From 68449452b2deef21417b52ada6624d6769136be7 Mon Sep 17 00:00:00 2001 From: BlueHNT <79374236+BlueHNT@users.noreply.github.com> Date: Tue, 16 Jul 2024 11:01:00 +0200 Subject: [PATCH] Armor, Coats and Power Armors pack (#360) * Adds armors and coats, changes washington from navy blue to black * fixes duplicate * Adds X02 APA (Mass produced ver of X01) * unstaged change * meta fix * removes unshaded * adds unshaded * mistakes have been made * Adds Hellfire APA * Power armor speed +5% and resistance +5% --- .../Clothing/Head/powerarmorhelmet.yml | 54 +++++- .../OuterClothing/coats_and_outer.yml | 145 +++++++++++++--- .../Clothing/OuterClothing/falloutarmor.yml | 160 +++++++++++++++++- .../Clothing/OuterClothing/powerarmor.yml | 113 ++++++++----- .../hellfire.rsi/equipped-HELMET-unshaded.png | Bin 0 -> 673 bytes .../hellfire.rsi/icon-flash.png | Bin 0 -> 304 bytes .../hellfire.rsi/icon-unshaded.png | Bin 0 -> 352 bytes .../PowerArmorHelmets/hellfire.rsi/icon.png | Bin 0 -> 352 bytes .../hellfire.rsi/light-overlay.png | Bin 0 -> 304 bytes .../PowerArmorHelmets/hellfire.rsi/meta.json | 67 ++++++++ .../hellfire.rsi/off-equipped-HELMET.png | Bin 0 -> 673 bytes .../hellfire.rsi/off-inhand-left-unshaded.png | Bin 0 -> 819 bytes .../hellfire.rsi/off-inhand-left.png | Bin 0 -> 819 bytes .../off-inhand-right-unshaded.png | Bin 0 -> 818 bytes .../hellfire.rsi/off-inhand-right.png | Bin 0 -> 818 bytes .../hellfire.rsi/on-equipped-HELMET.png | Bin 0 -> 823 bytes .../hellfire.rsi/on-inhand-left-unshaded.png | Bin 0 -> 819 bytes .../hellfire.rsi/on-inhand-left.png | Bin 0 -> 819 bytes .../hellfire.rsi/on-inhand-right-unshaded.png | Bin 0 -> 818 bytes .../hellfire.rsi/on-inhand-right.png | Bin 0 -> 818 bytes .../x02.rsi/equipped-HELMET-unshaded.png | Bin 0 -> 830 bytes .../PowerArmorHelmets/x02.rsi/icon-flash.png | Bin 0 -> 304 bytes .../x02.rsi/icon-unshaded.png | Bin 0 -> 344 bytes .../Head/PowerArmorHelmets/x02.rsi/icon.png | Bin 0 -> 344 bytes .../x02.rsi/light-overlay.png | Bin 0 -> 304 bytes .../Head/PowerArmorHelmets/x02.rsi/meta.json | 67 ++++++++ .../x02.rsi/off-equipped-HELMET.png | Bin 0 -> 830 bytes .../x02.rsi/off-inhand-left-unshaded.png | Bin 0 -> 819 bytes .../x02.rsi/off-inhand-left.png | Bin 0 -> 819 bytes .../x02.rsi/off-inhand-right-unshaded.png | Bin 0 -> 818 bytes .../x02.rsi/off-inhand-right.png | Bin 0 -> 818 bytes .../x02.rsi/on-equipped-HELMET.png | Bin 0 -> 957 bytes .../x02.rsi/on-inhand-left-unshaded.png | Bin 0 -> 819 bytes .../x02.rsi/on-inhand-left.png | Bin 0 -> 819 bytes .../x02.rsi/on-inhand-right-unshaded.png | Bin 0 -> 818 bytes .../x02.rsi/on-inhand-right.png | Bin 0 -> 818 bytes .../equipped-OUTERCLOTHING.png | Bin 1095 -> 1129 bytes .../Armor/falloutbosarmor.rsi/icon.png | Bin 434 -> 403 bytes .../Armor/falloutbosarmor.rsi/meta.json | 14 +- .../equipped-OUTERCLOTHING.png | Bin 0 -> 1308 bytes .../Armor/falloutboscaptain.rsi/icon.png | Bin 0 -> 516 bytes .../Armor/falloutboscaptain.rsi/meta.json | 18 ++ .../equipped-OUTERCLOTHING.png | Bin 0 -> 1272 bytes .../Armor/falloutbosknight.rsi/icon.png | Bin 0 -> 486 bytes .../Armor/falloutbosknight.rsi/meta.json | 18 ++ .../equipped-OUTERCLOTHING.png | Bin 1183 -> 1208 bytes .../Armor/falloutbosmk2armor.rsi/icon.png | Bin 456 -> 470 bytes .../Armor/falloutbosmk2armor.rsi/meta.json | 14 +- .../equipped-OUTERCLOTHING.png | Bin 0 -> 1284 bytes .../Armor/falloutbossenior.rsi/icon.png | Bin 0 -> 499 bytes .../Armor/falloutbossenior.rsi/meta.json | 18 ++ .../equipped-OUTERCLOTHING.png | Bin 0 -> 1347 bytes .../Armor/falloutcombatpainspike.rsi/icon.png | Bin 0 -> 508 bytes .../falloutcombatpainspike.rsi/meta.json | 18 ++ .../equipped-OUTERCLOTHING.png | Bin 0 -> 1722 bytes .../Armor/falloutcombatraider.rsi/icon.png | Bin 0 -> 1722 bytes .../Armor/falloutcombatraider.rsi/meta.json | 19 +++ .../equipped-OUTERCLOTHING.png | Bin 0 -> 1587 bytes .../Armor/falloutcombatrusted.rsi/icon.png | Bin 0 -> 683 bytes .../Armor/falloutcombatrusted.rsi/meta.json | 18 ++ .../equipped-OUTERCLOTHING.png | Bin 0 -> 1442 bytes .../Armor/falloutcombattribal.rsi/icon.png | Bin 0 -> 1442 bytes .../Armor/falloutcombattribal.rsi/meta.json | 19 +++ .../equipped-OUTERCLOTHING.png | Bin 0 -> 1142 bytes .../Armor/falloutpainspike.rsi/icon.png | Bin 0 -> 479 bytes .../Armor/falloutpainspike.rsi/meta.json | 18 ++ .../equipped-OUTERCLOTHING.png | Bin 0 -> 1530 bytes .../Armor/falloutsupafly.rsi/icon.png | Bin 0 -> 641 bytes .../Armor/falloutsupafly.rsi/meta.json | 18 ++ .../equipped-OUTERCLOTHING.png | Bin 0 -> 1228 bytes .../Coats/fallouttowntrenchcoat.rsi/icon.png | Bin 0 -> 504 bytes .../Coats/fallouttowntrenchcoat.rsi/meta.json | 18 ++ .../equipped-OUTERCLOTHING.png | Bin 0 -> 1727 bytes .../fallouttowntrenchcoatheavy.rsi/icon.png | Bin 0 -> 734 bytes .../fallouttowntrenchcoatheavy.rsi/meta.json | 18 ++ .../equipped-OUTERCLOTHING.png | Bin 0 -> 1564 bytes .../fallouttowntrenchcoatmedium.rsi/icon.png | Bin 0 -> 681 bytes .../fallouttowntrenchcoatmedium.rsi/meta.json | 18 ++ .../equipped-OUTERCLOTHING.png | Bin 0 -> 1809 bytes .../fallouttowntrenchcoatspecial.rsi/icon.png | Bin 0 -> 729 bytes .../meta.json | 18 ++ .../equipped-OUTERCLOTHING.png | Bin 0 -> 2018 bytes .../Coats/fallouttribalcoat.rsi/icon.png | Bin 0 -> 783 bytes .../Coats/fallouttribalcoat.rsi/meta.json | 18 ++ .../advanced2.rsi/equipped-OUTERCLOTHING.png | Bin 2505 -> 2225 bytes .../PowerArmor/advanced2.rsi/icon.png | Bin 786 -> 2225 bytes .../PowerArmor/advanced2.rsi/meta.json | 39 +---- .../hellfire.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 1588 bytes .../PowerArmor/hellfire.rsi/icon.png | Bin 0 -> 552 bytes .../PowerArmor/hellfire.rsi/meta.json | 18 ++ 90 files changed, 820 insertions(+), 125 deletions(-) create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/hellfire.rsi/equipped-HELMET-unshaded.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/hellfire.rsi/icon-flash.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/hellfire.rsi/icon-unshaded.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/hellfire.rsi/icon.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/hellfire.rsi/light-overlay.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/hellfire.rsi/meta.json create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/hellfire.rsi/off-equipped-HELMET.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/hellfire.rsi/off-inhand-left-unshaded.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/hellfire.rsi/off-inhand-left.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/hellfire.rsi/off-inhand-right-unshaded.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/hellfire.rsi/off-inhand-right.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/hellfire.rsi/on-equipped-HELMET.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/hellfire.rsi/on-inhand-left-unshaded.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/hellfire.rsi/on-inhand-left.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/hellfire.rsi/on-inhand-right-unshaded.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/hellfire.rsi/on-inhand-right.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/x02.rsi/equipped-HELMET-unshaded.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/x02.rsi/icon-flash.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/x02.rsi/icon-unshaded.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/x02.rsi/icon.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/x02.rsi/light-overlay.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/x02.rsi/meta.json create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/x02.rsi/off-equipped-HELMET.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/x02.rsi/off-inhand-left-unshaded.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/x02.rsi/off-inhand-left.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/x02.rsi/off-inhand-right-unshaded.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/x02.rsi/off-inhand-right.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/x02.rsi/on-equipped-HELMET.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/x02.rsi/on-inhand-left-unshaded.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/x02.rsi/on-inhand-left.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/x02.rsi/on-inhand-right-unshaded.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/x02.rsi/on-inhand-right.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutboscaptain.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutboscaptain.rsi/icon.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutboscaptain.rsi/meta.json create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosknight.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosknight.rsi/icon.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosknight.rsi/meta.json create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbossenior.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbossenior.rsi/icon.