diff --git a/Resources/Locale/en-US/_Nuclear14/department.ftl b/Resources/Locale/en-US/_Nuclear14/department.ftl index 8a47914aaa7..c0ac7ad0f10 100644 --- a/Resources/Locale/en-US/_Nuclear14/department.ftl +++ b/Resources/Locale/en-US/_Nuclear14/department.ftl @@ -15,9 +15,10 @@ department-BrotherhoodMidwest-description = Midwest branch of the Brotherhood of department-BrotherhoodWashington-description = Washington branch of the Brotherhood of Steel department-CaravanCompany-description = The local Caravan Company responsible for import and export of goods. department-NCR-description = A settler detachment sent by the New California Republic +department-NCRRanger-description = A special detachment of NCR which overtake near impossible duties to aid New California Republic in their victory over slavery and raiders. department-Tribe-description = A local tribal group trying to get by. department-Vault-description = The local Vault Dwellers department-Wastelander-description = Wastelanders living in the pacific northwest. department-Townsfolk-description = Townsfolk from a local town trying to keep it civilised. department-Followers-description = Followers of the Apocalypse on a humanitarian mission. -department-Zetan-description = Zetan abductors here to probe you! \ No newline at end of file +department-Zetan-description = Zetan abductors here to probe you! diff --git a/Resources/Prototypes/Maps/N14/sunnyvale.yml b/Resources/Prototypes/Maps/N14/sunnyvale.yml index dffbc5b4d8c..729ce21a066 100644 --- a/Resources/Prototypes/Maps/N14/sunnyvale.yml +++ b/Resources/Prototypes/Maps/N14/sunnyvale.yml @@ -20,26 +20,26 @@ WastelandFarmer: [ 2, 2 ] WastelandChaplain: [ 3, 3 ] WastelandBartender: [ 3, 3 ] - TribalElder: [ 1, 0 ] + TribalElder: [ 1, 1 ] Tribal: [ 2, 2 ] - TribalFarmer: [ 2, 1 ] - TribalHealer: [ 2, 0 ] - TownMayor: [ 1, 0 ] - TownSheriff: [ 1, 0 ] + TribalFarmer: [ 2, 2 ] + TribalHealer: [ 2, 2 ] + TownMayor: [ 1, 1 ] + TownSheriff: [ 1, 1 ] TownDeputy: [ 1, 1 ] TownDoctor: [ 1, 1 ] TownMechanic: [ 1, 1 ] TownShopkeeper: [ 1, 1 ] Townsperson: [ 2, 2 ] - NCROfficer: [ 1, 0 ] - NCRRangerVeteran: [ 1, 0 ] - NCRRanger: [ 1, 0 ] + NCROfficer: [ 1, 1 ] + NCRRangerVeteran: [ 1, 1 ] + NCRRanger: [ 2, 1 ] NCRNCO: [ 1, 1 ] - NCRQM: [ 1, 0 ] - NCRDoctor: [ 1, 0 ] + NCRQM: [ 1, 1 ] + NCRDoctor: [ 1, 1 ] NCRSoldier: [ 2, 2 ] - NCRCadet: [ 2, 0 ] - CaravanLeader: [ 1, 0 ] + NCRCadet: [ 2, 2 ] + CaravanLeader: [ 1, 1 ] CaravanTrader: [ 1, 1 ] CaravanGuard: [ 2, 1 ] # BoSWashingtonCommander: [ 1, 0 ] @@ -51,4 +51,4 @@ # BoSMidPaladin: [ 2, 0 ] # BoSMidKnight: [ 2, 0 ] # BoSMidScribe: [ 2, 0 ] - # BoSMidSquire: [ 2, 1 ] \ No newline at end of file + # BoSMidSquire: [ 2, 1 ] diff --git a/Resources/Prototypes/Maps/Pools/default.yml b/Resources/Prototypes/Maps/Pools/default.yml index 167fe60b675..07373da28ef 100644 --- a/Resources/Prototypes/Maps/Pools/default.yml +++ b/Resources/Prototypes/Maps/Pools/default.yml @@ -1,5 +1,5 @@ - type: gameMapPool id: DefaultMapPool maps: - - Wave1 + #- Wave1 - Sunnyvale diff --git a/Resources/Prototypes/_Nuclear14/Catalog/Fills/Backpacks/StarterGear/backpack.yml b/Resources/Prototypes/_Nuclear14/Catalog/Fills/Backpacks/StarterGear/backpack.yml index 81b8c3503d4..04ea514d946 100644 --- a/Resources/Prototypes/_Nuclear14/Catalog/Fills/Backpacks/StarterGear/backpack.yml +++ b/Resources/Prototypes/_Nuclear14/Catalog/Fills/Backpacks/StarterGear/backpack.yml @@ -27,7 +27,7 @@ - id: N14BoxPlasticFilledWastelander - id: AcousticGuitarInstrument - id: SaxophoneInstrument - + # Caravan - type: entity noSpawn: true @@ -64,7 +64,7 @@ - id: Magazine45SubMachineGun - id: Magazine45SubMachineGun - id: N14Weapon45SMG - + # Military - type: entity noSpawn: true @@ -73,9 +73,8 @@ components: - type: StorageFill contents: - - id: N14BoxPlasticFilledWastelander - - id: N14CombatKnife - + - id: N14BoxPlasticFilledMilitary + - type: entity noSpawn: true parent: N14ClothingBackpackNCR @@ -83,7 +82,7 @@ components: - type: StorageFill contents: - - id: N14BoxPlasticFilledWastelander + - id: N14BoxPlasticFilledMilitaryNCR - id: N14CombatKnife # Town people @@ -150,8 +149,8 @@ contents: - id: N14BoxPlasticFilledWastelander - id: N14MagazinePistol10mm - - id: N14MagazinePistol10mm - + - id: N14MagazinePistol10mm + - type: entity noSpawn: true parent: N14ClothingBackpackVaultBlue @@ -159,6 +158,6 @@ components: - type: StorageFill contents: - - id: N14BoxPlasticFilledWastelander + - id: N14BoxPlasticFilledMilitary + - id: N14MagazinePistol10mm - id: N14MagazinePistol10mm - - id: N14MagazinePistol10mm diff --git a/Resources/Prototypes/_Nuclear14/Catalog/Fills/Backpacks/StarterGear/duffelbag.yml b/Resources/Prototypes/_Nuclear14/Catalog/Fills/Backpacks/StarterGear/duffelbag.yml index 2dfcc4e40a8..207530ddbc1 100644 --- a/Resources/Prototypes/_Nuclear14/Catalog/Fills/Backpacks/StarterGear/duffelbag.yml +++ b/Resources/Prototypes/_Nuclear14/Catalog/Fills/Backpacks/StarterGear/duffelbag.yml @@ -27,7 +27,7 @@ - id: N14BoxPlasticFilledWastelander - id: AcousticGuitarInstrument - id: SaxophoneInstrument - + # Caravan - type: entity noSpawn: true @@ -37,7 +37,7 @@ - type: StorageFill contents: - id: N14BoxPlasticFilledWastelander - + # Military - type: entity noSpawn: true @@ -46,9 +46,8 @@ components: - type: StorageFill contents: - - id: N14BoxPlasticFilledWastelander - - id: N14CombatKnife - + - id: N14BoxPlasticFilledMilitary + # Townsfolk - type: entity noSpawn: true @@ -70,7 +69,7 @@ - id: N14CombatKnife - id: MagazineBox44 - id: MagazineBox308 - + - type: entity noSpawn: true parent: N14ClothingBackpackDuffelMilitary @@ -81,4 +80,4 @@ - id: N14BoxPlasticFilledWastelander - id: N14CombatKnife - id: MagazineBox10mm - - id: MagazineBox44 \ No newline at end of file + - id: MagazineBox44 diff --git a/Resources/Prototypes/_Nuclear14/Catalog/Fills/Backpacks/StarterGear/satchel.yml b/Resources/Prototypes/_Nuclear14/Catalog/Fills/Backpacks/StarterGear/satchel.yml index eb37d14079b..66bbcc59a14 100644 --- a/Resources/Prototypes/_Nuclear14/Catalog/Fills/Backpacks/StarterGear/satchel.yml +++ b/Resources/Prototypes/_Nuclear14/Catalog/Fills/Backpacks/StarterGear/satchel.yml @@ -28,7 +28,7 @@ - id: N14BoxPlasticFilledWastelander - id: AcousticGuitarInstrument - id: SaxophoneInstrument - + # Caravan - type: entity noSpawn: true @@ -38,7 +38,7 @@ - type: StorageFill contents: - id: N14BoxPlasticFilledWastelander - + # Military - type: entity noSpawn: true @@ -47,8 +47,7 @@ components: - type: StorageFill contents: - - id: N14BoxPlasticFilledWastelander - - id: N14CombatKnife + - id: N14BoxPlasticFilledMilitary # NCR - type: entity @@ -58,9 +57,9 @@ components: - type: StorageFill contents: - - id: N14BoxPlasticFilledWastelander + - id: N14BoxPlasticFilledMilitaryNCR - id: N14CombatKnife - + # Townsfolk - type: entity noSpawn: true @@ -82,7 +81,7 @@ - id: N14CombatKnife - id: MagazineBox10mm - id: MagazineBox44 - + - type: entity noSpawn: true parent: N14ClothingBackpackSatchelMilitary @@ -94,7 +93,7 @@ - id: N14CombatKnife - id: MagazineBox44 - id: MagazineBox308 - + # Tribal - type: entity noSpawn: true @@ -103,4 +102,4 @@ components: - type: StorageFill contents: - - id: N14BoxPlasticFilledWastelander \ No newline at end of file + - id: N14BoxPlasticFilledWastelander diff --git a/Resources/Prototypes/_Nuclear14/Catalog/Fills/Boxes/general.yml b/Resources/Prototypes/_Nuclear14/Catalog/Fills/Boxes/general.yml index c369532e448..d281d27191a 100644 --- a/Resources/Prototypes/_Nuclear14/Catalog/Fills/Boxes/general.yml +++ b/Resources/Prototypes/_Nuclear14/Catalog/Fills/Boxes/general.yml @@ -23,3 +23,59 @@ amount: 1 - id: Gauze amount: 1 + +- type: entity + name: military box + parent: N14BoxPlastic + id: N14BoxPlasticFilledMilitary + components: + - type: StorageFill + contents: + - id: N14Stimpak + prob: 0.7 + orGroup: RandomMed + - id: N14ChemicalSyringeAntidote + prob: 0.2 + orGroup: RandomMed + - id: N14SuperStimpak + prob: 0.1 + orGroup: RandomMed + - id: Gauze + amount: 1 + - id: N14RadXPill + amount: 1 + - id: N14CurrencyCap + amount: 0 + maxAmount: 100 + prob: 0.5 + orGroup: Currency + - id: Flare + amount: 2 + +- type: entity + name: military box + parent: N14BoxPlastic + id: N14BoxPlasticFilledMilitaryNCR + components: + - type: StorageFill + contents: + - id: N14Stimpak + prob: 0.7 + orGroup: RandomMed + - id: N14ChemicalSyringeAntidote + prob: 0.2 + orGroup: RandomMed + - id: N14SuperStimpak + prob: 0.1 + orGroup: RandomMed + - id: Gauze + amount: 1 + - id: N14RadXPill + amount: 1 + - id: N14CurrencyNCRDollar + amount: 0 + maxAmount: 100 + prob: 0.5 + orGroup: Currency + - id: Flare + amount: 2 diff --git a/Resources/Prototypes/_Nuclear14/Catalog/Fills/Items/misc.yml b/Resources/Prototypes/_Nuclear14/Catalog/Fills/Items/misc.yml new file mode 100644 index 00000000000..29ecd734fbf --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Catalog/Fills/Items/misc.yml @@ -0,0 +1,19 @@ +- type: entity + id: N14ClothingBootsCombatFilled + parent: N14ClothingBootsCombat + suffix: Filled + components: + - type: ContainerFill + containers: + item: + - N14CombatKnife + +- type: entity + id: N14ClothingBootsCombatMK2Filled + parent: N14ClothingBootsCombatMK2 + suffix: Filled + components: + - type: ContainerFill + containers: + item: + - KukriKnife diff --git a/Resources/Prototypes/_Nuclear14/Entities/Clothing/Head/helmets.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Head/helmets.yml index b00c073b514..6dbe7f40fa5 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Clothing/Head/helmets.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Head/helmets.yml @@ -401,6 +401,27 @@ tags: - HidesHair +- type: entity + parent: N14ClothingHeadHatBaseHelmetMK2 + id: N14ClothingHeadHatRangerHelmetEliteModif + name: modified ranger combat helmet + description: A thicker than average helmet worn by rangers out in the field. This one appears have its mask welded to helmet with some unique modifications. + components: + - type: Sprite + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetmodif.rsi + - type: Clothing + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetmodif.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.7 + Slash: 0.6 + Piercing: 0.7 + Heat: 0.6 + - type: Tag + tags: + - HidesHair + # midwest BoS - type: entity parent: N14ClothingHeadHatBaseHelmetMetal diff --git a/Resources/Prototypes/_Nuclear14/Entities/Clothing/Head/powerarmorhelmet.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Head/powerarmorhelmet.yml index ddefa38c673..6091fad56f6 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Clothing/Head/powerarmorhelmet.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Head/powerarmorhelmet.yml @@ -165,3 +165,87 @@ Slash: 0.75 Piercing: 0.80 Heat: 0.75 + +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: N14ClothingHeadHelmetPowerArmorT51BC + name: x-01 power armor helmet + description: The pinnacle of pre-war technology, appropriated by the Brotherhood of Steel. Commonly worn by Head Paladins. + components: + - type: Sprite + netsync: false + sprite: _Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi + layers: + - state: icon + - state: icon-unshaded + - state: light-overlay + visible: false + shader: unshaded + map: [ "light" ] + - type: HandheldLight + addPrefix: false + - type: ToggleableLightVisuals + spriteLayer: light + inhandVisuals: + left: + - state: on-inhand-left + right: + - state: on-inhand-right + clothingVisuals: + head: + - state: on-equipped-HELMET + - type: Clothing + quickEquip: true + clothingVisuals: + head: + - state: off-equipped-HELMET + - state: equipped-HELMET-unshaded + - type: Armor + modifiers: + coefficients: + Blunt: 0.80 + Slash: 0.80 + Piercing: 0.85 + Heat: 0.80 + +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: N14ClothingHeadHelmetPowerArmorT45NCR + name: t-45 NCR power armor helmet + description: Originally existing as T-45d power armor that was recovered by the NCR and repurposed for the use within NCR. + components: + - type: Sprite + netsync: false + sprite: _Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi + layers: + - state: icon + - state: icon-unshaded + - state: light-overlay + visible: false + shader: unshaded + map: [ "light" ] + - type: HandheldLight + addPrefix: false + - type: ToggleableLightVisuals + spriteLayer: light + inhandVisuals: + left: + - state: on-inhand-left + right: + - state: on-inhand-right + clothingVisuals: + head: + - state: on-equipped-HELMET + - type: Clothing + quickEquip: true + clothingVisuals: + head: + - state: off-equipped-HELMET + - state: equipped-HELMET-unshaded + - type: Armor + modifiers: + coefficients: + Blunt: 0.90 + Slash: 0.90 + Piercing: 0.95 + Heat: 0.90 diff --git a/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/falloutarmor.