits natural honks, and you cannot hurt people when punching them. Your skin also emits bananas when damaged." attack_verb = "honk" - attack_sound = 'sound/items/AirHorn2.ogg' + attack_sound = 'sound/items/airhorn2.ogg' prefix = "Bananium" var/last_honk = 0 diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 2494f041384..ff5c629c96f 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -103,7 +103,7 @@ playsound(src, 'sound/weapons/punch4.ogg', 50, 1) if(BURN) take_overall_damage(0, rand(M.force/2, M.force)) - playsound(src, 'sound/items/Welder.ogg', 50, 1) + playsound(src, 'sound/items/welder.ogg', 50, 1) if(TOX) M.mech_toxin_damage(src) else @@ -311,7 +311,7 @@ GLOB.cult_narsie.souls += 1 if((GLOB.cult_narsie.souls == GLOB.cult_narsie.soul_goal) && (GLOB.cult_narsie.resolved == FALSE)) GLOB.cult_narsie.resolved = TRUE - world << sound('sound/machines/Alarm.ogg') + world << sound('sound/machines/alarm.ogg') addtimer(CALLBACK(GLOBAL_PROC, .proc/cult_ending_helper, 1), 120) addtimer(CALLBACK(GLOBAL_PROC, .proc/ending_helper), 270) if(client) diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index 291ab0fbdb5..877c2c56c63 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -216,7 +216,7 @@ R.anchored = TRUE sleep(2) for(var/i in 1 to 4) - playsound(R, pick('sound/items/drill_use.ogg', 'sound/items/jaws_cut.ogg', 'sound/items/jaws_pry.ogg', 'sound/items/Welder.ogg', 'sound/items/Ratchet.ogg'), 80, 1, -1) + playsound(R, pick('sound/items/drill_use.ogg', 'sound/items/jaws_cut.ogg', 'sound/items/jaws_pry.ogg', 'sound/items/welder.ogg', 'sound/items/ratchet.ogg'), 80, 1, -1) sleep(12) if(!prev_lockcharge) R.SetLockdown(0) diff --git a/code/modules/mob/living/simple_animal/bot/ed209bot.dm b/code/modules/mob/living/simple_animal/bot/ed209bot.dm index 893c34ea656..c57a0720772 100644 --- a/code/modules/mob/living/simple_animal/bot/ed209bot.dm +++ b/code/modules/mob/living/simple_animal/bot/ed209bot.dm @@ -39,7 +39,7 @@ var/check_records = 1 //Does it check security records? var/arrest_type = 0 //If true, don't handcuff var/projectile = /obj/item/projectile/energy/electrode //Holder for projectile type - var/shoot_sound = 'sound/weapons/Taser.ogg' + var/shoot_sound = 'sound/weapons/taser.ogg' /mob/living/simple_animal/bot/ed209/Initialize(mapload,created_name,created_lasercolor) @@ -337,7 +337,7 @@ Auto Patrol[]"}, target = C oldtarget_name = C.name speak("Level [threatlevel] infraction alert!") - playsound(loc, pick('sound/voice/ed209_20sec.ogg', 'sound/voice/EDPlaceholder.ogg'), 50, 0) + playsound(loc, pick('sound/voice/ed209_20sec.ogg', 'sound/voice/edplaceholder.ogg'), 50, 0) visible_message("[src] points at [C.name]!") mode = BOT_HUNT spawn(0) @@ -404,7 +404,7 @@ Auto Patrol[]"}, projectile = /obj/item/projectile/beam else if(!lasercolor) - shoot_sound = 'sound/weapons/Taser.ogg' + shoot_sound = 'sound/weapons/taser.ogg' projectile = /obj/item/projectile/energy/electrode else if(lasercolor == "b") projectile = /obj/item/projectile/beam/lasertag/bluetag @@ -517,7 +517,7 @@ Auto Patrol[]"}, shootAt(A) /mob/living/simple_animal/bot/ed209/proc/stun_attack(mob/living/carbon/C) - playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1) icon_state = "[lasercolor]ed209-c" spawn(2) icon_state = "[lasercolor]ed209[on]" diff --git a/code/modules/mob/living/simple_animal/bot/secbot.dm b/code/modules/mob/living/simple_animal/bot/secbot.dm index cba9e446ecd..854f7f4a223 100644 --- a/code/modules/mob/living/simple_animal/bot/secbot.dm +++ b/code/modules/mob/living/simple_animal/bot/secbot.dm @@ -222,7 +222,7 @@ Auto Patrol: []"}, back_to_idle() /mob/living/simple_animal/bot/secbot/proc/stun_attack(mob/living/carbon/C) - playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) + playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1) icon_state = "secbot-c" spawn(2) icon_state = "secbot[on]" diff --git a/code/modules/mob/living/simple_animal/friendly/dog.dm b/code/modules/mob/living/simple_animal/friendly/dog.dm index edc4d71812a..2f326ce6039 100644 --- a/code/modules/mob/living/simple_animal/friendly/dog.dm +++ b/code/modules/mob/living/simple_animal/friendly/dog.dm @@ -107,7 +107,7 @@ user.visible_message("[user] starts to shave [src] using \the [O].", "You start to shave [src] using \the [O]...") if(do_after(user, 50, target = src)) user.visible_message("[user] shaves [src]'s hair using \the [O].") - playsound(loc, 'sound/items/Welder2.ogg', 20, 1) + playsound(loc, 'sound/items/welder2.ogg', 20, 1) shaved = 1 icon_living = "[initial(icon_living)]_shaved" icon_dead = "[initial(icon_living)]_shaved_dead" diff --git a/code/modules/mob/living/simple_animal/guardian/types/explosive.dm b/code/modules/mob/living/simple_animal/guardian/types/explosive.dm index 1e6fa727b9d..df08de72202 100644 --- a/code/modules/mob/living/simple_animal/guardian/types/explosive.dm +++ b/code/modules/mob/living/simple_animal/guardian/types/explosive.dm @@ -74,7 +74,7 @@ to_chat(spawner, "Success! Your trap caught [user]") var/turf/T = get_turf(src) stored_obj.forceMove(T) - playsound(T,'sound/effects/Explosion2.ogg', 200, 1) + playsound(T,'sound/effects/explosion2.ogg', 200, 1) new /obj/effect/temp_visual/explosion(T) user.ex_act(2) qdel(src) diff --git a/code/modules/mob/living/simple_animal/guardian/types/fire.dm b/code/modules/mob/living/simple_animal/guardian/types/fire.dm index 523d990ad1b..2ea9d623104 100644 --- a/code/modules/mob/living/simple_animal/guardian/types/fire.dm +++ b/code/modules/mob/living/simple_animal/guardian/types/fire.dm @@ -3,7 +3,7 @@ a_intent = INTENT_HELP melee_damage_lower = 7 melee_damage_upper = 7 - attack_sound = 'sound/items/Welder.ogg' + attack_sound = 'sound/items/welder.ogg' attacktext = "ignites" damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7) range = 7 diff --git a/code/modules/mob/living/simple_animal/hostile/bosses/paperwizard.dm b/code/modules/mob/living/simple_animal/hostile/bosses/paperwizard.dm index 59177857cd2..d40b089912e 100644 --- a/code/modules/mob/living/simple_animal/hostile/bosses/paperwizard.dm +++ b/code/modules/mob/living/simple_animal/hostile/bosses/paperwizard.dm @@ -152,14 +152,14 @@ /obj/effect/temp_visual/paperwiz_dying/Initialize() . = ..() visible_message("The wizard cries out in pain as a gate appears behind him, sucking him in!") - playsound(get_turf(src),'sound/magic/MandSwap.ogg', 50, 1, 1) + playsound(get_turf(src),'sound/magic/mandswap.ogg', 50, 1, 1) playsound(get_turf(src),'sound/hallucinations/wail.ogg', 50, 1, 1) /obj/effect/temp_visual/paperwiz_dying/Destroy() for(var/mob/M in range(7,src)) shake_camera(M, 7, 1) var/turf/T = get_turf(src) - playsound(T,'sound/magic/Summon_Magic.ogg', 50, 1, 1) + playsound(T,'sound/magic/summon_magic.ogg', 50, 1, 1) new /obj/effect/temp_visual/paper_scatter(T) new /obj/item/clothing/suit/wizrobe/paper(T) new /obj/item/clothing/head/collectable/paper(T) diff --git a/code/modules/mob/living/simple_animal/hostile/hivebot.dm b/code/modules/mob/living/simple_animal/hostile/hivebot.dm index 43290b860d1..6d0c1fd45a1 100644 --- a/code/modules/mob/living/simple_animal/hostile/hivebot.dm +++ b/code/modules/mob/living/simple_animal/hostile/hivebot.dm @@ -17,7 +17,7 @@ melee_damage_upper = 3 attacktext = "claws" attack_sound = 'sound/weapons/bladeslice.ogg' - projectilesound = 'sound/weapons/Gunshot.ogg' + projectilesound = 'sound/weapons/gunshot.ogg' projectiletype = /obj/item/projectile/hivebotbullet faction = list("hivebot") check_friendly_fire = 1 diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm index 436f7d379bc..9511d731b1f 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm @@ -682,7 +682,7 @@ Difficulty: Very Hard observer_desc = "This crystal \"refreshes\" items that it affects, rendering them as new." activation_method = ACTIVATE_TOUCH cooldown_add = 50 - activation_sound = 'sound/magic/TIMEPARADOX2.ogg' + activation_sound = 'sound/magic/timeparadox2.ogg' var/list/banned_items_typecache = list(/obj/item/weapon/storage, /obj/item/weapon/implant, /obj/item/weapon/implanter, /obj/item/weapon/disk/nuclear, /obj/item/projectile, /obj/item/weapon/spellbook) /obj/machinery/anomalous_crystal/refresher/Initialize() diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm index 2553f3df2de..5e2e99bcf23 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm @@ -128,7 +128,7 @@ Difficulty: Medium new /obj/effect/temp_visual/target(turf) /mob/living/simple_animal/hostile/megafauna/dragon/proc/fire_walls() - playsound(get_turf(src),'sound/magic/Fireball.ogg', 200, 1) + playsound(get_turf(src),'sound/magic/fleshtostone.ogg', 200, 1) for(var/d in GLOB.cardinal) INVOKE_ASYNC(src, .proc/fire_wall, d) @@ -304,7 +304,7 @@ Difficulty: Medium /obj/effect/temp_visual/target/proc/fall(list/flame_hit) var/turf/T = get_turf(src) - playsound(T,'sound/magic/Fireball.ogg', 80, 1) + playsound(T,'sound/magic/fleshtostone.ogg', 80, 1) new /obj/effect/temp_visual/fireball(T) sleep(duration) if(ismineralturf(T)) diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm index 320cafc8003..d8e866b79ce 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm @@ -71,7 +71,7 @@ Difficulty: Hard medal_type = MEDAL_PREFIX score_type = BIRD_SCORE del_on_death = TRUE - death_sound = 'sound/magic/Repulse.ogg' + death_sound = 'sound/magic/repulse.ogg' /mob/living/simple_animal/hostile/megafauna/hierophant/Initialize() . = ..() @@ -372,8 +372,8 @@ Difficulty: Hard var/turf/source = get_turf(src) new /obj/effect/temp_visual/hierophant/telegraph(T, src) new /obj/effect/temp_visual/hierophant/telegraph(source, src) - playsound(T,'sound/magic/Wand_Teleport.ogg', 200, 1) - playsound(source,'sound/machines/AirlockOpen.ogg', 200, 1) + playsound(T,'sound/magic/wand_teleport.ogg', 200, 1) + playsound(source,'sound/machines/airlockopen.ogg', 200, 1) blinking = TRUE sleep(2) //short delay before we start... new /obj/effect/temp_visual/hierophant/telegraph/teleport(T, src) @@ -411,7 +411,7 @@ Difficulty: Hard new /obj/effect/temp_visual/hierophant/blast(t, src, FALSE) /mob/living/simple_animal/hostile/megafauna/hierophant/proc/burst(turf/original) //release a wave of blasts - playsound(original,'sound/machines/AirlockOpen.ogg', 200, 1) + playsound(original,'sound/machines/airlockopen.ogg', 200, 1) var/last_dist = 0 for(var/t in spiral_range_turfs(burst_range, original)) var/turf/T = t @@ -589,7 +589,7 @@ Difficulty: Hard var/turf/T = get_turf(src) if(!T) return - playsound(T,'sound/magic/Blind.ogg', 125, 1, -5) //make a sound + playsound(T,'sound/magic/blind.ogg', 125, 1, -5) //make a sound sleep(6) //wait a little bursting = TRUE do_damage(T) //do damage and mark us as bursting @@ -649,7 +649,7 @@ Difficulty: Hard H.timer = world.time + 51 INVOKE_ASYNC(H, /obj/item/weapon/hierophant_club.proc/prepare_icon_update) if(do_after(user, 50, target = src)) - playsound(src,'sound/magic/Blind.ogg', 200, 1, -4) + playsound(src,'sound/magic/blind.ogg', 200, 1, -4) new /obj/effect/temp_visual/hierophant/telegraph/teleport(get_turf(src), user) to_chat(user, "You collect [src], reattaching it to the club!") H.beacon = null diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm index 1e97dedb745..8f3a3740157 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm @@ -174,7 +174,7 @@ Difficulty: Medium return user.visible_message("[user] holds [src] skywards as an orange beam travels into the sky!", \ "You hold [src] skyward, dispelling the storm!") - playsound(user, 'sound/magic/Staff_Change.ogg', 200, 0) + playsound(user, 'sound/magic/staff_change.ogg', 200, 0) A.wind_down() return else @@ -187,7 +187,7 @@ Difficulty: Medium user.visible_message("[user] holds [src] skywards as red lightning crackles into the sky!", \ "You hold [src] skyward, calling down a terrible storm!") - playsound(user, 'sound/magic/Staff_Change.ogg', 200, 0) + playsound(user, 'sound/magic/staff_change.ogg', 200, 0) A.telegraph() storm_cooldown = world.time + 200 diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/swarmer.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/swarmer.dm index 62833132ec3..bb9ba3553ff 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/swarmer.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/swarmer.dm @@ -258,7 +258,7 @@ GLOBAL_LIST_INIT(AISwarmerCapsByType, list(/mob/living/simple_animal/hostile/swa icon_state = "swarmer_ranged" icon_living = "swarmer_ranged" projectiletype = /obj/item/projectile/beam/laser - projectilesound = 'sound/weapons/Laser.ogg' + projectilesound = 'sound/weapons/laser.ogg' check_friendly_fire = TRUE //you're supposed to protect the resource swarmers, you poop retreat_distance = 3 minimum_distance = 3 diff --git a/code/modules/mob/living/simple_animal/hostile/nanotrasen.dm b/code/modules/mob/living/simple_animal/hostile/nanotrasen.dm index b205c14635b..302396fc4c9 100644 --- a/code/modules/mob/living/simple_animal/hostile/nanotrasen.dm +++ b/code/modules/mob/living/simple_animal/hostile/nanotrasen.dm @@ -44,7 +44,7 @@ retreat_distance = 3 minimum_distance = 5 casingtype = /obj/item/ammo_casing/c45 - projectilesound = 'sound/weapons/Gunshot.ogg' + projectilesound = 'sound/weapons/gunshot.ogg' loot = list(/obj/item/weapon/gun/ballistic/automatic/pistol/m1911, /obj/effect/mob_spawn/human/corpse/nanotrasensoldier) @@ -54,6 +54,6 @@ icon_living = "nanotrasenrangedsmg" rapid = 1 casingtype = /obj/item/ammo_casing/c46x30mm - projectilesound = 'sound/weapons/Gunshot_smg.ogg' + projectilesound = 'sound/weapons/gunshot_smg.ogg' loot = list(/obj/item/weapon/gun/ballistic/automatic/wt550, /obj/effect/mob_spawn/human/corpse/nanotrasensoldier) \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/retaliate/frog.dm b/code/modules/mob/living/simple_animal/hostile/retaliate/frog.dm index 0dc4609e912..54e1169a11b 100644 --- a/code/modules/mob/living/simple_animal/hostile/retaliate/frog.dm +++ b/code/modules/mob/living/simple_animal/hostile/retaliate/frog.dm @@ -19,7 +19,7 @@ density = 0 ventcrawler = VENTCRAWLER_ALWAYS faction = list("hostile") - attack_sound = 'sound/effects/Reee.ogg' + attack_sound = 'sound/effects/reee.ogg' butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/nugget = 1) pass_flags = PASSTABLE | PASSGRILLE | PASSMOB mob_size = MOB_SIZE_TINY @@ -39,4 +39,4 @@ if(!stat && isliving(AM)) var/mob/living/L = AM if(L.mob_size > MOB_SIZE_TINY) - playsound(src, 'sound/effects/Huuu.ogg', 50, 1) + playsound(src, 'sound/effects/huuu.ogg', 50, 1) diff --git a/code/modules/mob/living/simple_animal/hostile/retaliate/spaceman.dm b/code/modules/mob/living/simple_animal/hostile/retaliate/spaceman.dm index 7dd53541dd3..731215296b7 100644 --- a/code/modules/mob/living/simple_animal/hostile/retaliate/spaceman.dm +++ b/code/modules/mob/living/simple_animal/hostile/retaliate/spaceman.dm @@ -68,6 +68,6 @@ retreat_distance = 3 minimum_distance = 5 casingtype = /obj/item/ammo_casing/c46x30mm - projectilesound = 'sound/weapons/Gunshot_smg.ogg' + projectilesound = 'sound/weapons/gunshot_smg.ogg' loot = list(/obj/item/weapon/gun/ballistic/automatic/wt550, /obj/effect/mob_spawn/human/corpse/nanotrasensoldier) \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/russian.dm b/code/modules/mob/living/simple_animal/hostile/russian.dm index 9a6e11edc48..d590cedf741 100644 --- a/code/modules/mob/living/simple_animal/hostile/russian.dm +++ b/code/modules/mob/living/simple_animal/hostile/russian.dm @@ -37,7 +37,7 @@ ranged = 1 retreat_distance = 5 minimum_distance = 5 - projectilesound = 'sound/weapons/Gunshot.ogg' + projectilesound = 'sound/weapons/gunshot.ogg' casingtype = /obj/item/ammo_casing/n762 diff --git a/code/modules/mob/living/simple_animal/hostile/syndicate.dm b/code/modules/mob/living/simple_animal/hostile/syndicate.dm index 81dad5667e8..94e7c4e7326 100644 --- a/code/modules/mob/living/simple_animal/hostile/syndicate.dm +++ b/code/modules/mob/living/simple_animal/hostile/syndicate.dm @@ -98,7 +98,7 @@ icon_state = "syndicateranged" icon_living = "syndicateranged" casingtype = /obj/item/ammo_casing/c45nostamina - projectilesound = 'sound/weapons/Gunshot_smg.ogg' + projectilesound = 'sound/weapons/gunshot_smg.ogg' loot = list(/obj/effect/gibspawner/human) /mob/living/simple_animal/hostile/syndicate/ranged/space @@ -119,7 +119,7 @@ name = "Syndicate Stormtrooper" maxHealth = 200 health = 200 - projectilesound = 'sound/weapons/Gunshot.ogg' + projectilesound = 'sound/weapons/gunshot.ogg' casingtype = /obj/item/ammo_casing/shotgun/buckshot loot = list(/obj/effect/mob_spawn/human/corpse/syndicatestormtrooper, /obj/item/weapon/gun/ballistic/automatic/shotgun/bulldog/unrestricted, diff --git a/code/modules/ninja/suit/n_suit_verbs/ninja_empulse.dm b/code/modules/ninja/suit/n_suit_verbs/ninja_empulse.dm index 48e3cf69a97..ea96c1cdf61 100644 --- a/code/modules/ninja/suit/n_suit_verbs/ninja_empulse.dm +++ b/code/modules/ninja/suit/n_suit_verbs/ninja_empulse.dm @@ -5,6 +5,6 @@ if(!ninjacost(250,N_STEALTH_CANCEL)) var/mob/living/carbon/human/H = affecting - playsound(H.loc, 'sound/effects/EMPulse.ogg', 60, 2) + playsound(H.loc, 'sound/effects/empulse.ogg', 60, 2) empulse(H, 4, 6) //Procs sure are nice. Slightly weaker than wizard's disable tch. s_coold = 2 diff --git a/code/modules/paperwork/photography.dm b/code/modules/paperwork/photography.dm index e9fe951f62c..0a49747d531 100644 --- a/code/modules/paperwork/photography.dm +++ b/code/modules/paperwork/photography.dm @@ -572,7 +572,7 @@ to_chat(user, "You start unsecuring [name]...") playsound(loc, I.usesound, 50, 1) if(do_after(user, 30*I.toolspeed, target = src)) - playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(loc, 'sound/items/deconstruct.ogg', 50, 1) to_chat(user, "You unsecure [name].") deconstruct() return diff --git a/code/modules/power/antimatter/control.dm b/code/modules/power/antimatter/control.dm index acb9bb632f3..8ebb7e7f9bf 100644 --- a/code/modules/power/antimatter/control.dm +++ b/code/modules/power/antimatter/control.dm @@ -201,7 +201,7 @@ playsound(loc, 'sound/weapons/tap.ogg', 50, 1) if(BURN) if(sound_effect) - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) + playsound(src.loc, 'sound/items/welder.ogg', 100, 1) else return if(damage >= 20) diff --git a/code/modules/power/antimatter/shielding.dm b/code/modules/power/antimatter/shielding.dm index 8bdc5c1015c..40b1d43955d 100644 --- a/code/modules/power/antimatter/shielding.dm +++ b/code/modules/power/antimatter/shielding.dm @@ -150,7 +150,7 @@ playsound(loc, 'sound/weapons/tap.ogg', 50, 1) if(BURN) if(sound_effect) - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) + playsound(src.loc, 'sound/items/welder.ogg', 100, 1) else return if(damage_amount >= 10) diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index bdf720b50f6..337224dec9d 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -493,7 +493,7 @@ return user.visible_message("[user.name] adds cables to the APC frame.", \ "You start adding cables to the APC frame...") - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) if(do_after(user, 20, target = src)) if (C.get_amount() < 10 || !C) return @@ -521,7 +521,7 @@ user.visible_message("[user.name] inserts the power control board into [src].", \ "You start to insert the power control board into the frame...") - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) if(do_after(user, 10, target = src)) if(has_electronics==0) has_electronics = 1 diff --git a/code/modules/power/gravitygenerator.dm b/code/modules/power/gravitygenerator.dm index b3577756f07..6c31a57afd8 100644 --- a/code/modules/power/gravitygenerator.dm +++ b/code/modules/power/gravitygenerator.dm @@ -201,7 +201,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne var/obj/item/weapon/weldingtool/WT = I if(WT.remove_fuel(1, user)) to_chat(user, "You mend the damaged framework.") - playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) + playsound(src.loc, 'sound/items/welder2.ogg', 50, 1) broken_state++ update_icon() else if(WT.isOn()) @@ -339,7 +339,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne charge_count -= 2 if(charge_count % 4 == 0 && prob(75)) // Let them know it is charging/discharging. - playsound(src.loc, 'sound/effects/EMPulse.ogg', 100, 1) + playsound(src.loc, 'sound/effects/empulse.ogg', 100, 1) updateDialog() if(prob(25)) // To help stop "Your clothes feel warm." spam. diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index 133fad1b4d8..5985555614e 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -78,7 +78,7 @@ new /obj/item/stack/sheet/metal( get_turf(src.loc), sheets_refunded ) user.visible_message("[user.name] deconstructs [src].", \ "You deconstruct [src].", "You hear a ratchet.") - playsound(src.loc, 'sound/items/Deconstruct.ogg', 75, 1) + playsound(src.loc, 'sound/items/deconstruct.ogg', 75, 1) qdel(src) return @@ -407,9 +407,9 @@ if(LIGHT_BROKEN) playsound(loc, 'sound/effects/hit_on_shattered_glass.ogg', 90, 1) else - playsound(loc, 'sound/effects/Glasshit.ogg', 90, 1) + playsound(loc, 'sound/effects/glasshit.ogg', 90, 1) if(BURN) - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) + playsound(src.loc, 'sound/items/welder.ogg', 100, 1) // returns whether this light has power @@ -519,7 +519,7 @@ if(!skip_sound_and_sparks) if(status == LIGHT_OK || status == LIGHT_BURNED) - playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) + playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1) if(on) do_sparks(3, TRUE, src) status = LIGHT_BROKEN @@ -647,7 +647,7 @@ src.visible_message("[name] shatters.","You hear a small glass object shatter.") status = LIGHT_BROKEN force = 5 - playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) + playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1) update() diff --git a/code/modules/power/port_gen.dm b/code/modules/power/port_gen.dm index f24c7fdd5fb..2d512be94b3 100644 --- a/code/modules/power/port_gen.dm +++ b/code/modules/power/port_gen.dm @@ -197,7 +197,7 @@ to_chat(user, "You unsecure the generator from the floor.") anchored = 0 - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) return else if(istype(O, /obj/item/weapon/screwdriver)) panel_open = !panel_open diff --git a/code/modules/power/rtg.dm b/code/modules/power/rtg.dm index 53bcc0869b5..2dfdf014819 100644 --- a/code/modules/power/rtg.dm +++ b/code/modules/power/rtg.dm @@ -116,7 +116,7 @@ going_kaboom = TRUE visible_message("\The [src] lets out an shower of sparks as it starts to lose stability!",\ "You hear a loud electrical crack!") - playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5) + playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5) tesla_zap(src, 5, power_gen * 0.05) addtimer(CALLBACK(GLOBAL_PROC, .proc/explosion, get_turf(src), 2, 3, 4, 8), 100) // Not a normal explosion. diff --git a/code/modules/power/singularity/containment_field.dm b/code/modules/power/singularity/containment_field.dm index 10dc52c3c30..e02c221a71e 100644 --- a/code/modules/power/singularity/containment_field.dm +++ b/code/modules/power/singularity/containment_field.dm @@ -33,9 +33,9 @@ /obj/machinery/field/containment/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) switch(damage_type) if(BURN) - playsound(loc, 'sound/effects/EMPulse.ogg', 75, 1) + playsound(loc, 'sound/effects/empulse.ogg', 75, 1) if(BRUTE) - playsound(loc, 'sound/effects/EMPulse.ogg', 75, 1) + playsound(loc, 'sound/effects/empulse.ogg', 75, 1) /obj/machinery/field/containment/blob_act(obj/structure/blob/B) return 0 diff --git a/code/modules/power/singularity/narsie.dm b/code/modules/power/singularity/narsie.dm index a52d99bcccd..dffa867e4fa 100644 --- a/code/modules/power/singularity/narsie.dm +++ b/code/modules/power/singularity/narsie.dm @@ -77,7 +77,7 @@ sleep(1150) if(resolved == FALSE) resolved = TRUE - world << sound('sound/machines/Alarm.ogg') + world << sound('sound/machines/alarm.ogg') addtimer(CALLBACK(GLOBAL_PROC, .proc/cult_ending_helper), 120) addtimer(CALLBACK(GLOBAL_PROC, .proc/ending_helper), 220) diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm index 81d231cad9b..afc118ce52f 100644 --- a/code/modules/power/smes.dm +++ b/code/modules/power/smes.dm @@ -142,7 +142,7 @@ return to_chat(user, "You start building the power terminal...") - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) if(do_after(user, 20, target = src) && C.get_amount() >= 10) if(C.get_amount() < 10 || !C) diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm index 47e04339d49..0a4a01f2d5b 100644 --- a/code/modules/power/solar.dm +++ b/code/modules/power/solar.dm @@ -61,7 +61,7 @@ playsound(src.loc, 'sound/machines/click.ogg', 50, 1) user.visible_message("[user] begins to take the glass off the solar panel.", "You begin to take the glass off the solar panel...") if(do_after(user, 50*W.toolspeed, target = src)) - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) user.visible_message("[user] takes the glass off the solar panel.", "You take the glass off the solar panel.") deconstruct(TRUE) else @@ -73,14 +73,14 @@ if(stat & BROKEN) playsound(loc, 'sound/effects/hit_on_shattered_glass.ogg', 60, 1) else - playsound(loc, 'sound/effects/Glasshit.ogg', 90, 1) + playsound(loc, 'sound/effects/glasshit.ogg', 90, 1) if(BURN) - playsound(loc, 'sound/items/Welder.ogg', 100, 1) + playsound(loc, 'sound/items/welder.ogg', 100, 1) /obj/machinery/power/solar/obj_break(damage_flag) if(!(stat & BROKEN) && !(flags & NODECONSTRUCT)) - playsound(loc, 'sound/effects/Glassbr3.ogg', 100, 1) + playsound(loc, 'sound/effects/glassbr3.ogg', 100, 1) stat |= BROKEN unset_control() update_icon() @@ -446,13 +446,13 @@ if(stat & BROKEN) playsound(src.loc, 'sound/effects/hit_on_shattered_glass.ogg', 70, 1) else - playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) + playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1) if(BURN) - playsound(src.loc, 'sound/items/Welder.ogg', 100, 1) + playsound(src.loc, 'sound/items/welder.ogg', 100, 1) /obj/machinery/power/solar_control/obj_break(damage_flag) if(!(stat & BROKEN) && !(flags & NODECONSTRUCT)) - playsound(loc, 'sound/effects/Glassbr3.ogg', 100, 1) + playsound(loc, 'sound/effects/glassbr3.ogg', 100, 1) stat |= BROKEN update_icon() diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm index 3e35e3a42d2..df309c72523 100644 --- a/code/modules/power/supermatter/supermatter.dm +++ b/code/modules/power/supermatter/supermatter.dm @@ -169,7 +169,7 @@ var/turf/T = get_turf(src) for(var/mob/M in GLOB.mob_list) if(M.z == z) - M << 'sound/magic/Charge.ogg' + M << 'sound/magic/charge.ogg' to_chat(M, "You feel reality distort for a moment...") if(combined_gas > MOLE_PENALTY_THRESHOLD) investigate_log("has collapsed into a singularity.", INVESTIGATE_SUPERMATTER) @@ -226,7 +226,7 @@ //capping damage damage = min(damage_archived + (DAMAGE_HARDCAP * explosion_point),damage) if(damage > damage_archived && prob(10)) - playsound(get_turf(src), 'sound/effects/EMPulse.ogg', 50, 1) + playsound(get_turf(src), 'sound/effects/empulse.ogg', 50, 1) removed.assert_gases("o2", "plasma", "co2", "n2o", "n2", "freon") //calculating gas related values diff --git a/code/modules/power/terminal.dm b/code/modules/power/terminal.dm index 5cae8b3c911..349510dbaf7 100644 --- a/code/modules/power/terminal.dm +++ b/code/modules/power/terminal.dm @@ -58,7 +58,7 @@ user.visible_message("[user.name] dismantles the power terminal from [master].", \ "You begin to cut the cables...") - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) if(do_after(user, 50*W.toolspeed, target = src)) if(!master || master.can_terminal_dismantle()) if(prob(50) && electrocute_mob(user, powernet, src, 1, TRUE)) diff --git a/code/modules/power/tesla/coil.dm b/code/modules/power/tesla/coil.dm index 4da9b494821..3d24a9e503a 100644 --- a/code/modules/power/tesla/coil.dm +++ b/code/modules/power/tesla/coil.dm @@ -80,7 +80,7 @@ var/power_produced = powernet ? power / power_loss : power add_avail(power_produced*input_power_multiplier) flick("coilhit", src) - playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5) + playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5) tesla_zap(src, 5, power_produced) addtimer(CALLBACK(src, .proc/reset_shocked), 10) else @@ -94,7 +94,7 @@ coeff = max(coeff, 10) var/power = (powernet.avail/2) add_load(power) - playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5) + playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5) tesla_zap(src, 10, power/(coeff/2)) /obj/machinery/power/grounding_rod diff --git a/code/modules/power/tracker.dm b/code/modules/power/tracker.dm index 14b5bfb755a..20174c6049a 100644 --- a/code/modules/power/tracker.dm +++ b/code/modules/power/tracker.dm @@ -67,7 +67,7 @@ playsound(src.loc, 'sound/machines/click.ogg', 50, 1) user.visible_message("[user] begins to take the glass off the solar tracker.", "You begin to take the glass off the solar tracker...") if(do_after(user, 50*W.toolspeed, target = src)) - playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) user.visible_message("[user] takes the glass off the tracker.", "You take the glass off the tracker.") deconstruct(TRUE) else @@ -75,7 +75,7 @@ /obj/machinery/power/tracker/obj_break(damage_flag) if(!(stat & BROKEN) && !