diff --git a/Projectiles/Weapons/CandleDustDummy.cs b/Projectiles/Weapons/CandleDustDummy.cs index 639f671c..c7a2daaa 100644 --- a/Projectiles/Weapons/CandleDustDummy.cs +++ b/Projectiles/Weapons/CandleDustDummy.cs @@ -29,6 +29,7 @@ public override void SetDefaults() { projectile.CloneDefaults(ProjectileID.WoodenArrowFriendly); projectile.timeLeft = LifeTime; + projectile.alpha = 255; } //ai 0 is the timer until the arrow starts dropping (caps at 15) @@ -55,6 +56,8 @@ public override bool PreAI() new Color(255, 255, 255), new Color(196, 0, 255)}; + projectile.alpha = 255; + //projectile.ai[0] = 0; //fly straight //kinda cheaty since the arrow AI makes itself only visible after a few ticks, so no need to make alpha //if timeLeft is only between 2 and 0