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/falloutarmor.yml index 924c1697f3c..134bdbf907a 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/falloutarmor.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/falloutarmor.yml @@ -452,6 +452,42 @@ Piercing: 0.6 Heat: 0.8 +- type: entity + parent: ClothingOuterBase + id: N14ClothingOuterRangerArmorB + name: customized ranger patrol armor + description: A customized and moderately-worn suit of patrol ranger armor. A sun-worn thick olive duster is worn over the armor. + components: + - type: Sprite + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuitb.rsi + - type: Clothing + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuitb.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.6 + Slash: 0.55 + Piercing: 0.6 + Heat: 0.85 + +- type: entity + parent: ClothingOuterBase + id: N14ClothingOuterRangerDuster + name: ranger recon duster + description: A thicker than average duster worn by NCR recon rangers out in the field. It's not heavily armored by any means, but is easy to move around in and provides excellent protection from the harsh desert environment. + components: + - type: Sprite + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutrangerduster.rsi + - type: Clothing + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutrangerduster.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.65 + Slash: 0.65 + Piercing: 0.7 + Heat: 0.7 + - type: entity parent: ClothingOuterBase id: N14ClothingOuterRangerCoat @@ -483,9 +519,9 @@ - type: Armor modifiers: coefficients: - Blunt: 0.7 - Slash: 0.7 - Piercing: 0.5 + Blunt: 0.65 + Slash: 0.5 + Piercing: 0.45 Heat: 0.6 - type: entity @@ -501,9 +537,9 @@ - type: Armor modifiers: coefficients: - Blunt: 0.65 - Slash: 0.60 - Piercing: 0.45 + Blunt: 0.6 + Slash: 0.55 + Piercing: 0.4 Heat: 0.6 - type: entity @@ -519,9 +555,9 @@ - type: Armor modifiers: coefficients: - Blunt: 0.70 - Slash: 0.60 - Piercing: 0.50 + Blunt: 0.6 + Slash: 0.55 + Piercing: 0.4 Heat: 0.6 - type: entity @@ -555,9 +591,9 @@ - type: Armor modifiers: coefficients: - Blunt: 0.4 - Slash: 0.4 - Piercing: 0.3 + Blunt: 0.3 + Slash: 0.3 + Piercing: 0.2 Heat: 0.4 - type: entity @@ -573,9 +609,9 @@ - type: Armor modifiers: coefficients: - Blunt: 0.6 - Slash: 0.55 - Piercing: 0.4 + Blunt: 0.55 + Slash: 0.5 + Piercing: 0.35 Heat: 0.5 - type: ClothingSpeedModifier # a little heavier due to the high protection walkModifier: 0.95 @@ -594,9 +630,9 @@ - type: Armor modifiers: coefficients: - Blunt: 0.70 - Slash: 0.60 - Piercing: 0.5 + Blunt: 0.6 + Slash: 0.55 + Piercing: 0.4 Heat: 0.6 - type: ClothingSpeedModifier walkModifier: 0.95 diff --git a/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/powerarmor.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/powerarmor.yml index aad52d907e1..62f9a9583f9 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/powerarmor.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/powerarmor.yml @@ -9,8 +9,8 @@ - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi - type: ClothingSpeedModifier - walkModifier: 0.75 - sprintModifier: 0.75 + walkModifier: 0.8 + sprintModifier: 0.8 - type: TemperatureProtection coefficient: 0.6 - type: Armor @@ -35,6 +35,9 @@ sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t51.rsi - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t51.rsi + - type: ClothingSpeedModifier + walkModifier: 0.85 + sprintModifier: 0.85 - type: Armor modifiers: coefficients: @@ -48,7 +51,7 @@ damageCoefficient: 0.4 - type: ToggleableClothing clothingPrototype: N14ClothingHeadHelmetPowerArmorT51 - + - type: entity parent: N14ClothingOuterPowerArmorT45 id: N14ClothingOuterPowerArmorT60 @@ -59,6 +62,9 @@ sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t60.rsi - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t60.rsi + - type: ClothingSpeedModifier + walkModifier: 0.9 + sprintModifier: 0.9 - type: Armor modifiers: coefficients: @@ -108,8 +114,8 @@ - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi - type: ClothingSpeedModifier - walkModifier: 0.6 - sprintModifier: 0.6 + walkModifier: 0.75 + sprintModifier: 0.75 - type: Armor modifiers: coefficients: @@ -136,16 +142,16 @@ - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi - type: ClothingSpeedModifier - walkModifier: 0.7 - sprintModifier: 0.7 + walkModifier: 0.85 + sprintModifier: 0.85 - type: Armor modifiers: coefficients: - Blunt: 0.25 - Slash: 0.25 - Piercing: 0.3 - Heat: 0.35 - Radiation: 0.4 + Blunt: 0.15 + Slash: 0.15 + Piercing: 0.2 + Heat: 0.30 + Radiation: 0.3 - type: TemperatureProtection coefficient: 0.2 - type: ExplosionResistance @@ -175,21 +181,53 @@ damageCoefficient: 0.65 - type: entity - parent: ClothingOuterEVASuitBase - id: N14ClothingOuterPowerArmorTribal - name: tribal power armor suit - description: A power armor suit used by tribals. It sacrifices protection for movement. + parent: N14ClothingOuterPowerArmorT45 + id: N14ClothingOuterPowerArmorT51BC + name: t-51bc paladin commander suit + description: The pinnacle of pre-war technology, appropriated by the Brotherhood of Steel. Commonly worn by Head Paladins. components: - type: Sprite - sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/tribal.rsi + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t51bc.rsi - type: Clothing - sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/tribal.rsi + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t51bc.rsi - type: ClothingSpeedModifier - walkModifier: 0.85 - sprintModifier: 0.85 + walkModifier: 0.9 + sprintModifier: 0.9 - type: Armor modifiers: coefficients: - Blunt: 0.6 - Slash: 0.6 - Piercing: 0.7 + Blunt: 0.30 + Slash: 0.35 + Piercing: 0.35 + Heat: 0.7 + Radiation: 0.7 + - type: TemperatureProtection + coefficient: 0.55 + - type: ExplosionResistance + damageCoefficient: 0.4 + - type: ToggleableClothing + clothingPrototype: N14ClothingHeadHelmetPowerArmorT51BC + +- type: entity + parent: N14ClothingOuterPowerArmorT45 + id: N14ClothingOuterPowerArmorT45NCR + name: t-45 NCR power armor suit + description: Originally existing as T-45d power armor that was recovered by the NCR and repurposed for the use within NCR. + components: + - type: Sprite + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t45ncr.rsi + - type: Clothing + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t45ncr.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.5 + Slash: 0.5 + Piercing: 0.6 + Heat: 0.85 + - type: TemperatureProtection + coefficient: 0.55 + - type: ExplosionResistance + damageCoefficient: 0.4 + - type: ToggleableClothing + clothingPrototype: N14ClothingHeadHelmetPowerArmorT45NCR diff --git a/Resources/Prototypes/_Nuclear14/Entities/Clothing/Shoes/falloutbootsbasic.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Shoes/falloutbootsbasic.yml index 4c4d195c050..896120f5c36 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Clothing/Shoes/falloutbootsbasic.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Shoes/falloutbootsbasic.yml @@ -10,7 +10,7 @@ sprite: _Nuclear14/Clothing/Shoes/FalloutBoots/blackboots.rsi - type: entity - parent: ClothingShoesBase + parent: ClothingShoesMilitaryBase id: N14ClothingBootsCombat name: combat boots description: Comfy and resistent, perfect for long walks in hard terrains. @@ -21,7 +21,7 @@ sprite: _Nuclear14/Clothing/Shoes/FalloutBoots/combatboots.rsi - type: entity - parent: ClothingShoesBase + parent: ClothingShoesMilitaryBase id: N14ClothingBootsCombatMK2 name: combat boots MK2 description: Extremely comfy and protective, only the most skilled soldiers got to use this pair of boots. diff --git a/Resources/Prototypes/_Nuclear14/Entities/Markers/Spawners/Conditional/timed.yml b/Resources/Prototypes/_Nuclear14/Entities/Markers/Spawners/Conditional/timed.yml index b30f6b8578f..9b83cff8286 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Markers/Spawners/Conditional/timed.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Markers/Spawners/Conditional/timed.yml @@ -223,8 +223,28 @@ - type: entity parent: N14TimedSpawnerMolerat - id: N14TimedSpawnerFireant + id: N14TimedSpawnerAnt name: Fireant Timed Spawner + components: + - type: Sprite + layers: + - state: blue + - sprite: _Nuclear14/Mobs/Insects/giantant.rsi + state: giantant + - state: timed + - type: Timer + - type: TimedSpawner + prototypes: + - N14MobGiantAnt + chance: 0.75 + intervalSeconds: 600 + minimumEntitiesSpawned: 1 + maximumEntitiesSpawned: 2 + +- type: entity + parent: N14TimedSpawnerMolerat + id: N14TimedSpawnerFireant + name: Fire Ant Timed Spawner components: - type: Sprite layers: diff --git a/Resources/Prototypes/_Nuclear14/Entities/Markers/Spawners/latejoin.yml b/Resources/Prototypes/_Nuclear14/Entities/Markers/Spawners/latejoin.yml index 964f54b6d65..03c0a3ec97f 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Markers/Spawners/latejoin.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Markers/Spawners/latejoin.yml @@ -10,7 +10,7 @@ anchored: true - type: Sprite drawdepth: Overdoors - sprite: _Nuclear14/Structures/Walls/matrix.rsi + sprite: _Nuclear14/Structures/Walls/nc14/matrix.rsi state: matrix - type: entity @@ -31,4 +31,4 @@ components: - type: SpawnPoint job_id: BoSMidKnightCommander - spawn_type: LateJoin \ No newline at end of file + spawn_type: LateJoin diff --git a/Resources/Prototypes/_Nuclear14/Entities/Mobs/NPCs/animals.yml b/Resources/Prototypes/_Nuclear14/Entities/Mobs/NPCs/animals.yml index 90790ca19f3..f0247e75328 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Mobs/NPCs/animals.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Mobs/NPCs/animals.yml @@ -61,8 +61,8 @@ state: dogferal-1 sprite: _Nuclear14/Mobs/Animals/dogferal.rsi - type: MovementSpeedModifier - baseWalkSpeed : 4 - baseSprintSpeed : 5 + baseWalkSpeed : 5 + baseSprintSpeed : 6 - type: Fixtures fixtures: fix1: @@ -162,7 +162,7 @@ sprite: _Nuclear14/Mobs/Animals/nightstalkercub.rsi - type: MovementSpeedModifier baseWalkSpeed : 3 - baseSprintSpeed : 3.7 + baseSprintSpeed : 4 - type: Fixtures fixtures: fix1: @@ -218,7 +218,7 @@ sprite: _Nuclear14/Mobs/Animals/nightstalker.rsi - type: MovementSpeedModifier baseWalkSpeed : 3 - baseSprintSpeed : 3.6 + baseSprintSpeed : 4 - type: Fixtures fixtures: fix1: @@ -371,8 +371,8 @@ Structural: 5 range: 1.5 - type: MovementSpeedModifier - baseWalkSpeed : 3 - baseSprintSpeed : 4 + baseWalkSpeed : 4 + baseSprintSpeed : 5 - type: Hands - type: Puller - type: Tool diff --git a/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Battery/Battery.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Battery/Battery.yml index 71b9e47ac8f..a90931442fc 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Battery/Battery.