(flags & NODECONSTRUCT)) - playsound(loc, 'sound/effects/Glassbr3.ogg', 100, 1) + playsound(loc, 'sound/effects/glassbr3.ogg', 100, 1) stat |= BROKEN unset_control() diff --git a/code/modules/projectiles/ammunition/caseless.dm b/code/modules/projectiles/ammunition/caseless.dm index 0480476a74d..6568d6f88a9 100644 --- a/code/modules/projectiles/ammunition/caseless.dm +++ b/code/modules/projectiles/ammunition/caseless.dm @@ -44,7 +44,7 @@ caliber = "laser" icon_state = "s-casing-live" projectile_type = /obj/item/projectile/beam - fire_sound = 'sound/weapons/Laser.ogg' + fire_sound = 'sound/weapons/laser.ogg' firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy /obj/item/ammo_casing/caseless/laser/gatling diff --git a/code/modules/projectiles/ammunition/energy.dm b/code/modules/projectiles/ammunition/energy.dm index 51703e0a5af..1125a7872dc 100644 --- a/code/modules/projectiles/ammunition/energy.dm +++ b/code/modules/projectiles/ammunition/energy.dm @@ -5,7 +5,7 @@ projectile_type = /obj/item/projectile/energy var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot. var/select_name = "energy" - fire_sound = 'sound/weapons/Laser.ogg' + fire_sound = 'sound/weapons/laser.ogg' firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy /obj/item/ammo_casing/energy/chameleon @@ -91,7 +91,7 @@ /obj/item/ammo_casing/energy/ion projectile_type = /obj/item/projectile/ion select_name = "ion" - fire_sound = 'sound/weapons/IonRifle.ogg' + fire_sound = 'sound/weapons/ionrifle.ogg' /obj/item/ammo_casing/energy/declone projectile_type = /obj/item/projectile/energy/declone @@ -101,7 +101,7 @@ /obj/item/ammo_casing/energy/mindflayer projectile_type = /obj/item/projectile/beam/mindflayer select_name = "MINDFUCK" - fire_sound = 'sound/weapons/Laser.ogg' + fire_sound = 'sound/weapons/laser.ogg' /obj/item/ammo_casing/energy/flora fire_sound = 'sound/effects/stealthoff.ogg' @@ -161,7 +161,7 @@ projectile_type = /obj/item/projectile/energy/bolt select_name = "bolt" e_cost = 500 - fire_sound = 'sound/weapons/Genhit.ogg' + fire_sound = 'sound/weapons/genhit.ogg' /obj/item/ammo_casing/energy/bolt/halloween projectile_type = /obj/item/projectile/energy/bolt/halloween diff --git a/code/modules/projectiles/guns/ballistic.dm b/code/modules/projectiles/guns/ballistic.dm index 7907403bd85..215a02db341 100644 --- a/code/modules/projectiles/guns/ballistic.dm +++ b/code/modules/projectiles/guns/ballistic.dm @@ -78,7 +78,7 @@ suppressed = A S.oldsound = fire_sound S.initial_w_class = w_class - fire_sound = 'sound/weapons/Gunshot_silenced.ogg' + fire_sound = 'sound/weapons/gunshot_silenced.ogg' w_class = WEIGHT_CLASS_NORMAL //so pistols do not fit in pockets when suppressed update_icon() return diff --git a/code/modules/projectiles/guns/ballistic/automatic.dm b/code/modules/projectiles/guns/ballistic/automatic.dm index abc4aeaa191..4a6f7c88d89 100644 --- a/code/modules/projectiles/guns/ballistic/automatic.dm +++ b/code/modules/projectiles/guns/ballistic/automatic.dm @@ -91,7 +91,7 @@ item_state = "c20r" origin_tech = "combat=5;materials=2;syndicate=6" mag_type = /obj/item/ammo_box/magazine/smgm45 - fire_sound = 'sound/weapons/Gunshot_smg.ogg' + fire_sound = 'sound/weapons/gunshot_smg.ogg' fire_delay = 2 burst_size = 2 pin = /obj/item/device/firing_pin/implant/pindicate @@ -142,7 +142,7 @@ item_state = "m90" origin_tech = "combat=5;materials=2;syndicate=6" mag_type = /obj/item/ammo_box/magazine/m556 - fire_sound = 'sound/weapons/Gunshot_smg.ogg' + fire_sound = 'sound/weapons/gunshot_smg.ogg' can_suppress = 0 var/obj/item/weapon/gun/ballistic/revolver/grenadelauncher/underbarrel burst_size = 3 @@ -216,7 +216,7 @@ slot_flags = 0 origin_tech = "combat=5;materials=1;syndicate=3" mag_type = /obj/item/ammo_box/magazine/tommygunm45 - fire_sound = 'sound/weapons/Gunshot_smg.ogg' + fire_sound = 'sound/weapons/gunshot_smg.ogg' can_suppress = 0 burst_size = 4 fire_delay = 1 @@ -229,7 +229,7 @@ slot_flags = 0 origin_tech = "combat=6;engineering=4" mag_type = /obj/item/ammo_box/magazine/m556 - fire_sound = 'sound/weapons/Gunshot_smg.ogg' + fire_sound = 'sound/weapons/gunshot_smg.ogg' can_suppress = 0 burst_size = 3 fire_delay = 1 @@ -245,7 +245,7 @@ weapon_weight = WEAPON_MEDIUM origin_tech = "combat=6;materials=4;syndicate=6" mag_type = /obj/item/ammo_box/magazine/m12g - fire_sound = 'sound/weapons/Gunshot.ogg' + fire_sound = 'sound/weapons/gunshot.ogg' can_suppress = 0 burst_size = 1 fire_delay = 0 @@ -284,7 +284,7 @@ origin_tech = "combat=6;engineering=3;syndicate=6" mag_type = /obj/item/ammo_box/magazine/mm195x129 weapon_weight = WEAPON_HEAVY - fire_sound = 'sound/weapons/Gunshot_smg.ogg' + fire_sound = 'sound/weapons/gunshot_smg.ogg' var/cover_open = 0 can_suppress = 0 burst_size = 3 @@ -420,7 +420,7 @@ can_suppress = 0 burst_size = 0 actions_types = list() - fire_sound = 'sound/weapons/Laser.ogg' + fire_sound = 'sound/weapons/laser.ogg' casing_ejector = 0 /obj/item/weapon/gun/ballistic/automatic/laser/update_icon() diff --git a/code/modules/projectiles/guns/ballistic/laser_gatling.dm b/code/modules/projectiles/guns/ballistic/laser_gatling.dm index a246871e61d..1eac0eb3219 100644 --- a/code/modules/projectiles/guns/ballistic/laser_gatling.dm +++ b/code/modules/projectiles/guns/ballistic/laser_gatling.dm @@ -105,7 +105,7 @@ automatic = 0 fire_delay = 1 weapon_weight = WEAPON_HEAVY - fire_sound = 'sound/weapons/Laser.ogg' + fire_sound = 'sound/weapons/laser.ogg' mag_type = /obj/item/ammo_box/magazine/internal/minigun casing_ejector = 0 var/obj/item/weapon/minigunpack/ammo_pack diff --git a/code/modules/projectiles/guns/ballistic/toy.dm b/code/modules/projectiles/guns/ballistic/toy.dm index 9b8044dac8a..e1d93f5e847 100644 --- a/code/modules/projectiles/guns/ballistic/toy.dm +++ b/code/modules/projectiles/guns/ballistic/toy.dm @@ -5,7 +5,7 @@ icon_state = "saber" item_state = "gun" mag_type = /obj/item/ammo_box/magazine/toy/smg - fire_sound = 'sound/weapons/Gunshot_smg.ogg' + fire_sound = 'sound/weapons/gunshot_smg.ogg' force = 0 throwforce = 0 burst_size = 3 @@ -23,7 +23,7 @@ icon_state = "pistol" w_class = WEIGHT_CLASS_SMALL mag_type = /obj/item/ammo_box/magazine/toy/pistol - fire_sound = 'sound/weapons/Gunshot.ogg' + fire_sound = 'sound/weapons/gunshot.ogg' burst_size = 1 fire_delay = 0 actions_types = list() diff --git a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm index b0753c027a9..f1584e9f8f1 100644 --- a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm +++ b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm @@ -145,7 +145,7 @@ projectile_type = /obj/item/projectile/kinetic select_name = "kinetic" e_cost = 500 - fire_sound = 'sound/weapons/Kenetic_accel.ogg' // fine spelling there chap + fire_sound = 'sound/weapons/kenetic_accel.ogg' // fine spelling there chap /obj/item/ammo_casing/energy/kinetic/ready_proj(atom/target, mob/living/user, quiet, zone_override = "") ..() @@ -256,7 +256,7 @@ if(!user.transferItemToLoc(src, KA)) return to_chat(user, "You install the modkit.") - playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1) + playsound(loc, 'sound/items/screwdriver.ogg', 100, 1) KA.modkits += src else to_chat(user, "The modkit you're trying to install would conflict with an already installed modkit. Use a crowbar to remove existing modkits.") diff --git a/code/modules/projectiles/guns/magic/staff.dm b/code/modules/projectiles/guns/magic/staff.dm index 2dc668b6a74..f593f9e0f47 100644 --- a/code/modules/projectiles/guns/magic/staff.dm +++ b/code/modules/projectiles/guns/magic/staff.dm @@ -4,7 +4,7 @@ /obj/item/weapon/gun/magic/staff/change name = "staff of change" desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself" - fire_sound = 'sound/magic/Staff_Change.ogg' + fire_sound = 'sound/magic/staff_change.ogg' ammo_type = /obj/item/ammo_casing/magic/change icon_state = "staffofchange" item_state = "staffofchange" @@ -12,7 +12,7 @@ /obj/item/weapon/gun/magic/staff/animate name = "staff of animation" desc = "An artefact that spits bolts of life-force which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines." - fire_sound = 'sound/magic/Staff_animation.ogg' + fire_sound = 'sound/magic/staff_animation.ogg' ammo_type = /obj/item/ammo_casing/magic/animate icon_state = "staffofanimation" item_state = "staffofanimation" @@ -20,7 +20,7 @@ /obj/item/weapon/gun/magic/staff/healing name = "staff of healing" desc = "An artefact that spits bolts of restoring magic which can remove ailments of all kinds and even raise the dead." - fire_sound = 'sound/magic/Staff_Healing.ogg' + fire_sound = 'sound/magic/staff_healing.ogg' ammo_type = /obj/item/ammo_casing/magic/heal icon_state = "staffofhealing" item_state = "staffofhealing" @@ -31,7 +31,7 @@ /obj/item/weapon/gun/magic/staff/chaos name = "staff of chaos" desc = "An artefact that spits bolts of chaotic magic that can potentially do anything." - fire_sound = 'sound/magic/Staff_Chaos.ogg' + fire_sound = 'sound/magic/staff_chaos.ogg' ammo_type = /obj/item/ammo_casing/magic/chaos icon_state = "staffofchaos" item_state = "staffofchaos" @@ -49,7 +49,7 @@ /obj/item/weapon/gun/magic/staff/door name = "staff of door creation" desc = "An artefact that spits bolts of transformative magic that can create doors in walls." - fire_sound = 'sound/magic/Staff_Door.ogg' + fire_sound = 'sound/magic/staff_door.ogg' ammo_type = /obj/item/ammo_casing/magic/door icon_state = "staffofdoor" item_state = "staffofdoor" @@ -70,7 +70,7 @@ /obj/item/weapon/gun/magic/staff/spellblade name = "spellblade" desc = "A deadly combination of laziness and boodlust, this blade allows the user to dismember their enemies without all the hard work of actually swinging the sword." - fire_sound = 'sound/magic/Fireball.ogg' + fire_sound = 'sound/magic/fleshtostone.ogg' ammo_type = /obj/item/ammo_casing/magic/spellblade icon_state = "spellblade" item_state = "spellblade" diff --git a/code/modules/projectiles/guns/magic/wand.dm b/code/modules/projectiles/guns/magic/wand.dm index acae1e49fed..f6c0a63e2f0 100644 --- a/code/modules/projectiles/guns/magic/wand.dm +++ b/code/modules/projectiles/guns/magic/wand.dm @@ -60,7 +60,7 @@ /obj/item/weapon/gun/magic/wand/death name = "wand of death" desc = "This deadly wand overwhelms the victim's body with pure energy, slaying them without fail." - fire_sound = 'sound/magic/WandoDeath.ogg' + fire_sound = 'sound/magic/wandodeath.ogg' ammo_type = /obj/item/ammo_casing/magic/death icon_state = "deathwand" max_charges = 3 //3, 2, 2, 1 @@ -82,7 +82,7 @@ name = "wand of healing" desc = "This wand uses healing magics to heal and revive. They are rarely utilized within the Wizard Federation for some reason." ammo_type = /obj/item/ammo_casing/magic/heal - fire_sound = 'sound/magic/Staff_Healing.ogg' + fire_sound = 'sound/magic/staff_healing.ogg' icon_state = "revivewand" max_charges = 10 //10, 5, 5, 4 @@ -105,7 +105,7 @@ desc = "This wand is attuned to chaos and will radically alter the victim's form." ammo_type = /obj/item/ammo_casing/magic/change icon_state = "polywand" - fire_sound = 'sound/magic/Staff_Change.ogg' + fire_sound = 'sound/magic/staff_change.ogg' max_charges = 10 //10, 5, 5, 4 /obj/item/weapon/gun/magic/wand/polymorph/zap_self(mob/living/user) @@ -121,7 +121,7 @@ name = "wand of teleportation" desc = "This wand will wrench targets through space and time to move them somewhere else." ammo_type = /obj/item/ammo_casing/magic/teleport - fire_sound = 'sound/magic/Wand_Teleport.ogg' + fire_sound = 'sound/magic/wand_teleport.ogg' icon_state = "telewand" max_charges = 10 //10, 5, 5, 4 no_den_usage = 1 @@ -143,7 +143,7 @@ desc = "This particular wand can create doors in any wall for the unscrupulous wizard who shuns teleportation magics." ammo_type = /obj/item/ammo_casing/magic/door icon_state = "doorwand" - fire_sound = 'sound/magic/Staff_Door.ogg' + fire_sound = 'sound/magic/staff_door.ogg' max_charges = 20 //20, 10, 10, 7 no_den_usage = 1 @@ -159,7 +159,7 @@ /obj/item/weapon/gun/magic/wand/fireball name = "wand of fireball" desc = "This wand shoots scorching balls of fire that explode into destructive flames." - fire_sound = 'sound/magic/Fireball.ogg' + fire_sound = 'sound/magic/fleshtostone.ogg' ammo_type = /obj/item/ammo_casing/magic/fireball icon_state = "firewand" max_charges = 8 //8, 4, 4, 3 diff --git a/code/modules/recycling/disposal-construction.dm b/code/modules/recycling/disposal-construction.dm index 235cb1d8806..96e227f1999 100644 --- a/code/modules/recycling/disposal-construction.dm +++ b/code/modules/recycling/disposal-construction.dm @@ -231,7 +231,7 @@ if(anchored) var/obj/item/weapon/weldingtool/W = I if(W.remove_fuel(0,user)) - playsound(loc, 'sound/items/Welder2.ogg', 100, 1) + playsound(loc, 'sound/items/welder2.ogg', 100, 1) to_chat(user, "You start welding the [nicetype] in place...") if(do_after(user, 8*I.toolspeed, target = src)) if(!loc || !W.isOn()) diff --git a/code/modules/recycling/disposal-structures.dm b/code/modules/recycling/disposal-structures.dm index 6ea1d958b3c..4d5d760dc30 100644 --- a/code/modules/recycling/disposal-structures.dm +++ b/code/modules/recycling/disposal-structures.dm @@ -301,7 +301,7 @@ var/obj/item/weapon/weldingtool/W = I if(can_be_deconstructed(user)) if(W.remove_fuel(0,user)) - playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1) + playsound(src.loc, 'sound/items/welder2.ogg', 100, 1) to_chat(user, "You start slicing the disposal pipe...") // check if anything changed over 2 seconds if(do_after(user,30, target = src)) @@ -707,7 +707,7 @@ else if(istype(I,/obj/item/weapon/weldingtool) && mode==1) var/obj/item/weapon/weldingtool/W = I if(W.remove_fuel(0,user)) - playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1) + playsound(src.loc, 'sound/items/welder2.ogg', 100, 1) to_chat(user, "You start slicing the floorweld off \the [src]...") if(do_after(user,20*I.toolspeed, target = src)) if(!src || !W.isOn()) return diff --git a/code/modules/recycling/disposal-unit.dm b/code/modules/recycling/disposal-unit.dm index 626a3f2549f..5e117000d8d 100644 --- a/code/modules/recycling/disposal-unit.dm +++ b/code/modules/recycling/disposal-unit.dm @@ -86,7 +86,7 @@ else if(istype(I,/obj/item/weapon/weldingtool) && panel_open) var/obj/item/weapon/weldingtool/W = I if(W.remove_fuel(0,user)) - playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1) + playsound(src.loc, 'sound/items/welder2.ogg', 100, 1) to_chat(user, "You start slicing the floorweld off \the [src]...") if(do_after(user,20*I.toolspeed, target = src) && panel_open) if(!W.isOn()) diff --git a/code/modules/research/stock_parts.dm b/code/modules/research/stock_parts.dm index 0c32efbb64d..d7230c737cf 100644 --- a/code/modules/research/stock_parts.dm +++ b/code/modules/research/stock_parts.dm @@ -39,8 +39,8 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi max_w_class = WEIGHT_CLASS_NORMAL max_combined_w_class = 800 works_from_distance = 1 - pshoom_or_beepboopblorpzingshadashwoosh = 'sound/items/PSHOOM.ogg' - alt_sound = 'sound/items/PSHOOM_2.ogg' + pshoom_or_beepboopblorpzingshadashwoosh = 'sound/items/pshoom.ogg' + alt_sound = 'sound/items/pshoom_2.ogg' /obj/item/weapon/storage/part_replacer/bluespace/content_can_dump(atom/dest_object, mob/user) if(Adjacent(user)) diff --git a/code/modules/research/xenobiology/xenobiology.dm b/code/modules/research/xenobiology/xenobiology.dm index 708a155fb3c..001546a8245 100644 --- a/code/modules/research/xenobiology/xenobiology.dm +++ b/code/modules/research/xenobiology/xenobiology.dm @@ -568,7 +568,7 @@ /obj/effect/timestop/proc/timestop() - playsound(get_turf(src), 'sound/magic/TIMEPARADOX2.ogg', 100, 1, -1) + playsound(get_turf(src), 'sound/magic/timeparadox2.ogg', 100, 1, -1) for(var/i in 1 to duration-1) for(var/atom/A in orange (freezerange, src.loc)) if(isliving(A)) diff --git a/code/modules/ruins/objects_and_mobs/ash_walker_den.dm b/code/modules/ruins/objects_and_mobs/ash_walker_den.dm index 0acfcc2a45b..aab6403acd1 100644 --- a/code/modules/ruins/objects_and_mobs/ash_walker_den.dm +++ b/code/modules/ruins/objects_and_mobs/ash_walker_den.dm @@ -32,7 +32,7 @@ for(var/mob/living/H in view(src,1)) //Only for corpse right next to/on same tile if(H.stat) visible_message("Serrated tendrils eagerly pull [H] to [src], tearing the body apart as its blood seeps over the eggs.") - playsound(get_turf(src),'sound/magic/Demon_consume.ogg', 100, 1) + playsound(get_turf(src),'sound/magic/demon_consume.ogg', 100, 1) if(ismegafauna(H)) meat_counter += 20 else diff --git a/code/modules/ruins/objects_and_mobs/necropolis_gate.dm b/code/modules/ruins/objects_and_mobs/necropolis_gate.dm index 2938f9263cf..aedb1237c20 100644 --- a/code/modules/ruins/objects_and_mobs/necropolis_gate.dm +++ b/code/modules/ruins/objects_and_mobs/necropolis_gate.dm @@ -35,7 +35,7 @@ visible_message("Locks along the door begin clicking open from within...") var/volume = 60 for(var/i in 1 to 3) - playsound(src, 'sound/items/Deconstruct.ogg', volume, 0) + playsound(src, 'sound/items/deconstruct.ogg', volume, 0) volume += 20 sleep(10) sleep(10) diff --git a/code/modules/shuttle/assault_pod.dm b/code/modules/shuttle/assault_pod.dm index 37cd0238b30..399a4abd4d9 100644 --- a/code/modules/shuttle/assault_pod.dm +++ b/code/modules/shuttle/assault_pod.dm @@ -13,7 +13,7 @@ /obj/docking_port/mobile/assault_pod/dock(obj/docking_port/stationary/S1) ..() if(!istype(S1, /obj/docking_port/stationary/transit)) - playsound(get_turf(src.loc), 'sound/effects/Explosion1.ogg',50,1) + playsound(get_turf(src.loc), 'sound/effects/explosion1.ogg',50,1) diff --git a/code/modules/shuttle/emergency.dm b/code/modules/shuttle/emergency.dm index e1ed63793d3..bea9214d95b 100644 --- a/code/modules/shuttle/emergency.dm +++ b/code/modules/shuttle/emergency.dm @@ -230,14 +230,14 @@ else SSshuttle.emergencyLastCallLoc = null - priority_announce("The emergency shuttle has been called. [redAlert ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [timeLeft(600)] minutes.[reason][SSshuttle.emergencyLastCallLoc ? "\n\nCall signal traced. Results can be viewed on any communications console." : "" ]", null, 'sound/AI/shuttlecalled.ogg', "Priority") + priority_announce("The emergency shuttle has been called. [redAlert ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [timeLeft(600)] minutes.[reason][SSshuttle.emergencyLastCallLoc ? "\n\nCall signal traced. Results can be viewed on any communications console." : "" ]", null, 'sound/ai/shuttlecalled.ogg', "Priority") /obj/docking_port/mobile/emergency/cancel(area/signalOrigin) if(mode != SHUTTLE_CALL) return if(SSshuttle.emergencyNoRecall) return - + invertTimer() mode = SHUTTLE_RECALL @@ -245,7 +245,7 @@ SSshuttle.emergencyLastCallLoc = signalOrigin else SSshuttle.emergencyLastCallLoc = null - priority_announce("The emergency shuttle has been recalled.[SSshuttle.emergencyLastCallLoc ? " Recall signal traced. Results can be viewed on any communications console." : "" ]", null, 'sound/AI/shuttlerecalled.ogg', "Priority") + priority_announce("The emergency shuttle has been recalled.[SSshuttle.emergencyLastCallLoc ? " Recall signal traced. Results can be viewed on any communications console." : "" ]", null, 'sound/ai/shuttlerecalled.ogg', "Priority") /obj/docking_port/mobile/emergency/proc/is_hijacked() var/has_people = FALSE @@ -296,7 +296,7 @@ mode = SHUTTLE_DOCKED setTimer(SSshuttle.emergencyDockTime) send2irc("Server", "The Emergency Shuttle has docked with the station.") - priority_announce("The Emergency Shuttle has docked with the station. You have [timeLeft(600)] minutes to board the Emergency Shuttle.", null, 'sound/AI/shuttledock.ogg', "Priority") + priority_announce("The Emergency Shuttle has docked with the station. You have [timeLeft(600)] minutes to board the Emergency Shuttle.", null, 'sound/ai/shuttledock.ogg', "Priority") if(SSdbcore.Connect()) var/datum/DBQuery/query_round_shuttle_name = SSdbcore.NewQuery("UPDATE [format_table_name("round")] SET shuttle_name = '[name]' WHERE id = [GLOB.round_id]") query_round_shuttle_name.Execute() diff --git a/code/modules/spells/spell.dm b/code/modules/spells/spell.dm index e5957e7cdef..96c304d1c7f 100644 --- a/code/modules/spells/spell.dm +++ b/code/modules/spells/spell.dm @@ -507,7 +507,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th invocation = "Victus sano!" invocation_type = "whisper" school = "restoration" - sound = 'sound/magic/Staff_Healing.ogg' + sound = 'sound/magic/staff_healing.ogg' /obj/effect/proc_holder/spell/self/basic_heal/cast(mob/living/carbon/human/user) //Note the lack of "list/targets" here. Instead, use a "user" var depending on mob requirements. //Also, notice the lack of a "for()" statement that looks through the targets. This is, again, because the spell can only have a single target. diff --git a/code/modules/spells/spell_types/aimed.dm b/code/modules/spells/spell_types/aimed.dm index b06f69c1898..350b18d734b 100644 --- a/code/modules/spells/spell_types/aimed.dm +++ b/code/modules/spells/spell_types/aimed.dm @@ -105,7 +105,7 @@ projectile_type = /obj/item/projectile/magic/aoe/fireball base_icon_state = "fireball" action_icon_state = "fireball0" - sound = 'sound/magic/Fireball.ogg' + sound = 'sound/magic/fleshtostone.ogg' active_msg = "You prepare to cast your fireball spell!" deactive_msg = "You extinguish your fireball... for now." active = FALSE diff --git a/code/modules/spells/spell_types/area_teleport.dm b/code/modules/spells/spell_types/area_teleport.dm index 5a06351f885..7381cdf48f3 100644 --- a/code/modules/spells/spell_types/area_teleport.dm +++ b/code/modules/spells/spell_types/area_teleport.dm @@ -5,8 +5,8 @@ var/randomise_selection = 0 //if it lets the usr choose the teleport loc or picks it from the list var/invocation_area = 1 //if the invocation appends the selected area - var/sound1 = 'sound/weapons/ZapBang.ogg' - var/sound2 = 'sound/weapons/ZapBang.ogg' + var/sound1 = 'sound/weapons/zapbang.ogg' + var/sound2 = 'sound/weapons/zapbang.ogg' /obj/effect/proc_holder/spell/targeted/area_teleport/perform(list/targets, recharge = 1,mob/living/user = usr) var/thearea = before_cast(targets) diff --git a/code/modules/spells/spell_types/barnyard.dm b/code/modules/spells/spell_types/barnyard.dm index b8dd330a668..d21b54b0704 100644 --- a/code/modules/spells/spell_types/barnyard.dm +++ b/code/modules/spells/spell_types/barnyard.dm @@ -32,7 +32,7 @@ return var/list/masks = list(/obj/item/clothing/mask/spig, /obj/item/clothing/mask/cowmask, /obj/item/clothing/mask/horsehead) - var/list/mSounds = list('sound/magic/PigHead_curse.ogg', 'sound/magic/CowHead_Curse.ogg', 'sound/magic/HorseHead_curse.ogg') + var/list/mSounds = list('sound/magic/pighead_curse.ogg', 'sound/magic/cowhead_curse.ogg', 'sound/magic/horsehead_curse.ogg') var/randM = rand(1,3) diff --git a/code/modules/spells/spell_types/charge.dm b/code/modules/spells/spell_types/charge.dm index c37166a2446..acead2e3d19 100644 --- a/code/modules/spells/spell_types/charge.dm +++ b/code/modules/spells/spell_types/charge.dm @@ -95,5 +95,5 @@ else if(burnt_out) to_chat(L, "[charged_item] doesn't seem to be reacting to the spell...") else - playsound(get_turf(L), 'sound/magic/Charge.ogg', 50, 1) + playsound(get_turf(L), 'sound/magic/charge.ogg', 50, 1) to_chat(L, "[charged_item] suddenly feels very warm!") diff --git a/code/modules/spells/spell_types/emplosion.dm b/code/modules/spells/spell_types/emplosion.dm index 23f35ff9c5e..761121f540f 100644 --- a/code/modules/spells/spell_types/emplosion.dm +++ b/code/modules/spells/spell_types/emplosion.dm @@ -6,7 +6,7 @@ var/emp_light = 3 action_icon_state = "emp" - sound = 'sound/weapons/ZapBang.ogg' + sound = 'sound/weapons/zapbang.ogg' /obj/effect/proc_holder/spell/targeted/emplosion/cast(list/targets,mob/user = usr) playsound(get_turf(user), sound, 50,1) diff --git a/code/modules/spells/spell_types/ethereal_jaunt.dm b/code/modules/spells/spell_types/ethereal_jaunt.dm index 4d881d5bd53..01b5eb82422 100644 --- a/code/modules/spells/spell_types/ethereal_jaunt.dm +++ b/code/modules/spells/spell_types/ethereal_jaunt.dm @@ -18,7 +18,7 @@ action_icon_state = "jaunt" /obj/effect/proc_holder/spell/targeted/ethereal_jaunt/cast(list/targets,mob/user = usr) //magnets, so mostly hardcoded - playsound(get_turf(user), 'sound/magic/Ethereal_Enter.ogg', 50, 1, -1) + playsound(get_turf(user), 'sound/magic/ethereal_enter.ogg', 50, 1, -1) for(var/mob/living/target in targets) INVOKE_ASYNC(src, .proc/do_jaunt, target) @@ -49,7 +49,7 @@ jaunt_steam(mobloc) target.canmove = 0 holder.reappearing = 1 - playsound(get_turf(target), 'sound/magic/Ethereal_Exit.ogg', 50, 1, -1) + playsound(get_turf(target), 'sound/magic/ethereal_exit.ogg', 50, 1, -1) sleep(25 - jaunt_in_time) new jaunt_in_type(mobloc, target.dir) sleep(jaunt_in_time) diff --git a/code/modules/spells/spell_types/forcewall.dm b/code/modules/spells/spell_types/forcewall.dm index 8b2a40fe591..7581ba5f3b5 100644 --- a/code/modules/spells/spell_types/forcewall.dm +++ b/code/modules/spells/spell_types/forcewall.dm @@ -6,7 +6,7 @@ clothes_req = 0 invocation = "TARCOL MINTI ZHERI" invocation_type = "shout" - sound = 'sound/magic/ForceWall.ogg' + sound = 'sound/magic/forcewall.ogg' action_icon_state = "shield" range = -1 include_user = 1 diff --git a/code/modules/spells/spell_types/godhand.dm b/code/modules/spells/spell_types/godhand.dm index 26c543537e6..42a1d684fa8 100644 --- a/code/modules/spells/spell_types/godhand.dm +++ b/code/modules/spells/spell_types/godhand.dm @@ -42,7 +42,7 @@ name = "\improper disintegrating touch" desc = "This hand of mine glows with an awesome power!" catchphrase = "EI NATH!!" - on_use_sound = 'sound/magic/Disintegrate.ogg' + on_use_sound = 'sound/magic/disintegrate.ogg' icon_state = "disintegrate" item_state = "disintegrate" diff --git a/code/modules/spells/spell_types/knock.dm b/code/modules/spells/spell_types/knock.dm index 5eabf9ac0ac..6fda1702a64 100644 --- a/code/modules/spells/spell_types/knock.dm +++ b/code/modules/spells/spell_types/knock.dm @@ -13,7 +13,7 @@ action_icon_state = "knock" /obj/effect/proc_holder/spell/aoe_turf/knock/cast(list/targets,mob/user = usr) - user << sound('sound/magic/Knock.ogg') + user << sound('sound/magic/knock.ogg') for(var/turf/T in targets) for(var/obj/machinery/door/door in T.contents) INVOKE_ASYNC(src, .proc/open_door, door) diff --git a/code/modules/spells/spell_types/lightning.dm b/code/modules/spells/spell_types/lightning.dm index 3a84f73ef91..5726849a98b 100644 --- a/code/modules/spells/spell_types/lightning.dm +++ b/code/modules/spells/spell_types/lightning.dm @@ -67,10 +67,10 @@ var/mob/living/carbon/current = target if(bounces < 1) current.electrocute_act(bolt_energy,"Lightning Bolt",safety=1) - playsound(get_turf(current), 'sound/magic/LightningShock.ogg', 50, 1, -1) + playsound(get_turf(current), 'sound/magic/lightningshock.ogg', 50, 1, -1) else current.electrocute_act(bolt_energy,"Lightning Bolt",safety=1) - playsound(get_turf(current), 'sound/magic/LightningShock.ogg', 50, 1, -1) + playsound(get_turf(current), 'sound/magic/lightningshock.ogg', 50, 1, -1) var/list/possible_targets = new for(var/mob/living/M in view_or_range(range,target,"view")) if(user == M || target == M && los_check(current,M)) // || origin == M ? Not sure double shockings is good or not diff --git a/code/modules/spells/spell_types/mind_transfer.dm b/code/modules/spells/spell_types/mind_transfer.dm index 491496f0447..d7e304bf743 100644 --- a/code/modules/spells/spell_types/mind_transfer.dm +++ b/code/modules/spells/spell_types/mind_transfer.dm @@ -75,5 +75,5 @@ Also, you never added distance checking after target is selected. I've went ahea //Here we paralyze both mobs and knock them out for a time. caster.Paralyse(paralysis_amount_caster) victim.Paralyse(paralysis_amount_victim) - caster << sound('sound/magic/MandSwap.ogg') - victim << sound('sound/magic/MandSwap.ogg')// only the caster and victim hear the sounds, that way no one knows for sure if the swap happened + caster << sound('sound/magic/mandswap.ogg') + victim << sound('sound/magic/mandswap.ogg')// only the caster and victim hear the sounds, that way no one knows for sure if the swap happened diff --git a/code/modules/spells/spell_types/rightandwrong.dm b/code/modules/spells/spell_types/rightandwrong.dm index 93d6b4c1dad..50f0e5e2dcb 100644 --- a/code/modules/spells/spell_types/rightandwrong.dm +++ b/code/modules/spells/spell_types/rightandwrong.dm @@ -124,7 +124,7 @@ if("gravgun") G = new /obj/item/weapon/gun/energy/gravity_gun(get_turf(H)) G.unlock() - playsound(get_turf(H),'sound/magic/Summon_guns.ogg', 50, 1) + playsound(get_turf(H),'sound/magic/summon_guns.ogg', 50, 1) else switch (randomizemagic) @@ -199,7 +199,7 @@ if("bloodcontract") new /obj/item/blood_contract(get_turf(H)) to_chat(H, "You suddenly feel lucky.") - playsound(get_turf(H),'sound/magic/Summon_Magic.ogg', 50, 1) + playsound(get_turf(H),'sound/magic/summon_magic.ogg', 50, 1) /proc/summonevents() diff --git a/code/modules/spells/spell_types/summonitem.dm b/code/modules/spells/spell_types/summonitem.dm index b2a5aaf697c..90c7730f5a7 100644 --- a/code/modules/spells/spell_types/summonitem.dm +++ b/code/modules/spells/spell_types/summonitem.dm @@ -103,10 +103,10 @@ if(!L.put_in_hands(item_to_retrieve)) item_to_retrieve.loc = L.loc