diff --git a/Resources/Audio/Nuclear14/Ambience/01-Radiation_Storm.ogg b/Resources/Audio/_Nuclear14/Ambience/01-Radiation_Storm.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Ambience/01-Radiation_Storm.ogg rename to Resources/Audio/_Nuclear14/Ambience/01-Radiation_Storm.ogg diff --git a/Resources/Audio/Nuclear14/Ambience/02-Industrial_Junk.ogg b/Resources/Audio/_Nuclear14/Ambience/02-Industrial_Junk.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Ambience/02-Industrial_Junk.ogg rename to Resources/Audio/_Nuclear14/Ambience/02-Industrial_Junk.ogg diff --git a/Resources/Audio/Nuclear14/Ambience/03-Khans_Of_The_New_California.ogg b/Resources/Audio/_Nuclear14/Ambience/03-Khans_Of_The_New_California.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Ambience/03-Khans_Of_The_New_California.ogg rename to Resources/Audio/_Nuclear14/Ambience/03-Khans_Of_The_New_California.ogg diff --git a/Resources/Audio/Nuclear14/Ambience/04-Metallic_Monks.ogg b/Resources/Audio/_Nuclear14/Ambience/04-Metallic_Monks.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Ambience/04-Metallic_Monks.ogg rename to Resources/Audio/_Nuclear14/Ambience/04-Metallic_Monks.ogg diff --git a/Resources/Audio/Nuclear14/Ambience/05-Followers_Credo.ogg b/Resources/Audio/_Nuclear14/Ambience/05-Followers_Credo.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Ambience/05-Followers_Credo.ogg rename to Resources/Audio/_Nuclear14/Ambience/05-Followers_Credo.ogg diff --git a/Resources/Audio/Nuclear14/Ambience/06-Vats_Of_Goo.ogg b/Resources/Audio/_Nuclear14/Ambience/06-Vats_Of_Goo.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Ambience/06-Vats_Of_Goo.ogg rename to Resources/Audio/_Nuclear14/Ambience/06-Vats_Of_Goo.ogg diff --git a/Resources/Audio/Nuclear14/Ambience/07-A_Traders_Life.ogg b/Resources/Audio/_Nuclear14/Ambience/07-A_Traders_Life.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Ambience/07-A_Traders_Life.ogg rename to Resources/Audio/_Nuclear14/Ambience/07-A_Traders_Life.ogg diff --git a/Resources/Audio/Nuclear14/Ambience/08-Moribund_World.ogg b/Resources/Audio/_Nuclear14/Ambience/08-Moribund_World.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Ambience/08-Moribund_World.ogg rename to Resources/Audio/_Nuclear14/Ambience/08-Moribund_World.ogg diff --git a/Resources/Audio/Nuclear14/Ambience/09-The_Vault_Of_The_Future.ogg b/Resources/Audio/_Nuclear14/Ambience/09-The_Vault_Of_The_Future.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Ambience/09-The_Vault_Of_The_Future.ogg rename to Resources/Audio/_Nuclear14/Ambience/09-The_Vault_Of_The_Future.ogg diff --git a/Resources/Audio/Nuclear14/Ambience/10-Second_Chance.ogg b/Resources/Audio/_Nuclear14/Ambience/10-Second_Chance.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Ambience/10-Second_Chance.ogg rename to Resources/Audio/_Nuclear14/Ambience/10-Second_Chance.ogg diff --git a/Resources/Audio/Nuclear14/Ambience/11-City_Of_The_Dead.ogg b/Resources/Audio/_Nuclear14/Ambience/11-City_Of_The_Dead.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Ambience/11-City_Of_The_Dead.ogg rename to Resources/Audio/_Nuclear14/Ambience/11-City_Of_The_Dead.ogg diff --git a/Resources/Audio/Nuclear14/Ambience/12-Underground_Trouble.ogg b/Resources/Audio/_Nuclear14/Ambience/12-Underground_Trouble.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Ambience/12-Underground_Trouble.ogg rename to Resources/Audio/_Nuclear14/Ambience/12-Underground_Trouble.ogg diff --git a/Resources/Audio/Nuclear14/Ambience/13-City_Of_Lost_Angels.ogg b/Resources/Audio/_Nuclear14/Ambience/13-City_Of_Lost_Angels.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Ambience/13-City_Of_Lost_Angels.ogg rename to Resources/Audio/_Nuclear14/Ambience/13-City_Of_Lost_Angels.ogg diff --git a/Resources/Audio/Nuclear14/Ambience/14-Flame_Of_The_Ancient_World.ogg b/Resources/Audio/_Nuclear14/Ambience/14-Flame_Of_The_Ancient_World.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Ambience/14-Flame_Of_The_Ancient_World.ogg rename to Resources/Audio/_Nuclear14/Ambience/14-Flame_Of_The_Ancient_World.ogg diff --git a/Resources/Audio/Nuclear14/Ambience/15-Many_Contrasts.ogg b/Resources/Audio/_Nuclear14/Ambience/15-Many_Contrasts.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Ambience/15-Many_Contrasts.ogg rename to Resources/Audio/_Nuclear14/Ambience/15-Many_Contrasts.ogg diff --git a/Resources/Audio/Nuclear14/Ambience/16-Gold_Slouch.ogg b/Resources/Audio/_Nuclear14/Ambience/16-Gold_Slouch.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Ambience/16-Gold_Slouch.ogg rename to Resources/Audio/_Nuclear14/Ambience/16-Gold_Slouch.ogg diff --git a/Resources/Audio/Nuclear14/Ambience/17-My_Chrysalis_Highwayman.ogg b/Resources/Audio/_Nuclear14/Ambience/17-My_Chrysalis_Highwayman.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Ambience/17-My_Chrysalis_Highwayman.ogg rename to Resources/Audio/_Nuclear14/Ambience/17-My_Chrysalis_Highwayman.ogg diff --git a/Resources/Audio/Nuclear14/Ambience/18-Beyond_The_Canyon.ogg b/Resources/Audio/_Nuclear14/Ambience/18-Beyond_The_Canyon.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Ambience/18-Beyond_The_Canyon.ogg rename to Resources/Audio/_Nuclear14/Ambience/18-Beyond_The_Canyon.ogg diff --git a/Resources/Audio/Nuclear14/Ambience/19-Biggest_Little_City_In_The_World.ogg b/Resources/Audio/_Nuclear14/Ambience/19-Biggest_Little_City_In_The_World.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Ambience/19-Biggest_Little_City_In_The_World.ogg rename to Resources/Audio/_Nuclear14/Ambience/19-Biggest_Little_City_In_The_World.ogg diff --git a/Resources/Audio/Nuclear14/Ambience/20-Dream_Town.ogg b/Resources/Audio/_Nuclear14/Ambience/20-Dream_Town.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Ambience/20-Dream_Town.ogg rename to Resources/Audio/_Nuclear14/Ambience/20-Dream_Town.ogg diff --git a/Resources/Audio/Nuclear14/Ambience/21-California_Revisited.ogg b/Resources/Audio/_Nuclear14/Ambience/21-California_Revisited.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Ambience/21-California_Revisited.ogg rename to Resources/Audio/_Nuclear14/Ambience/21-California_Revisited.ogg diff --git a/Resources/Audio/Nuclear14/Ambience/22-All-Clear_Signal.ogg b/Resources/Audio/_Nuclear14/Ambience/22-All-Clear_Signal.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Ambience/22-All-Clear_Signal.ogg rename to Resources/Audio/_Nuclear14/Ambience/22-All-Clear_Signal.ogg diff --git a/Resources/Audio/Nuclear14/Ambience/23-Acolytes_Of_The_New_God.ogg b/Resources/Audio/_Nuclear14/Ambience/23-Acolytes_Of_The_New_God.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Ambience/23-Acolytes_Of_The_New_God.ogg rename to Resources/Audio/_Nuclear14/Ambience/23-Acolytes_Of_The_New_God.ogg diff --git a/Resources/Audio/Nuclear14/Ambience/24-Desert_Wind.ogg b/Resources/Audio/_Nuclear14/Ambience/24-Desert_Wind.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Ambience/24-Desert_Wind.ogg rename to Resources/Audio/_Nuclear14/Ambience/24-Desert_Wind.ogg diff --git a/Resources/Audio/Nuclear14/Ambience/attributions.yml b/Resources/Audio/_Nuclear14/Ambience/attributions.yml similarity index 100% rename from Resources/Audio/Nuclear14/Ambience/attributions.yml rename to Resources/Audio/_Nuclear14/Ambience/attributions.yml diff --git a/Resources/Audio/Nuclear14/Effects/UI_Pipboy_Radio_On.ogg b/Resources/Audio/_Nuclear14/Effects/UI_Pipboy_Radio_On.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Effects/UI_Pipboy_Radio_On.ogg rename to Resources/Audio/_Nuclear14/Effects/UI_Pipboy_Radio_On.ogg diff --git a/Resources/Audio/Nuclear14/Effects/UI_QuestNew.ogg b/Resources/Audio/_Nuclear14/Effects/UI_QuestNew.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Effects/UI_QuestNew.ogg rename to Resources/Audio/_Nuclear14/Effects/UI_QuestNew.ogg diff --git a/Resources/Audio/Nuclear14/Effects/UI_Quest_Update.ogg b/Resources/Audio/_Nuclear14/Effects/UI_Quest_Update.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Effects/UI_Quest_Update.ogg rename to Resources/Audio/_Nuclear14/Effects/UI_Quest_Update.ogg diff --git a/Resources/Audio/Nuclear14/Effects/attributions.yml b/Resources/Audio/_Nuclear14/Effects/attributions.yml similarity index 100% rename from Resources/Audio/Nuclear14/Effects/attributions.yml rename to Resources/Audio/_Nuclear14/Effects/attributions.yml diff --git a/Resources/Audio/Nuclear14/Weapons/Flames/flamer.ogg b/Resources/Audio/_Nuclear14/Weapons/Flames/flamer.ogg similarity index 100% rename from Resources/Audio/Nuclear14/Weapons/Flames/flamer.ogg rename to Resources/Audio/_Nuclear14/Weapons/Flames/flamer.ogg diff --git a/Resources/Audio/Nuclear14/attributions.yml b/Resources/Audio/_Nuclear14/attributions.yml similarity index 100% rename from Resources/Audio/Nuclear14/attributions.yml rename to Resources/Audio/_Nuclear14/attributions.yml diff --git a/Resources/Audio/Nuclear14/war_never_changes.ogg b/Resources/Audio/_Nuclear14/war_never_changes.ogg similarity index 100% rename from Resources/Audio/Nuclear14/war_never_changes.ogg rename to Resources/Audio/_Nuclear14/war_never_changes.ogg diff --git a/Resources/Locale/en-US/Nuclear14/Special/reagent-effects.ftl b/Resources/Locale/en-US/_Nuclear14/Special/reagent-effects.ftl similarity index 100% rename from Resources/Locale/en-US/Nuclear14/Special/reagent-effects.ftl rename to Resources/Locale/en-US/_Nuclear14/Special/reagent-effects.ftl diff --git a/Resources/Locale/en-US/Nuclear14/Special/special-character-screen-description.ftl b/Resources/Locale/en-US/_Nuclear14/Special/special-character-screen-description.ftl similarity index 100% rename from Resources/Locale/en-US/Nuclear14/Special/special-character-screen-description.ftl rename to Resources/Locale/en-US/_Nuclear14/Special/special-character-screen-description.ftl diff --git a/Resources/Locale/en-US/Nuclear14/Special/special-character-screen.ftl b/Resources/Locale/en-US/_Nuclear14/Special/special-character-screen.ftl similarity index 100% rename from Resources/Locale/en-US/Nuclear14/Special/special-character-screen.ftl rename to Resources/Locale/en-US/_Nuclear14/Special/special-character-screen.ftl diff --git a/Resources/Locale/en-US/Nuclear14/Special/special.ftl b/Resources/Locale/en-US/_Nuclear14/Special/special.ftl similarity index 100% rename from Resources/Locale/en-US/Nuclear14/Special/special.ftl rename to Resources/Locale/en-US/_Nuclear14/Special/special.ftl diff --git a/Resources/Locale/en-US/Nuclear14/construction.ftl b/Resources/Locale/en-US/_Nuclear14/construction.ftl similarity index 100% rename from Resources/Locale/en-US/Nuclear14/construction.ftl rename to Resources/Locale/en-US/_Nuclear14/construction.ftl diff --git a/Resources/Locale/en-US/Nuclear14/department.ftl b/Resources/Locale/en-US/_Nuclear14/department.ftl similarity index 100% rename from Resources/Locale/en-US/Nuclear14/department.ftl rename to Resources/Locale/en-US/_Nuclear14/department.ftl diff --git a/Resources/Locale/en-US/Nuclear14/effects.ftl b/Resources/Locale/en-US/_Nuclear14/effects.ftl similarity index 100% rename from Resources/Locale/en-US/Nuclear14/effects.ftl rename to Resources/Locale/en-US/_Nuclear14/effects.ftl diff --git a/Resources/Locale/en-US/Nuclear14/flavor-profiles.ftl b/Resources/Locale/en-US/_Nuclear14/flavor-profiles.ftl similarity index 100% rename from Resources/Locale/en-US/Nuclear14/flavor-profiles.ftl rename to Resources/Locale/en-US/_Nuclear14/flavor-profiles.ftl diff --git a/Resources/Locale/en-US/Nuclear14/guidebooks.ftl b/Resources/Locale/en-US/_Nuclear14/guidebooks.ftl similarity index 100% rename from Resources/Locale/en-US/Nuclear14/guidebooks.ftl rename to Resources/Locale/en-US/_Nuclear14/guidebooks.ftl diff --git a/Resources/Locale/en-US/Nuclear14/headset-component.ftl b/Resources/Locale/en-US/_Nuclear14/headset-component.ftl similarity index 100% rename from Resources/Locale/en-US/Nuclear14/headset-component.ftl rename to Resources/Locale/en-US/_Nuclear14/headset-component.ftl diff --git a/Resources/Locale/en-US/Nuclear14/job-names.ftl b/Resources/Locale/en-US/_Nuclear14/job-names.ftl similarity index 100% rename from Resources/Locale/en-US/Nuclear14/job-names.ftl rename to Resources/Locale/en-US/_Nuclear14/job-names.ftl diff --git a/Resources/Locale/en-US/Nuclear14/job-supervisors.ftl b/Resources/Locale/en-US/_Nuclear14/job-supervisors.ftl similarity index 100% rename from Resources/Locale/en-US/Nuclear14/job-supervisors.ftl rename to Resources/Locale/en-US/_Nuclear14/job-supervisors.ftl diff --git a/Resources/Locale/en-US/Nuclear14/reagents.ftl b/Resources/Locale/en-US/_Nuclear14/reagents.ftl similarity index 100% rename from Resources/Locale/en-US/Nuclear14/reagents.ftl rename to Resources/Locale/en-US/_Nuclear14/reagents.ftl diff --git a/Resources/Locale/en-US/Nuclear14/seeds.ftl b/Resources/Locale/en-US/_Nuclear14/seeds.ftl similarity index 100% rename from Resources/Locale/en-US/Nuclear14/seeds.ftl rename to Resources/Locale/en-US/_Nuclear14/seeds.ftl diff --git a/Resources/Locale/en-US/Nuclear14/special.ftl b/Resources/Locale/en-US/_Nuclear14/special.ftl similarity index 100% rename from Resources/Locale/en-US/Nuclear14/special.ftl rename to Resources/Locale/en-US/_Nuclear14/special.ftl diff --git a/Resources/Locale/en-US/Nuclear14/species.ftl b/Resources/Locale/en-US/_Nuclear14/species.ftl similarity index 100% rename from Resources/Locale/en-US/Nuclear14/species.ftl rename to Resources/Locale/en-US/_Nuclear14/species.ftl diff --git a/Resources/Locale/en-US/Nuclear14/wave-defence.ftl b/Resources/Locale/en-US/_Nuclear14/wave-defence.ftl similarity index 100% rename from Resources/Locale/en-US/Nuclear14/wave-defence.ftl rename to Resources/Locale/en-US/_Nuclear14/wave-defence.ftl diff --git a/Resources/Prototypes/Nuclear14/audio.yml b/Resources/Prototypes/Nuclear14/audio.yml deleted file mode 100644 index a7f4d523ed6..00000000000 --- a/Resources/Prototypes/Nuclear14/audio.yml +++ /dev/null @@ -1,74 +0,0 @@ -# Scroll down for rules and sound collections -# Ambient Music -- type: ambientMusic - id: Wasteland - sound: - params: - volume: -12 - collection: AmbienceWasteland - rules: NearWasteland - priority: 2 - -#- type: ambientMusic -# id: Supermarket -# sound: -# params: -# volume: -12 -# collection: AmbienceSupermarket -# rules: NearSupermarket -# priority: 2 - -# Rules -- type: rules - id: NearWasteland - rules: - - !type:NearbyTilesPercentRule - percent: 0.25 - tiles: - - FloorWasteland - range: 3 - -- type: rules - id: NearSupermarket - rules: - - !type:NearbyTilesPercentRule - percent: 0.25 - tiles: - - FloorSteelCheckerLight - range: 3 - -# Sound Collections -- type: soundCollection - id: AmbienceWasteland - files: - - /Audio/Nuclear14/Ambience/01-Radiation_Storm.ogg - - /Audio/Nuclear14/Ambience/02-Industrial_Junk.ogg - - /Audio/Nuclear14/Ambience/03-Khans_Of_The_New_California.ogg - - /Audio/Nuclear14/Ambience/04-Metallic_Monks.ogg # epic, maybe change to roads or towns - - /Audio/Nuclear14/Ambience/05-Followers_Credo.ogg - - /Audio/Nuclear14/Ambience/06-Vats_Of_Goo.ogg - - /Audio/Nuclear14/Ambience/07-A_Traders_Life.ogg - - /Audio/Nuclear14/Ambience/08-Moribund_World.ogg - - /Audio/Nuclear14/Ambience/09-The_Vault_Of_The_Future.ogg - - /Audio/Nuclear14/Ambience/10-Second_Chance.ogg - - /Audio/Nuclear14/Ambience/11-City_Of_The_Dead.ogg - - /Audio/Nuclear14/Ambience/12-Underground_Trouble.ogg - - /Audio/Nuclear14/Ambience/13-City_Of_Lost_Angels.ogg - - /Audio/Nuclear14/Ambience/14-Flame_Of_The_Ancient_World.ogg - - /Audio/Nuclear14/Ambience/15-Many_Contrasts.ogg - - /Audio/Nuclear14/Ambience/16-Gold_Slouch.ogg -# - /Audio/Nuclear14/Ambience/17-My_Chrysalis_Highwayman.ogg car travel song, maybe change to road tiles - - /Audio/Nuclear14/Ambience/18-Beyond_The_Canyon.ogg - - /Audio/Nuclear14/Ambience/19-Biggest_Little_City_In_The_World.ogg - - /Audio/Nuclear14/Ambience/20-Dream_Town.ogg # another one for towns - - /Audio/Nuclear14/Ambience/21-California_Revisited.ogg - - /Audio/Nuclear14/Ambience/22-All-Clear_Signal.ogg - - /Audio/Nuclear14/Ambience/23-Acolytes_Of_The_New_God.ogg - - /Audio/Nuclear14/Ambience/24-Desert_Wind.ogg - - -#- type: soundCollection -# id: AmbienceSupermarket -# files: -# - /Audio/Ambience/ambimaint1.ogg -# \ No newline at end of file diff --git a/Resources/Prototypes/Species/human.yml b/Resources/Prototypes/Species/human.yml index f07adb6076e..875d611f35d 100644 --- a/Resources/Prototypes/Species/human.yml +++ b/Resources/Prototypes/Species/human.yml @@ -8,10 +8,10 @@ dollPrototype: MobHumanDummy skinColoration: HumanToned minHeight: 0.8 - defaultHeight: 1.15 + defaultHeight: 1 maxHeight: 1.25 minWidth: 0.7 - defaultWidth: 0.8 + defaultWidth: 1 maxWidth: 1.1 # The lack of a layer means that diff --git a/Resources/Prototypes/Nuclear14/Access/bosmidwest.yml b/Resources/Prototypes/_Nuclear14/Access/bosmidwest.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Access/bosmidwest.yml rename to Resources/Prototypes/_Nuclear14/Access/bosmidwest.yml diff --git a/Resources/Prototypes/Nuclear14/Access/boswashington.yml b/Resources/Prototypes/_Nuclear14/Access/boswashington.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Access/boswashington.yml rename to Resources/Prototypes/_Nuclear14/Access/boswashington.yml diff --git a/Resources/Prototypes/Nuclear14/Access/caravancompany.yml b/Resources/Prototypes/_Nuclear14/Access/caravancompany.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Access/caravancompany.yml rename to Resources/Prototypes/_Nuclear14/Access/caravancompany.yml diff --git a/Resources/Prototypes/Nuclear14/Access/miscfactions.yml b/Resources/Prototypes/_Nuclear14/Access/miscfactions.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Access/miscfactions.yml rename to Resources/Prototypes/_Nuclear14/Access/miscfactions.yml diff --git a/Resources/Prototypes/Nuclear14/Access/ncr.yml b/Resources/Prototypes/_Nuclear14/Access/ncr.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Access/ncr.yml rename to Resources/Prototypes/_Nuclear14/Access/ncr.yml diff --git a/Resources/Prototypes/Nuclear14/Access/vault.yml b/Resources/Prototypes/_Nuclear14/Access/vault.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Access/vault.yml rename to Resources/Prototypes/_Nuclear14/Access/vault.yml diff --git a/Resources/Prototypes/Nuclear14/Body/Organs/ghoul.yml b/Resources/Prototypes/_Nuclear14/Body/Organs/ghoul.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Body/Organs/ghoul.yml rename to Resources/Prototypes/_Nuclear14/Body/Organs/ghoul.yml diff --git a/Resources/Prototypes/Nuclear14/Body/Organs/ghoulglowing.yml b/Resources/Prototypes/_Nuclear14/Body/Organs/ghoulglowing.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Body/Organs/ghoulglowing.yml rename to Resources/Prototypes/_Nuclear14/Body/Organs/ghoulglowing.yml diff --git a/Resources/Prototypes/Nuclear14/Body/Parts/ghoul.yml b/Resources/Prototypes/_Nuclear14/Body/Parts/ghoul.yml similarity index 74% rename from Resources/Prototypes/Nuclear14/Body/Parts/ghoul.yml rename to Resources/Prototypes/_Nuclear14/Body/Parts/ghoul.yml index 10b85f6d191..6159e218d52 100644 --- a/Resources/Prototypes/Nuclear14/Body/Parts/ghoul.yml +++ b/Resources/Prototypes/_Nuclear14/Body/Parts/ghoul.yml @@ -23,10 +23,10 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: "torso_m" - type: Icon - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: "torso_m" - type: BodyPart partType: Torso @@ -38,10 +38,10 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: "head_m" - type: Icon - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: "head_m" - type: BodyPart partType: Head @@ -64,10 +64,10 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: "l_arm" - type: Icon - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: "l_arm" - type: BodyPart partType: Arm @@ -80,10 +80,10 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: "r_arm" - type: Icon - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: "r_arm" - type: BodyPart partType: Arm @@ -96,10 +96,10 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: "l_hand" - type: Icon - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: "l_hand" - type: BodyPart partType: Hand @@ -112,10 +112,10 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: "r_hand" - type: Icon - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: "r_hand" - type: BodyPart partType: Hand @@ -128,10 +128,10 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: "l_leg" - type: Icon - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: "l_leg" - type: BodyPart partType: Leg @@ -145,10 +145,10 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: "r_leg" - type: Icon - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: "r_leg" - type: BodyPart partType: Leg @@ -162,10 +162,10 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: "l_foot" - type: Icon - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: "l_foot" - type: BodyPart partType: Foot @@ -178,10 +178,10 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: "r_foot" - type: Icon - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: "r_foot" - type: BodyPart partType: Foot diff --git a/Resources/Prototypes/Nuclear14/Body/Parts/ghoulglowing.yml b/Resources/Prototypes/_Nuclear14/Body/Parts/ghoulglowing.yml similarity index 73% rename from Resources/Prototypes/Nuclear14/Body/Parts/ghoulglowing.yml rename to Resources/Prototypes/_Nuclear14/Body/Parts/ghoulglowing.yml index 7ac7eff274a..a320d6fbf6f 100644 --- a/Resources/Prototypes/Nuclear14/Body/Parts/ghoulglowing.yml +++ b/Resources/Prototypes/_Nuclear14/Body/Parts/ghoulglowing.yml @@ -23,10 +23,10 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: "torso_m" - type: Icon - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: "torso_m" - type: BodyPart partType: Torso @@ -38,10 +38,10 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: "head_m" - type: Icon - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: "head_m" - type: BodyPart partType: Head @@ -64,10 +64,10 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: "l_arm" - type: Icon - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: "l_arm" - type: BodyPart partType: Arm @@ -80,10 +80,10 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: "r_arm" - type: Icon - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: "r_arm" - type: BodyPart partType: Arm @@ -96,10 +96,10 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: "l_hand" - type: Icon - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: "l_hand" - type: BodyPart partType: Hand @@ -112,10 +112,10 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: "r_hand" - type: Icon - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: "r_hand" - type: BodyPart partType: Hand @@ -128,10 +128,10 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: "l_leg" - type: Icon - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: "l_leg" - type: BodyPart partType: Leg @@ -145,10 +145,10 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: "r_leg" - type: Icon - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: "r_leg" - type: BodyPart partType: Leg @@ -162,10 +162,10 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: "l_foot" - type: Icon - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: "l_foot" - type: BodyPart partType: Foot @@ -178,10 +178,10 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: "r_foot" - type: Icon - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: "r_foot" - type: BodyPart partType: Foot diff --git a/Resources/Prototypes/Nuclear14/Body/Prototypes/ghoul.yml b/Resources/Prototypes/_Nuclear14/Body/Prototypes/ghoul.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Body/Prototypes/ghoul.yml rename to Resources/Prototypes/_Nuclear14/Body/Prototypes/ghoul.yml diff --git a/Resources/Prototypes/Nuclear14/Body/Prototypes/ghoulglowing.yml b/Resources/Prototypes/_Nuclear14/Body/Prototypes/ghoulglowing.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Body/Prototypes/ghoulglowing.yml rename to Resources/Prototypes/_Nuclear14/Body/Prototypes/ghoulglowing.yml diff --git a/Resources/Prototypes/Nuclear14/Catalog/Cargo/cargo_wavesurvival.yml b/Resources/Prototypes/_Nuclear14/Catalog/Cargo/cargo_wavesurvival.yml similarity index 72% rename from Resources/Prototypes/Nuclear14/Catalog/Cargo/cargo_wavesurvival.yml rename to Resources/Prototypes/_Nuclear14/Catalog/Cargo/cargo_wavesurvival.yml index 0b5411b82b0..179ac31ae80 100644 --- a/Resources/Prototypes/Nuclear14/Catalog/Cargo/cargo_wavesurvival.yml +++ b/Resources/Prototypes/_Nuclear14/Catalog/Cargo/cargo_wavesurvival.yml @@ -2,7 +2,7 @@ - type: cargoProduct id: CargoWastelanderBox icon: - sprite: Nuclear14/Objects/Misc/storage.rsi + sprite: _Nuclear14/Objects/Misc/storage.rsi state: box product: N14BoxPlasticFilledWastelander cost: 500 @@ -14,7 +14,7 @@ - type: cargoProduct id: CargoMedicalStimpak icon: - sprite: Nuclear14/Objects/Specific/Medical/drugs.rsi + sprite: _Nuclear14/Objects/Specific/Medical/drugs.rsi state: stimpak product: N14Stimpak cost: 500 @@ -24,7 +24,7 @@ - type: cargoProduct id: CargoMedicalStimpakSuper icon: - sprite: Nuclear14/Objects/Specific/Medical/drugs.rsi + sprite: _Nuclear14/Objects/Specific/Medical/drugs.rsi state: superstimpak product: N14SuperStimpak cost: 1000 @@ -34,7 +34,7 @@ - type: cargoProduct id: CargoMedicalRadaway icon: - sprite: Nuclear14/Objects/Specific/Medical/bloodbags.rsi + sprite: _Nuclear14/Objects/Specific/Medical/bloodbags.rsi state: radaway product: N14RadAwayBloodbag cost: 500 @@ -44,7 +44,7 @@ - type: cargoProduct id: CargoMedicalAntidote icon: - sprite: Nuclear14/Objects/Specific/Medical/fallout2.rsi + sprite: _Nuclear14/Objects/Specific/Medical/fallout2.rsi state: antidote product: N14Antidote cost: 750 @@ -54,7 +54,7 @@ - type: cargoProduct id: CargoMedicalAntidoteSyringe icon: - sprite: Nuclear14/Objects/Specific/Medical/antidote-injector.rsi + sprite: _Nuclear14/Objects/Specific/Medical/antidote-injector.rsi state: icon product: N14ChemicalSyringeAntidote cost: 2000 @@ -66,7 +66,7 @@ - type: cargoProduct id: CargoWeaponRifleR91 icon: - sprite: Nuclear14/Objects/Weapons/Guns/Rifles/r91.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Rifles/r91.rsi state: base product: N14WeaponRifleR91 cost: 2000 @@ -76,7 +76,7 @@ - type: cargoProduct id: CargoWeaponChineseRifle icon: - sprite: Nuclear14/Objects/Weapons/Guns/Rifles/chineserifle.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Rifles/chineserifle.rsi state: base product: N14WeaponChineseRifle cost: 2500 @@ -86,7 +86,7 @@ - type: cargoProduct id: CargoWeaponCarbine icon: - sprite: Nuclear14/Objects/Weapons/Guns/Rifles/assaultcarbine.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Rifles/assaultcarbine.rsi state: base product: N14WeaponCarbine cost: 2500 @@ -96,7 +96,7 @@ - type: cargoProduct id: CargoWeaponMarksman icon: - sprite: Nuclear14/Objects/Weapons/Guns/Rifles/marksman.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Rifles/marksman.rsi state: base product: N14WeaponMarksman cost: 3000 @@ -110,7 +110,7 @@ - type: cargoProduct id: CargoClothingPowerArmorT45 icon: - sprite: Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi state: icon product: N14ClothingOuterPowerArmorT45 cost: 3000 @@ -120,7 +120,7 @@ - type: cargoProduct id: CargoClothingPowerArmorT51 icon: - sprite: Nuclear14/Clothing/OuterClothing/PowerArmor/t51.rsi + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t51.rsi state: icon product: N14ClothingOuterPowerArmorT51 cost: 4000 @@ -130,7 +130,7 @@ - type: cargoProduct id: CargoClothingPowerArmorT60 icon: - sprite: Nuclear14/Clothing/OuterClothing/PowerArmor/t60.rsi + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t60.rsi state: icon product: N14ClothingOuterPowerArmorT60 cost: 5000 @@ -140,7 +140,7 @@ - type: cargoProduct id: CargoClothingPowerArmorT60Tesla icon: - sprite: Nuclear14/Clothing/OuterClothing/PowerArmor/t60tesla.rsi + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t60tesla.rsi state: icon product: N14ClothingOuterPowerArmorT60Tesla cost: 6000 @@ -150,7 +150,7 @@ - type: cargoProduct id: CargoClothingPowerArmorAdvanced1 icon: - sprite: Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi state: icon product: N14ClothingOuterPowerArmorAdvanced1 cost: 6000 @@ -160,7 +160,7 @@ - type: cargoProduct id: CargoClothingPowerArmorAdvanced2 icon: - sprite: Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi state: icon product: N14ClothingOuterPowerArmorAdvanced2 cost: 7000 diff --git a/Resources/Prototypes/Nuclear14/Catalog/Fills/Backpacks/StarterGear/backpack.yml b/Resources/Prototypes/_Nuclear14/Catalog/Fills/Backpacks/StarterGear/backpack.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Catalog/Fills/Backpacks/StarterGear/backpack.yml rename to Resources/Prototypes/_Nuclear14/Catalog/Fills/Backpacks/StarterGear/backpack.yml diff --git a/Resources/Prototypes/Nuclear14/Catalog/Fills/Backpacks/StarterGear/duffelbag.yml b/Resources/Prototypes/_Nuclear14/Catalog/Fills/Backpacks/StarterGear/duffelbag.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Catalog/Fills/Backpacks/StarterGear/duffelbag.yml rename to Resources/Prototypes/_Nuclear14/Catalog/Fills/Backpacks/StarterGear/duffelbag.yml diff --git a/Resources/Prototypes/Nuclear14/Catalog/Fills/Backpacks/StarterGear/satchel.yml b/Resources/Prototypes/_Nuclear14/Catalog/Fills/Backpacks/StarterGear/satchel.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Catalog/Fills/Backpacks/StarterGear/satchel.yml rename to Resources/Prototypes/_Nuclear14/Catalog/Fills/Backpacks/StarterGear/satchel.yml diff --git a/Resources/Prototypes/Nuclear14/Catalog/Fills/Belts/belt.yml b/Resources/Prototypes/_Nuclear14/Catalog/Fills/Belts/belt.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Catalog/Fills/Belts/belt.yml rename to Resources/Prototypes/_Nuclear14/Catalog/Fills/Belts/belt.yml diff --git a/Resources/Prototypes/Nuclear14/Catalog/Fills/Boxes/cargo.yml b/Resources/Prototypes/_Nuclear14/Catalog/Fills/Boxes/cargo.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Catalog/Fills/Boxes/cargo.yml rename to Resources/Prototypes/_Nuclear14/Catalog/Fills/Boxes/cargo.yml diff --git a/Resources/Prototypes/Nuclear14/Catalog/Fills/Boxes/general.yml b/Resources/Prototypes/_Nuclear14/Catalog/Fills/Boxes/general.yml similarity index 91% rename from Resources/Prototypes/Nuclear14/Catalog/Fills/Boxes/general.yml rename to Resources/Prototypes/_Nuclear14/Catalog/Fills/Boxes/general.yml index 7f6ee7a7c61..c369532e448 100644 --- a/Resources/Prototypes/Nuclear14/Catalog/Fills/Boxes/general.yml +++ b/Resources/Prototypes/_Nuclear14/Catalog/Fills/Boxes/general.yml @@ -5,7 +5,7 @@ description: An old plastic box for storing things. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/storage.rsi + sprite: _Nuclear14/Objects/Misc/storage.rsi state: box - type: entity diff --git a/Resources/Prototypes/Nuclear14/Catalog/Fills/Items/belt.yml b/Resources/Prototypes/_Nuclear14/Catalog/Fills/Items/belt.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Catalog/Fills/Items/belt.yml rename to Resources/Prototypes/_Nuclear14/Catalog/Fills/Items/belt.yml diff --git a/Resources/Prototypes/Nuclear14/Catalog/Fills/Items/firstaidkits.yml b/Resources/Prototypes/_Nuclear14/Catalog/Fills/Items/firstaidkits.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Catalog/Fills/Items/firstaidkits.yml rename to Resources/Prototypes/_Nuclear14/Catalog/Fills/Items/firstaidkits.yml diff --git a/Resources/Prototypes/Nuclear14/Catalog/Fills/Items/pillcanisters.yml b/Resources/Prototypes/_Nuclear14/Catalog/Fills/Items/pillcanisters.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Catalog/Fills/Items/pillcanisters.yml rename to Resources/Prototypes/_Nuclear14/Catalog/Fills/Items/pillcanisters.yml diff --git a/Resources/Prototypes/Nuclear14/Catalog/Fills/Items/toolboxes.yml b/Resources/Prototypes/_Nuclear14/Catalog/Fills/Items/toolboxes.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Catalog/Fills/Items/toolboxes.yml rename to Resources/Prototypes/_Nuclear14/Catalog/Fills/Items/toolboxes.yml diff --git a/Resources/Prototypes/Nuclear14/Catalog/Fills/crates.yml b/Resources/Prototypes/_Nuclear14/Catalog/Fills/crates.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Catalog/Fills/crates.yml rename to Resources/Prototypes/_Nuclear14/Catalog/Fills/crates.yml diff --git a/Resources/Prototypes/Nuclear14/Catalog/Fills/gatherables.yml b/Resources/Prototypes/_Nuclear14/Catalog/Fills/gatherables.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Catalog/Fills/gatherables.yml rename to Resources/Prototypes/_Nuclear14/Catalog/Fills/gatherables.yml diff --git a/Resources/Prototypes/Nuclear14/Catalog/Fills/storage_fills_rp.yml b/Resources/Prototypes/_Nuclear14/Catalog/Fills/storage_fills_rp.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Catalog/Fills/storage_fills_rp.yml rename to Resources/Prototypes/_Nuclear14/Catalog/Fills/storage_fills_rp.yml diff --git a/Resources/Prototypes/Nuclear14/Catalog/Fills/storage_fills_timed.yml b/Resources/Prototypes/_Nuclear14/Catalog/Fills/storage_fills_timed.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Catalog/Fills/storage_fills_timed.yml rename to Resources/Prototypes/_Nuclear14/Catalog/Fills/storage_fills_timed.yml diff --git a/Resources/Prototypes/Nuclear14/Catalog/VendingMachines/Inventories/nuka.yml b/Resources/Prototypes/_Nuclear14/Catalog/VendingMachines/Inventories/nuka.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Catalog/VendingMachines/Inventories/nuka.yml rename to Resources/Prototypes/_Nuclear14/Catalog/VendingMachines/Inventories/nuka.yml diff --git a/Resources/Prototypes/Nuclear14/Damage/modifier_sets.yml b/Resources/Prototypes/_Nuclear14/Damage/modifier_sets.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Damage/modifier_sets.yml rename to Resources/Prototypes/_Nuclear14/Damage/modifier_sets.yml diff --git a/Resources/Prototypes/Nuclear14/Decals/droughtdecals.yml b/Resources/Prototypes/_Nuclear14/Decals/droughtdecals.yml similarity index 69% rename from Resources/Prototypes/Nuclear14/Decals/droughtdecals.yml rename to Resources/Prototypes/_Nuclear14/Decals/droughtdecals.yml index 129e45f4003..35b4c95141d 100644 --- a/Resources/Prototypes/Nuclear14/Decals/droughtdecals.yml +++ b/Resources/Prototypes/_Nuclear14/Decals/droughtdecals.yml @@ -3,7 +3,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_1 - type: decal @@ -11,7 +11,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_2 - type: decal @@ -19,7 +19,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_3 - type: decal @@ -27,7 +27,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_4 - type: decal @@ -35,7 +35,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_5 - type: decal @@ -43,7 +43,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_6 - type: decal @@ -51,7 +51,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_7 - type: decal @@ -59,7 +59,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_8 - type: decal @@ -67,7 +67,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_9 - type: decal @@ -75,7 +75,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_10 - type: decal @@ -83,7 +83,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_11 - type: decal @@ -91,7 +91,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_12 - type: decal @@ -99,7 +99,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_13 - type: decal @@ -107,7 +107,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_14 - type: decal @@ -115,7 +115,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_15 - type: decal @@ -123,7 +123,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_16 - type: decal @@ -131,7 +131,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_17 - type: decal @@ -139,7 +139,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_18 - type: decal @@ -147,7 +147,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_19 - type: decal @@ -155,7 +155,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_20 - type: decal @@ -163,7 +163,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_21 - type: decal @@ -171,7 +171,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_22 - type: decal @@ -179,7 +179,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_23 - type: decal @@ -187,7 +187,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_24 - type: decal @@ -195,7 +195,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_25 - type: decal @@ -203,7 +203,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_26 - type: decal @@ -211,7 +211,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_27 - type: decal @@ -219,7 +219,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_28 - type: decal @@ -227,7 +227,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_29 - type: decal @@ -235,7 +235,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_30 - type: decal @@ -243,7 +243,7 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_31 - type: decal @@ -251,5 +251,5 @@ tags: ["drought"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/droughtdecor.rsi + sprite: _Nuclear14/Decals/droughtdecor.rsi state: drought_32 \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Decals/floradecals.yml b/Resources/Prototypes/_Nuclear14/Decals/floradecals.yml similarity index 67% rename from Resources/Prototypes/Nuclear14/Decals/floradecals.yml rename to Resources/Prototypes/_Nuclear14/Decals/floradecals.yml index e3fab573a83..ac83a1e7229 100644 --- a/Resources/Prototypes/Nuclear14/Decals/floradecals.yml +++ b/Resources/Prototypes/_Nuclear14/Decals/floradecals.yml @@ -3,7 +3,7 @@ tags: ["flora"] snapCardinals: true sprite: - sprite: Nuclear14/Structures/Decoration/flora.rsi + sprite: _Nuclear14/Structures/Decoration/flora.rsi state: branch - type: decal @@ -11,7 +11,7 @@ tags: ["flora"] snapCardinals: true sprite: - sprite: Nuclear14/Structures/Decoration/flora.rsi + sprite: _Nuclear14/Structures/Decoration/flora.rsi state: branch_broken - type: decal @@ -19,7 +19,7 @@ tags: ["flora"] snapCardinals: true sprite: - sprite: Nuclear14/Structures/Decoration/flora.rsi + sprite: _Nuclear14/Structures/Decoration/flora.rsi state: brushwood - type: decal @@ -27,7 +27,7 @@ tags: ["flora"] snapCardinals: true sprite: - sprite: Nuclear14/Structures/Decoration/flora.rsi + sprite: _Nuclear14/Structures/Decoration/flora.rsi state: brushwood_alt - type: decal @@ -35,7 +35,7 @@ tags: ["flora"] snapCardinals: true sprite: - sprite: Nuclear14/Structures/Decoration/flora.rsi + sprite: _Nuclear14/Structures/Decoration/flora.rsi state: tall_grass_1 - type: decal @@ -43,7 +43,7 @@ tags: ["flora"] snapCardinals: true sprite: - sprite: Nuclear14/Structures/Decoration/flora.rsi + sprite: _Nuclear14/Structures/Decoration/flora.rsi state: tall_grass_2 - type: decal @@ -51,7 +51,7 @@ tags: ["flora"] snapCardinals: true sprite: - sprite: Nuclear14/Structures/Decoration/flora.rsi + sprite: _Nuclear14/Structures/Decoration/flora.rsi state: tall_grass_3 - type: decal @@ -59,7 +59,7 @@ tags: ["flora"] snapCardinals: true sprite: - sprite: Nuclear14/Structures/Decoration/flora.rsi + sprite: _Nuclear14/Structures/Decoration/flora.rsi state: tall_grass_4 - type: decal @@ -67,7 +67,7 @@ tags: ["flora"] snapCardinals: true sprite: - sprite: Nuclear14/Structures/Decoration/flora.rsi + sprite: _Nuclear14/Structures/Decoration/flora.rsi state: tall_grass_5 - type: decal @@ -75,7 +75,7 @@ tags: ["flora"] snapCardinals: true sprite: - sprite: Nuclear14/Structures/Decoration/flora.rsi + sprite: _Nuclear14/Structures/Decoration/flora.rsi state: tall_grass_6 - type: decal @@ -83,7 +83,7 @@ tags: ["flora"] snapCardinals: true sprite: - sprite: Nuclear14/Structures/Decoration/flora.rsi + sprite: _Nuclear14/Structures/Decoration/flora.rsi state: tall_grass_7 - type: decal @@ -91,7 +91,7 @@ tags: ["flora"] snapCardinals: true sprite: - sprite: Nuclear14/Structures/Decoration/flora.rsi + sprite: _Nuclear14/Structures/Decoration/flora.rsi state: tall_grass_8 - type: decal @@ -99,7 +99,7 @@ tags: ["flora"] snapCardinals: true sprite: - sprite: Nuclear14/Structures/Decoration/flora.rsi + sprite: _Nuclear14/Structures/Decoration/flora.rsi state: broc-dead - type: decal @@ -107,7 +107,7 @@ tags: ["flora"] snapCardinals: true sprite: - sprite: Nuclear14/Structures/Decoration/flora.rsi + sprite: _Nuclear14/Structures/Decoration/flora.rsi state: xander-dead - type: decal @@ -115,7 +115,7 @@ tags: ["flora"] snapCardinals: true sprite: - sprite: Nuclear14/Structures/Decoration/flora.rsi + sprite: _Nuclear14/Structures/Decoration/flora.rsi state: mutfruit-dead - type: decal @@ -123,7 +123,7 @@ tags: ["flora"] snapCardinals: true sprite: - sprite: Nuclear14/Structures/Decoration/flora.rsi + sprite: _Nuclear14/Structures/Decoration/flora.rsi state: ferocactus-dead - type: decal @@ -131,5 +131,5 @@ tags: ["flora"] snapCardinals: true sprite: - sprite: Nuclear14/Structures/Decoration/flora.rsi + sprite: _Nuclear14/Structures/Decoration/flora.rsi state: agave-dead \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Decals/graffiti_markings.yml b/Resources/Prototypes/_Nuclear14/Decals/graffiti_markings.yml similarity index 73% rename from Resources/Prototypes/Nuclear14/Decals/graffiti_markings.yml rename to Resources/Prototypes/_Nuclear14/Decals/graffiti_markings.yml index 33ff51bc433..9553eb3a840 100644 --- a/Resources/Prototypes/Nuclear14/Decals/graffiti_markings.yml +++ b/Resources/Prototypes/_Nuclear14/Decals/graffiti_markings.yml @@ -3,7 +3,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: aid - type: decal @@ -11,7 +11,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: arrow - type: decal @@ -19,7 +19,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: arrows_yellow - type: decal @@ -27,7 +27,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: below - type: decal @@ -35,7 +35,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: boombooms - type: decal @@ -43,7 +43,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: camp_east - type: decal @@ -51,7 +51,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: camp_north - type: decal @@ -59,7 +59,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: camp_south - type: decal @@ -67,7 +67,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: camp_west - type: decal @@ -75,7 +75,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: clueless - type: decal @@ -83,7 +83,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: crabs - type: decal @@ -91,7 +91,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: danger - type: decal @@ -99,7 +99,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: dead - type: decal @@ -107,7 +107,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: deadcount - type: decal @@ -115,7 +115,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: deadinside - type: decal @@ -123,7 +123,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: deadman - type: decal @@ -131,7 +131,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: death - type: decal @@ -139,7 +139,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: death2 - type: decal @@ -147,7 +147,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: dieyoung - type: decal @@ -155,7 +155,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: donot - type: decal @@ -163,7 +163,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: dontopen - type: decal @@ -171,7 +171,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: eyes - type: decal @@ -179,7 +179,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: follow - type: decal @@ -187,7 +187,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: fort - type: decal @@ -195,7 +195,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: free - type: decal @@ -203,7 +203,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: fuckncr - type: decal @@ -211,7 +211,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: fuckyou - type: decal @@ -219,7 +219,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: gangshit - type: decal @@ -227,7 +227,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: ghouls - type: decal @@ -235,7 +235,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: gohome - type: decal @@ -243,7 +243,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: guns - type: decal @@ -251,7 +251,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: ladder_east - type: decal @@ -259,7 +259,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: ladder_north - type: decal @@ -267,7 +267,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: ladder_south - type: decal @@ -275,7 +275,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: ladder_west - type: decal @@ -283,7 +283,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: legion - type: decal @@ -291,7 +291,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: many_eyes - type: decal @@ -299,7 +299,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: mark - type: decal @@ -307,7 +307,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: mines - type: decal @@ -315,7 +315,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: mirelurk - type: decal @@ -323,7 +323,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: moyai - type: decal @@ -331,7 +331,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: ncr - type: decal @@ -339,7 +339,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: ncr_bear - type: decal @@ -347,7 +347,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: ncr_caution - type: decal @@ -355,7 +355,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: ncr_stop - type: decal @@ -363,7 +363,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: noway - type: decal @@ -371,7 +371,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: ourtown - type: decal @@ -379,7 +379,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: phoenix - type: decal @@ -387,7 +387,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: rangers - type: decal @@ -395,7 +395,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: reaper - type: decal @@ -403,7 +403,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: riddler1 - type: decal @@ -411,7 +411,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: riddler2 - type: decal @@ -419,7 +419,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: riddler3 - type: decal @@ -427,7 +427,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: scorpion_east - type: decal @@ -435,7 +435,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: scorpion_north - type: decal @@ -443,7 +443,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: scorpion_south - type: decal @@ -451,7 +451,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: scorpion_west - type: decal @@ -459,7 +459,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: skullbones - type: decal @@ -467,7 +467,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: slumbers - type: decal @@ -475,7 +475,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: stop - type: decal @@ -483,7 +483,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/graffiti.rsi + sprite: _Nuclear14/Decals/graffiti.rsi state: verydead # Shelter signs @@ -492,7 +492,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/sheltersigns.rsi + sprite: _Nuclear14/Decals/sheltersigns.rsi state: arrowshelter_left - type: decal @@ -500,7 +500,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/sheltersigns.rsi + sprite: _Nuclear14/Decals/sheltersigns.rsi state: arrowshelter_right - type: decal @@ -508,7 +508,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/sheltersigns.rsi + sprite: _Nuclear14/Decals/sheltersigns.rsi state: falloutshelter - type: decal @@ -516,7 +516,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/sheltersigns.rsi + sprite: _Nuclear14/Decals/sheltersigns.rsi state: shelteryellow - type: decal @@ -524,7 +524,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/sheltersigns.rsi + sprite: _Nuclear14/Decals/sheltersigns.rsi state: shelteryellow_left - type: decal @@ -532,7 +532,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/sheltersigns.rsi + sprite: _Nuclear14/Decals/sheltersigns.rsi state: shelteryellow_right - type: decal @@ -540,7 +540,7 @@ tags: ["graffiti"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/sheltersigns.rsi + sprite: _Nuclear14/Decals/sheltersigns.rsi state: shelteryellow_circle # 64x64 graffiti @@ -550,7 +550,7 @@ # tags: ["graffiti"] # snapCardinals: true # sprite: - # sprite: Nuclear14/Decals/graffiti64x64.rsi + # sprite: _Nuclear14/Decals/graffiti64x64.rsi # state: checkpoint_decal # - type: decal @@ -558,7 +558,7 @@ # tags: ["graffiti"] # snapCardinals: true # sprite: - # sprite: Nuclear14/Decals/graffiti64x64.rsi + # sprite: _Nuclear14/Decals/graffiti64x64.rsi # state: nofuture_black # - type: decal @@ -566,7 +566,7 @@ # tags: ["graffiti"] # snapCardinals: true # sprite: - # sprite: Nuclear14/Decals/graffiti64x64.rsi + # sprite: _Nuclear14/Decals/graffiti64x64.rsi # state: nofuture_red # - type: decal @@ -574,7 +574,7 @@ # tags: ["graffiti"] # snapCardinals: true # sprite: - # sprite: Nuclear14/Decals/graffiti64x64.rsi + # sprite: _Nuclear14/Decals/graffiti64x64.rsi # state: nogod_black # - type: decal @@ -582,7 +582,7 @@ # tags: ["graffiti"] # snapCardinals: true # sprite: - # sprite: Nuclear14/Decals/graffiti64x64.rsi + # sprite: _Nuclear14/Decals/graffiti64x64.rsi # state: nogod_red # - type: decal @@ -590,7 +590,7 @@ # tags: ["graffiti"] # snapCardinals: true # sprite: - # sprite: Nuclear14/Decals/graffiti64x64.rsi + # sprite: _Nuclear14/Decals/graffiti64x64.rsi # state: seal_president # - type: decal @@ -598,5 +598,5 @@ # tags: ["graffiti"] # snapCardinals: true # sprite: - # sprite: Nuclear14/Decals/graffiti64x64.rsi + # sprite: _Nuclear14/Decals/graffiti64x64.rsi # state: workers_decal \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Decals/roadmarkings.yml b/Resources/Prototypes/_Nuclear14/Decals/roadmarkings.yml similarity index 72% rename from Resources/Prototypes/Nuclear14/Decals/roadmarkings.yml rename to Resources/Prototypes/_Nuclear14/Decals/roadmarkings.yml index 88f9df954ac..dcdd7f05fb3 100644 --- a/Resources/Prototypes/Nuclear14/Decals/roadmarkings.yml +++ b/Resources/Prototypes/_Nuclear14/Decals/roadmarkings.yml @@ -3,7 +3,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: double1 - type: decal @@ -11,7 +11,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: double2 - type: decal @@ -19,7 +19,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: doublebroken1 - type: decal @@ -27,7 +27,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: doublebroken2 - type: decal @@ -35,7 +35,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: middlebrokensplit1 - type: decal @@ -43,7 +43,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: middlebrokensplit2 - type: decal @@ -51,7 +51,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: middlesolid1 - type: decal @@ -59,7 +59,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: middlesolid2 - type: decal @@ -67,7 +67,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: middlesolidbrokensplit1 - type: decal @@ -75,7 +75,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: middlesolidbrokensplit2 - type: decal @@ -83,7 +83,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: middlesolidbrokensplit3 - type: decal @@ -91,7 +91,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: middlesolidbrokensplit4 - type: decal @@ -99,7 +99,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: middlesolidsplit1 - type: decal @@ -107,7 +107,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: middlesolidsplit2 - type: decal @@ -115,7 +115,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: single1 - type: decal @@ -123,7 +123,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: single2 - type: decal @@ -131,7 +131,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: singlebroken1 - type: decal @@ -139,7 +139,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: singlebroken2 - type: decal @@ -147,7 +147,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: singlecorner - type: decal @@ -155,7 +155,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: singlecorner2 - type: decal @@ -163,7 +163,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: singlecorner3 - type: decal @@ -171,7 +171,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: doublecorner - type: decal @@ -179,7 +179,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: doublecorner2 - type: decal @@ -187,7 +187,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: doublecorner3 - type: decal @@ -195,7 +195,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: middlesolidcorner1 - type: decal @@ -203,7 +203,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/roadlines.rsi + sprite: _Nuclear14/Decals/roadlines.rsi state: middlesolidcorner2 - type: decal @@ -211,7 +211,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/road_decals_ms.rsi + sprite: _Nuclear14/Decals/road_decals_ms.rsi state: drain - type: decal @@ -219,7 +219,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/road_decals_ms.rsi + sprite: _Nuclear14/Decals/road_decals_ms.rsi state: horizontal_crossing - type: decal @@ -227,7 +227,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/road_decals_ms.rsi + sprite: _Nuclear14/Decals/road_decals_ms.rsi state: horizontal_crossing-1 - type: decal @@ -235,7 +235,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/road_decals_ms.rsi + sprite: _Nuclear14/Decals/road_decals_ms.rsi state: horizontal_crossing-2 - type: decal @@ -243,7 +243,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/road_decals_ms.rsi + sprite: _Nuclear14/Decals/road_decals_ms.rsi state: vertical_crossing - type: decal @@ -251,7 +251,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/road_decals_ms.rsi + sprite: _Nuclear14/Decals/road_decals_ms.rsi state: vertical_crossing-1 - type: decal @@ -259,7 +259,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/road_decals_ms.rsi + sprite: _Nuclear14/Decals/road_decals_ms.rsi state: vertical_crossing-2 - type: decal @@ -267,7 +267,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/road_decals_ms.rsi + sprite: _Nuclear14/Decals/road_decals_ms.rsi state: horizontal_line - type: decal @@ -275,7 +275,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/road_decals_ms.rsi + sprite: _Nuclear14/Decals/road_decals_ms.rsi state: horizontal_line-1 - type: decal @@ -283,7 +283,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/road_decals_ms.rsi + sprite: _Nuclear14/Decals/road_decals_ms.rsi state: horizontal_line-2 - type: decal @@ -291,7 +291,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/road_decals_ms.rsi + sprite: _Nuclear14/Decals/road_decals_ms.rsi state: vertical_line - type: decal @@ -299,7 +299,7 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/road_decals_ms.rsi + sprite: _Nuclear14/Decals/road_decals_ms.rsi state: vertical_line-1 - type: decal @@ -307,5 +307,5 @@ tags: ["road"] snapCardinals: true sprite: - sprite: Nuclear14/Decals/road_decals_ms.rsi + sprite: _Nuclear14/Decals/road_decals_ms.rsi state: vertical_line-2 \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Entities/Clothing/Back/backpacks.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Back/backpacks.yml similarity index 76% rename from Resources/Prototypes/Nuclear14/Entities/Clothing/Back/backpacks.yml rename to Resources/Prototypes/_Nuclear14/Entities/Clothing/Back/backpacks.yml index 3186300a8cd..8edbdcb0fad 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Clothing/Back/backpacks.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Back/backpacks.yml @@ -6,7 +6,7 @@ description: A hard wearing backpack for travelling the wastes. components: - type: Sprite - sprite: Nuclear14/Clothing/Back/Backpacks/trekkerpack.rsi + sprite: _Nuclear14/Clothing/Back/Backpacks/trekkerpack.rsi - type: entity parent: ClothingBackpack @@ -15,7 +15,7 @@ description: A hard wearing backpack for hiking the wastes. components: - type: Sprite - sprite: Nuclear14/Clothing/Back/Backpacks/hikingbackpack.rsi + sprite: _Nuclear14/Clothing/Back/Backpacks/hikingbackpack.rsi - type: entity parent: ClothingBackpack @@ -24,7 +24,7 @@ description: A hard wearing backpack for exploring the wastes. components: - type: Sprite - sprite: Nuclear14/Clothing/Back/Backpacks/explorerpack.rsi + sprite: _Nuclear14/Clothing/Back/Backpacks/explorerpack.rsi # Military - type: entity @@ -34,7 +34,7 @@ description: A hard wearing backpack worn by soldiers. components: - type: Sprite - sprite: Nuclear14/Clothing/Back/Backpacks/military.rsi + sprite: _Nuclear14/Clothing/Back/Backpacks/military.rsi - type: entity parent: ClothingBackpack @@ -43,7 +43,7 @@ description: A hard wearing backpack worn by the NCR. components: - type: Sprite - sprite: Nuclear14/Clothing/Back/Backpacks/backpackncr.rsi + sprite: _Nuclear14/Clothing/Back/Backpacks/backpackncr.rsi # Tribals @@ -54,7 +54,7 @@ description: A hard wearing backpack for travelling the wastes. # placeholder components: - type: Sprite - sprite: Nuclear14/Clothing/Back/Backpacks/trekkerpack.rsi # placeholder + sprite: _Nuclear14/Clothing/Back/Backpacks/trekkerpack.rsi # placeholder # Vault - type: entity @@ -64,7 +64,7 @@ description: It's a very robust backpack. components: - type: Sprite - sprite: Nuclear14/Clothing/Back/Backpacks/packgenetics.rsi + sprite: _Nuclear14/Clothing/Back/Backpacks/packgenetics.rsi - type: entity parent: ClothingBackpack @@ -73,7 +73,7 @@ description: It's a very robust backpack. This ones orange. components: - type: Sprite - sprite: Nuclear14/Clothing/Back/Backpacks/packchem.rsi + sprite: _Nuclear14/Clothing/Back/Backpacks/packchem.rsi - type: entity parent: ClothingBackpack @@ -82,7 +82,7 @@ description: It's a very robust backpack. This ones green. components: - type: Sprite - sprite: Nuclear14/Clothing/Back/Backpacks/packbotany.rsi + sprite: _Nuclear14/Clothing/Back/Backpacks/packbotany.rsi - type: entity parent: ClothingBackpack @@ -91,7 +91,7 @@ description: It's a very robust backpack. This ones dark green. components: - type: Sprite - sprite: Nuclear14/Clothing/Back/Backpacks/packviro.rsi + sprite: _Nuclear14/Clothing/Back/Backpacks/packviro.rsi - type: entity parent: ClothingBackpack @@ -100,7 +100,7 @@ description: It's a very robust backpack. This ones purple. components: - type: Sprite - sprite: Nuclear14/Clothing/Back/Backpacks/packtoxins.rsi + sprite: _Nuclear14/Clothing/Back/Backpacks/packtoxins.rsi - type: entity parent: ClothingBackpack @@ -109,7 +109,7 @@ description: It's a very robust backpack. This ones red. components: - type: Sprite - sprite: Nuclear14/Clothing/Back/Backpacks/packsecurity.rsi + sprite: _Nuclear14/Clothing/Back/Backpacks/packsecurity.rsi - type: entity parent: ClothingBackpack @@ -118,4 +118,4 @@ description: It's a very robust backpack. This ones dark blue. components: - type: Sprite - sprite: Nuclear14/Clothing/Back/Backpacks/packoverseer.rsi + sprite: _Nuclear14/Clothing/Back/Backpacks/packoverseer.rsi diff --git a/Resources/Prototypes/Nuclear14/Entities/Clothing/Back/duffel.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Back/duffel.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Clothing/Back/duffel.yml rename to Resources/Prototypes/_Nuclear14/Entities/Clothing/Back/duffel.