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Battery/Battery.yml @@ -46,11 +46,14 @@ - type: Sprite sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Battery/microfusion.rsi layers: - - map: [ "enum.PowerCellVisualLayers.Base" ] - state: icon + - map: [ "enum.PowerCellVisualLayers.Base" ] #TODO: Fix C# script to work with microfusion and lasercell + state: empty + - map: [ "enum.PowerCellVisualLayers.Unshaded" ] + state: o2 + shader: unshaded - type: Battery - maxCharge: 1000 - startingCharge: 1000 + maxCharge: 1200 + startingCharge: 1200 - type: entity name: plasma cartridge @@ -87,8 +90,8 @@ - type: PowerCellVisuals - type: Riggable - type: ProjectileBatteryAmmoProvider - proto: BulletAcid - fireCost: 50 + proto: BulletPlasma + fireCost: 100 - type: entity name: plasma cartridge @@ -100,8 +103,11 @@ - type: Sprite sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Battery/plasma.rsi layers: - - map: [ "enum.PowerCellVisualLayers.Base" ] - state: icon + - map: [ "enum.PowerCellVisualLayers.Base" ] + state: empty + - map: [ "enum.PowerCellVisualLayers.Unshaded" ] + state: o2 + shader: unshaded - type: Battery - maxCharge: 500 - startingCharge: 500 + maxCharge: 1200 + startingCharge: 1200 diff --git a/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml index 67f9de1e5c7..5d818a5888e 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml @@ -11,7 +11,7 @@ minAngle: 35 maxAngle: 65 angleIncrease: 4 - angleDecay: 16 + angleDecay: 16 fireRate: 1 selectedMode: SemiAuto availableModes: @@ -63,7 +63,7 @@ quickEquip: false slots: - Belt - +# MARK: Pistols - type: entity name: laser pistol parent: N14BaseWeaponPowerCellSmall @@ -94,7 +94,7 @@ whitelist: tags: - N14PowerCellHigh - - type: Gun + - type: Gun fireRate: 1 - type: entity @@ -130,7 +130,8 @@ - type: Gun soundGunshot: path: /Audio/Weapons/plasma_cutter.ogg - + fireRate: 1.5 +# MARK: Rifles - type: entity name: laser rifle parent: N14BaseWeaponPowerCellMedium @@ -169,8 +170,11 @@ whitelist: tags: - N14PowerCellHigh - - type: Gun - fireRate: 2 + - type: Gun + fireRate: 3 + selectedMode: FullAuto + availableModes: + - FullAuto - type: entity name: plasma rifle @@ -211,8 +215,12 @@ steps: 5 zeroVisible: true - type: Gun + fireRate: 3 soundGunshot: path: /Audio/Weapons/plasma_cutter.ogg + selectedMode: FullAuto + availableModes: + - FullAuto - type: entity @@ -254,9 +262,13 @@ steps: 5 zeroVisible: true - type: Gun + fireRate: 4 soundGunshot: path: /Audio/Weapons/plasma_cutter.ogg - + selectedMode: FullAuto + availableModes: + - FullAuto +# MARK: Shotguns - type: entity name: multiplas parent: N14BaseWeaponPowerCellMedium @@ -296,6 +308,7 @@ steps: 5 zeroVisible: true - type: Gun + fireRate: 2 soundGunshot: path: /Audio/Weapons/plasma_cutter.ogg diff --git a/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Projectiles/energy.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Projectiles/energy.yml index 636a8793d0b..ce93d43b654 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Projectiles/energy.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Projectiles/energy.yml @@ -37,7 +37,42 @@ impactEffect: BulletImpactEffect damage: types: - Heat: 10 - Radiation: 10 + Heat: 22 + Radiation: 8 soundHit: - path: "/Audio/Weapons/Guns/Hits/energy_meat1.ogg" \ No newline at end of file + path: "/Audio/Weapons/Guns/Hits/energy_meat1.ogg" + +- type: entity #TODO: Finish Projectile Laser + name: laser + id: BulletLaser + parent: BaseBullet + noSpawn: true + components: + - type: FlyBySound + sound: + collection: EnergyMiss + params: + volume: 5 + - type: Sprite + sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi + layers: + - state: omnilaser_greyscale + shader: unshaded + color: red + - type: Fixtures + fixtures: + projectile: + shape: + !type:PhysShapeAabb + bounds: "-0.2,-0.2,0.2,0.2" + hard: false + mask: + - Opaque + fly-by: *flybyfixture + - type: Projectile + impactEffect: BulletImpactEffect + damage: + types: + Heat: 20 + soundHit: + collection: MeatLaserImpact diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/secret_door.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/secret_door.yml index caee9a2cb59..5e8593c3b80 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/secret_door.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/secret_door.yml @@ -69,4 +69,7 @@ sprite: _Nuclear14/Structures/Doors/FalloutDoors/wood_secret_door.rsi layers: - state: closed - map: ["enum.DoorVisualLayers.Base"] \ No newline at end of file + map: ["enum.DoorVisualLayers.Base"] + - type: IconSmooth + key: log + mode: NoSprite \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/chairs.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/chairs.yml index 828549a8027..0c2c4a3f1bb 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/chairs.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/chairs.yml @@ -45,7 +45,7 @@ state: wooden_chair_settler - type: entity - parent: SeatBase + parent: StoolBase id: N14ChairStoolBarBlack description: A black bar stool. components: @@ -55,15 +55,16 @@ snapCardinals: true - type: entity - parent: N14ChairStoolBarBlack + parent: StoolBase id: N14ChairStoolBarTan description: A tan bar stool. components: - type: Sprite + sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi state: bar_tan - type: entity - parent: N14ChairStoolBarBlack + parent: StoolBase id: N14ChairStoolBarRed description: A red bar stool. components: @@ -161,7 +162,7 @@ - type: entity - parent: N14ChairMetalGreen + parent: OfficeChairBase id: N14ChairOfficeRed name: office chair suffix: red @@ -171,16 +172,17 @@ state: office_chair - type: entity - parent: N14ChairOfficeRed + parent: OfficeChairBase id: N14ChairOfficeRedBroken suffix: red, broken components: - type: Sprite + sprite: _Nuclear14/Structures/Furniture/chairs.rsi state: office_chair_broken - type: entity - parent: N14ChairMetalGreen + parent: OfficeChairBase id: N14ChairOfficeBlue name: office chair suffix: blue @@ -195,11 +197,12 @@ suffix: blue, broken components: - type: Sprite + sprite: _Nuclear14/Structures/Furniture/chairs.rsi state: office_chair_blue_broken - type: entity - parent: N14ChairMetalGreen + parent: OfficeChairBase id: N14ChairOfficeGreen name: office chair suffix: green @@ -209,20 +212,22 @@ state: office_chair_green - type: entity - parent: N14ChairOfficeRed + parent: OfficeChairBase id: N14ChairOfficeGreenBroken suffix: green, broken components: - type: Sprite + sprite: _Nuclear14/Structures/Furniture/chairs.rsi state: office_chair_green_broken - type: entity - parent: N14ChairOfficeRed + parent: OfficeChairBase id: N14ChairOfficeErgonomic suffix: ergo components: - type: Sprite + sprite: _Nuclear14/Structures/Furniture/chairs.rsi state: ergo_chair - type: entity diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/walldecor.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/walldecor.yml index fa8eea067b5..1241030acb1 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/walldecor.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/walldecor.yml @@ -79,7 +79,7 @@ parent: N14FlagWallUS id: N14FlagWallWesternBrotherhood suffix: Midwestern BOS - description: A Western Brotherhood of Steel flag. + description: A Midwest Brotherhood of Steel flag. components: - type: Sprite state: flag_westbos diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/fences.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/fences.yml index d33568bc261..33833ad545c 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/fences.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/fences.yml @@ -37,9 +37,9 @@ name: chainlink fence components: - type: Sprite - sprite: _Nuclear14/Structures/Walls/fencechain.rsi + sprite: _Nuclear14/Structures/Walls/nc14/fencechain.rsi - type: Icon - sprite: _Nuclear14/Structures/Walls/fencechain.rsi + sprite: _Nuclear14/Structures/Walls/nc14/fencechain.rsi - type: Destructible thresholds: - trigger: diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/mapboundaries.yml.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/mapboundaries.yml.yml index 3b69e50c7bd..9caf16b19dc 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/mapboundaries.yml.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/mapboundaries.yml.yml @@ -72,9 +72,9 @@ name: chainlink fence components: - type: Sprite - sprite: _Nuclear14/Structures/Walls/fencechain.rsi + sprite: _Nuclear14/Structures/Walls/nc14/fencechain.rsi - type: Icon - sprite: _Nuclear14/Structures/Walls/fencechain.rsi + sprite: _Nuclear14/Structures/Walls/nc14/fencechain.rsi - type: IconSmooth key: walls base: fence \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/railings.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/railings.yml index 72ab169a3db..33c2d192194 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/railings.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/railings.yml @@ -9,10 +9,10 @@ - type: Sprite netsync: false drawdepth: WallTops - sprite: _Nuclear14/Structures/Walls/railingyellow.rsi + sprite: _Nuclear14/Structures/Walls/nc14/railingyellow.rsi state: side - type: Icon - sprite: _Nuclear14/Structures/Walls/railingyellow.rsi + sprite: _Nuclear14/Structures/Walls/nc14/railingyellow.rsi state: side - type: Fixtures fixtures: @@ -35,10 +35,10 @@ - type: Sprite netsync: false drawdepth: WallTops - sprite: _Nuclear14/Structures/Walls/railingyellow.rsi + sprite: _Nuclear14/Structures/Walls/nc14/railingyellow.rsi state: corner - type: Icon - sprite: _Nuclear14/Structures/Walls/railingyellow.rsi + sprite: _Nuclear14/Structures/Walls/nc14/railingyellow.rsi state: corner - type: Fixtures fixtures: @@ -62,10 +62,10 @@ - type: Sprite netsync: false drawdepth: WallTops - sprite: _Nuclear14/Structures/Walls/railingyellow.rsi + sprite: _Nuclear14/Structures/Walls/nc14/railingyellow.rsi state: end - type: Icon - sprite: _Nuclear14/Structures/Walls/railingyellow.rsi + sprite: _Nuclear14/Structures/Walls/nc14/railingyellow.rsi state: end - type: Fixtures fixtures: diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/slantedwalls.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/slantedwalls.yml new file mode 100644 index 00000000000..126a9c4a64e --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/slantedwalls.yml @@ -0,0 +1,255 @@ +- type: entity + parent: BaseWall + id: N14WallBrickSlanted + name: brick wall + suffix: slanted + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/brick.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/brick.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: FlimsyMetallic + - type: IconSmooth + key: walls + base: brick + +- type: entity + parent: BaseWall + id: N14WallBunkerSlanted + name: bunker wall + suffix: slanted + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/bunker.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/bunker.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: StrongMetallic + - type: IconSmooth + key: walls + base: bunker + +- type: entity + parent: BaseWall + id: N14WallConcreteSlanted + name: concrete wall + suffix: slanted + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/concrete.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/concrete.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: IconSmooth + key: walls + base: concrete + +- type: entity + parent: BaseWall + id: N14WallDungeonSlanted + name: dungeon wall + suffix: slanted + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/dungeon.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/dungeon.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: StrongMetallic + - type: IconSmooth + key: walls + base: dungeon + +- type: entity + parent: BaseWall + id: N14WallMetalSlanted + name: metal wall + suffix: slanted + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/metal.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/metal.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: IconSmooth + key: walls + base: metal + +- type: entity + parent: BaseWall + id: N14WallPrisonSlanted + name: prison wall + suffix: slanted + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/prison.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/prison.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: IconSmooth + key: walls + base: prison + +- type: entity + parent: BaseWall + id: N14WallMetalReinforcedSlanted + name: reinforced metal wall + suffix: slanted + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/rmetal.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/rmetal.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: StrongMetallic + - type: IconSmooth + key: walls + base: rmetal + + +- type: entity + parent: BaseWall + id: N14WallRockSlanted + name: rock wall + suffix: slanted + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/rock.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/rock.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: FlimsyMetallic + - type: IconSmooth + key: walls + base: rock + +- type: entity + parent: BaseWall + id: N14WallMetalReinforcedRustSlanted + name: rust reinforced metal wall + suffix: slanted + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/rrmetal.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/rrmetal.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: StrongMetallic + - type: IconSmooth + key: walls + base: rrmetal + +- type: entity + parent: BaseWall + id: N14WallMetalRustSlanted + name: rust metal wall + suffix: slanted + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/rustmetal.