item_to_retrieve.loc.visible_message("The [item_to_retrieve.name] suddenly appears!") - playsound(get_turf(L), 'sound/magic/SummonItems_generic.ogg', 50, 1) + playsound(get_turf(L), 'sound/magic/summonitems_generic.ogg', 50, 1) else item_to_retrieve.loc.visible_message("The [item_to_retrieve.name] suddenly appears in [L]'s hand!") - playsound(get_turf(L), 'sound/magic/SummonItems_generic.ogg', 50, 1) + playsound(get_turf(L), 'sound/magic/summonitems_generic.ogg', 50, 1) if(message) diff --git a/code/modules/spells/spell_types/turf_teleport.dm b/code/modules/spells/spell_types/turf_teleport.dm index 7a27e26ec31..51b2f5e5ecc 100644 --- a/code/modules/spells/spell_types/turf_teleport.dm +++ b/code/modules/spells/spell_types/turf_teleport.dm @@ -8,8 +8,8 @@ var/include_space = 0 //whether it includes space tiles in possible teleport locations var/include_dense = 0 //whether it includes dense tiles in possible teleport locations - var/sound1 = 'sound/weapons/ZapBang.ogg' - var/sound2 = 'sound/weapons/ZapBang.ogg' + var/sound1 = 'sound/weapons/zapbang.ogg' + var/sound2 = 'sound/weapons/zapbang.ogg' /obj/effect/proc_holder/spell/targeted/turf_teleport/cast(list/targets,mob/user = usr) playsound(get_turf(user), sound1, 50,1) diff --git a/code/modules/spells/spell_types/wizard.dm b/code/modules/spells/spell_types/wizard.dm index f62259f67b5..a5a1dde64c5 100644 --- a/code/modules/spells/spell_types/wizard.dm +++ b/code/modules/spells/spell_types/wizard.dm @@ -25,11 +25,11 @@ proj_trail_icon_state = "magicmd" action_icon_state = "magicm" - sound = 'sound/magic/MAGIC_MISSILE.ogg' + sound = 'sound/magic/magic_missile.ogg' /obj/effect/proc_holder/spell/targeted/inflict_handler/magic_missile amt_weakened = 3 - sound = 'sound/magic/MM_Hit.ogg' + sound = 'sound/magic/mm_hit.ogg' /obj/effect/proc_holder/spell/targeted/genetic/mutate name = "Mutate" @@ -48,7 +48,7 @@ cooldown_min = 300 //25 deciseconds reduction per rank action_icon_state = "mutate" - sound = 'sound/magic/Mutate.ogg' + sound = 'sound/magic/mutate.ogg' /obj/effect/proc_holder/spell/targeted/smoke @@ -100,7 +100,7 @@ emp_heavy = 6 emp_light = 10 - sound = 'sound/magic/Disable_Tech.ogg' + sound = 'sound/magic/disable_tech.ogg' /obj/effect/proc_holder/spell/targeted/turf_teleport/blink name = "Blink" @@ -148,8 +148,8 @@ smoke_spread = 1 smoke_amt = 2 - sound1 = 'sound/magic/Teleport_diss.ogg' - sound2 = 'sound/magic/Teleport_app.ogg' + sound1 = 'sound/magic/teleport_diss.ogg' + sound2 = 'sound/magic/teleport_app.ogg' /obj/effect/proc_holder/spell/aoe_turf/conjure/timestop name = "Stop Time" @@ -177,7 +177,7 @@ range = 1 summon_type = list(/mob/living/simple_animal/hostile/carp) - cast_sound = 'sound/magic/Summon_Karp.ogg' + cast_sound = 'sound/magic/summon_karp.ogg' /obj/effect/proc_holder/spell/aoe_turf/conjure/construct @@ -194,7 +194,7 @@ summon_type = list(/obj/structure/constructshell) action_icon_state = "artificer" - cast_sound = 'sound/magic/SummonItems_generic.ogg' + cast_sound = 'sound/magic/summonitems_generic.ogg' /obj/effect/proc_holder/spell/aoe_turf/conjure/creature @@ -210,7 +210,7 @@ range = 3 summon_type = list(/mob/living/simple_animal/hostile/creature) - cast_sound = 'sound/magic/SummonItems_generic.ogg' + cast_sound = 'sound/magic/summonitems_generic.ogg' /obj/effect/proc_holder/spell/targeted/trigger/blind name = "Blind" @@ -239,12 +239,12 @@ /obj/effect/proc_holder/spell/targeted/inflict_handler/blind amt_eye_blind = 10 amt_eye_blurry = 20 - sound = 'sound/magic/Blind.ogg' + sound = 'sound/magic/blind.ogg' /obj/effect/proc_holder/spell/targeted/genetic/blind mutations = list(BLINDMUT) duration = 300 - sound = 'sound/magic/Blind.ogg' + sound = 'sound/magic/blind.ogg' /obj/effect/proc_holder/spell/aoe_turf/repulse name = "Repulse" desc = "This spell throws everything around the user away." @@ -255,7 +255,7 @@ range = 5 cooldown_min = 150 selection_type = "view" - sound = 'sound/magic/Repulse.ogg' + sound = 'sound/magic/repulse.ogg' var/maxthrow = 5 var/sparkle_path = /obj/effect/temp_visual/gravpush @@ -294,7 +294,7 @@ /obj/effect/proc_holder/spell/aoe_turf/repulse/xeno //i fixed conflicts only to find out that this is in the WIZARD file instead of the xeno file?! name = "Tail Sweep" desc = "Throw back attackers with a sweep of your tail." - sound = 'sound/magic/Tail_swing.ogg' + sound = 'sound/magic/tail_swing.ogg' charge_max = 150 clothes_req = 0 range = 2 @@ -323,7 +323,7 @@ include_user = 1 selection_type = "view" action_icon_state = "sacredflame" - sound = 'sound/magic/Fireball.ogg' + sound = 'sound/magic/fleshtostone.ogg' /obj/effect/proc_holder/spell/targeted/sacred_flame/cast(list/targets, mob/user = usr) for(var/mob/living/L in targets) diff --git a/code/modules/station_goals/station_goal.dm b/code/modules/station_goals/station_goal.dm index 30146592055..4a9bc424386 100644 --- a/code/modules/station_goals/station_goal.dm +++ b/code/modules/station_goals/station_goal.dm @@ -12,7 +12,7 @@ var/report_message = "Complete this goal." /datum/station_goal/proc/send_report() - priority_announce("Priority Nanotrasen directive received. Project \"[name]\" details inbound.", "Incoming Priority Message", 'sound/AI/commandreport.ogg') + priority_announce("Priority Nanotrasen directive received. Project \"[name]\" details inbound.", "Incoming Priority Message", 'sound/ai/commandreport.ogg') print_command_report(get_report(),"Nanotrasen Directive [pick(GLOB.phonetic_alphabet)] \Roman[rand(1,50)]", announce=FALSE) on_report() diff --git a/code/modules/vehicles/scooter.dm b/code/modules/vehicles/scooter.dm index 25723067841..5db17277dc6 100644 --- a/code/modules/vehicles/scooter.dm +++ b/code/modules/vehicles/scooter.dm @@ -6,7 +6,7 @@ /obj/vehicle/scooter/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/weapon/wrench)) to_chat(user, "You begin to remove the handlebars...") - playsound(get_turf(user), 'sound/items/Ratchet.ogg', 50, 1) + playsound(get_turf(user), 'sound/items/ratchet.ogg', 50, 1) if(do_after(user, 40*I.toolspeed, target = src)) var/obj/vehicle/scooter/skateboard/S = new /obj/vehicle/scooter/skateboard(get_turf(src)) new /obj/item/stack/rods(get_turf(src),2) @@ -84,7 +84,7 @@ if(istype(I, /obj/item/weapon/wrench)) to_chat(user, "You deconstruct [src].") new /obj/item/stack/rods(get_turf(src),10) - playsound(get_turf(user), 'sound/items/Ratchet.ogg', 50, 1) + playsound(get_turf(user), 'sound/items/ratchet.ogg', 50, 1) qdel(src) return diff --git a/sound/AI/aimalf.ogg b/sound/ai/aimalf.ogg similarity index 100% rename from sound/AI/aimalf.ogg rename to sound/ai/aimalf.ogg diff --git a/sound/AI/aliens.ogg b/sound/ai/aliens.ogg similarity index 100% rename from sound/AI/aliens.ogg rename to sound/ai/aliens.ogg diff --git a/sound/AI/animes.ogg b/sound/ai/animes.ogg similarity index 100% rename from sound/AI/animes.ogg rename to sound/ai/animes.ogg diff --git a/sound/AI/attention.ogg b/sound/ai/attention.ogg similarity index 100% rename from sound/AI/attention.ogg rename to sound/ai/attention.ogg diff --git a/sound/AI/commandreport.ogg b/sound/ai/commandreport.ogg similarity index 100% rename from sound/AI/commandreport.ogg rename to sound/ai/commandreport.ogg diff --git a/sound/AI/granomalies.ogg b/sound/ai/granomalies.ogg similarity index 100% rename from sound/AI/granomalies.ogg rename to sound/ai/granomalies.ogg diff --git a/sound/AI/harmalarm.ogg b/sound/ai/harmalarm.ogg similarity index 100% rename from sound/AI/harmalarm.ogg rename to sound/ai/harmalarm.ogg diff --git a/sound/AI/intercept.ogg b/sound/ai/intercept.ogg similarity index 100% rename from sound/AI/intercept.ogg rename to sound/ai/intercept.ogg diff --git a/sound/AI/ionstorm.ogg b/sound/ai/ionstorm.ogg similarity index 100% rename from sound/AI/ionstorm.ogg rename to sound/ai/ionstorm.ogg diff --git a/sound/AI/meteors.ogg b/sound/ai/meteors.ogg similarity index 100% rename from sound/AI/meteors.ogg rename to sound/ai/meteors.ogg diff --git a/sound/AI/newAI.ogg b/sound/ai/newai.ogg similarity index 100% rename from sound/AI/newAI.ogg rename to sound/ai/newai.ogg diff --git a/sound/AI/outbreak5.ogg b/sound/ai/outbreak5.ogg similarity index 100% rename from sound/AI/outbreak5.ogg rename to sound/ai/outbreak5.ogg diff --git a/sound/AI/outbreak7.ogg b/sound/ai/outbreak7.ogg similarity index 100% rename from sound/AI/outbreak7.ogg rename to sound/ai/outbreak7.ogg diff --git a/sound/AI/poweroff.ogg b/sound/ai/poweroff.ogg similarity index 100% rename from sound/AI/poweroff.ogg rename to sound/ai/poweroff.ogg diff --git a/sound/AI/poweron.ogg b/sound/ai/poweron.ogg similarity index 100% rename from sound/AI/poweron.ogg rename to sound/ai/poweron.ogg diff --git a/sound/AI/radiation.ogg b/sound/ai/radiation.ogg similarity index 100% rename from sound/AI/radiation.ogg rename to sound/ai/radiation.ogg diff --git a/sound/AI/shuttlecalled.ogg b/sound/ai/shuttlecalled.ogg similarity index 100% rename from sound/AI/shuttlecalled.ogg rename to sound/ai/shuttlecalled.ogg diff --git a/sound/AI/shuttledock.ogg b/sound/ai/shuttledock.ogg similarity index 100% rename from sound/AI/shuttledock.ogg rename to sound/ai/shuttledock.ogg diff --git a/sound/AI/shuttlerecalled.ogg b/sound/ai/shuttlerecalled.ogg similarity index 100% rename from sound/AI/shuttlerecalled.ogg rename to sound/ai/shuttlerecalled.ogg diff --git a/sound/AI/spanomalies.ogg b/sound/ai/spanomalies.ogg similarity index 100% rename from sound/AI/spanomalies.ogg rename to sound/ai/spanomalies.ogg diff --git a/sound/AI/welcome.ogg b/sound/ai/welcome.ogg similarity index 100% rename from sound/AI/welcome.ogg rename to sound/ai/welcome.ogg diff --git a/sound/ambience/antag/ClockCultAlr.ogg b/sound/ambience/antag/clockcultalr.ogg similarity index 100% rename from sound/ambience/antag/ClockCultAlr.ogg rename to sound/ambience/antag/clockcultalr.ogg diff --git a/sound/ambience/antag/Malf.ogg b/sound/ambience/antag/malf.ogg similarity index 100% rename from sound/ambience/antag/Malf.ogg rename to sound/ambience/antag/malf.ogg diff --git a/sound/ambience/antag/Monkey.ogg b/sound/ambience/antag/monkey.ogg similarity index 100% rename from sound/ambience/antag/Monkey.ogg rename to sound/ambience/antag/monkey.ogg diff --git a/sound/ambience/antag/RagesMages.ogg b/sound/ambience/antag/ragesmages.ogg similarity index 100% rename from sound/ambience/antag/RagesMages.ogg rename to sound/ambience/antag/ragesmages.ogg diff --git a/sound/ambience/antag/TatorAlert.ogg b/sound/ambience/antag/tatoralert.ogg similarity index 100% rename from sound/ambience/antag/TatorAlert.ogg rename to sound/ambience/antag/tatoralert.ogg diff --git a/sound/ambience/LICENSE.txt b/sound/ambience/license.txt similarity index 100% rename from sound/ambience/LICENSE.txt rename to sound/ambience/license.txt diff --git a/sound/arcade/Boom.ogg b/sound/arcade/boom.ogg similarity index 100% rename from sound/arcade/Boom.ogg rename to sound/arcade/boom.ogg diff --git a/sound/arcade/Heal.ogg b/sound/arcade/heal.ogg similarity index 100% rename from sound/arcade/Heal.ogg rename to sound/arcade/heal.ogg diff --git a/sound/arcade/Hit.ogg b/sound/arcade/hit.ogg similarity index 100% rename from sound/arcade/Hit.ogg rename to sound/arcade/hit.ogg diff --git a/sound/arcade/Lose.ogg b/sound/arcade/lose.ogg similarity index 100% rename from sound/arcade/Lose.ogg rename to sound/arcade/lose.ogg diff --git a/sound/arcade/Mana.ogg b/sound/arcade/mana.ogg similarity index 100% rename from sound/arcade/Mana.ogg rename to sound/arcade/mana.ogg diff --git a/sound/arcade/Steal.ogg b/sound/arcade/steal.ogg similarity index 100% rename from sound/arcade/Steal.ogg rename to sound/arcade/steal.ogg diff --git a/sound/arcade/Win.ogg b/sound/arcade/win.ogg similarity index 100% rename from sound/arcade/Win.ogg rename to sound/arcade/win.ogg diff --git a/sound/effects/EMPulse.ogg b/sound/effects/empulse.ogg similarity index 100% rename from sound/effects/EMPulse.ogg rename to sound/effects/empulse.ogg diff --git a/sound/effects/Explosion1.ogg b/sound/effects/explosion1.ogg similarity index 100% rename from sound/effects/Explosion1.ogg rename to sound/effects/explosion1.ogg diff --git a/sound/effects/Explosion2.ogg b/sound/effects/explosion2.ogg similarity index 100% rename from sound/effects/Explosion2.ogg rename to sound/effects/explosion2.ogg diff --git a/sound/effects/Glassbr1.ogg b/sound/effects/glassbr1.ogg similarity index 100% rename from sound/effects/Glassbr1.ogg rename to sound/effects/glassbr1.ogg diff --git a/sound/effects/Glassbr2.ogg b/sound/effects/glassbr2.ogg similarity index 100% rename from sound/effects/Glassbr2.ogg rename to sound/effects/glassbr2.ogg diff --git a/sound/effects/Glassbr3.ogg b/sound/effects/glassbr3.ogg similarity index 100% rename from sound/effects/Glassbr3.ogg rename to sound/effects/glassbr3.ogg diff --git a/sound/effects/Glasshit.ogg b/sound/effects/glasshit.ogg similarity index 100% rename from sound/effects/Glasshit.ogg rename to sound/effects/glasshit.ogg diff --git a/sound/effects/Glassknock.ogg b/sound/effects/glassknock.ogg similarity index 100% rename from sound/effects/Glassknock.ogg rename to sound/effects/glassknock.ogg diff --git a/sound/effects/Heart Beat.ogg b/sound/effects/heart_beat.ogg similarity index 100% rename from sound/effects/Heart Beat.ogg rename to sound/effects/heart_beat.ogg diff --git a/sound/effects/Huuu.ogg b/sound/effects/huuu.ogg similarity index 100% rename from sound/effects/Huuu.ogg rename to sound/effects/huuu.ogg diff --git a/sound/effects/Reee.ogg b/sound/effects/reee.ogg similarity index 100% rename from sound/effects/Reee.ogg rename to sound/effects/reee.ogg diff --git a/sound/eguitar/Ab4.ogg b/sound/eguitar/ab4.ogg similarity index 100% rename from sound/eguitar/Ab4.ogg rename to sound/eguitar/ab4.ogg diff --git a/sound/eguitar/Ab5.ogg b/sound/eguitar/ab5.ogg similarity index 100% rename from sound/eguitar/Ab5.ogg rename to sound/eguitar/ab5.ogg diff --git a/sound/eguitar/Ab6.ogg b/sound/eguitar/ab6.ogg similarity index 100% rename from sound/eguitar/Ab6.ogg rename to sound/eguitar/ab6.ogg diff --git a/sound/eguitar/An4.ogg b/sound/eguitar/an4.ogg similarity index 100% rename from sound/eguitar/An4.ogg rename to sound/eguitar/an4.ogg diff --git a/sound/eguitar/An5.ogg b/sound/eguitar/an5.ogg similarity index 100% rename from sound/eguitar/An5.ogg rename to sound/eguitar/an5.ogg diff --git a/sound/eguitar/An6.ogg b/sound/eguitar/an6.ogg similarity index 100% rename from sound/eguitar/An6.ogg rename to sound/eguitar/an6.ogg diff --git a/sound/eguitar/Bb4.ogg b/sound/eguitar/bb4.ogg similarity index 100% rename from