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Clothing/Back/satchel.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Back/satchel.yml similarity index 76% rename from Resources/Prototypes/Nuclear14/Entities/Clothing/Back/satchel.yml rename to Resources/Prototypes/_Nuclear14/Entities/Clothing/Back/satchel.yml index abe0060e871..f6961e0c5a2 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Clothing/Back/satchel.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Back/satchel.yml @@ -6,7 +6,7 @@ description: A satchel used by wasteland trekkers. components: - type: Sprite - sprite: Nuclear14/Clothing/Back/Satchels/trekker.rsi + sprite: _Nuclear14/Clothing/Back/Satchels/trekker.rsi - type: entity parent: ClothingBackpackSatchel @@ -15,7 +15,7 @@ description: A satchel used by wasteland explorers. components: - type: Sprite - sprite: Nuclear14/Clothing/Back/Satchels/explorer.rsi + sprite: _Nuclear14/Clothing/Back/Satchels/explorer.rsi # Tribal - type: entity @@ -25,7 +25,7 @@ description: A satchel used by wasteland explorers. components: - type: Sprite - sprite: Nuclear14/Clothing/Back/Satchels/explorer.rsi # placeholder + sprite: _Nuclear14/Clothing/Back/Satchels/explorer.rsi # placeholder # Military - type: entity @@ -35,7 +35,7 @@ description: A tough satchel used by the military. components: - type: Sprite - sprite: Nuclear14/Clothing/Back/Satchels/military.rsi + sprite: _Nuclear14/Clothing/Back/Satchels/military.rsi - type: entity parent: ClothingBackpackSatchel @@ -44,4 +44,4 @@ description: A tough satchel used by the NCR. components: - type: Sprite - sprite: Nuclear14/Clothing/Back/Satchels/satchelncr.rsi \ No newline at end of file + sprite: _Nuclear14/Clothing/Back/Satchels/satchelncr.rsi \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Entities/Clothing/Belt/belts.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Belt/belts.yml similarity index 77% rename from Resources/Prototypes/Nuclear14/Entities/Clothing/Belt/belts.yml rename to Resources/Prototypes/_Nuclear14/Entities/Clothing/Belt/belts.yml index 0b02f7cd9d0..2c90a716d2a 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Clothing/Belt/belts.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Belt/belts.yml @@ -5,9 +5,9 @@ description: A simple black carrier capable of holding all kind of ammo. components: - type: Sprite - sprite: Nuclear14/Clothing/Belt/boswebbing.rsi + sprite: _Nuclear14/Clothing/Belt/boswebbing.rsi - type: Clothing - sprite: Nuclear14/Clothing/Belt/boswebbing.rsi + sprite: _Nuclear14/Clothing/Belt/boswebbing.rsi - type: Storage whitelist: tags: @@ -24,9 +24,9 @@ description: A simple brown carrier capable of holding all kind of ammo, it was commonly used by the military of the pre-war. components: - type: Sprite - sprite: Nuclear14/Clothing/Belt/militarywebbing.rsi + sprite: _Nuclear14/Clothing/Belt/militarywebbing.rsi - type: Clothing - sprite: Nuclear14/Clothing/Belt/militarywebbing.rsi + sprite: _Nuclear14/Clothing/Belt/militarywebbing.rsi - type: Storage whitelist: tags: @@ -43,9 +43,9 @@ description: A leather belt designed by the NCR for their troops. components: - type: Sprite - sprite: Nuclear14/Clothing/Belt/ncrbelt.rsi + sprite: _Nuclear14/Clothing/Belt/ncrbelt.rsi - type: Clothing - sprite: Nuclear14/Clothing/Belt/ncrbelt.rsi + sprite: _Nuclear14/Clothing/Belt/ncrbelt.rsi - type: Storage whitelist: tags: @@ -62,9 +62,9 @@ description: A leather bandolier with multiple pouches designed by the NCR for their troops. components: - type: Sprite - sprite: Nuclear14/Clothing/Belt/ncrpouches.rsi + sprite: _Nuclear14/Clothing/Belt/ncrpouches.rsi - type: Clothing - sprite: Nuclear14/Clothing/Belt/ncrpouches.rsi + sprite: _Nuclear14/Clothing/Belt/ncrpouches.rsi - type: Storage whitelist: tags: @@ -81,9 +81,9 @@ description: A leather harness designed by the NCR for their troops. components: - type: Sprite - sprite: Nuclear14/Clothing/Belt/ncrharness.rsi + sprite: _Nuclear14/Clothing/Belt/ncrharness.rsi - type: Clothing - sprite: Nuclear14/Clothing/Belt/ncrharness.rsi + sprite: _Nuclear14/Clothing/Belt/ncrharness.rsi - type: Storage whitelist: tags: @@ -100,9 +100,9 @@ description: A bandolier commonly used to carry single shells or cartridges. components: - type: Sprite - sprite: Nuclear14/Clothing/Belt/bandolier.rsi + sprite: _Nuclear14/Clothing/Belt/bandolier.rsi - type: Clothing - sprite: Nuclear14/Clothing/Belt/bandolier.rsi + sprite: _Nuclear14/Clothing/Belt/bandolier.rsi - type: Storage whitelist: tags: @@ -117,9 +117,9 @@ description: A handmade belt with a rope, not the best but at least works. components: - type: Sprite - sprite: Nuclear14/Clothing/Belt/ropebelt.rsi + sprite: _Nuclear14/Clothing/Belt/ropebelt.rsi - type: Clothing - sprite: Nuclear14/Clothing/Belt/ropebelt.rsi + sprite: _Nuclear14/Clothing/Belt/ropebelt.rsi - type: entity parent: ClothingBeltStorageBase @@ -128,9 +128,9 @@ description: Can hold security gear like handcuffs and flashes. components: - type: Sprite - sprite: Nuclear14/Clothing/Belt/revolverholster.rsi + sprite: _Nuclear14/Clothing/Belt/revolverholster.rsi - type: Clothing - sprite: Nuclear14/Clothing/Belt/revolverholster.rsi + sprite: _Nuclear14/Clothing/Belt/revolverholster.rsi - type: Storage whitelist: tags: diff --git a/Resources/Prototypes/Nuclear14/Entities/Clothing/Ears/headsets_alt.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Ears/headsets_alt.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Clothing/Ears/headsets_alt.yml rename to Resources/Prototypes/_Nuclear14/Entities/Clothing/Ears/headsets_alt.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Clothing/Eyes/glasses.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Eyes/glasses.yml similarity index 71% rename from Resources/Prototypes/Nuclear14/Entities/Clothing/Eyes/glasses.yml rename to Resources/Prototypes/_Nuclear14/Entities/Clothing/Eyes/glasses.yml index 8320aacf056..d1bb4530c05 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Clothing/Eyes/glasses.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Eyes/glasses.yml @@ -5,9 +5,9 @@ description: Goggles designed to protect the eyes against common work hazards, it has extra protection for welding. components: - type: Sprite - sprite: Nuclear14/Clothing/Eyes/weldgoggles.rsi + sprite: _Nuclear14/Clothing/Eyes/weldgoggles.rsi - type: Clothing - sprite: Nuclear14/Clothing/Eyes/weldgoggles.rsi + sprite: _Nuclear14/Clothing/Eyes/weldgoggles.rsi - type: EyeProtection - type: entity @@ -17,9 +17,9 @@ description: Goggles designed to cover the eyes, commonly used by pilots in their flying machines. components: - type: Sprite - sprite: Nuclear14/Clothing/Eyes/pilotgoggles.rsi + sprite: _Nuclear14/Clothing/Eyes/pilotgoggles.rsi - type: Clothing - sprite: Nuclear14/Clothing/Eyes/pilotgoggles.rsi + sprite: _Nuclear14/Clothing/Eyes/pilotgoggles.rsi - type: entity parent: ClothingEyesBase @@ -28,9 +28,9 @@ description: A big piece of goggles that cover the eyes while giving a good vision cone. components: - type: Sprite - sprite: Nuclear14/Clothing/Eyes/goggles.rsi + sprite: _Nuclear14/Clothing/Eyes/goggles.rsi - type: Clothing - sprite: Nuclear14/Clothing/Eyes/goggles.rsi + sprite: _Nuclear14/Clothing/Eyes/goggles.rsi - type: entity parent: ClothingEyesBase @@ -39,9 +39,9 @@ description: A pair of glasses that help correct the vision of the born unfortunate. components: - type: Sprite - sprite: Nuclear14/Clothing/Eyes/glasses.rsi + sprite: _Nuclear14/Clothing/Eyes/glasses.rsi - type: Clothing - sprite: Nuclear14/Clothing/Eyes/glasses.rsi + sprite: _Nuclear14/Clothing/Eyes/glasses.rsi - type: VisionCorrection - type: entity @@ -51,7 +51,7 @@ description: A pair of black sunglasses, perfect to protect against the sun. components: - type: Sprite - sprite: Nuclear14/Clothing/Eyes/sunglasses.rsi + sprite: _Nuclear14/Clothing/Eyes/sunglasses.rsi - type: Clothing - sprite: Nuclear14/Clothing/Eyes/sunglasses.rsi + sprite: _Nuclear14/Clothing/Eyes/sunglasses.rsi - type: VisionCorrection diff --git a/Resources/Prototypes/Nuclear14/Entities/Clothing/Hands/gloves.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Hands/gloves.yml similarity index 74% rename from Resources/Prototypes/Nuclear14/Entities/Clothing/Hands/gloves.yml rename to Resources/Prototypes/_Nuclear14/Entities/Clothing/Hands/gloves.yml index 8c54b6f782f..177069adf22 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Clothing/Hands/gloves.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Hands/gloves.yml @@ -5,9 +5,9 @@ description: Tought gloves for tought guys. components: - type: Sprite - sprite: Nuclear14/Clothing/Hands/Gloves/bikergloves.rsi + sprite: _Nuclear14/Clothing/Hands/Gloves/bikergloves.rsi - type: Clothing - sprite: Nuclear14/Clothing/Hands/Gloves/bikergloves.rsi + sprite: _Nuclear14/Clothing/Hands/Gloves/bikergloves.rsi - type: Fiber fiberMaterial: fibers-leather fiberColor: fibers-black @@ -22,9 +22,9 @@ description: Tought gloves for tought guys. components: - type: Sprite - sprite: Nuclear14/Clothing/Hands/Gloves/brownbikergloves.rsi + sprite: _Nuclear14/Clothing/Hands/Gloves/brownbikergloves.rsi - type: Clothing - sprite: Nuclear14/Clothing/Hands/Gloves/brownbikergloves.rsi + sprite: _Nuclear14/Clothing/Hands/Gloves/brownbikergloves.rsi - type: Fiber fiberMaterial: fibers-leather fiberColor: fibers-brown @@ -39,9 +39,9 @@ description: A pair of long black leather gloves. components: - type: Sprite - sprite: Nuclear14/Clothing/Hands/Gloves/blackleathergloves.rsi + sprite: _Nuclear14/Clothing/Hands/Gloves/blackleathergloves.rsi - type: Clothing - sprite: Nuclear14/Clothing/Hands/Gloves/blackleathergloves.rsi + sprite: _Nuclear14/Clothing/Hands/Gloves/blackleathergloves.rsi - type: Fiber fiberMaterial: fibers-leather fiberColor: fibers-black @@ -54,9 +54,9 @@ description: A pair of brown leather gloves. components: - type: Sprite - sprite: Nuclear14/Clothing/Hands/Gloves/leathergloves.rsi + sprite: _Nuclear14/Clothing/Hands/Gloves/leathergloves.rsi - type: Clothing - sprite: Nuclear14/Clothing/Hands/Gloves/leathergloves.rsi + sprite: _Nuclear14/Clothing/Hands/Gloves/leathergloves.rsi - type: Fiber fiberMaterial: fibers-leather fiberColor: fibers-brown @@ -69,9 +69,9 @@ description: A pair of good quality black leather gloves with multiple holes for ventilation. components: - type: Sprite - sprite: Nuclear14/Clothing/Hands/Gloves/drivergloves.rsi + sprite: _Nuclear14/Clothing/Hands/Gloves/drivergloves.rsi - type: Clothing - sprite: Nuclear14/Clothing/Hands/Gloves/drivergloves.rsi + sprite: _Nuclear14/Clothing/Hands/Gloves/drivergloves.rsi - type: Fiber fiberMaterial: fibers-leather fiberColor: fibers-black @@ -86,9 +86,9 @@ description: A pair of good quality black leather gloves with a fur interior, kinda warm. components: - type: Sprite - sprite: Nuclear14/Clothing/Hands/Gloves/furgloves.rsi + sprite: _Nuclear14/Clothing/Hands/Gloves/furgloves.rsi - type: Clothing - sprite: Nuclear14/Clothing/Hands/Gloves/furgloves.rsi + sprite: _Nuclear14/Clothing/Hands/Gloves/furgloves.rsi - type: Fiber fiberMaterial: fibers-leather fiberColor: fibers-black @@ -101,9 +101,9 @@ description: A pair of tactical gloves that give comfy protection to the whole hand. components: - type: Sprite - sprite: Nuclear14/Clothing/Hands/Gloves/combatgloves.rsi + sprite: _Nuclear14/Clothing/Hands/Gloves/combatgloves.rsi - type: Clothing - sprite: Nuclear14/Clothing/Hands/Gloves/combatgloves.rsi + sprite: _Nuclear14/Clothing/Hands/Gloves/combatgloves.rsi - type: Fiber fiberMaterial: fibers-leather fiberColor: fibers-black @@ -118,9 +118,9 @@ description: A pair of nitrile gloves, not very resistent but commonly used for medical purposes due to his sterile material. components: - type: Sprite - sprite: Nuclear14/Clothing/Hands/Gloves/nitrilegloves.rsi + sprite: _Nuclear14/Clothing/Hands/Gloves/nitrilegloves.rsi - type: Clothing - sprite: Nuclear14/Clothing/Hands/Gloves/nitrilegloves.rsi + sprite: _Nuclear14/Clothing/Hands/Gloves/nitrilegloves.rsi - type: Fiber fiberMaterial: fibers-nitrile - type: FingerprintMask @@ -132,9 +132,9 @@ description: A piece of soft leather to tie around the hand. components: - type: Sprite - sprite: Nuclear14/Clothing/Hands/Gloves/tribalgloves.rsi + sprite: _Nuclear14/Clothing/Hands/Gloves/tribalgloves.rsi - type: Clothing - sprite: Nuclear14/Clothing/Hands/Gloves/tribalgloves.rsi + sprite: _Nuclear14/Clothing/Hands/Gloves/tribalgloves.rsi - type: Fiber fiberMaterial: fibers-leather fiberColor: fibers-brown @@ -147,9 +147,9 @@ description: A piece of cloth to tie around the hand. components: - type: Sprite - sprite: Nuclear14/Clothing/Hands/Gloves/clothgloves.rsi + sprite: _Nuclear14/Clothing/Hands/Gloves/clothgloves.rsi - type: Clothing - sprite: Nuclear14/Clothing/Hands/Gloves/clothgloves.rsi + sprite: _Nuclear14/Clothing/Hands/Gloves/clothgloves.rsi - type: Fiber fiberMaterial: fibers-leather fiberColor: fibers-white @@ -162,9 +162,9 @@ description: Gloves made out of wasteland animal hides, tanned and stitched together without any fingers. components: - type: Sprite - sprite: Nuclear14/Clothing/Hands/Gloves/NCRgloves.rsi + sprite: _Nuclear14/Clothing/Hands/Gloves/NCRgloves.rsi - type: Clothing - sprite: Nuclear14/Clothing/Hands/Gloves/NCRgloves.rsi + sprite: _Nuclear14/Clothing/Hands/Gloves/NCRgloves.rsi - type: Fiber fiberMaterial: fibers-leather fiberColor: fibers-brown @@ -177,9 +177,9 @@ description: Gloves made out of brahmin leather, tanned and stitched for the purpose of patrolling around Mojave desert. components: - type: Sprite - sprite: Nuclear14/Clothing/Hands/Gloves/patrolgloves.rsi + sprite: _Nuclear14/Clothing/Hands/Gloves/patrolgloves.rsi - type: Clothing - sprite: Nuclear14/Clothing/Hands/Gloves/patrolgloves.rsi + sprite: _Nuclear14/Clothing/Hands/Gloves/patrolgloves.rsi - type: Fiber fiberMaterial: fibers-leather fiberColor: fibers-brown diff --git a/Resources/Prototypes/Nuclear14/Entities/Clothing/Head/hats.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Head/hats.yml similarity index 66% rename from Resources/Prototypes/Nuclear14/Entities/Clothing/Head/hats.yml rename to Resources/Prototypes/_Nuclear14/Entities/Clothing/Head/hats.yml index af93af2cf65..08820bfa22d 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Clothing/Head/hats.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Head/hats.yml @@ -8,9 +8,9 @@ description: A pre-war baseball cap. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/baseballcap.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/baseballcap.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/baseballcap.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/baseballcap.rsi - type: entity parent: ClothingHeadHatTrucker @@ -45,9 +45,9 @@ description: A headscarf made from scraps of cloth components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/headscarf.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/headscarf.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/headscarf.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/headscarf.rsi # Army - type: entity @@ -57,9 +57,9 @@ description: A pre-war army beret. This ones black. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/armyberet.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/armyberet.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/armyberet.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/armyberet.rsi - type: entity parent: ClothingHeadBase @@ -68,9 +68,9 @@ description: A pre-war army beret. Crimson with a winged insignia. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/armyberetairborne.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/armyberetairborne.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/armyberetairborne.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/armyberetairborne.rsi - type: entity parent: ClothingHeadBase @@ -79,9 +79,9 @@ description: A pre-war army beret. Brown with a ranger insignia. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/armyberetranger.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/armyberetranger.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/armyberetranger.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/armyberetranger.rsi - type: entity parent: ClothingHeadBase @@ -90,9 +90,9 @@ description: A pre-war army beret. This ones green. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/armyberetspecial.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/armyberetspecial.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/armyberetspecial.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/armyberetspecial.rsi - type: entity parent: ClothingHeadBase @@ -101,9 +101,9 @@ description: A pre-war army cap. Slightly worn. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/armycap.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/armycap.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/armycap.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/armycap.rsi # Bandit - type: entity @@ -113,9 +113,9 @@ description: Uh oh. He's coming this way. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/bandit.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/bandit.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/bandit.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/bandit.rsi # Brotherhood - type: entity @@ -125,9 +125,9 @@ description: A cap worn by members of the Brotherhood of Steel. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/brotherhoodcap.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/brotherhoodcap.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/brotherhoodcap.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/brotherhoodcap.rsi - type: entity parent: ClothingHeadBase @@ -136,9 +136,9 @@ description: A beret worn by members of the Brotherhood of Steel. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/brotherhoodberet.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/brotherhoodberet.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/brotherhoodberet.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/brotherhoodberet.rsi - type: entity parent: ClothingHeadBase @@ -147,9 +147,9 @@ description: A cap worn by paladins of the midwest BoS during their field duties. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/brotherhoodhat.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/brotherhoodhat.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/brotherhoodhat.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/brotherhoodhat.rsi # Enclave - type: entity @@ -159,9 +159,9 @@ description: A sharp looking beret worn by Enclave intelligence officers. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/enclaveintel.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/enclaveintel.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/enclaveintel.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/enclaveintel.rsi - type: entity parent: ClothingHeadBase @@ -170,9 +170,9 @@ description: A decorative looking cap worn by Enclave officers. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/enclaveofficer.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/enclaveofficer.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/enclaveofficer.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/enclaveofficer.rsi - type: entity parent: ClothingHeadBase @@ -181,9 +181,9 @@ description: A military cap worn by Enclave Peacekeepers. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/enclavepeacekeeper.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/enclavepeacekeeper.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/enclavepeacekeeper.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/enclavepeacekeeper.rsi - type: entity parent: ClothingHeadBase @@ -192,9 +192,9 @@ description: A blue beret worn by Enclave Scientists. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/enclavescience.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/enclavescience.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/enclavescience.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/enclavescience.rsi # NCR - type: entity @@ -204,9 +204,9 @@ description: An olive beret worn by NCR Officers. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/ncrberetofficer.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/ncrberetofficer.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/ncrberetofficer.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/ncrberetofficer.rsi - type: entity parent: ClothingHeadBase @@ -215,9 +215,9 @@ description: An white beret worn by NCR medics. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/ncrberetmedical.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/ncrberetmedical.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/ncrberetmedical.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/ncrberetmedical.rsi - type: entity parent: ClothingHeadBase @@ -226,9 +226,9 @@ description: An crimson beret worn by NCR recon units. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/ncrberetrecon.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/ncrberetrecon.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/ncrberetrecon.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/ncrberetrecon.rsi - type: entity parent: ClothingHeadBase @@ -237,9 +237,9 @@ description: An black beret worn by NCR quartermasters. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/ncrberetsapper.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/ncrberetsapper.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/ncrberetsapper.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/ncrberetsapper.rsi - type: entity parent: ClothingHeadBase @@ -248,9 +248,9 @@ description: A sidecap often worn by junior NCR soldiers. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/ncrsidecap.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/ncrsidecap.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/ncrsidecap.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/ncrsidecap.rsi - type: entity parent: ClothingHeadBase @@ -259,9 +259,9 @@ description: A cool cowbow hat made by the NCR for the rangers. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/rangerhat.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/rangerhat.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/rangerhat.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/rangerhat.rsi - type: entity parent: ClothingHeadBase @@ -270,9 +270,9 @@ description: An NCR ranger hat, standard issue amongst all but the most elite rangers. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/rangerhatB.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/rangerhatB.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/rangerhatB.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/rangerhatB.rsi - type: entity parent: ClothingHeadBase @@ -281,9 +281,9 @@ description: A simple grey cowboy hat. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/rangerhatgrey.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/rangerhatgrey.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/rangerhatgrey.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/rangerhatgrey.rsi - type: entity parent: ClothingHeadBase @@ -292,9 +292,9 @@ description: A simple grey cowboy hat with some brass casings banded around itself. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/rangerhatgreybanded.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/rangerhatgreybanded.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/rangerhatgreybanded.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/rangerhatgreybanded.rsi - type: entity parent: ClothingHeadBase @@ -303,9 +303,9 @@ description: A rustic, homely style cowboy hat worn by trail rangers. Yeehaw! components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/rangerhatcowboy.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/rangerhatcowboy.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/rangerhatcowboy.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/rangerhatcowboy.rsi # Tribal - type: entity @@ -315,9 +315,9 @@ description: Shame! A hood worn by outcasts. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/tribalhoodoutcast.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/tribalhoodoutcast.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/tribalhoodoutcast.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/tribalhoodoutcast.rsi # Vault - type: entity @@ -327,9 +327,9 @@ description: The only thing standing between your face and a knife. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/vaultriot.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/vaultriot.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/vaultriot.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/vaultriot.rsi - type: IngestionBlocker - type: Armor modifiers: @@ -346,9 +346,9 @@ description: Made from a dog-like creature, this wild looking hat will keep your head warm and safe. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/animalhat.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/animalhat.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/animalhat.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/animalhat.rsi - type: Armor modifiers: coefficients: @@ -363,9 +363,9 @@ description: A warm and resistent hat made from the head of a nightstalker. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHats/nightstalkerhat.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/nightstalkerhat.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHats/nightstalkerhat.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHats/nightstalkerhat.rsi - type: Armor modifiers: coefficients: diff --git a/Resources/Prototypes/Nuclear14/Entities/Clothing/Head/helmets.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Head/helmets.yml similarity index 73% rename from Resources/Prototypes/Nuclear14/Entities/Clothing/Head/helmets.yml rename to Resources/Prototypes/_Nuclear14/Entities/Clothing/Head/helmets.yml index 6a5c98028eb..b00c073b514 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Clothing/Head/helmets.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Head/helmets.yml @@ -70,9 +70,9 @@ description: A helmet offering some ballistic protection. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHelmets/ncrhelmet.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/ncrhelmet.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHelmets/ncrhelmet.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/ncrhelmet.rsi - type: Armor modifiers: coefficients: @@ -105,9 +105,9 @@ description: A ballistic helmet of the pre-war era. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHelmets/combathelmet.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/combathelmet.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHelmets/combathelmet.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/combathelmet.rsi - type: entity parent: N14ClothingHeadHatBaseHelmetMK2 @@ -116,9 +116,9 @@ description: A advance ballistic helmet of the pre-war era. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHelmets/combathelmetmk2.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/combathelmetmk2.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHelmets/combathelmetmk2.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/combathelmetmk2.rsi - type: entity parent: ClothingHeadBase @@ -127,9 +127,9 @@ description: A extremely advance combat helmet. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHelmets/marinehelmet.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/marinehelmet.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHelmets/marinehelmet.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/marinehelmet.rsi - type: Armor modifiers: coefficients: @@ -146,9 +146,9 @@ description: A helmet worn by members of the Brotherhood of Steel. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHelmets/brotherhoodhelmet.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/brotherhoodhelmet.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHelmets/brotherhoodhelmet.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/brotherhoodhelmet.rsi - type: entity parent: N14ClothingHeadHatBaseHelmetMetal @@ -157,9 +157,9 @@ description: A helmet worn by knights of the Brotherhood of Steel. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHelmets/brotherhoodhelmetknight.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/brotherhoodhelmetknight.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHelmets/brotherhoodhelmetknight.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/brotherhoodhelmetknight.rsi - type: entity parent: N14ClothingHeadHatBaseHelmetMetal @@ -168,9 +168,9 @@ description: A helmet worn by captains of the Brotherhood of Steel. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHelmets/brotherhoodhelmetcaptain.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/brotherhoodhelmetcaptain.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHelmets/brotherhoodhelmetcaptain.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/brotherhoodhelmetcaptain.rsi - type: entity parent: N14ClothingHeadHatBaseHelmetMK2 @@ -179,9 +179,9 @@ description: A helmet worn by paladins of the Brotherhood of Steel. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHelmets/brotherhoodhelmetsenior.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/brotherhoodhelmetsenior.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHelmets/brotherhoodhelmetsenior.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/brotherhoodhelmetsenior.rsi - type: entity parent: N14ClothingHeadHatBaseHelmetMetal @@ -190,9 +190,9 @@ description: A helmet worn by outcasts of the Brotherhood of Steel. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHelmets/brotherhoodhelmetoutcast.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/brotherhoodhelmetoutcast.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHelmets/brotherhoodhelmetoutcast.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/brotherhoodhelmetoutcast.rsi - type: entity parent: N14ClothingHeadHatBaseHelmetMK2 @@ -201,9 +201,9 @@ description: An advanced Brotherhood of Steel combat helmet. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHelmets/brotherhoodhelmetmk2.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/brotherhoodhelmetmk2.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHelmets/brotherhoodhelmetmk2.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/brotherhoodhelmetmk2.rsi # Enclave - type: entity @@ -213,9 +213,9 @@ description: A combat helmet worn by Enclave soldiers. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHelmets/enclavehelmet.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/enclavehelmet.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHelmets/enclavehelmet.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/enclavehelmet.rsi - type: entity parent: N14ClothingHeadHatBaseHelmetMetal @@ -224,9 +224,9 @@ description: A combat helmet worn by Enclave soldiers. This one has a hood covering it. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHelmets/enclavehelmethood.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/enclavehelmethood.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHelmets/enclavehelmethood.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/enclavehelmethood.rsi - type: entity parent: N14ClothingHeadHatBaseHelmetMK2 @@ -235,9 +235,9 @@ description: A marine helmet worn by elite Enclave soldiers. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHelmets/enclavehelmetmarine.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/enclavehelmetmarine.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHelmets/enclavehelmetmarine.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/enclavehelmetmarine.rsi # NCR - type: entity @@ -253,9 +253,9 @@ description: A rounded NCR helmet offering some protection worn by military police. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHelmets/ncrhelmetmp.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/ncrhelmetmp.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHelmets/ncrhelmetmp.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/ncrhelmetmp.rsi - type: entity parent: N14ClothingHeadHatBaseHelmetMetal @@ -264,9 +264,9 @@ description: A rounded NCR helmet offering some protection worn by field medics. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHelmets/ncrhelmetmedic.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/ncrhelmetmedic.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHelmets/ncrhelmetmedic.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/ncrhelmetmedic.rsi - type: entity parent: N14ClothingHeadHatBaseHelmetMK2 @@ -275,9 +275,9 @@ description: A helmet offering advanced protection, this one is commonly used by rangers. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmet.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmet.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmet.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmet.rsi - type: Tag tags: - HidesHair @@ -289,9 +289,9 @@ description: An old combat helmet, out of use around the time of the war. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetold.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetold.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetold.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetold.rsi - type: Tag tags: - HidesHair @@ -303,9 +303,9 @@ description: An U.S Marine Corps helmet, used by the legendary Desert Rangers. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetdesert.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetdesert.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetdesert.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetdesert.rsi - type: Armor modifiers: coefficients: @@ -324,9 +324,9 @@ description: A customised riot helmet reminiscient of the more advanced riot helmets found in the Divide, sporting purple lenses over the traditional red or green and a pair of red fangs painted over the respirator. The back of the helmet has a the face of an albino spider painted over it. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetprice.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetprice.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetprice.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetprice.rsi - type: Armor modifiers: coefficients: @@ -345,9 +345,9 @@ description: An old combat helmet seen in the divide, repurposed for higher ranking Rangers. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetelite.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetelite.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetelite.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetelite.rsi - type: Armor modifiers: coefficients: @@ -366,9 +366,9 @@ description: An old combat helmet seen in the divide, repurposed for higher ranking Rangers. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetelite.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetelite.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetelite.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetelite.rsi - type: Armor modifiers: coefficients: @@ -387,9 +387,9 @@ description: A customized and well-worn helmet of riot gear with parts of the suit reinforced with leather armor and slain Centurion armor pieces by the wearer. A sniper's veil is wrapped around the neck. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetfox.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetfox.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetfox.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetfox.rsi - type: Armor modifiers: coefficients: @@ -409,9 +409,9 @@ description: A modified combat helmet to addapt to the midwest brotherhood needs. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHelmets/midwest-brotherhood/boshelmet.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/midwest-brotherhood/boshelmet.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHelmets/midwest-brotherhood/boshelmet.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/midwest-brotherhood/boshelmet.rsi - type: entity parent: N14ClothingHeadHatBaseHelmetMK2 @@ -420,9 +420,9 @@ description: A modified combat helmet with extra metal plates to cover the face. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHelmets/midwest-brotherhood/boshelmetV2.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/midwest-brotherhood/boshelmetV2.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHelmets/midwest-brotherhood/boshelmetV2.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/midwest-brotherhood/boshelmetV2.rsi - type: entity parent: ClothingHeadHatLightBase @@ -431,6 +431,6 @@ description: A simple headset with a built-in flashlight. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHelmets/midwest-brotherhood/bosheadset.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/midwest-brotherhood/bosheadset.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHelmets/midwest-brotherhood/bosheadset.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHelmets/midwest-brotherhood/bosheadset.rsi diff --git a/Resources/Prototypes/Nuclear14/Entities/Clothing/Head/hoods.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Head/hoods.yml similarity index 70% rename from Resources/Prototypes/Nuclear14/Entities/Clothing/Head/hoods.yml rename to Resources/Prototypes/_Nuclear14/Entities/Clothing/Head/hoods.yml index fa72d5ec61c..a1a4e3e6572 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Clothing/Head/hoods.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Head/hoods.yml @@ -5,9 +5,9 @@ description: A hood of a leather cloak, it is made from the hide of brahmin leather. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHoods/leathercloak.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHoods/leathercloak.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHoods/leathercloak.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHoods/leathercloak.rsi - type: Tag tags: - HidesHair @@ -20,9 +20,9 @@ description: A hood of a ranger cloak, it is made from salvaged wasteland material. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHoods/rangercloak.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHoods/rangercloak.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHoods/rangercloak.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHoods/rangercloak.rsi - type: Tag tags: - HidesHair @@ -35,9 +35,9 @@ description: A hood of a poncho cloak, it is made from muslin cotton. components: - type: Sprite - sprite: Nuclear14/Clothing/Head/FalloutHoods/ponchocloak.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHoods/ponchocloak.rsi - type: Clothing - sprite: Nuclear14/Clothing/Head/FalloutHoods/ponchocloak.rsi + sprite: _Nuclear14/Clothing/Head/FalloutHoods/ponchocloak.rsi - type: Tag tags: - HidesHair diff --git a/Resources/Prototypes/Nuclear14/Entities/Clothing/Head/powerarmorhelmet.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Head/powerarmorhelmet.yml similarity index 93% rename from Resources/Prototypes/Nuclear14/Entities/Clothing/Head/powerarmorhelmet.yml rename to Resources/Prototypes/_Nuclear14/Entities/Clothing/Head/powerarmorhelmet.yml index 16dafaa50ee..ddefa38c673 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Clothing/Head/powerarmorhelmet.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Head/powerarmorhelmet.yml @@ -6,7 +6,7 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Clothing/Head/PowerArmorHelmets/t45.rsi + sprite: _Nuclear14/Clothing/Head/PowerArmorHelmets/t45.rsi layers: - state: icon - state: icon-unshaded @@ -48,7 +48,7 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Clothing/Head/PowerArmorHelmets/t51.rsi + sprite: _Nuclear14/Clothing/Head/PowerArmorHelmets/t51.rsi layers: - state: icon - state: icon-unshaded @@ -90,7 +90,7 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Clothing/Head/PowerArmorHelmets/t60.rsi + sprite: _Nuclear14/Clothing/Head/PowerArmorHelmets/t60.rsi layers: - state: icon - state: icon-unshaded @@ -132,7 +132,7 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Clothing/Head/PowerArmorHelmets/x01.rsi + sprite: _Nuclear14/Clothing/Head/PowerArmorHelmets/x01.rsi layers: - state: icon - state: icon-unshaded diff --git a/Resources/Prototypes/Nuclear14/Entities/Clothing/Mask/bandanas.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Mask/bandanas.yml similarity index 68% rename from Resources/Prototypes/Nuclear14/Entities/Clothing/Mask/bandanas.yml rename to Resources/Prototypes/_Nuclear14/Entities/Clothing/Mask/bandanas.yml index 07f8e87e6f7..22fa0d3aca7 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Clothing/Mask/bandanas.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Mask/bandanas.yml @@ -6,9 +6,9 @@ description: A short red scarf, covering your mouth. components: - type: Sprite - sprite: Nuclear14/Clothing/Mask/Bandanas/redscarf.rsi + sprite: _Nuclear14/Clothing/Mask/Bandanas/redscarf.rsi - type: Clothing - sprite: Nuclear14/Clothing/Mask/Bandanas/redscarf.rsi + sprite: _Nuclear14/Clothing/Mask/Bandanas/redscarf.rsi - type: BreathMask - type: IngestionBlocker @@ -20,9 +20,9 @@ description: A short tan scarf, covering your mouth. components: - type: Sprite - sprite: Nuclear14/Clothing/Mask/Bandanas/desertmask.rsi + sprite: _Nuclear14/Clothing/Mask/Bandanas/desertmask.rsi - type: Clothing - sprite: Nuclear14/Clothing/Mask/Bandanas/desertmask.rsi + sprite: _Nuclear14/Clothing/Mask/Bandanas/desertmask.rsi - type: BreathMask - type: IngestionBlocker @@ -34,9 +34,9 @@ description: A short blue scarf, covering your mouth. components: - type: Sprite - sprite: Nuclear14/Clothing/Mask/Bandanas/bluescarf.rsi + sprite: _Nuclear14/Clothing/Mask/Bandanas/bluescarf.rsi - type: Clothing - sprite: Nuclear14/Clothing/Mask/Bandanas/bluescarf.rsi + sprite: _Nuclear14/Clothing/Mask/Bandanas/bluescarf.rsi - type: BreathMask - type: IngestionBlocker @@ -48,9 +48,9 @@ description: A short green scarf, covering your mouth. components: - type: Sprite - sprite: Nuclear14/Clothing/Mask/Bandanas/greenscarf.rsi + sprite: _Nuclear14/Clothing/Mask/Bandanas/greenscarf.rsi - type: Clothing - sprite: Nuclear14/Clothing/Mask/Bandanas/greenscarf.rsi + sprite: _Nuclear14/Clothing/Mask/Bandanas/greenscarf.rsi - type: BreathMask - type: IngestionBlocker @@ -62,9 +62,9 @@ description: A short orange scarf, covering your mouth. components: - type: Sprite - sprite: Nuclear14/Clothing/Mask/Bandanas/orangescarf.rsi + sprite: _Nuclear14/Clothing/Mask/Bandanas/orangescarf.rsi - type: Clothing - sprite: Nuclear14/Clothing/Mask/Bandanas/orangescarf.rsi + sprite: _Nuclear14/Clothing/Mask/Bandanas/orangescarf.rsi - type: BreathMask - type: IngestionBlocker @@ -76,9 +76,9 @@ description: A short brown scarf, covering your mouth. components: - type: Sprite - sprite: Nuclear14/Clothing/Mask/Bandanas/brownscarf.rsi + sprite: _Nuclear14/Clothing/Mask/Bandanas/brownscarf.rsi - type: Clothing - sprite: Nuclear14/Clothing/Mask/Bandanas/brownscarf.rsi + sprite: _Nuclear14/Clothing/Mask/Bandanas/brownscarf.rsi - type: BreathMask - type: IngestionBlocker @@ -90,8 +90,8 @@ description: A short very patriotic scarf, covering your mouth. components: - type: Sprite - sprite: Nuclear14/Clothing/Mask/Bandanas/patriotscarf.rsi + sprite: _Nuclear14/Clothing/Mask/Bandanas/patriotscarf.rsi - type: Clothing - sprite: Nuclear14/Clothing/Mask/Bandanas/patriotscarf.rsi + sprite: _Nuclear14/Clothing/Mask/Bandanas/patriotscarf.rsi - type: BreathMask - type: IngestionBlocker diff --git a/Resources/Prototypes/Nuclear14/Entities/Clothing/Mask/gasmasks.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Mask/gasmasks.yml similarity index 78% rename from Resources/Prototypes/Nuclear14/Entities/Clothing/Mask/gasmasks.yml rename to Resources/Prototypes/_Nuclear14/Entities/Clothing/Mask/gasmasks.yml index 4e317bde93d..4929ce013d7 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Clothing/Mask/gasmasks.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Mask/gasmasks.yml @@ -7,9 +7,9 @@ - type: Item size: Tiny - type: Sprite - sprite: Nuclear14/Clothing/Mask/Gasmask/firegasmask.rsi + sprite: _Nuclear14/Clothing/Mask/Gasmask/firegasmask.rsi - type: Clothing - sprite: Nuclear14/Clothing/Mask/Gasmask/firegasmask.rsi + sprite: _Nuclear14/Clothing/Mask/Gasmask/firegasmask.rsi - type: Armor modifiers: coefficients: @@ -26,9 +26,9 @@ - type: Item size: Tiny - type: Sprite - sprite: Nuclear14/Clothing/Mask/Gasmask/minergasmask.rsi + sprite: _Nuclear14/Clothing/Mask/Gasmask/minergasmask.rsi - type: Clothing - sprite: Nuclear14/Clothing/Mask/Gasmask/minergasmask.rsi + sprite: _Nuclear14/Clothing/Mask/Gasmask/minergasmask.rsi - type: Armor modifiers: coefficients: @@ -48,9 +48,9 @@ - type: FlashImmunity - type: EyeProtection - type: Sprite - sprite: Nuclear14/Clothing/Mask/Gasmask/combatgasmask.rsi + sprite: _Nuclear14/Clothing/Mask/Gasmask/combatgasmask.rsi - type: Clothing - sprite: Nuclear14/Clothing/Mask/Gasmask/combatgasmask.rsi + sprite: _Nuclear14/Clothing/Mask/Gasmask/combatgasmask.rsi - type: Armor modifiers: coefficients: @@ -70,9 +70,9 @@ - type: FlashImmunity - type: EyeProtection - type: Sprite - sprite: Nuclear14/Clothing/Mask/Gasmask/riotgasmask.rsi + sprite: _Nuclear14/Clothing/Mask/Gasmask/riotgasmask.rsi - type: Clothing - sprite: Nuclear14/Clothing/Mask/Gasmask/riotgasmask.rsi + sprite: _Nuclear14/Clothing/Mask/Gasmask/riotgasmask.rsi - type: Armor modifiers: coefficients: @@ -92,9 +92,9 @@ - type: FlashImmunity - type: EyeProtection - type: Sprite - sprite: Nuclear14/Clothing/Mask/Gasmask/rangergasmask.rsi + sprite: _Nuclear14/Clothing/Mask/Gasmask/rangergasmask.rsi - type: Clothing - sprite: Nuclear14/Clothing/Mask/Gasmask/rangergasmask.rsi + sprite: _Nuclear14/Clothing/Mask/Gasmask/rangergasmask.rsi - type: Armor modifiers: coefficients: @@ -114,9 +114,9 @@ - type: FlashImmunity - type: EyeProtection - type: Sprite - sprite: Nuclear14/Clothing/Mask/Gasmask/rangeroldgasmask.rsi + sprite: _Nuclear14/Clothing/Mask/Gasmask/rangeroldgasmask.rsi - type: Clothing - sprite: Nuclear14/Clothing/Mask/Gasmask/rangeroldgasmask.rsi + sprite: _Nuclear14/Clothing/Mask/Gasmask/rangeroldgasmask.rsi - type: Armor modifiers: coefficients: @@ -139,9 +139,9 @@ - type: FlashImmunity - type: EyeProtection - type: Sprite - sprite: Nuclear14/Clothing/Mask/Gasmask/rangerdesertgasmask.rsi + sprite: _Nuclear14/Clothing/Mask/Gasmask/rangerdesertgasmask.rsi - type: Clothing - sprite: Nuclear14/Clothing/Mask/Gasmask/rangerdesertgasmask.rsi + sprite: _Nuclear14/Clothing/Mask/Gasmask/rangerdesertgasmask.rsi - type: Armor modifiers: coefficients: @@ -164,9 +164,9 @@ - type: FlashImmunity - type: EyeProtection - type: Sprite - sprite: Nuclear14/Clothing/Mask/Gasmask/rangerweatheredgasmask.rsi + sprite: _Nuclear14/Clothing/Mask/Gasmask/rangerweatheredgasmask.rsi - type: Clothing - sprite: Nuclear14/Clothing/Mask/Gasmask/rangerweatheredgasmask.rsi + sprite: _Nuclear14/Clothing/Mask/Gasmask/rangerweatheredgasmask.rsi - type: Armor modifiers: coefficients: @@ -188,9 +188,9 @@ - type: FlashImmunity - type: EyeProtection - type: Sprite - sprite: Nuclear14/Clothing/Mask/Gasmask/rangerpricegasmask.rsi + sprite: _Nuclear14/Clothing/Mask/Gasmask/rangerpricegasmask.rsi - type: Clothing - sprite: Nuclear14/Clothing/Mask/Gasmask/rangerpricegasmask.rsi + sprite: _Nuclear14/Clothing/Mask/Gasmask/rangerpricegasmask.rsi - type: Armor modifiers: coefficients: @@ -212,9 +212,9 @@ size: Tiny - type: EyeProtection - type: Sprite - sprite: Nuclear14/Clothing/Mask/Gasmask/rangerbrokengasmask.rsi + sprite: _Nuclear14/Clothing/Mask/Gasmask/rangerbrokengasmask.rsi - type: Clothing - sprite: Nuclear14/Clothing/Mask/Gasmask/rangerbrokengasmask.rsi + sprite: _Nuclear14/Clothing/Mask/Gasmask/rangerbrokengasmask.rsi - type: Armor modifiers: coefficients: @@ -236,9 +236,9 @@ - type: FlashImmunity - type: EyeProtection - type: Sprite - sprite: Nuclear14/Clothing/Mask/Gasmask/rangerelitegasmask.rsi + sprite: _Nuclear14/Clothing/Mask/Gasmask/rangerelitegasmask.rsi - type: Clothing - sprite: Nuclear14/Clothing/Mask/Gasmask/rangerelitegasmask.rsi + sprite: _Nuclear14/Clothing/Mask/Gasmask/rangerelitegasmask.rsi - type: Armor modifiers: coefficients: diff --git a/Resources/Prototypes/Nuclear14/Entities/Clothing/Mask/masks.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Mask/masks.yml similarity index 77% rename from Resources/Prototypes/Nuclear14/Entities/Clothing/Mask/masks.yml rename to Resources/Prototypes/_Nuclear14/Entities/Clothing/Mask/masks.yml index 395342aea41..bd2c1f8a564 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Clothing/Mask/masks.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Mask/masks.yml @@ -5,9 +5,9 @@ description: A light white mask with red lines and holes to breath. components: - type: Sprite - sprite: Nuclear14/Clothing/Mask/hockeymask.rsi + sprite: _Nuclear14/Clothing/Mask/hockeymask.rsi - type: Clothing - sprite: Nuclear14/Clothing/Mask/hockeymask.rsi + sprite: _Nuclear14/Clothing/Mask/hockeymask.rsi - type: BreathMask - type: IngestionBlocker - type: Armor @@ -23,9 +23,9 @@ description: A steel plate with 2 holes and shaped to cover the face. components: - type: Sprite - sprite: Nuclear14/Clothing/Mask/platemask.rsi + sprite: _Nuclear14/Clothing/Mask/platemask.rsi - type: Clothing - sprite: Nuclear14/Clothing/Mask/platemask.rsi + sprite: _Nuclear14/Clothing/Mask/platemask.rsi - type: BreathMask - type: IngestionBlocker - type: Armor @@ -41,9 +41,9 @@ description: A steel mask with a grill shaped visor. components: - type: Sprite - sprite: Nuclear14/Clothing/Mask/grillmask.rsi + sprite: _Nuclear14/Clothing/Mask/grillmask.rsi - type: Clothing - sprite: Nuclear14/Clothing/Mask/grillmask.rsi + sprite: _Nuclear14/Clothing/Mask/grillmask.rsi - type: BreathMask - type: IngestionBlocker - type: Armor diff --git a/Resources/Prototypes/Nuclear14/Entities/Clothing/Neck/cloaks.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Neck/cloaks.yml similarity index 86% rename from Resources/Prototypes/Nuclear14/Entities/Clothing/Neck/cloaks.yml rename to Resources/Prototypes/_Nuclear14/Entities/Clothing/Neck/cloaks.yml index 40e936bded9..d053915aff7 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Clothing/Neck/cloaks.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Neck/cloaks.yml @@ -7,7 +7,7 @@ description: A black cloak with a circular red Brotherhood logo. components: - type: Sprite - sprite: Nuclear14/Clothing/Neck/WBoScloak.rsi + sprite: _Nuclear14/Clothing/Neck/WBoScloak.rsi # NCR @@ -18,7 +18,7 @@ description: A comfy cloak with a NCR logo on one side, this kind of cloaks are commonly used by the troopers during hard weathers. components: - type: Sprite - sprite: Nuclear14/Clothing/Neck/NCRcloak.rsi + sprite: _Nuclear14/Clothing/Neck/NCRcloak.rsi - type: entity parent: ClothingNeckBase @@ -27,7 +27,7 @@ description: Ranger cape made from what looks like old poncho fitted with star, stripes and a bear. Most likely has a holster hidden underneath. components: - type: Sprite - sprite: Nuclear14/Clothing/Neck/NCRrangercape.rsi + sprite: _Nuclear14/Clothing/Neck/NCRrangercape.rsi - type: ToggleableClothing clothingPrototype: N14ClothingHeadHatHoodRangerCloak requiredSlot: @@ -44,7 +44,7 @@ description: A durable muslin poncho. Tough enough to bear the elements and serve as handy blanket. components: - type: Sprite - sprite: Nuclear14/Clothing/Neck/NCRrangerponcho.rsi + sprite: _Nuclear14/Clothing/Neck/NCRrangerponcho.rsi - type: ToggleableClothing clothingPrototype: N14ClothingHeadHatHoodPonchoCloak requiredSlot: @@ -63,7 +63,7 @@ description: A handmade cloak, comfy and warm. components: - type: Sprite - sprite: Nuclear14/Clothing/Neck/leathercloak.rsi + sprite: _Nuclear14/Clothing/Neck/leathercloak.rsi - type: ToggleableClothing clothingPrototype: N14ClothingHeadHatHoodLeatherCloak requiredSlot: @@ -80,4 +80,4 @@ description: A handmade cloak, comfy and warm this piece comes from a dangerous yaoguai. components: - type: Sprite - sprite: Nuclear14/Clothing/Neck/yaoguai.rsi + sprite: _Nuclear14/Clothing/Neck/yaoguai.rsi diff --git a/Resources/Prototypes/Nuclear14/Entities/Clothing/Neck/mantles.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Neck/mantles.yml similarity index 75% rename from Resources/Prototypes/Nuclear14/Entities/Clothing/Neck/mantles.yml rename to Resources/Prototypes/_Nuclear14/Entities/Clothing/Neck/mantles.yml index 991b18f4c7d..4d5b0657197 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Clothing/Neck/mantles.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Neck/mantles.yml @@ -5,9 +5,9 @@ description: A red with black mantle, wore by high ranks of the washington BoS army it represents a high status. components: - type: Sprite - sprite: Nuclear14/Clothing/Neck/WBoSmantle.rsi + sprite: _Nuclear14/Clothing/Neck/WBoSmantle.rsi - type: Clothing - sprite: Nuclear14/Clothing/Neck/WBoSmantle.rsi + sprite: _Nuclear14/Clothing/Neck/WBoSmantle.rsi - type: entity parent: ClothingNeckBase @@ -16,9 +16,9 @@ description: A tiny piece of cloth holded with a rope, commonly used between sergeants from the NCR army. components: - type: Sprite - sprite: Nuclear14/Clothing/Neck/NCRmantle.rsi + sprite: _Nuclear14/Clothing/Neck/NCRmantle.rsi - type: Clothing - sprite: Nuclear14/Clothing/Neck/NCRmantle.rsi + sprite: _Nuclear14/Clothing/Neck/NCRmantle.rsi - type: entity parent: ClothingNeckBase @@ -27,9 +27,9 @@ description: A comfortable brown long mantle. components: - type: Sprite - sprite: Nuclear14/Clothing/Neck/leathermantle.rsi + sprite: _Nuclear14/Clothing/Neck/leathermantle.rsi - type: Clothing - sprite: Nuclear14/Clothing/Neck/leathermantle.rsi + sprite: _Nuclear14/Clothing/Neck/leathermantle.rsi - type: ToggleableClothing clothingPrototype: N14ClothingHeadHatHoodLeatherCloak requiredSlot: diff --git a/Resources/Prototypes/Nuclear14/Entities/Clothing/Neck/scarfs.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Neck/scarfs.yml similarity index 86% rename from Resources/Prototypes/Nuclear14/Entities/Clothing/Neck/scarfs.yml rename to Resources/Prototypes/_Nuclear14/Entities/Clothing/Neck/scarfs.yml index 1aa6eaeb38d..e741306aa36 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Clothing/Neck/scarfs.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Neck/scarfs.yml @@ -5,7 +5,7 @@ description: A short red scarf. components: - type: Sprite - sprite: Nuclear14/Clothing/Neck/Bandanas/redscarf.rsi + sprite: _Nuclear14/Clothing/Neck/Bandanas/redscarf.rsi - type: ToggleableClothing clothingPrototype: N14ClothingMaskRedMask requiredSlot: @@ -22,7 +22,7 @@ description: A short tan scarf. components: - type: Sprite - sprite: Nuclear14/Clothing/Neck/Bandanas/desertmask.rsi + sprite: _Nuclear14/Clothing/Neck/Bandanas/desertmask.rsi - type: ToggleableClothing clothingPrototype: N14ClothingMaskDesertMask requiredSlot: @@ -39,7 +39,7 @@ description: A short blue scarf. components: - type: Sprite - sprite: Nuclear14/Clothing/Neck/Bandanas/bluescarf.rsi + sprite: _Nuclear14/Clothing/Neck/Bandanas/bluescarf.rsi - type: ToggleableClothing clothingPrototype: N14ClothingMaskBlueMask requiredSlot: @@ -56,7 +56,7 @@ description: A short green scarf. components: - type: Sprite - sprite: Nuclear14/Clothing/Neck/Bandanas/greenscarf.rsi + sprite: _Nuclear14/Clothing/Neck/Bandanas/greenscarf.rsi - type: ToggleableClothing clothingPrototype: N14ClothingMaskGreenMask requiredSlot: @@ -73,7 +73,7 @@ description: A short orange scarf. components: - type: Sprite - sprite: Nuclear14/Clothing/Neck/Bandanas/orangescarf.rsi + sprite: _Nuclear14/Clothing/Neck/Bandanas/orangescarf.rsi - type: ToggleableClothing clothingPrototype: N14ClothingMaskOrangeMask requiredSlot: @@ -90,7 +90,7 @@ description: A short brown scarf. components: - type: Sprite - sprite: Nuclear14/Clothing/Neck/Bandanas/brownscarf.rsi + sprite: _Nuclear14/Clothing/Neck/Bandanas/brownscarf.rsi - type: ToggleableClothing clothingPrototype: N14ClothingMaskBrownMask requiredSlot: @@ -107,7 +107,7 @@ description: A short very patriotic scarf. components: - type: Sprite - sprite: Nuclear14/Clothing/Neck/Bandanas/patriotscarf.rsi + sprite: _Nuclear14/Clothing/Neck/Bandanas/patriotscarf.rsi - type: ToggleableClothing clothingPrototype: N14ClothingMaskPatriotMask requiredSlot: diff --git a/Resources/Prototypes/Nuclear14/Entities/Clothing/OuterClothing/falloutarmor.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/falloutarmor.yml similarity index 73% rename from Resources/Prototypes/Nuclear14/Entities/Clothing/OuterClothing/falloutarmor.yml rename to Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/falloutarmor.yml index b7b6bbadd27..924c1697f3c 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Clothing/OuterClothing/falloutarmor.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/falloutarmor.yml @@ -5,9 +5,9 @@ description: A leather suit of armor that provides protection against physical threats. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutleather.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutleather.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutleather.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutleather.rsi - type: Armor modifiers: coefficients: @@ -23,9 +23,9 @@ description: A suit of metal armor that provides protection against physical threats, at the cost of movement. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutmetal.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutmetal.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutmetal.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutmetal.rsi - type: ClothingSpeedModifier walkModifier: 0.80 sprintModifier: 0.80 @@ -44,9 +44,9 @@ description: A suit of combat armor that's used in combat. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutcombat.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutcombat.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutcombat.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutcombat.rsi - type: Armor modifiers: coefficients: @@ -62,9 +62,9 @@ description: A suit of combat armor that's used in combat. It looks stronger. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutcombatmk2.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutcombatmk2.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutcombatmk2.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutcombatmk2.rsi - type: Armor modifiers: coefficients: @@ -80,9 +80,9 @@ description: A extremely advance piece of combat armor, the strongest you can find. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutmarinearmor.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutmarinearmor.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutmarinearmor.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutmarinearmor.rsi - type: Armor modifiers: coefficients: @@ -98,9 +98,9 @@ description: A suit of armor used by enclave soldiers. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutenclavearmor.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutenclavearmor.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutenclavearmor.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutenclavearmor.rsi - type: entity parent: ClothingOuterBase @@ -109,9 +109,9 @@ description: A vest used by vault security to protect themselves. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutvaultsec.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutvaultsec.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutvaultsec.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutvaultsec.rsi - type: Armor modifiers: coefficients: @@ -127,9 +127,9 @@ description: A bulletproof vest used by enclave 'peacekeepers'. Pfft. Yeah, right. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutpeacekeeper.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutpeacekeeper.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutpeacekeeper.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutpeacekeeper.rsi - type: Armor modifiers: coefficients: @@ -146,9 +146,9 @@ description: A piece of armor used by tribals. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/fallouttribal.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/fallouttribal.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/fallouttribal.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/fallouttribal.rsi - type: Armor modifiers: coefficients: @@ -163,9 +163,9 @@ description: A piece of heavy armor used by tribals. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/fallouttribalheavy.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/fallouttribalheavy.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/fallouttribalheavy.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/fallouttribalheavy.rsi - type: ClothingSpeedModifier walkModifier: 0.75 sprintModifier: 0.75 @@ -185,9 +185,9 @@ description: A suit of raider armor. It provides barely any protection... but it DOES look cool. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutraiderbadlands.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutraiderbadlands.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutraiderbadlands.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutraiderbadlands.rsi - type: Armor modifiers: coefficients: @@ -202,9 +202,9 @@ description: A suit of raider armor. It provides barely any protection... but it DOES look cool. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutraiderblastmaster.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutraiderblastmaster.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutraiderblastmaster.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutraiderblastmaster.rsi - type: Armor modifiers: coefficients: @@ -218,9 +218,9 @@ description: An armor piece infamously used by Raiders of all kinds in combat. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider1.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider1.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider1.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider1.rsi - type: Armor modifiers: coefficients: @@ -236,9 +236,9 @@ description: An armor piece infamously used by Raiders of all kinds in combat, this one seems to hold some pieces of a salvaged mk2 combat armor. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider2.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider2.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider2.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider2.rsi - type: Armor modifiers: coefficients: @@ -254,9 +254,9 @@ description: A blue lighter variant of combat armor used by police forces of the pre-war. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutpolicecombat.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutpolicecombat.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutpolicecombat.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutpolicecombat.rsi - type: Armor modifiers: coefficients: @@ -272,9 +272,9 @@ description: A protective vest used for the pre-war police. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutpolicevest.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutpolicevest.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutpolicevest.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutpolicevest.rsi - type: Armor modifiers: coefficients: @@ -290,9 +290,9 @@ description: Sheriff job needs a good piece to protect themselfs from the dangers of the wasteland. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutsheriffvest.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutsheriffvest.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutsheriffvest.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutsheriffvest.rsi - type: Armor modifiers: coefficients: @@ -310,9 +310,9 @@ description: A light ballistic plate inside a leather vest, cheap and easy to mass produce, perfect armor for light infantry. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutNCRvest.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutNCRvest.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutNCRvest.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutNCRvest.rsi - type: Armor modifiers: coefficients: @@ -328,9 +328,9 @@ description: A bunch of light steel plates connected to a hollow regular vest, designed to protect during melee combat. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutNCRplatevest.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutNCRplatevest.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutNCRplatevest.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutNCRplatevest.rsi - type: Armor modifiers: coefficients: @@ -346,9 +346,9 @@ description: A leather vest with a light ballistic plate inside, this vest comes with a pack of pouches to hold any kind of things, its uncomfy to move with it. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutNCRwebvest.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutNCRwebvest.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutNCRwebvest.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutNCRwebvest.rsi - type: Armor modifiers: coefficients: @@ -367,9 +367,9 @@ description: A hardened leather vest with a light ballistic plate inside, this vest comes with a pack of pouches to hold any kind of things. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutNCRlightwebvest.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutNCRlightwebvest.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutNCRlightwebvest.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutNCRlightwebvest.rsi - type: Armor modifiers: coefficients: @@ -385,9 +385,9 @@ description: An old military grade pre war combat armor, repainted to the colour scheme of the New California Republic. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCR.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCR.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCR.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCR.rsi - type: Armor modifiers: coefficients: @@ -403,9 +403,9 @@ description: A reinforced set of bracers, greaves, and torso plating of prewar design. This one is kitted with additional plates, repainted to the colour scheme of the New California Republic. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCRmk2.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCRmk2.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCRmk2.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCRmk2.rsi - type: Armor modifiers: coefficients: @@ -423,9 +423,9 @@ description: A custom NCR leather vest modified to become more versatile and protective. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutrangervest.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutrangervest.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutrangervest.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutrangervest.rsi - type: Armor modifiers: coefficients: @@ -441,9 +441,9 @@ description: A complete piece of combat armor created by the NCR itself, used by the NCR rangers during their most dangerous patrols. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuit.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuit.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuit.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuit.rsi - type: Armor modifiers: coefficients: @@ -459,9 +459,9 @@ description: The most feared and skillfull soldiers of the NCR that the wasteland can create tend to wear this armor. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutrangercoat.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutrangercoat.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutrangercoat.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutrangercoat.rsi - type: Armor modifiers: coefficients: @@ -477,9 +477,9 @@ description: The rangers combat armor, or black armor consists of a pre-war L.A.P.D. riot suit under a duster with rodeo jeans. Considered one of the most prestigious suits of armor to earn and wear while in service of the NCR Rangers. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutrangercombat.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutrangercombat.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutrangercombat.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutrangercombat.rsi - type: Armor modifiers: coefficients: @@ -495,9 +495,9 @@ description: This is the original armor the NCR Ranger Combat armor was based off of. An awe inspiring suit of armor used by the legendary Desert Rangers. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutrangerdesertcombat.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutrangerdesertcombat.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutrangerdesertcombat.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutrangerdesertcombat.rsi - type: Armor modifiers: coefficients: @@ -513,9 +513,9 @@ description: A customized and well-worn suit of riot gear with parts of the suit reinforced with leather armor and slain Centurion armor pieces by the wearer. A sniper's veil is wrapped around the neck. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutrangerfox.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutrangerfox.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutrangerfox.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutrangerfox.rsi - type: Armor modifiers: coefficients: @@ -531,9 +531,9 @@ description: A set of pre-unification desert ranger armor, made using parts of what was once USMC riot armor. It looks as if it has been worn for decades; the coat has become discoloured from years under the Mojave sun and has multiple tears and bullet holes in its leather. The armor plating itself seems to be in relatively good shape, though it could do with some maintenance. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutrangerweathered.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutrangerweathered.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutrangerweathered.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutrangerweathered.rsi - type: Armor modifiers: coefficients: @@ -549,9 +549,9 @@ description: A customized and well-worn suit of riot gear with parts of the suit reinforced with leather armor and slain Centurion armor pieces by the wearer. A sniper's veil is wrapped around the neck. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutrangerelite.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutrangerelite.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutrangerelite.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutrangerelite.rsi - type: Armor modifiers: coefficients: @@ -567,9 +567,9 @@ description: A customized and well-worn suit of riot gear with parts of the suit reinforced with leather armor and slain Centurion armor pieces by the wearer. A sniper's veil is wrapped around the neck. This one has seen some wear. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutrangerelite.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutrangerelite.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutrangerelite.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutrangerelite.rsi - type: Armor modifiers: coefficients: @@ -588,9 +588,9 @@ description: A customised and faded suit of riot gear, reminiscient of that found near Hopeville in the Divide, with a pair of wrist mounted ammo pouches for easy access to spare munitions with a pair of stripes down the back made from a fire-proof material. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutrangerspider.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutrangerspider.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutrangerspider.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutrangerspider.rsi - type: Armor modifiers: coefficients: @@ -611,9 +611,9 @@ description: A suit of combat armor used by the Washington Brotherhood of Steel. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutbosmk2armor.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutbosmk2armor.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutbosmk2armor.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutbosmk2armor.rsi - type: entity parent: N14ClothingOuterCombatArmor @@ -622,9 +622,9 @@ description: A suit of combat armor used by the low ranks of the Washington Brotherhood of Steel. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutbosarmor.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutbosarmor.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutbosarmor.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutbosarmor.rsi - type: entity parent: ClothingOuterStorageBase @@ -633,9 +633,9 @@ description: A leather vest with everything a scribe could need during a field job, theres no don quixote without a sancho panza. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutbosvest.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutbosvest.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutbosvest.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutbosvest.rsi - type: Armor modifiers: coefficients: @@ -653,9 +653,9 @@ description: A suit of combat armor modified with multiple well polished metal plates. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmor.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmor.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmor.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmor.rsi - type: Armor modifiers: coefficients: @@ -671,9 +671,9 @@ description: A suit of combat armor modified with multiple well polished metal plates and orange lines, a more robust version. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmorV2.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmorV2.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmorV2.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmorV2.rsi - type: Armor modifiers: coefficients: @@ -691,9 +691,9 @@ description: A suit of handmade armor, made from a lot of chitin from insects. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutchitinarmor.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutchitinarmor.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutchitinarmor.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutchitinarmor.rsi - type: Armor modifiers: coefficients: @@ -709,9 +709,9 @@ description: A suit of handmade armor, made of pieces of exoskeleton from radscorpions. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutradarmor.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutradarmor.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutradarmor.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutradarmor.rsi - type: Armor modifiers: coefficients: @@ -727,9 +727,9 @@ description: A suit of light metal armor that provides protection against physical threats. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutlightmetal.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutlightmetal.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Armor/falloutlightmetal.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Armor/falloutlightmetal.rsi - type: Armor modifiers: coefficients: diff --git a/Resources/Prototypes/Nuclear14/Entities/Clothing/OuterClothing/falloutcoats.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/falloutcoats.yml similarity index 67% rename from Resources/Prototypes/Nuclear14/Entities/Clothing/OuterClothing/falloutcoats.yml rename to Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/falloutcoats.yml index 70f6882cf19..d8c044f9bbe 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Clothing/OuterClothing/falloutcoats.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/falloutcoats.yml @@ -5,9 +5,9 @@ description: A winter coat equipped makeshift armor, for when you need to protect yourself from something other than the cold. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Coats/armoredwinter.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Coats/armoredwinter.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Coats/armoredwinter.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Coats/armoredwinter.rsi - type: TemperatureProtection coefficient: 0.2 - type: Armor @@ -25,9 +25,9 @@ description: For when you're going into battle. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoat.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoat.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoat.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoat.rsi - type: entity parent: N14ClothingOuterBattlecoatCoat @@ -35,9 +35,9 @@ name: tan battlecoat components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoattan.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoattan.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoattan.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoattan.rsi - type: entity parent: ClothingOuterStorageBase @@ -46,9 +46,9 @@ description: A lab coat worn by the Followers of the Apocalypse. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi - type: entity parent: ClothingOuterStorageBase @@ -57,9 +57,9 @@ description: Don't get dust on it, partner. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Coats/falloutduster.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Coats/falloutduster.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Coats/falloutduster.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Coats/falloutduster.rsi - type: entity parent: ClothingOuterStorageBase @@ -68,9 +68,9 @@ description: Why, yes, I do own a brahmin farm. How did you know? components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi - type: entity parent: ClothingOuterStorageBase @@ -79,9 +79,9 @@ description: Refurbished combat armor under a weathered duster. Simple metal plates replace the ceramic plates that has gotten damaged. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Coats/falloutcombatduster.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Coats/falloutcombatduster.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Coats/falloutcombatduster.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Coats/falloutcombatduster.rsi - type: ClothingSpeedModifier walkModifier: 0.95 sprintModifier: 0.95 @@ -101,9 +101,9 @@ description: For when you're going into battle. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Coats/brotherhoodeldercoat.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Coats/brotherhoodeldercoat.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Coats/brotherhoodeldercoat.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Coats/brotherhoodeldercoat.rsi - type: entity parent: N14ClothingOuterOverseerCoat @@ -112,9 +112,9 @@ description: A warm coat worn by Brotherhood field Scribes. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Coats/brotherhoodfieldscribe.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Coats/brotherhoodfieldscribe.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Coats/brotherhoodfieldscribe.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Coats/brotherhoodfieldscribe.rsi # Enclave - type: entity @@ -124,9 +124,9 @@ description: A coat worn by enclave officers. It has armor underneath. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Coats/falloutarmoredofficer.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Coats/falloutarmoredofficer.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Coats/falloutarmoredofficer.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Coats/falloutarmoredofficer.rsi - type: Armor modifiers: coefficients: @@ -143,9 +143,9 @@ description: A coat worn by someone important. It has the number 14 on the back. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Coats/falloutoverseercoat.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Coats/falloutoverseercoat.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Coats/falloutoverseercoat.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Coats/falloutoverseercoat.rsi - type: TemperatureProtection coefficient: 0.1 - type: Armor @@ -162,9 +162,9 @@ description: A piece of quilted cloth with midwest botherhood marks and metal plates, it has some pouches for tools storage. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/Coats/midwestbosscribe.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Coats/midwestbosscribe.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/Coats/midwestbosscribe.rsi + sprite: _Nuclear14/Clothing/OuterClothing/Coats/midwestbosscribe.rsi - type: Armor modifiers: coefficients: diff --git a/Resources/Prototypes/Nuclear14/Entities/Clothing/OuterClothing/powerarmor.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/powerarmor.yml similarity index 81% rename from Resources/Prototypes/Nuclear14/Entities/Clothing/OuterClothing/powerarmor.yml rename to Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/powerarmor.yml index 4d0b612f6b2..aad52d907e1 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Clothing/OuterClothing/powerarmor.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/OuterClothing/powerarmor.yml @@ -5,9 +5,9 @@ description: An old suit of T-45 Power Armor. It's amazing these still exist. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi - type: ClothingSpeedModifier walkModifier: 0.75 sprintModifier: 0.75 @@ -32,9 +32,9 @@ description: An old suit of T-51 Power Armor. It looks more advanced than your common everyday T-45. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/PowerArmor/t51.rsi + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t51.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/PowerArmor/t51.rsi + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t51.rsi - type: Armor modifiers: coefficients: @@ -56,9 +56,9 @@ description: A suit of T-60 Power Armor. People would kill for this suit, given they knew it existed. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/PowerArmor/t60.rsi + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t60.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/PowerArmor/t60.rsi + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t60.rsi - type: Armor modifiers: coefficients: @@ -80,9 +80,9 @@ description: A suit of T-60 Power Armor, equipped with tesla coils. Believe it or not, they do well at protecting you from energy weapons. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/PowerArmor/t60tesla.rsi + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t60tesla.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/PowerArmor/t60tesla.rsi + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/t60tesla.rsi - type: Armor modifiers: coefficients: @@ -104,9 +104,9 @@ description: A rare, bulky and advanced suit of power armor. It includes partial hermetic sealing, that helps protect against radiation! components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi - type: ClothingSpeedModifier walkModifier: 0.6 sprintModifier: 0.6 @@ -132,9 +132,9 @@ description: A rare, bulky and advanced suit of power armor. It includes partial hermetic sealing, that helps protect against radiation! components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi - type: ClothingSpeedModifier walkModifier: 0.7 sprintModifier: 0.7 @@ -158,9 +158,9 @@ description: Terrifying, AND robust. Everything a Raider needs in a power armor suit. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/PowerArmor/raider.rsi + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/raider.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/PowerArmor/raider.rsi + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/raider.rsi - type: ClothingSpeedModifier walkModifier: 0.75 sprintModifier: 0.75 @@ -181,9 +181,9 @@ description: A power armor suit used by tribals. It sacrifices protection for movement. components: - type: Sprite - sprite: Nuclear14/Clothing/OuterClothing/PowerArmor/tribal.rsi + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/tribal.rsi - type: Clothing - sprite: Nuclear14/Clothing/OuterClothing/PowerArmor/tribal.rsi + sprite: _Nuclear14/Clothing/OuterClothing/PowerArmor/tribal.rsi - type: ClothingSpeedModifier walkModifier: 0.85 sprintModifier: 0.85 diff --git a/Resources/Prototypes/Nuclear14/Entities/Clothing/Shoes/falloutbootsbasic.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Shoes/falloutbootsbasic.yml similarity index 63% rename from Resources/Prototypes/Nuclear14/Entities/Clothing/Shoes/falloutbootsbasic.yml rename to Resources/Prototypes/_Nuclear14/Entities/Clothing/Shoes/falloutbootsbasic.yml index 52280f9d435..4c4d195c050 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Clothing/Shoes/falloutbootsbasic.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Shoes/falloutbootsbasic.yml @@ -5,9 +5,9 @@ description: A pair of simple black boots, nothing really interesting. components: - type: Sprite - sprite: Nuclear14/Clothing/Shoes/FalloutBoots/blackboots.rsi + sprite: _Nuclear14/Clothing/Shoes/FalloutBoots/blackboots.rsi - type: Clothing - sprite: Nuclear14/Clothing/Shoes/FalloutBoots/blackboots.rsi + sprite: _Nuclear14/Clothing/Shoes/FalloutBoots/blackboots.rsi - type: entity parent: ClothingShoesBase @@ -16,9 +16,9 @@ description: Comfy and resistent, perfect for long walks in hard terrains. components: - type: Sprite - sprite: Nuclear14/Clothing/Shoes/FalloutBoots/combatboots.rsi + sprite: _Nuclear14/Clothing/Shoes/FalloutBoots/combatboots.rsi - type: Clothing - sprite: Nuclear14/Clothing/Shoes/FalloutBoots/combatboots.rsi + sprite: _Nuclear14/Clothing/Shoes/FalloutBoots/combatboots.rsi - type: entity parent: ClothingShoesBase @@ -27,9 +27,9 @@ description: Extremely comfy and protective, only the most skilled soldiers got to use this pair of boots. components: - type: Sprite - sprite: Nuclear14/Clothing/Shoes/FalloutBoots/combatbootsmk2.rsi + sprite: _Nuclear14/Clothing/Shoes/FalloutBoots/combatbootsmk2.rsi - type: Clothing - sprite: Nuclear14/Clothing/Shoes/FalloutBoots/combatbootsmk2.rsi + sprite: _Nuclear14/Clothing/Shoes/FalloutBoots/combatbootsmk2.rsi - type: entity parent: ClothingShoesBase @@ -38,9 +38,9 @@ description: Cowboy boots, perfect to walk around your brahmin ranch. components: - type: Sprite - sprite: Nuclear14/Clothing/Shoes/FalloutBoots/cowboyboots.rsi + sprite: _Nuclear14/Clothing/Shoes/FalloutBoots/cowboyboots.rsi - type: Clothing - sprite: Nuclear14/Clothing/Shoes/FalloutBoots/cowboyboots.rsi + sprite: _Nuclear14/Clothing/Shoes/FalloutBoots/cowboyboots.rsi - type: entity parent: ClothingShoesBase @@ -49,9 +49,9 @@ description: Made to resist fire, used by a group of people of the pre-war that liked to fight against fire, crazy thing. components: - type: Sprite - sprite: Nuclear14/Clothing/Shoes/FalloutBoots/firefighter.rsi + sprite: _Nuclear14/Clothing/Shoes/FalloutBoots/firefighter.rsi - type: Clothing - sprite: Nuclear14/Clothing/Shoes/FalloutBoots/firefighter.rsi + sprite: _Nuclear14/Clothing/Shoes/FalloutBoots/firefighter.rsi - type: entity parent: ClothingShoesBase @@ -60,6 +60,6 @@ description: Brown leather boots, thats all. components: - type: Sprite - sprite: Nuclear14/Clothing/Shoes/FalloutBoots/leatherboots.rsi + sprite: _Nuclear14/Clothing/Shoes/FalloutBoots/leatherboots.rsi - type: Clothing - sprite: Nuclear14/Clothing/Shoes/FalloutBoots/leatherboots.rsi + sprite: _Nuclear14/Clothing/Shoes/FalloutBoots/leatherboots.rsi diff --git a/Resources/Prototypes/Nuclear14/Entities/Clothing/Shoes/falloutshoesbasic.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Shoes/falloutshoesbasic.yml similarity index 61% rename from Resources/Prototypes/Nuclear14/Entities/Clothing/Shoes/falloutshoesbasic.yml rename to Resources/Prototypes/_Nuclear14/Entities/Clothing/Shoes/falloutshoesbasic.yml index f0b1b6ef205..9aa6d949c83 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Clothing/Shoes/falloutshoesbasic.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Shoes/falloutshoesbasic.yml @@ -5,9 +5,9 @@ description: Jeez. Those are some pointy shoes. components: - type: Sprite - sprite: Nuclear14/Clothing/Shoes/FalloutShoes/jamrock.rsi + sprite: _Nuclear14/Clothing/Shoes/FalloutShoes/jamrock.rsi - type: Clothing - sprite: Nuclear14/Clothing/Shoes/FalloutShoes/jamrock.rsi + sprite: _Nuclear14/Clothing/Shoes/FalloutShoes/jamrock.rsi - type: entity parent: ClothingShoesBase @@ -16,9 +16,9 @@ description: Black shoes, nothing else needs to be added. components: - type: Sprite - sprite: Nuclear14/Clothing/Shoes/FalloutShoes/blackshoes.rsi + sprite: _Nuclear14/Clothing/Shoes/FalloutShoes/blackshoes.rsi - type: Clothing - sprite: Nuclear14/Clothing/Shoes/FalloutShoes/blackshoes.rsi + sprite: _Nuclear14/Clothing/Shoes/FalloutShoes/blackshoes.rsi - type: entity parent: ClothingShoesBase @@ -27,9 +27,9 @@ description: Brown shoes, nothing else needs to be added. components: - type: Sprite - sprite: Nuclear14/Clothing/Shoes/FalloutShoes/brownshoes.rsi + sprite: _Nuclear14/Clothing/Shoes/FalloutShoes/brownshoes.rsi - type: Clothing - sprite: Nuclear14/Clothing/Shoes/FalloutShoes/brownshoes.rsi + sprite: _Nuclear14/Clothing/Shoes/FalloutShoes/brownshoes.rsi - type: entity parent: ClothingShoesBase @@ -38,9 +38,9 @@ description: A piece of handmade shoes, basically a piece of leather with rope around it, better than nothing. components: - type: Sprite - sprite: Nuclear14/Clothing/Shoes/FalloutShoes/tribalshoes.rsi + sprite: _Nuclear14/Clothing/Shoes/FalloutShoes/tribalshoes.rsi - type: Clothing - sprite: Nuclear14/Clothing/Shoes/FalloutShoes/tribalshoes.rsi + sprite: _Nuclear14/Clothing/Shoes/FalloutShoes/tribalshoes.rsi - type: entity parent: ClothingShoesBase @@ -49,9 +49,9 @@ description: Not the best, but at least it's something. components: - type: Sprite - sprite: Nuclear14/Clothing/Shoes/FalloutShoes/wastelanderrags.rsi + sprite: _Nuclear14/Clothing/Shoes/FalloutShoes/wastelanderrags.rsi - type: Clothing - sprite: Nuclear14/Clothing/Shoes/FalloutShoes/wastelanderrags.rsi + sprite: _Nuclear14/Clothing/Shoes/FalloutShoes/wastelanderrags.rsi - type: entity parent: ClothingShoesBase @@ -60,6 +60,6 @@ description: Mismatched and worn. Typical raider attire. components: - type: Sprite - sprite: Nuclear14/Clothing/Shoes/FalloutShoes/raider.rsi + sprite: _Nuclear14/Clothing/Shoes/FalloutShoes/raider.rsi - type: Clothing - sprite: Nuclear14/Clothing/Shoes/FalloutShoes/raider.rsi + sprite: _Nuclear14/Clothing/Shoes/FalloutShoes/raider.rsi diff --git a/Resources/Prototypes/Nuclear14/Entities/Clothing/Uniform/falloutjumpskirts.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Uniform/falloutjumpskirts.yml similarity index 63% rename from Resources/Prototypes/Nuclear14/Entities/Clothing/Uniform/falloutjumpskirts.yml rename to Resources/Prototypes/_Nuclear14/Entities/Clothing/Uniform/falloutjumpskirts.yml index 9b1803a7567..dbe1e26a9dd 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Clothing/Uniform/falloutjumpskirts.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Uniform/falloutjumpskirts.yml @@ -5,9 +5,9 @@ description: It's a skirt. This one is black. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSkirts/blackskirt.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSkirts/blackskirt.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSkirts/blackskirt.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSkirts/blackskirt.rsi - type: entity parent: ClothingUniformSkirtBase @@ -16,9 +16,9 @@ description: It's a skirt. This one is blue. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSkirts/blueskirt.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSkirts/blueskirt.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSkirts/blueskirt.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSkirts/blueskirt.rsi - type: entity parent: ClothingUniformSkirtBase @@ -27,9 +27,9 @@ description: It's a dress. This one is black. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSkirts/blackdress.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSkirts/blackdress.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSkirts/blackdress.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSkirts/blackdress.rsi - type: entity parent: ClothingUniformSkirtBase @@ -38,9 +38,9 @@ description: It's a dress. This one is blue. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSkirts/bluedress.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSkirts/bluedress.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSkirts/bluedress.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSkirts/bluedress.rsi - type: entity parent: ClothingUniformSkirtBase @@ -49,9 +49,9 @@ description: It's a pre-war sundress. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSkirts/sundress.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSkirts/sundress.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSkirts/sundress.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSkirts/sundress.rsi - type: entity parent: ClothingUniformSkirtBase @@ -60,9 +60,9 @@ description: It's a uniform that post-war doctors wear. Perfect for shrapnel removal or bandaging bruises. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSkirts/medicaldoctor.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSkirts/medicaldoctor.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSkirts/medicaldoctor.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSkirts/medicaldoctor.rsi - type: entity parent: ClothingUniformSkirtBase @@ -71,9 +71,9 @@ description: A uniform worn by your typical hirable-gun type. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSkirts/mercc.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSkirts/mercc.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSkirts/mercc.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSkirts/mercc.rsi - type: entity parent: ClothingUniformSkirtBase @@ -82,9 +82,9 @@ description: Fairly primitive clothing for fairly primitve people. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSkirts/tribal.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSkirts/tribal.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSkirts/tribal.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSkirts/tribal.rsi - type: entity @@ -94,9 +94,9 @@ description: Some formal attire for the research director. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSkirts/rdformal.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSkirts/rdformal.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSkirts/rdformal.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSkirts/rdformal.rsi - type: entity parent: ClothingUniformSkirtBase @@ -105,9 +105,9 @@ description: A uniform worn by members of The Brotherhood of Steel. This one is black. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosbasic.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosbasic.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosbasic.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosbasic.rsi - type: entity parent: ClothingUniformSkirtBase @@ -117,9 +117,9 @@ description: A uniform worn by members of The Brotherhood of Steel. This one has silver rank-markings. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bossilver.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bossilver.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bossilver.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bossilver.rsi - type: entity parent: ClothingUniformSkirtBase @@ -129,6 +129,6 @@ description: A uniform worn by members of The Brotherhood of Steel. This one has gold rank-markings. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosgold.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosgold.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosgold.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosgold.rsi diff --git a/Resources/Prototypes/Nuclear14/Entities/Clothing/Uniform/falloutjumpsuits.yml b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Uniform/falloutjumpsuits.yml similarity index 64% rename from Resources/Prototypes/Nuclear14/Entities/Clothing/Uniform/falloutjumpsuits.yml rename to Resources/Prototypes/_Nuclear14/Entities/Clothing/Uniform/falloutjumpsuits.yml index a0ae5e5f1b5..053eac93232 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Clothing/Uniform/falloutjumpsuits.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Clothing/Uniform/falloutjumpsuits.yml @@ -5,9 +5,9 @@ description: A vault jumpsuit that lacks a number on its back. You feel uneasy while looking at it... components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/Vault/vaultsuitempty.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/Vault/vaultsuitempty.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/Vault/vaultsuitempty.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/Vault/vaultsuitempty.rsi - type: entity parent: ClothingUniformBase @@ -16,9 +16,9 @@ description: A jumpsuit worn by the dwellers of a vault. It has a bright yellow 14 on the back. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/Vault/vaultsuit14.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/Vault/vaultsuit14.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/Vault/vaultsuit14.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/Vault/vaultsuit14.rsi - type: entity parent: ClothingUniformBase @@ -27,9 +27,9 @@ description: A nice suit, perfect for investigating. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/detectivealt.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/detectivealt.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/detectivealt.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/detectivealt.rsi - type: entity parent: ClothingUniformBase @@ -38,9 +38,9 @@ description: A nice and tidy uniform. Shame about the bar, though. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/bartenderalt.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/bartenderalt.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/bartenderalt.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/bartenderalt.rsi - type: entity parent: ClothingUniformBase @@ -49,9 +49,9 @@ description: Some formal attire for the research director. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/rdformal.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/rdformal.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/rdformal.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/rdformal.rsi - type: entity parent: ClothingUniformBase @@ -60,9 +60,9 @@ description: Hey, it's better than nothing. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/wastelanderrags.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/wastelanderrags.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/wastelanderrags.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/wastelanderrags.rsi - type: entity parent: ClothingUniformBase @@ -71,9 +71,9 @@ description: Some rags worn by folks looking to settle down somewhere. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/wastelandsettler.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/wastelandsettler.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/wastelandsettler.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/wastelandsettler.rsi - type: entity parent: ClothingUniformBase @@ -82,9 +82,9 @@ description: The game was rigged from the start. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/checkered.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/checkered.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/checkered.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/checkered.rsi - type: entity parent: ClothingUniformBase @@ -93,9 +93,9 @@ description: It's some clothing that post-war doctors wear. Perfect for shrapnel removal or bandaging bruises. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/medicaldoctor.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/medicaldoctor.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/medicaldoctor.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/medicaldoctor.rsi - type: entity parent: ClothingUniformBase @@ -104,9 +104,9 @@ description: A uniform worn by members of the Enclave. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/enclaveuni.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/enclaveuni.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/enclaveuni.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/enclaveuni.rsi - type: entity @@ -116,9 +116,9 @@ description: A uniform worn by your typical hirable-gun type. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/mercc.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/mercc.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/mercc.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/mercc.rsi - type: entity parent: ClothingUniformBase @@ -127,9 +127,9 @@ description: These days, the only people you can trust are the ones that sell you stuff. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/merchant.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/merchant.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/merchant.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/merchant.rsi - type: entity parent: ClothingUniformBase @@ -138,9 +138,9 @@ description: Hey! You! Wanna buy a gun? components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/trader.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/trader.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/trader.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/trader.rsi - type: entity parent: ClothingUniformBase @@ -149,9 +149,9 @@ description: Oh, I'm goin' down this road feelin' bad... Lord, I'm goin' down this road feelin' bad... components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/caravaneer.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/caravaneer.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/caravaneer.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/caravaneer.rsi - type: entity parent: ClothingUniformBase @@ -160,9 +160,9 @@ description: It's a pre-war jumpsuit, probably belonging to a mechanic. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/mechanicjumpsuit.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/mechanicjumpsuit.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/mechanicjumpsuit.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/mechanicjumpsuit.rsi - type: entity @@ -172,9 +172,9 @@ description: It's some pre-war relaxedwear. Despite all the stains and dirt, it's still pretty comfortable. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/relaxedwear.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/relaxedwear.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/relaxedwear.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/relaxedwear.rsi - type: entity parent: ClothingUniformBase @@ -183,9 +183,9 @@ description: It's some pre-war casualwear. Despite all the stains and dirt, it's still pretty comfortable. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/casualwear.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/casualwear.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/casualwear.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/casualwear.rsi - type: entity parent: ClothingUniformBase @@ -194,9 +194,9 @@ description: It's a pre-war suit. This one looks... greasy. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/manager.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/manager.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/manager.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/manager.rsi - type: entity parent: ClothingUniformBase @@ -205,9 +205,9 @@ description: It's a suit. This one is black. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/blacksuit.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/blacksuit.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/blacksuit.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/blacksuit.rsi - type: entity parent: ClothingUniformBase @@ -216,9 +216,9 @@ description: It's a suit. This one is blue. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/bluesuit.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/bluesuit.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/bluesuit.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/bluesuit.rsi - type: entity parent: ClothingUniformBase @@ -227,9 +227,9 @@ description: Pre-war flannel, probably worn by a lumberjack. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/lumberjack.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/lumberjack.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/lumberjack.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/lumberjack.rsi - type: entity parent: ClothingUniformBase @@ -238,9 +238,9 @@ description: A comfortable jumpsuit for when you're getting shot at, or shooting at someone. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/combatjumpsuit.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/combatjumpsuit.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/combatjumpsuit.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/combatjumpsuit.rsi - type: entity parent: ClothingUniformBase @@ -249,9 +249,9 @@ description: Fairly primitive clothing for fairly primitve people. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/tribal.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/tribal.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/tribal.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/tribal.rsi - type: entity parent: ClothingUniformBase @@ -260,9 +260,9 @@ description: A piece of clothing worn by honest post-war farmers. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/brahminfarmer.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/brahminfarmer.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/brahminfarmer.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/brahminfarmer.rsi - type: entity parent: ClothingUniformBase @@ -271,9 +271,9 @@ description: The uniform often seen under the lab coats of the Followers of the Apocolypse. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/followersuni.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/followersuni.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/followersuni.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/followersuni.rsi - type: entity parent: ClothingUniformBase @@ -282,9 +282,9 @@ description: Yeehaw, partner! components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/cowboybrown.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/cowboybrown.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/cowboybrown.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/cowboybrown.rsi - type: entity parent: ClothingUniformBase @@ -293,9 +293,9 @@ description: Yeehaw, partner! components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/cowboygrey.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/cowboygrey.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/cowboygrey.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/cowboygrey.rsi #NCR @@ -306,9 +306,9 @@ description: the NCR designated uniform for all infantry soldiers in the republic army. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/NCRuniform.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/NCRuniform.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/NCRuniform.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/NCRuniform.rsi - type: entity parent: ClothingUniformBase @@ -317,9 +317,9 @@ description: a field uniform wore with pride by the officers of the NCR. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/NCRofficer.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/NCRofficer.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/NCRofficer.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/NCRofficer.rsi - type: entity parent: ClothingUniformBase @@ -328,9 +328,9 @@ description: a simple uniform used by the military police of the NCR. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/NCRmp.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/NCRmp.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/NCRmp.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/NCRmp.rsi - type: entity parent: ClothingUniformBase @@ -339,9 +339,9 @@ description: brown shirt, caqui pants and a big iron is all a ranger needs during his patrols. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv1.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv1.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv1.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv1.rsi - type: entity parent: ClothingUniformBase @@ -350,9 +350,9 @@ description: A long T-shirt with blue pants, simple and comfy, weirdly good for combat. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv2.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv2.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv2.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv2.rsi - type: entity parent: ClothingUniformBase @@ -361,9 +361,9 @@ description: A white shirt with green pants commonly wore by republic rangers. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv3.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv3.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv3.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/rangerv3.rsi - type: entity parent: ClothingUniformBase @@ -372,9 +372,9 @@ description: A pair of brown slacks and a breathable shirt, meant to be worn under NCR patrol ranger armour. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/rangerpatrol.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/rangerpatrol.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/rangerpatrol.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/rangerpatrol.rsi - type: entity parent: ClothingUniformBase @@ -383,9 +383,9 @@ description: A ranger outfit with a green cotton longshirt and dark grey jeans along with a black bandana around the neck. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/rangermodif.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/rangermodif.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/rangermodif.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/rangermodif.rsi - type: entity parent: ClothingUniformBase @@ -394,9 +394,9 @@ description: Simple rustic clothes for a big iron packin' lawman. A blue collar shirt with tan slacks. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/rangerblue.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/rangerblue.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/rangerblue.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/rangerblue.rsi - type: entity parent: ClothingUniformBase @@ -405,9 +405,9 @@ description: Simple rustic clothes for your day to day life in the wastes. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteran.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteran.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteran.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/rangerveteran.rsi #midwest BoS @@ -418,9 +418,9 @@ description: A uniform worn by members of The MidWest Brotherhood of Steel. This one is green. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bosgreen.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bosgreen.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bosgreen.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bosgreen.rsi - type: entity parent: ClothingUniformBase @@ -429,9 +429,9 @@ description: A uniform worn by high rank members of The MidWest Brotherhood of Steel, different to the standart version due to being comfy to use in power armor. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bosrecon.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bosrecon.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bosrecon.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bosrecon.rsi #washington BoS @@ -442,9 +442,9 @@ description: A piece of undersuit modified to be comfy without the use of power armor. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bosred.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bosred.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bosred.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bosred.rsi - type: entity parent: ClothingUniformBase @@ -453,9 +453,9 @@ description: A uniform worn by members of The washington Brotherhood of Steel. This one is black. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bosbasic.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bosbasic.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bosbasic.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bosbasic.rsi - type: entity parent: ClothingUniformBase @@ -465,6 +465,6 @@ description: A uniform worn by members of The Brotherhood of Steel. This one has silver rank-markings. components: - type: Sprite - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bossilver.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bossilver.rsi - type: Clothing - sprite: Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bossilver.rsi + sprite: _Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bossilver.rsi diff --git a/Resources/Prototypes/Nuclear14/Entities/Markers/Spawners/Conditional/timed.yml b/Resources/Prototypes/_Nuclear14/Entities/Markers/Spawners/Conditional/timed.yml similarity index 88% rename from Resources/Prototypes/Nuclear14/Entities/Markers/Spawners/Conditional/timed.yml rename to Resources/Prototypes/_Nuclear14/Entities/Markers/Spawners/Conditional/timed.yml index 633fb3f7d12..b30f6b8578f 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Markers/Spawners/Conditional/timed.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Markers/Spawners/Conditional/timed.yml @@ -7,7 +7,7 @@ - type: Sprite layers: - state: blue - - sprite: Nuclear14/Mobs/Animals/molerat.rsi + - sprite: _Nuclear14/Mobs/Animals/molerat.rsi state: molerat - state: timed - type: Timer @@ -27,7 +27,7 @@ - type: Sprite layers: - state: blue - - sprite: Nuclear14/Mobs/Animals/dogferal.rsi + - sprite: _Nuclear14/Mobs/Animals/dogferal.rsi state: dogferal-1 - state: timed - type: Timer @@ -47,7 +47,7 @@ - type: Sprite layers: - state: blue - - sprite: Nuclear14/Mobs/Animals/gecko.rsi + - sprite: _Nuclear14/Mobs/Animals/gecko.rsi state: gecko - state: timed - type: Timer @@ -67,7 +67,7 @@ - type: Sprite layers: - state: blue - - sprite: Nuclear14/Mobs/Animals/nightstalkercub.rsi + - sprite: _Nuclear14/Mobs/Animals/nightstalkercub.rsi state: nightstalker - state: timed - type: Timer @@ -87,7 +87,7 @@ - type: Sprite layers: - state: blue - - sprite: Nuclear14/Mobs/Animals/nightstalker.rsi + - sprite: _Nuclear14/Mobs/Animals/nightstalker.rsi state: nightstalker-1 - state: timed - type: Timer @@ -107,7 +107,7 @@ - type: Sprite layers: - state: blue - - sprite: Nuclear14/Mobs/Animals/yaoguai.rsi + - sprite: _Nuclear14/Mobs/Animals/yaoguai.rsi state: yaoguai - state: timed - type: Timer @@ -127,7 +127,7 @@ - type: Sprite layers: - state: blue - - sprite: Nuclear14/Mobs/Animals/deathclaw.rsi + - sprite: _Nuclear14/Mobs/Animals/deathclaw.rsi state: deathclaw - state: timed - type: Timer @@ -147,7 +147,7 @@ - type: Sprite layers: - state: blue - - sprite: Nuclear14/Mobs/Animals/deathclawalbino.rsi + - sprite: _Nuclear14/Mobs/Animals/deathclawalbino.rsi state: deathclawalbino - state: timed - type: Timer @@ -167,7 +167,7 @@ - type: Sprite layers: - state: blue - - sprite: Nuclear14/Mobs/Animals/deathclawmetal.rsi + - sprite: _Nuclear14/Mobs/Animals/deathclawmetal.rsi state: deathclawmetal - state: timed - type: Timer @@ -189,7 +189,7 @@ - type: Sprite layers: - state: blue - - sprite: Nuclear14/Mobs/Insects/bloatfly.rsi + - sprite: _Nuclear14/Mobs/Insects/bloatfly.rsi state: bloatfly - state: timed - type: Timer @@ -209,7 +209,7 @@ - type: Sprite layers: - state: blue - - sprite: Nuclear14/Mobs/Insects/cazador.rsi + - sprite: _Nuclear14/Mobs/Insects/cazador.rsi state: cazador - state: timed - type: Timer @@ -229,7 +229,7 @@ - type: Sprite layers: - state: blue - - sprite: Nuclear14/Mobs/Insects/fireant.rsi + - sprite: _Nuclear14/Mobs/Insects/fireant.rsi state: fireant - state: timed - type: Timer @@ -249,7 +249,7 @@ - type: Sprite layers: - state: blue - - sprite: Nuclear14/Mobs/Insects/radroach.rsi + - sprite: _Nuclear14/Mobs/Insects/radroach.rsi state: radroach - state: timed - type: Timer @@ -269,7 +269,7 @@ - type: Sprite layers: - state: blue - - sprite: Nuclear14/Mobs/Insects/radscorpion.rsi + - sprite: _Nuclear14/Mobs/Insects/radscorpion.rsi state: radscorpion - state: timed - type: Timer @@ -289,7 +289,7 @@ - type: Sprite layers: - state: blue - - sprite: Nuclear14/Mobs/Insects/radscorpionbark.rsi + - sprite: _Nuclear14/Mobs/Insects/radscorpionbark.rsi state: radscorpion - state: timed - type: Timer @@ -310,7 +310,7 @@ - type: Sprite layers: - state: blue - - sprite: Nuclear14/Mobs/Animals/brahmin.rsi + - sprite: _Nuclear14/Mobs/Animals/brahmin.rsi state: brahmin-1 - state: timed - type: Timer @@ -330,7 +330,7 @@ - type: Sprite layers: - state: blue - - sprite: Nuclear14/Mobs/Animals/bighorner.rsi + - sprite: _Nuclear14/Mobs/Animals/bighorner.rsi state: bighorner - state: timed - type: Timer @@ -350,7 +350,7 @@ - type: Sprite layers: - state: blue - - sprite: Nuclear14/Mobs/Animals/radstag.rsi + - sprite: _Nuclear14/Mobs/Animals/radstag.rsi state: radstag - state: timed - type: Timer diff --git a/Resources/Prototypes/Nuclear14/Entities/Markers/Spawners/Conditional/wavedefence_items.yml b/Resources/Prototypes/_Nuclear14/Entities/Markers/Spawners/Conditional/wavedefence_items.yml similarity index 91% rename from Resources/Prototypes/Nuclear14/Entities/Markers/Spawners/Conditional/wavedefence_items.yml rename to Resources/Prototypes/_Nuclear14/Entities/Markers/Spawners/Conditional/wavedefence_items.yml index 38211641fa3..2bae7916391 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Markers/Spawners/Conditional/wavedefence_items.