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/rustmetal.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: IconSmooth + key: walls + base: rustmetal + +- type: entity + parent: BaseWall + id: N14WallScrapSlanted + name: scrap wall + suffix: slanted + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/scrap.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/scrap.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: IconSmooth + key: walls + base: scrap + +- type: entity + parent: BaseWall + id: N14WallSewerSlanted + name: sewer wall + suffix: slanted + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/sewer.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/sewer.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: IconSmooth + key: walls + base: sewer + +- type: entity + parent: BaseWall + id: N14WallSidingSlanted + name: siding wall + suffix: slanted + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/siding.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/siding.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Wood + - type: IconSmooth + key: walls + base: siding + +- type: entity + parent: BaseWall + id: N14WallVaultSlanted + name: vault wall + suffix: slanted + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/vault.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/vault.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: StrongMetallic + - type: IconSmooth + key: walls + base: vault + +- type: entity + parent: BaseWall + id: N14WallWoodSlanted + name: wood wall + suffix: slanted + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/slanted/wood.rsi + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/slanted/wood.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Wood + - type: IconSmooth + key: walls + base: wood diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tallwalls.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tallwalls.yml index bc3cee009c1..300434bde3a 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tallwalls.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tallwalls.yml @@ -1,7 +1,22 @@ -# For all other walls see SS14 -# Make a base for wood, metal walls (breaks to girder), concrete (breaks to nothing / rubble), rebarconcrete (breaks to rebar girder) etc for destruction +- type: entity + parent: BaseWall + id: N14WallAdobeTall + name: adobe wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/adobe.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/adobe.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Rock + - type: IconSmooth + key: walls + base: talladobe -# Concrete Walls - type: entity parent: BaseWall id: N14WallBrickTall @@ -9,19 +24,641 @@ suffix: tall components: - type: Sprite - sprite: _Nuclear14/Structures/Walls/32x64/brick.rsi + sprite: _Nuclear14/Structures/Walls/ms13/tall/brick.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/brick.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Rock + - type: IconSmooth + key: walls + base: tallbrick + +- type: entity + parent: BaseWall + id: N14WallBrickAltTall + name: brick wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/brickalt.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/brickalt.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: FlimsyMetallic + - type: IconSmooth + key: walls + base: tallbrickalt + +- type: entity + parent: BaseWall + id: N14WallBrickGrayTall + name: brick wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/brickgray.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/brickgray.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: FlimsyMetallic + - type: IconSmooth + key: walls + base: tallbrickgray + +- type: entity + parent: BaseWall + id: N14WallBunkerTall + name: bunker wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/bunker.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/bunker.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: StrongMetallic + - type: IconSmooth + key: walls + base: tallbunker + +- type: entity + parent: BaseWall + id: N14WallCombTall + name: comb wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/comb.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/comb.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Rock + - type: IconSmooth + key: walls + base: tallcomb + +- type: entity + parent: BaseWall + id: N14WallConcreteTall + name: concrete wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/concrete.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/concrete.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Rock + - type: IconSmooth + key: walls + base: tallconcrete + +- type: entity + parent: BaseWall + id: N14WallConcreteAltTall + name: concrete wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/concretealt.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/concretealt.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Rock + - type: IconSmooth + key: walls + base: tallconcretealt + +- type: entity + parent: BaseWall + id: N14WallDungeonTall + name: dungeon wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/dungeon.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/dungeon.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: StrongMetallic + - type: IconSmooth + key: walls + base: talldungeon + +- type: entity + parent: BaseWall + id: N14WallDungeonAltTall + name: dungeon wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/dungeonalt.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/dungeonalt.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: StrongMetallic + - type: IconSmooth + key: walls + base: talldungeonalt + +- type: entity + parent: BaseWall + id: N14WallMetalTall + name: metal wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/metal.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/metal.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: IconSmooth + key: walls + base: tallmetal + +- type: entity + parent: BaseWall + id: N14WallPrisonTall + name: prison wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/prison.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/prison.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Rock + - type: IconSmooth + key: walls + base: tallprison + +- type: entity + parent: BaseWall + id: N14WallReinfMetalTall + name: reinforced metal wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/reinfmetal.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/reinfmetal.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: StrongMetallic + - type: IconSmooth + key: walls + base: tallreinfmetal + +- type: entity + parent: BaseWall + id: N14WallRockTall + name: rock wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/rock.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/rock.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Rock + - type: IconSmooth + key: walls + base: tallrock + +- type: entity + parent: BaseWall + id: N14WallRockDroughtTall + name: drought rock wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/rockdrought.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/rockdrought.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Rock + - type: IconSmooth + key: walls + base: tallrockdrought + +- type: entity + parent: BaseWall + id: N14WallRockMammothTall + name: mammoth rock wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/rockmammoth.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/rockmammoth.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Rock + - type: IconSmooth + key: walls + base: tallrockmammoth + +- type: entity + parent: BaseWall + id: N14WallRoughScrapTall + name: rough scrap wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/roughscrap.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/roughscrap.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Rock + - type: IconSmooth + key: walls + base: tallroughscrap + +- type: entity + parent: BaseWall + id: N14WallIndustrialRustTall + name: industrial rust wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/rustindustrial.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/rustindustrial.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: IconSmooth + key: walls + base: tallrustindustrial + +- type: entity + parent: BaseWall + id: N14WallMetalRustTall + name: metal rust wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/rustmetal.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/rustmetal.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: IconSmooth + key: walls + base: tallrustmetal + +- type: entity + parent: BaseWall + id: N14WallReinfMetalRustTall + name: reinforced metal rust wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/rustreinfmetal.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/rustreinfmetal.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: IconSmooth + key: walls + base: tallrustreinfmetal + +- type: entity + parent: BaseWall + id: N14WallVaultRustTall + name: vault rust wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/rustvault.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/rustvault.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: IconSmooth + key: walls + base: tallrustvault + +- type: entity + parent: BaseWall + id: N14WallVaultVentsRustTall + name: vault vents rust wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/rustvaultvent.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/rustvaultvent.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: IconSmooth + key: walls + base: tallrustvaultvent + +- type: entity + parent: BaseWall + id: N14WallScrapTall + name: scrap wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/scrap.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/scrap.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: IconSmooth + key: walls + base: tallscrap + +- type: entity + parent: BaseWall + id: N14WallScrapBlueTall + name: blue scrap wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/scrapblue.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/scrapblue.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: IconSmooth + key: walls + base: tallscrapblue + +- type: entity + parent: BaseWall + id: N14WallScrapRedTall + name: red scrap wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/scrapred.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/scrapred.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: IconSmooth + key: walls + base: tallscrapred + +- type: entity + parent: BaseWall + id: N14WallScrapWhiteTall + name: white scrap wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/scrapwhite.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/scrapwhite.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: IconSmooth + key: walls + base: tallscrapwhite + +- type: entity + parent: BaseWall + id: N14WallSewerTall + name: sewer wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/sewer.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/sewer.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Metallic + - type: IconSmooth + key: walls + base: tallsewer + +- type: entity + parent: BaseWall + id: N14WallSidingTall + name: siding wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/siding.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/siding.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Wood + - type: IconSmooth + key: walls + base: tallsiding + +- type: entity + parent: BaseWall + id: N14WallSidingBlueTall + name: blue siding wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/sidingblue.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/sidingblue.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Wood + - type: IconSmooth + key: walls + base: tallsidingblue + +- type: entity + parent: BaseWall + id: N14WallSidingRedTall + name: red siding wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/sidingred.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/sidingred.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Wood + - type: IconSmooth + key: walls + base: tallsidingred + +- type: entity + parent: BaseWall + id: N14WallSidingGreenTall + name: green siding wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/sidinggreen.