sound/eguitar/Bb4.ogg rename to sound/eguitar/bb4.ogg diff --git a/sound/eguitar/Bb5.ogg b/sound/eguitar/bb5.ogg similarity index 100% rename from sound/eguitar/Bb5.ogg rename to sound/eguitar/bb5.ogg diff --git a/sound/eguitar/Bb6.ogg b/sound/eguitar/bb6.ogg similarity index 100% rename from sound/eguitar/Bb6.ogg rename to sound/eguitar/bb6.ogg diff --git a/sound/eguitar/Bn4.ogg b/sound/eguitar/bn4.ogg similarity index 100% rename from sound/eguitar/Bn4.ogg rename to sound/eguitar/bn4.ogg diff --git a/sound/eguitar/Bn5.ogg b/sound/eguitar/bn5.ogg similarity index 100% rename from sound/eguitar/Bn5.ogg rename to sound/eguitar/bn5.ogg diff --git a/sound/eguitar/Bn6.ogg b/sound/eguitar/bn6.ogg similarity index 100% rename from sound/eguitar/Bn6.ogg rename to sound/eguitar/bn6.ogg diff --git a/sound/eguitar/Cn4.ogg b/sound/eguitar/cn4.ogg similarity index 100% rename from sound/eguitar/Cn4.ogg rename to sound/eguitar/cn4.ogg diff --git a/sound/eguitar/Cn5.ogg b/sound/eguitar/cn5.ogg similarity index 100% rename from sound/eguitar/Cn5.ogg rename to sound/eguitar/cn5.ogg diff --git a/sound/eguitar/Cn6.ogg b/sound/eguitar/cn6.ogg similarity index 100% rename from sound/eguitar/Cn6.ogg rename to sound/eguitar/cn6.ogg diff --git a/sound/eguitar/Cn7.ogg b/sound/eguitar/cn7.ogg similarity index 100% rename from sound/eguitar/Cn7.ogg rename to sound/eguitar/cn7.ogg diff --git a/sound/eguitar/Db4.ogg b/sound/eguitar/db4.ogg similarity index 100% rename from sound/eguitar/Db4.ogg rename to sound/eguitar/db4.ogg diff --git a/sound/eguitar/Db5.ogg b/sound/eguitar/db5.ogg similarity index 100% rename from sound/eguitar/Db5.ogg rename to sound/eguitar/db5.ogg diff --git a/sound/eguitar/Db6.ogg b/sound/eguitar/db6.ogg similarity index 100% rename from sound/eguitar/Db6.ogg rename to sound/eguitar/db6.ogg diff --git a/sound/eguitar/Dn4.ogg b/sound/eguitar/dn4.ogg similarity index 100% rename from sound/eguitar/Dn4.ogg rename to sound/eguitar/dn4.ogg diff --git a/sound/eguitar/Dn5.ogg b/sound/eguitar/dn5.ogg similarity index 100% rename from sound/eguitar/Dn5.ogg rename to sound/eguitar/dn5.ogg diff --git a/sound/eguitar/Dn6.ogg b/sound/eguitar/dn6.ogg similarity index 100% rename from sound/eguitar/Dn6.ogg rename to sound/eguitar/dn6.ogg diff --git a/sound/eguitar/Eb4.ogg b/sound/eguitar/eb4.ogg similarity index 100% rename from sound/eguitar/Eb4.ogg rename to sound/eguitar/eb4.ogg diff --git a/sound/eguitar/Eb5.ogg b/sound/eguitar/eb5.ogg similarity index 100% rename from sound/eguitar/Eb5.ogg rename to sound/eguitar/eb5.ogg diff --git a/sound/eguitar/Eb6.ogg b/sound/eguitar/eb6.ogg similarity index 100% rename from sound/eguitar/Eb6.ogg rename to sound/eguitar/eb6.ogg diff --git a/sound/eguitar/En4.ogg b/sound/eguitar/en4.ogg similarity index 100% rename from sound/eguitar/En4.ogg rename to sound/eguitar/en4.ogg diff --git a/sound/eguitar/En5.ogg b/sound/eguitar/en5.ogg similarity index 100% rename from sound/eguitar/En5.ogg rename to sound/eguitar/en5.ogg diff --git a/sound/eguitar/En6.ogg b/sound/eguitar/en6.ogg similarity index 100% rename from sound/eguitar/En6.ogg rename to sound/eguitar/en6.ogg diff --git a/sound/eguitar/Fn4.ogg b/sound/eguitar/fn4.ogg similarity index 100% rename from sound/eguitar/Fn4.ogg rename to sound/eguitar/fn4.ogg diff --git a/sound/eguitar/Fn5.ogg b/sound/eguitar/fn5.ogg similarity index 100% rename from sound/eguitar/Fn5.ogg rename to sound/eguitar/fn5.ogg diff --git a/sound/eguitar/Fn6.ogg b/sound/eguitar/fn6.ogg similarity index 100% rename from sound/eguitar/Fn6.ogg rename to sound/eguitar/fn6.ogg diff --git a/sound/eguitar/Gb4.ogg b/sound/eguitar/gb4.ogg similarity index 100% rename from sound/eguitar/Gb4.ogg rename to sound/eguitar/gb4.ogg diff --git a/sound/eguitar/Gb5.ogg b/sound/eguitar/gb5.ogg similarity index 100% rename from sound/eguitar/Gb5.ogg rename to sound/eguitar/gb5.ogg diff --git a/sound/eguitar/Gb6.ogg b/sound/eguitar/gb6.ogg similarity index 100% rename from sound/eguitar/Gb6.ogg rename to sound/eguitar/gb6.ogg diff --git a/sound/eguitar/Gn4.ogg b/sound/eguitar/gn4.ogg similarity index 100% rename from sound/eguitar/Gn4.ogg rename to sound/eguitar/gn4.ogg diff --git a/sound/eguitar/Gn5.ogg b/sound/eguitar/gn5.ogg similarity index 100% rename from sound/eguitar/Gn5.ogg rename to sound/eguitar/gn5.ogg diff --git a/sound/eguitar/Gn6.ogg b/sound/eguitar/gn6.ogg similarity index 100% rename from sound/eguitar/Gn6.ogg rename to sound/eguitar/gn6.ogg diff --git a/sound/guitar/Ab3.ogg b/sound/guitar/ab3.ogg similarity index 100% rename from sound/guitar/Ab3.ogg rename to sound/guitar/ab3.ogg diff --git a/sound/guitar/Ab4.ogg b/sound/guitar/ab4.ogg similarity index 100% rename from sound/guitar/Ab4.ogg rename to sound/guitar/ab4.ogg diff --git a/sound/guitar/Ab5.ogg b/sound/guitar/ab5.ogg similarity index 100% rename from sound/guitar/Ab5.ogg rename to sound/guitar/ab5.ogg diff --git a/sound/guitar/Ab6.ogg b/sound/guitar/ab6.ogg similarity index 100% rename from sound/guitar/Ab6.ogg rename to sound/guitar/ab6.ogg diff --git a/sound/guitar/An3.ogg b/sound/guitar/an3.ogg similarity index 100% rename from sound/guitar/An3.ogg rename to sound/guitar/an3.ogg diff --git a/sound/guitar/An4.ogg b/sound/guitar/an4.ogg similarity index 100% rename from sound/guitar/An4.ogg rename to sound/guitar/an4.ogg diff --git a/sound/guitar/An5.ogg b/sound/guitar/an5.ogg similarity index 100% rename from sound/guitar/An5.ogg rename to sound/guitar/an5.ogg diff --git a/sound/guitar/An6.ogg b/sound/guitar/an6.ogg similarity index 100% rename from sound/guitar/An6.ogg rename to sound/guitar/an6.ogg diff --git a/sound/guitar/Bb3.ogg b/sound/guitar/bb3.ogg similarity index 100% rename from sound/guitar/Bb3.ogg rename to sound/guitar/bb3.ogg diff --git a/sound/guitar/Bb4.ogg b/sound/guitar/bb4.ogg similarity index 100% rename from sound/guitar/Bb4.ogg rename to sound/guitar/bb4.ogg diff --git a/sound/guitar/Bb5.ogg b/sound/guitar/bb5.ogg similarity index 100% rename from sound/guitar/Bb5.ogg rename to sound/guitar/bb5.ogg diff --git a/sound/guitar/Bb6.ogg b/sound/guitar/bb6.ogg similarity index 100% rename from sound/guitar/Bb6.ogg rename to sound/guitar/bb6.ogg diff --git a/sound/guitar/Bn3.ogg b/sound/guitar/bn3.ogg similarity index 100% rename from sound/guitar/Bn3.ogg rename to sound/guitar/bn3.ogg diff --git a/sound/guitar/Bn4.ogg b/sound/guitar/bn4.ogg similarity index 100% rename from sound/guitar/Bn4.ogg rename to sound/guitar/bn4.ogg diff --git a/sound/guitar/Bn5.ogg b/sound/guitar/bn5.ogg similarity index 100% rename from sound/guitar/Bn5.ogg rename to sound/guitar/bn5.ogg diff --git a/sound/guitar/Bn6.ogg b/sound/guitar/bn6.ogg similarity index 100% rename from sound/guitar/Bn6.ogg rename to sound/guitar/bn6.ogg diff --git a/sound/guitar/Cn4.ogg b/sound/guitar/cn4.ogg similarity index 100% rename from sound/guitar/Cn4.ogg rename to sound/guitar/cn4.ogg diff --git a/sound/guitar/Cn5.ogg b/sound/guitar/cn5.ogg similarity index 100% rename from sound/guitar/Cn5.ogg rename to sound/guitar/cn5.ogg diff --git a/sound/guitar/Cn6.ogg b/sound/guitar/cn6.ogg similarity index 100% rename from sound/guitar/Cn6.ogg rename to sound/guitar/cn6.ogg diff --git a/sound/guitar/Db4.ogg b/sound/guitar/db4.ogg similarity index 100% rename from sound/guitar/Db4.ogg rename to sound/guitar/db4.ogg diff --git a/sound/guitar/Db5.ogg b/sound/guitar/db5.ogg similarity index 100% rename from sound/guitar/Db5.ogg rename to sound/guitar/db5.ogg diff --git a/sound/guitar/Db6.ogg b/sound/guitar/db6.ogg similarity index 100% rename from sound/guitar/Db6.ogg rename to sound/guitar/db6.ogg diff --git a/sound/guitar/Dn4.ogg b/sound/guitar/dn4.ogg similarity index 100% rename from sound/guitar/Dn4.ogg rename to sound/guitar/dn4.ogg diff --git a/sound/guitar/Dn5.ogg b/sound/guitar/dn5.ogg similarity index 100% rename from sound/guitar/Dn5.ogg rename to sound/guitar/dn5.ogg diff --git a/sound/guitar/Dn6.ogg b/sound/guitar/dn6.ogg similarity index 100% rename from sound/guitar/Dn6.ogg rename to sound/guitar/dn6.ogg diff --git a/sound/guitar/Eb4.ogg b/sound/guitar/eb4.ogg similarity index 100% rename from sound/guitar/Eb4.ogg rename to sound/guitar/eb4.ogg diff --git a/sound/guitar/Eb5.ogg b/sound/guitar/eb5.ogg similarity index 100% rename from sound/guitar/Eb5.ogg rename to sound/guitar/eb5.ogg diff --git a/sound/guitar/Eb6.ogg b/sound/guitar/eb6.ogg similarity index 100% rename from sound/guitar/Eb6.ogg rename to sound/guitar/eb6.ogg diff --git a/sound/guitar/En3.ogg b/sound/guitar/en3.ogg similarity index 100% rename from sound/guitar/En3.ogg rename to sound/guitar/en3.ogg diff --git a/sound/guitar/En4.ogg b/sound/guitar/en4.ogg similarity index 100% rename from sound/guitar/En4.ogg rename to sound/guitar/en4.ogg diff --git a/sound/guitar/En5.ogg b/sound/guitar/en5.ogg similarity index 100% rename from sound/guitar/En5.ogg rename to sound/guitar/en5.ogg diff --git a/sound/guitar/En6.ogg b/sound/guitar/en6.ogg similarity index 100% rename from sound/guitar/En6.ogg rename to sound/guitar/en6.ogg diff --git a/sound/guitar/Fn3.ogg b/sound/guitar/fn3.ogg similarity index 100% rename from sound/guitar/Fn3.ogg rename to sound/guitar/fn3.ogg diff --git a/sound/guitar/Fn4.ogg b/sound/guitar/fn4.ogg similarity index 100% rename from sound/guitar/Fn4.ogg rename to sound/guitar/fn4.ogg diff --git a/sound/guitar/Fn5.ogg b/sound/guitar/fn5.ogg similarity index 100% rename from sound/guitar/Fn5.ogg rename to sound/guitar/fn5.ogg diff --git a/sound/guitar/Fn6.ogg b/sound/guitar/fn6.ogg similarity index 100% rename from sound/guitar/Fn6.ogg rename to sound/guitar/fn6.ogg diff --git a/sound/guitar/Gb3.ogg b/sound/guitar/gb3.ogg similarity index 100% rename from sound/guitar/Gb3.ogg rename to sound/guitar/gb3.ogg diff --git a/sound/guitar/Gb4.ogg b/sound/guitar/gb4.ogg similarity index 100% rename from sound/guitar/Gb4.ogg rename to sound/guitar/gb4.ogg diff --git a/sound/guitar/Gb5.ogg b/sound/guitar/gb5.ogg similarity index 100% rename from sound/guitar/Gb5.ogg rename to sound/guitar/gb5.ogg diff --git a/sound/guitar/Gb6.ogg b/sound/guitar/gb6.ogg similarity index 100% rename from sound/guitar/Gb6.ogg rename to sound/guitar/gb6.ogg diff --git a/sound/guitar/Gn3.ogg b/sound/guitar/gn3.ogg similarity index 100% rename from sound/guitar/Gn3.ogg rename to sound/guitar/gn3.ogg diff --git a/sound/guitar/Gn4.ogg b/sound/guitar/gn4.ogg similarity index 100% rename from sound/guitar/Gn4.ogg rename to sound/guitar/gn4.ogg diff --git a/sound/guitar/Gn5.ogg b/sound/guitar/gn5.ogg similarity index 100% rename from sound/guitar/Gn5.ogg rename to sound/guitar/gn5.ogg diff --git a/sound/guitar/Gn6.ogg b/sound/guitar/gn6.ogg similarity index 100% rename from sound/guitar/Gn6.ogg rename to sound/guitar/gn6.ogg diff --git a/sound/items/AirHorn.ogg b/sound/items/airhorn.ogg similarity index 100% rename from sound/items/AirHorn.ogg rename to sound/items/airhorn.ogg diff --git a/sound/items/AirHorn2.ogg b/sound/items/airhorn2.ogg similarity index 100% rename from sound/items/AirHorn2.ogg rename to sound/items/airhorn2.ogg diff --git a/sound/items/Crowbar.ogg b/sound/items/crowbar.ogg similarity index 100% rename from sound/items/Crowbar.ogg rename to sound/items/crowbar.ogg diff --git a/sound/items/Deconstruct.ogg b/sound/items/deconstruct.ogg similarity index 100% rename from sound/items/Deconstruct.ogg rename to sound/items/deconstruct.ogg diff --git a/sound/items/Nuke_toy_lowpower.ogg b/sound/items/nuke_toy_lowpower.ogg similarity index 100% rename from sound/items/Nuke_toy_lowpower.ogg rename to sound/items/nuke_toy_lowpower.ogg diff --git a/sound/items/PSHOOM.ogg b/sound/items/pshoom.ogg similarity index 100% rename from sound/items/PSHOOM.ogg rename to sound/items/pshoom.ogg diff --git a/sound/items/PSHOOM_2.ogg b/sound/items/pshoom_2.ogg similarity index 100% rename from sound/items/PSHOOM_2.ogg rename to sound/items/pshoom_2.ogg diff --git a/sound/items/Ratchet.ogg b/sound/items/ratchet.ogg similarity index 100% rename from sound/items/Ratchet.ogg rename to sound/items/ratchet.ogg diff --git a/sound/items/Screwdriver.ogg b/sound/items/screwdriver.ogg similarity index 100% rename from sound/items/Screwdriver.ogg rename to sound/items/screwdriver.ogg diff --git a/sound/items/Screwdriver2.ogg b/sound/items/screwdriver2.ogg similarity index 100% rename from sound/items/Screwdriver2.ogg rename to sound/items/screwdriver2.ogg diff --git a/sound/items/WEEOO1.ogg b/sound/items/weeoo1.ogg similarity index 100% rename from sound/items/WEEOO1.ogg rename to sound/items/weeoo1.ogg diff --git a/sound/items/Welder.ogg b/sound/items/welder.ogg similarity index 100% rename from sound/items/Welder.ogg rename to sound/items/welder.ogg diff --git a/sound/items/Welder2.ogg b/sound/items/welder2.ogg similarity index 100% rename from sound/items/Welder2.ogg rename to sound/items/welder2.ogg diff --git a/sound/items/WelderActivate.ogg b/sound/items/welderactivate.ogg similarity index 100% rename from sound/items/WelderActivate.ogg rename to sound/items/welderactivate.ogg diff --git a/sound/items/WelderDeactivate.ogg b/sound/items/welderdeactivate.ogg similarity index 100% rename from sound/items/WelderDeactivate.ogg rename to sound/items/welderdeactivate.ogg diff --git a/sound/items/Wirecutter.ogg b/sound/items/wirecutter.ogg similarity index 100% rename from sound/items/Wirecutter.ogg rename to sound/items/wirecutter.ogg diff --git a/sound/machines/AirlockClose.ogg b/sound/machines/airlockclose.ogg similarity index 100% rename from sound/machines/AirlockClose.ogg rename to sound/machines/airlockclose.ogg diff --git a/sound/machines/AirlockOpen.ogg b/sound/machines/airlockopen.ogg similarity index 100% rename from sound/machines/AirlockOpen.ogg rename to sound/machines/airlockopen.ogg diff --git a/sound/machines/Alarm.ogg b/sound/machines/alarm.ogg similarity index 100% rename from sound/machines/Alarm.ogg rename to sound/machines/alarm.ogg diff --git a/sound/machines/BoltsDown.ogg b/sound/machines/boltsdown.ogg similarity index 100% rename from sound/machines/BoltsDown.ogg rename to sound/machines/boltsdown.ogg diff --git a/sound/machines/BoltsUp.ogg b/sound/machines/boltsup.ogg similarity index 100% rename from sound/machines/BoltsUp.ogg rename to sound/machines/boltsup.ogg diff --git a/sound/machines/DeniedBeep.ogg b/sound/machines/deniedbeep.ogg similarity index 100% rename from sound/machines/DeniedBeep.ogg rename to sound/machines/deniedbeep.ogg diff --git a/sound/machines/DoorClick.ogg b/sound/machines/doorclick.ogg similarity index 100% rename from sound/machines/DoorClick.ogg