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbossenior.rsi/meta.json create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatpainspike.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatpainspike.rsi/icon.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatpainspike.rsi/meta.json create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider.rsi/icon.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider.rsi/meta.json create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatrusted.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatrusted.rsi/icon.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatrusted.rsi/meta.json create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombattribal.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombattribal.rsi/icon.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombattribal.rsi/meta.json create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpainspike.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpainspike.rsi/icon.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpainspike.rsi/meta.json create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutsupafly.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutsupafly.rsi/icon.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutsupafly.rsi/meta.json create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/fallouttowntrenchcoat.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/fallouttowntrenchcoat.rsi/icon.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/fallouttowntrenchcoat.rsi/meta.json create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/fallouttowntrenchcoatheavy.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/fallouttowntrenchcoatheavy.rsi/icon.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/fallouttowntrenchcoatheavy.rsi/meta.json create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/fallouttowntrenchcoatmedium.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/fallouttowntrenchcoatmedium.rsi/icon.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/fallouttowntrenchcoatmedium.rsi/meta.json create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/fallouttowntrenchcoatspecial.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/fallouttowntrenchcoatspecial.rsi/icon.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/fallouttowntrenchcoatspecial.rsi/meta.json create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/fallouttribalcoat.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/fallouttribalcoat.rsi/icon.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/fallouttribalcoat.rsi/meta.json create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/hellfire.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/hellfire.rsi/icon.png create mode 100644 Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/hellfire.rsi/meta.json diff --git a/Resources/Prototypes/_Nuclear14/Entities/Clothing/Head/powerarmorhelmet.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Head/powerarmorhelmet.yml index 6091fad56f6..a56c7c671fb 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Clothing/Head/powerarmorhelmet.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Head/powerarmorhelmet.yml @@ -127,8 +127,8 @@ - type: entity parent: ClothingHeadHardsuitWithLightBase id: N14ClothingHeadHelmetPowerArmorX01 - name: x-01 power armor helmet - description: A advance helmet used with X-01 power armor suits, . + name: X-01 power armor helmet + description: A advanced helmet used with X-01 power armor suits. components: - type: Sprite netsync: false @@ -166,10 +166,58 @@ Piercing: 0.80 Heat: 0.75 +- type: entity + parent: N14ClothingHeadHelmetPowerArmorX01 + id: N14ClothingHeadHelmetPowerArmorX02 + name: X-02 power armor helmet + description: The Enclave Mark II Powered Combat Armor helmet. + components: + - type: Sprite + netsync: false + sprite: _Nuclear14/Clothing/Head/PowerArmorHelmets/x02.rsi + layers: + - state: icon + - state: icon-unshaded + - state: light-overlay + visible: false + shader: unshaded + map: [ "light" ] + - type: Armor + modifiers: + coefficients: + Blunt: 0.80 + Slash: 0.80 + Piercing: 0.85 + Heat: 0.80 + +- type: entity + parent: N14ClothingHeadHelmetPowerArmorX01 + id: N14ClothingHeadHelmetPowerArmorHellfire + name: hellfire power armor helmet + description: A deep black helmet of Enclave-manufactured heavy power armor with yellow ballistic glass, based on