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/sidinggreen.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Wood + - type: IconSmooth + key: walls + base: tallsidinggreen + +- type: entity + parent: BaseWall + id: N14WallVaultTall + name: vault wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/vault.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/vault.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: StrongMetallic + - type: IconSmooth + key: walls + base: tallvault + +- type: entity + parent: BaseWall + id: N14WallVaultVentTall + name: vault vent wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/vaultvent.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/vaultvent.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: StrongMetallic + - type: IconSmooth + key: walls + base: tallvaultvent + +- type: entity + parent: BaseWall + id: N14WallWoodTall + name: wood wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/wood.rsi + drawdepth: Mobs + - type: SpriteFade + - type: Icon + sprite: _Nuclear14/Structures/Walls/ms13/tall/wood.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Wood + - type: IconSmooth + key: walls + base: tallwood + +- type: entity + parent: BaseWall + id: N14WallWoodAltTall + name: wood wall + suffix: tall + components: + - type: Sprite + sprite: _Nuclear14/Structures/Walls/ms13/tall/woodalt.rsi drawdepth: Mobs - type: SpriteFade - type: Icon - sprite: _Nuclear14/Structures/Walls/32x64/brick.rsi - - type: Destructible - thresholds: - - trigger: - !type:DamageTrigger - damage: 300 - behaviors: - - !type:DoActsBehavior - acts: [ "Destruction" ] + sprite: _Nuclear14/Structures/Walls/ms13/tall/woodalt.rsi + - type: Damageable + damageContainer: Inorganic + damageModifierSet: Wood - type: IconSmooth key: walls - base: tallbrick \ No newline at end of file + base: tallwoodalt \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tents.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tents.yml index 41df134de1d..50e44351aeb 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tents.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tents.yml @@ -7,7 +7,7 @@ components: - type: Sprite drawdepth: Walls - sprite: _Nuclear14/Structures/Walls/tents.rsi + sprite: _Nuclear14/Structures/Walls/nc14/tents.rsi state: leather_edge - type: Physics bodyType: Static @@ -58,7 +58,7 @@ description: A tent made out of cloth. components: - type: Sprite - sprite: _Nuclear14/Structures/Walls/tents.rsi + sprite: _Nuclear14/Structures/Walls/nc14/tents.rsi state: cloth_edge - type: Destructible thresholds: diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/walls.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/walls.yml index ad2b4389afa..1daa8074081 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/walls.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/walls.yml @@ -8,9 +8,9 @@ name: store wall components: - type: Sprite - sprite: _Nuclear14/Structures/Walls/store.rsi + sprite: _Nuclear14/Structures/Walls/nc14/store.rsi - type: Icon - sprite: _Nuclear14/Structures/Walls/store.rsi + sprite: _Nuclear14/Structures/Walls/nc14/store.rsi - type: Destructible thresholds: - trigger: @@ -29,9 +29,9 @@ name: store wall components: - type: Sprite - sprite: _Nuclear14/Structures/Walls/superstore.rsi + sprite: _Nuclear14/Structures/Walls/nc14/superstore.rsi - type: Icon - sprite: _Nuclear14/Structures/Walls/superstore.rsi + sprite: _Nuclear14/Structures/Walls/nc14/superstore.rsi - type: entity parent: N14WallStore @@ -40,9 +40,9 @@ description: A ruined wall from a pre-war structure. components: - type: Sprite - sprite: _Nuclear14/Structures/Walls/ruins.rsi + sprite: _Nuclear14/Structures/Walls/nc14/ruins.rsi - type: Icon - sprite: _Nuclear14/Structures/Walls/ruins.rsi + sprite: _Nuclear14/Structures/Walls/nc14/ruins.rsi - type: IconSmooth key: wallsruins base: ruin @@ -53,9 +53,9 @@ name: brick wall components: - type: Sprite - sprite: _Nuclear14/Structures/Walls/brick.rsi + sprite: _Nuclear14/Structures/Walls/nc14/brick.rsi - type: Icon - sprite: _Nuclear14/Structures/Walls/brick.rsi + sprite: _Nuclear14/Structures/Walls/nc14/brick.rsi - type: IconSmooth key: wallsbrick base: brick @@ -67,9 +67,9 @@ suffix: light components: - type: Sprite - sprite: _Nuclear14/Structures/Walls/concrete.rsi + sprite: _Nuclear14/Structures/Walls/nc14/concrete.rsi - type: Icon - sprite: _Nuclear14/Structures/Walls/concrete.rsi + sprite: _Nuclear14/Structures/Walls/nc14/concrete.rsi - type: entity parent: N14WallConcreteLight @@ -77,9 +77,9 @@ suffix: dark components: - type: Sprite - sprite: _Nuclear14/Structures/Walls/concretedark.rsi + sprite: _Nuclear14/Structures/Walls/nc14/concretedark.rsi - type: Icon - sprite: _Nuclear14/Structures/Walls/concretedark.rsi + sprite: _Nuclear14/Structures/Walls/nc14/concretedark.rsi # Metal walls - type: entity @@ -88,9 +88,9 @@ name: metal wall components: - type: Sprite - sprite: _Nuclear14/Structures/Walls/enclavewall.rsi + sprite: _Nuclear14/Structures/Walls/nc14/enclavewall.rsi - type: Icon - sprite: _Nuclear14/Structures/Walls/enclavewall.rsi + sprite: _Nuclear14/Structures/Walls/nc14/enclavewall.rsi - type: Destructible thresholds: - trigger: @@ -119,7 +119,7 @@ graph: N14WoodWall node: Frame - type: Sprite - sprite: _Nuclear14/Structures/Walls/woodlog.rsi + sprite: _Nuclear14/Structures/Walls/nc14/woodlog.rsi state: girder - type: entity @@ -128,9 +128,9 @@ name: wooden wall components: - type: Sprite - sprite: _Nuclear14/Structures/Walls/woodwhite.rsi + sprite: _Nuclear14/Structures/Walls/nc14/woodwhite.rsi - type: Icon - sprite: _Nuclear14/Structures/Walls/woodwhite.rsi + sprite: _Nuclear14/Structures/Walls/nc14/woodwhite.rsi - type: Damageable damageModifierSet: Wood damageContainer: Inorganic @@ -177,7 +177,7 @@ layer: - GlassAirlockLayer - type: Sprite - sprite: _Nuclear14/Structures/Walls/woodwhite.rsi + sprite: _Nuclear14/Structures/Walls/nc14/woodwhite.rsi state: girder - type: Damageable damageModifierSet: Wood @@ -204,16 +204,16 @@ id: N14WallWoodDark components: - type: Sprite - sprite: _Nuclear14/Structures/Walls/wooddark.rsi + sprite: _Nuclear14/Structures/Walls/nc14/wooddark.rsi - type: Icon - sprite: _Nuclear14/Structures/Walls/wooddark.rsi + sprite: _Nuclear14/Structures/Walls/nc14/wooddark.rsi - type: entity parent: N14WallWoodWhiteFrame id: N14WallWoodDarkFrame components: - type: Sprite - sprite: _Nuclear14/Structures/Walls/wooddark.rsi + sprite: _Nuclear14/Structures/Walls/nc14/wooddark.rsi state: girder - type: entity @@ -223,9 +223,9 @@ description: A wall made out of wooden logs. components: - type: Sprite - sprite: _Nuclear14/Structures/Walls/woodlognew.rsi + sprite: _Nuclear14/Structures/Walls/nc14/woodlognew.rsi - type: Icon - sprite: _Nuclear14/Structures/Walls/woodlognew.rsi + sprite: _Nuclear14/Structures/Walls/nc14/woodlognew.rsi - type: IconSmooth key: log base: log @@ -241,9 +241,9 @@ description: A tent made from cloth. Keeps the weather out at least. components: - type: Sprite - sprite: _Nuclear14/Structures/Walls/tent.rsi + sprite: _Nuclear14/Structures/Walls/nc14/tent.rsi - type: Icon - sprite: _Nuclear14/Structures/Walls/tent.rsi + sprite: _Nuclear14/Structures/Walls/nc14/tent.rsi - type: Damageable damageModifierSet: Web damageContainer: Inorganic diff --git a/Resources/Prototypes/_Nuclear14/Recipes/Construction/structures.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/structures.yml index 18edb6a53ec..038a51c885a 100644 --- a/Resources/Prototypes/_Nuclear14/Recipes/Construction/structures.yml +++ b/Resources/Prototypes/_Nuclear14/Recipes/Construction/structures.yml @@ -9,7 +9,7 @@ category: construction-category-structures description: Keeps the air in and the greytide out. icon: - sprite: _Nuclear14/Structures/Walls/woodlog.rsi + sprite: _Nuclear14/Structures/Walls/nc14/woodlog.rsi state: full objectType: Structure placementMode: SnapgridCenter diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/knight.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/knight.yml index 2607433640d..0607da4ec09 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/knight.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/knight.yml @@ -4,6 +4,10 @@ name: Midwest knight description: follow the paladins orders and fight for the brotherhood. playTimeTracker: BoSMidKnight + requirements: + - !type:DepartmentTimeRequirement + department: BrotherhoodMidwest + time: 3600 # 1 hour startingGear: BoSMidKnightGear icon: "JobIconPassenger" canBeAntag: false @@ -15,7 +19,7 @@ equipment: jumpsuit: N14ClothingUniformJumpsuitBOSGreen back: N14ClothingBackpackMilitary - shoes: N14ClothingBootsCombat + shoes: N14ClothingBootsCombatFilled head: N14ClothingHeadHatBrotherhoodMidwestHelmetVeteran outerClothing: N14ClothingOuterMidwestArmorMK2 hands: N14ClothingHandsGlovesCombat diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/paladin-commander.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/paladin-commander.yml index 6f9d6cd527e..6855d5ed7f3 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/paladin-commander.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/paladin-commander.yml @@ -4,6 +4,10 @@ name: Midwest paladin commander description: Lead the midwest exploration team, follow the objetives and take decisions to take control over the wasteland. playTimeTracker: BoSMidPaladinCommander + requirements: + - !type:DepartmentTimeRequirement + department: BrotherhoodMidwest + time: 36000 # 10 hours startingGear: BoSMidPaladinCommanderGear icon: "JobIconPassenger" canBeAntag: false @@ -15,7 +19,7 @@ equipment: jumpsuit: N14ClothingUniformBosRecon back: N14ClothingBackpackMilitary - shoes: N14ClothingBootsCombat + shoes: N14ClothingBootsCombatFilled hands: N14ClothingHandsGlovesCombat id: N14IDBrotherhoodHolotag ears: N14ClothingHeadsetBOSMidwest diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/paladin.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/paladin.yml index 4f627841d2a..b2e09bc707d 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/paladin.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/paladin.yml @@ -4,18 +4,22 @@ name: Midwest paladin description: lead the knights and squired during the mission, follow the paladin commander directions and fight for the brotherhood. playTimeTracker: BoSMidPaladin + requirements: + - !type:DepartmentTimeRequirement + department: BrotherhoodMidwest + time: 18000 # 5 hours startingGear: BoSMidPaladinGear icon: "JobIconPassenger" canBeAntag: false accessGroups: - BOSMidwest - + - type: startingGear id: BoSMidPaladinGear equipment: jumpsuit: N14ClothingUniformBosRecon back: N14ClothingBackpackMilitary - shoes: N14ClothingBootsCombat + shoes: N14ClothingBootsCombatFilled head: N14ClothingHeadHatBrotherhoodFieldCap outerClothing: N14ClothingOuterMidwestArmorMK2 hands: N14ClothingHandsGlovesCombat diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/scribe.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/scribe.yml index 13f25afacc2..cc8afa7c119 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/scribe.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/scribe.yml @@ -4,6 +4,10 @@ name: Midwest scribe description: Maintain equipment and support the knights and paladins in their mission. playTimeTracker: BoSMidScribe + requirements: + - !type:DepartmentTimeRequirement + department: BrotherhoodMidwest + time: 3600 # 1 hour startingGear: BoSMidScribeGear icon: "JobIconPassenger" supervisors: job-supervisors-bos-mid @@ -16,11 +20,11 @@ head: ClothingHeadBrotherhoodScribeHeadset jumpsuit: N14ClothingUniformJumpsuitBOSGreen back: N14ClothingBackpackSatchelMilitary - shoes: N14ClothingBootsCombat + shoes: N14ClothingBootsCombatFilled outerClothing: N14ClothingOuterMidwestBoSCoat id: N14IDBrotherhoodHolotag ears: N14ClothingHeadsetBOSMidwest belt: N14ClothingBeltUtilityFilled - + - type: playTimeTracker id: BoSMidScribe diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/squire.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/squire.yml index 310778df588..7b6f40caafa 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/squire.