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Markers/Spawners/Conditional/wavedefence_items.yml @@ -13,7 +13,7 @@ - type: Sprite layers: - state: red - - sprite: Nuclear14/Objects/Weapons/Melee/machete.rsi + - sprite: _Nuclear14/Objects/Weapons/Melee/machete.rsi state: icon - type: RandomSpawner prototypes: @@ -39,7 +39,7 @@ - type: Sprite layers: - state: red - - sprite: Nuclear14/Objects/Weapons/Guns/Revolvers/magnum.rsi + - sprite: _Nuclear14/Objects/Weapons/Guns/Revolvers/magnum.rsi state: icon - type: RandomSpawner prototypes: @@ -79,7 +79,7 @@ - type: Sprite layers: - state: red - - sprite: Nuclear14/Objects/Weapons/Guns/Shotguns/combat_shotgun.rsi + - sprite: _Nuclear14/Objects/Weapons/Guns/Shotguns/combat_shotgun.rsi state: icon - type: RandomSpawner prototypes: @@ -103,7 +103,7 @@ - type: Sprite layers: - state: red - - sprite: Nuclear14/Objects/Weapons/Guns/Battery/laser_pistol.rsi + - sprite: _Nuclear14/Objects/Weapons/Guns/Battery/laser_pistol.rsi state: base - type: RandomSpawner prototypes: @@ -124,7 +124,7 @@ - type: Sprite layers: - state: red - - sprite: Nuclear14/Objects/Specific/Medical/drugs.rsi + - sprite: _Nuclear14/Objects/Specific/Medical/drugs.rsi state: jet - type: RandomSpawner prototypes: @@ -152,7 +152,7 @@ - type: Sprite layers: - state: red - - sprite: Nuclear14/Objects/Consumable/Food/pre-war.rsi + - sprite: _Nuclear14/Objects/Consumable/Food/pre-war.rsi state: blamco - type: RandomSpawner prototypes: @@ -184,7 +184,7 @@ - type: Sprite layers: - state: red - - sprite: Nuclear14/Objects/Consumable/Food/pre-war.rsi + - sprite: _Nuclear14/Objects/Consumable/Food/pre-war.rsi state: rottenfood - type: RandomSpawner prototypes: @@ -215,7 +215,7 @@ - type: Sprite layers: - state: red - - sprite: Nuclear14/Objects/Tools/welder.rsi + - sprite: _Nuclear14/Objects/Tools/welder.rsi state: icon - type: RandomSpawner prototypes: diff --git a/Resources/Prototypes/Nuclear14/Entities/Markers/Spawners/jobs.yml b/Resources/Prototypes/_Nuclear14/Entities/Markers/Spawners/jobs.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Markers/Spawners/jobs.yml rename to Resources/Prototypes/_Nuclear14/Entities/Markers/Spawners/jobs.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Markers/Spawners/latejoin.yml b/Resources/Prototypes/_Nuclear14/Entities/Markers/Spawners/latejoin.yml similarity index 93% rename from Resources/Prototypes/Nuclear14/Entities/Markers/Spawners/latejoin.yml rename to Resources/Prototypes/_Nuclear14/Entities/Markers/Spawners/latejoin.yml index e1e2e6bf3fd..964f54b6d65 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Markers/Spawners/latejoin.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Markers/Spawners/latejoin.yml @@ -10,7 +10,7 @@ anchored: true - type: Sprite drawdepth: Overdoors - sprite: Nuclear14/Structures/Walls/matrix.rsi + sprite: _Nuclear14/Structures/Walls/matrix.rsi state: matrix - type: entity diff --git a/Resources/Prototypes/Nuclear14/Entities/Markers/Spawners/mobs.yml b/Resources/Prototypes/_Nuclear14/Entities/Markers/Spawners/mobs.yml similarity index 83% rename from Resources/Prototypes/Nuclear14/Entities/Markers/Spawners/mobs.yml rename to Resources/Prototypes/_Nuclear14/Entities/Markers/Spawners/mobs.yml index bec722c085b..90acd46df7f 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Markers/Spawners/mobs.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Markers/Spawners/mobs.yml @@ -7,7 +7,7 @@ - type: Sprite layers: - state: green - - sprite: Nuclear14/Mobs/Animals/brahmin.rsi + - sprite: _Nuclear14/Mobs/Animals/brahmin.rsi state: brahmin-2 - state: ai - type: ConditionalSpawner @@ -22,7 +22,7 @@ - type: Sprite layers: - state: green - - sprite: Nuclear14/Mobs/Animals/bighorner.rsi + - sprite: _Nuclear14/Mobs/Animals/bighorner.rsi state: bighorner - state: ai - type: ConditionalSpawner @@ -37,7 +37,7 @@ - type: Sprite layers: - state: green - - sprite: Nuclear14/Mobs/Animals/radstag.rsi + - sprite: _Nuclear14/Mobs/Animals/radstag.rsi state: radstag - state: ai - type: ConditionalSpawner @@ -53,7 +53,7 @@ - type: Sprite layers: - state: green - - sprite: Nuclear14/Mobs/Animals/molerat.rsi + - sprite: _Nuclear14/Mobs/Animals/molerat.rsi state: molerat - state: ai - type: ConditionalSpawner @@ -68,7 +68,7 @@ - type: Sprite layers: - state: green - - sprite: Nuclear14/Mobs/Animals/dogferal.rsi + - sprite: _Nuclear14/Mobs/Animals/dogferal.rsi state: dogferal-1 - state: ai - type: ConditionalSpawner @@ -83,7 +83,7 @@ - type: Sprite layers: - state: green - - sprite: Nuclear14/Mobs/Animals/gecko.rsi + - sprite: _Nuclear14/Mobs/Animals/gecko.rsi state: gecko - state: ai - type: ConditionalSpawner @@ -98,7 +98,7 @@ - type: Sprite layers: - state: green - - sprite: Nuclear14/Mobs/Animals/nightstalkercub.rsi + - sprite: _Nuclear14/Mobs/Animals/nightstalkercub.rsi state: nightstalker - state: ai - type: ConditionalSpawner @@ -113,7 +113,7 @@ - type: Sprite layers: - state: green - - sprite: Nuclear14/Mobs/Animals/nightstalker.rsi + - sprite: _Nuclear14/Mobs/Animals/nightstalker.rsi state: nightstalker-1 - state: ai - type: ConditionalSpawner @@ -128,7 +128,7 @@ - type: Sprite layers: - state: green - - sprite: Nuclear14/Mobs/Animals/yaoguai.rsi + - sprite: _Nuclear14/Mobs/Animals/yaoguai.rsi state: yaoguai - state: ai - type: ConditionalSpawner @@ -144,7 +144,7 @@ - type: Sprite layers: - state: green - - sprite: Nuclear14/Mobs/Animals/deathclaw.rsi + - sprite: _Nuclear14/Mobs/Animals/deathclaw.rsi state: deathclaw - state: ai - type: ConditionalSpawner @@ -159,7 +159,7 @@ - type: Sprite layers: - state: green - - sprite: Nuclear14/Mobs/Animals/deathclawalbino.rsi + - sprite: _Nuclear14/Mobs/Animals/deathclawalbino.rsi state: deathclawalbino - state: ai - type: ConditionalSpawner @@ -174,7 +174,7 @@ - type: Sprite layers: - state: green - - sprite: Nuclear14/Mobs/Animals/deathclawmetal.rsi + - sprite: _Nuclear14/Mobs/Animals/deathclawmetal.rsi state: deathclawmetal - state: ai - type: ConditionalSpawner @@ -190,7 +190,7 @@ - type: Sprite layers: - state: green - - sprite: Nuclear14/Mobs/Insects/bloatfly.rsi + - sprite: _Nuclear14/Mobs/Insects/bloatfly.rsi state: bloatfly - state: ai - type: ConditionalSpawner @@ -205,7 +205,7 @@ - type: Sprite layers: - state: green - - sprite: Nuclear14/Mobs/Insects/giantant.rsi + - sprite: _Nuclear14/Mobs/Insects/giantant.rsi state: giantant - state: ai - type: ConditionalSpawner @@ -220,7 +220,7 @@ - type: Sprite layers: - state: green - - sprite: Nuclear14/Mobs/Insects/fireant.rsi + - sprite: _Nuclear14/Mobs/Insects/fireant.rsi state: fireant - state: ai - type: ConditionalSpawner @@ -235,7 +235,7 @@ - type: Sprite layers: - state: green - - sprite: Nuclear14/Mobs/Insects/radroach.rsi + - sprite: _Nuclear14/Mobs/Insects/radroach.rsi state: radroach - state: ai - type: ConditionalSpawner @@ -250,7 +250,7 @@ - type: Sprite layers: - state: green - - sprite: Nuclear14/Mobs/Insects/radscorpion.rsi + - sprite: _Nuclear14/Mobs/Insects/radscorpion.rsi state: radscorpion - state: ai - type: ConditionalSpawner @@ -265,7 +265,7 @@ - type: Sprite layers: - state: green - - sprite: Nuclear14/Mobs/Insects/radscorpionbark.rsi + - sprite: _Nuclear14/Mobs/Insects/radscorpionbark.rsi state: radscorpion - state: ai - type: ConditionalSpawner @@ -280,7 +280,7 @@ - type: Sprite layers: - state: green - - sprite: Nuclear14/Mobs/Insects/cazador.rsi + - sprite: _Nuclear14/Mobs/Insects/cazador.rsi state: cazador - state: ai - type: ConditionalSpawner diff --git a/Resources/Prototypes/Nuclear14/Entities/Markers/Spawners/wavedefense.yml b/Resources/Prototypes/_Nuclear14/Entities/Markers/Spawners/wavedefense.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Markers/Spawners/wavedefense.yml rename to Resources/Prototypes/_Nuclear14/Entities/Markers/Spawners/wavedefense.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Mobs/NPCs/animals.yml b/Resources/Prototypes/_Nuclear14/Entities/Mobs/NPCs/animals.yml similarity index 94% rename from Resources/Prototypes/Nuclear14/Entities/Mobs/NPCs/animals.yml rename to Resources/Prototypes/_Nuclear14/Entities/Mobs/NPCs/animals.yml index 486db75d62c..90790ca19f3 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Mobs/NPCs/animals.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Mobs/NPCs/animals.yml @@ -11,7 +11,7 @@ layers: - map: ["enum.DamageStateVisualLayers.Base"] state: molerat - sprite: Nuclear14/Mobs/Animals/molerat.rsi + sprite: _Nuclear14/Mobs/Animals/molerat.rsi - type: MovementSpeedModifier baseWalkSpeed : 3 baseSprintSpeed : 4 @@ -59,7 +59,7 @@ layers: - map: ["enum.DamageStateVisualLayers.Base"] state: dogferal-1 - sprite: Nuclear14/Mobs/Animals/dogferal.rsi + sprite: _Nuclear14/Mobs/Animals/dogferal.rsi - type: MovementSpeedModifier baseWalkSpeed : 4 baseSprintSpeed : 5 @@ -107,7 +107,7 @@ layers: - map: ["enum.DamageStateVisualLayers.Base"] state: gecko - sprite: Nuclear14/Mobs/Animals/gecko.rsi + sprite: _Nuclear14/Mobs/Animals/gecko.rsi - type: MovementSpeedModifier baseWalkSpeed : 3 baseSprintSpeed : 3.6 @@ -159,7 +159,7 @@ layers: - map: ["enum.DamageStateVisualLayers.Base"] state: nightstalker - sprite: Nuclear14/Mobs/Animals/nightstalkercub.rsi + sprite: _Nuclear14/Mobs/Animals/nightstalkercub.rsi - type: MovementSpeedModifier baseWalkSpeed : 3 baseSprintSpeed : 3.7 @@ -215,7 +215,7 @@ layers: - map: ["enum.DamageStateVisualLayers.Base"] state: nightstalker-1 - sprite: Nuclear14/Mobs/Animals/nightstalker.rsi + sprite: _Nuclear14/Mobs/Animals/nightstalker.rsi - type: MovementSpeedModifier baseWalkSpeed : 3 baseSprintSpeed : 3.6 @@ -275,7 +275,7 @@ layers: - map: ["enum.DamageStateVisualLayers.Base"] state: yaoguai - sprite: Nuclear14/Mobs/Animals/yaoguai.rsi + sprite: _Nuclear14/Mobs/Animals/yaoguai.rsi - type: Fixtures fixtures: fix1: @@ -331,7 +331,7 @@ layers: - map: ["enum.DamageStateVisualLayers.Base"] state: deathclaw - sprite: Nuclear14/Mobs/Animals/deathclaw.rsi + sprite: _Nuclear14/Mobs/Animals/deathclaw.rsi - type: Fixtures fixtures: fix1: @@ -406,7 +406,7 @@ layers: - map: ["enum.DamageStateVisualLayers.Base"] state: deathclawalbino - sprite: Nuclear14/Mobs/Animals/deathclawalbino.rsi + sprite: _Nuclear14/Mobs/Animals/deathclawalbino.rsi - type: MeleeWeapon hidden: true soundHit: @@ -441,7 +441,7 @@ layers: - map: ["enum.DamageStateVisualLayers.Base"] state: deathclawmetal - sprite: Nuclear14/Mobs/Animals/deathclawmetal.rsi + sprite: _Nuclear14/Mobs/Animals/deathclawmetal.rsi - type: MeleeWeapon hidden: true soundHit: @@ -470,7 +470,7 @@ layers: - map: ["enum.DamageStateVisualLayers.Base"] state: brahmin-2 - sprite: Nuclear14/Mobs/Animals/brahmin.rsi + sprite: _Nuclear14/Mobs/Animals/brahmin.rsi - type: DamageStateVisuals states: Alive: @@ -522,7 +522,7 @@ layers: - map: ["enum.DamageStateVisualLayers.Base"] state: bighorner - sprite: Nuclear14/Mobs/Animals/bighorner.rsi + sprite: _Nuclear14/Mobs/Animals/bighorner.rsi - type: DamageStateVisuals states: Alive: @@ -560,7 +560,7 @@ layers: - map: ["enum.DamageStateVisualLayers.Base"] state: radstag - sprite: Nuclear14/Mobs/Animals/radstag.rsi + sprite: _Nuclear14/Mobs/Animals/radstag.rsi - type: DamageStateVisuals states: Alive: diff --git a/Resources/Prototypes/Nuclear14/Entities/Mobs/NPCs/basemob.yml b/Resources/Prototypes/_Nuclear14/Entities/Mobs/NPCs/basemob.yml similarity index 97% rename from Resources/Prototypes/Nuclear14/Entities/Mobs/NPCs/basemob.yml rename to Resources/Prototypes/_Nuclear14/Entities/Mobs/NPCs/basemob.yml index 8a1850fa6af..ace302d9226 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Mobs/NPCs/basemob.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Mobs/NPCs/basemob.yml @@ -21,7 +21,7 @@ layers: - map: [ "enum.DamageStateVisualLayers.Base" ] state: bloatfly - sprite: Nuclear14/Mobs/Insects/bloatfly.rsi # Replace this with a mob error or something + sprite: _Nuclear14/Mobs/Insects/bloatfly.rsi # Replace this with a mob error or something - type: Physics - type: MovementSpeedModifier baseWalkSpeed : 2 diff --git a/Resources/Prototypes/Nuclear14/Entities/Mobs/NPCs/insects.yml b/Resources/Prototypes/_Nuclear14/Entities/Mobs/NPCs/insects.yml similarity index 95% rename from Resources/Prototypes/Nuclear14/Entities/Mobs/NPCs/insects.yml rename to Resources/Prototypes/_Nuclear14/Entities/Mobs/NPCs/insects.yml index 8c9b899dfe6..f8ca7707ead 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Mobs/NPCs/insects.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Mobs/NPCs/insects.yml @@ -14,7 +14,7 @@ layers: - map: [ "enum.DamageStateVisualLayers.Base" ] state: bloatfly - sprite: Nuclear14/Mobs/Insects/bloatfly.rsi + sprite: _Nuclear14/Mobs/Insects/bloatfly.rsi - type: Fixtures fixtures: fix1: @@ -68,7 +68,7 @@ layers: - map: [ "enum.DamageStateVisualLayers.Base" ] state: giantant - sprite: Nuclear14/Mobs/Insects/giantant.rsi + sprite: _Nuclear14/Mobs/Insects/giantant.rsi - type: Fixtures fixtures: fix1: @@ -126,7 +126,7 @@ layers: - map: [ "enum.DamageStateVisualLayers.Base" ] state: fireant - sprite: Nuclear14/Mobs/Insects/fireant.rsi + sprite: _Nuclear14/Mobs/Insects/fireant.rsi - type: DamageStateVisuals states: Alive: @@ -163,7 +163,7 @@ - map: ["enum.DamageStateVisualLayers.Base"] state: radroach scale: 0.75, 0.75 - sprite: Nuclear14/Mobs/Insects/radroach.rsi + sprite: _Nuclear14/Mobs/Insects/radroach.rsi - type: MovementSpeedModifier baseWalkSpeed : 3 baseSprintSpeed : 3 @@ -215,7 +215,7 @@ layers: - map: [ "enum.DamageStateVisualLayers.Base" ] state: radscorpion - sprite: Nuclear14/Mobs/Insects/radscorpion.rsi + sprite: _Nuclear14/Mobs/Insects/radscorpion.rsi - type: Fixtures fixtures: fix1: @@ -285,7 +285,7 @@ layers: - map: [ "enum.DamageStateVisualLayers.Base" ] state: radscorpion - sprite: Nuclear14/Mobs/Insects/radscorpionbark.rsi + sprite: _Nuclear14/Mobs/Insects/radscorpionbark.rsi - type: entity name: cazador @@ -301,7 +301,7 @@ layers: - map: [ "enum.DamageStateVisualLayers.Base" ] state: cazador - sprite: Nuclear14/Mobs/Insects/cazador.rsi + sprite: _Nuclear14/Mobs/Insects/cazador.rsi - type: Fixtures fixtures: fix1: diff --git a/Resources/Prototypes/Nuclear14/Entities/Mobs/NPCs/wavedefencemobs.yml b/Resources/Prototypes/_Nuclear14/Entities/Mobs/NPCs/wavedefencemobs.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Mobs/NPCs/wavedefencemobs.yml rename to Resources/Prototypes/_Nuclear14/Entities/Mobs/NPCs/wavedefencemobs.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Mobs/Player/ghouls.yml b/Resources/Prototypes/_Nuclear14/Entities/Mobs/Player/ghouls.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Mobs/Player/ghouls.yml rename to Resources/Prototypes/_Nuclear14/Entities/Mobs/Player/ghouls.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Mobs/Species/ghouls.yml b/Resources/Prototypes/_Nuclear14/Entities/Mobs/Species/ghouls.yml similarity index 92% rename from Resources/Prototypes/Nuclear14/Entities/Mobs/Species/ghouls.yml rename to Resources/Prototypes/_Nuclear14/Entities/Mobs/Species/ghouls.yml index f759ac11b41..043dd8a4315 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Mobs/Species/ghouls.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Mobs/Species/ghouls.yml @@ -8,10 +8,10 @@ - type: HumanoidAppearance species: Ghoul - type: Icon - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: full - type: Sprite - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi netsync: false noRot: true drawdepth: Mobs @@ -25,7 +25,7 @@ - map: [ "enum.HumanoidVisualLayers.RLeg" ] - map: [ "enum.HumanoidVisualLayers.LLeg" ] - shader: StencilClear - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: l_leg - shader: StencilMask map: [ "enum.HumanoidVisualLayers.StencilMask" ] @@ -86,10 +86,10 @@ - type: HumanoidAppearance species: GhoulGlowing - type: Icon - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: full - type: Sprite - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi netsync: false noRot: true drawdepth: Mobs @@ -103,7 +103,7 @@ - map: [ "enum.HumanoidVisualLayers.RLeg" ] - map: [ "enum.HumanoidVisualLayers.LLeg" ] - shader: StencilClear - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: l_leg - shader: StencilMask map: [ "enum.HumanoidVisualLayers.StencilMask" ] diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Consumable/Drinks/drinks.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Consumable/Drinks/drinks.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Consumable/Drinks/drinks.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Consumable/Drinks/drinks.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Consumable/Drinks/drinks_bottles.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Consumable/Drinks/drinks_bottles.yml similarity index 86% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Consumable/Drinks/drinks_bottles.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Consumable/Drinks/drinks_bottles.yml index 16b060ec62b..621d0cd8290 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Consumable/Drinks/drinks_bottles.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Consumable/Drinks/drinks_bottles.yml @@ -18,7 +18,7 @@ description: Looks good at holding milky substances. components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Drinks/nuka_cola.rsi # N14TODO:SPRITE: Change this + sprite: _Nuclear14/Objects/Consumable/Drinks/nuka_cola.rsi # N14TODO:SPRITE: Change this - type: entity parent: N14DrinkBottleMilkEmpty @@ -34,7 +34,7 @@ - ReagentId: N14MilkBrahmin Quantity: 50 - type: Sprite - sprite: Nuclear14/Objects/Consumable/Drinks/nuka_cola.rsi # N14TODO:SPRITE: Change this + sprite: _Nuclear14/Objects/Consumable/Drinks/nuka_cola.rsi # N14TODO:SPRITE: Change this - type: entity parent: N14DrinkMilkBrahmin @@ -79,7 +79,7 @@ - ReagentId: NukaCola Quantity: 50 - type: Sprite - sprite: Nuclear14/Objects/Consumable/Drinks/nuka_cola.rsi + sprite: _Nuclear14/Objects/Consumable/Drinks/nuka_cola.rsi - type: entity parent: DrinkBottleGlassBaseFull @@ -95,7 +95,7 @@ - ReagentId: IrradiatedNukaCola Quantity: 50 - type: Sprite - sprite: Nuclear14/Objects/Consumable/Drinks/nuka_cola.rsi + sprite: _Nuclear14/Objects/Consumable/Drinks/nuka_cola.rsi # New Soda - type: entity @@ -105,7 +105,7 @@ description: The leading cola since 2044. components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Drinks/nuka_cola_new.rsi + sprite: _Nuclear14/Objects/Consumable/Drinks/nuka_cola_new.rsi state: empty - type: Destructible thresholds: @@ -134,7 +134,7 @@ description: The leading cola since 2044. components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Drinks/nuka_cola_new.rsi + sprite: _Nuclear14/Objects/Consumable/Drinks/nuka_cola_new.rsi state: broken - type: entity @@ -144,7 +144,7 @@ description: The leading cola since 2044. Cherry flavor. components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Drinks/nuka_cola_new.rsi + sprite: _Nuclear14/Objects/Consumable/Drinks/nuka_cola_new.rsi state: cherry - type: SolutionContainerManager solutions: @@ -161,7 +161,7 @@ description: The leading cola since 2044. components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Drinks/nuka_cola_new.rsi + sprite: _Nuclear14/Objects/Consumable/Drinks/nuka_cola_new.rsi state: cola - type: SolutionContainerManager solutions: @@ -178,7 +178,7 @@ description: The leading cola since 2044. Grape flavor. components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Drinks/nuka_cola_new.rsi + sprite: _Nuclear14/Objects/Consumable/Drinks/nuka_cola_new.rsi state: grape - type: SolutionContainerManager solutions: @@ -195,7 +195,7 @@ description: The leading cola since 2044. Orange flavor. components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Drinks/nuka_cola_new.rsi + sprite: _Nuclear14/Objects/Consumable/Drinks/nuka_cola_new.rsi state: orange - type: SolutionContainerManager solutions: @@ -212,7 +212,7 @@ description: A rare flavor of Nuka-Cola from crazy naked Roshambo. components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Drinks/nuka_cola_new.rsi + sprite: _Nuclear14/Objects/Consumable/Drinks/nuka_cola_new.rsi state: piss - type: SolutionContainerManager solutions: @@ -229,7 +229,7 @@ description: The leading cola since 2044. components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Drinks/nuka_cola_new.rsi + sprite: _Nuclear14/Objects/Consumable/Drinks/nuka_cola_new.rsi state: quantum shader: unshaded - type: SolutionContainerManager @@ -247,7 +247,7 @@ description: The leading cola since 2044. components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Drinks/nuka_cola_new.rsi + sprite: _Nuclear14/Objects/Consumable/Drinks/nuka_cola_new.rsi state: quartz shader: unshaded - type: SolutionContainerManager @@ -269,7 +269,7 @@ description: The leading cola since 2044. components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Drinks/nuka_cola_new.rsi + sprite: _Nuclear14/Objects/Consumable/Drinks/nuka_cola_new.rsi state: victory - type: SolutionContainerManager solutions: @@ -286,7 +286,7 @@ description: The leading cola since 2044. components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Drinks/nuka_cola_new.rsi + sprite: _Nuclear14/Objects/Consumable/Drinks/nuka_cola_new.rsi state: wild - type: SolutionContainerManager solutions: @@ -310,7 +310,7 @@ description: One of Gecko's biggest exports. A mild, radioactive alcohol. components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Drinks/alcohol.rsi + sprite: _Nuclear14/Objects/Consumable/Drinks/alcohol.rsi state: gammagulp - type: SolutionContainerManager solutions: @@ -332,7 +332,7 @@ description: One of Gecko's biggest exports. A strong, tingly alcohol. components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Drinks/alcohol.rsi + sprite: _Nuclear14/Objects/Consumable/Drinks/alcohol.rsi state: roentgen - type: SolutionContainerManager solutions: @@ -354,7 +354,7 @@ description: A bottle of standard looking whiskey components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Drinks/alcohol.rsi + sprite: _Nuclear14/Objects/Consumable/Drinks/alcohol.rsi state: whisky - type: SolutionContainerManager solutions: @@ -373,7 +373,7 @@ description: Nappa Valley Wine. components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Drinks/alcohol.rsi + sprite: _Nuclear14/Objects/Consumable/Drinks/alcohol.rsi state: nappavalleywine - type: SolutionContainerManager solutions: diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Consumable/Flora/wastelandflora.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Consumable/Flora/wastelandflora.yml similarity index 95% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Consumable/Flora/wastelandflora.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Consumable/Flora/wastelandflora.yml index 102e066ff04..b4e2555fd48 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Consumable/Flora/wastelandflora.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Consumable/Flora/wastelandflora.yml @@ -12,9 +12,9 @@ - type: Clickable - type: Sprite netsync: false - sprite: Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi + sprite: _Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi - type: Item - sprite: Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi + sprite: _Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi - type: Damageable damageContainer: Inorganic damageModifierSet: Wood @@ -102,7 +102,7 @@ description: A wild blackberry plant. It looks healthy. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/blackberry.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/blackberry.rsi state: harvest - type: OreVein currentOre: WildBlackberries @@ -163,7 +163,7 @@ description: A wild cabbage plant. It looks healthy. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/cabbage.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/cabbage.rsi layers: - state: harvest - state: produce @@ -186,7 +186,7 @@ description: A wild carrot plant. It looks healthy. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/cabbage.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/cabbage.rsi state: harvest - type: OreVein currentOre: WildCarrot @@ -314,7 +314,7 @@ description: A jalapeno pepper plant growing wild. It's healthy. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/jalapeno.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/jalapeno.rsi state: harvest - type: OreVein currentOre: WildJalapenoPepper @@ -335,7 +335,7 @@ description: A wild maize plant. It looks healthy. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/maize.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/maize.rsi state: harvest - type: OreVein currentOre: WildMaize @@ -416,7 +416,7 @@ description: A wild onion plant. It looks healthy. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/onion.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/onion.rsi state: harvest - type: OreVein currentOre: WildOnion @@ -477,7 +477,7 @@ description: A razorgrain plant. It looks healthy. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/razorgrain.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/razorgrain.rsi state: harvest - type: OreVein currentOre: WildRazorgrain @@ -498,7 +498,7 @@ description: A wild starlight berry plant. It looks healthy. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/starlight.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/starlight.rsi state: harvest - type: OreVein currentOre: WildStarlightBerries @@ -519,7 +519,7 @@ description: A wild tarberry plant. It looks healthy. components: # N14TODO: This should only grow on water - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/tarberry.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/tarberry.rsi layers: - state: harvest - state: produce # N14TODO: Needs a better sprite layer than this, look at the seed and product sprites and how they should work. @@ -616,10 +616,10 @@ Quantity: 1 - type: Sprite netsync: false - sprite: Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi + sprite: _Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi scale: 0.7, 0.7 - type: Item - sprite: Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi + sprite: _Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi - type: entity abstract: True @@ -728,7 +728,7 @@ description: Wild blackberries. Juicy. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/blackberry.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/blackberry.rsi state: produce - type: Stack stackType: WildBlackberries @@ -807,7 +807,7 @@ description: Wild cabbage; full of iron. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/cabbage.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/cabbage.rsi state: produce - type: Stack stackType: WildCabbage @@ -837,7 +837,7 @@ description: Wild carrot. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/carrot.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/carrot.rsi state: produce - type: Stack stackType: WildCarrot @@ -955,7 +955,7 @@ description: Wild jalapeno pepper. Spicy. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/jalapeno.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/jalapeno.rsi state: produce - type: Stack stackType: WildJalapenoPepper @@ -982,7 +982,7 @@ description: Wild maize. Can be used to make a corn like flour. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/maize.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/maize.rsi state: produce - type: Stack stackType: WildMaize @@ -1088,7 +1088,7 @@ description: Wild onion. Fragrant. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/onion.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/onion.rsi state: produce - type: Stack stackType: WildOnion @@ -1175,7 +1175,7 @@ description: Wild starlight berries. Great in tea. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/starlight.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/starlight.rsi state: produce - type: Stack stackType: WildStarlightBerries @@ -1202,7 +1202,7 @@ description: Wild tarberries. Juicy. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/tarberry.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/tarberry.rsi state: produce - type: Stack stackType: WildTarberries diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Consumable/Food/OtherAnimalParts.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Consumable/Food/OtherAnimalParts.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Consumable/Food/OtherAnimalParts.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Consumable/Food/OtherAnimalParts.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Consumable/Food/meat.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Consumable/Food/meat.yml similarity index 99% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Consumable/Food/meat.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Consumable/Food/meat.yml index 0cebd45a301..b33244377d2 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Consumable/Food/meat.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Consumable/Food/meat.yml @@ -6,7 +6,7 @@ components: - type: Food - type: Sprite - sprite: Nuclear14/Objects/Consumable/Food/meat.rsi + sprite: _Nuclear14/Objects/Consumable/Food/meat.rsi state: brahminmeat netsync: false - type: SolutionContainerManager diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Consumable/Food/pre-warfood.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Consumable/Food/pre-warfood.yml similarity index 97% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Consumable/Food/pre-warfood.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Consumable/Food/pre-warfood.yml index 5e502dc464d..6db0f9bc647 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Consumable/Food/pre-warfood.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Consumable/Food/pre-warfood.yml @@ -9,7 +9,7 @@ components: - type: Food - type: Sprite - sprite: Nuclear14/Objects/Consumable/Food/pre-war.rsi + sprite: _Nuclear14/Objects/Consumable/Food/pre-war.rsi netsync: false - type: SolutionContainerManager solutions: @@ -19,7 +19,7 @@ - ReagentId: Nutriment Quantity: 10 - type: Item - sprite: Nuclear14/Objects/Consumable/Food/pre-war.rsi + sprite: _Nuclear14/Objects/Consumable/Food/pre-war.rsi heldPrefix: packet - type: PhysicalComposition materialComposition: @@ -243,10 +243,10 @@ description: This is rubbish. components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Food/pre-war.rsi + sprite: _Nuclear14/Objects/Consumable/Food/pre-war.rsi netsync: false - type: Item - sprite: Nuclear14/Objects/Consumable/Food/pre-war.rsi + sprite: _Nuclear14/Objects/Consumable/Food/pre-war.rsi heldPrefix: packet - type: Tag tags: diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Consumable/Smokeables/cigarette.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Consumable/Smokeables/cigarette.yml similarity index 65% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Consumable/Smokeables/cigarette.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Consumable/Smokeables/cigarette.yml index 5483f724031..dfbf260d7f3 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Consumable/Smokeables/cigarette.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Consumable/Smokeables/cigarette.yml @@ -3,7 +3,7 @@ id: N14Cigarette components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi state: unlit-icon scale: 0.5, 0.5 - type: Tag @@ -12,7 +12,7 @@ - Trash - type: SpaceGarbage - type: Clothing - sprite: Nuclear14/Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Cigarettes/cigarette.rsi slots: [ mask ] equippedPrefix: unlit - type: Item @@ -44,9 +44,9 @@ suffix: kool components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Smokeables/Cigarettes/kool.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Cigarettes/kool.rsi - type: Clothing - sprite: Nuclear14/Objects/Consumable/Smokeables/Cigarettes/kool.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Cigarettes/kool.rsi - type: entity parent: N14CigaretteKool @@ -61,9 +61,9 @@ suffix: marlboro components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Smokeables/Cigarettes/marl.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Cigarettes/marl.rsi - type: Clothing - sprite: Nuclear14/Objects/Consumable/Smokeables/Cigarettes/marl.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Cigarettes/marl.rsi - type: entity parent: N14Cigarette @@ -72,9 +72,9 @@ suffix: republic components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Smokeables/Cigarettes/republic.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Cigarettes/republic.rsi - type: Clothing - sprite: Nuclear14/Objects/Consumable/Smokeables/Cigarettes/republic.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Cigarettes/republic.rsi - type: entity parent: N14Cigarette @@ -83,9 +83,9 @@ suffix: rollie components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Smokeables/Cigarettes/rollie.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Cigarettes/rollie.rsi - type: Clothing - sprite: Nuclear14/Objects/Consumable/Smokeables/Cigarettes/rollie.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Cigarettes/rollie.rsi - type: Construction graph: N14Cigarette node: cigarette @@ -97,6 +97,6 @@ suffix: winston components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Smokeables/Cigarettes/winston.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Cigarettes/winston.rsi - type: Clothing - sprite: Nuclear14/Objects/Consumable/Smokeables/Cigarettes/winston.rsi \ No newline at end of file + sprite: _Nuclear14/Objects/Consumable/Smokeables/Cigarettes/winston.rsi \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Consumable/Smokeables/packs.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Consumable/Smokeables/packs.yml similarity index 71% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Consumable/Smokeables/packs.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Consumable/Smokeables/packs.yml index f5f274f0533..6a154eb7ffa 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Consumable/Smokeables/packs.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Consumable/Smokeables/packs.yml @@ -13,39 +13,39 @@ visible: false - state: overlay_cig_0 map: ["cig0"] - sprite: Nuclear14/Objects/Consumable/Smokeables/Packs/overlays.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Packs/overlays.rsi visible: false - state: overlay_cig_1 map: ["cig1"] - sprite: Nuclear14/Objects/Consumable/Smokeables/Packs/overlays.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Packs/overlays.rsi visible: false - state: overlay_cig_2 map: ["cig2"] - sprite: Nuclear14/Objects/Consumable/Smokeables/Packs/overlays.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Packs/overlays.rsi visible: false - state: overlay_cig_3 map: ["cig3"] - sprite: Nuclear14/Objects/Consumable/Smokeables/Packs/overlays.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Packs/overlays.rsi visible: false - state: overlay_cig_4 map: ["cig4"] - sprite: Nuclear14/Objects/Consumable/Smokeables/Packs/overlays.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Packs/overlays.rsi visible: false - state: overlay_cig_5 map: ["cig5"] - sprite: Nuclear14/Objects/Consumable/Smokeables/Packs/overlays.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Packs/overlays.rsi visible: false - state: overlay_cig_6 map: ["cig6"] - sprite: Nuclear14/Objects/Consumable/Smokeables/Packs/overlays.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Packs/overlays.rsi visible: false - state: overlay_cig_7 map: ["cig7"] - sprite: Nuclear14/Objects/Consumable/Smokeables/Packs/overlays.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Packs/overlays.rsi visible: false - state: overlay_cig_8 map: ["cig8"] - sprite: Nuclear14/Objects/Consumable/Smokeables/Packs/overlays.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Packs/overlays.rsi visible: false - type: Tag tags: @@ -94,9 +94,9 @@ description: A refined green cigarette packet. A label on the packaging reads, Salem. Refreshes your taste. components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Smokeables/Packs/salem.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Packs/salem.rsi - type: Item - sprite: Nuclear14/Objects/Consumable/Smokeables/Packs/salem.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Packs/salem.rsi - type: StorageFill contents: - id: N14CigaretteSalem @@ -109,9 +109,9 @@ description: A kool green cigarette packet. A label on the packaging reads, KOOL. So good, it's got to be KOOL! components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Smokeables/Packs/kool.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Packs/kool.rsi - type: Item - sprite: Nuclear14/Objects/Consumable/Smokeables/Packs/kool.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Packs/kool.rsi - type: StorageFill contents: - id: N14CigaretteKool @@ -124,9 +124,9 @@ description: A cool red cigarette packet. A label on the packaging reads, Marlboro. Where theres a man, theres a Marlboro. components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Smokeables/Packs/marlboro.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Packs/marlboro.rsi - type: Item - sprite: Nuclear14/Objects/Consumable/Smokeables/Packs/marlboro.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Packs/marlboro.rsi - type: StorageFill contents: - id: N14CigaretteMarlboro @@ -139,9 +139,9 @@ description: A refined red cigarette packet. A label on the packaging reads, Winston. Winston tastes good, like a cigarette should! components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Smokeables/Packs/winston.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Packs/winston.rsi - type: Item - sprite: Nuclear14/Objects/Consumable/Smokeables/Packs/winston.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Packs/winston.rsi - type: StorageFill contents: - id: N14CigaretteWinston @@ -155,9 +155,9 @@ description: A simple hand-made cardboard cigarette pack components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Smokeables/Packs/custom.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Packs/custom.rsi - type: Item - sprite: Nuclear14/Objects/Consumable/Smokeables/Packs/custom.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Packs/custom.rsi - type: StorageFill contents: - id: N14CigaretteRollie @@ -170,9 +170,9 @@ description: A rustic cardboard cigarette pack with the flag of the New Californian Republic on it. A label on the packaging reads, Republics. Taste the freedom, feel the burn. components: - type: Sprite - sprite: Nuclear14/Objects/Consumable/Smokeables/Packs/republics.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Packs/republics.rsi - type: Item - sprite: Nuclear14/Objects/Consumable/Smokeables/Packs/republics.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/Packs/republics.rsi - type: StorageFill contents: - id: N14CigaretteRepublic diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Consumable/Smokeables/smokeables.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Consumable/Smokeables/smokeables.yml similarity index 88% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Consumable/Smokeables/smokeables.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Consumable/Smokeables/smokeables.yml index e373b0c90a0..d4bd514efe1 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Consumable/Smokeables/smokeables.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Consumable/Smokeables/smokeables.yml @@ -30,11 +30,11 @@ stackType: N14RollingPaper count: 5 - type: Sprite - sprite: Nuclear14/Objects/Consumable/Smokeables/smokeables.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/smokeables.rsi state: rollie_paper scale: 0.6, 0.6 - type: Item - sprite: Nuclear14/Objects/Consumable/Smokeables/smokeables.rsi + sprite: _Nuclear14/Objects/Consumable/Smokeables/smokeables.rsi size: Tiny - type: Construction graph: N14RollingPaper diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Decoration/flags.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Decoration/flags.yml similarity index 93% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Decoration/flags.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Decoration/flags.yml index efafa47f970..d19cdc35347 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Decoration/flags.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Decoration/flags.yml @@ -6,7 +6,7 @@ description: An NCR flag on a wooden pole. components: - type: Sprite - sprite: Nuclear14/Objects/Decoration/Flags/ncr_flagpole.rsi + sprite: _Nuclear14/Objects/Decoration/Flags/ncr_flagpole.rsi state: icon noRot: true - type: MeleeWeapon diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Decoration/flora.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Decoration/flora.yml similarity index 98% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Decoration/flora.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Decoration/flora.yml index 81f97cd6c40..f325ed32d86 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Decoration/flora.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Decoration/flora.yml @@ -8,7 +8,7 @@ - type: InteractionOutline - type: Sprite noRot: true - sprite: Nuclear14/Structures/Decoration/flora.rsi + sprite: _Nuclear14/Structures/Decoration/flora.rsi state: tree_log drawdepth: FloorObjects - type: Physics diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Devices/encryption_keys.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Devices/encryption_keys.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Devices/encryption_keys.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Devices/encryption_keys.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Devices/pda.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Devices/pda.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Devices/pda.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Devices/pda.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Materials/containers.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Materials/containers.yml similarity index 97% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Materials/containers.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Materials/containers.yml index 0a05b91d3ee..f8b19faa0ee 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Materials/containers.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Materials/containers.yml @@ -63,7 +63,7 @@ explosionType: Default totalIntensity: 20 # ~ 4 tile radius - type: Sprite - sprite: Nuclear14/Objects/Misc/handyfuel.rsi + sprite: _Nuclear14/Objects/Misc/handyfuel.rsi layers: - state: fuel # - state: fueltank-2-1 diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Materials/materials.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Materials/materials.yml similarity index 91% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Materials/materials.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Materials/materials.yml index 3fe819d86eb..5cd9594edf2 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Materials/materials.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Materials/materials.yml @@ -14,7 +14,7 @@ stackType: Gunpowder baseLayer: powder_lead - type: Sprite - sprite: /Textures/Nuclear14/Objects/Misc/materials.rsi + sprite: /Textures/_Nuclear14/Objects/Misc/materials.rsi state: powder_lead layers: - state: powder_lead @@ -65,7 +65,7 @@ stackType: Sulfur baseLayer: powder_brass - type: Sprite - sprite: /Textures/Nuclear14/Objects/Misc/materials.rsi + sprite: /Textures/_Nuclear14/Objects/Misc/materials.rsi state: powder_brass layers: - state: powder_brass @@ -111,7 +111,7 @@ layerStates: - paper - type: Sprite - sprite: /Textures/Nuclear14/Objects/Misc/clutter.rsi + sprite: /Textures/_Nuclear14/Objects/Misc/clutter.rsi state: paper layers: - state: paper @@ -137,7 +137,7 @@ description: flip those cowpats for free fertilizer! components: - type: Sprite - sprite: /Textures/Nuclear14/Objects/Misc/crafting_material.rsi + sprite: /Textures/_Nuclear14/Objects/Misc/crafting_material.rsi noRot: true layers: - state: dung @@ -158,7 +158,7 @@ description: Rotting remains, like a compost. Good for fertilizing. components: - type: Sprite - sprite: /Textures/Nuclear14/Objects/Misc/crafting_material.rsi + sprite: /Textures/_Nuclear14/Objects/Misc/crafting_material.rsi state: compost - type: SolutionContainerManager solutions: diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Materials/metals.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Materials/metals.yml similarity index 93% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Materials/metals.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Materials/metals.yml index a847cd09454..40a565ad1a9 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Materials/metals.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Materials/metals.yml @@ -16,7 +16,7 @@ - ingot_lead - ingot_lead - type: Sprite - sprite: /Textures/Nuclear14/Objects/Misc/materials.rsi + sprite: /Textures/_Nuclear14/Objects/Misc/materials.rsi state: ingot_lead layers: - state: ingot_lead diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Materials/ore.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Materials/ore.yml similarity index 90% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Materials/ore.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Materials/ore.yml index 5b77e2e9491..87388bb7f7f 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Materials/ore.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Materials/ore.yml @@ -8,7 +8,7 @@ # stackType: LeadOre # count: 10 - type: Sprite - sprite: /Textures/Nuclear14/Objects/Misc/materials.rsi + sprite: /Textures/_Nuclear14/Objects/Misc/materials.rsi state: lead - type: Material - type: PhysicalComposition @@ -41,7 +41,7 @@ # stackType: SulfurOre # count: 10 - type: Sprite - sprite: /Textures/Nuclear14/Objects/Misc/materials.rsi + sprite: /Textures/_Nuclear14/Objects/Misc/materials.rsi state: sulfur - type: Material - type: PhysicalComposition @@ -74,7 +74,7 @@ # stackType: FertilizerOre # count: 10 - type: Sprite - sprite: /Textures/Nuclear14/Objects/Misc/crafting_material.rsi + sprite: /Textures/_Nuclear14/Objects/Misc/crafting_material.rsi state: ore_fertilizer - type: Material - type: PhysicalComposition diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Misc/craftingmaterials.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Misc/craftingmaterials.yml similarity index 83% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Misc/craftingmaterials.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Misc/craftingmaterials.yml index 0bbac4f8097..0f86675cbb8 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Misc/craftingmaterials.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Misc/craftingmaterials.yml @@ -6,7 +6,7 @@ description: It's the stinger from a radscorpion. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/crafting_material.rsi + sprite: _Nuclear14/Objects/Misc/crafting_material.rsi state: radscorpiontail - type: SolutionContainerManager solutions: @@ -28,7 +28,7 @@ description: The flesh of a brahmin. Leather-like and tough. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/mob_drops.rsi + sprite: _Nuclear14/Objects/Misc/mob_drops.rsi state: hide_brahmin - type: Stack stackType: BrahminHide @@ -40,7 +40,7 @@ description: A strong and resistent piece of ant "skin". components: - type: Sprite - sprite: Nuclear14/Objects/Misc/mob_drops.rsi + sprite: _Nuclear14/Objects/Misc/mob_drops.rsi state: chitin - type: entity @@ -50,7 +50,7 @@ description: A strong and resistent piece of radscorpion exoskeleton. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/mob_drops.rsi + sprite: _Nuclear14/Objects/Misc/mob_drops.rsi state: rad_exo - type: entity @@ -60,7 +60,7 @@ description: A pelt of fresh nightstalker leather. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/mob_drops.rsi + sprite: _Nuclear14/Objects/Misc/mob_drops.rsi state: pelt_nightstalker - type: entity @@ -70,7 +70,7 @@ description: A big hide of yaoguai, heavy and strong. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/mob_drops.rsi + sprite: _Nuclear14/Objects/Misc/mob_drops.rsi state: hide_yaoguai # Materials @@ -82,5 +82,5 @@ description: A piece of leather, just non special leather. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/materials.rsi + sprite: _Nuclear14/Objects/Misc/materials.rsi state: leather \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Misc/currency.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Misc/currency.yml similarity index 80% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Misc/currency.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Misc/currency.yml index af7cb09a12f..08c37b62a04 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Misc/currency.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Misc/currency.yml @@ -5,7 +5,7 @@ description: A wallet for storing lots of money. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/storage.rsi + sprite: _Nuclear14/Objects/Misc/storage.rsi state: wallet scale: 0.6, 0.6 - type: Item @@ -50,7 +50,7 @@ - moneypouch - moneybag - type: Sprite - sprite: Nuclear14/Objects/Misc/currency.rsi + sprite: _Nuclear14/Objects/Misc/currency.rsi state: caps scale: 0.6, 0.6 layers: @@ -74,7 +74,7 @@ - type: stack id: Caps name: caps - icon: { sprite: /Textures/Nuclear14/Objects/Misc/currency.rsi, state: caps3 } + icon: { sprite: /Textures/_Nuclear14/Objects/Misc/currency.rsi, state: caps3 } spawn: N14CurrencyCap maxCount: 500 @@ -84,7 +84,7 @@ suffix: 10 components: - type: Icon - sprite: Nuclear14/Objects/Misc/currency.rsi + sprite: _Nuclear14/Objects/Misc/currency.rsi state: caps3 - type: Stack count: 10 @@ -95,7 +95,7 @@ suffix: 50 components: - type: Icon - sprite: Nuclear14/Objects/Misc/storage.rsi + sprite: _Nuclear14/Objects/Misc/storage.rsi state: moneypouch - type: Stack count: 50 @@ -106,7 +106,7 @@ suffix: 100 components: - type: Icon - sprite: Nuclear14/Objects/Misc/storage.rsi + sprite: _Nuclear14/Objects/Misc/storage.rsi state: moneybag - type: Stack count: 100 @@ -117,7 +117,7 @@ suffix: 500 components: - type: Icon - sprite: Nuclear14/Objects/Misc/storage.rsi + sprite: _Nuclear14/Objects/Misc/storage.rsi state: moneybag - type: Stack count: 500 @@ -138,7 +138,7 @@ - prewar2 - prewar3 - type: Sprite - sprite: Nuclear14/Objects/Misc/currency.rsi + sprite: _Nuclear14/Objects/Misc/currency.rsi state: prewar3 layers: - state: prewar @@ -147,7 +147,7 @@ - type: stack id: PrewarMoney name: pre-war money - icon: { sprite: /Textures/Nuclear14/Objects/Misc/currency.rsi, state: prewar3 } + icon: { sprite: /Textures/_Nuclear14/Objects/Misc/currency.rsi, state: prewar3 } spawn: N14CurrencyPrewar maxCount: 1000 @@ -157,7 +157,7 @@ suffix: 10 components: - type: Icon - sprite: Nuclear14/Objects/Misc/currency.rsi + sprite: _Nuclear14/Objects/Misc/currency.rsi state: prewar2 - type: Stack count: 10 @@ -168,7 +168,7 @@ suffix: 50 components: - type: Icon - sprite: Nuclear14/Objects/Misc/currency.rsi + sprite: _Nuclear14/Objects/Misc/currency.rsi state: prewar3 - type: Stack count: 50 @@ -179,7 +179,7 @@ suffix: 100 components: - type: Icon - sprite: Nuclear14/Objects/Misc/currency.rsi + sprite: _Nuclear14/Objects/Misc/currency.rsi state: prewar3 - type: Stack count: 100 @@ -190,7 +190,7 @@ suffix: 500 components: - type: Icon - sprite: Nuclear14/Objects/Misc/currency.rsi + sprite: _Nuclear14/Objects/Misc/currency.rsi state: prewar3 - type: Stack count: 500 @@ -211,7 +211,7 @@ - ncr2 - ncr3 - type: Sprite - sprite: Nuclear14/Objects/Misc/currency.rsi + sprite: _Nuclear14/Objects/Misc/currency.rsi state: ncr3 layers: - state: prewar @@ -220,7 +220,7 @@ - type: stack id: NCRDollar name: NCR dollars - icon: { sprite: /Textures/Nuclear14/Objects/Misc/currency.rsi, state: ncr3 } + icon: { sprite: /Textures/_Nuclear14/Objects/Misc/currency.rsi, state: ncr3 } spawn: N14CurrencyNCRDollar maxCount: 1000 @@ -230,7 +230,7 @@ suffix: 10 components: - type: Icon - sprite: Nuclear14/Objects/Misc/currency.rsi + sprite: _Nuclear14/Objects/Misc/currency.rsi state: ncr2 - type: Stack count: 10 @@ -241,7 +241,7 @@ suffix: 50 components: - type: Icon - sprite: Nuclear14/Objects/Misc/currency.rsi + sprite: _Nuclear14/Objects/Misc/currency.rsi state: ncr3 - type: Stack count: 50 @@ -252,7 +252,7 @@ suffix: 100 components: - type: Icon - sprite: Nuclear14/Objects/Misc/currency.rsi + sprite: _Nuclear14/Objects/Misc/currency.rsi state: ncr3 - type: Stack count: 100 @@ -263,7 +263,7 @@ suffix: 500 components: - type: Icon - sprite: Nuclear14/Objects/Misc/currency.rsi + sprite: _Nuclear14/Objects/Misc/currency.rsi state: ncr3 - type: Stack count: 500 @@ -285,7 +285,7 @@ - aurelius3 - moneybag - type: Sprite - sprite: Nuclear14/Objects/Misc/currency.rsi + sprite: _Nuclear14/Objects/Misc/currency.rsi state: aurelius layers: - state: aurelius3 @@ -294,7 +294,7 @@ - type: stack id: LegionAureus name: legion aurei - icon: { sprite: /Textures/Nuclear14/Objects/Misc/currency.rsi, state: aurelius3 } + icon: { sprite: /Textures/_Nuclear14/Objects/Misc/currency.rsi, state: aurelius3 } spawn: N14CurrencyLegionAureus maxCount: 500 @@ -304,7 +304,7 @@ suffix: 10 components: - type: Icon - sprite: Nuclear14/Objects/Misc/currency.rsi + sprite: _Nuclear14/Objects/Misc/currency.rsi state: aurelius2 - type: Stack count: 10 @@ -315,7 +315,7 @@ suffix: 50 components: - type: Icon - sprite: Nuclear14/Objects/Misc/currency.rsi + sprite: _Nuclear14/Objects/Misc/currency.rsi state: aurelius3 - type: Stack count: 50 @@ -326,7 +326,7 @@ suffix: 100 components: - type: Icon - sprite: Nuclear14/Objects/Misc/currency.rsi + sprite: _Nuclear14/Objects/Misc/currency.rsi state: aurelius3 - type: Stack count: 100 @@ -348,7 +348,7 @@ - denarius3 - moneybag - type: Sprite - sprite: Nuclear14/Objects/Misc/currency.rsi + sprite: _Nuclear14/Objects/Misc/currency.rsi state: denarius layers: - state: denarius3 @@ -357,7 +357,7 @@ - type: stack id: LegionDenarius name: legion denarii - icon: { sprite: /Textures/Nuclear14/Objects/Misc/currency.rsi, state: denarius3 } + icon: { sprite: /Textures/_Nuclear14/Objects/Misc/currency.rsi, state: denarius3 } spawn: N14CurrencyLegionDenarius maxCount: 500 @@ -367,7 +367,7 @@ suffix: 10 components: - type: Icon - sprite: Nuclear14/Objects/Misc/currency.rsi + sprite: _Nuclear14/Objects/Misc/currency.rsi state: denarius2 - type: Stack count: 10 @@ -378,7 +378,7 @@ suffix: 50 components: - type: Icon - sprite: Nuclear14/Objects/Misc/currency.rsi + sprite: _Nuclear14/Objects/Misc/currency.rsi state: denarius3 - type: Stack count: 50 @@ -389,7 +389,7 @@ suffix: 100 components: - type: Icon - sprite: Nuclear14/Objects/Misc/currency.rsi + sprite: _Nuclear14/Objects/Misc/currency.rsi state: denarius3 - type: Stack count: 100 diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Misc/identification.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Misc/identification.yml similarity index 85% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Misc/identification.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Misc/identification.yml index 0ad6e69a612..3ca80263be1 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Misc/identification.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Misc/identification.yml @@ -90,13 +90,13 @@ description: A blank passport used by wastelanders. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/identification.rsi + sprite: _Nuclear14/Objects/Misc/identification.rsi state: passport_blank scale: 0.6, 0.6 - type: Clothing slots: - idcard - sprite: Nuclear14/Objects/Misc/identification.rsi + sprite: _Nuclear14/Objects/Misc/identification.rsi - type: Item heldPrefix: default @@ -107,7 +107,7 @@ description: A stamped passport used by wastelanders as ID. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/identification.rsi + sprite: _Nuclear14/Objects/Misc/identification.rsi state: passport - type: entity @@ -123,7 +123,7 @@ description: A passport used by wastelanders as ID. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/identification.rsi + sprite: _Nuclear14/Objects/Misc/identification.rsi state: passport_photo - type: entity @@ -133,7 +133,7 @@ description: A passport used by VIPs of the wasteland. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/identification.rsi + sprite: _Nuclear14/Objects/Misc/identification.rsi state: passport_presidential - type: entity @@ -143,7 +143,7 @@ description: An ID card worn by medical doctors. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/identification.rsi + sprite: _Nuclear14/Objects/Misc/identification.rsi state: doctor # Other Factions @@ -154,7 +154,7 @@ description: An ID holotag worn by the Brotherhood of Steel. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/identification.rsi + sprite: _Nuclear14/Objects/Misc/identification.rsi state: bos_holotag - type: entity @@ -164,7 +164,7 @@ description: An ID dogtag worn by members of the NCR. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/identification.rsi + sprite: _Nuclear14/Objects/Misc/identification.rsi state: ncrdogtag - type: PresetIdCard job: NCRSoldier @@ -177,7 +177,7 @@ description: An ID badge worn by Desert Ranger Recruits. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/identification.rsi + sprite: _Nuclear14/Objects/Misc/identification.rsi state: ranger_recruit - type: PresetIdCard job: RangerRecruit @@ -189,7 +189,7 @@ description: An ID badge worn by Desert Rangers. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/identification.rsi + sprite: _Nuclear14/Objects/Misc/identification.rsi state: ranger - type: PresetIdCard job: NCRRanger @@ -201,7 +201,7 @@ description: An ID badge worn by Elite Desert Ranger. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/identification.rsi + sprite: _Nuclear14/Objects/Misc/identification.rsi state: ranger_elite - type: PresetIdCard job: NCRRangerVeteran @@ -213,7 +213,7 @@ description: An ID badge worn by the Chief Desert Ranger. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/identification.rsi + sprite: _Nuclear14/Objects/Misc/identification.rsi state: ranger_chief - type: PresetIdCard job: NCRRangerVeteran @@ -238,7 +238,7 @@ description: An ID badge worn by a town deputy. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/identification.rsi + sprite: _Nuclear14/Objects/Misc/identification.rsi state: deputy - type: entity @@ -248,7 +248,7 @@ description: An ID badge worn by a town sheriff. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/identification.rsi + sprite: _Nuclear14/Objects/Misc/identification.rsi state: sheriff - type: entity @@ -258,7 +258,7 @@ description: An ID badge worn by a town mayor. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/identification.rsi + sprite: _Nuclear14/Objects/Misc/identification.rsi state: mayor # Raiders / Tribes @@ -269,7 +269,7 @@ description: A pendant often worn by tribes as ID. This one is a sawbone. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/identification.rsi + sprite: _Nuclear14/Objects/Misc/identification.rsi state: sawbone - type: entity @@ -279,7 +279,7 @@ description: A pendant often worn by tribes as ID. This one is made of bullets. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/identification.rsi + sprite: _Nuclear14/Objects/Misc/identification.rsi state: raider - type: entity @@ -289,7 +289,7 @@ description: A pendant often worn by tribes as ID. This one is a jet canister. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/identification.rsi + sprite: _Nuclear14/Objects/Misc/identification.rsi state: enforcer - type: entity @@ -299,7 +299,7 @@ description: A pendant worn by a tribal leader. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/identification.rsi + sprite: _Nuclear14/Objects/Misc/identification.rsi state: boss # Fun / Misc diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Misc/junk.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Misc/junk.yml similarity index 99% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Misc/junk.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Misc/junk.yml index 2db808ce4f3..da058a84f49 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Misc/junk.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Misc/junk.yml @@ -6,7 +6,7 @@ abstract: true components: - type: Sprite - sprite: Nuclear14/Objects/Misc/crafting_junk.rsi + sprite: _Nuclear14/Objects/Misc/crafting_junk.rsi - type: Tag tags: - JunkItem diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Misc/materials.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Misc/materials.yml similarity index 93% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Misc/materials.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Misc/materials.yml index 21d4ce2c63a..4e021fa4488 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Misc/materials.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Misc/materials.yml @@ -6,9 +6,9 @@ description: A raw material. components: - type: Sprite - sprite: Nuclear14/Objects/Misc/materials.rsi + sprite: _Nuclear14/Objects/Misc/materials.rsi - type: Item - sprite: Nuclear14/Objects/Misc/materials.rsi + sprite: _Nuclear14/Objects/Misc/materials.rsi size: Normal - type: Tag tags: diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Misc/tiles.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Misc/tiles.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Misc/tiles.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Misc/tiles.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Specific/Hydroponics/equipment.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Specific/Hydroponics/equipment.yml similarity index 86% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Specific/Hydroponics/equipment.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Specific/Hydroponics/equipment.yml index 7e4eda81963..ea5d495d493 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Specific/Hydroponics/equipment.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Specific/Hydroponics/equipment.yml @@ -7,7 +7,7 @@ description: A woven sack for storing things. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/equipment.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/equipment.rsi state: daesack netsync: true scale: 0.75, 0.75 @@ -29,7 +29,7 @@ id: N14Sack4 components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/equipment.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/equipment.rsi state: daesack4 - type: entity @@ -37,7 +37,7 @@ id: N14Sack5 components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/equipment.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/equipment.rsi state: daesack5 - type: entity @@ -47,7 +47,7 @@ description: A sack for storing compost. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/equipment.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/equipment.rsi state: daesack3 netsync: true scale: 0.75, 0.75 @@ -88,7 +88,7 @@ description: A sack for storing fertilizer. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/equipment.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/equipment.rsi state: daesack2 layers: - state: daesack2 diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Specific/Hydroponics/seeds.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Specific/Hydroponics/seeds.yml similarity index 76% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Specific/Hydroponics/seeds.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Specific/Hydroponics/seeds.yml index 5a6816f9e7e..54859ee58e9 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Specific/Hydroponics/seeds.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Specific/Hydroponics/seeds.yml @@ -21,7 +21,7 @@ - type: Seed seedId: N14WildAgave - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/agave.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/agave.rsi - type: entity parent: N14SeedBase @@ -31,7 +31,7 @@ - type: Seed seedId: N14WildBananaYucca - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/yucca.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/yucca.rsi - type: entity parent: N14SeedBase @@ -41,7 +41,7 @@ - type: Seed seedId: N14WildBarrelCactus - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/barrelcactus.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/barrelcactus.rsi - type: entity parent: N14SeedBase @@ -51,7 +51,7 @@ - type: Seed seedId: N14WildBlackberry - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/blackberry.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/blackberry.rsi - type: entity parent: N14SeedBase @@ -61,7 +61,7 @@ - type: Seed seedId: N14WildBroc - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/broc.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/broc.rsi - type: entity parent: N14SeedBase @@ -71,7 +71,7 @@ - type: Seed seedId: N14WildBuffaloGourd - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/buffalogourd.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/buffalogourd.rsi - type: entity parent: N14SeedBase @@ -81,7 +81,7 @@ - type: Seed seedId: N14WildCabbage - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/cabbage.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/cabbage.rsi - type: entity parent: N14SeedBase @@ -91,7 +91,7 @@ - type: Seed seedId: N14WildCarrot - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/carrot.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/carrot.rsi - type: entity parent: N14SeedBase @@ -101,7 +101,7 @@ - type: Seed seedId: N14CoyoteTobacco - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/coyotetobacco.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/coyotetobacco.rsi - type: entity parent: N14SeedBase @@ -111,7 +111,7 @@ - type: Seed seedId: N14Datura - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/datura.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/datura.rsi - type: entity parent: N14SeedBase @@ -121,7 +121,7 @@ - type: Seed seedId: N14WildJalapeno - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/jalapeno.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/jalapeno.rsi - type: entity parent: N14SeedBase @@ -131,7 +131,7 @@ - type: Seed seedId: N14WildMaize - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/maize.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/maize.rsi - type: entity parent: N14SeedBase @@ -141,7 +141,7 @@ - type: Seed seedId: N14WildMesquite - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/mesquite.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/mesquite.rsi - type: entity parent: N14SeedBase @@ -151,7 +151,7 @@ - type: Seed seedId: N14WildMutfruit - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/mutfruit.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/mutfruit.rsi - type: entity parent: N14SeedBase @@ -171,7 +171,7 @@ - type: Seed seedId: N14WildOnion - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/onion.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/onion.rsi - type: entity parent: N14SeedBase @@ -181,7 +181,7 @@ - type: Seed seedId: N14WildPinyon - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/pinyon.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/pinyon.rsi - type: entity parent: N14SeedBase @@ -191,7 +191,7 @@ - type: Seed seedId: N14WildPricklyPear - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/pricklypear.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/pricklypear.rsi - type: entity parent: N14SeedBase @@ -201,7 +201,7 @@ - type: Seed seedId: N14WildRazorgrain - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/razorgrain.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/razorgrain.rsi - type: entity parent: N14SeedBase @@ -211,7 +211,7 @@ - type: Seed seedId: N14Starlight - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/starlight.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/starlight.rsi - type: entity parent: N14SeedBase @@ -221,7 +221,7 @@ - type: Seed seedId: N14Tarberry - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/tarberry.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/tarberry.rsi - type: entity parent: N14SeedBase @@ -231,7 +231,7 @@ - type: Seed seedId: N14WildTato - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/tato.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/tato.rsi - type: entity parent: N14SeedBase @@ -241,7 +241,7 @@ - type: Seed seedId: N14WildWhiteHorsenettle - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/whitehorsenettle.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/whitehorsenettle.rsi - type: entity parent: N14SeedBase @@ -251,4 +251,4 @@ - type: Seed seedId: N14WildXander - type: Sprite - sprite: Nuclear14/Objects/Specific/Hydroponics/xander.rsi \ No newline at end of file + sprite: _Nuclear14/Objects/Specific/Hydroponics/xander.rsi \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Specific/Kits/kits.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Specific/Kits/kits.yml similarity index 99% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Specific/Kits/kits.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Specific/Kits/kits.yml index 565642c998c..f2041e86e8d 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Specific/Kits/kits.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Specific/Kits/kits.yml @@ -6,7 +6,7 @@ abstract: true components: - type: Sprite - sprite: Nuclear14/Objects/Misc/kits.rsi + sprite: _Nuclear14/Objects/Misc/kits.rsi - type: Item size: Huge - type: SpawnItemsOnUse diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Specific/Medical/chemicals.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Specific/Medical/chemicals.yml similarity index 93% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Specific/Medical/chemicals.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Specific/Medical/chemicals.yml index 1c785c37639..e000996986d 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Specific/Medical/chemicals.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Specific/Medical/chemicals.yml @@ -7,7 +7,7 @@ description: A syringe filled with an unknown chemical. Chem junkies would kill you for it. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Medical/drugs.rsi + sprite: _Nuclear14/Objects/Specific/Medical/drugs.rsi netsync: false layers: - state: stimpak @@ -44,7 +44,7 @@ abstract: true components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Medical/drugs.rsi + sprite: _Nuclear14/Objects/Specific/Medical/drugs.rsi layers: - state: stimpak map: ["enum.SolutionContainerLayers.Fill"] @@ -160,13 +160,13 @@ description: A syringe filled with an effective antitoxin. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Medical/antidote-injector.rsi + sprite: _Nuclear14/Objects/Specific/Medical/antidote-injector.rsi netsync: false layers: - state: icon map: ["enum.SolutionContainerLayers.Fill"] - type: Item - sprite: Nuclear14/Objects/Specific/Medical/antidote-injector.rsi + sprite: _Nuclear14/Objects/Specific/Medical/antidote-injector.rsi - type: Hypospray solutionName: pen transferAmount: 15 @@ -301,7 +301,7 @@ description: A bloodbag filled with an odd reagent that cures any Radiation you've substained. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Medical/bloodbags.rsi + sprite: _Nuclear14/Objects/Specific/Medical/bloodbags.rsi netsync: false layers: - state: radaway @@ -329,10 +329,10 @@ description: A bag of tribal healing powder. Nausiating. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Medical/drugs.rsi + sprite: _Nuclear14/Objects/Specific/Medical/drugs.rsi state: healingpowder - type: Item - sprite: Nuclear14/Objects/Specific/Medical/drugs.rsi + sprite: _Nuclear14/Objects/Specific/Medical/drugs.rsi - type: SolutionContainerManager solutions: food: @@ -358,7 +358,7 @@ - ReagentId: AntidoteMixture Quantity: 100 - type: Sprite - sprite: Nuclear14/Objects/Specific/Medical/fallout2.rsi + sprite: _Nuclear14/Objects/Specific/Medical/fallout2.rsi state: antidote - type: entity @@ -393,10 +393,10 @@ description: A bag of poultice to help with all common ailments slowly. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Medical/drugs.rsi + sprite: _Nuclear14/Objects/Specific/Medical/drugs.rsi state: healingpoultice - type: Item - sprite: Nuclear14/Objects/Specific/Medical/drugs.rsi + sprite: _Nuclear14/Objects/Specific/Medical/drugs.rsi - type: SolutionContainerManager solutions: food: @@ -418,7 +418,7 @@ - ReagentId: Bitterdrink Quantity: 50 - type: Sprite - sprite: Nuclear14/Objects/Specific/Medical/drugs.rsi + sprite: _Nuclear14/Objects/Specific/Medical/drugs.rsi state: bitterdrink - type: entity @@ -428,10 +428,10 @@ description: A bag of powder made from poisonous flowers for use within tribal ceremenoies. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Medical/drugs.rsi + sprite: _Nuclear14/Objects/Specific/Medical/drugs.rsi state: mourningpoultice - type: Item - sprite: Nuclear14/Objects/Specific/Medical/drugs.rsi + sprite: _Nuclear14/Objects/Specific/Medical/drugs.rsi - type: SolutionContainerManager solutions: food: diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Specific/Medical/equipment.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Specific/Medical/equipment.yml similarity index 96% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Specific/Medical/equipment.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Specific/Medical/equipment.yml index 6dc6372835d..974cdfc1c40 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Specific/Medical/equipment.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Specific/Medical/equipment.yml @@ -17,7 +17,7 @@ type: ReagentGrinderBoundUserInterface - type: Appearance - type: Sprite - sprite: Nuclear14/Objects/Specific/Medical/ss13_chemical.rsi + sprite: _Nuclear14/Objects/Specific/Medical/ss13_chemical.rsi drawdepth: SmallObjects snapCardinals: true offset: "0.0,0.4" diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Specific/Medical/fallout_pill_canisters.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Specific/Medical/fallout_pill_canisters.yml similarity index 63% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Specific/Medical/fallout_pill_canisters.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Specific/Medical/fallout_pill_canisters.yml index c5a4446e7a7..fa7bb58e9c8 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Specific/Medical/fallout_pill_canisters.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Specific/Medical/fallout_pill_canisters.yml @@ -5,10 +5,10 @@ description: Holds up to 12 pills. Usually used to hold Rad-X. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Medical/pill_canisters.rsi + sprite: _Nuclear14/Objects/Specific/Medical/pill_canisters.rsi state: pill_canister_radx - type: Item - sprite: Nuclear14/Objects/Specific/Medical/pill_canisters.rsi + sprite: _Nuclear14/Objects/Specific/Medical/pill_canisters.rsi - type: entity name: mentats pill box @@ -17,10 +17,10 @@ description: Holds up to 12 pills. Usually contains pills of Mentats. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Medical/pill_canisters.rsi + sprite: _Nuclear14/Objects/Specific/Medical/pill_canisters.rsi state: pill_canister_mentat - type: Item - sprite: Nuclear14/Objects/Specific/Medical/pill_canisters.rsi + sprite: _Nuclear14/Objects/Specific/Medical/pill_canisters.rsi - type: entity name: buffout canister @@ -29,10 +29,10 @@ description: Holds up to 12 pills. Usually contains pills of Buffout. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Medical/pill_canisters.rsi + sprite: _Nuclear14/Objects/Specific/Medical/pill_canisters.rsi state: pill_canister_buffout - type: Item - sprite: Nuclear14/Objects/Specific/Medical/pill_canisters.rsi + sprite: _Nuclear14/Objects/Specific/Medical/pill_canisters.rsi - type: entity name: cateye canister @@ -41,10 +41,10 @@ description: Holds up to 12 pills. Usually contains pills of Cateye. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Medical/pill_canisters.rsi + sprite: _Nuclear14/Objects/Specific/Medical/pill_canisters.rsi state: pill_canister_cateye - type: Item - sprite: Nuclear14/Objects/Specific/Medical/pill_canisters.rsi + sprite: _Nuclear14/Objects/Specific/Medical/pill_canisters.rsi - type: entity name: fixer pill box @@ -53,7 +53,7 @@ description: Holds up to 12 pills. Usually contains pills of Fixer. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Medical/pill_canisters.rsi + sprite: _Nuclear14/Objects/Specific/Medical/pill_canisters.rsi state: pill_canister_fixer - type: Item - sprite: Nuclear14/Objects/Specific/Medical/pill_canisters.rsi + sprite: _Nuclear14/Objects/Specific/Medical/pill_canisters.rsi diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Specific/Medical/fallout_pills.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Specific/Medical/fallout_pills.yml similarity index 94% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Specific/Medical/fallout_pills.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Specific/Medical/fallout_pills.yml index 9d5aefcfc5b..5a96fb7e68d 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Specific/Medical/fallout_pills.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Specific/Medical/fallout_pills.yml @@ -5,10 +5,10 @@ description: A pill of Rad-X. It makes you more resistant to radiation. components: - type: Sprite - sprite: Nuclear14/Objects/Specific/Medical/pills.rsi + sprite: _Nuclear14/Objects/Specific/Medical/pills.rsi state: pill5 - type: Item - sprite: Nuclear14/Objects/Specific/Medical/pills.rsi + sprite: _Nuclear14/Objects/Specific/Medical/pills.rsi - type: Food forceFeedDelay: 1 transferAmount: null diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Tools/hydroponics.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Tools/hydroponics.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Tools/hydroponics.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Tools/hydroponics.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Tools/janitorial.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Tools/janitorial.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Tools/janitorial.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Tools/janitorial.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Tools/lights.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Tools/lights.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Tools/lights.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Tools/lights.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Tools/tools.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Tools/tools.yml similarity index 91% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Tools/tools.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Tools/tools.yml index 20f44471918..e199579de61 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Tools/tools.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Tools/tools.yml @@ -5,14 +5,14 @@ description: This kills the wire. components: - type: Sprite - sprite: Nuclear14/Objects/Tools/wirecutters.rsi + sprite: _Nuclear14/Objects/Tools/wirecutters.rsi netsync: false layers: - state: cutters map: [ "enum.DamageStateVisualLayers.Base" ] - state: cutters-cutty-thingy - type: Item - sprite: Nuclear14/Objects/Tools/wirecutters.rsi + sprite: _Nuclear14/Objects/Tools/wirecutters.rsi storedRotation: -90 - type: entity @@ -22,14 +22,14 @@ description: Industrial grade torque in a small screwdriving package. components: - type: Sprite - sprite: Nuclear14/Objects/Tools/screwdriver.rsi + sprite: _Nuclear14/Objects/Tools/screwdriver.rsi netsync: false layers: - state: screwdriver map: [ "enum.DamageStateVisualLayers.Base" ] - state: screwdriver-screwybits - type: Item - sprite: Nuclear14/Objects/Tools/screwdriver.rsi + sprite: _Nuclear14/Objects/Tools/screwdriver.rsi storedRotation: -90 - type: entity @@ -39,11 +39,11 @@ description: 'A common tool for assembly and disassembly. Remember: righty tighty, lefty loosey.' components: - type: Sprite - sprite: Nuclear14/Objects/Tools/wrench.rsi + sprite: _Nuclear14/Objects/Tools/wrench.rsi state: icon netsync: false - type: Item - sprite: Nuclear14/Objects/Tools/wrench.rsi + sprite: _Nuclear14/Objects/Tools/wrench.rsi storedRotation: -90 - type: entity @@ -56,13 +56,13 @@ sound: path: /Audio/Items/multitool_drop.ogg - type: Sprite - sprite: Nuclear14/Objects/Tools/multitool.rsi + sprite: _Nuclear14/Objects/Tools/multitool.rsi layers: - state: icon - state: green-unlit shader: unshaded - type: Item - sprite: Nuclear14/Objects/Tools/multitool.rsi + sprite: _Nuclear14/Objects/Tools/multitool.rsi storedRotation: -90 - type: entity diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Tools/welders.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Tools/welders.yml similarity index 76% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Tools/welders.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Tools/welders.yml index b70083a5a50..ac4c5b279ce 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Tools/welders.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Tools/welders.yml @@ -4,7 +4,7 @@ id: N14Welder components: - type: Sprite - sprite: Nuclear14/Objects/Tools/welder.rsi + sprite: _Nuclear14/Objects/Tools/welder.rsi layers: - state: icon - state: welder_flame @@ -12,7 +12,7 @@ shader: unshaded map: ["enum.ToggleVisuals.Layer"] - type: Item - sprite: Nuclear14/Objects/Tools/welder.rsi + sprite: _Nuclear14/Objects/Tools/welder.rsi - type: PointLight netsync: false enabled: false @@ -26,9 +26,9 @@ description: "An industrial welder with over double the fuel capacity." components: - type: Sprite - sprite: Nuclear14/Objects/Tools/welder_industrial.rsi + sprite: _Nuclear14/Objects/Tools/welder_industrial.rsi - type: Item - sprite: Nuclear14/Objects/Tools/welder_industrial.rsi + sprite: _Nuclear14/Objects/Tools/welder_industrial.rsi - type: SolutionContainerManager solutions: Welder: @@ -44,9 +44,9 @@ description: "An advanced industrial welder with over double the fuel capacity and hotter flame." components: - type: Sprite - sprite: Nuclear14/Objects/Tools/welder_industrialadv.rsi + sprite: _Nuclear14/Objects/Tools/welder_industrialadv.rsi - type: Item - sprite: Nuclear14/Objects/Tools/welder_industrialadv.rsi + sprite: _Nuclear14/Objects/Tools/welder_industrialadv.rsi - type: Tool speed: 1.3 @@ -57,9 +57,9 @@ description: "An experimental welder capable of self-fuel generation and less harmful to the eyes." components: - type: Sprite - sprite: Nuclear14/Objects/Tools/welder_experimental.rsi + sprite: _Nuclear14/Objects/Tools/welder_experimental.rsi - type: Item - sprite: Nuclear14/Objects/Tools/welder_experimental.rsi + sprite: _Nuclear14/Objects/Tools/welder_experimental.rsi - type: SolutionContainerManager solutions: Welder: diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Vehicles/landvehicles.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Vehicles/landvehicles.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Vehicles/landvehicles.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Vehicles/landvehicles.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Vehicles/vehicle_wrecks.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Vehicles/vehicle_wrecks.yml similarity index 96% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Vehicles/vehicle_wrecks.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Vehicles/vehicle_wrecks.yml index dafa2c64c63..29f18d3fb33 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Vehicles/vehicle_wrecks.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Vehicles/vehicle_wrecks.yml @@ -5,7 +5,7 @@ description: Cool bike if it wasn't rusted and missing wheels. components: - type: Sprite - sprite: Nuclear14/Objects/Vehicles/bikesbuggy.rsi + sprite: _Nuclear14/Objects/Vehicles/bikesbuggy.rsi state: bike_rust_med_no_wheels - type: Fixtures fixtures: diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Battery/Battery.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Battery/Battery.yml similarity index 89% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Battery/Battery.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Battery/Battery.yml index 5178c4e08fb..71b9e47ac8f 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Battery/Battery.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Battery/Battery.yml @@ -15,7 +15,7 @@ tags: - N14PowerCellHigh - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Battery/microfusion.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Battery/microfusion.rsi - type: SolutionContainerManager solutions: battery: @@ -44,7 +44,7 @@ parent: N14BasePowerCell components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Battery/microfusion.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Battery/microfusion.rsi layers: - map: [ "enum.PowerCellVisualLayers.Base" ] state: icon @@ -66,7 +66,7 @@ maxIntensity: 200 intensitySlope: 1.5 - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Battery/plasma.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Battery/plasma.rsi - type: Tag tags: - N14PlasmaCartridge @@ -98,7 +98,7 @@ parent: N14BasePlasmaCell components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Battery/plasma.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Battery/plasma.rsi layers: - map: [ "enum.PowerCellVisualLayers.Base" ] state: icon diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/10mm.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/10mm.yml similarity index 91% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/10mm.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/10mm.yml index 8b9f85659d7..09bc799ec73 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/10mm.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/10mm.yml @@ -14,7 +14,7 @@ containers: ballistic-ammo: !type:Container - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/10mm.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/10mm.rsi netsync: false - type: MagazineVisuals magState: mag diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/12.7.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/12.7.yml similarity index 91% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/12.7.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/12.7.yml index d074d2aa008..7e2905c6e74 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/12.7.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/12.7.yml @@ -14,7 +14,7 @@ containers: ballistic-ammo: !type:Container - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/12-7mm.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/12-7mm.rsi netsync: false - type: MagazineVisuals magState: mag diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/12gauge.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/12gauge.yml similarity index 90% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/12gauge.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/12gauge.yml index f1ee79da288..06832bfac25 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/12gauge.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/12gauge.yml @@ -14,7 +14,7 @@ containers: ballistic-ammo: !type:Container - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/12-gauge.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/12-gauge.rsi netsync: false - type: MagazineVisuals magState: mag diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/20gauge.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/20gauge.yml similarity index 90% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/20gauge.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/20gauge.yml index aafd36b1145..200c264d61c 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/20gauge.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/20gauge.yml @@ -14,7 +14,7 @@ containers: ballistic-ammo: !type:Container - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/20-gauge.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/20-gauge.rsi netsync: false - type: MagazineVisuals magState: mag diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/22lr.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/22lr.yml similarity index 91% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/22lr.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/22lr.yml index e3f63841b81..e7a6c0f920b 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/22lr.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/22lr.yml @@ -14,7 +14,7 @@ containers: ballistic-ammo: !type:Container - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/22lr.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/22lr.rsi netsync: false - type: MagazineVisuals magState: mag diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/308.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/308.yml similarity index 91% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/308.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/308.yml index 8478a8d7e3e..0df906e5727 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/308.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/308.yml @@ -14,7 +14,7 @@ containers: ballistic-ammo: !type:Container - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/308.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/308.rsi netsync: false - type: MagazineVisuals magState: mag diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/44.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/44.yml similarity index 92% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/44.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/44.yml index 5c084a75f77..27ba6ad8514 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/44.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/44.yml @@ -14,7 +14,7 @@ containers: ballistic-ammo: !type:Container - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/44.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/44.rsi netsync: false - type: MagazineVisuals magState: mag diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/45-70.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/45-70.yml similarity index 91% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/45-70.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/45-70.yml index ac4020381b2..74cff359d29 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/45-70.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/45-70.yml @@ -14,7 +14,7 @@ containers: ballistic-ammo: !type:Container - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/45-70.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/45-70.rsi netsync: false - type: MagazineVisuals magState: mag diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/45.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/45.yml similarity index 91% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/45.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/45.yml index edb5b08a807..1ea8c82bfe6 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/45.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/45.yml @@ -14,7 +14,7 @@ containers: ballistic-ammo: !type:Container - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/45-auto.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/45-auto.rsi netsync: false - type: MagazineVisuals magState: mag diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/5.56.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/5.56.yml similarity index 92% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/5.56.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/5.56.yml index 8189f8818e7..64599fc9243 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/5.56.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/5.56.yml @@ -14,7 +14,7 @@ containers: ballistic-ammo: !type:Container - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/5-56.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/5-56.rsi netsync: false - type: MagazineVisuals magState: mag diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/50.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/50.yml similarity index 89% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/50.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/50.yml index a2ccdcafc75..3ea254d0eca 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/50.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/50.yml @@ -14,7 +14,7 @@ containers: ballistic-ammo: !type:Container - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/50anti-material.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/50anti-material.rsi netsync: false - type: MagazineVisuals magState: mag diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/7.62.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/7.62.yml similarity index 92% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/7.62.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/7.62.yml index 13602bf7baa..e8708cce07d 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/7.62.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/7.62.yml @@ -14,7 +14,7 @@ containers: ballistic-ammo: !type:Container - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/7-62.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/7-62.rsi netsync: false - type: MagazineVisuals magState: mag diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/9mm.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/9mm.yml similarity index 91% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/9mm.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/9mm.yml index 8bcd93b5d74..e60cf8f26a8 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/9mm.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Boxes/9mm.yml @@ -14,7 +14,7 @@ containers: ballistic-ammo: !type:Container - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/9mm.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Boxes/9mm.rsi netsync: false - type: MagazineVisuals magState: mag diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/10mm.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/10mm.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/10mm.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/10mm.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/12.7.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/12.7.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/12.7.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/12.7.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/12gauge.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/12gauge.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/12gauge.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/12gauge.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/20gauge.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/20gauge.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/20gauge.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/20gauge.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/22lr.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/22lr.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/22lr.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/22lr.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/308.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/308.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/308.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/308.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/44.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/44.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/44.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/44.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/45-70.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/45-70.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/45-70.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/45-70.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/45..yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/45..yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/45..yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/45..yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/5.56.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/5.56.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/5.56.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/5.56.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/50.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/50.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/50.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/50.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/5mm.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/5mm.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/5mm.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/5mm.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/7.62.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/7.62.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/7.62.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/7.62.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/9mm.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/9mm.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/9mm.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/9mm.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Explosives/40mm.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Explosives/40mm.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Explosives/40mm.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Explosives/40mm.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Explosives/missile.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Explosives/missile.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Explosives/missile.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Explosives/missile.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/10mm.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/10mm.yml similarity index 91% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/10mm.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/10mm.yml index 23fe0316a53..6d276cd8581 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/10mm.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/10mm.yml @@ -18,7 +18,7 @@ ballistic-ammo: !type:Container - type: Sprite netsync: false - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/10mm/pistolmag.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/10mm/pistolmag.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] @@ -58,7 +58,7 @@ ballistic-ammo: !type:Container - type: Sprite netsync: false - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/10mm/smgmag.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/10mm/smgmag.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/12.7.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/12.7.yml similarity index 91% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/12.7.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/12.7.yml index 65ef849773c..327ab1d555e 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/12.7.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/12.7.yml @@ -18,7 +18,7 @@ ballistic-ammo: !type:Container - type: Sprite netsync: false - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/12.7/pistolmag.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/12.7/pistolmag.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] @@ -58,7 +58,7 @@ ballistic-ammo: !type:Container - type: Sprite netsync: false - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/12.7/smgmag.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/12.7/smgmag.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] @@ -98,7 +98,7 @@ ballistic-ammo: !type:Container - type: Sprite netsync: false - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/12.7/topmag.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/12.7/topmag.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/12gauge.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/12gauge.yml similarity index 92% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/12gauge.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/12gauge.yml index 35a3e5f6746..0cea5d6e59e 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/12gauge.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/12gauge.yml @@ -20,7 +20,7 @@ ballistic-ammo: !type:Container - type: Sprite netsync: false - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/12gauge/mag.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/12gauge/mag.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/20gauge.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/20gauge.yml similarity index 92% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/20gauge.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/20gauge.yml index f3ed1d71e20..8272bb872cb 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/20gauge.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/20gauge.yml @@ -20,7 +20,7 @@ ballistic-ammo: !type:Container - type: Sprite netsync: false - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/20gauge/mag.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/20gauge/mag.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/22lr.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/22lr.yml similarity index 90% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/22lr.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/22lr.yml index 0d7a940af91..9ff5250276b 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/22lr.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/22lr.yml @@ -18,7 +18,7 @@ ballistic-ammo: !type:Container - type: Sprite netsync: false - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/22lr/pistolmag.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/22lr/pistolmag.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/308.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/308.yml similarity index 87% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/308.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/308.yml index 4786a4fe623..fbe33f8bc05 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/308.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/308.yml @@ -19,7 +19,7 @@ ballistic-ammo: !type:Container - type: Sprite netsync: false - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/308/mag.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/308/mag.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] @@ -52,4 +52,4 @@ capacity: 8 - type: Sprite netsync: false - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/308/mag2.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/308/mag2.rsi diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/45.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/45.yml similarity index 90% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/45.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/45.yml index c3c44619607..b88bd4a79c4 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/45.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/45.yml @@ -18,7 +18,7 @@ ballistic-ammo: !type:Container - type: Sprite netsync: false - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/45/pistolmag.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/45/pistolmag.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] @@ -58,7 +58,7 @@ ballistic-ammo: !type:Container - type: Sprite netsync: false - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/45/smgmag.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/45/smgmag.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/5.56.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/5.56.yml similarity index 85% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/5.56.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/5.56.yml index 13dd5c91923..c838609041a 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/5.56.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/5.56.yml @@ -19,7 +19,7 @@ ballistic-ammo: !type:Container - type: Sprite netsync: false - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/5.56/mag.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/5.56/mag.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] @@ -52,7 +52,7 @@ capacity: 35 - type: Sprite netsync: false - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/5.56/mag2.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/5.56/mag2.rsi - type: entity id: LMGMagazine5.56Rifle @@ -67,4 +67,4 @@ capacity: 55 - type: Sprite netsync: false - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/5.56/maglmg.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/5.56/maglmg.rsi diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/5mm.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/5mm.yml similarity index 90% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/5mm.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/5mm.yml index 0f4f5e427b8..6363e6f44bd 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/5mm.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/5mm.yml @@ -18,7 +18,7 @@ ballistic-ammo: !type:Container - type: Sprite netsync: false - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/5mm/mag.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/5mm/mag.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/7.62.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/7.62.yml similarity index 91% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/7.62.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/7.62.yml index d4d42efa9a0..c49cf267a2e 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/7.62.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/7.62.yml @@ -19,7 +19,7 @@ ballistic-ammo: !type:Container - type: Sprite netsync: false - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/7.62/mag.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/7.62/mag.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/9mm.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/9mm.yml similarity index 88% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/9mm.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/9mm.yml index c68c8dcfbfc..1383b3bdeab 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/9mm.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Magazines/9mm.yml @@ -18,7 +18,7 @@ ballistic-ammo: !type:Container - type: Sprite netsync: false - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/9mm/pistolmag.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/9mm/pistolmag.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] @@ -47,7 +47,7 @@ tags: - N14MagazineSMG9mm - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/9mm/smgmag.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Magazines/9mm/smgmag.rsi - type: BallisticAmmoProvider whitelist: tags: diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/10mm.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/10mm.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/10mm.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/10mm.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/12.7.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/12.7.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/12.7.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/12.7.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/12gauge.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/12gauge.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/12gauge.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/12gauge.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/20gauge.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/20gauge.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/20gauge.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/20gauge.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/22lr.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/22lr.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/22lr.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/22lr.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/308.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/308.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/308.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/308.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/44.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/44.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/44.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/44.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/45-70.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/45-70.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/45-70.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/45-70.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/45..yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/45..yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/45..yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/45..yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/5.56.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/5.56.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/5.56.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/5.56.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/50.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/50.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/50.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/50.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/5mm.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/5mm.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/5mm.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/5mm.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/7.62.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/7.62.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/7.62.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/7.62.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/9mm.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/9mm.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/9mm.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/9mm.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/explosive.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/explosive.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/explosive.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/explosive.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/fire.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/fire.yml similarity index 96% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/fire.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/fire.yml index 98421325c42..b4586ddd43a 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/fire.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/fire.yml @@ -9,7 +9,7 @@ - type: Clickable - type: Sprite noRot: false - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Projectiles/Flames.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Projectiles/Flames.rsi layers: - state: flames shader: unshaded diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Speedloaders/10mm.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Speedloaders/10mm.yml similarity index 91% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Speedloaders/10mm.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Speedloaders/10mm.yml index 943060394c3..d46e0205dbc 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Speedloaders/10mm.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Speedloaders/10mm.yml @@ -27,7 +27,7 @@ - type: BallisticAmmoProvider proto: N14CartridgePistol10 - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Speedloaders/10mmloader.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Speedloaders/10mmloader.rsi layers: - state: base map: [ "enum.GunVisualLayers.Base" ] diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Speedloaders/44.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Speedloaders/44.yml similarity index 91% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Speedloaders/44.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Speedloaders/44.yml index 405048b3971..5f0d599f2d3 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Speedloaders/44.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Speedloaders/44.yml @@ -27,7 +27,7 @@ - type: BallisticAmmoProvider proto: N14Cartridge44Magnum - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Speedloaders/44loader.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Speedloaders/44loader.rsi layers: - state: base map: [ "enum.GunVisualLayers.Base" ] diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Speedloaders/45-70.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Speedloaders/45-70.yml similarity index 91% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Speedloaders/45-70.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Speedloaders/45-70.yml index cc663051d24..7a09664d48c 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Speedloaders/45-70.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Speedloaders/45-70.yml @@ -27,7 +27,7 @@ - type: BallisticAmmoProvider proto: N14Cartridge45-70 - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Speedloaders/45_70loader.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Speedloaders/45_70loader.rsi layers: - state: base map: [ "enum.GunVisualLayers.Base" ] diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Speedloaders/9mm.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Speedloaders/9mm.yml similarity index 91% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Speedloaders/9mm.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Speedloaders/9mm.yml index 996d7ecb0d6..38e1f4b13fb 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Speedloaders/9mm.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Ammunition/Speedloaders/9mm.yml @@ -27,7 +27,7 @@ - type: BallisticAmmoProvider proto: N14CartridgePistol9 - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Ammunition/Speedloaders/9mmloader.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Ammunition/Speedloaders/9mmloader.rsi layers: - state: base map: [ "enum.GunVisualLayers.Base" ] diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml similarity index 89% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml index 4dfd31c0b26..67f9de1e5c7 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml @@ -71,7 +71,7 @@ description: A highly advanced laser pistol. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Battery/laser_pistol.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Battery/laser_pistol.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] @@ -79,7 +79,7 @@ map: ["enum.GunVisualLayers.MagUnshaded"] shader: unshaded - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Battery/laser_pistol.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Battery/laser_pistol.rsi - type: MagazineVisuals magState: mag steps: 5 @@ -104,7 +104,7 @@ description: A highly advanced plasma pistol. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Battery/plasma_pistol.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Battery/plasma_pistol.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] @@ -112,7 +112,7 @@ map: ["enum.GunVisualLayers.MagUnshaded"] shader: unshaded - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Battery/plasma_pistol.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Battery/plasma_pistol.rsi - type: ItemSlots slots: gun_magazine: @@ -142,7 +142,7 @@ minAngle: -34 maxAngle: -63 - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Battery/laser_rifle.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Battery/laser_rifle.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] @@ -150,7 +150,7 @@ map: ["enum.GunVisualLayers.MagUnshaded"] shader: unshaded - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Battery/laser_rifle.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Battery/laser_rifle.rsi quickEquip: false slots: - Back @@ -183,7 +183,7 @@ minAngle: -34 maxAngle: -63 - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Battery/plasma_rifle.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Battery/plasma_rifle.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] @@ -191,7 +191,7 @@ map: ["enum.GunVisualLayers.MagUnshaded"] shader: unshaded - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Battery/plasma_rifle.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Battery/plasma_rifle.rsi quickEquip: false slots: - Back @@ -226,7 +226,7 @@ minAngle: -34 maxAngle: -63 - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Battery/plasma_urban.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Battery/plasma_urban.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] @@ -234,7 +234,7 @@ map: ["enum.GunVisualLayers.MagUnshaded"] shader: unshaded - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Battery/plasma_urban.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Battery/plasma_urban.rsi quickEquip: false slots: - Back @@ -268,7 +268,7 @@ minAngle: -34 maxAngle: -63 - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Battery/multiplas.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Battery/multiplas.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] @@ -276,7 +276,7 @@ map: ["enum.GunVisualLayers.MagUnshaded"] shader: unshaded - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Battery/multiplas.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Battery/multiplas.rsi quickEquip: false slots: - Back diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Flamers/Flamers.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Flamers/Flamers.yml similarity index 96% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Flamers/Flamers.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Flamers/Flamers.yml index 25a240c88c4..451b5bacccf 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Flamers/Flamers.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Flamers/Flamers.yml @@ -15,7 +15,7 @@ availableModes: - FullAuto soundGunshot: - path: /Audio/Nuclear14/Weapons/Flames/flamer.ogg + path: /Audio/_Nuclear14/Weapons/Flames/flamer.ogg - type: SolutionContainerManager solutions: chamber: diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Heavy/launcher.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Heavy/launcher.yml similarity index 87% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Heavy/launcher.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Heavy/launcher.yml index c644bbd1215..c5d09259d51 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Heavy/launcher.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Heavy/launcher.yml @@ -9,12 +9,12 @@ minAngle: -23 maxAngle: -104 - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Heavy/grenadelauncher.