pre-war designs such as the T-51 and improving off of data gathered by post-war designs such as the X-01. Most commonly fielded on the East Coast, no other helmet rivals it's strength. + components: + - type: Sprite + netsync: false + sprite: _Nuclear14/Clothing/Head/PowerArmorHelmets/hellfire.rsi + layers: + - state: icon + - state: icon-unshaded + - state: light-overlay + visible: false + shader: unshaded + map: [ "light" ] + - type: Armor + modifiers: + coefficients: + Blunt: 0.65 + Slash: 0.65 + Piercing: 0.70 + Heat: 0.65 + - type: entity parent: ClothingHeadHardsuitWithLightBase id: N14ClothingHeadHelmetPowerArmorT51BC - name: x-01 power armor helmet + name: t-51bc power armor helmet description: The pinnacle of pre-war technology, appropriated by the Brotherhood of Steel. Commonly worn by Head Paladins. components: - type: Sprite diff --git a/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/coats_and_outer.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/coats_and_outer.yml index 38113cc340c..bdd1c262093 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/coats_and_outer.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/coats_and_outer.yml @@ -1,4 +1,4 @@ -# Plain Coats and Clothing +#MARK: Plain Coats and Clothing - type: entity parent: ClothingOuterBase id: N14ClothingOuterJacketLettermanRed @@ -9,7 +9,7 @@ sprite: _Nuclear14/Clothing/OuterClothing/Coats/letterman_red.rsi - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/Coats/letterman_red.rsi - + - type: entity parent: N14ClothingOuterJacketLettermanRed id: N14ClothingOuterJacketLettermanBrown @@ -19,7 +19,7 @@ sprite: _Nuclear14/Clothing/OuterClothing/Coats/letterman_brown.rsi - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/Coats/letterman_brown.rsi - + - type: entity parent: ClothingOuterBase id: N14ClothingOuterRobeHubologist @@ -30,7 +30,7 @@ sprite: _Nuclear14/Clothing/OuterClothing/Coats/hubologist.rsi - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/Coats/hubologist.rsi - + - type: entity parent: ClothingOuterBase id: N14ClothingOuterFlannelRed @@ -41,7 +41,7 @@ sprite: _Nuclear14/Clothing/OuterClothing/Coats/flannel_red.rsi - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/Coats/flannel_red.rsi - + - type: entity parent: ClothingOuterBase id: N14ClothingOuterFlannelAqua @@ -52,7 +52,7 @@ sprite: _Nuclear14/Clothing/OuterClothing/Coats/flannel_aqua.rsi - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/Coats/flannel_aqua.rsi - + - type: entity parent: ClothingOuterBase id: N14ClothingOuterFlannelBrown @@ -74,7 +74,7 @@ sprite: _Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi - + - type: entity parent: ClothingOuterStorageBase id: N14ClothingOuterJacketBomber @@ -107,7 +107,7 @@ sprite: _Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi - + - type: entity parent: ClothingOuterStorageBase id: N14ClothingOuterCoatLeatherJacket @@ -118,7 +118,7 @@ sprite: _Nuclear14/Clothing/OuterClothing/Coats/leather_jacket.rsi - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/Coats/leather_jacket.rsi - + - type: entity parent: ClothingOuterStorageBase id: N14ClothingOuterCoatLeatherCoat @@ -129,7 +129,7 @@ sprite: _Nuclear14/Clothing/OuterClothing/Coats/coat_leather.rsi - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/Coats/coat_leather.rsi - + - type: entity parent: ClothingOuterStorageBase id: N14ClothingOuterCoatSoldierCoat @@ -140,7 +140,7 @@ sprite: _Nuclear14/Clothing/OuterClothing/Coats/coat_soldier.rsi - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/Coats/coat_soldier.rsi - + - type: entity parent: ClothingOuterStorageBase # balance this? id: N14ClothingOuterPoliceOfficer @@ -151,7 +151,7 @@ sprite: _Nuclear14/Clothing/OuterClothing/Coats/police_officer.rsi - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/Coats/police_officer.rsi - + - type: entity parent: ClothingOuterStorageBase # balance this? id: N14ClothingOuterPoliceLieutenant @@ -162,7 +162,7 @@ sprite: _Nuclear14/Clothing/OuterClothing/Coats/police_lieutenant.rsi - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/Coats/police_lieutenant.rsi - + - type: entity parent: ClothingOuterStorageBase # balance this? id: N14ClothingOuterPoliceChief @@ -174,7 +174,7 @@ - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/Coats/police_chief.rsi -# Armored Coats +#MARK: Armored Coats - type: entity parent: ClothingOuterStorageBase id: N14ClothingOuterCoatWinterArmored @@ -237,7 +237,7 @@ Piercing: 0.6 