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/squire.yml @@ -15,7 +15,7 @@ equipment: jumpsuit: N14ClothingUniformJumpsuitBOSGreen back: N14ClothingBackpackMilitary - shoes: N14ClothingBootsCombat + shoes: N14ClothingBootsCombatFilled head: N14ClothingHeadHatBrotherhoodMidwestHelmet outerClothing: N14ClothingOuterMidwestArmor id: N14IDBrotherhoodHolotag diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/captain.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/captain.yml index f1251df3f5e..8eef82866d6 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/captain.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/captain.yml @@ -4,6 +4,10 @@ name: Washington captain description: lead the washington troops and make sure the objetives are accomplished, keep on line the troops. playTimeTracker: BoSWashingtonCaptain + requirements: + - !type:DepartmentTimeRequirement + department: BrotherhoodWashington + time: 18000 # 5 hours startingGear: BoSWashingtonCaptainGear icon: "JobIconPassenger" supervisors: job-name-bos-washington @@ -19,7 +23,7 @@ equipment: jumpsuit: N14ClothingUniformJumpsuitBOSRed back: N14ClothingBackpackMilitary - shoes: N14ClothingBootsCombatMK2 + shoes: N14ClothingBootsCombatMK2Filled head: N14ClothingHeadHatBrotherhoodCap outerClothing: N14ClothingOuterCombatArmorBOSMK2 id: N14IDBrotherhoodHolotag diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/commander.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/commander.yml index 8fe9ea3aea0..80bb8de4146 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/commander.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/commander.yml @@ -4,6 +4,10 @@ name: Washington commander description: You have a job to do, complete the mission no matter how much it costs, no matter how much blood needs to be spilled. playTimeTracker: BoSWashingtonCommander + requirements: + - !type:DepartmentTimeRequirement + department: BrotherhoodWashington + time: 36000 # 10 hours weight: 10 startingGear: BoSWashingtonCommanderGear icon: "JobIconHeadOfSecurity" @@ -18,7 +22,7 @@ equipment: jumpsuit: N14ClothingUniformJumpsuitBOSBlack back: N14ClothingBackpackMilitary - shoes: N14ClothingBootsCombatMK2 + shoes: N14ClothingBootsCombatMK2Filled neck: N14ClothingNeckCloakBrotherhoodWashington head: N14ClothingHeadHatBrotherhoodBeret id: N14IDBrotherhoodHolotag diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/recruit.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/recruit.yml index 40cc92faa18..22cd29747bc 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/recruit.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/recruit.yml @@ -2,7 +2,7 @@ id: BoSWashingtonRecruit setPreference: true name: Washington recruit - description: Follow orders and climb the ranks for better a better life, theres no other choice. + description: Follow orders and climb the ranks for better a better life, theres no other choice. playTimeTracker: BoSWashingtonRecruit startingGear: BoSWashingtonRecruitGear icon: "JobIconPassenger" @@ -16,7 +16,7 @@ equipment: jumpsuit: N14ClothingUniformJumpsuitBOSRed back: N14ClothingBackpackMilitary - shoes: N14ClothingBootsCombat + shoes: N14ClothingBootsCombatFilled id: N14IDBrotherhoodHolotag outerClothing: N14ClothingOuterCombatArmorBOS belt: ClothingBeltBoSWebbing diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/researcher.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/researcher.yml index 50b52be60c8..31f85d25efd 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/researcher.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/researcher.yml @@ -4,6 +4,10 @@ name: Washington researcher description: Support the troops and maintain the gear, make sure to stay 10 steps far from the savages of the wasteland. playTimeTracker: BoSWashingtonResearcher + requirements: + - !type:DepartmentTimeRequirement + department: BrotherhoodWashington + time: 3600 # 1 hour as BosWashingtonRecruit startingGear: BoSWashingtonResearcherGear icon: "JobIconScientist" supervisors: job-name-bos-washington @@ -17,7 +21,7 @@ head: N14ClothingHeadHatBrotherhoodBeret jumpsuit: N14ClothingUniformJumpsuitBOSBlack satchel: N14ClothingBackpackSatchelMilitary - shoes: N14ClothingBootsCombat + shoes: N14ClothingBootsCombatFilled outerClothing: N14ClothingOuterBosScribe id: N14IDBrotherhoodHolotag ears: N14ClothingHeadsetBOSWashington diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/soldier.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/soldier.yml index c796797c761..ec1edd49642 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/soldier.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/soldier.yml @@ -4,6 +4,10 @@ name: Washington soldier description: Follow your captain orders, no matter how much death they will cause, you follow orders. playTimeTracker: BoSWashingtonSoldier + requirements: + - !type:DepartmentTimeRequirement + department: BrotherhoodWashington + time: 3600 # 1 hour as BosWashingtonRecruit startingGear: BoSWashingtonSoldierGear icon: "JobIconPassenger" supervisors: job-supervisors-bos-washington @@ -11,13 +15,13 @@ access: - WashingtonInitiate - WashingtonKnight - + - type: startingGear id: BoSWashingtonSoldierGear equipment: jumpsuit: N14ClothingUniformJumpsuitBOSRed back: N14ClothingBackpackMilitary - shoes: N14ClothingBootsCombatMK2 + shoes: N14ClothingBootsCombatMK2Filled hands: N14ClothingHandsGlovesCombat head: N14ClothingHeadHatBrotherhoodHelmet outerClothing: N14ClothingOuterCombatArmorBOSMK2 diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/CaravanCompany/caravan_guard.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/CaravanCompany/caravan_guard.yml index a187d1aff95..e735e3403d4 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/CaravanCompany/caravan_guard.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/CaravanCompany/caravan_guard.yml @@ -15,7 +15,7 @@ equipment: jumpsuit: N14ClothingUniformJumpsuitCaravan back: N14ClothingBackpackCaravanFilled - shoes: N14ClothingBootsCombat + shoes: N14ClothingBootsLeather id: N14IDPassportCaravan pocket2: N14WeaponPistol10mm outerClothing: N14ClothingOuterLightMetalArmor diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/CaravanCompany/caravan_leader.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/CaravanCompany/caravan_leader.yml index 71db3cb158f..6febbfb269e 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/CaravanCompany/caravan_leader.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/CaravanCompany/caravan_leader.yml @@ -4,6 +4,10 @@ name: job-name-caravan-leader description: job-description-caravan-leader playTimeTracker: CaravanLeader + requirements: + - !type:DepartmentTimeRequirement + department: CaravanCompany + time: 3600 # 1 hour as Caravan Trader weight: 10 startingGear: CaravanLeaderGear icon: "JobIconQuarterMaster" diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_doctor.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_doctor.yml index 7c7ef7b689f..dd939e2f447 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_doctor.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_doctor.yml @@ -4,6 +4,10 @@ name: NCR doctor description: Treat the troopers and offer services to the wasteland people. playTimeTracker: NCRDoctor + requirements: + - !type:DepartmentTimeRequirement + department: NCR + time: 3600 # 1 hour startingGear: NCRDoctorGear icon: "JobIconPassenger" supervisors: job-supervisors-ncr-nco diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_mp.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_mp.yml index 9caa907c064..e887a480e11 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_mp.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_mp.yml @@ -4,6 +4,10 @@ name: NCR military police description: Protect the camp and make sure the soldiers behave correctly. playTimeTracker: NCRMP + requirements: + - !type:DepartmentTimeRequirement + department: NCR + time: 14400 # 4 hours startingGear: NCRMPGear icon: "JobIconSecurityOfficer" supervisors: job-supervisors-ncr diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_nco.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_nco.yml index ff1294c07da..4eec4a34e14 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_nco.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_nco.yml @@ -4,6 +4,10 @@ name: job-name-ncr-nco description: job-description-ncr-nco playTimeTracker: NCRNCO + requirements: + - !type:DepartmentTimeRequirement + department: NCR + time: 36000 # 10 hours startingGear: NCRNCOGear icon: "JobIconSecurityOfficer" supervisors: job-supervisors-ncr diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_officer.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_officer.yml index cd20e435611..8cbdcc1f1b3 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_officer.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_officer.yml @@ -4,6 +4,10 @@ name: job-name-ncr-officer description: job-description-ncr-officer playTimeTracker: NCROfficer + requirements: + - !type:DepartmentTimeRequirement + department: NCR + time: 72000 # 20 hours weight: 10 startingGear: NCROfficerGear icon: "JobIconHeadOfSecurity" diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_quartermaster.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_quartermaster.yml index 6ddc13d39f2..b43b722b555 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_quartermaster.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_quartermaster.yml @@ -4,6 +4,10 @@ name: NCR quartermaster description: Protect the armory and trade looted equipment with any wastelander. playTimeTracker: NCRQM + requirements: + - !type:DepartmentTimeRequirement + department: NCR + time: 14400 # 4 hours startingGear: NCRQMGear icon: "JobIconWarden" supervisors: job-supervisors-ncr-nco diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_soldier.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_soldier.yml index 12a014f0c5e..9b3f7c4724d 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_soldier.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_soldier.yml @@ -4,6 +4,10 @@ name: NCR soldier description: Follow orders and fight for the republic. playTimeTracker: NCRSoldier + requirements: + - !type:DepartmentTimeRequirement + department: NCR + time: 3600 # 1 hour startingGear: NCRSoldierGear icon: "JobIconWarden" supervisors: job-supervisors-ncr-nco diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/republic_ranger.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/republic_ranger.yml index 22a98497117..b07a1b1e3ef 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/republic_ranger.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/republic_ranger.yml @@ -4,6 +4,10 @@ name: Republic Ranger description: the most experienced and robust soldiers form part of this elite group of the NCR army, lead troops or act by yourself under the orders of the republic. playTimeTracker: NCRRanger + requirements: + - !type:DepartmentTimeRequirement + department: NCR + time: 36000 # 10 hours as NCR weight: 5 startingGear: NCRRangerGear icon: JobIconSecurityOfficer @@ -19,7 +23,7 @@ id: NCRRangerGear equipment: jumpsuit: N14ClothingUniformRangerPatrol - shoes: N14ClothingBootsCombat + shoes: N14ClothingBootsCombatFilled belt: ClothingBeltRevolverfilled eyes: ClothingEyesGlassesSunglasses neck: N14ClothingNeckCloakRangerPoncho diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/republic_ranger_veteran.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/republic_ranger_veteran.yml index 1dfd6fbb24a..9313c7dcd65 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/republic_ranger_veteran.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/republic_ranger_veteran.yml @@ -4,6 +4,14 @@ name: Republic Ranger Veteran description: the most experienced and robust soldiers form part of this elite group of the NCR army, lead troops or act by yourself under the orders of the republic. playTimeTracker: NCRRangerVeteran + requirements: + - !type:DepartmentTimeRequirement + department: NCR + time: 72000 # 20 hours as NCR + - !type:DepartmentTimeRequirement + department: NCRRanger + time: 36000 # 10 hours as NCRRanger + - !type:WhitelistRequirement weight: 10 startingGear: NCRRangerVeteranGear icon: "JobIconHeadOfSecurity" @@ -16,7 +24,7 @@ id: NCRRangerVeteranGear equipment: jumpsuit: N14ClothingUniformRangerVeteran - shoes: N14ClothingBootsCombat + shoes: N14ClothingBootsCombatMK2Filled gloves: N14ClothingHandsGlovesCombat belt: ClothingBeltRevolvervetfilled mask: ClothingMaskGasRangerOld diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/Rangers/ranger.