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Heavy/grenadelauncher.rsi layers: - state: icon map: ["enum.GunVisualLayers.Base"] - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Heavy/grenadelauncher.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Heavy/grenadelauncher.rsi slots: - Back - suitStorage @@ -50,12 +50,12 @@ minAngle: -23 maxAngle: -104 - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Heavy/grenaderifle.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Heavy/grenaderifle.rsi layers: - state: icon map: ["enum.GunVisualLayers.Base"] - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Heavy/grenaderifle.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Heavy/grenaderifle.rsi slots: - Back - suitStorage diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Heavy/minigun.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Heavy/minigun.yml similarity index 89% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Heavy/minigun.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Heavy/minigun.yml index 0d0ec702634..8863a4e9d30 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Heavy/minigun.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Heavy/minigun.yml @@ -5,14 +5,14 @@ description: A extremely heavy minigun with 3 barrels, it uses 5mm ammo. # TODO: Need to create projectiles, magazines and boxes for 5.56. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Heavy/minigun.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Heavy/minigun.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] - state: mag-0 map: ["enum.GunVisualLayers.Mag"] - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/Heavy/minigun.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Heavy/minigun.rsi - type: Gun minAngle: 6 maxAngle: 8 @@ -66,14 +66,14 @@ description: A extremely heavy advance minigun with multiple barrels, it uses 5mm ammo. # TODO: Need to create projectiles, magazines and boxes for 5.56. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Heavy/avengerminigun.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Heavy/avengerminigun.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] - state: mag-0 map: ["enum.GunVisualLayers.Mag"] - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/Heavy/avengerminigun.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Heavy/avengerminigun.rsi - type: Gun minAngle: 3 maxAngle: 4 diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Heavy/missile.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Heavy/missile.yml similarity index 87% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Heavy/missile.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Heavy/missile.yml index a0c6206092d..7b89626056b 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Heavy/missile.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Heavy/missile.yml @@ -5,14 +5,14 @@ description: A advance pre-war shoulder mounted missile launcher, its kinda obvious what kind of ammo it uses. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Heavy/missilelauncher.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Heavy/missilelauncher.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] - state: mag-0 map: ["enum.GunVisualLayers.Mag"] - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Heavy/missilelauncher.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Heavy/missilelauncher.rsi - type: Wieldable - type: GunWieldBonus minAngle: -23 diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/LMGs/LMGs.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/LMGs/LMGs.yml similarity index 89% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/LMGs/LMGs.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/LMGs/LMGs.yml index 9553f58608c..f3d45808c65 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/LMGs/LMGs.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/LMGs/LMGs.yml @@ -5,16 +5,16 @@ description: A high caliber long and heavy machine gun of the pre-war, chambered in the powerfull 308. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/LMGs/autorifle.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/LMGs/autorifle.rsi - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/LMGs/autorifle.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/LMGs/autorifle.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] - state: mag-0 map: ["enum.GunVisualLayers.Mag"] - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/LMGs/autorifle.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/LMGs/autorifle.rsi - type: Wieldable - type: GunWieldBonus minAngle: -22 @@ -65,16 +65,16 @@ description: A light machine gun designed by the NCR for their heavy troops, sometimes gived to the troops in low numbers, chambered in 5.56. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/LMGs/lmg.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/LMGs/lmg.rsi - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/LMGs/lmg.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/LMGs/lmg.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] - state: mag-0 map: ["enum.GunVisualLayers.Mag"] - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/LMGs/lmg.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/LMGs/lmg.rsi - type: Wieldable - type: GunWieldBonus minAngle: -20 diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Pistols/pistols.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Pistols/pistols.yml similarity index 89% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Pistols/pistols.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Pistols/pistols.yml index 7cd2eb7756d..18df6b29d92 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Pistols/pistols.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Pistols/pistols.yml @@ -66,14 +66,14 @@ description: A cheap, ubiquitous sidearm, chambered in 9 mm. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Pistols/9mm.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Pistols/9mm.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] - state: mag-0 map: ["enum.GunVisualLayers.Mag"] - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/Pistols/9mm.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Pistols/9mm.rsi - type: Gun fireRate: 5 soundGunshot: @@ -101,14 +101,14 @@ description: A cheap, ubiquitous sidearm, chambered in 10mm. # TODO: Need to create projectiles, magazines and boxes for 10mm. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Pistols/10mm.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Pistols/10mm.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] - state: mag-0 map: ["enum.GunVisualLayers.Mag"] - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/Pistols/10mm.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Pistols/10mm.rsi - type: Gun fireRate: 5 soundGunshot: @@ -136,14 +136,14 @@ description: A rugged handgun chambered in .45. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Pistols/colt.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Pistols/colt.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] - state: mag-0 map: ["enum.GunVisualLayers.Mag"] - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/Pistols/colt.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Pistols/colt.rsi - type: Gun fireRate: 4 soundGunshot: @@ -178,14 +178,14 @@ description: A rugged, robust handgun chambered in 12.7mm. # TODO: Need to create projectiles, magazines and boxes for 12mm. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Pistols/12mm.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Pistols/12mm.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] - state: mag-0 map: ["enum.GunVisualLayers.Mag"] - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/Pistols/12mm.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Pistols/12mm.rsi - type: Gun fireRate: 4 soundGunshot: @@ -220,14 +220,14 @@ description: a light 10mm makeshift pistol, the grip is incredibly uncomfortable. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Pistols/10mmPIPEpistol.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Pistols/10mmPIPEpistol.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] - state: mag-0 map: ["enum.GunVisualLayers.Mag"] - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/Pistols/10mmPIPEpistol.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Pistols/10mmPIPEpistol.rsi - type: Gun fireRate: 4 soundGunshot: @@ -255,12 +255,12 @@ description: A elegant and long barrel pistol with a integrated magazine, chambered in 9 mm. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Pistols/chinesepistol.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Pistols/chinesepistol.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/Pistols/chinesepistol.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Pistols/chinesepistol.rsi size: Small - type: Clothing slots: @@ -296,12 +296,12 @@ description: A modified version of the common chinese pistols. with a integrated silencer, extended mag and fully automatic conversion this gun was designed with passion, chambered in 9 mm. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Pistols/thespy.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Pistols/thespy.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/Pistols/thespy.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Pistols/thespy.rsi size: Small - type: Clothing slots: @@ -339,14 +339,14 @@ description: A simple and silenced pistol, chambered in 22lr. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Pistols/22lr.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Pistols/22lr.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] - state: mag-0 map: ["enum.GunVisualLayers.Mag"] - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/Pistols/22lr.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Pistols/22lr.rsi - type: Gun fireRate: 8 soundGunshot: diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Projectiles/creature.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Projectiles/creature.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Projectiles/creature.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Projectiles/creature.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Projectiles/energy.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Projectiles/energy.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Projectiles/energy.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Projectiles/energy.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml similarity index 74% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml index ceb843296b7..1fad62ec963 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Revolvers/revolvers.yml @@ -5,9 +5,9 @@ description: A small, compact six shooter. Uses 9mm ammo. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Revolvers/small_revolver.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Revolvers/small_revolver.rsi - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Revolvers/small_revolver.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Revolvers/small_revolver.rsi - type: RevolverAmmoProvider whitelist: tags: @@ -22,9 +22,9 @@ description: The first prototype for the semiauto 10mm pistol, Uses 10mm ammo. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Revolvers/10mmrevolver.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Revolvers/10mmrevolver.rsi - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Revolvers/10mmrevolver.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Revolvers/10mmrevolver.rsi - type: RevolverAmmoProvider whitelist: tags: @@ -39,9 +39,9 @@ description: The Big Iron. Uses .44 magnum ammo. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Revolvers/magnum.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Revolvers/magnum.rsi - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Revolvers/magnum.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Revolvers/magnum.rsi - type: RevolverAmmoProvider whitelist: tags: @@ -56,9 +56,9 @@ description: A true freedom fighter carries his flag everywhere, even on his gun. Uses .44 magnum ammo. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Revolvers/captainmagnum.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Revolvers/captainmagnum.rsi - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Revolvers/captainmagnum.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Revolvers/captainmagnum.rsi - type: RevolverAmmoProvider whitelist: tags: @@ -73,9 +73,9 @@ description: A heavy revolver with a long cannon designed to hunt small animals, but it also works for people. Uses .45-70 gov't ammo. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Revolvers/hunt_revolver.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Revolvers/hunt_revolver.rsi - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Revolvers/hunt_revolver.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Revolvers/hunt_revolver.rsi - type: RevolverAmmoProvider whitelist: tags: @@ -90,9 +90,9 @@ description: Its said that after a troublemaker get shoot down with this revolver some words are whispered to their ears, no one knows what the question is, but the awnser is always "innocent". Uses .45-70 gov't ammo. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Revolvers/wild_whisper.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Revolvers/wild_whisper.rsi - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Revolvers/wild_whisper.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Revolvers/wild_whisper.rsi - type: RevolverAmmoProvider whitelist: tags: @@ -107,9 +107,9 @@ description: 20 years of suffering for a good looking glorified revolver, worth it. Uses .45-70 gov't ammo. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Revolvers/ranger_sequoia.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Revolvers/ranger_sequoia.rsi - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Revolvers/ranger_sequoia.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Revolvers/ranger_sequoia.rsi - type: RevolverAmmoProvider whitelist: tags: diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Rifles/rifles.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Rifles/rifles.yml similarity index 89% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Rifles/rifles.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Rifles/rifles.yml index ebcb0c2240b..1b7fa268df0 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Rifles/rifles.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Rifles/rifles.yml @@ -5,20 +5,20 @@ description: An old fashioned assault rifle chambered in 5.56. # TODO: Need to create projectiles, magazines and boxes for 5.56. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Rifles/r91.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Rifles/r91.rsi quickEquip: false slots: - Back - suitStorage - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Rifles/r91.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Rifles/r91.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] - state: mag-0 map: ["enum.GunVisualLayers.Mag"] - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/Rifles/r91.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Rifles/r91.rsi - type: Wieldable - type: GunWieldBonus minAngle: -21 @@ -65,20 +65,20 @@ description: A old foreing assault rifle with strange simbols on it, the chamber has enough space to hold a 7,62 bullet. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Rifles/chineserifle.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Rifles/chineserifle.rsi quickEquip: false slots: - Back - suitStorage - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Rifles/chineserifle.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Rifles/chineserifle.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] - state: mag-0 map: ["enum.GunVisualLayers.Mag"] - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/Rifles/chineserifle.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Rifles/chineserifle.rsi - type: Wieldable - type: GunWieldBonus minAngle: -21 @@ -122,20 +122,20 @@ description: A black compact assault rifle, uses 5.56 ammo. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Rifles/assaultcarbine.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Rifles/assaultcarbine.rsi quickEquip: false slots: - Back - suitStorage - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Rifles/assaultcarbine.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Rifles/assaultcarbine.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] - state: mag-0 map: ["enum.GunVisualLayers.Mag"] - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/Rifles/assaultcarbine.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Rifles/assaultcarbine.rsi - type: Wieldable - type: GunWieldBonus minAngle: -20 @@ -183,13 +183,13 @@ description: A heavy semiautomatic rifle with a scope, uses 7.62 ammo. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Rifles/marksman.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Rifles/marksman.rsi quickEquip: false slots: - Back - suitStorage - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Rifles/marksman.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Rifles/marksman.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] @@ -242,13 +242,13 @@ description: A cheap mass produced post war rifle made by the NCR, chambered in 5.56. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Rifles/servicerifle.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Rifles/servicerifle.rsi quickEquip: false slots: - Back - suitStorage - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Rifles/servicerifle.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Rifles/servicerifle.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] @@ -300,13 +300,13 @@ description: A long semi automatic rifle feed by clips, chambered in the powerfull 308. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Rifles/battlerifle.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Rifles/battlerifle.rsi quickEquip: false slots: - Back - suitStorage - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Rifles/battlerifle.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Rifles/battlerifle.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] @@ -360,13 +360,13 @@ description: A short compact rifle of the pre-war, chambered in 5.56. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Rifles/carbine.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Rifles/carbine.rsi quickEquip: false slots: - Back - suitStorage - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Rifles/carbine.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Rifles/carbine.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/SMGs/smgs.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/SMGs/smgs.yml similarity index 88% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/SMGs/smgs.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/SMGs/smgs.yml index 30baf8a6415..ae86072001d 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/SMGs/smgs.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/SMGs/smgs.yml @@ -5,20 +5,20 @@ description: Fully automatic submachinegun chambered in 10mm. # TODO: Need to create projectiles, magazines and boxes for 10mm. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/SMGs/10mmSMG.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/SMGs/10mmSMG.rsi quickEquip: false slots: - Back - suitStorage - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/SMGs/10mmSMG.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/SMGs/10mmSMG.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] - state: mag-0 map: ["enum.GunVisualLayers.Mag"] - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/SMGs/10mmSMG.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/SMGs/10mmSMG.rsi - type: Gun fireRate: 10 soundGunshot: @@ -62,13 +62,13 @@ description: A heavy submachinegun chambered in 12mm. # TODO: Need to create projectiles, magazines and boxes for 12mm. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/SMGs/12mmSMG.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/SMGs/12mmSMG.rsi quickEquip: false slots: - Back - suitStorage - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/SMGs/12mmSMG.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/SMGs/12mmSMG.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] @@ -120,20 +120,20 @@ description: a makeshift 12mm SMG, looks like is gonna explode the second it shoots. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/SMGs/12mmPIPE.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/SMGs/12mmPIPE.rsi quickEquip: false slots: - Back - suitStorage - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/SMGs/12mmPIPE.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/SMGs/12mmPIPE.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] - state: mag-0 map: ["enum.GunVisualLayers.Mag"] - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/SMGs/12mmPIPE.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/SMGs/12mmPIPE.rsi - type: Gun fireRate: 4 soundGunshot: @@ -180,20 +180,20 @@ description: a makeshift 10mm SMG, if you shake it you could hear the loose parts inside of the gun. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/SMGs/10mmPIPE.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/SMGs/10mmPIPE.rsi quickEquip: false slots: - Back - suitStorage - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/SMGs/10mmPIPE.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/SMGs/10mmPIPE.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] - state: mag-0 map: ["enum.GunVisualLayers.Mag"] - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/SMGs/10mmPIPE.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/SMGs/10mmPIPE.rsi - type: Gun fireRate: 8 soundGunshot: @@ -237,13 +237,13 @@ description: A bulky sub machine gun with a top magazine fed system, it uses 12mm ammmo. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/SMGs/advance12mm.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/SMGs/advance12mm.rsi quickEquip: false slots: - Back - suitStorage - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/SMGs/advance12mm.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/SMGs/advance12mm.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] @@ -295,20 +295,20 @@ description: a metallic pre-war simple SMG, chambered in 9mm. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/SMGs/9mmSMG.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/SMGs/9mmSMG.rsi quickEquip: false slots: - Back - suitStorage - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/SMGs/9mmSMG.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/SMGs/9mmSMG.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] - state: mag-0 map: ["enum.GunVisualLayers.Mag"] - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/SMGs/9mmSMG.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/SMGs/9mmSMG.rsi - type: Gun fireRate: 7 soundGunshot: @@ -352,20 +352,20 @@ description: A pre-war SMG with a wooden stock, chambered in .45. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/SMGs/45SMG.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/SMGs/45SMG.rsi quickEquip: false slots: - Back - suitStorage - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/SMGs/45SMG.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/SMGs/45SMG.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] - state: mag-0 map: ["enum.GunVisualLayers.Mag"] - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/SMGs/45SMG.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/SMGs/45SMG.rsi - type: Gun fireRate: 7 soundGunshot: diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml similarity index 80% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml index dd23b98bb29..50ce331e0cd 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml @@ -5,15 +5,15 @@ description: An immortal classic, uses 12 gauge shells. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Shotguns/double_shotgun.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Shotguns/double_shotgun.rsi quickEquip: false slots: - Back - suitStorage - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Shotguns/double_shotgun.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Shotguns/double_shotgun.rsi - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/Shotguns/double_shotgun.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Shotguns/double_shotgun.rsi - type: Wieldable - type: Gun fireRate: 6 @@ -33,15 +33,15 @@ - type: Gun fireRate: 1 - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Shotguns/pump.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Shotguns/pump.rsi quickEquip: false slots: - Back - suitStorage - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Shotguns/pump.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Shotguns/pump.rsi - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/Shotguns/pump.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Shotguns/pump.rsi - type: BallisticAmmoProvider whitelist: tags: @@ -57,7 +57,7 @@ description: It's a magazine-fed automatic shotgun designed for close quarters combat, uses 12 gauge shells. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Shotguns/combat_shotgun.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Shotguns/combat_shotgun.rsi netsync: false layers: - state: base @@ -65,13 +65,13 @@ - state: mag-0 map: ["enum.GunVisualLayers.Mag"] - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Shotguns/combat_shotgun.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Shotguns/combat_shotgun.rsi quickEquip: false slots: - Back - suitStorage - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/Shotguns/combat_shotgun.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Shotguns/combat_shotgun.rsi size: Large - type: Wieldable - type: GunWieldBonus @@ -119,15 +119,15 @@ description: The perfect shotgun for a long jorney. works well for hunting brahmins, geckos and fiends, uses 20 gauge shells. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Shotguns/caravan_shotgun.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Shotguns/caravan_shotgun.rsi quickEquip: false slots: - Back - suitStorage - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Shotguns/caravan_shotgun.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Shotguns/caravan_shotgun.rsi - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/Shotguns/caravan_shotgun.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Shotguns/caravan_shotgun.rsi - type: Wieldable - type: Gun fireRate: 6 @@ -145,15 +145,15 @@ description: The perfect gun for a cowboy, it uses 20 gauge shells. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Shotguns/lever_shotgun.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Shotguns/lever_shotgun.rsi quickEquip: false slots: - Back - suitStorage - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Shotguns/lever_shotgun.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Shotguns/lever_shotgun.rsi - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/Shotguns/lever_shotgun.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Shotguns/lever_shotgun.rsi - type: BallisticAmmoProvider whitelist: tags: @@ -178,13 +178,13 @@ description: A compact semi automatic shotgun used by the police forces of the pre war, chambered in 20 gauge shells. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Shotguns/riot_shotgun.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Shotguns/riot_shotgun.rsi quickEquip: false slots: - Back - suitStorage - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Shotguns/riot_shotgun.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Shotguns/riot_shotgun.rsi netsync: false layers: - state: base @@ -193,7 +193,7 @@ map: ["enum.GunVisualLayers.Mag"] - type: Item size: Ginormous - sprite: Nuclear14/Objects/Weapons/Guns/Shotguns/riot_shotgun.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Shotguns/riot_shotgun.rsi - type: Wieldable - type: GunWieldBonus minAngle: -23 diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Snipers/snipers.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Snipers/snipers.yml similarity index 72% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Snipers/snipers.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Snipers/snipers.yml index fc72fc517db..4249141d511 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Guns/Snipers/snipers.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Guns/Snipers/snipers.yml @@ -5,11 +5,11 @@ description: A rugged bolt action rifle. Uses .308 ammo. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Snipers/hunting.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Snipers/hunting.rsi - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Snipers/hunting.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Snipers/hunting.rsi - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/Snipers/hunting.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Snipers/hunting.rsi - type: Wieldable - type: GunWieldBonus minAngle: -23 @@ -33,9 +33,9 @@ description: A anti materiel rifle with a ergonomic, metallic skeleton design. only seeing at it you can tell it will rip some limbs apart. Uses .50 anti-material ammo. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Snipers/antimateriel.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Snipers/antimateriel.rsi - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Snipers/antimateriel.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Snipers/antimateriel.rsi - type: BallisticAmmoProvider whitelist: tags: @@ -59,9 +59,9 @@ description: A try by the NCR to make .50 ammo a standart on normal infantry, very cheap but it will deal a lot of damage. Uses .50 anti-material ammo. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Snipers/50ncrrifle.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Snipers/50ncrrifle.rsi - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Snipers/50ncrrifle.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Snipers/50ncrrifle.rsi - type: BallisticAmmoProvider whitelist: tags: @@ -76,11 +76,11 @@ description: A lever action short carbine. Uses .44 ammo. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Snipers/levercarbine.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Snipers/levercarbine.rsi - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Snipers/levercarbine.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Snipers/levercarbine.rsi - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/Snipers/levercarbine.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Snipers/levercarbine.rsi - type: Wieldable - type: GunWieldBonus minAngle: -23 @@ -105,11 +105,11 @@ description: A long lever action repeater rifle. Uses .308 ammo. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Snipers/leverrifle.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Snipers/leverrifle.rsi - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Snipers/leverrifle.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Snipers/leverrifle.rsi - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/Snipers/leverrifle.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Snipers/leverrifle.rsi - type: Gun fireRate: 1 @@ -120,11 +120,11 @@ description: A powerfull lever action carbine. Uses .45-70 gov't ammo. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Snipers/brushgun.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Snipers/brushgun.rsi - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Snipers/brushgun.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Snipers/brushgun.rsi - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/Snipers/brushgun.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Snipers/brushgun.rsi - type: BallisticAmmoProvider whitelist: tags: @@ -139,11 +139,11 @@ description: A piece of metal pipe with a wooden stock, works has a gun and uses .308 ammo. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Snipers/piperifle.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Snipers/piperifle.rsi - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Snipers/piperifle.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Snipers/piperifle.rsi - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/Snipers/piperifle.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Snipers/piperifle.rsi - type: Wieldable - type: BallisticAmmoProvider whitelist: @@ -159,11 +159,11 @@ description: A pre-war low power bolt action rifle, originally designed to hunt small animals this gun works fine with anything not bigger than a human. Uses 5.56 ammo. components: - type: Clothing - sprite: Nuclear14/Objects/Weapons/Guns/Snipers/varmint.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Snipers/varmint.rsi - type: Sprite - sprite: Nuclear14/Objects/Weapons/Guns/Snipers/varmint.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Snipers/varmint.rsi - type: Item - sprite: Nuclear14/Objects/Weapons/Guns/Snipers/varmint.rsi + sprite: _Nuclear14/Objects/Weapons/Guns/Snipers/varmint.rsi - type: Wieldable - type: GunWieldBonus minAngle: -23 diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Melee/axes.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Melee/axes.yml similarity index 77% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Melee/axes.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Melee/axes.yml index 4ecb5708deb..e840a9d90e2 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Melee/axes.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Melee/axes.yml @@ -10,7 +10,7 @@ - Axe - type: Sharp - type: Sprite - sprite: Nuclear14/Objects/Weapons/Melee/hatchet.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/hatchet.rsi state: icon netsync: false - type: UseDelay @@ -27,7 +27,7 @@ Slash: 10 Piercing: 5 - type: Item - sprite: Nuclear14/Objects/Weapons/Melee/hatchet.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/hatchet.rsi size: Normal - type: entity @@ -37,10 +37,10 @@ description: A tool that is just as useful as a weapon. Used for chopping things. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Melee/tribalhatchet.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/tribalhatchet.rsi state: icon - type: Item - sprite: Nuclear14/Objects/Weapons/Melee/tribalhatchet.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/tribalhatchet.rsi - type: entity name: axe @@ -53,7 +53,7 @@ - FireAxe - type: Sharp - type: Sprite - sprite: Nuclear14/Objects/Weapons/Melee/axe.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/axe.rsi state: icon - type: MeleeWeapon attackRate: 0.75 @@ -69,12 +69,12 @@ Blunt: 2 Slash: 18 - type: Clothing - sprite: Nuclear14/Objects/Weapons/Melee/axe.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/axe.rsi quickEquip: false slots: - back - type: Item - sprite: Nuclear14/Objects/Weapons/Melee/axe.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/axe.rsi size: Huge - type: entity @@ -84,10 +84,10 @@ description: Truly, the weapon of a madman. Who would think to fight fire with an axe? components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Melee/fireaxe.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/fireaxe.rsi state: icon - type: Clothing - sprite: Nuclear14/Objects/Weapons/Melee/fireaxe.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/fireaxe.rsi quickEquip: false slots: - back diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Melee/baton-club.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Melee/baton-club.yml similarity index 72% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Melee/baton-club.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Melee/baton-club.yml index 1370a25537d..ac407681afd 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Melee/baton-club.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Melee/baton-club.yml @@ -5,5 +5,5 @@ description: A robust baseball bat. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Melee/baseball_bat.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/baseball_bat.rsi state: icon diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Melee/hammer.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Melee/hammer.yml similarity index 89% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Melee/hammer.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Melee/hammer.yml index 5ad5c340c64..d15c09cf0b8 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Melee/hammer.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Melee/hammer.yml @@ -5,7 +5,7 @@ description: A robust sledge hammer that requires considerable strenght to be wielded. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Melee/sledgehammer.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/sledgehammer.rsi state: icon - type: MeleeWeapon attackRate: 0.75 @@ -35,7 +35,7 @@ description: A bigger, heavier and more destructive sledge hammer, you really need some strong arms to swing it. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Melee/supersledge.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/supersledge.rsi state: icon - type: MeleeWeapon damage: diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Melee/knife.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Melee/knife.yml similarity index 81% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Melee/knife.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Melee/knife.yml index 5be487d4a4a..1721ab908ab 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Melee/knife.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Melee/knife.yml @@ -36,11 +36,11 @@ tags: - Knife - type: Sprite - sprite: Nuclear14/Objects/Weapons/Melee/kitchen_knife.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/kitchen_knife.rsi size: Small state: icon - type: Item - sprite: Nuclear14/Objects/Weapons/Melee/kitchen_knife.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/kitchen_knife.rsi - type: entity name: butcher's cleaver @@ -52,7 +52,7 @@ tags: - Knife - type: Sprite - sprite: Nuclear14/Objects/Weapons/Melee/cleaver.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/cleaver.rsi size: 4 state: butch - type: MeleeWeapon @@ -61,7 +61,7 @@ types: Slash: 10 - type: Item - sprite: Nuclear14/Objects/Weapons/Melee/cleaver.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/cleaver.rsi - type: entity name: combat knife @@ -74,7 +74,7 @@ - CombatKnife - Knife - type: Sprite - sprite: Nuclear14/Objects/Weapons/Melee/combat_knife.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/combat_knife.rsi size: 2 state: icon - type: MeleeWeapon @@ -87,6 +87,6 @@ types: Slash: 16 - type: Item - sprite: Nuclear14/Objects/Weapons/Melee/combat_knife.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/combat_knife.rsi - type: DisarmMalus malus: 0.225 diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Melee/longblades.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Melee/longblades.yml similarity index 78% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Melee/longblades.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Melee/longblades.yml index dcd088fa2f2..7dd5798939c 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Melee/longblades.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Melee/longblades.yml @@ -11,11 +11,11 @@ types: Slash: 20 - type: Sprite - sprite: Nuclear14/Objects/Weapons/Melee/machete.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/machete.rsi state: icon - type: Item size: Large - sprite: Nuclear14/Objects/Weapons/Melee/machete.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/machete.rsi - type: entity name: tribal machete @@ -24,7 +24,7 @@ description: A tribal machete, made from the materials giben by the nature, this long blade has the perfect balance between tool and weapon. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Melee/tribal_machete.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/tribal_machete.rsi state: icon - type: DamageOtherOnHit damage: @@ -37,7 +37,7 @@ soundHit: path: /Audio/Weapons/bladeslice.ogg - type: Item - sprite: Nuclear14/Objects/Weapons/Melee/tribal_machete.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/tribal_machete.rsi - type: entity name: scrap machete @@ -46,7 +46,7 @@ description: A makeshift long blade machete, not the most sharp blade but it can still cut some meat. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Melee/scrap_machete.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/scrap_machete.rsi state: icon - type: DamageOtherOnHit damage: @@ -59,7 +59,7 @@ soundHit: path: /Audio/Weapons/bladeslice.ogg - type: Item - sprite: Nuclear14/Objects/Weapons/Melee/scrap_machete.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/scrap_machete.rsi - type: entity name: ripper @@ -68,7 +68,7 @@ description: A light one handed wield chainsaw, originally designed by the pre-war army sappers to clean selvatic and wooded paths, it also works well against meat. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Melee/ripper.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/ripper.rsi state: icon - type: DamageOtherOnHit damage: @@ -82,4 +82,4 @@ path: /Audio/Weapons/chainsaw.ogg - type: Item size: Huge - sprite: Nuclear14/Objects/Weapons/Melee/ripper.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/ripper.rsi diff --git a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Melee/spear.yml b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Melee/spear.yml similarity index 92% rename from Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Melee/spear.yml rename to Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Melee/spear.yml index 1affb58e848..ab61dba3b41 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Objects/Weapons/Melee/spear.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Objects/Weapons/Melee/spear.yml @@ -85,7 +85,7 @@ description: Definition of a Classic. Keeping murder affordable since 200,000 BCE. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Melee/spear.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/spear.rsi netsync: false state: spear - type: MeleeWeapon @@ -105,7 +105,7 @@ - Spear - type: Sharp - type: Sprite - sprite: Nuclear14/Objects/Weapons/Melee/flagspear.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/flagspear.rsi netsync: false state: spear - type: MeleeWeapon @@ -121,7 +121,7 @@ description: Strong and with a devastating attack, these spears are commonly made and used by tribals. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Melee/tribalspear.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/tribalspear.rsi netsync: false state: spear - type: MeleeWeapon @@ -137,6 +137,6 @@ description: Practically a very short spear, but his strength doesnt come from melee combat. components: - type: Sprite - sprite: Nuclear14/Objects/Weapons/Melee/javelin.rsi + sprite: _Nuclear14/Objects/Weapons/Melee/javelin.rsi netsync: false state: spear diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Decoration/bonfire.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/bonfire.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Decoration/bonfire.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/bonfire.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Decoration/flags.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/flags.yml similarity index 89% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Decoration/flags.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/flags.yml index ff57ff2a806..a4113a638a5 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Decoration/flags.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/flags.yml @@ -7,7 +7,7 @@ mode: SnapgridCenter components: - type: Sprite - sprite: Nuclear14/Structures/Decoration/flags.rsi + sprite: _Nuclear14/Structures/Decoration/flags.rsi state: emptyflag snapCardinals: true netsync: false @@ -108,7 +108,7 @@ description: A red and black flag with a sword surrounded in gears and wings, in a dazzling gold. components: - type: Sprite - sprite: Nuclear14/Structures/Decoration/flags.rsi + sprite: _Nuclear14/Structures/Decoration/flags.rsi state: bosflag - type: entity @@ -118,7 +118,7 @@ description: A white flag with the black Follower's of the Apocalpyse cross on it. components: - type: Sprite - sprite: Nuclear14/Structures/Decoration/flags.rsi + sprite: _Nuclear14/Structures/Decoration/flags.rsi state: followersflag - type: entity @@ -128,7 +128,7 @@ description: An Enclave flag atop a bearer. components: - type: Sprite - sprite: Nuclear14/Structures/Decoration/flags.rsi + sprite: _Nuclear14/Structures/Decoration/flags.rsi state: enclaveflag - type: entity @@ -138,7 +138,7 @@ description: A Gunner flag atop a bearer. components: - type: Sprite - sprite: Nuclear14/Structures/Decoration/flags.rsi + sprite: _Nuclear14/Structures/Decoration/flags.rsi state: gunnerflag - type: entity @@ -148,7 +148,7 @@ description: A flag with a skull, the symbol of Locusts. components: - type: Sprite - sprite: Nuclear14/Structures/Decoration/flags.rsi + sprite: _Nuclear14/Structures/Decoration/flags.rsi state: locustflag - type: entity @@ -158,7 +158,7 @@ description: A flag with two white stripes, blue border and a red centre with a white Vault-Tec logo, turned on its side and stretched out components: - type: Sprite - sprite: Nuclear14/Structures/Decoration/flags.rsi + sprite: _Nuclear14/Structures/Decoration/flags.rsi state: hvhflag - type: entity @@ -168,7 +168,7 @@ description: An Vault-Tec City Coalition flag atop a bearer. components: - type: Sprite - sprite: Nuclear14/Structures/Decoration/flags.rsi + sprite: _Nuclear14/Structures/Decoration/flags.rsi state: vtccflag - type: entity @@ -178,7 +178,7 @@ description: A banner depicting three rivers meeting at its center, overlaid with an ear of corn. components: - type: Sprite - sprite: Nuclear14/Structures/Decoration/flags.rsi + sprite: _Nuclear14/Structures/Decoration/flags.rsi state: cornflag - type: entity @@ -188,7 +188,7 @@ description: A flag worn and weathered from a long cherished history. A decorated smiling skull smiles mockingly upon those who challenge it. components: - type: Sprite - sprite: Nuclear14/Structures/Decoration/flags.rsi + sprite: _Nuclear14/Structures/Decoration/flags.rsi state: khanflag - type: entity @@ -198,5 +198,5 @@ description: A blood red flag featuring a symbol associated with nuclear radiation. components: - type: Sprite - sprite: Nuclear14/Structures/Decoration/flags.rsi + sprite: _Nuclear14/Structures/Decoration/flags.rsi state: cotc \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Decoration/junk_piles.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/junk_piles.yml similarity index 98% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Decoration/junk_piles.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/junk_piles.yml index 8c5e4336038..d222a0747f7 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Decoration/junk_piles.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/junk_piles.yml @@ -10,7 +10,7 @@ - key: enum.StorageUiKey.Key type: StorageBoundUserInterface - type: Sprite - sprite: Nuclear14/Structures/Decoration/crafting_junk.rsi + sprite: _Nuclear14/Structures/Decoration/crafting_junk.rsi snapCardinals: true netsync: false noRot: true diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Decoration/torches.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/torches.yml similarity index 89% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Decoration/torches.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/torches.yml index ded052aa6e3..dd76b925e5d 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Decoration/torches.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Decoration/torches.yml @@ -15,7 +15,7 @@ - type: Sprite netsync: false noRot: true - sprite: Nuclear14/Structures/Decoration/torches.rsi + sprite: _Nuclear14/Structures/Decoration/torches.rsi state: torch_unlit - type: Appearance - type: Reactive @@ -40,7 +40,7 @@ types: Heat: 0.1 - type: FireVisuals - sprite: Nuclear14/Structures/Decoration/torches.rsi + sprite: _Nuclear14/Structures/Decoration/torches.rsi normalState: torch_lit - type: Damageable damageModifierSet: Wood @@ -68,7 +68,7 @@ noRot: false state: wall_torch_unlit - type: FireVisuals - sprite: Nuclear14/Structures/Decoration/torches.rsi + sprite: _Nuclear14/Structures/Decoration/torches.rsi normalState: wall_torch_lit - type: Construction graph: WallTorch diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Doors/FalloutDoors/airlocks.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/FalloutDoors/airlocks.yml similarity index 85% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Doors/FalloutDoors/airlocks.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/FalloutDoors/airlocks.yml index 3f6b46abdac..0bdc4897062 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Doors/FalloutDoors/airlocks.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/FalloutDoors/airlocks.yml @@ -28,14 +28,14 @@ types: Blunt: 80 #if the 2 ton vault door breaking every bone in your body doesn't kill you, the suffocation will - type: Sprite - sprite: Nuclear14/Structures/Doors/FalloutDoors/vaultdoor.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/vaultdoor.rsi - type: entity parent: N14Airlock id: N14DoorBunker components: - type: Sprite - sprite: Nuclear14/Structures/Doors/FalloutDoors/bunkerdoor.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/bunkerdoor.rsi - type: entity parent: N14Airlock @@ -46,4 +46,4 @@ - type: Occluder enabled: false - type: Sprite - sprite: Nuclear14/Structures/Doors/FalloutDoors/glassbunkerdoor.rsi \ No newline at end of file + sprite: _Nuclear14/Structures/Doors/FalloutDoors/glassbunkerdoor.rsi \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Doors/curtains.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/curtains.yml similarity index 88% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Doors/curtains.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/curtains.yml index 796d7573e5c..41e27cfe856 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Doors/curtains.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/curtains.yml @@ -6,7 +6,7 @@ description: No privacy guaranteed. components: - type: Sprite - sprite: Nuclear14/Structures/Doors/Curtains/junkcurtain.rsi + sprite: _Nuclear14/Structures/Doors/Curtains/junkcurtain.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Doors/doors.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/doors.yml similarity index 86% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Doors/doors.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/doors.yml index 57918bbc6b1..8ca790bcd1e 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Doors/doors.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/doors.yml @@ -11,7 +11,7 @@ - type: Sprite netsync: false noRot: true - sprite: Nuclear14/Structures/Doors/FalloutDoors/wooddoor.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/wooddoor.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -63,7 +63,7 @@ description: It's a wooden door. It looks dirty and handmade. components: - type: Sprite - sprite: Nuclear14/Structures/Doors/FalloutDoors/wooddoor.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/wooddoor.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -90,7 +90,7 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Structures/Doors/FalloutDoors/housedoor.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/housedoor.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -104,7 +104,7 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Structures/Doors/FalloutDoors/housedoorpainted.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/housedoorpainted.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -123,7 +123,7 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Structures/Doors/FalloutDoors/housecleandoor.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/housecleandoor.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -136,7 +136,7 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Structures/Doors/FalloutDoors/roomdoor.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/roomdoor.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -149,7 +149,7 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Structures/Doors/FalloutDoors/interiordoor.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/interiordoor.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -163,7 +163,7 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Structures/Doors/FalloutDoors/room_ddoor.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/room_ddoor.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -177,7 +177,7 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Structures/Doors/FalloutDoors/roomdoor_repaired.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/roomdoor_repaired.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -189,7 +189,7 @@ description: It's a secure door, made out of wood. Hope you brought bobby pins. components: - type: Sprite - sprite: Nuclear14/Structures/Doors/FalloutDoors/securedoor.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/securedoor.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -211,7 +211,7 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Structures/Doors/FalloutDoors/securedoor_ncr.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/securedoor_ncr.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -224,7 +224,7 @@ description: It's a door, reinforced with metal. Hope you brought you bobby pins. components: - type: Sprite - sprite: Nuclear14/Structures/Doors/FalloutDoors/metaldoor.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/metaldoor.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -236,7 +236,7 @@ description: It's secure, AND branded! What more could you want? components: - type: Sprite - sprite: Nuclear14/Structures/Doors/FalloutDoors/bosdoor.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/bosdoor.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -248,7 +248,7 @@ description: A door that bad guys are locked behind. components: - type: Sprite - sprite: Nuclear14/Structures/Doors/FalloutDoors/celldoor.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/celldoor.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -271,7 +271,7 @@ description: A door made from metal bars. components: - type: Sprite - sprite: Nuclear14/Structures/Doors/FalloutDoors/barreddoor.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/barreddoor.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -283,7 +283,7 @@ description: A door made of iron, secured with another block of iron. components: - type: Sprite - sprite: Nuclear14/Structures/Doors/FalloutDoors/irondoor.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/irondoor.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -295,7 +295,7 @@ description: A secure door made from steel. components: - type: Sprite - sprite: Nuclear14/Structures/Doors/FalloutDoors/securesteeldoor.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/securesteeldoor.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -307,7 +307,7 @@ description: A spiked gate to scare off the weak. components: - type: Sprite - sprite: Nuclear14/Structures/Doors/FalloutDoors/spikedgate.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/spikedgate.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -321,7 +321,7 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Structures/Doors/FalloutDoors/glassdoor.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/glassdoor.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -362,7 +362,7 @@ description: It's a glass door. You can barely make out what's behind it... components: - type: Sprite - sprite: Nuclear14/Structures/Doors/FalloutDoors/dirtyglassdoor.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/dirtyglassdoor.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -378,7 +378,7 @@ description: Shattered, just like your marriage. components: - type: Sprite - sprite: Nuclear14/Structures/Doors/FalloutDoors/brokenglassdoor.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/brokenglassdoor.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -401,7 +401,7 @@ description: It's a glass door found at pre-war stores. Hey, that rhymes! components: - type: Sprite - sprite: Nuclear14/Structures/Doors/FalloutDoors/storedoor.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/storedoor.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -438,7 +438,7 @@ description: It's a glass door used at pre-war stores. It doesn't seem like it's been washed recently. components: - type: Sprite - sprite: Nuclear14/Structures/Doors/FalloutDoors/dirtystoredoor.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/dirtystoredoor.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -450,7 +450,7 @@ description: Shattered, just like your marriage. components: - type: Sprite - sprite: Nuclear14/Structures/Doors/FalloutDoors/brokenstoredoor.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/brokenstoredoor.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -465,7 +465,7 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Structures/Doors/FalloutDoors/tentflap.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/tentflap.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -508,7 +508,7 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Structures/Doors/FalloutDoors/tentleather.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/tentleather.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -521,7 +521,7 @@ components: - type: Sprite netsync: false - sprite: Nuclear14/Structures/Doors/FalloutDoors/tentcloth.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/tentcloth.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Doors/gates.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/gates.yml similarity index 96% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Doors/gates.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/gates.yml index 048fe10937f..97e7a491825 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Doors/gates.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/gates.yml @@ -23,7 +23,7 @@ mode: NoSprite - type: Sprite netsync: false - sprite: Nuclear14/Structures/Doors/chaingate.rsi + sprite: _Nuclear14/Structures/Doors/chaingate.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Doors/rollerdoors.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/rollerdoors.yml similarity index 82% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Doors/rollerdoors.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/rollerdoors.yml index b821614a901..876f6a49a1e 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Doors/rollerdoors.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/rollerdoors.yml @@ -16,7 +16,7 @@ denySound: path: /Audio/Machines/airlock_deny.ogg - type: Sprite - sprite: Nuclear14/Structures/Doors/RollerDoors/framedshutter.rsi + sprite: _Nuclear14/Structures/Doors/RollerDoors/framedshutter.rsi - type: entity parent: BaseMaterialDoor @@ -26,4 +26,4 @@ description: A lightweight airtight roller shutter door. components: - type: Sprite - sprite: Nuclear14/Structures/Doors/RollerDoors/garageshutter.rsi \ No newline at end of file + sprite: _Nuclear14/Structures/Doors/RollerDoors/garageshutter.rsi \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Doors/secret_door.