rename to sound/machines/doorclick.ogg diff --git a/sound/magic/Blind.ogg b/sound/magic/blind.ogg similarity index 100% rename from sound/magic/Blind.ogg rename to sound/magic/blind.ogg diff --git a/sound/magic/CastSummon.ogg b/sound/magic/castsummon.ogg similarity index 100% rename from sound/magic/CastSummon.ogg rename to sound/magic/castsummon.ogg diff --git a/sound/magic/Charge.ogg b/sound/magic/charge.ogg similarity index 100% rename from sound/magic/Charge.ogg rename to sound/magic/charge.ogg diff --git a/sound/magic/CowHead_Curse.ogg b/sound/magic/cowhead_curse.ogg similarity index 100% rename from sound/magic/CowHead_Curse.ogg rename to sound/magic/cowhead_curse.ogg diff --git a/sound/magic/Demon_consume.ogg b/sound/magic/demon_consume.ogg similarity index 100% rename from sound/magic/Demon_consume.ogg rename to sound/magic/demon_consume.ogg diff --git a/sound/magic/Disable_Tech.ogg b/sound/magic/disable_tech.ogg similarity index 100% rename from sound/magic/Disable_Tech.ogg rename to sound/magic/disable_tech.ogg diff --git a/sound/magic/Disintegrate.ogg b/sound/magic/disintegrate.ogg similarity index 100% rename from sound/magic/Disintegrate.ogg rename to sound/magic/disintegrate.ogg diff --git a/sound/magic/Ethereal_Enter.ogg b/sound/magic/ethereal_enter.ogg similarity index 100% rename from sound/magic/Ethereal_Enter.ogg rename to sound/magic/ethereal_enter.ogg diff --git a/sound/magic/Ethereal_Exit.ogg b/sound/magic/ethereal_exit.ogg similarity index 100% rename from sound/magic/Ethereal_Exit.ogg rename to sound/magic/ethereal_exit.ogg diff --git a/sound/magic/Fireball.ogg b/sound/magic/fireball.ogg similarity index 100% rename from sound/magic/Fireball.ogg rename to sound/magic/fireball.ogg diff --git a/sound/magic/FleshToStone.ogg b/sound/magic/fleshtostone.ogg similarity index 100% rename from sound/magic/FleshToStone.ogg rename to sound/magic/fleshtostone.ogg diff --git a/sound/magic/ForceWall.ogg b/sound/magic/forcewall.ogg similarity index 100% rename from sound/magic/ForceWall.ogg rename to sound/magic/forcewall.ogg diff --git a/sound/magic/HorseHead_curse.ogg b/sound/magic/horsehead_curse.ogg similarity index 100% rename from sound/magic/HorseHead_curse.ogg rename to sound/magic/horsehead_curse.ogg diff --git a/sound/magic/Knock.ogg b/sound/magic/knock.ogg similarity index 100% rename from sound/magic/Knock.ogg rename to sound/magic/knock.ogg diff --git a/sound/magic/LightningShock.ogg b/sound/magic/lightningshock.ogg similarity index 100% rename from sound/magic/LightningShock.ogg rename to sound/magic/lightningshock.ogg diff --git a/sound/magic/MAGIC_MISSILE.ogg b/sound/magic/magic_missile.ogg similarity index 100% rename from sound/magic/MAGIC_MISSILE.ogg rename to sound/magic/magic_missile.ogg diff --git a/sound/magic/MandSwap.ogg b/sound/magic/mandswap.ogg similarity index 100% rename from sound/magic/MandSwap.ogg rename to sound/magic/mandswap.ogg diff --git a/sound/magic/MM_Hit.ogg b/sound/magic/mm_hit.ogg similarity index 100% rename from sound/magic/MM_Hit.ogg rename to sound/magic/mm_hit.ogg diff --git a/sound/magic/Mutate.ogg b/sound/magic/mutate.ogg similarity index 100% rename from sound/magic/Mutate.ogg rename to sound/magic/mutate.ogg diff --git a/sound/magic/PigHead_curse.ogg b/sound/magic/pighead_curse.ogg similarity index 100% rename from sound/magic/PigHead_curse.ogg rename to sound/magic/pighead_curse.ogg diff --git a/sound/magic/Repulse.ogg b/sound/magic/repulse.ogg similarity index 100% rename from sound/magic/Repulse.ogg rename to sound/magic/repulse.ogg diff --git a/sound/magic/Smoke.ogg b/sound/magic/smoke.ogg similarity index 100% rename from sound/magic/Smoke.ogg rename to sound/magic/smoke.ogg diff --git a/sound/magic/Staff_animation.ogg b/sound/magic/staff_animation.ogg similarity index 100% rename from sound/magic/Staff_animation.ogg rename to sound/magic/staff_animation.ogg diff --git a/sound/magic/Staff_Change.ogg b/sound/magic/staff_change.ogg similarity index 100% rename from sound/magic/Staff_Change.ogg rename to sound/magic/staff_change.ogg diff --git a/sound/magic/Staff_Chaos.ogg b/sound/magic/staff_chaos.ogg similarity index 100% rename from sound/magic/Staff_Chaos.ogg rename to sound/magic/staff_chaos.ogg diff --git a/sound/magic/Staff_Door.ogg b/sound/magic/staff_door.ogg similarity index 100% rename from sound/magic/Staff_Door.ogg rename to sound/magic/staff_door.ogg diff --git a/sound/magic/Staff_Healing.ogg b/sound/magic/staff_healing.ogg similarity index 100% rename from sound/magic/Staff_Healing.ogg rename to sound/magic/staff_healing.ogg diff --git a/sound/magic/Summon_guns.ogg b/sound/magic/summon_guns.ogg similarity index 100% rename from sound/magic/Summon_guns.ogg rename to sound/magic/summon_guns.ogg diff --git a/sound/magic/Summon_Karp.ogg b/sound/magic/summon_karp.ogg similarity index 100% rename from sound/magic/Summon_Karp.ogg rename to sound/magic/summon_karp.ogg diff --git a/sound/magic/Summon_Magic.ogg b/sound/magic/summon_magic.ogg similarity index 100% rename from sound/magic/Summon_Magic.ogg rename to sound/magic/summon_magic.ogg diff --git a/sound/magic/SummonItems_generic.ogg b/sound/magic/summonitems_generic.ogg similarity index 100% rename from sound/magic/SummonItems_generic.ogg rename to sound/magic/summonitems_generic.ogg diff --git a/sound/magic/Tail_swing.ogg b/sound/magic/tail_swing.ogg similarity index 100% rename from sound/magic/Tail_swing.ogg rename to sound/magic/tail_swing.ogg diff --git a/sound/magic/Teleport_app.ogg b/sound/magic/teleport_app.ogg similarity index 100% rename from sound/magic/Teleport_app.ogg rename to sound/magic/teleport_app.ogg diff --git a/sound/magic/Teleport_diss.ogg b/sound/magic/teleport_diss.ogg similarity index 100% rename from sound/magic/Teleport_diss.ogg rename to sound/magic/teleport_diss.ogg diff --git a/sound/magic/TIMEPARADOX2.ogg b/sound/magic/timeparadox2.ogg similarity index 100% rename from sound/magic/TIMEPARADOX2.ogg rename to sound/magic/timeparadox2.ogg diff --git a/sound/magic/Wand_Teleport.ogg b/sound/magic/wand_teleport.ogg similarity index 100% rename from sound/magic/Wand_Teleport.ogg rename to sound/magic/wand_teleport.ogg diff --git a/sound/magic/WandODeath.ogg b/sound/magic/wandodeath.ogg similarity index 100% rename from sound/magic/WandODeath.ogg rename to sound/magic/wandodeath.ogg diff --git a/sound/magic/WarpWhistle.ogg b/sound/magic/warpwhistle.ogg similarity index 100% rename from sound/magic/WarpWhistle.ogg rename to sound/magic/warpwhistle.ogg diff --git a/sound/misc/Paradox.ogg b/sound/misc/paradox.ogg similarity index 100% rename from sound/misc/Paradox.ogg rename to sound/misc/paradox.ogg diff --git a/sound/piano/Ab1.ogg b/sound/piano/ab1.ogg similarity index 100% rename from sound/piano/Ab1.ogg rename to sound/piano/ab1.ogg diff --git a/sound/piano/Ab2.ogg b/sound/piano/ab2.ogg similarity index 100% rename from sound/piano/Ab2.ogg rename to sound/piano/ab2.ogg diff --git a/sound/piano/Ab3.ogg b/sound/piano/ab3.ogg similarity index 100% rename from sound/piano/Ab3.ogg rename to sound/piano/ab3.ogg diff --git a/sound/piano/Ab4.ogg b/sound/piano/ab4.ogg similarity index 100% rename from sound/piano/Ab4.ogg rename to sound/piano/ab4.ogg diff --git a/sound/piano/Ab5.ogg b/sound/piano/ab5.ogg similarity index 100% rename from sound/piano/Ab5.ogg rename to sound/piano/ab5.ogg diff --git a/sound/piano/Ab6.ogg b/sound/piano/ab6.ogg similarity index 100% rename from sound/piano/Ab6.ogg rename to sound/piano/ab6.ogg diff --git a/sound/piano/Ab7.ogg b/sound/piano/ab7.ogg similarity index 100% rename from sound/piano/Ab7.ogg rename to sound/piano/ab7.ogg diff --git a/sound/piano/Ab8.ogg b/sound/piano/ab8.ogg similarity index 100% rename from sound/piano/Ab8.ogg rename to sound/piano/ab8.ogg diff --git a/sound/piano/An1.ogg b/sound/piano/an1.ogg similarity index 100% rename from sound/piano/An1.ogg rename to sound/piano/an1.ogg diff --git a/sound/piano/An2.ogg b/sound/piano/an2.ogg similarity index 100% rename from sound/piano/An2.ogg rename to sound/piano/an2.ogg diff --git a/sound/piano/An3.ogg b/sound/piano/an3.ogg similarity index 100% rename from sound/piano/An3.ogg rename to sound/piano/an3.ogg diff --git a/sound/piano/An4.ogg b/sound/piano/an4.ogg similarity index 100% rename from sound/piano/An4.ogg rename to sound/piano/an4.ogg diff --git a/sound/piano/An5.ogg b/sound/piano/an5.ogg similarity index 100% rename from sound/piano/An5.ogg rename to sound/piano/an5.ogg diff --git a/sound/piano/An6.ogg b/sound/piano/an6.ogg similarity index 100% rename from sound/piano/An6.ogg rename to sound/piano/an6.ogg diff --git a/sound/piano/An7.ogg b/sound/piano/an7.ogg similarity index 100% rename from sound/piano/An7.ogg rename to sound/piano/an7.ogg diff --git a/sound/piano/An8.ogg b/sound/piano/an8.ogg similarity index 100% rename from sound/piano/An8.ogg rename to sound/piano/an8.ogg diff --git a/sound/piano/Bb1.ogg b/sound/piano/bb1.ogg similarity index 100% rename from sound/piano/Bb1.ogg rename to sound/piano/bb1.ogg diff --git a/sound/piano/Bb2.ogg b/sound/piano/bb2.ogg similarity index 100% rename from sound/piano/Bb2.ogg rename to sound/piano/bb2.ogg diff --git a/sound/piano/Bb3.ogg b/sound/piano/bb3.ogg similarity index 100% rename from sound/piano/Bb3.ogg rename to sound/piano/bb3.ogg diff --git a/sound/piano/Bb4.ogg b/sound/piano/bb4.ogg similarity index 100% rename from sound/piano/Bb4.ogg rename to sound/piano/bb4.ogg diff --git a/sound/piano/Bb5.ogg b/sound/piano/bb5.ogg similarity index 100% rename from sound/piano/Bb5.ogg rename to sound/piano/bb5.ogg diff --git a/sound/piano/Bb6.ogg b/sound/piano/bb6.ogg similarity index 100% rename from sound/piano/Bb6.ogg rename to sound/piano/bb6.ogg diff --git a/sound/piano/Bb7.ogg b/sound/piano/bb7.ogg similarity index 100% rename from sound/piano/Bb7.ogg rename to sound/piano/bb7.ogg diff --git a/sound/piano/Bb8.ogg b/sound/piano/bb8.ogg similarity index 100% rename from sound/piano/Bb8.ogg rename to sound/piano/bb8.ogg diff --git a/sound/piano/Bn1.ogg b/sound/piano/bn1.ogg similarity index 100% rename from sound/piano/Bn1.ogg rename to sound/piano/bn1.ogg diff --git a/sound/piano/Bn2.ogg b/sound/piano/bn2.ogg similarity index 100% rename from sound/piano/Bn2.ogg rename to sound/piano/bn2.ogg diff --git a/sound/piano/Bn3.ogg b/sound/piano/bn3.ogg similarity index 100% rename from sound/piano/Bn3.ogg rename to sound/piano/bn3.ogg diff --git a/sound/piano/Bn4.ogg b/sound/piano/bn4.ogg similarity index 100% rename from sound/piano/Bn4.ogg rename to sound/piano/bn4.ogg diff --git a/sound/piano/Bn5.ogg b/sound/piano/bn5.ogg similarity index 100% rename from sound/piano/Bn5.ogg rename to sound/piano/bn5.ogg diff --git a/sound/piano/Bn6.ogg b/sound/piano/bn6.ogg similarity index 100% rename from sound/piano/Bn6.ogg rename to sound/piano/bn6.ogg diff --git a/sound/piano/Bn7.ogg b/sound/piano/bn7.ogg similarity index 100% rename from sound/piano/Bn7.ogg rename to sound/piano/bn7.ogg diff --git a/sound/piano/Bn8.ogg b/sound/piano/bn8.ogg similarity index 100% rename from sound/piano/Bn8.ogg rename to sound/piano/bn8.ogg diff --git a/sound/piano/Cn1.ogg b/sound/piano/cn1.ogg similarity index 100% rename from sound/piano/Cn1.ogg rename to sound/piano/cn1.ogg diff --git a/sound/piano/Cn2.ogg b/sound/piano/cn2.ogg similarity index 100% rename from sound/piano/Cn2.ogg rename to sound/piano/cn2.ogg diff --git a/sound/piano/Cn3.ogg b/sound/piano/cn3.ogg similarity index 100% rename from sound/piano/Cn3.ogg rename to sound/piano/cn3.ogg diff --git a/sound/piano/Cn4.ogg b/sound/piano/cn4.ogg similarity index 100% rename from sound/piano/Cn4.ogg rename to sound/piano/cn4.ogg diff --git a/sound/piano/Cn5.ogg b/sound/piano/cn5.ogg similarity index 100% rename from sound/piano/Cn5.ogg rename to sound/piano/cn5.ogg diff --git a/sound/piano/Cn6.ogg b/sound/piano/cn6.ogg similarity index 100% rename from sound/piano/Cn6.ogg rename to sound/piano/cn6.ogg diff --git a/sound/piano/Cn7.ogg b/sound/piano/cn7.ogg similarity index 100% rename from sound/piano/Cn7.ogg rename to sound/piano/cn7.ogg diff --git a/sound/piano/Cn8.ogg b/sound/piano/cn8.ogg similarity index 100% rename from sound/piano/Cn8.ogg rename to sound/piano/cn8.ogg diff --git a/sound/piano/Cn9.ogg b/sound/piano/cn9.ogg similarity index 100% rename from sound/piano/Cn9.ogg rename to sound/piano/cn9.ogg diff --git a/sound/piano/Db1.ogg b/sound/piano/db1.ogg similarity index 100% rename from sound/piano/Db1.ogg rename to sound/piano/db1.ogg diff --git a/sound/piano/Db2.ogg b/sound/piano/db2.ogg similarity index 100% rename from sound/piano/Db2.ogg rename to sound/piano/db2.ogg diff --git a/sound/piano/Db3.ogg b/sound/piano/db3.ogg similarity index 100% rename from sound/piano/Db3.ogg rename to sound/piano/db3.ogg diff --git a/sound/piano/Db4.ogg b/sound/piano/db4.ogg similarity index 100% rename from sound/piano/Db4.ogg rename to sound/piano/db4.ogg diff --git a/sound/piano/Db5.ogg b/sound/piano/db5.ogg similarity index 100% rename from sound/piano/Db5.ogg rename to sound/piano/db5.ogg diff --git a/sound/piano/Db6.ogg b/sound/piano/db6.ogg similarity index 100% rename from sound/piano/Db6.ogg rename to sound/piano/db6.ogg diff --git a/sound/piano/Db7.ogg b/sound/piano/db7.ogg similarity index 100% rename from sound/piano/Db7.ogg rename to sound/piano/db7.ogg diff --git a/sound/piano/Db8.ogg b/sound/piano/db8.ogg similarity index 100% rename from sound/piano/Db8.ogg rename to sound/piano/db8.ogg diff --git a/sound/piano/Dn1.ogg b/sound/piano/dn1.ogg similarity index 100% rename from sound/piano/Dn1.ogg rename to sound/piano/dn1.ogg diff --git a/sound/piano/Dn2.ogg b/sound/piano/dn2.ogg similarity index 100% rename from sound/piano/Dn2.ogg rename to sound/piano/dn2.ogg diff --git a/sound/piano/Dn3.ogg b/sound/piano/dn3.ogg similarity index 100% rename from sound/piano/Dn3.ogg rename to sound/piano/dn3.ogg diff --git a/sound/piano/Dn4.ogg b/sound/piano/dn4.ogg similarity index 100% rename from sound/piano/Dn4.ogg rename to sound/piano/dn4.ogg diff --git a/sound/piano/Dn5.ogg b/sound/piano/dn5.ogg similarity index 100% rename from sound/piano/Dn5.ogg rename to sound/piano/dn5.ogg diff --git a/sound/piano/Dn6.ogg b/sound/piano/dn6.ogg similarity index 100% rename from sound/piano/Dn6.ogg rename to sound/piano/dn6.ogg diff --git a/sound/piano/Dn7.ogg b/sound/piano/dn7.ogg similarity index 100% rename from sound/piano/Dn7.ogg rename to sound/piano/dn7.ogg diff --git a/sound/piano/Dn8.ogg b/sound/piano/dn8.ogg similarity index 100% rename from sound/piano/Dn8.ogg