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Rangers/ranger.yml index 9acd040b6f6..237b25896a8 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/Rangers/ranger.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Rangers/ranger.yml @@ -20,7 +20,7 @@ head: N14ClothingHeadHatRangerHelmetDesert back: N14ClothingBackpackMilitaryFilled jumpsuit: N14ClothingUniformRangerV2 - shoes: N14ClothingBootsLeather + shoes: N14ClothingBootsCombatFilled gloves: N14ClothingHandsGlovesBlackLeather belt: ClothingBeltRevolverdesertfilled mask: ClothingMaskGasRangerDesert diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/Rangers/ranger_chief.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Rangers/ranger_chief.yml index 97ea77b7145..4db88be2bab 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/Rangers/ranger_chief.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Rangers/ranger_chief.yml @@ -18,7 +18,7 @@ head: N14ClothingHeadHatRangerHelmetElite back: N14ClothingBackpackMilitaryFilled jumpsuit: N14ClothingUniformRangerVeteran - shoes: N14ClothingBootsCombatMK2 + shoes: N14ClothingBootsCombatMK2Filled gloves: N14ClothingHandsGlovesCombat belt: ClothingBeltRevolvervetfilled mask: ClothingMaskGasRangerElite diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/Rangers/ranger_veteran.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Rangers/ranger_veteran.yml index 35a005f8576..d8c364bf372 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/Rangers/ranger_veteran.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Rangers/ranger_veteran.yml @@ -19,7 +19,7 @@ head: N14ClothingHeadHatRangerHelmetEliteOld back: N14ClothingBackpackMilitaryFilled jumpsuit: N14ClothingUniformRangerV3 - shoes: N14ClothingBootsCombat + shoes: N14ClothingBootsCombatFilled gloves: N14ClothingHandsGlovesCombat belt: ClothingBeltRevolverdesertfilled mask: ClothingMaskGasRangerElite diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/Townsfolk/towndeputy.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Townsfolk/towndeputy.yml index 0b0a15e98d8..b8a4413a280 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/Townsfolk/towndeputy.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Townsfolk/towndeputy.yml @@ -4,6 +4,10 @@ name: job-name-towndeputy description: job-description-towndeputy playTimeTracker: TownDeputy + requirements: + - !type:DepartmentTimeRequirement + department: Townsfolk + time: 3600 # 1 hours startingGear: TownDeputyGear icon: "JobIconPassenger" supervisors: job-supervisors-townsfolk diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/Townsfolk/townsheriff.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Townsfolk/townsheriff.yml index 84bb18c00bd..58d3c5d508e 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/Townsfolk/townsheriff.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Townsfolk/townsheriff.yml @@ -4,6 +4,10 @@ name: job-name-townsheriff description: job-description-townsheriff playTimeTracker: TownSheriff + requirements: + - !type:DepartmentTimeRequirement + department: Townsfolk + time: 18000 # 5 hours startingGear: TownSheriffGear icon: "JobIconPassenger" supervisors: job-supervisors-townsfolk diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/Tribal/tribalelder.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Tribal/tribalelder.yml index 04c5ebb768e..69282fba36a 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/Tribal/tribalelder.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Tribal/tribalelder.yml @@ -4,6 +4,10 @@ name: job-name-tribal-elder description: job-description-tribal-elder playTimeTracker: TribalElder + requirements: + - !type:DepartmentTimeRequirement + department: Tribe + time: 7200 # 2 hours startingGear: TribalElderGear icon: "JobIconBotanist" supervisors: job-supervisors-tribal-elder diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/VaultDwellers/overseer.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/VaultDwellers/overseer.yml index ac112fee2b9..d4cfced104e 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/VaultDwellers/overseer.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/VaultDwellers/overseer.yml @@ -3,6 +3,10 @@ setPreference: false # Delete line for RP name: job-name-overseer description: job-description-overseer + requirements: + - !type:DepartmentTimeRequirement + department: Vault + time: 36000 # 10 hours playTimeTracker: Overseer weight: 20 startingGear: OverseerGear diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/VaultDwellers/vaultsecurity.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/VaultDwellers/vaultsecurity.yml index ed09d8de604..5d81024904b 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/VaultDwellers/vaultsecurity.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/VaultDwellers/vaultsecurity.yml @@ -4,6 +4,10 @@ name: job-name-vault-security description: job-description-vault-security playTimeTracker: VaultSecurity + requirements: + - !type:DepartmentTimeRequirement + department: Vault + time: 7200 # 2 hours startingGear: VaultSecurityGear icon: "JobIconSecurityOfficer" supervisors: job-supervisors-overseer diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/factions.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/factions.yml index e8f3bff12a4..d5218a8b739 100644 --- a/Resources/Prototypes/_Nuclear14/Roles/Jobs/factions.yml +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/factions.yml @@ -27,6 +27,7 @@ roles: - CaravanLeader - CaravanTrader + - CaravanGuard - type: department id: NCR @@ -43,6 +44,14 @@ - NCRRanger - NCRRangerVeteran +- type: department + id: NCRRanger + description: department-NCRRanger-description + color: "#fbc02d" + roles: + - NCRRanger + - NCRRangerVeteran + - type: department id: Rangers description: department-NCR-description @@ -51,6 +60,7 @@ - RangerRecruit - Ranger - RangerVeteran + - RangerChief - type: department id: Tribe diff --git a/Resources/Prototypes/_Nuclear14/Roles/Jobs/npcFactions.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/npcFactions.yml new file mode 100644 index 00000000000..e0aecd48b74 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/Roles/Jobs/npcFactions.yml @@ -0,0 +1,94 @@ +# npcFactions determines which creatures are hostile to each other. Make use of this when making new creatures which are friendly to each other but not to others. +- type: npcFaction + id: N14SimpleHostile + hostile: + - NanoTrasen + - Syndicate + - Passive + - PetsNT + - Zombie + - Revolutionary + - Wastelander + - NCR + - Raider + - Brotherhood + - Zetan + - Followers + +- type: npcFaction + id: Wastelander + hostile: + - SimpleHostile + - Syndicate + - Xeno + - Zombie + - Revolutionary + - Zetan + - Raider + +- type: npcFaction + id: NCR + hostile: + - SimpleHostile + - Syndicate + - Xeno + - Zombie + - Revolutionary + - Raider + - Brotherhood + - Zetan + - Followers + +- type: npcFaction + id: Raider + hostile: + - NanoTrasen + - Syndicate + - Passive + - PetsNT + - Zombie + - Revolutionary + - Wastelander + - NCR + - Brotherhood + - Zetan + - Followers + +- type: npcFaction + id: Brotherhood + hostile: + - SimpleHostile + - Syndicate + - Xeno + - Zombie + - Revolutionary + - Raider + - NCR + - Zetan + - Followers + +- type: npcFaction + id: Zetan + hostile: + - SimpleHostile + - Syndicate + - Xeno + - Zombie + - Revolutionary + - Raider + - NCR + - Wastelander + - Followers + +- type: npcFaction + id: Followers + hostile: + - SimpleHostile + - Syndicate + - Xeno + - Zombie + - Revolutionary + - Raider + - NCR + - Wastelander + - Zetan diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetmodif.rsi/equipped-HELMET.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetmodif.rsi/equipped-HELMET.png new file mode 100644 index 00000000000..5d892b8cd37 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetmodif.rsi/equipped-HELMET.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetmodif.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetmodif.rsi/icon.png new file mode 100644 index 00000000000..9374b911439 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetmodif.rsi/icon.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetmodif.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetmodif.rsi/meta.json new file mode 100644 index 00000000000..6382b2e9b46 --- /dev/null +++ b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetmodif.rsi/meta.json @@ -0,0 +1,77 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "taken from BigIron github", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon", + "delays": [ + [ + 1, + 0.2, + 0.4, + 0.4, + 0.5, + 0.1, + 0.3, + 1.5, + 1.5 + ] + ] + }, + { + "name": "equipped-HELMET", + "directions": 4, + "delays": [ + [ + 1, + 0.2, + 0.4, + 0.4, + 0.5, + 0.1, + 0.3, + 1.5, + 3 + ], + [ + 1, + 0.2, + 0.4, + 0.4, + 0.5, + 0.1, + 0.3, + 1.5, + 3 + ], + [ + 1, + 0.2, + 0.4, + 0.4, + 0.5, + 0.1, + 0.3, + 1.5, + 3 + ], + [ + 1, + 0.2, + 0.4, + 0.4, + 0.5, + 0.1, + 0.3, + 1.5, + 3 + ] + ] + } + ] +} \ No newline at end of file diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/equipped-HELMET-unshaded.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/equipped-HELMET-unshaded.png new file mode 100644 index 00000000000..b980ef51058 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/equipped-HELMET-unshaded.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/icon-flash.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/icon-flash.png new file mode 100644 index 00000000000..ab4fdc94240 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/icon-flash.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/icon-unshaded.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/icon-unshaded.png new file mode 100644 index 00000000000..8f92dde006d Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/icon-unshaded.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/icon.png new file mode 100644 index 00000000000..8f92dde006d Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/icon.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/light-overlay.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/light-overlay.png new file mode 100644 index 00000000000..ab4fdc94240 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/light-overlay.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/meta.json new file mode 100644 index 00000000000..a5a06627300 --- /dev/null +++ b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/meta.json @@ -0,0 +1,67 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "taken from BigIron github, en from tgstation https://github.com/tgstation/tgstation/blob/master/icons/mob/clothing/head.dmi, en from tgstation https://github.com/tgstation/tgstation/blob/master/icons/mob/clothing/head.dmi, en from tgstation https://github.com/tgstation/tgstation/blob/master/icons/mob/clothing/head.dmi, en from tgstation https://github.com/tgstation/tgstation/blob/master/icons/mob/clothing/head.dmi, en from tgstation https://github.com/tgstation/tgstation/blob/master/icons/mob/clothing/head.dmi, en from tgstation https://github.com/tgstation/tgstation/blob/master/icons/mob/clothing/head.dmi, en from tgstation https://github.com/tgstation/tgstation/blob/master/icons/mob/clothing/head.dmi, en from tgstation https://github.com/tgstation/tgstation/blob/master/icons/mob/clothing/head.dmi, en from tgstation https://github.com/tgstation/tgstation/blob/master/icons/mob/clothing/head.dmi, en from tgstation https://github.com/tgstation/tgstation/blob/master/icons/mob/clothing/head.dmi", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "icon-flash" + }, + { + "name": "icon-unshaded" + }, + { + "name": "light-overlay" + }, + { + "name": "off-equipped-HELMET", + "directions": 4 + }, + { + "name": "off-inhand-left", + "directions": 4 + }, + { + "name": "off-inhand-left-unshaded", + "directions": 4 + }, + { + "name": "off-inhand-right", + "directions": 4 + }, + { + "name": "off-inhand-right-unshaded", + "directions": 4 + }, + { + "name": "on-equipped-HELMET", + "directions": 4 + }, + { + "name": "on-inhand-left", + "directions": 4 + }, + { + "name": "on-inhand-left-unshaded", + "directions": 4 + }, + { + "name": "on-inhand-right", + "directions": 4 + }, + { + "name": "on-inhand-right-unshaded", + "directions": 4 + }, + { + "name": "equipped-HELMET-unshaded", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/off-equipped-HELMET.