Heat: 0.7 -# Brotherhood +#MARK: Brotherhood - type: entity parent: N14ClothingOuterOverseerCoat id: N14ClothingOuterBrotherhoodElderCoat @@ -260,7 +260,7 @@ - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/Coats/brotherhoodfieldscribe.rsi -# Enclave +#MARK: Enclave - type: entity parent: ClothingOuterStorageBase id: N14ClothingOuterEnclaverOfficerCoat @@ -278,8 +278,8 @@ Slash: 0.85 Piercing: 0.85 Heat: 0.9 - - # NCR + +#MARK: NCR - type: entity parent: ClothingOuterStorageBase id: N14ClothingOuterNCRCorrectional @@ -290,7 +290,7 @@ sprite: _Nuclear14/Clothing/OuterClothing/Coats/ncr_cf.rsi - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/Coats/ncr_cf.rsi - + - type: entity parent: ClothingOuterStorageBase id: N14ClothingOuterNCRDressJacket @@ -301,7 +301,7 @@ sprite: _Nuclear14/Clothing/OuterClothing/Coats/ncr_dressjacket.rsi - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/Coats/ncr_dressjacket.rsi - + - type: entity parent: ClothingOuterStorageBase id: N14ClothingOuterNCRDressJacketCO @@ -312,7 +312,7 @@ sprite: _Nuclear14/Clothing/OuterClothing/Coats/ncr_codressjacket.rsi - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/Coats/ncr_codressjacket.rsi - + - type: entity parent: N14ClothingOuterOverseerCoat id: N14ClothingOuterNCRQuartermaster @@ -324,7 +324,7 @@ - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/Coats/ncr_qm.rsi -# Vault +#MARK: Vault - type: entity parent: ClothingOuterStorageBase id: N14ClothingOuterOverseerCoat @@ -343,7 +343,7 @@ Slash: 0.95 Heat: 0.75 - # Midwest BoS +#MARK: Midwest BoS - type: entity parent: ClothingOuterStorageBase id: N14ClothingOuterMidwestBoSCoat @@ -362,7 +362,7 @@ Piercing: 0.85 Heat: 0.70 - # Washington BoS +#MARK: Washington BoS - type: entity parent: ClothingOuterStorageBase # balance this. id: N14ClothingOuterBrotherhoodWashingtonScribe @@ -373,7 +373,7 @@ sprite: _Nuclear14/Clothing/OuterClothing/Coats/washington_bos_scribe.rsi - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/Coats/washington_bos_scribe.rsi - + - type: entity parent: ClothingOuterStorageBase # balance this. id: N14ClothingOuterBrotherhoodWashingtonElder @@ -383,4 +383,97 @@ - type: Sprite sprite: _Nuclear14/Clothing/OuterClothing/Coats/washington_bos_elder.rsi - type: Clothing - sprite: _Nuclear14/Clothing/OuterClothing/Coats/washington_bos_elder.rsi \ No newline at end of file + sprite: _Nuclear14/Clothing/OuterClothing/Coats/washington_bos_elder.rsi + +#MARK: Tribal +- type: entity + parent: ClothingOuterStorageBase + id: N14ClothingOuterTribalCoat + name: tribal armored coat + description: A heavy armor with ballistic inserts, now sleeveless for tempature and hanging an ornamental animal skull from the back. + components: + - type: Sprite + sprite: _Nuclear14/Clothing/OuterClothing/Coats/fallouttribalcoat.rsi + - type: Clothing + sprite: _Nuclear14/Clothing/OuterClothing/Coats/fallouttribalcoat.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.75 + Slash: 0.75 + Piercing: 0.85 + Heat: 0.70 + +#MARK: Town +- type: entity + parent: ClothingOuterStorageBase + id: N14ClothingOuterTownCoat + name: town trenchcoat + description: A non-descript black trenchcoat. + components: + - type: Sprite + sprite: _Nuclear14/Clothing/OuterClothing/Coats/fallouttowntrenchcoat.rsi + - type: Clothing + sprite: _Nuclear14/Clothing/OuterClothing/Coats/fallouttowntrenchcoat.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.95 + Heat: 0.9 + +- type: entity + parent: ClothingOuterStorageBase + id: N14ClothingOuterTownMediumCoat + name: armored town trenchcoat + description: An armored trench coat with added shoulderpads, a chestplate, and legguards. + components: + - type: Sprite + sprite: _Nuclear14/Clothing/OuterClothing/Coats/fallouttowntrenchcoatmedium.rsi + - type: Clothing + sprite: _Nuclear14/Clothing/OuterClothing/Coats/fallouttowntrenchcoatmedium.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Slash: 0.8 + Piercing: 0.85 + Heat: 0.9 + +- type: entity + parent: ClothingOuterStorageBase + id: N14ClothingOuterTownHeavyCoat + name: combat town trenchcoat + description: A trenchcoat which does not attempt to hide the full-body worn down combat armor beneath it. + components: + - type: Sprite + sprite: _Nuclear14/Clothing/OuterClothing/Coats/fallouttowntrenchcoatheavy.rsi + - type: Clothing + sprite: _Nuclear14/Clothing/OuterClothing/Coats/fallouttowntrenchcoatheavy.