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/secret_door.yml similarity index 91% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Doors/secret_door.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/secret_door.yml index 00df5c9ebec..caee9a2cb59 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Doors/secret_door.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/secret_door.yml @@ -6,7 +6,7 @@ description: A ruined wall from a pre-war structure. components: - type: Sprite - sprite: Nuclear14/Structures/Doors/FalloutDoors/ruin_secret_door.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/ruin_secret_door.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] @@ -66,7 +66,7 @@ suffix: secret door components: - type: Sprite - sprite: Nuclear14/Structures/Doors/FalloutDoors/wood_secret_door.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/wood_secret_door.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Doors/talldoors.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/talldoors.yml similarity index 96% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Doors/talldoors.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/talldoors.yml index b199810fff5..1773e931498 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Doors/talldoors.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Doors/talldoors.yml @@ -7,7 +7,7 @@ components: - type: Sprite drawdepth: Mobs - sprite: Nuclear14/Structures/Doors/TallDoors/metalblue.rsi + sprite: _Nuclear14/Structures/Doors/TallDoors/metalblue.rsi layers: - state: closed map: ["enum.DoorVisualLayers.Base"] diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/barricades.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/barricades.yml similarity index 93% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/barricades.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/barricades.yml index 70262d36881..8bb6502c224 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/barricades.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/barricades.yml @@ -5,7 +5,7 @@ description: A sandbag fortification. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/barricades.rsi + sprite: _Nuclear14/Structures/Furniture/barricades.rsi netsync: false state: sandbag_single - type: Damageable @@ -42,7 +42,7 @@ description: A metal fabricated spike for blocking vehicles. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/barricades.rsi + sprite: _Nuclear14/Structures/Furniture/barricades.rsi netsync: false state: iron_barricade snapCardinals: true @@ -79,7 +79,7 @@ description: A rusty metal fabricated spike for blocking vehicles. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/barricades.rsi + sprite: _Nuclear14/Structures/Furniture/barricades.rsi netsync: false state: iron_barricadeA @@ -90,7 +90,7 @@ description: A razorwire fortification. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/barricades.rsi + sprite: _Nuclear14/Structures/Furniture/barricades.rsi netsync: false state: barbedwire_single - type: Damageable diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/beds.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/beds.yml similarity index 96% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/beds.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/beds.yml index 245d1e96781..dba3e2a7311 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/beds.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/beds.yml @@ -5,7 +5,7 @@ description: A clean mattress for sleeping on. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/bedsandchairs.rsi + sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi state: bed noRot: false - type: Transform @@ -81,7 +81,7 @@ description: A rolled up bed for travelling light. Lay it down somewhere to rest. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/bedsandchairs.rsi + sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi state: bedroll_rolled - type: Construction graph: N14BedrollItem diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/casino.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/casino.yml similarity index 94% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/casino.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/casino.yml index 875e953fbd7..e3b685a780a 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/casino.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/casino.yml @@ -5,7 +5,7 @@ description: An old casino roulette table. It still works. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/roulettetable.rsi + sprite: _Nuclear14/Structures/Furniture/roulettetable.rsi snapCardinals: true netsync: false state: roulette diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/chairs.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/chairs.yml similarity index 86% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/chairs.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/chairs.yml index b57d830334f..828549a8027 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/chairs.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/chairs.yml @@ -5,7 +5,7 @@ description: A wooden chair suited for long hours of study. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/schoolchair.rsi + sprite: _Nuclear14/Structures/Furniture/schoolchair.rsi state: chair - type: entity @@ -15,7 +15,7 @@ description: A wooden chair suitable for sitting on. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/bedsandchairs.rsi + sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi state: wooden_chair - type: entity @@ -23,7 +23,7 @@ id: N14ChairWood1 components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/chairs.rsi + sprite: _Nuclear14/Structures/Furniture/chairs.rsi state: wood_chair - type: entity @@ -32,7 +32,7 @@ suffix: padded components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/chairs.rsi + sprite: _Nuclear14/Structures/Furniture/chairs.rsi state: wood_chair_padded - type: entity @@ -50,7 +50,7 @@ description: A black bar stool. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/bedsandchairs.rsi + sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi state: bar_black snapCardinals: true @@ -68,7 +68,7 @@ description: A red bar stool. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/chairs.rsi + sprite: _Nuclear14/Structures/Furniture/chairs.rsi state: barstool - type: entity @@ -78,7 +78,7 @@ description: A padded armchair. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/chairs.rsi + sprite: _Nuclear14/Structures/Furniture/chairs.rsi state: armchair # Metal Chairs @@ -88,7 +88,7 @@ description: A metal chair for sitting on. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/chairs.rsi + sprite: _Nuclear14/Structures/Furniture/chairs.rsi state: metal_chair - type: entity @@ -114,7 +114,7 @@ suffix: blue components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/chairs.rsi + sprite: _Nuclear14/Structures/Furniture/chairs.rsi state: metal_chair_blue - type: entity @@ -140,7 +140,7 @@ suffix: red components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/chairs.rsi + sprite: _Nuclear14/Structures/Furniture/chairs.rsi state: metal_chair_red - type: entity @@ -167,7 +167,7 @@ suffix: red components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/chairs.rsi + sprite: _Nuclear14/Structures/Furniture/chairs.rsi state: office_chair - type: entity @@ -186,7 +186,7 @@ suffix: blue components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/chairs.rsi + sprite: _Nuclear14/Structures/Furniture/chairs.rsi state: office_chair_blue - type: entity @@ -205,7 +205,7 @@ suffix: green components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/chairs.rsi + sprite: _Nuclear14/Structures/Furniture/chairs.rsi state: office_chair_green - type: entity diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/chalkboardfloor.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/chalkboardfloor.yml similarity index 98% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/chalkboardfloor.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/chalkboardfloor.yml index 68ead8a8b26..09ce2ecb393 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/chalkboardfloor.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/chalkboardfloor.yml @@ -5,7 +5,7 @@ description: A dusty chalkboard components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/chalkboardfloor.rsi + sprite: _Nuclear14/Structures/Furniture/chalkboardfloor.rsi snapCardinals: true netsync: false state: board_clean diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/filing_cabinets.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/filing_cabinets.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/filing_cabinets.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/filing_cabinets.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/fitness.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/fitness.yml similarity index 88% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/fitness.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/fitness.yml index 7534d4d1b3a..8c883f70ba5 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/fitness.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/fitness.yml @@ -11,7 +11,7 @@ - type: Anchorable - type: Rotatable - type: Sprite - sprite: Nuclear14/Structures/Furniture/np13_misc.rsi + sprite: _Nuclear14/Structures/Furniture/np13_misc.rsi state: fitnessweight - type: entity @@ -36,5 +36,5 @@ description: A punching bag. Let's get big! components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/np13_misc.rsi + sprite: _Nuclear14/Structures/Furniture/np13_misc.rsi state: punchingbag \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/junk.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/junk.yml similarity index 97% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/junk.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/junk.yml index 0bf0b690352..b6a6dc0e6a3 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/junk.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/junk.yml @@ -5,7 +5,7 @@ mode: SnapgridCenter components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/junk.rsi + sprite: _Nuclear14/Structures/Furniture/junk.rsi snapCardinals: true netsync: false - type: Damageable @@ -223,7 +223,7 @@ mode: SnapgridCenter components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/junk.rsi + sprite: _Nuclear14/Structures/Furniture/junk.rsi state: junk_toilet - type: SecretStash secretPartName: secret-stash-part-toilet @@ -255,7 +255,7 @@ description: Mirror mirror... I hope I don't get bad luck. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/junk.rsi + sprite: _Nuclear14/Structures/Furniture/junk.rsi state: junk_mirror - type: entity diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/other_furniture.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/other_furniture.yml similarity index 90% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/other_furniture.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/other_furniture.yml index 1a98664cd11..4292e17d1fc 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/other_furniture.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/other_furniture.yml @@ -3,7 +3,7 @@ id: N14Dresser components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/np13_misc.rsi + sprite: _Nuclear14/Structures/Furniture/np13_misc.rsi state: dresser - type: entity @@ -13,7 +13,7 @@ description: An old pre-war clock. Looks grand. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/np13_misc.rsi + sprite: _Nuclear14/Structures/Furniture/np13_misc.rsi state: grand_clock # Televisions @@ -24,7 +24,7 @@ description: An old pre-war television. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/televisions.rsi + sprite: _Nuclear14/Structures/Furniture/televisions.rsi state: wood_tv - type: entity diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/plantpots.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/plantpots.yml similarity index 97% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/plantpots.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/plantpots.yml index b9c2a4a0395..2eb8c5a046c 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/plantpots.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/plantpots.yml @@ -6,7 +6,7 @@ components: - type: Fixtures - type: Sprite - sprite: Nuclear14/Structures/Furniture/plantpots.rsi + sprite: _Nuclear14/Structures/Furniture/plantpots.rsi noRot: true - type: entity diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/rugs_carpets.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/rugs_carpets.yml similarity index 88% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/rugs_carpets.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/rugs_carpets.yml index 9c6122c8bb3..1abbeb46dc1 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/rugs_carpets.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/rugs_carpets.yml @@ -27,7 +27,7 @@ name: mat components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/rugs.rsi + sprite: _Nuclear14/Structures/Furniture/rugs.rsi state: mat_blank - type: entity @@ -119,7 +119,7 @@ description: A modern looking blue rug. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/rugs64x64.rsi + sprite: _Nuclear14/Structures/Furniture/rugs64x64.rsi state: rug_blue - type: entity @@ -128,7 +128,7 @@ suffix: shag components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/rugs64x64.rsi + sprite: _Nuclear14/Structures/Furniture/rugs64x64.rsi state: rug_blue_shag - type: entity @@ -137,7 +137,7 @@ description: A fancy looking rug. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/rugs64x64.rsi + sprite: _Nuclear14/Structures/Furniture/rugs64x64.rsi state: rug_fancy - type: entity @@ -146,7 +146,7 @@ description: A patterned red rug. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/rugs64x64.rsi + sprite: _Nuclear14/Structures/Furniture/rugs64x64.rsi state: rug_red - type: entity @@ -155,7 +155,7 @@ description: A patterned yellow rug. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/rugs64x64.rsi + sprite: _Nuclear14/Structures/Furniture/rugs64x64.rsi state: rug_yellow - type: entity @@ -165,5 +165,5 @@ description: A large rubber mat. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/rugs64x64.rsi + sprite: _Nuclear14/Structures/Furniture/rugs64x64.rsi state: rug_rubber \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/shelf.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/shelf.yml similarity index 92% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/shelf.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/shelf.yml index 0fdcbca6f19..d45b5094106 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/shelf.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/shelf.yml @@ -9,7 +9,7 @@ description: A dusty old shelf. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/bookshelf.rsi + sprite: _Nuclear14/Structures/Furniture/bookshelf.rsi snapCardinals: true netsync: false layers: @@ -62,7 +62,7 @@ description: Dusty old books. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/bookshelf.rsi + sprite: _Nuclear14/Structures/Furniture/bookshelf.rsi layers: - state: bookshelf_1 - state: book-0 @@ -89,7 +89,7 @@ description: A broken old shelf. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/bookshelf.rsi + sprite: _Nuclear14/Structures/Furniture/bookshelf.rsi layers: - state: bookshelf_3 @@ -101,7 +101,7 @@ description: A dusty old shelf. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/np13_misc.rsi + sprite: _Nuclear14/Structures/Furniture/np13_misc.rsi netsync: false state: shelf_wood - type: Damageable @@ -166,7 +166,7 @@ id: N14ShelfWood components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/64x96_furniture.rsi + sprite: _Nuclear14/Structures/Furniture/64x96_furniture.rsi state: wood_shelf noRot: false offset: 0.5, 0.5 @@ -209,7 +209,7 @@ description: A wooden stand for showing things off. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/64x64_furniture.rsi + sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi snapCardinals: true state: showcase @@ -272,7 +272,7 @@ description: A cold metal shelf. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/64x96_furniture.rsi + sprite: _Nuclear14/Structures/Furniture/64x96_furniture.rsi netsync: false state: metal_shelf offset: 0.5, 0.5 @@ -310,7 +310,7 @@ description: A metal shelf for displaying goods. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/64x96_furniture.rsi + sprite: _Nuclear14/Structures/Furniture/64x96_furniture.rsi state: shelf_shop - type: Fixtures fixtures: @@ -332,5 +332,5 @@ description: A metal shelf for storing meds. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/64x96_furniture.rsi + sprite: _Nuclear14/Structures/Furniture/64x96_furniture.rsi state: medshelves \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/store_furniture.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/store_furniture.yml similarity index 95% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/store_furniture.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/store_furniture.yml index a4b3f4e1a90..060e73d9e2e 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/store_furniture.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/store_furniture.yml @@ -6,7 +6,7 @@ description: A metal counter for showing off food. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Store_Furniture/delistand.rsi + sprite: _Nuclear14/Structures/Furniture/Store_Furniture/delistand.rsi netsync: false noRot: true offset: 0, 0.25 @@ -70,7 +70,7 @@ description: A box for displaying produce. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Store_Furniture/fruitstand.rsi + sprite: _Nuclear14/Structures/Furniture/Store_Furniture/fruitstand.rsi snapCardinals: true netsync: false state: fruitstand_empty diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/street_furniture.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/street_furniture.yml similarity index 86% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/street_furniture.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/street_furniture.yml index 57ec5226660..321c3abf3f7 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/street_furniture.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/street_furniture.yml @@ -53,7 +53,7 @@ description: A billboard advertising nuka cola. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi layers: - state: base - state: nukacola1 @@ -85,7 +85,7 @@ description: A billboard advertising nuka cola. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi layers: - state: base - state: nukacola1-worn @@ -96,7 +96,7 @@ description: A billboard advertising the Mass Fusion company. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi layers: - state: base - state: massfusion1 @@ -107,7 +107,7 @@ description: A billboard advertising the Mass Fusion company. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi layers: - state: base - state: massfusion1-worn @@ -118,7 +118,7 @@ description: A billboard advertising the Red Rocket fuel company. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi layers: - state: base - state: redrocket1 @@ -129,7 +129,7 @@ description: A billboard advertising the Red Rocket fuel company. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi layers: - state: base - state: redrocket1-worn @@ -171,7 +171,7 @@ description: A sign for a bazaar. How bizarre! components: - type: Sprite - sprite: Nuclear14/Structures/Decoration/signs_64x64.rsi + sprite: _Nuclear14/Structures/Decoration/signs_64x64.rsi state: bazaar - type: entity @@ -181,7 +181,7 @@ description: We are open! components: - type: Sprite - sprite: Nuclear14/Structures/Decoration/signs_64x64.rsi + sprite: _Nuclear14/Structures/Decoration/signs_64x64.rsi state: we_open - type: Fixtures fixtures: @@ -209,7 +209,7 @@ - type: Sprite snapCardinals: false noRot: true - sprite: Nuclear14/Structures/Furniture/Street_Furniture/streetsigns.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/streetsigns.rsi - type: Transform noRot: false - type: Fixtures # removes the fixture because why not. It's thin and directions would break the BB. @@ -386,7 +386,7 @@ description: An old wooden post mounted transformer for power distribution. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/powerpole.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/powerpole.rsi state: powerpole1 - type: Fixtures fixtures: @@ -452,7 +452,7 @@ suffix: Always Powered, Right components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_right.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_right.rsi layers: - state: off - state: on @@ -471,7 +471,7 @@ suffix: Always Powered, Left components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_left.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_left.rsi layers: - state: off - state: on @@ -496,7 +496,7 @@ suffix: Empty, Right components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_right.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_right.rsi state: off - type: PointLight enabled: false @@ -520,7 +520,7 @@ suffix: Empty, Left components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_left.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_left.rsi state: off - type: Fixtures fixtures: @@ -575,7 +575,7 @@ suffix: Always Powered, Right components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_raider_right.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_raider_right.rsi - type: entity parent: N14LightStreetLampPostAlwaysPoweredLeft @@ -583,7 +583,7 @@ suffix: Always Powered, Left components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_raider_left.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_raider_left.rsi - type: entity parent: N14LightStreetLampPostPoweredEmptyRight @@ -591,7 +591,7 @@ suffix: Empty, Right components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_raider_right.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_raider_right.rsi state: off - type: entity @@ -600,7 +600,7 @@ suffix: Empty, Left components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_raider_left.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_raider_left.rsi state: off - type: entity @@ -631,7 +631,7 @@ suffix: Always Powered, Right components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/streetlight2_right.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/streetlight2_right.rsi - type: entity parent: N14LightStreetLampPostAlwaysPoweredLeft @@ -639,7 +639,7 @@ suffix: Always Powered, Left components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/streetlight2_left.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/streetlight2_left.rsi - type: Fixtures fixtures: fix1: @@ -659,7 +659,7 @@ suffix: Empty, Right components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/streetlight2_right.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/streetlight2_right.rsi state: off - type: entity @@ -668,7 +668,7 @@ suffix: Empty, Left components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/streetlight2_left.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/streetlight2_left.rsi state: off - type: entity @@ -677,7 +677,7 @@ suffix: Powered, Right components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/streetlight2_right.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/streetlight2_right.rsi layers: - state: off - state: on @@ -689,7 +689,7 @@ suffix: Powered, Left components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/streetlight2_left.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/streetlight2_left.rsi layers: - state: off - state: on @@ -701,7 +701,7 @@ suffix: Always Powered, Right components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/streetlight2_raider_right.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/streetlight2_raider_right.rsi - type: entity parent: N14LightStreetLampPostAlwaysPoweredLeft @@ -709,7 +709,7 @@ suffix: Always Powered, Left components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/streetlight2_raider_left.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/streetlight2_raider_left.rsi - type: entity parent: N14LightStreetLampPostPoweredEmptyRight @@ -717,7 +717,7 @@ suffix: Empty, Right components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/streetlight2_raider_right.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/streetlight2_raider_right.rsi state: off - type: entity @@ -726,7 +726,7 @@ suffix: Empty, Left components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/streetlight2_raider_left.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/streetlight2_raider_left.rsi state: off - type: entity @@ -735,7 +735,7 @@ suffix: Powered, Right components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/streetlight2_raider_right.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/streetlight2_raider_right.rsi layers: - state: off - state: on @@ -747,7 +747,7 @@ suffix: Powered, Left components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Street_Furniture/streetlight2_raider_left.rsi + sprite: _Nuclear14/Structures/Furniture/Street_Furniture/streetlight2_raider_left.rsi layers: - state: off - state: on diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/table.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/table.yml similarity index 78% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/table.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/table.yml index 36214195115..983a850e7b4 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Furniture/table.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/table.yml @@ -56,7 +56,7 @@ suffix: clean components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/tables.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi state: table_metal_round-2 - type: entity @@ -67,7 +67,7 @@ description: A round metal table. Prison like. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/tables.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi state: table_metal_round # N14TODO: There's a second sprite of this, need it to spawn a random one. - type: entity @@ -77,7 +77,7 @@ description: A wooden desk for studying at. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/schooldesk.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/schooldesk.rsi state: desk_1 - type: Damageable damageContainer: Inorganic @@ -107,7 +107,7 @@ description: A wooden desk for studying at. Looks worse for wear. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/schooldesk.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/schooldesk.rsi state: desk_2 - type: entity @@ -117,7 +117,7 @@ description: A wooden end table. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/tables.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi state: table_wood_end - type: Fixtures fixtures: @@ -138,7 +138,7 @@ description: A wooden round table. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/tables.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi state: table_wood_round - type: entity @@ -148,7 +148,7 @@ description: A wooden square table. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/tables.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi state: table_wood_square - type: Fixtures fixtures: @@ -169,7 +169,7 @@ description: A low wooden square table. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/tables.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi state: table_wood_low - type: entity @@ -177,7 +177,7 @@ id: N14TableWoodStand components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/tables.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi state: table_wood_stand - type: entity @@ -187,7 +187,7 @@ description: A convenient table. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/tables.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi state: cable_reel - type: entity @@ -197,7 +197,7 @@ description: A table for playing dice games. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/tables.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi state: dice_clean - type: entity @@ -206,7 +206,7 @@ suffix: dirty components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/tables.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/tables.rsi state: dice_dirty #64x64 tables @@ -217,7 +217,7 @@ description: A metal desk for working at. Sturdy. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/desks.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/desks.rsi state: desk_metal offset: 0.5, 0 - type: Fixtures @@ -238,7 +238,7 @@ suffix: dirty components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/64x64_furniture.rsi + sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi state: desk_metal - type: entity @@ -246,7 +246,7 @@ id: N14TableDeskMetalSmall components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/64x64_furniture.rsi + sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi state: desk_metal_small - type: entity @@ -256,7 +256,7 @@ description: A wooden desk for working at. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/desks.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/desks.rsi state: desk_wood offset: 0.5, 0 - type: Fixtures @@ -277,7 +277,7 @@ suffix: alt components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/64x64_furniture.rsi + sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi state: desk_wood - type: entity @@ -286,7 +286,7 @@ suffix: small components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/64x64_furniture.rsi + sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi state: desk_wood_small - type: entity @@ -296,7 +296,7 @@ description: A fancy table for playing cards at. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/64x64_furniture.rsi + sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi state: table_cards - type: entity @@ -306,7 +306,7 @@ description: A fancy table for playing pool at. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/64x64_furniture.rsi + sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi state: table_pool - type: entity @@ -316,7 +316,7 @@ description: An oval table made from wood. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/64x64_furniture.rsi + sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi state: table_wood_wide_oval - type: entity @@ -326,7 +326,7 @@ description: A wide square table made from wood. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/64x64_furniture.rsi + sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi state: table_wood_wide_square - type: entity @@ -336,7 +336,7 @@ description: A wide metal table. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/64x64_furniture.rsi + sprite: _Nuclear14/Structures/Furniture/64x64_furniture.rsi state: table_metal_wide # Counters / Benches / Smoothed Tables @@ -347,7 +347,7 @@ suffix: full components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/counters.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi state: wood_counter - type: entity @@ -356,7 +356,7 @@ suffix: corner components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/counters.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi state: wood_counter_bend - type: entity @@ -365,7 +365,7 @@ suffix: intersect components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/counters.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi state: wood_counter_intersect - type: entity @@ -374,7 +374,7 @@ suffix: cross components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/counters.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi state: wood_counter_cross - type: entity @@ -384,7 +384,7 @@ suffix: craft full components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/counters.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi state: craft_counter - type: entity @@ -393,7 +393,7 @@ suffix: craft corner components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/counters.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi state: craft_counter_bend - type: entity @@ -402,7 +402,7 @@ suffix: craft intersect components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/counters.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi state: craft_counter_intersect - type: entity @@ -411,7 +411,7 @@ suffix: craft cross components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/counters.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi state: craft_counter_cross - type: entity @@ -421,7 +421,7 @@ description: A cold, hard metal counter. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/counters.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi state: metal_counter - type: entity @@ -430,7 +430,7 @@ suffix: corner components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/counters.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi state: metal_counter_bend - type: entity @@ -439,7 +439,7 @@ suffix: intersect components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/counters.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi state: metal_counter_intersect - type: entity @@ -448,7 +448,7 @@ suffix: cross components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/counters.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/counters.rsi state: metal_counter_cross @@ -459,9 +459,9 @@ # description: A cold handmade metal table. # components: # TODO: Needs sprites # - type: Sprite -# sprite: Nuclear14/Structures/Furniture/Tables/metaltablebuilt.rsi +# sprite: _Nuclear14/Structures/Furniture/Tables/metaltablebuilt.rsi # - type: Icon -# sprite: Nuclear14/Structures/Furniture/Tables/metaltablebuilt.rsi +# sprite: _Nuclear14/Structures/Furniture/Tables/metaltablebuilt.rsi - type: entity id: N14TableMetalGrate @@ -470,9 +470,9 @@ description: A cold handmade metal table made from grating. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/metalgrate.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/metalgrate.rsi - type: Icon - sprite: Nuclear14/Structures/Furniture/Tables/metalgrate.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/metalgrate.rsi # - type: entity # id: N14TableWoodenBuilt @@ -481,9 +481,9 @@ # description: A wooden table made of scraps. # components: # TODO: Needs sprites # - type: Sprite -# sprite: Nuclear14/Structures/Furniture/Tables/woodentablecraft.rsi +# sprite: _Nuclear14/Structures/Furniture/Tables/woodentablecraft.rsi # - type: Icon -# sprite: Nuclear14/Structures/Furniture/Tables/woodentablecraft.rsi +# sprite: _Nuclear14/Structures/Furniture/Tables/woodentablecraft.rsi - type: entity parent: TableWood @@ -492,6 +492,6 @@ description: An alcohol stained bartop. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/Tables/barcounter.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/barcounter.rsi - type: Icon - sprite: Nuclear14/Structures/Furniture/Tables/barcounter.rsi + sprite: _Nuclear14/Structures/Furniture/Tables/barcounter.rsi diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Machines/computers.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Machines/computers.yml similarity index 95% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Machines/computers.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Machines/computers.yml index 8983aacf91e..7fa3cc2f068 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Machines/computers.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Machines/computers.yml @@ -5,7 +5,7 @@ description: An old heavy computer. components: - type: Sprite - sprite: Nuclear14/Structures/Machines/computer.rsi + sprite: _Nuclear14/Structures/Machines/computer.rsi layers: - map: ["computerLayerBody"] state: computer diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Machines/machinepanels.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Machines/machinepanels.yml similarity index 93% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Machines/machinepanels.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Machines/machinepanels.yml index b7026e18911..07a2beebeb6 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Machines/machinepanels.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Machines/machinepanels.yml @@ -8,7 +8,7 @@ mode: SnapgridCenter components: - type: Sprite - sprite: Nuclear14/Structures/Power/32x48_machines.rsi + sprite: _Nuclear14/Structures/Power/32x48_machines.rsi state: rackempty offset: 0, 1 drawDepth: Overdoors @@ -54,7 +54,7 @@ description: A destroyed frame that used to hold machinery and electronics components: - type: Sprite - sprite: Nuclear14/Structures/Power/32x48_machines.rsi + sprite: _Nuclear14/Structures/Power/32x48_machines.rsi state: rackdestroyed offset: 0, 1 - type: Destructible @@ -81,7 +81,7 @@ suffix: Wired components: - type: Sprite - sprite: Nuclear14/Structures/Power/32x48_machines.rsi + sprite: _Nuclear14/Structures/Power/32x48_machines.rsi state: rackparts offset: 0, 1 - type: Construction @@ -152,7 +152,7 @@ layer: - MachineLayer - type: Sprite - sprite: Nuclear14/Structures/Power/32x48_machines.rsi + sprite: _Nuclear14/Structures/Power/32x48_machines.rsi snapCardinals: true offset: 0, 1 layers: @@ -174,7 +174,7 @@ description: An old rack filled with electronics. components: - type: Sprite - sprite: Nuclear14/Structures/Power/32x48_machines.rsi + sprite: _Nuclear14/Structures/Power/32x48_machines.rsi snapCardinals: true offset: 0, 1 layers: @@ -202,7 +202,7 @@ description: An old rack with a fault recorder in. components: - type: Sprite - sprite: Nuclear14/Structures/Power/32x48_machines.rsi + sprite: _Nuclear14/Structures/Power/32x48_machines.rsi snapCardinals: true offset: 0, 1 layers: @@ -220,7 +220,7 @@ description: Probably the biggest computer you've ever seen. components: - type: Sprite - sprite: Nuclear14/Structures/Machines/mainframe.rsi + sprite: _Nuclear14/Structures/Machines/mainframe.rsi snapCardinals: true layers: - state: mainframe diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Machines/terminals.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Machines/terminals.yml similarity index 87% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Machines/terminals.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Machines/terminals.yml index 98e54a4db9a..e55d9ee7e32 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Machines/terminals.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Machines/terminals.yml @@ -41,7 +41,7 @@ acts: ["Destruction"] - type: Sprite drawdepth: SmallObjects - sprite: Nuclear14/Structures/Machines/Terminals/terminal_new.rsi + sprite: _Nuclear14/Structures/Machines/Terminals/terminal_new.rsi state: frame - type: entity @@ -77,7 +77,7 @@ # False: { visible: true, shader: shaded } - type: Sprite drawdepth: SmallObjects - sprite: Nuclear14/Structures/Machines/Terminals/terminal_new.rsi + sprite: _Nuclear14/Structures/Machines/Terminals/terminal_new.rsi layers: - map: ["computerLayerBody"] state: computer @@ -128,7 +128,7 @@ graph: TerminalNew node: Frame - type: Sprite - sprite: Nuclear14/Structures/Machines/Terminals/terminal_new.rsi + sprite: _Nuclear14/Structures/Machines/Terminals/terminal_new.rsi state: wired # Normal @@ -139,7 +139,7 @@ description: A computer terminal. Looks aged. components: - type: Sprite - sprite: Nuclear14/Structures/Machines/Terminals/terminal.rsi + sprite: _Nuclear14/Structures/Machines/Terminals/terminal.rsi layers: - map: ["computerLayerBody"] state: computer @@ -156,7 +156,7 @@ description: An old computer terminal. This one looks broken. components: - type: Sprite - sprite: Nuclear14/Structures/Machines/Terminals/terminal.rsi + sprite: _Nuclear14/Structures/Machines/Terminals/terminal.rsi state: broken - type: Construction graph: Terminal @@ -170,7 +170,7 @@ graph: Terminal node: missingWires - type: Sprite - sprite: Nuclear14/Structures/Machines/Terminals/terminal.rsi + sprite: _Nuclear14/Structures/Machines/Terminals/terminal.rsi state: frame - type: entity @@ -181,7 +181,7 @@ graph: Terminal node: Frame - type: Sprite - sprite: Nuclear14/Structures/Machines/Terminals/terminal.rsi + sprite: _Nuclear14/Structures/Machines/Terminals/terminal.rsi state: wired # Rusted @@ -193,7 +193,7 @@ description: A computer terminal. Looks rusty. components: - type: Sprite - sprite: Nuclear14/Structures/Machines/Terminals/terminal_rusted.rsi + sprite: _Nuclear14/Structures/Machines/Terminals/terminal_rusted.rsi layers: - map: ["computerLayerBody"] state: computer @@ -208,7 +208,7 @@ description: An old computer terminal. This one looks rusty and broken. components: - type: Sprite - sprite: Nuclear14/Structures/Machines/Terminals/terminal_rusted.rsi + sprite: _Nuclear14/Structures/Machines/Terminals/terminal_rusted.rsi state: broken # Handmade @@ -220,7 +220,7 @@ description: A computer terminal. Looks handmade. components: - type: Sprite - sprite: Nuclear14/Structures/Machines/Terminals/terminal_handmade.rsi + sprite: _Nuclear14/Structures/Machines/Terminals/terminal_handmade.rsi layers: - map: ["computerLayerBody"] state: computer @@ -236,7 +236,7 @@ description: A computer terminal. Looks old. components: - type: Sprite - sprite: Nuclear14/Structures/Machines/Terminals/terminal.rsi + sprite: _Nuclear14/Structures/Machines/Terminals/terminal.rsi layers: - map: ["computerLayerBody"] state: rigged @@ -279,7 +279,7 @@ description: A computer terminal. Looks rusty. components: - type: Sprite - sprite: Nuclear14/Structures/Machines/Terminals/terminal_rusted.rsi + sprite: _Nuclear14/Structures/Machines/Terminals/terminal_rusted.rsi layers: - map: ["computerLayerBody"] state: rigged @@ -317,7 +317,7 @@ description: A computer terminal. Looks old. components: - type: Sprite - sprite: Nuclear14/Structures/Machines/Terminals/terminal_wall.rsi + sprite: _Nuclear14/Structures/Machines/Terminals/terminal_wall.rsi layers: - map: ["computerLayerBody"] state: computer @@ -331,7 +331,7 @@ description: A wall mounted computer terminal. This one looks broken. components: - type: Sprite - sprite: Nuclear14/Structures/Machines/Terminals/terminal_wall.rsi + sprite: _Nuclear14/Structures/Machines/Terminals/terminal_wall.rsi state: broken # New @@ -343,7 +343,7 @@ description: A wall mounted computer terminal. Looks new. components: - type: Sprite - sprite: Nuclear14/Structures/Machines/Terminals/terminal_wall_new.rsi + sprite: _Nuclear14/Structures/Machines/Terminals/terminal_wall_new.rsi layers: - map: ["computerLayerBody"] state: computer @@ -358,7 +358,7 @@ description: A wall mounted computer terminal This one looks broken. components: - type: Sprite - sprite: Nuclear14/Structures/Machines/Terminals/terminal_wall_new.rsi + sprite: _Nuclear14/Structures/Machines/Terminals/terminal_wall_new.rsi state: broken # Rusted @@ -370,7 +370,7 @@ description: A wall mounted computer terminal. Looks new. components: - type: Sprite - sprite: Nuclear14/Structures/Machines/Terminals/terminal_wall_rusted.rsi + sprite: _Nuclear14/Structures/Machines/Terminals/terminal_wall_rusted.rsi layers: - map: ["computerLayerBody"] state: computer @@ -385,7 +385,7 @@ description: A wall mounted computer terminal This one looks broken. components: - type: Sprite - sprite: Nuclear14/Structures/Machines/Terminals/terminal_wall_rusted.rsi + sprite: _Nuclear14/Structures/Machines/Terminals/terminal_wall_rusted.rsi state: broken # Security @@ -396,7 +396,7 @@ description: A wall mounted computer terminal. Lots of displays. components: - type: Sprite - sprite: Nuclear14/Structures/Machines/Terminals/terminal_security.rsi + sprite: _Nuclear14/Structures/Machines/Terminals/terminal_security.rsi layers: - map: ["computerLayerBody"] state: computer @@ -411,7 +411,7 @@ description: A wall mounted computer terminal. components: - type: Sprite - sprite: Nuclear14/Structures/Machines/Terminals/terminal_classic.rsi + sprite: _Nuclear14/Structures/Machines/Terminals/terminal_classic.rsi layers: - map: ["computerLayerBody"] state: computer diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Machines/vending_machines.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Machines/vending_machines.yml similarity index 95% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Machines/vending_machines.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Machines/vending_machines.yml index 6e3316ebe7f..700138a918d 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Machines/vending_machines.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Machines/vending_machines.yml @@ -12,7 +12,7 @@ dispenseOnHitChance: 0.25 dispenseOnHitThreshold: 2 - type: Sprite - sprite: Nuclear14/Structures/Machines/VendingMachines/nukacola.rsi + sprite: _Nuclear14/Structures/Machines/VendingMachines/nukacola.rsi layers: - state: "off" map: ["enum.VendingMachineVisualLayers.Base"] @@ -48,7 +48,7 @@ description: A Pre-War vending machine that dispenses Nuka-Cola Corporation branded beverages. components: - type: Sprite - sprite: Nuclear14/Structures/Machines/VendingMachines/nukacola.rsi + sprite: _Nuclear14/Structures/Machines/VendingMachines/nukacola.rsi layers: - state: "off" map: ["enum.VendingMachineVisualLayers.Base"] @@ -119,7 +119,7 @@ description: A Pre-War vending machine that dispenses cigarettes. components: - type: Sprite - sprite: Nuclear14/Structures/Machines/VendingMachines/vendors.rsi + sprite: _Nuclear14/Structures/Machines/VendingMachines/vendors.rsi layers: - state: cigarette - type: Storage diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Misc/craftingbenches.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/craftingbenches.yml similarity index 97% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Misc/craftingbenches.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/craftingbenches.yml index 93dccb58ed9..97fff3040cb 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Misc/craftingbenches.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/craftingbenches.yml @@ -19,7 +19,7 @@ layer: - MachineLayer - type: Sprite - sprite: Nuclear14/Structures/Misc/workbenches.rsi + sprite: _Nuclear14/Structures/Misc/workbenches.rsi state: workbench offset: 0.5, 0 - type: Lathe @@ -126,7 +126,7 @@ components: - type: InteractionOutline - type: Sprite - sprite: Nuclear14/Structures/Misc/workbenches.rsi + sprite: _Nuclear14/Structures/Misc/workbenches.rsi state: chemicalset drawdepth: SmallObjects - type: Fixtures @@ -268,7 +268,7 @@ name: forge components: - type: Sprite - sprite: Nuclear14/Structures/Misc/forgeworkbench.rsi + sprite: _Nuclear14/Structures/Misc/forgeworkbench.rsi state: forge - type: PointLight energy: 2 diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Misc/floradesert.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/floradesert.yml similarity index 92% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Misc/floradesert.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/floradesert.yml index 7300323ef2b..48e78225bc2 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Misc/floradesert.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/floradesert.yml @@ -5,7 +5,7 @@ description: A cactus. Prickly. components: - type: Sprite - sprite: Nuclear14/Structures/Misc/floradesert.rsi + sprite: _Nuclear14/Structures/Misc/floradesert.rsi state: cactus offset: 0,0 - type: Fixtures @@ -63,7 +63,7 @@ name: bald tree components: - type: Sprite - sprite: Nuclear14/Structures/Misc/trees-ms.rsi + sprite: _Nuclear14/Structures/Misc/trees-ms.rsi state: bald - type: entity @@ -102,7 +102,7 @@ id: N14FloraTreeDead2 components: - type: Sprite - sprite: Nuclear14/Structures/Misc/trees-dead.rsi + sprite: _Nuclear14/Structures/Misc/trees-dead.rsi layers: - state: tree_1 map: [ "tree" ] diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Misc/ladders.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/ladders.yml similarity index 92% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Misc/ladders.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/ladders.yml index 555c149b9ad..69a478f9935 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Misc/ladders.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/ladders.yml @@ -6,7 +6,7 @@ mode: SnapgridCenter components: - type: Sprite - sprite: Nuclear14/Structures/Misc/ladderss13.rsi + sprite: _Nuclear14/Structures/Misc/ladderss13.rsi noRot: true netsync: false - type: Transform @@ -57,7 +57,7 @@ description: Looks like it leads down somewhere. components: - type: Sprite - sprite: Nuclear14/Structures/Misc/laddersms13.rsi + sprite: _Nuclear14/Structures/Misc/laddersms13.rsi state: bunker_open - type: entity @@ -68,7 +68,7 @@ description: Looks like it leads down somewhere. components: - type: Sprite - sprite: Nuclear14/Structures/Misc/laddersms13.rsi + sprite: _Nuclear14/Structures/Misc/laddersms13.rsi state: manhole_open - type: entity @@ -78,7 +78,7 @@ description: Looks like it leads down somewhere. components: - type: Sprite - sprite: Nuclear14/Structures/Misc/laddersms13.rsi + sprite: _Nuclear14/Structures/Misc/laddersms13.rsi state: ladder01 - type: entity @@ -88,7 +88,7 @@ description: The bottom of a ladder. Use it to go up. components: - type: Sprite - sprite: Nuclear14/Structures/Misc/laddersms13.rsi + sprite: _Nuclear14/Structures/Misc/laddersms13.rsi state: ladder10 - type: Fixtures fixtures: @@ -110,7 +110,7 @@ description: The middle of a ladder. Up or down. components: - type: Sprite - sprite: Nuclear14/Structures/Misc/laddersms13.rsi + sprite: _Nuclear14/Structures/Misc/laddersms13.rsi state: ladder11 - type: entity @@ -121,7 +121,7 @@ description: The top of a rope. Going down! components: - type: Sprite - sprite: Nuclear14/Structures/Misc/laddersms13.rsi + sprite: _Nuclear14/Structures/Misc/laddersms13.rsi state: rope - type: entity @@ -132,7 +132,7 @@ description: The bottom of a rope. Going up! components: - type: Sprite - sprite: Nuclear14/Structures/Misc/laddersms13.rsi + sprite: _Nuclear14/Structures/Misc/laddersms13.rsi state: rope_down - type: entity @@ -145,7 +145,7 @@ mode: SnapgridCenter components: - type: Sprite - sprite: Nuclear14/Structures/Misc/laddersms13.rsi + sprite: _Nuclear14/Structures/Misc/laddersms13.rsi state: bunker_closed noRot: true netsync: false @@ -172,7 +172,7 @@ description: The top of a ladder. Use it to go down. components: - type: Sprite - sprite: Nuclear14/Structures/Misc/ladder.rsi + sprite: _Nuclear14/Structures/Misc/ladder.rsi layers: - state: metal - state: paint_1 @@ -252,7 +252,7 @@ description: The bottom of a ladder. Use it to go up. components: - type: Sprite - sprite: Nuclear14/Structures/Misc/ladder.rsi + sprite: _Nuclear14/Structures/Misc/ladder.rsi state: b_metal - type: entity diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Misc/stove.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/stove.yml similarity index 93% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Misc/stove.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/stove.yml index 6412a28b866..87d1e13b1f4 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Misc/stove.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/stove.yml @@ -18,7 +18,7 @@ # - MachineLayer - type: Sprite netsync: false - sprite: Nuclear14/Structures/Decoration/crafting_junk.rsi + sprite: _Nuclear14/Structures/Decoration/crafting_junk.rsi noRot: true layers: - state: stove diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Misc/wells.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/wells.yml similarity index 98% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Misc/wells.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/wells.yml index 8b67ba69f12..43866bdc6e7 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Misc/wells.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/wells.yml @@ -6,7 +6,7 @@ mode: SnapgridCenter components: - type: Sprite - sprite: Nuclear14/Structures/Misc/well.rsi + sprite: _Nuclear14/Structures/Misc/well.rsi noRot: true netsync: false state: well diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Misc/wrecks.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/wrecks.yml similarity index 97% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Misc/wrecks.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/wrecks.yml index 1cbc0d327cd..01700fd8d5b 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Misc/wrecks.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Misc/wrecks.yml @@ -37,7 +37,7 @@ sound: collection: MetalBreak - type: Sprite - sprite: Nuclear14/Structures/Misc/wrecks.rsi + sprite: _Nuclear14/Structures/Misc/wrecks.rsi layers: - state: coupe-1 map: [ "body" ] @@ -141,7 +141,7 @@ description: a wrecked pre-war car. components: - type: Sprite - sprite: Nuclear14/Structures/Misc/wrecks.rsi + sprite: _Nuclear14/Structures/Misc/wrecks.rsi layers: - state: muscle-1 map: [ "body" ] @@ -245,7 +245,7 @@ description: a wrecked pre-war car. components: - type: Sprite - sprite: Nuclear14/Structures/Misc/wrecks.rsi + sprite: _Nuclear14/Structures/Misc/wrecks.rsi layers: - state: sport-1 map: [ "body" ] @@ -349,7 +349,7 @@ description: a wrecked pre-war van. components: - type: Sprite - sprite: Nuclear14/Structures/Misc/wrecks.rsi + sprite: _Nuclear14/Structures/Misc/wrecks.rsi layers: - state: van-1 map: [ "body" ] diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Piping/Atmospherics/pipes.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Piping/Atmospherics/pipes.yml similarity index 97% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Piping/Atmospherics/pipes.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Piping/Atmospherics/pipes.yml index e7e6cb6ecf5..b6cc145ac58 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Piping/Atmospherics/pipes.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Piping/Atmospherics/pipes.yml @@ -6,7 +6,7 @@ mode: SnapgridCenter components: - type: Sprite - sprite: Nuclear14/Structures/Piping/atmospherics.rsi + sprite: _Nuclear14/Structures/Piping/atmospherics.rsi drawdepth: ThinPipe netsync: false visible: false diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Power/apc.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Power/apc.yml similarity index 97% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Power/apc.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Power/apc.yml index af0a3dd07e9..855e18da510 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Power/apc.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Power/apc.yml @@ -23,7 +23,7 @@ anchored: true - type: Sprite drawdepth: WallMountedItems - sprite: Nuclear14/Structures/Power/breakerbox.rsi + sprite: _Nuclear14/Structures/Power/breakerbox.rsi layers: - state: base - state: panel @@ -135,7 +135,7 @@ anchored: true - type: Sprite drawdepth: WallMountedItems - sprite: Nuclear14/Structures/Power/breakerbox.rsi + sprite: _Nuclear14/Structures/Power/breakerbox.rsi state: frame # - type: Construction # graph: APC diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Power/generators.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Power/generators.yml similarity index 92% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Power/generators.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Power/generators.yml index bea15f36a27..525da242a39 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Power/generators.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Power/generators.yml @@ -24,7 +24,7 @@ sound: path: /Audio/Ambience/Objects/engine_hum.ogg # TODO: change to fusion core generator noise - type: Sprite - sprite: Nuclear14/Structures/Power/fusion_generator.rsi + sprite: _Nuclear14/Structures/Power/fusion_generator.rsi layers: - state: fusion_generator - state: fusion_generator_buttons # TODO: Tie to visualiser for lit and core status? @@ -67,7 +67,7 @@ layer: - MachineLayer - type: Sprite - sprite: Nuclear14/Structures/Power/fusion_generator.rsi + sprite: _Nuclear14/Structures/Power/fusion_generator.rsi offset: 0.5, 0 layers: - state: fusion_generator @@ -94,7 +94,7 @@ layer: - MachineLayer - type: Sprite - sprite: Nuclear14/Structures/Power/32x48_machines.rsi + sprite: _Nuclear14/Structures/Power/32x48_machines.rsi layers: - state: generator - type: PowerSupplier @@ -151,7 +151,7 @@ layer: - MachineLayer - type: Sprite - sprite: Nuclear14/Structures/Power/enclave.rsi + sprite: _Nuclear14/Structures/Power/enclave.rsi drawdepth: Overdoors offset: 0, 0.5 layers: @@ -170,7 +170,7 @@ name: mini fusion generator components: - type: Sprite - sprite: Nuclear14/Structures/Power/32x48_machines.rsi + sprite: _Nuclear14/Structures/Power/32x48_machines.rsi layers: - state: generator_rust @@ -181,7 +181,7 @@ name: pre-war generator components: - type: Sprite - sprite: Nuclear14/Structures/Power/generator.rsi + sprite: _Nuclear14/Structures/Power/generator.rsi layers: - state: generator_off - state: generator_on @@ -205,7 +205,7 @@ name: pre-war uranium generator components: - type: Sprite - sprite: Nuclear14/Structures/Power/generator.rsi + sprite: _Nuclear14/Structures/Power/generator.rsi layers: - state: generator_off - state: generator_uranium @@ -232,7 +232,7 @@ sound: path: /Audio/Ambience/Objects/engine_hum.ogg # TODO: change to fusion core generator noise - type: Sprite - sprite: Nuclear14/Structures/Power/vault-tec_reactor.rsi + sprite: _Nuclear14/Structures/Power/vault-tec_reactor.rsi layers: - state: reactor - type: PowerSupplier @@ -252,7 +252,7 @@ name: pre-war reactor components: - type: Sprite - sprite: Nuclear14/Structures/Power/reactor_floor.rsi + sprite: _Nuclear14/Structures/Power/reactor_floor.rsi layers: - state: reactoroff - state: norm0 @@ -286,7 +286,7 @@ layer: - MachineLayer - type: Sprite - sprite: Nuclear14/Structures/Power/reactor_floor.rsi + sprite: _Nuclear14/Structures/Power/reactor_floor.rsi layers: - state: broken - type: RadiationSource diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Power/powerstorage.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Power/powerstorage.yml similarity index 95% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Power/powerstorage.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Power/powerstorage.yml index 06f24e6f884..f787bae9e5d 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Power/powerstorage.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Power/powerstorage.yml @@ -7,7 +7,7 @@ description: A high-capacity energy storage unit. components: - type: Sprite - sprite: Nuclear14/Structures/Power/powerstorage.rsi + sprite: _Nuclear14/Structures/Power/powerstorage.rsi drawdepth: Overdoors offset: 0, 0.5 snapCardinals: true @@ -92,7 +92,7 @@ maxCharge: 8000000 startingCharge: 8000000 - type: Sprite - sprite: Nuclear14/Structures/Power/enclave.rsi + sprite: _Nuclear14/Structures/Power/enclave.rsi snapCardinals: true layers: - state: smes diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Power/substation.