rename to sound/piano/dn8.ogg diff --git a/sound/piano/Eb1.ogg b/sound/piano/eb1.ogg similarity index 100% rename from sound/piano/Eb1.ogg rename to sound/piano/eb1.ogg diff --git a/sound/piano/Eb2.ogg b/sound/piano/eb2.ogg similarity index 100% rename from sound/piano/Eb2.ogg rename to sound/piano/eb2.ogg diff --git a/sound/piano/Eb3.ogg b/sound/piano/eb3.ogg similarity index 100% rename from sound/piano/Eb3.ogg rename to sound/piano/eb3.ogg diff --git a/sound/piano/Eb4.ogg b/sound/piano/eb4.ogg similarity index 100% rename from sound/piano/Eb4.ogg rename to sound/piano/eb4.ogg diff --git a/sound/piano/Eb5.ogg b/sound/piano/eb5.ogg similarity index 100% rename from sound/piano/Eb5.ogg rename to sound/piano/eb5.ogg diff --git a/sound/piano/Eb6.ogg b/sound/piano/eb6.ogg similarity index 100% rename from sound/piano/Eb6.ogg rename to sound/piano/eb6.ogg diff --git a/sound/piano/Eb7.ogg b/sound/piano/eb7.ogg similarity index 100% rename from sound/piano/Eb7.ogg rename to sound/piano/eb7.ogg diff --git a/sound/piano/Eb8.ogg b/sound/piano/eb8.ogg similarity index 100% rename from sound/piano/Eb8.ogg rename to sound/piano/eb8.ogg diff --git a/sound/piano/En1.ogg b/sound/piano/en1.ogg similarity index 100% rename from sound/piano/En1.ogg rename to sound/piano/en1.ogg diff --git a/sound/piano/En2.ogg b/sound/piano/en2.ogg similarity index 100% rename from sound/piano/En2.ogg rename to sound/piano/en2.ogg diff --git a/sound/piano/En3.ogg b/sound/piano/en3.ogg similarity index 100% rename from sound/piano/En3.ogg rename to sound/piano/en3.ogg diff --git a/sound/piano/En4.ogg b/sound/piano/en4.ogg similarity index 100% rename from sound/piano/En4.ogg rename to sound/piano/en4.ogg diff --git a/sound/piano/En5.ogg b/sound/piano/en5.ogg similarity index 100% rename from sound/piano/En5.ogg rename to sound/piano/en5.ogg diff --git a/sound/piano/En6.ogg b/sound/piano/en6.ogg similarity index 100% rename from sound/piano/En6.ogg rename to sound/piano/en6.ogg diff --git a/sound/piano/En7.ogg b/sound/piano/en7.ogg similarity index 100% rename from sound/piano/En7.ogg rename to sound/piano/en7.ogg diff --git a/sound/piano/En8.ogg b/sound/piano/en8.ogg similarity index 100% rename from sound/piano/En8.ogg rename to sound/piano/en8.ogg diff --git a/sound/piano/Fn1.ogg b/sound/piano/fn1.ogg similarity index 100% rename from sound/piano/Fn1.ogg rename to sound/piano/fn1.ogg diff --git a/sound/piano/Fn2.ogg b/sound/piano/fn2.ogg similarity index 100% rename from sound/piano/Fn2.ogg rename to sound/piano/fn2.ogg diff --git a/sound/piano/Fn3.ogg b/sound/piano/fn3.ogg similarity index 100% rename from sound/piano/Fn3.ogg rename to sound/piano/fn3.ogg diff --git a/sound/piano/Fn4.ogg b/sound/piano/fn4.ogg similarity index 100% rename from sound/piano/Fn4.ogg rename to sound/piano/fn4.ogg diff --git a/sound/piano/Fn5.ogg b/sound/piano/fn5.ogg similarity index 100% rename from sound/piano/Fn5.ogg rename to sound/piano/fn5.ogg diff --git a/sound/piano/Fn6.ogg b/sound/piano/fn6.ogg similarity index 100% rename from sound/piano/Fn6.ogg rename to sound/piano/fn6.ogg diff --git a/sound/piano/Fn7.ogg b/sound/piano/fn7.ogg similarity index 100% rename from sound/piano/Fn7.ogg rename to sound/piano/fn7.ogg diff --git a/sound/piano/Fn8.ogg b/sound/piano/fn8.ogg similarity index 100% rename from sound/piano/Fn8.ogg rename to sound/piano/fn8.ogg diff --git a/sound/piano/Gb1.ogg b/sound/piano/gb1.ogg similarity index 100% rename from sound/piano/Gb1.ogg rename to sound/piano/gb1.ogg diff --git a/sound/piano/Gb2.ogg b/sound/piano/gb2.ogg similarity index 100% rename from sound/piano/Gb2.ogg rename to sound/piano/gb2.ogg diff --git a/sound/piano/Gb3.ogg b/sound/piano/gb3.ogg similarity index 100% rename from sound/piano/Gb3.ogg rename to sound/piano/gb3.ogg diff --git a/sound/piano/Gb4.ogg b/sound/piano/gb4.ogg similarity index 100% rename from sound/piano/Gb4.ogg rename to sound/piano/gb4.ogg diff --git a/sound/piano/Gb5.ogg b/sound/piano/gb5.ogg similarity index 100% rename from sound/piano/Gb5.ogg rename to sound/piano/gb5.ogg diff --git a/sound/piano/Gb6.ogg b/sound/piano/gb6.ogg similarity index 100% rename from sound/piano/Gb6.ogg rename to sound/piano/gb6.ogg diff --git a/sound/piano/Gb7.ogg b/sound/piano/gb7.ogg similarity index 100% rename from sound/piano/Gb7.ogg rename to sound/piano/gb7.ogg diff --git a/sound/piano/Gb8.ogg b/sound/piano/gb8.ogg similarity index 100% rename from sound/piano/Gb8.ogg rename to sound/piano/gb8.ogg diff --git a/sound/piano/Gn1.ogg b/sound/piano/gn1.ogg similarity index 100% rename from sound/piano/Gn1.ogg rename to sound/piano/gn1.ogg diff --git a/sound/piano/Gn2.ogg b/sound/piano/gn2.ogg similarity index 100% rename from sound/piano/Gn2.ogg rename to sound/piano/gn2.ogg diff --git a/sound/piano/Gn3.ogg b/sound/piano/gn3.ogg similarity index 100% rename from sound/piano/Gn3.ogg rename to sound/piano/gn3.ogg diff --git a/sound/piano/Gn4.ogg b/sound/piano/gn4.ogg similarity index 100% rename from sound/piano/Gn4.ogg rename to sound/piano/gn4.ogg diff --git a/sound/piano/Gn5.ogg b/sound/piano/gn5.ogg similarity index 100% rename from sound/piano/Gn5.ogg rename to sound/piano/gn5.ogg diff --git a/sound/piano/Gn6.ogg b/sound/piano/gn6.ogg similarity index 100% rename from sound/piano/Gn6.ogg rename to sound/piano/gn6.ogg diff --git a/sound/piano/Gn7.ogg b/sound/piano/gn7.ogg similarity index 100% rename from sound/piano/Gn7.ogg rename to sound/piano/gn7.ogg diff --git a/sound/piano/Gn8.ogg b/sound/piano/gn8.ogg similarity index 100% rename from sound/piano/Gn8.ogg rename to sound/piano/gn8.ogg diff --git a/sound/violin/Ab3.ogg b/sound/violin/ab3.ogg similarity index 100% rename from sound/violin/Ab3.ogg rename to sound/violin/ab3.ogg diff --git a/sound/violin/Ab4.ogg b/sound/violin/ab4.ogg similarity index 100% rename from sound/violin/Ab4.ogg rename to sound/violin/ab4.ogg diff --git a/sound/violin/Ab5.ogg b/sound/violin/ab5.ogg similarity index 100% rename from sound/violin/Ab5.ogg rename to sound/violin/ab5.ogg diff --git a/sound/violin/Ab6.ogg b/sound/violin/ab6.ogg similarity index 100% rename from sound/violin/Ab6.ogg rename to sound/violin/ab6.ogg diff --git a/sound/violin/An3.ogg b/sound/violin/an3.ogg similarity index 100% rename from sound/violin/An3.ogg rename to sound/violin/an3.ogg diff --git a/sound/violin/An4.ogg b/sound/violin/an4.ogg similarity index 100% rename from sound/violin/An4.ogg rename to sound/violin/an4.ogg diff --git a/sound/violin/An5.ogg b/sound/violin/an5.ogg similarity index 100% rename from sound/violin/An5.ogg rename to sound/violin/an5.ogg diff --git a/sound/violin/An6.ogg b/sound/violin/an6.ogg similarity index 100% rename from sound/violin/An6.ogg rename to sound/violin/an6.ogg diff --git a/sound/violin/Bb3.ogg b/sound/violin/bb3.ogg similarity index 100% rename from sound/violin/Bb3.ogg rename to sound/violin/bb3.ogg diff --git a/sound/violin/Bb4.ogg b/sound/violin/bb4.ogg similarity index 100% rename from sound/violin/Bb4.ogg rename to sound/violin/bb4.ogg diff --git a/sound/violin/Bb5.ogg b/sound/violin/bb5.ogg similarity index 100% rename from sound/violin/Bb5.ogg rename to sound/violin/bb5.ogg diff --git a/sound/violin/Bb6.ogg b/sound/violin/bb6.ogg similarity index 100% rename from sound/violin/Bb6.ogg rename to sound/violin/bb6.ogg diff --git a/sound/violin/Bn3.ogg b/sound/violin/bn3.ogg similarity index 100% rename from sound/violin/Bn3.ogg rename to sound/violin/bn3.ogg diff --git a/sound/violin/Bn4.ogg b/sound/violin/bn4.ogg similarity index 100% rename from sound/violin/Bn4.ogg rename to sound/violin/bn4.ogg diff --git a/sound/violin/Bn5.ogg b/sound/violin/bn5.ogg similarity index 100% rename from sound/violin/Bn5.ogg rename to sound/violin/bn5.ogg diff --git a/sound/violin/Bn6.ogg b/sound/violin/bn6.ogg similarity index 100% rename from sound/violin/Bn6.ogg rename to sound/violin/bn6.ogg diff --git a/sound/violin/Cn4.ogg b/sound/violin/cn4.ogg similarity index 100% rename from sound/violin/Cn4.ogg rename to sound/violin/cn4.ogg diff --git a/sound/violin/Cn5.ogg b/sound/violin/cn5.ogg similarity index 100% rename from sound/violin/Cn5.ogg rename to sound/violin/cn5.ogg diff --git a/sound/violin/Cn6.ogg b/sound/violin/cn6.ogg similarity index 100% rename from sound/violin/Cn6.ogg rename to sound/violin/cn6.ogg diff --git a/sound/violin/Cn7.ogg b/sound/violin/cn7.ogg similarity index 100% rename from sound/violin/Cn7.ogg rename to sound/violin/cn7.ogg diff --git a/sound/violin/Db4.ogg b/sound/violin/db4.ogg similarity index 100% rename from sound/violin/Db4.ogg rename to sound/violin/db4.ogg diff --git a/sound/violin/Db5.ogg b/sound/violin/db5.ogg similarity index 100% rename from sound/violin/Db5.ogg rename to sound/violin/db5.ogg diff --git a/sound/violin/Db6.ogg b/sound/violin/db6.ogg similarity index 100% rename from sound/violin/Db6.ogg rename to sound/violin/db6.ogg diff --git a/sound/violin/Db7.ogg b/sound/violin/db7.ogg similarity index 100% rename from sound/violin/Db7.ogg rename to sound/violin/db7.ogg diff --git a/sound/violin/Dn4.ogg b/sound/violin/dn4.ogg similarity index 100% rename from sound/violin/Dn4.ogg rename to sound/violin/dn4.ogg diff --git a/sound/violin/Dn5.ogg b/sound/violin/dn5.ogg similarity index 100% rename from sound/violin/Dn5.ogg rename to sound/violin/dn5.ogg diff --git a/sound/violin/Dn6.ogg b/sound/violin/dn6.ogg similarity index 100% rename from sound/violin/Dn6.ogg rename to sound/violin/dn6.ogg diff --git a/sound/violin/Dn7.ogg b/sound/violin/dn7.ogg similarity index 100% rename from sound/violin/Dn7.ogg rename to sound/violin/dn7.ogg diff --git a/sound/violin/Eb4.ogg b/sound/violin/eb4.ogg similarity index 100% rename from sound/violin/Eb4.ogg rename to sound/violin/eb4.ogg diff --git a/sound/violin/Eb5.ogg b/sound/violin/eb5.ogg similarity index 100% rename from sound/violin/Eb5.ogg rename to sound/violin/eb5.ogg diff --git a/sound/violin/Eb6.ogg b/sound/violin/eb6.ogg similarity index 100% rename from sound/violin/Eb6.ogg rename to sound/violin/eb6.ogg diff --git a/sound/violin/En4.ogg b/sound/violin/en4.ogg similarity index 100% rename from sound/violin/En4.ogg rename to sound/violin/en4.ogg diff --git a/sound/violin/En5.ogg b/sound/violin/en5.ogg similarity index 100% rename from sound/violin/En5.ogg rename to sound/violin/en5.ogg diff --git a/sound/violin/En6.ogg b/sound/violin/en6.ogg similarity index 100% rename from sound/violin/En6.ogg rename to sound/violin/en6.ogg diff --git a/sound/violin/Fn4.ogg b/sound/violin/fn4.ogg similarity index 100% rename from sound/violin/Fn4.ogg rename to sound/violin/fn4.ogg diff --git a/sound/violin/Fn5.ogg b/sound/violin/fn5.ogg similarity index 100% rename from sound/violin/Fn5.ogg rename to sound/violin/fn5.ogg diff --git a/sound/violin/Fn6.ogg b/sound/violin/fn6.ogg similarity index 100% rename from sound/violin/Fn6.ogg rename to sound/violin/fn6.ogg diff --git a/sound/violin/Gb4.ogg b/sound/violin/gb4.ogg similarity index 100% rename from sound/violin/Gb4.ogg rename to sound/violin/gb4.ogg diff --git a/sound/violin/Gb5.ogg b/sound/violin/gb5.ogg similarity index 100% rename from sound/violin/Gb5.ogg rename to sound/violin/gb5.ogg diff --git a/sound/violin/Gb6.ogg b/sound/violin/gb6.ogg similarity index 100% rename from sound/violin/Gb6.ogg rename to sound/violin/gb6.ogg diff --git a/sound/violin/Gn3.ogg b/sound/violin/gn3.ogg similarity index 100% rename from sound/violin/Gn3.ogg rename to sound/violin/gn3.ogg diff --git a/sound/violin/Gn4.ogg b/sound/violin/gn4.ogg similarity index 100% rename from sound/violin/Gn4.ogg rename to sound/violin/gn4.ogg diff --git a/sound/violin/Gn5.ogg b/sound/violin/gn5.ogg similarity index 100% rename from sound/violin/Gn5.ogg rename to sound/violin/gn5.ogg diff --git a/sound/violin/Gn6.ogg b/sound/violin/gn6.ogg similarity index 100% rename from sound/violin/Gn6.ogg rename to sound/violin/gn6.ogg diff --git a/sound/voice/EDPlaceholder.ogg b/sound/voice/edplaceholder.ogg similarity index 100% rename from sound/voice/EDPlaceholder.ogg rename to sound/voice/edplaceholder.ogg diff --git a/sound/weapons/Egloves.ogg b/sound/weapons/egloves.ogg similarity index 100% rename from sound/weapons/Egloves.ogg rename to sound/weapons/egloves.ogg diff --git a/sound/weapons/Genhit.ogg b/sound/weapons/genhit.ogg similarity index 100% rename from sound/weapons/Genhit.ogg rename to sound/weapons/genhit.ogg diff --git a/sound/weapons/Gunshot.ogg b/sound/weapons/gunshot.ogg similarity index 100% rename from sound/weapons/Gunshot.ogg rename to sound/weapons/gunshot.ogg diff --git a/sound/weapons/Gunshot2.ogg b/sound/weapons/gunshot2.ogg similarity index 100% rename from sound/weapons/Gunshot2.ogg rename to sound/weapons/gunshot2.ogg diff --git a/sound/weapons/Gunshot3.ogg b/sound/weapons/gunshot3.ogg similarity index 100% rename from sound/weapons/Gunshot3.ogg rename to sound/weapons/gunshot3.ogg diff --git a/sound/weapons/Gunshot4.ogg b/sound/weapons/gunshot4.ogg similarity index 100% rename from sound/weapons/Gunshot4.ogg rename to sound/weapons/gunshot4.ogg diff --git a/sound/weapons/Gunshot_silenced.ogg b/sound/weapons/gunshot_silenced.ogg similarity index 100% rename from sound/weapons/Gunshot_silenced.ogg rename to sound/weapons/gunshot_silenced.ogg diff --git a/sound/weapons/Gunshot_smg.ogg b/sound/weapons/gunshot_smg.ogg similarity index 100% rename from sound/weapons/Gunshot_smg.ogg rename to sound/weapons/gunshot_smg.ogg diff --git a/sound/weapons/HOMERUN.ogg b/sound/weapons/homerun.ogg similarity index 100% rename from sound/weapons/HOMERUN.ogg rename to sound/weapons/homerun.ogg diff --git a/sound/weapons/IonRifle.ogg b/sound/weapons/ionrifle.ogg similarity index 100% rename from sound/weapons/IonRifle.ogg rename to sound/weapons/ionrifle.ogg diff --git a/sound/weapons/Kenetic_accel.ogg b/sound/weapons/kenetic_accel.ogg similarity index 100% rename from sound/weapons/Kenetic_accel.ogg rename to sound/weapons/kenetic_accel.ogg diff --git a/sound/weapons/Laser.ogg b/sound/weapons/laser.ogg similarity index 100% rename from sound/weapons/Laser.ogg rename to sound/weapons/laser.ogg diff --git a/sound/weapons/Laser2.ogg b/sound/weapons/laser2.ogg similarity index 100% rename from sound/weapons/Laser2.ogg rename to sound/weapons/laser2.ogg diff --git a/sound/weapons/Taser.ogg b/sound/weapons/taser.ogg similarity index 100% rename from sound/weapons/Taser.ogg rename to sound/weapons/taser.ogg diff --git a/sound/weapons/ZapBang.ogg b/sound/weapons/zapbang.ogg similarity index 100% rename from sound/weapons/ZapBang.ogg rename to sound/weapons/zapbang.ogg