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.7 + Heat: 0.8 + - type: ClothingSpeedModifier + walkModifier: 0.95 + sprintModifier: 0.95 + +- type: entity + parent: ClothingOuterStorageBase + id: N14ClothingOuterTownSpecialCoat + name: embroidered trenchcoat + description: A custom armored trench coat with extra-length and a raised collar. There's a flower embroidered onto the back, although the color is a little faded. + components: + - type: Sprite + sprite: _Nuclear14/Clothing/OuterClothing/Coats/fallouttowntrenchcoatspecial.rsi + - type: Clothing + sprite: _Nuclear14/Clothing/OuterClothing/Coats/fallouttowntrenchcoatspecial.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.7 + Slash: 0.7 + Piercing: 0.6 + Heat: 0.7 diff --git a/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/falloutarmor.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/falloutarmor.yml index 86ee13a3baa..c7a3b59c30e 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/falloutarmor.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/falloutarmor.yml @@ -138,7 +138,7 @@ Piercing: 0.4 Heat: 0.6 -# Tribal +#MARK: Tribal - type: entity parent: ClothingOuterBase id: N14ClothingOuterTribalArmor @@ -177,7 +177,25 @@ Piercing: 0.7 Heat: 0.8 -# Raiders +- type: entity + parent: ClothingOuterBase + id: N14ClothingOuterCombatTribal + name: tribal combat armor + description: A salvaged combat armor to fit the tribe's needs. + components: + - type: Sprite + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutcombattribal.rsi + - type: Clothing + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutcombattribal.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.55 + Slash: 0.5 + Piercing: 0.75 + Heat: 0.7 + +#MARK: Raiders - type: entity parent: ClothingOuterStorageBase id: N14ClothingOuterRaiderBadlands @@ -265,6 +283,96 @@ Piercing: 0.6 Heat: 0.8 +- type: entity + parent: ClothingOuterBase + id: N14ClothingOuterCombatRusted + name: rusted combat armor + description: A suit of combat armor. This one looks rusted. + components: + - type: Sprite + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutcombatrusted.rsi + - type: Clothing + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutcombatrusted.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.75 + Slash: 0.75 + Piercing: 0.65 + Heat: 0.75 + +- type: entity + parent: ClothingOuterBase + id: N14ClothingOuterCombatRaider + name: raider combat armor + description: A suit of combat armor. This one is quite salvaged and broken down. + components: + - type: Sprite + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider.rsi + - type: Clothing + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.80 + Slash: 0.80 + Piercing: 0.70 + Heat: 0.80 + +- type: entity + parent: ClothingOuterBase + id: N14ClothingOuterCombatPainspike + name: painspike combat armor + description: A suit of combat armor. This one seems to be dyed black and modified with spikes around it's entirety. + components: + - type: Sprite + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutcombatpainspike.rsi + - type: Clothing + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutcombatpainspike.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.75 + Slash: 0.75 + Piercing: 0.65 + Heat: 0.75 + +- type: entity + parent: ClothingOuterBase + id: N14ClothingOuterPainspike + name: painspike armor + description: A particularly unhuggable armor, even by raider standards. Extremely spiky. + components: + - type: Sprite + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutpainspike.rsi + - type: Clothing + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutpainspike.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.80 + Slash: 0.90 + Piercing: 0.80 + Heat: 0.70 + +- type: entity + parent: ClothingOuterBase + id: N14ClothingOuterSupafly + name: supafly + description: Fabulous mutant powers were revealed to me the day I held aloft my bumper sword and said... BY THE POWER OF NUKA-COLA, I AM RAIDER MAN! + components: + - type: Sprite + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutsupafly.rsi + - type: Clothing + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutsupafly.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.85 + Slash: 0.70 + Piercing: 0.85 + Heat: 0.80 + - type: entity parent: ClothingOuterStorageBase id: N14ClothingOuterPoliceVest @@ -301,7 +409,7 @@ Piercing: 0.6 Heat: 0.8 -# NCR +#MARK: NCR - type: entity parent: ClothingOuterBase @@ -634,7 +742,7 @@ Piercing: 0.4 Heat: 0.5 -# washington BoS +#MARK: washington BoS - type: entity parent: N14ClothingOuterCombatArmorMK2 @@ -658,6 +766,46 @@ - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutbosarmor.rsi +- type: entity + parent: N14ClothingOuterCombatArmor + id: N14ClothingOuterCombatArmorKnightBOS + name: knight combat armor + description: A suit of combat armor used by the knights in the Washington Brotherhood of Steel. + components: + - type: Sprite + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutbosknight.rsi + - type: Clothing + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutbosknight.rsi + +- type: entity + parent: N14ClothingOuterCombatArmorMK2 + id: N14ClothingOuterCombatArmorSeniorBOS + name: senior knight combat armor + description: A suit of combat armor used by the senior knights in the Washington Brotherhood of Steel. + components: + - type: Sprite + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutbossenior.rsi + - type: Clothing + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutbossenior.rsi + +- type: entity + parent: N14ClothingOuterCombatArmorMK2 + id: N14ClothingOuterCombatArmorCaptainBOS + name: captain combat armor + description: A suit of combat armor used by the captains in the Washington Brotherhood of Steel. + components: + - type: Sprite + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutboscaptain.rsi + - type: Clothing + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutboscaptain.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.60 + Slash: 0.50 + Piercing: 0.5 + Heat: 0.40 + - type: entity parent: ClothingOuterStorageBase id: N14ClothingOuterBosScribe @@ -676,7 +824,7 @@ Piercing: 0.8 Heat: 0.6 -# midwest BoS +#MARK: midwest BoS - type: entity parent: ClothingOuterBase @@ -714,7 +862,7 @@ Piercing: 0.5 Heat: 0.5 -# craftable armors +#MARK: craftable armors - type: entity parent: ClothingOuterBase diff --git a/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/powerarmor.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/powerarmor.yml index 2e989356258..418ffa129af 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/powerarmor.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/powerarmor.yml @@ -1,7 +1,7 @@ - type: entity parent: ClothingOuterHardsuitBase id: N14ClothingOuterPowerArmorT45 - name: t-45 power armor suit + name: t-45 power armor description: An old suit of T-45 Power Armor. It's amazing these still exist. components: - type: Sprite @@ -9,16 +9,16 @@ - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi - type: ClothingSpeedModifier - walkModifier: 0.8 - sprintModifier: 0.8 + walkModifier: 0.85 + sprintModifier: 0.85 - type: TemperatureProtection coefficient: 0.6 - type: Armor modifiers: coefficients: - Blunt: 0.55 - Slash: 0.45 - Piercing: 0.55 + Blunt: 0.50 + Slash: 0.40 + Piercing: 0.50 Heat: 0.5 Radiation: 0.7 - type: ExplosionResistance @@ -29,7 +29,7 @@ - type: entity parent: N14ClothingOuterPowerArmorT45 id: N14ClothingOuterPowerArmorT51 - name: t-51 power armor suit + name: t-51 power armor description: An old suit of T-51 Power Armor. It looks more advanced than your common everyday T-45. components: - type: Sprite @@ -37,14 +37,14 @@ - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t51.rsi - type: ClothingSpeedModifier - walkModifier: 0.85 - sprintModifier: 0.85 + walkModifier: 0.90 + sprintModifier: 0.90 - type: Armor modifiers: coefficients: Blunt: 0.4 Slash: 0.3 - Piercing: 0.4 + Piercing: 0.35 Heat: 0.4 Radiation: 0.6 - type: TemperatureProtection @@ -57,7 +57,7 @@ - type: entity parent: N14ClothingOuterPowerArmorT45 id: N14ClothingOuterPowerArmorT60 - name: t-60 power armor suit + name: t-60 power armor description: A suit of T-60 Power Armor. The T-60 series of power armor was designed to eventually replace the T-51 as the pinnacle of powered armor technology. components: - type: Sprite @@ -65,14 +65,14 @@ - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t60.rsi - type: ClothingSpeedModifier - walkModifier: 0.9 - sprintModifier: 0.9 + walkModifier: 0.95 + sprintModifier: 0.95 - type: Armor modifiers: coefficients: - Blunt: 0.3 - Slash: 0.25 - Piercing: 0.4 + Blunt: 0.35 + Slash: 0.30 + Piercing: 0.35 Heat: 0.35 Radiation: 0.6 - type: TemperatureProtection @@ -92,14 +92,6 @@ sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t60tesla.rsi - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t60tesla.rsi - - type: Armor - modifiers: - coefficients: - Blunt: 0.35 - Slash: 0.3 - Piercing: 0.4 - Heat: 0.4 - Radiation: 0.6 - type: TemperatureProtection coefficient: 0.5 - type: ExplosionResistance @@ -110,7 +102,7 @@ - type: entity parent: N14ClothingOuterPowerArmorT45 id: N14ClothingOuterPowerArmorAdvanced1 - name: advanced power armor suit + name: X-01 power armor description: A rare, bulky and advanced suit of power armor. It includes partial hermetic sealing, that helps protect against radiation! components: - type: Sprite @@ -118,14 +110,14 @@ - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi - type: ClothingSpeedModifier - walkModifier: 0.75 - sprintModifier: 0.75 + walkModifier: 0.85 + sprintModifier: 0.85 - type: Armor modifiers: coefficients: Blunt: 0.3 Slash: 0.25 - Piercing: 0.3 + Piercing: 0.25 Heat: 0.35 Radiation: 0.4 - type: TemperatureProtection @@ -138,33 +130,63 @@ - type: entity parent: N14ClothingOuterPowerArmorAdvanced1 id: N14ClothingOuterPowerArmorAdvanced2 - name: advanced power armor suit - description: A rare, bulky and advanced suit of power armor. It includes partial hermetic sealing, that helps protect against radiation! + name: X-02 power armor + description: A mass-produced version of the original APA. It sports less plating, but is easier to repair and maintain. components: - type: Sprite sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi - type: ClothingSpeedModifier - walkModifier: 0.85 - sprintModifier: 0.85 + walkModifier: 0.90 + sprintModifier: 0.90 + - type: Armor + modifiers: + coefficients: + Blunt: 0.5 + Slash: 0.30 + Piercing: 0.3 + Heat: 0.40 + Radiation: 0.4 + - type: TemperatureProtection + coefficient: 0.25 + - type: ExplosionResistance + damageCoefficient: 0.25 + - type: ToggleableClothing + clothingPrototype: N14ClothingHeadHelmetPowerArmorX02 + +- type: entity + parent: N14ClothingOuterPowerArmorAdvanced1 + id: N14ClothingOuterPowerArmorAdvanced2Hellfire + name: hellfire power armor + description: A deep black suit of Enclave-manufactured heavy power armor, based on pre-war designs such as the T-51 and improving off of data gathered by post-war designs such as the X-01. Most commonly fielded on the East Coast, no suit rivals it's strength. + components: + - type: Sprite + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi + - type: Clothing + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi + - type: ClothingSpeedModifier + walkModifier: 0.95 + sprintModifier: 0.95 - type: Armor modifiers: coefficients: Blunt: 0.2 - Slash: 0.15 - Piercing: 0.2 - Heat: 0.20 + Slash: 0.2 + Piercing: 0.15 + Heat: 0.2 Radiation: 0.3 - type: TemperatureProtection - coefficient: 0.2 + coefficient: 0.1 - type: ExplosionResistance - damageCoefficient: 0.2 + damageCoefficient: 0.15 + - type: ToggleableClothing + clothingPrototype: N14ClothingHeadHelmetPowerArmorHellfire - type: entity parent: ClothingOuterEVASuitBase id: N14ClothingOuterPowerArmorRaider - name: raider power armor suit + name: raider power armor description: Terrifying, AND robust. Everything a Raider needs in a power armor suit. components: - type: Sprite @@ -179,7 +201,7 @@ coefficients: Blunt: 0.6 Slash: 0.5 - Piercing: 0.65 + Piercing: 0.55 Heat: 0.6 Radiation: 0.9 - type: ExplosionResistance @@ -188,7 +210,7 @@ - type: entity parent: N14ClothingOuterPowerArmorT45 id: N14ClothingOuterPowerArmorT51BC - name: t-51bc paladin commander suit + name: t-51bc paladin commander description: The pinnacle of pre-war technology, appropriated by the Brotherhood of Steel. Commonly worn by Head Paladins. components: - type: Sprite @@ -196,14 +218,14 @@ - type: Clothing sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t51bc.rsi - type: ClothingSpeedModifier - walkModifier: 0.9 - sprintModifier: 0.9 + walkModifier: 0.92 + sprintModifier: 0.92 - type: Armor modifiers: coefficients: Blunt: 0.35 Slash: 0.25 - Piercing: 0.35 + Piercing: 0.3 Heat: 0.35 Radiation: 0.5 - type: TemperatureProtection @@ -216,7 +238,7 @@ - type: entity parent: N14ClothingOuterPowerArmorT45 id: N14ClothingOuterPowerArmorT45NCR - name: t-45 NCR power armor suit + name: t-45 salvaged NCR power armor description: Originally existing as T-45d power armor that was recovered by the NCR and repurposed for the use within NCR. components: - type: Sprite @@ -225,3 +247,6 @@ sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t45ncr.rsi - type: ToggleableClothing clothingPrototype: N14ClothingHeadHelmetPowerArmorT45NCR + - type: ClothingSpeedModifier + walkModifier: 0.80 + sprintModifier: 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