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/off-equipped-HELMET.png new file mode 100644 index 00000000000..b980ef51058 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/off-equipped-HELMET.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/off-inhand-left-unshaded.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/off-inhand-left-unshaded.png new file mode 100644 index 00000000000..296811ad434 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/off-inhand-left-unshaded.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/off-inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/off-inhand-left.png new file mode 100644 index 00000000000..296811ad434 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/off-inhand-left.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/off-inhand-right-unshaded.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/off-inhand-right-unshaded.png new file mode 100644 index 00000000000..0dd35966ddf Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/off-inhand-right-unshaded.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/off-inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/off-inhand-right.png new file mode 100644 index 00000000000..0dd35966ddf Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/off-inhand-right.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/on-equipped-HELMET.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/on-equipped-HELMET.png new file mode 100644 index 00000000000..546fd34d5ac Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/on-equipped-HELMET.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/on-inhand-left-unshaded.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/on-inhand-left-unshaded.png new file mode 100644 index 00000000000..296811ad434 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/on-inhand-left-unshaded.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/on-inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/on-inhand-left.png new file mode 100644 index 00000000000..296811ad434 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/on-inhand-left.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/on-inhand-right-unshaded.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/on-inhand-right-unshaded.png new file mode 100644 index 00000000000..0dd35966ddf Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/on-inhand-right-unshaded.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/on-inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/on-inhand-right.png new file mode 100644 index 00000000000..0dd35966ddf Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45ncr.rsi/on-inhand-right.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/equipped-HELMET-unshaded.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/equipped-HELMET-unshaded.png new file mode 100644 index 00000000000..f98056e42b4 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/equipped-HELMET-unshaded.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/icon-flash.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/icon-flash.png new file mode 100644 index 00000000000..ab4fdc94240 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/icon-flash.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/icon-unshaded.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/icon-unshaded.png new file mode 100644 index 00000000000..50742e85f60 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/icon-unshaded.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/icon.png new file mode 100644 index 00000000000..50742e85f60 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/icon.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/light-overlay.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/light-overlay.png new file mode 100644 index 00000000000..ab4fdc94240 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/light-overlay.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/meta.json new file mode 100644 index 00000000000..c4ca2aceda7 --- /dev/null +++ b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/meta.json @@ -0,0 +1,67 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Taken from tgstation https://github.com/tgstation/tgstation/blob/master/icons/mob/clothing/head.dmi, taken from BigIron github", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "icon-flash" + }, + { + "name": "icon-unshaded" + }, + { + "name": "light-overlay" + }, + { + "name": "off-equipped-HELMET", + "directions": 4 + }, + { + "name": "off-inhand-left", + "directions": 4 + }, + { + "name": "off-inhand-left-unshaded", + "directions": 4 + }, + { + "name": "off-inhand-right", + "directions": 4 + }, + { + "name": "off-inhand-right-unshaded", + "directions": 4 + }, + { + "name": "on-equipped-HELMET", + "directions": 4 + }, + { + "name": "on-inhand-left", + "directions": 4 + }, + { + "name": "on-inhand-left-unshaded", + "directions": 4 + }, + { + "name": "on-inhand-right", + "directions": 4 + }, + { + "name": "on-inhand-right-unshaded", + "directions": 4 + }, + { + "name": "equipped-HELMET-unshaded", + "directions": 4 + } + ] +} \ No newline at end of file diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/off-equipped-HELMET.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/off-equipped-HELMET.png new file mode 100644 index 00000000000..53313fd2584 Binary files /dev/null and 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a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/off-inhand-right-unshaded.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/off-inhand-right-unshaded.png new file mode 100644 index 00000000000..0dd35966ddf Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/off-inhand-right-unshaded.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/off-inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/off-inhand-right.png new file mode 100644 index 00000000000..0dd35966ddf Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/off-inhand-right.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/on-equipped-HELMET.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/on-equipped-HELMET.png new file mode 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a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/on-inhand-right-unshaded.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/on-inhand-right-unshaded.png new file mode 100644 index 00000000000..0dd35966ddf Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/on-inhand-right-unshaded.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/on-inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/on-inhand-right.png new file mode 100644 index 00000000000..0dd35966ddf Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t51bc.rsi/on-inhand-right.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerduster.rsi/equipped-OUTERCLOTHING.png 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b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerduster.rsi/inhand-left.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerduster.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerduster.rsi/inhand-right.png new file mode 100644 index 00000000000..754cafceb22 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerduster.rsi/inhand-right.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/tribal.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerduster.rsi/meta.json similarity index 70% rename from Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/tribal.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerduster.rsi/meta.json index 659ed1dddfd..2f7b5a53ee3 100644 --- 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index 00000000000..754cafceb22 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuitb.rsi/inhand-right.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuitb.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuitb.rsi/meta.json new file mode 100644 index 00000000000..2f7b5a53ee3 --- /dev/null +++ b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuitb.rsi/meta.json @@ -0,0 +1,26 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "taken from BigIron github", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-OUTERCLOTHING", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +} \ No newline at end of file diff --git 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/dev/null +++ b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/t45ncr.rsi/meta.json @@ -0,0 +1,18 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "taken from BigIron github", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-OUTERCLOTHING", + "directions": 4 + } + ] +} \ No newline at end of file diff --git a/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/t51bc.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/t51bc.rsi/equipped-OUTERCLOTHING.png new file mode 100644 index 00000000000..aa775119173 Binary files /dev/null and b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/t51bc.rsi/equipped-OUTERCLOTHING.png differ diff --git a/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/t51bc.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/t51bc.rsi/icon.png new file mode 100644 index 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a/Resources/Textures/_Nuclear14/Objects/Weapons/Guns/Ammunition/Battery/microfusion.rsi/icon.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Guns/Ammunition/Battery/microfusion.rsi/icon.png deleted file mode 100644 index 86da62145ea..00000000000 Binary files a/Resources/Textures/_Nuclear14/Objects/Weapons/Guns/Ammunition/Battery/microfusion.rsi/icon.png and /dev/null differ diff --git a/Resources/Textures/_Nuclear14/Objects/Weapons/Guns/Ammunition/Battery/microfusion.rsi/meta.json b/Resources/Textures/_Nuclear14/Objects/Weapons/Guns/Ammunition/Battery/microfusion.rsi/meta.json index 75fd0b6cbba..c365348e580 100644 --- a/Resources/Textures/_Nuclear14/Objects/Weapons/Guns/Ammunition/Battery/microfusion.rsi/meta.json +++ b/Resources/Textures/_Nuclear14/Objects/Weapons/Guns/Ammunition/Battery/microfusion.rsi/meta.json @@ -1,14 +1,20 @@ { - "version": 1, - "size": { - "x": 32, - "y": 32 + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Made by PatoGrone for N14", + "size": { 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b/Tools/png-to-meta.py @@ -0,0 +1,57 @@ +import json +import os +import tkinter as tk +from tkinter import simpledialog +from PIL import Image + +# Генерация meta.json +def generate_meta_json(width, height, directions): + # Собирает все png файлы в папке + png_files = [f for f in os.listdir('.') if f.endswith('.png')] + + # Создает список states + states = [] + for file in png_files: + # Проверяет разрешение изображения + with Image.open(file) as img: + img_width, img_height = img.size + + state = {"name": file.replace('.png', '')} + # Добавляет "directions" только если при запуске их указано >1 и разрешение файла не совпадает с указанным разрешением + if (img_width != width or img_height != height) and directions > 1: + state["directions"] = directions + + states.append(state) + + # Генерация заполнения меты + meta = { + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Python generated", + "size": { + "x": width, + "y": height + }, + "states": states + } + + # Сохранение JSON + with open('meta.json', 'w') as json_file: + json.dump(meta, json_file, indent=4) + +# Интерфейс вся хуйня +def ask_user_input(): + root = tk.Tk() + root.withdraw() # Скрыть мусор + + # Спросить за базар + width = simpledialog.askinteger("Input", "Ширина в пикселях (X):", parent=root, minvalue=1) + height = simpledialog.askinteger("Input", "Высота в пикселях (Y):", parent=root, minvalue=1) + directions = simpledialog.askinteger("Input", "Количество направлений:", parent=root, minvalue=0) + + # Закончить с генерацией + if width is not None and height is not None and directions is not None: + generate_meta_json(width, height, directions) + +ask_user_input() +