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Power/substation.yml similarity index 94% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Power/substation.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Power/substation.yml index 5c18ed52f6a..4ea5535d228 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Power/substation.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Power/substation.yml @@ -9,7 +9,7 @@ mode: SnapgridCenter components: - type: Sprite - sprite: Nuclear14/Structures/Power/32x48_machines.rsi + sprite: _Nuclear14/Structures/Power/32x48_machines.rsi drawdepth: Overdoors offset: 0, 0.5 state: substation @@ -122,7 +122,7 @@ suffix: Basic, 2.5MJ components: - type: Sprite - sprite: Nuclear14/Structures/Power/32x48_machines.rsi + sprite: _Nuclear14/Structures/Power/32x48_machines.rsi state: substation_rust - type: Destructible thresholds: @@ -172,7 +172,7 @@ name: destroyed substation components: - type: Sprite - sprite: Nuclear14/Structures/Power/32x48_machines.rsi + sprite: _Nuclear14/Structures/Power/32x48_machines.rsi state: substation_destroyed drawdepth: Overdoors offset: 0, 0.5 @@ -183,5 +183,5 @@ name: destroyed substation components: - type: Sprite - sprite: Nuclear14/Structures/Power/32x48_machines.rsi + sprite: _Nuclear14/Structures/Power/32x48_machines.rsi state: substation_rust_destroyed diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Storage/barrels.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/barrels.yml similarity index 88% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Storage/barrels.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/barrels.yml index b10b0ae991a..34c5ea0a74e 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Storage/barrels.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/barrels.yml @@ -8,7 +8,7 @@ noSpawn: true components: - type: Sprite - sprite: Nuclear14/Structures/Storage/barrels.rsi + sprite: _Nuclear14/Structures/Storage/barrels.rsi state: blue-closed netsync: false noRot: true @@ -78,7 +78,7 @@ description: A worn out black barrel. The label is torn off. components: - type: Sprite - sprite: Nuclear14/Structures/Storage/barrels.rsi + sprite: _Nuclear14/Structures/Storage/barrels.rsi state: black-closed - type: entity @@ -88,7 +88,7 @@ description: A blue barrel with a warning sign of. Maybe it contains water? components: - type: Sprite - sprite: Nuclear14/Structures/Storage/barrels.rsi + sprite: _Nuclear14/Structures/Storage/barrels.rsi state: blue-closed - type: entity @@ -98,7 +98,7 @@ description: A red barrel with an explosive warning sign on. Better be careful. components: - type: Sprite - sprite: Nuclear14/Structures/Storage/barrels.rsi + sprite: _Nuclear14/Structures/Storage/barrels.rsi state: red-closed - type: Explosive explosionType: Default @@ -111,7 +111,7 @@ description: A yellow barrel with a radiation warning sign on. Better be careful. components: - type: Sprite - sprite: Nuclear14/Structures/Storage/barrels.rsi + sprite: _Nuclear14/Structures/Storage/barrels.rsi state: yellow-closed # Open @@ -123,7 +123,7 @@ description: A worn out black barrel. The label is torn off. The lid is off and you can see inside. components: - type: Sprite - sprite: Nuclear14/Structures/Storage/barrels.rsi + sprite: _Nuclear14/Structures/Storage/barrels.rsi state: black-open - type: entity @@ -134,7 +134,7 @@ description: A blue barrel with a warning sign of. The lid is off and you can see inside. components: - type: Sprite - sprite: Nuclear14/Structures/Storage/barrels.rsi + sprite: _Nuclear14/Structures/Storage/barrels.rsi state: blue-open - type: entity @@ -145,7 +145,7 @@ description: A red barrel with an explosive warning sign on. The lid is off and you can see inside. components: - type: Sprite - sprite: Nuclear14/Structures/Storage/barrels.rsi + sprite: _Nuclear14/Structures/Storage/barrels.rsi state: red-open - type: entity @@ -156,7 +156,7 @@ description: A yellow barrel with a radiation warning sign on. The lid is off and you can see inside but it still makes you twitch. components: - type: Sprite - sprite: Nuclear14/Structures/Storage/barrels.rsi + sprite: _Nuclear14/Structures/Storage/barrels.rsi state: yellow-open # Full barrels @@ -167,7 +167,7 @@ description: A worn out black barrel. This one looks full of some dark liquid. components: - type: Sprite - sprite: Nuclear14/Structures/Storage/barrels.rsi + sprite: _Nuclear14/Structures/Storage/barrels.rsi state: black-full # TODO - fill with some sort of waste product? Maybe just dirty water. @@ -178,7 +178,7 @@ description: A red barrel with an explosive warning sign on. It has a golden liquid inside. components: - type: Sprite - sprite: Nuclear14/Structures/Storage/barrels.rsi + sprite: _Nuclear14/Structures/Storage/barrels.rsi state: red-full - type: SolutionContainerManager solutions: @@ -203,7 +203,7 @@ description: A yellow barrel with a radiation warning sign on. You can see the glowing goo bubble. components: - type: Sprite - sprite: Nuclear14/Structures/Storage/barrels.rsi + sprite: _Nuclear14/Structures/Storage/barrels.rsi state: yellow-full - type: RadiationSource intensity: 2 @@ -223,7 +223,7 @@ description: This barrel looks like it once contained a fire. components: - type: Sprite - sprite: Nuclear14/Structures/Storage/burningbarrel.rsi + sprite: _Nuclear14/Structures/Storage/burningbarrel.rsi state: burnbarrel netsync: false noRot: true @@ -247,7 +247,7 @@ description: This barrel is smoldering. Toasty components: - type: Sprite - sprite: Nuclear14/Structures/Storage/burningbarrel.rsi + sprite: _Nuclear14/Structures/Storage/burningbarrel.rsi state: burnbarrel_lit netsync: false - type: PointLight diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Storage/closets.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/closets.yml similarity index 89% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Storage/closets.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/closets.yml index 59f0bde0250..ec86b5cbc46 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Storage/closets.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/closets.yml @@ -7,7 +7,7 @@ abstract: true components: - type: Sprite - sprite: Nuclear14/Structures/Storage/Closets/closet.rsi + sprite: _Nuclear14/Structures/Storage/Closets/closet.rsi layers: - state: closet map: ["enum.StorageVisualLayers.Base"] @@ -32,7 +32,7 @@ - type: Sprite noRot: true netsync: false - sprite: Nuclear14/Structures/Storage/Closets/closet.rsi + sprite: _Nuclear14/Structures/Storage/Closets/closet.rsi layers: - state: closet map: ["enum.StorageVisualLayers.Base"] @@ -52,7 +52,7 @@ id: N14ClosetGrey1 components: - type: Sprite - sprite: Nuclear14/Structures/Storage/Closets/closetgrey.rsi + sprite: _Nuclear14/Structures/Storage/Closets/closetgrey.rsi - type: Weldable - type: entity @@ -70,7 +70,7 @@ parent: N14ClosetBaseW components: - type: Sprite - sprite: Nuclear14/Structures/Storage/Closets/closetgrey2.rsi + sprite: _Nuclear14/Structures/Storage/Closets/closetgrey2.rsi - type: entity parent: [ N14ClosetGrey2, N14BaseLockerTimedStorageFill, N14TimedStorageFillDomestic ] @@ -89,7 +89,7 @@ description: A rusty old closet for storing things. components: - type: Sprite - sprite: Nuclear14/Structures/Storage/Closets/closetold.rsi + sprite: _Nuclear14/Structures/Storage/Closets/closetold.rsi - type: entity parent: [ N14ClosetRusty, N14BaseLockerTimedStorageFill, N14TimedStorageFillDomestic ] @@ -108,7 +108,7 @@ description: A secure cabinet for storing guns. components: - type: Sprite - sprite: Nuclear14/Structures/Storage/Closets/guncabinet.rsi + sprite: _Nuclear14/Structures/Storage/Closets/guncabinet.rsi - type: entity parent: [ N14ClosetGunCabinet, N14BaseLockerTimedStorageFill, N14BaseMilitaryTimedStorageFill ] @@ -127,7 +127,7 @@ description: A dirty old fridge for keeping food fresh components: - type: Sprite - sprite: Nuclear14/Structures/Storage/Closets/fridgedirty.rsi + sprite: _Nuclear14/Structures/Storage/Closets/fridgedirty.rsi - type: ExplosionResistance resistance: 0.90 - type: AntiRottingContainer @@ -139,7 +139,7 @@ description: A double closet for holding twice the things. components: - type: Sprite - sprite: Nuclear14/Structures/Storage/Closets/doublecloset.rsi + sprite: _Nuclear14/Structures/Storage/Closets/doublecloset.rsi - type: Fixtures fixtures: fix1: @@ -171,7 +171,7 @@ description: An old pre-war wooden cabinet. components: - type: Sprite - sprite: Nuclear14/Structures/Storage/Closets/cabinet.rsi + sprite: _Nuclear14/Structures/Storage/Closets/cabinet.rsi - type: Damageable damageModifierSet: Wood damageContainer: Inorganic @@ -211,7 +211,7 @@ suffix: enclave roller components: - type: Sprite - sprite: Nuclear14/Structures/Storage/Closets/closetenclave.rsi + sprite: _Nuclear14/Structures/Storage/Closets/closetenclave.rsi - type: entity parent: N14ClosetBaseW @@ -219,7 +219,7 @@ suffix: generic roller components: - type: Sprite - sprite: Nuclear14/Structures/Storage/Closets/closetgeneric.rsi + sprite: _Nuclear14/Structures/Storage/Closets/closetgeneric.rsi # Wallmounted Closets - type: entity @@ -241,7 +241,7 @@ drawdepth: WallMountedItems netsync: false noRot: false - sprite: Nuclear14/Structures/Storage/Closets/medicabinet.rsi + sprite: _Nuclear14/Structures/Storage/Closets/medicabinet.rsi layers: - state: closet - state: closet_door diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Storage/crates.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/crates.yml similarity index 78% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Storage/crates.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/crates.yml index 12863fa601c..f3e31dc8a81 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Storage/crates.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/crates.yml @@ -5,9 +5,9 @@ description: A footlocker for someones equipment. components: - type: Icon - sprite: Nuclear14/Structures/Storage/Crates/footlocker.rsi + sprite: _Nuclear14/Structures/Storage/Crates/footlocker.rsi - type: Sprite - sprite: Nuclear14/Structures/Storage/Crates/footlocker.rsi + sprite: _Nuclear14/Structures/Storage/Crates/footlocker.rsi - type: Reflect reflects: - Energy @@ -26,9 +26,9 @@ description: An aluminium crate for storing stuff. components: - type: Icon - sprite: Nuclear14/Structures/Storage/Crates/aluminiumcrate.rsi + sprite: _Nuclear14/Structures/Storage/Crates/aluminiumcrate.rsi - type: Sprite - sprite: Nuclear14/Structures/Storage/Crates/aluminiumcrate.rsi + sprite: _Nuclear14/Structures/Storage/Crates/aluminiumcrate.rsi - type: entity parent: [ N14CrateFootlocker, N14BaseLockerStorageFill ] @@ -42,9 +42,9 @@ description: A crate with a US Army star on. components: - type: Icon - sprite: Nuclear14/Structures/Storage/Crates/armycrate.rsi + sprite: _Nuclear14/Structures/Storage/Crates/armycrate.rsi - type: Sprite - sprite: Nuclear14/Structures/Storage/Crates/armycrate.rsi + sprite: _Nuclear14/Structures/Storage/Crates/armycrate.rsi - type: entity parent: [ N14CrateFootlocker, N14BaseMilitaryStorageFill ] @@ -58,9 +58,9 @@ description: An advanced looking crate. Might have high tech stuff in. components: - type: Icon - sprite: Nuclear14/Structures/Storage/Crates/crateenclave.rsi + sprite: _Nuclear14/Structures/Storage/Crates/crateenclave.rsi - type: Sprite - sprite: Nuclear14/Structures/Storage/Crates/crateenclave.rsi + sprite: _Nuclear14/Structures/Storage/Crates/crateenclave.rsi # N14TODO: Will need an access locked variant. - type: entity @@ -76,9 +76,9 @@ description: An advanced looking crate. Might have high tech stuff in. components: - type: Icon - sprite: Nuclear14/Structures/Storage/Crates/enclavecrate.rsi + sprite: _Nuclear14/Structures/Storage/Crates/enclavecrate.rsi - type: Sprite - sprite: Nuclear14/Structures/Storage/Crates/enclavecrate.rsi + sprite: _Nuclear14/Structures/Storage/Crates/enclavecrate.rsi - type: entity parent: [ N14CrateEnclaveDirectional, N14BaseMilitaryStorageFill ] @@ -92,9 +92,9 @@ description: A metal crate for storing medical equipment. components: - type: Icon - sprite: Nuclear14/Structures/Storage/Crates/medicalcrate.rsi + sprite: _Nuclear14/Structures/Storage/Crates/medicalcrate.rsi - type: Sprite - sprite: Nuclear14/Structures/Storage/Crates/medicalcrate.rsi + sprite: _Nuclear14/Structures/Storage/Crates/medicalcrate.rsi - type: entity parent: CrateGenericSteel @@ -103,9 +103,9 @@ description: A faded red crate for storing stuff. components: - type: Icon - sprite: Nuclear14/Structures/Storage/Crates/redcrate.rsi + sprite: _Nuclear14/Structures/Storage/Crates/redcrate.rsi - type: Sprite - sprite: Nuclear14/Structures/Storage/Crates/redcrate.rsi + sprite: _Nuclear14/Structures/Storage/Crates/redcrate.rsi - type: entity parent: CrateGenericSteel @@ -114,9 +114,9 @@ description: A big crate with a Vault-Tec logo on it. components: - type: Icon - sprite: Nuclear14/Structures/Storage/Crates/vaultbig.rsi + sprite: _Nuclear14/Structures/Storage/Crates/vaultbig.rsi - type: Sprite - sprite: Nuclear14/Structures/Storage/Crates/vaultbig.rsi + sprite: _Nuclear14/Structures/Storage/Crates/vaultbig.rsi - type: entity parent: CrateGenericSteel @@ -126,9 +126,9 @@ suffix: rusted components: - type: Icon - sprite: Nuclear14/Structures/Storage/Crates/vaultbigrusted.rsi + sprite: _Nuclear14/Structures/Storage/Crates/vaultbigrusted.rsi - type: Sprite - sprite: Nuclear14/Structures/Storage/Crates/vaultbigrusted.rsi + sprite: _Nuclear14/Structures/Storage/Crates/vaultbigrusted.rsi - type: entity parent: [ N14CrateVaultBigRusted, N14BaseLockerStorageFill ] @@ -143,9 +143,9 @@ suffix: rusted components: - type: Icon - sprite: Nuclear14/Structures/Storage/Crates/vaultcompactrusted.rsi + sprite: _Nuclear14/Structures/Storage/Crates/vaultcompactrusted.rsi - type: Sprite - sprite: Nuclear14/Structures/Storage/Crates/vaultcompactrusted.rsi + sprite: _Nuclear14/Structures/Storage/Crates/vaultcompactrusted.rsi - type: entity parent: [ N14CrateVaultCompactRusted, N14BaseLockerStorageFill ] @@ -159,9 +159,9 @@ description: A big crate with a Vault-Tec logo on it. components: - type: Icon - sprite: Nuclear14/Structures/Storage/Crates/vaultcrate.rsi + sprite: _Nuclear14/Structures/Storage/Crates/vaultcrate.rsi - type: Sprite - sprite: Nuclear14/Structures/Storage/Crates/vaultcrate.rsi + sprite: _Nuclear14/Structures/Storage/Crates/vaultcrate.rsi - type: entity parent: [ N14CrateVault, N14BaseLockerStorageFill ] @@ -175,9 +175,9 @@ description: A long crate with a Vault-Tec logo on it. components: - type: Icon - sprite: Nuclear14/Structures/Storage/Crates/vaultlong.rsi + sprite: _Nuclear14/Structures/Storage/Crates/vaultlong.rsi - type: Sprite - sprite: Nuclear14/Structures/Storage/Crates/vaultlong.rsi + sprite: _Nuclear14/Structures/Storage/Crates/vaultlong.rsi - type: entity parent: [ N14CrateVaultLong, N14BaseLockerStorageFill ] @@ -192,9 +192,9 @@ suffix: rusted components: - type: Icon - sprite: Nuclear14/Structures/Storage/Crates/vaultlongrusted.rsi + sprite: _Nuclear14/Structures/Storage/Crates/vaultlongrusted.rsi - type: Sprite - sprite: Nuclear14/Structures/Storage/Crates/vaultlongrusted.rsi + sprite: _Nuclear14/Structures/Storage/Crates/vaultlongrusted.rsi - type: entity parent: [ N14CrateVaultLongRusted, N14BaseLockerStorageFill ] @@ -208,9 +208,9 @@ description: A standard crate with a Vault-Tec logo on it. components: - type: Icon - sprite: Nuclear14/Structures/Storage/Crates/vaultstandard.rsi + sprite: _Nuclear14/Structures/Storage/Crates/vaultstandard.rsi - type: Sprite - sprite: Nuclear14/Structures/Storage/Crates/vaultstandard.rsi + sprite: _Nuclear14/Structures/Storage/Crates/vaultstandard.rsi - type: entity parent: [ N14CrateVaultStandard, N14BaseLockerStorageFill ] @@ -224,9 +224,9 @@ description: A trash bin for putting rubbish in. components: - type: Icon - sprite: Nuclear14/Structures/Storage/Crates/trashbin.rsi + sprite: _Nuclear14/Structures/Storage/Crates/trashbin.rsi - type: Sprite - sprite: Nuclear14/Structures/Storage/Crates/trashbin.rsi + sprite: _Nuclear14/Structures/Storage/Crates/trashbin.rsi layers: - state: base map: ["enum.StorageVisualLayers.Base"] @@ -240,9 +240,9 @@ description: A trash cart for transporting waste. components: - type: Icon - sprite: Nuclear14/Structures/Storage/Crates/trashcart.rsi + sprite: _Nuclear14/Structures/Storage/Crates/trashcart.rsi - type: Sprite - sprite: Nuclear14/Structures/Storage/Crates/trashcart.rsi + sprite: _Nuclear14/Structures/Storage/Crates/trashcart.rsi - type: TileFrictionModifier modifier: 0.4 @@ -253,9 +253,9 @@ description: A freezer for keeping things cool. components: - type: Icon - sprite: Nuclear14/Structures/Storage/Crates/freezer.rsi + sprite: _Nuclear14/Structures/Storage/Crates/freezer.rsi - type: Sprite - sprite: Nuclear14/Structures/Storage/Crates/freezer.rsi + sprite: _Nuclear14/Structures/Storage/Crates/freezer.rsi layers: - state: base map: ["enum.StorageVisualLayers.Base"] @@ -275,10 +275,10 @@ name: wooden crate components: - type: Icon - sprite: Nuclear14/Structures/Storage/Crates/cratewooden.rsi + sprite: _Nuclear14/Structures/Storage/Crates/cratewooden.rsi state: icon - type: Sprite - sprite: Nuclear14/Structures/Storage/Crates/cratewooden.rsi + sprite: _Nuclear14/Structures/Storage/Crates/cratewooden.rsi layers: - state: base map: ["enum.StorageVisualLayers.Base"] @@ -313,9 +313,9 @@ description: An old wooden crate. Looks like it might have some supplies in. components: - type: Icon - sprite: Nuclear14/Structures/Storage/Crates/cratemilitary.rsi + sprite: _Nuclear14/Structures/Storage/Crates/cratemilitary.rsi - type: Sprite - sprite: Nuclear14/Structures/Storage/Crates/cratemilitary.rsi + sprite: _Nuclear14/Structures/Storage/Crates/cratemilitary.rsi - type: entity parent: [ N14CrateMilitary, N14BaseMilitaryTimedStorageFill ] @@ -356,7 +356,7 @@ max: 1 - !type:EmptyAllContainersBehaviour - type: Sprite - sprite: Nuclear14/Structures/Storage/Crates/woodencrates.rsi + sprite: _Nuclear14/Structures/Storage/Crates/woodencrates.rsi - type: Storage grid: - 0,0,6,3 diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Storage/furniture.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/furniture.yml similarity index 82% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Storage/furniture.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/furniture.yml index e4a6f3adf02..a28ce2609db 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Storage/furniture.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/furniture.yml @@ -6,7 +6,7 @@ description: wishy washy. components: - type: Sprite - sprite: Nuclear14/Structures/Storage/Furniture/washingmachine.rsi + sprite: _Nuclear14/Structures/Storage/Furniture/washingmachine.rsi layers: - state: generic map: ["enum.StorageVisualLayers.Base"] @@ -26,7 +26,7 @@ suffix: Industrial components: - type: Sprite - sprite: Nuclear14/Structures/Storage/Furniture/washingmachine_industrial.rsi + sprite: _Nuclear14/Structures/Storage/Furniture/washingmachine_industrial.rsi # Safes - type: entity @@ -36,7 +36,7 @@ description: Might be filled with valuables. components: - type: Sprite - sprite: Nuclear14/Structures/Storage/Furniture/safe.rsi + sprite: _Nuclear14/Structures/Storage/Furniture/safe.rsi - type: entity parent: [ N14ClosetSafe, N14BaseMilitaryStorageFill ] @@ -59,4 +59,4 @@ suffix: spinner components: - type: Sprite - sprite: Nuclear14/Structures/Storage/Furniture/safespinner.rsi \ No newline at end of file + sprite: _Nuclear14/Structures/Storage/Furniture/safespinner.rsi \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Storage/tanks.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/tanks.yml similarity index 95% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Storage/tanks.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/tanks.yml index 973c878baf5..44330661d9d 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Storage/tanks.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Storage/tanks.yml @@ -66,7 +66,7 @@ suffix: Empty components: - type: Sprite - sprite: Nuclear14/Structures/Storage/tanks.rsi + sprite: _Nuclear14/Structures/Storage/tanks.rsi layers: - state: chemical_container # - state: chemical_container @@ -121,7 +121,7 @@ suffix: Empty components: - type: Sprite - sprite: Nuclear14/Structures/Storage/tanks.rsi + sprite: _Nuclear14/Structures/Storage/tanks.rsi layers: - state: largetank_chemical - type: Fixtures @@ -154,7 +154,7 @@ suffix: Empty components: - type: Sprite - sprite: Nuclear14/Structures/Storage/tanks.rsi + sprite: _Nuclear14/Structures/Storage/tanks.rsi layers: - state: largetank_chemical_huge - type: Fixtures @@ -187,7 +187,7 @@ suffix: Empty components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/np13_misc.rsi + sprite: _Nuclear14/Structures/Furniture/np13_misc.rsi layers: - state: vat - type: Fixtures diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/adverts.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/adverts.yml similarity index 98% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/adverts.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/adverts.yml index aec34dc27f1..20f8583a3b0 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/adverts.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/adverts.yml @@ -7,7 +7,7 @@ arc: 360 - type: Sprite drawdepth: WallTops - sprite: Nuclear14/Structures/Wallmounts/adverts.rsi + sprite: _Nuclear14/Structures/Wallmounts/adverts.rsi snapCardinals: true # one direction - type: Destructible thresholds: diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/base_lighting.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/base_lighting.yml similarity index 79% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/base_lighting.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/base_lighting.yml index 885a81ba229..470861026d8 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/base_lighting.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/base_lighting.yml @@ -7,7 +7,7 @@ description: "An always powered light." components: - type: Sprite - sprite: Nuclear14/Structures/Wallmounts/lightbulbcaged.rsi + sprite: _Nuclear14/Structures/Wallmounts/lightbulbcaged.rsi state: base - type: PointLight energy: 1.0 @@ -23,7 +23,7 @@ suffix: Empty components: - type: Sprite - sprite: Nuclear14/Structures/Wallmounts/lightbulbcaged.rsi + sprite: _Nuclear14/Structures/Wallmounts/lightbulbcaged.rsi state: empty - type: Construction graph: N14Lightbulb @@ -35,5 +35,5 @@ suffix: "" components: - type: Sprite - sprite: Nuclear14/Structures/Wallmounts/lightbulbcaged.rsi + sprite: _Nuclear14/Structures/Wallmounts/lightbulbcaged.rsi state: base \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/chalkboardwall.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/chalkboardwall.yml similarity index 97% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/chalkboardwall.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/chalkboardwall.yml index 412d90bcd79..acb42bb46ce 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/chalkboardwall.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/chalkboardwall.yml @@ -7,7 +7,7 @@ - type: WallMount arc: 360 - type: Sprite - sprite: Nuclear14/Structures/Wallmounts/chalkboardwall.rsi + sprite: _Nuclear14/Structures/Wallmounts/chalkboardwall.rsi drawdepth: WallTops snapCardinals: true netsync: false diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/extinguisher_cabinet.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/extinguisher_cabinet.yml similarity index 96% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/extinguisher_cabinet.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/extinguisher_cabinet.yml index 78e183b5309..3c775705fca 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/extinguisher_cabinet.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/extinguisher_cabinet.yml @@ -5,7 +5,7 @@ description: A small wall mounted cabinet designed to hold a fire extinguisher. components: - type: Sprite - sprite: Nuclear14/Structures/Wallmounts/fireextinguisher.rsi + sprite: _Nuclear14/Structures/Wallmounts/fireextinguisher.rsi layers: - state: frame - state: extinguisher diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/hydrant.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/hydrant.yml similarity index 95% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/hydrant.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/hydrant.yml index 87681702702..233811415ca 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/hydrant.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/hydrant.yml @@ -12,7 +12,7 @@ - type: Clickable - type: InteractionOutline - type: Sprite - sprite: Nuclear14/Structures/Wallmounts/hydrant.rsi + sprite: _Nuclear14/Structures/Wallmounts/hydrant.rsi snapCardinals: true layers: - state: frame @@ -72,7 +72,7 @@ id: N14WallmountFireHydrantOld components: - type: Sprite - sprite: Nuclear14/Structures/Wallmounts/hydrantold.rsi + sprite: _Nuclear14/Structures/Wallmounts/hydrantold.rsi snapCardinals: true layers: - state: frame diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/monitors_televisions.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/monitors_televisions.yml similarity index 95% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/monitors_televisions.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/monitors_televisions.yml index 00d379f1923..c7b934400ea 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/monitors_televisions.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/monitors_televisions.yml @@ -6,7 +6,7 @@ components: - type: Sprite drawdepth: WallMountedItems - sprite: Nuclear14/Structures/Wallmounts/vdu.rsi + sprite: _Nuclear14/Structures/Wallmounts/vdu.rsi layers: - map: ["computerLayerBody"] state: VDU diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/posters.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/posters.yml similarity index 97% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/posters.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/posters.yml index 824d60faa2e..79554753846 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/posters.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/posters.yml @@ -8,7 +8,7 @@ arc: 360 - type: Sprite drawdepth: WallTops - sprite: Nuclear14/Structures/Wallmounts/Posters/vault-tec.rsi + sprite: _Nuclear14/Structures/Wallmounts/Posters/vault-tec.rsi scale: 0.45, 0.45 snapCardinals: true - type: Destructible @@ -173,7 +173,7 @@ components: - type: Sprite state: safety1 - sprite: Nuclear14/Structures/Wallmounts/Posters/adverts64x64.rsi + sprite: _Nuclear14/Structures/Wallmounts/Posters/adverts64x64.rsi scale: 0.45, 0.45 - type: entity @@ -418,7 +418,7 @@ description: "A worn poster for Abraxo cleaner." components: - type: Sprite - sprite: Nuclear14/Structures/Wallmounts/Posters/adverts64x64.rsi + sprite: _Nuclear14/Structures/Wallmounts/Posters/adverts64x64.rsi state: abraxo - type: entity @@ -447,7 +447,7 @@ components: - type: Sprite state: nukacola1 - sprite: Nuclear14/Structures/Wallmounts/Posters/adverts128x64.rsi + sprite: _Nuclear14/Structures/Wallmounts/Posters/adverts128x64.rsi scale: 0.5, 0.5 - type: entity diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/signs.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/signs.yml similarity index 93% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/signs.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/signs.yml index 75c743b949f..a8c98efa465 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/signs.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/signs.yml @@ -9,7 +9,7 @@ description: Bar! Get drunk here. components: - type: Sprite - sprite: Nuclear14/Structures/Wallmounts/signs_32x32.rsi + sprite: _Nuclear14/Structures/Wallmounts/signs_32x32.rsi state: bar - type: entity @@ -67,7 +67,7 @@ description: NOTICE! components: - type: Sprite - sprite: Nuclear14/Structures/Wallmounts/walldecor.rsi + sprite: _Nuclear14/Structures/Wallmounts/walldecor.rsi state: notice_sign - type: entity @@ -97,7 +97,7 @@ description: A sign for a bazaar. How bizarre. components: - type: Sprite - sprite: Nuclear14/Structures/Wallmounts/signs_64x32.rsi + sprite: _Nuclear14/Structures/Wallmounts/signs_64x32.rsi state: bazaar_on - type: entity @@ -146,7 +146,7 @@ components: - type: Sprite scale: 0.5, 0.5 - sprite: Nuclear14/Structures/Wallmounts/Posters/adverts64x64.rsi + sprite: _Nuclear14/Structures/Wallmounts/Posters/adverts64x64.rsi state: barstow_strong_express - type: entity @@ -177,7 +177,7 @@ components: - type: Sprite scale: 0.3, 0.3 - sprite: Nuclear14/Structures/Wallmounts/Posters/signs96x96.rsi + sprite: _Nuclear14/Structures/Wallmounts/Posters/signs96x96.rsi state: groceries # 128x64 @@ -190,7 +190,7 @@ components: - type: Sprite scale: 0.5, 0.5 - sprite: Nuclear14/Structures/Wallmounts/Posters/adverts128x64.rsi + sprite: _Nuclear14/Structures/Wallmounts/Posters/adverts128x64.rsi state: amelia_espresso - type: entity diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/walldecor.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/walldecor.yml similarity index 96% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/walldecor.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/walldecor.yml index 9e6e6303d52..fa8eea067b5 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/walldecor.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/walldecor.yml @@ -9,7 +9,7 @@ description: A US flag. components: - type: Sprite - sprite: Nuclear14/Structures/Wallmounts/walldecor.rsi + sprite: _Nuclear14/Structures/Wallmounts/walldecor.rsi state: flag_us - type: entity @@ -101,7 +101,7 @@ description: A clock. Don't think it works. components: - type: Sprite - sprite: Nuclear14/Structures/Wallmounts/walldecor.rsi + sprite: _Nuclear14/Structures/Wallmounts/walldecor.rsi snapCardinals: false state: clock diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/wallmounts.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/wallmounts.yml similarity index 84% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/wallmounts.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/wallmounts.yml index 80f6d9c7da3..4ea58633f71 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Wallmount/wallmounts.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Wallmount/wallmounts.yml @@ -14,7 +14,7 @@ - type: Sprite drawdepth: WallTops snapCardinals: true - sprite: Nuclear14/Structures/Storage/storage.rsi + sprite: _Nuclear14/Structures/Storage/storage.rsi state: vent - type: SecretStash secretPartName: secret-stash-part-vent @@ -29,7 +29,7 @@ suffix: damaged components: - type: Sprite - sprite: Nuclear14/Structures/Storage/storage.rsi + sprite: _Nuclear14/Structures/Storage/storage.rsi state: vent-damaged - type: entity @@ -38,7 +38,7 @@ suffix: open components: - type: Sprite - sprite: Nuclear14/Structures/Storage/storage.rsi + sprite: _Nuclear14/Structures/Storage/storage.rsi state: vent-open diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Walls/fences.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/fences.yml similarity index 91% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Walls/fences.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/fences.yml index c07a3140c87..d33568bc261 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Walls/fences.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/fences.yml @@ -37,9 +37,9 @@ name: chainlink fence components: - type: Sprite - sprite: Nuclear14/Structures/Walls/fencechain.rsi + sprite: _Nuclear14/Structures/Walls/fencechain.rsi - type: Icon - sprite: Nuclear14/Structures/Walls/fencechain.rsi + sprite: _Nuclear14/Structures/Walls/fencechain.rsi - type: Destructible thresholds: - trigger: diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Walls/mapboundaries.yml.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/mapboundaries.yml.yml similarity index 93% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Walls/mapboundaries.yml.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/mapboundaries.yml.yml index 8fbe633c226..3b69e50c7bd 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Walls/mapboundaries.yml.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/mapboundaries.yml.yml @@ -72,9 +72,9 @@ name: chainlink fence components: - type: Sprite - sprite: Nuclear14/Structures/Walls/fencechain.rsi + sprite: _Nuclear14/Structures/Walls/fencechain.rsi - type: Icon - sprite: Nuclear14/Structures/Walls/fencechain.rsi + sprite: _Nuclear14/Structures/Walls/fencechain.rsi - type: IconSmooth key: walls base: fence \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Walls/railings.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/railings.yml similarity index 82% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Walls/railings.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/railings.yml index 3ec402d06a8..72ab169a3db 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Walls/railings.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/railings.yml @@ -9,10 +9,10 @@ - type: Sprite netsync: false drawdepth: WallTops - sprite: Nuclear14/Structures/Walls/railingyellow.rsi + sprite: _Nuclear14/Structures/Walls/railingyellow.rsi state: side - type: Icon - sprite: Nuclear14/Structures/Walls/railingyellow.rsi + sprite: _Nuclear14/Structures/Walls/railingyellow.rsi state: side - type: Fixtures fixtures: @@ -35,10 +35,10 @@ - type: Sprite netsync: false drawdepth: WallTops - sprite: Nuclear14/Structures/Walls/railingyellow.rsi + sprite: _Nuclear14/Structures/Walls/railingyellow.rsi state: corner - type: Icon - sprite: Nuclear14/Structures/Walls/railingyellow.rsi + sprite: _Nuclear14/Structures/Walls/railingyellow.rsi state: corner - type: Fixtures fixtures: @@ -62,10 +62,10 @@ - type: Sprite netsync: false drawdepth: WallTops - sprite: Nuclear14/Structures/Walls/railingyellow.rsi + sprite: _Nuclear14/Structures/Walls/railingyellow.rsi state: end - type: Icon - sprite: Nuclear14/Structures/Walls/railingyellow.rsi + sprite: _Nuclear14/Structures/Walls/railingyellow.rsi state: end - type: Fixtures fixtures: diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Walls/rock.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/rock.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Walls/rock.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/rock.yml diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Walls/tallwalls.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tallwalls.yml similarity index 84% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Walls/tallwalls.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tallwalls.yml index a8ec6e490ce..bc3cee009c1 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Walls/tallwalls.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tallwalls.yml @@ -9,11 +9,11 @@ suffix: tall components: - type: Sprite - sprite: Nuclear14/Structures/Walls/32x64/brick.rsi + sprite: _Nuclear14/Structures/Walls/32x64/brick.rsi drawdepth: Mobs - type: SpriteFade - type: Icon - sprite: Nuclear14/Structures/Walls/32x64/brick.rsi + sprite: _Nuclear14/Structures/Walls/32x64/brick.rsi - type: Destructible thresholds: - trigger: diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Walls/tents.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tents.yml similarity index 94% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Walls/tents.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tents.yml index adcb2a72ec1..41df134de1d 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Walls/tents.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/tents.yml @@ -7,7 +7,7 @@ components: - type: Sprite drawdepth: Walls - sprite: Nuclear14/Structures/Walls/tents.rsi + sprite: _Nuclear14/Structures/Walls/tents.rsi state: leather_edge - type: Physics bodyType: Static @@ -58,7 +58,7 @@ description: A tent made out of cloth. components: - type: Sprite - sprite: Nuclear14/Structures/Walls/tents.rsi + sprite: _Nuclear14/Structures/Walls/tents.rsi state: cloth_edge - type: Destructible thresholds: diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Walls/walls.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/walls.yml similarity index 78% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Walls/walls.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/walls.yml index 5b316ebf6df..ad2b4389afa 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Walls/walls.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Walls/walls.yml @@ -8,9 +8,9 @@ name: store wall components: - type: Sprite - sprite: Nuclear14/Structures/Walls/store.rsi + sprite: _Nuclear14/Structures/Walls/store.rsi - type: Icon - sprite: Nuclear14/Structures/Walls/store.rsi + sprite: _Nuclear14/Structures/Walls/store.rsi - type: Destructible thresholds: - trigger: @@ -29,9 +29,9 @@ name: store wall components: - type: Sprite - sprite: Nuclear14/Structures/Walls/superstore.rsi + sprite: _Nuclear14/Structures/Walls/superstore.rsi - type: Icon - sprite: Nuclear14/Structures/Walls/superstore.rsi + sprite: _Nuclear14/Structures/Walls/superstore.rsi - type: entity parent: N14WallStore @@ -40,9 +40,9 @@ description: A ruined wall from a pre-war structure. components: - type: Sprite - sprite: Nuclear14/Structures/Walls/ruins.rsi + sprite: _Nuclear14/Structures/Walls/ruins.rsi - type: Icon - sprite: Nuclear14/Structures/Walls/ruins.rsi + sprite: _Nuclear14/Structures/Walls/ruins.rsi - type: IconSmooth key: wallsruins base: ruin @@ -53,9 +53,9 @@ name: brick wall components: - type: Sprite - sprite: Nuclear14/Structures/Walls/brick.rsi + sprite: _Nuclear14/Structures/Walls/brick.rsi - type: Icon - sprite: Nuclear14/Structures/Walls/brick.rsi + sprite: _Nuclear14/Structures/Walls/brick.rsi - type: IconSmooth key: wallsbrick base: brick @@ -67,9 +67,9 @@ suffix: light components: - type: Sprite - sprite: Nuclear14/Structures/Walls/concrete.rsi + sprite: _Nuclear14/Structures/Walls/concrete.rsi - type: Icon - sprite: Nuclear14/Structures/Walls/concrete.rsi + sprite: _Nuclear14/Structures/Walls/concrete.rsi - type: entity parent: N14WallConcreteLight @@ -77,9 +77,9 @@ suffix: dark components: - type: Sprite - sprite: Nuclear14/Structures/Walls/concretedark.rsi + sprite: _Nuclear14/Structures/Walls/concretedark.rsi - type: Icon - sprite: Nuclear14/Structures/Walls/concretedark.rsi + sprite: _Nuclear14/Structures/Walls/concretedark.rsi # Metal walls - type: entity @@ -88,9 +88,9 @@ name: metal wall components: - type: Sprite - sprite: Nuclear14/Structures/Walls/enclavewall.rsi + sprite: _Nuclear14/Structures/Walls/enclavewall.rsi - type: Icon - sprite: Nuclear14/Structures/Walls/enclavewall.rsi + sprite: _Nuclear14/Structures/Walls/enclavewall.rsi - type: Destructible thresholds: - trigger: @@ -119,7 +119,7 @@ graph: N14WoodWall node: Frame - type: Sprite - sprite: Nuclear14/Structures/Walls/woodlog.rsi + sprite: _Nuclear14/Structures/Walls/woodlog.rsi state: girder - type: entity @@ -128,9 +128,9 @@ name: wooden wall components: - type: Sprite - sprite: Nuclear14/Structures/Walls/woodwhite.rsi + sprite: _Nuclear14/Structures/Walls/woodwhite.rsi - type: Icon - sprite: Nuclear14/Structures/Walls/woodwhite.rsi + sprite: _Nuclear14/Structures/Walls/woodwhite.rsi - type: Damageable damageModifierSet: Wood damageContainer: Inorganic @@ -177,7 +177,7 @@ layer: - GlassAirlockLayer - type: Sprite - sprite: Nuclear14/Structures/Walls/woodwhite.rsi + sprite: _Nuclear14/Structures/Walls/woodwhite.rsi state: girder - type: Damageable damageModifierSet: Wood @@ -204,16 +204,16 @@ id: N14WallWoodDark components: - type: Sprite - sprite: Nuclear14/Structures/Walls/wooddark.rsi + sprite: _Nuclear14/Structures/Walls/wooddark.rsi - type: Icon - sprite: Nuclear14/Structures/Walls/wooddark.rsi + sprite: _Nuclear14/Structures/Walls/wooddark.rsi - type: entity parent: N14WallWoodWhiteFrame id: N14WallWoodDarkFrame components: - type: Sprite - sprite: Nuclear14/Structures/Walls/wooddark.rsi + sprite: _Nuclear14/Structures/Walls/wooddark.rsi state: girder - type: entity @@ -223,9 +223,9 @@ description: A wall made out of wooden logs. components: - type: Sprite - sprite: Nuclear14/Structures/Walls/woodlognew.rsi + sprite: _Nuclear14/Structures/Walls/woodlognew.rsi - type: Icon - sprite: Nuclear14/Structures/Walls/woodlognew.rsi + sprite: _Nuclear14/Structures/Walls/woodlognew.rsi - type: IconSmooth key: log base: log @@ -241,9 +241,9 @@ description: A tent made from cloth. Keeps the weather out at least. components: - type: Sprite - sprite: Nuclear14/Structures/Walls/tent.rsi + sprite: _Nuclear14/Structures/Walls/tent.rsi - type: Icon - sprite: Nuclear14/Structures/Walls/tent.rsi + sprite: _Nuclear14/Structures/Walls/tent.rsi - type: Damageable damageModifierSet: Web damageContainer: Inorganic diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Windows/windowcovers.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Windows/windowcovers.yml similarity index 81% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Windows/windowcovers.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Windows/windowcovers.yml index b99a4aebe3e..017c22af885 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Windows/windowcovers.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Windows/windowcovers.yml @@ -8,10 +8,10 @@ - type: Sprite netsync: false drawdepth: Overdoors - sprite: Nuclear14/Structures/Furniture/barricades.rsi + sprite: _Nuclear14/Structures/Furniture/barricades.rsi state: boarded - type: Icon - sprite: Nuclear14/Structures/Furniture/barricades.rsi + sprite: _Nuclear14/Structures/Furniture/barricades.rsi state: boarded - type: Damageable damageContainer: Inorganic @@ -42,10 +42,10 @@ description: A locked door. Might have to break it down. components: - type: Sprite - sprite: Nuclear14/Structures/Furniture/barricades.rsi + sprite: _Nuclear14/Structures/Furniture/barricades.rsi state: locked - type: Icon - sprite: Nuclear14/Structures/Furniture/barricades.rsi + sprite: _Nuclear14/Structures/Furniture/barricades.rsi state: locked - type: entity @@ -60,10 +60,10 @@ path: "/Audio/Weapons/grille_hit.ogg" - type: Sprite - sprite: Nuclear14/Structures/Windows/windowbars.rsi + sprite: _Nuclear14/Structures/Windows/windowbars.rsi state: icon - type: Icon - sprite: Nuclear14/Structures/Windows/windowbars.rsi + sprite: _Nuclear14/Structures/Windows/windowbars.rsi state: icon - type: Damageable damageContainer: Inorganic @@ -94,8 +94,8 @@ - type: Sprite netsync: false drawdepth: Overdoors - sprite: Nuclear14/Structures/Furniture/barricades.rsi + sprite: _Nuclear14/Structures/Furniture/barricades.rsi state: bars - type: Icon - sprite: Nuclear14/Structures/Furniture/barricades.rsi + sprite: _Nuclear14/Structures/Furniture/barricades.rsi state: bars \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/Windows/windows.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Windows/windows.yml similarity index 74% rename from Resources/Prototypes/Nuclear14/Entities/Structures/Windows/windows.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/Windows/windows.yml index 1d615efdb44..f0cf43a9ab0 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/Windows/windows.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Windows/windows.yml @@ -87,9 +87,9 @@ - type: Sprite netsync: false drawdepth: WallTops - sprite: Nuclear14/Structures/Windows/window.rsi + sprite: _Nuclear14/Structures/Windows/window.rsi - type: Icon - sprite: Nuclear14/Structures/Windows/window.rsi + sprite: _Nuclear14/Structures/Windows/window.rsi state: full - type: IconSmooth key: windows @@ -125,9 +125,9 @@ id: N14WindowBroken components: - type: Sprite - sprite: Nuclear14/Structures/Windows/windowbroken.rsi + sprite: _Nuclear14/Structures/Windows/windowbroken.rsi - type: Icon - sprite: Nuclear14/Structures/Windows/windowbroken.rsi + sprite: _Nuclear14/Structures/Windows/windowbroken.rsi state: full ## Single Windows @@ -137,10 +137,10 @@ id: N14WindowRuins components: - type: Sprite - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: ruinswindow - type: Icon - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: ruinswindow - type: entity @@ -148,10 +148,10 @@ id: N14WindowRuinsVertical components: - type: Sprite - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: ruinswindowvertical - type: Icon - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: ruinswindowvertical - type: entity @@ -159,10 +159,10 @@ id: N14WindowRuinsBroken components: - type: Sprite - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: ruinswindowbroken - type: Icon - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: ruinswindowbroken - type: entity @@ -170,10 +170,10 @@ id: N14WindowRuinsVerticalBroken components: - type: Sprite - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: ruinswindowbrokenvertical - type: Icon - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: ruinswindowbrokenvertical - type: entity @@ -181,10 +181,10 @@ id: N14WindowRuinsDestroyed components: - type: Sprite - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: ruinswindowdestroyed - type: Icon - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: ruinswindowdestroyed # Wood / House @@ -193,10 +193,10 @@ id: N14WindowHouse components: - type: Sprite - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: housewindow - type: Icon - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: housewindow - type: entity @@ -204,10 +204,10 @@ id: N14WindowHouseVertical components: - type: Sprite - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: housewindowvertical - type: Icon - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: housewindowvertical - type: entity @@ -215,10 +215,10 @@ id: N14WindowHouseWood components: - type: Sprite - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: woodwindow - type: Icon - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: woodwindow - type: entity @@ -226,10 +226,10 @@ id: N14WindowHouseBroken components: - type: Sprite - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: housewindowbroken - type: Icon - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: housewindowbroken - type: entity @@ -237,10 +237,10 @@ id: N14WindowHouseBrokenVertical components: - type: Sprite - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: housewindowbrokenvertical - type: Icon - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: housewindowbrokenvertical - type: entity @@ -248,10 +248,10 @@ id: N14WindowHouseWoodBroken components: - type: Sprite - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: woodwindowbroken - type: Icon - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: woodwindowbroken # Store windows @@ -262,10 +262,10 @@ name: store window components: - type: Sprite - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: storewindowleft - type: Icon - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: storewindowleft - type: entity @@ -275,10 +275,10 @@ name: store window components: - type: Sprite - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: storewindowhorizontal - type: Icon - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: storewindowhorizontal - type: entity @@ -288,10 +288,10 @@ name: store window components: - type: Sprite - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: storewindowright - type: Icon - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: storewindowright - type: entity @@ -301,10 +301,10 @@ name: store window components: - type: Sprite - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: storewindowbottom - type: Icon - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: storewindowbottom - type: entity @@ -314,10 +314,10 @@ name: store window components: - type: Sprite - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: storewindowvertical - type: Icon - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: storewindowvertical - type: entity @@ -327,10 +327,10 @@ name: store window components: - type: Sprite - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: storewindowtop - type: Icon - sprite: Nuclear14/Structures/Windows/window_ruins.rsi + sprite: _Nuclear14/Structures/Windows/window_ruins.rsi state: storewindowtop ## Tall windows @@ -341,11 +341,11 @@ suffix: basic components: - type: Sprite - sprite: Nuclear14/Structures/Windows/tallwindows.rsi + sprite: _Nuclear14/Structures/Windows/tallwindows.rsi noRot: true layers: - state: brick - state: basic - type: Icon - sprite: Nuclear14/Structures/Windows/tallwindows.rsi + sprite: _Nuclear14/Structures/Windows/tallwindows.rsi state: brick \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Entities/Structures/planter.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/planter.yml similarity index 89% rename from Resources/Prototypes/Nuclear14/Entities/Structures/planter.yml rename to Resources/Prototypes/_Nuclear14/Entities/Structures/planter.yml index b699faf85aa..3e6cad98242 100644 --- a/Resources/Prototypes/Nuclear14/Entities/Structures/planter.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/planter.yml @@ -69,7 +69,7 @@ components: - type: Sprite layers: - - sprite: Nuclear14/Structures/Hydroponics/planterbox.rsi + - sprite: _Nuclear14/Structures/Hydroponics/planterbox.rsi state: empty - type: Fixtures fixtures: @@ -107,25 +107,25 @@ components: - type: Sprite layers: - - sprite: Nuclear14/Structures/Hydroponics/planterbox.rsi + - sprite: _Nuclear14/Structures/Hydroponics/planterbox.rsi state: icon - - sprite: Nuclear14/Structures/Hydroponics/planterbox.rsi + - sprite: _Nuclear14/Structures/Hydroponics/planterbox.rsi state: redflag map: [ "health_alert" ] visible: false - - sprite: Nuclear14/Structures/Hydroponics/planterbox.rsi + - sprite: _Nuclear14/Structures/Hydroponics/planterbox.rsi state: blueflag map: [ "water_alert" ] visible: false - - sprite: Nuclear14/Structures/Hydroponics/planterbox.rsi + - sprite: _Nuclear14/Structures/Hydroponics/planterbox.rsi state: yellowflag map: [ "nutri_alert" ] visible: false - - sprite: Nuclear14/Structures/Hydroponics/planterbox.rsi + - sprite: _Nuclear14/Structures/Hydroponics/planterbox.rsi state: redflag map: [ "undefined_alert" ] visible: false - - sprite: Nuclear14/Structures/Hydroponics/planterbox.rsi + - sprite: _Nuclear14/Structures/Hydroponics/planterbox.rsi state: greenflag map: [ "harvest_alert" ] visible: false diff --git a/Resources/Prototypes/Nuclear14/Entities/stations.yml b/Resources/Prototypes/_Nuclear14/Entities/stations.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Entities/stations.yml rename to Resources/Prototypes/_Nuclear14/Entities/stations.yml diff --git a/Resources/Prototypes/Nuclear14/Guidebooks/factions.yml b/Resources/Prototypes/_Nuclear14/Guidebooks/factions.yml similarity index 61% rename from Resources/Prototypes/Nuclear14/Guidebooks/factions.yml rename to Resources/Prototypes/_Nuclear14/Guidebooks/factions.yml index 73c057bd622..8fa2b644797 100644 --- a/Resources/Prototypes/Nuclear14/Guidebooks/factions.yml +++ b/Resources/Prototypes/_Nuclear14/Guidebooks/factions.yml @@ -4,7 +4,7 @@ - type: guideEntry id: Factions name: guide-entry-factions - text: "/ServerInfo/Guidebook/Nuclear14/Factions/factions.xml" + text: "/ServerInfo/_Nuclear14/Guidebooks/Factions/factions.xml" children: - BrotherhoodOfSteel - CaravanCompany @@ -19,7 +19,7 @@ - type: guideEntry id: BrotherhoodOfSteel name: guide-entry-brotherhoodofsteel - text: "/ServerInfo/Guidebook/Nuclear14/Factions/BrotherhoodOfSteel/index.xml" + text: "/ServerInfo/_Nuclear14/Guidebooks/Factions/BrotherhoodOfSteel/index.xml" children: - BrotherhoodMidwest - BrotherhoodWashington @@ -28,55 +28,55 @@ - type: guideEntry id: BrotherhoodMidwest name: guide-entry-brotherhoodmidwest - text: "/ServerInfo/Guidebook/Nuclear14/Factions/BrotherhoodOfSteel/midwestmain.xml" + text: "/ServerInfo/_Nuclear14/Guidebooks/Factions/BrotherhoodOfSteel/midwestmain.xml" # Washington Chapter - type: guideEntry id: BrotherhoodWashington name: guide-entry-brotherhoodwashington - text: "/ServerInfo/Guidebook/Nuclear14/Factions/BrotherhoodOfSteel/washingtonmain.xml" + text: "/ServerInfo/_Nuclear14/Guidebooks/Factions/BrotherhoodOfSteel/washingtonmain.xml" # Caravan Company - type: guideEntry id: CaravanCompany name: guide-entry-caravancompany - text: "/ServerInfo/Guidebook/Nuclear14/Factions/CaravanCompany/index.xml" + text: "/ServerInfo/_Nuclear14/Guidebooks/Factions/CaravanCompany/index.xml" # NCR - type: guideEntry id: NCR name: guide-entry-ncr - text: "/ServerInfo/Guidebook/Nuclear14/Factions/NCR/index.xml" + text: "/ServerInfo/_Nuclear14/Guidebooks/Factions/NCR/index.xml" # Townsfolk - type: guideEntry id: Townsfolk name: guide-entry-townsfolk - text: "/ServerInfo/Guidebook/Nuclear14/Factions/Townsfolk/index.xml" + text: "/ServerInfo/_Nuclear14/Guidebooks/Factions/Townsfolk/index.xml" # Tribes - type: guideEntry id: Tribes name: guide-entry-tribes - text: "/ServerInfo/Guidebook/Nuclear14/Factions/Tribes/index.xml" + text: "/ServerInfo/_Nuclear14/Guidebooks/Factions/Tribes/index.xml" # Vault Dwellers - type: guideEntry id: VaultDwellers name: guide-entry-vaultdwellers - text: "/ServerInfo/Guidebook/Nuclear14/Factions/VaultDwellers/index.xml" + text: "/ServerInfo/_Nuclear14/Guidebooks/Factions/VaultDwellers/index.xml" # Wastelanders - type: guideEntry id: Wastelanders name: guide-entry-wastelanders - text: "/ServerInfo/Guidebook/Nuclear14/Factions/Wastelanders/index.xml" + text: "/ServerInfo/_Nuclear14/Guidebooks/Factions/Wastelanders/index.xml" # Minor Factions - type: guideEntry id: MinorFactions name: guide-entry-minorfactions - text: "/ServerInfo/Guidebook/Nuclear14/Factions/MinorFactions/index.xml" + text: "/ServerInfo/_Nuclear14/Guidebooks/Factions/MinorFactions/index.xml" children: - ChildrenOfAtom - Enclave @@ -86,19 +86,19 @@ - type: guideEntry id: ChildrenOfAtom name: guide-entry-childrenofatom - text: "/ServerInfo/Guidebook/Nuclear14/Factions/MinorFactions/ChildrenOfAtom/index.xml" + text: "/ServerInfo/_Nuclear14/Guidebooks/Factions/MinorFactions/ChildrenOfAtom/index.xml" - type: guideEntry id: Enclave name: guide-entry-enclave - text: "/ServerInfo/Guidebook/Nuclear14/Factions/MinorFactions/Enclave/index.xml" + text: "/ServerInfo/_Nuclear14/Guidebooks/Factions/MinorFactions/Enclave/index.xml" - type: guideEntry id: FollowersOfTheApocalypse name: guide-entry-followersoftheapocalypse - text: "/ServerInfo/Guidebook/Nuclear14/Factions/MinorFactions/FollowersOfTheApocalypse/index.xml" + text: "/ServerInfo/_Nuclear14/Guidebooks/Factions/MinorFactions/FollowersOfTheApocalypse/index.xml" - type: guideEntry id: Zetan name: guide-entry-zetan - text: "/ServerInfo/Guidebook/Nuclear14/Factions/MinorFactions/Zetan/index.xml" \ No newline at end of file + text: "/ServerInfo/_Nuclear14/Guidebooks/Factions/MinorFactions/Zetan/index.xml" \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Guidebooks/nuclear14.yml b/Resources/Prototypes/_Nuclear14/Guidebooks/nuclear14.yml similarity index 64% rename from Resources/Prototypes/Nuclear14/Guidebooks/nuclear14.yml rename to Resources/Prototypes/_Nuclear14/Guidebooks/nuclear14.yml index 226ae3204f9..d66757960b0 100644 --- a/Resources/Prototypes/Nuclear14/Guidebooks/nuclear14.yml +++ b/Resources/Prototypes/_Nuclear14/Guidebooks/nuclear14.yml @@ -1,7 +1,7 @@ - type: guideEntry id: Nuclear14 name: guide-entry-nuclear14 - text: "/ServerInfo/Guidebook/Nuclear14/nuclear14.xml" + text: "/ServerInfo/_Nuclear14/Guidebooks/nuclear14.xml" children: - Factions - WeaponsAmmo diff --git a/Resources/Prototypes/Nuclear14/Guidebooks/weaponsammo.yml b/Resources/Prototypes/_Nuclear14/Guidebooks/weaponsammo.yml similarity index 53% rename from Resources/Prototypes/Nuclear14/Guidebooks/weaponsammo.yml rename to Resources/Prototypes/_Nuclear14/Guidebooks/weaponsammo.yml index 5962388e658..105b3083396 100644 --- a/Resources/Prototypes/Nuclear14/Guidebooks/weaponsammo.yml +++ b/Resources/Prototypes/_Nuclear14/Guidebooks/weaponsammo.yml @@ -1,7 +1,7 @@ - type: guideEntry id: WeaponsAmmo name: guide-entry-weaponsammo - text: "/ServerInfo/Guidebook/Nuclear14/Weapons/index.xml" + text: "/ServerInfo/_Nuclear14/Guidebooks/Weapons/index.xml" children: - RangedWeapons - MeleeWeapons @@ -12,7 +12,7 @@ - type: guideEntry id: RangedWeapons name: guide-entry-rangedweapons - text: "/ServerInfo/Guidebook/Nuclear14/Weapons/RangedWeapons/index.xml" + text: "/ServerInfo/_Nuclear14/Guidebooks/Weapons/RangedWeapons/index.xml" children: - BigGuns - Laser @@ -22,28 +22,28 @@ - type: guideEntry id: BigGuns name: guide-entry-bigguns - text: "/ServerInfo/Guidebook/Nuclear14/Weapons/RangedWeapons/BigGuns/index.xml" + text: "/ServerInfo/_Nuclear14/Guidebooks/Weapons/RangedWeapons/BigGuns/index.xml" - type: guideEntry id: Laser name: guide-entry-laser - text: "/ServerInfo/Guidebook/Nuclear14/Weapons/RangedWeapons/Laser/index.xml" + text: "/ServerInfo/_Nuclear14/Guidebooks/Weapons/RangedWeapons/Laser/index.xml" - type: guideEntry id: Plasma name: guide-entry-plasma - text: "/ServerInfo/Guidebook/Nuclear14/Weapons/RangedWeapons/Plasma/index.xml" + text: "/ServerInfo/_Nuclear14/Guidebooks/Weapons/RangedWeapons/Plasma/index.xml" - type: guideEntry id: SmallGuns name: guide-entry-smallguns - text: "/ServerInfo/Guidebook/Nuclear14/Weapons/RangedWeapons/SmallGuns/index.xml" + text: "/ServerInfo/_Nuclear14/Guidebooks/Weapons/RangedWeapons/SmallGuns/index.xml" # Melee Weapons - type: guideEntry id: MeleeWeapons name: guide-entry-meleeweapons - text: "/ServerInfo/Guidebook/Nuclear14/Weapons/MeleeWeapons/index.xml" + text: "/ServerInfo/_Nuclear14/Guidebooks/Weapons/MeleeWeapons/index.xml" children: - OneHanded - TwoHanded @@ -51,9 +51,9 @@ - type: guideEntry id: OneHanded name: guide-entry-onehanded - text: "/ServerInfo/Guidebook/Nuclear14/Weapons/MeleeWeapons/OneHanded/index.xml" + text: "/ServerInfo/_Nuclear14/Guidebooks/Weapons/MeleeWeapons/OneHanded/index.xml" - type: guideEntry id: TwoHanded name: guide-entry-twohanded - text: "/ServerInfo/Guidebook/Nuclear14/Weapons/MeleeWeapons/TwoHanded/index.xml" \ No newline at end of file + text: "/ServerInfo/_Nuclear14/Guidebooks/Weapons/MeleeWeapons/TwoHanded/index.xml" \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Hydroponics/seeds.yml b/Resources/Prototypes/_Nuclear14/Hydroponics/seeds.yml similarity index 88% rename from Resources/Prototypes/Nuclear14/Hydroponics/seeds.yml rename to Resources/Prototypes/_Nuclear14/Hydroponics/seeds.yml index 0eaa3a72fe7..9d3f649a831 100644 --- a/Resources/Prototypes/Nuclear14/Hydroponics/seeds.yml +++ b/Resources/Prototypes/_Nuclear14/Hydroponics/seeds.yml @@ -6,7 +6,7 @@ name: clipping-wild-agave-name noun: clipping-wild-agave-noun displayName: clipping-wild-agave-display-name - plantRsi: Nuclear14/Objects/Specific/Hydroponics/agave.rsi + plantRsi: _Nuclear14/Objects/Specific/Hydroponics/agave.rsi packetPrototype: N14FloraWildAgaveClippingSeed productPrototypes: - N14FloraProduceWildAgave @@ -28,7 +28,7 @@ name: clipping-wild-banana-yucca-name noun: clipping-wild-banana-yucca-noun displayName: clipping-wild-banana-yucca-display-name - plantRsi: Nuclear14/Objects/Specific/Hydroponics/yucca.rsi + plantRsi: _Nuclear14/Objects/Specific/Hydroponics/yucca.rsi packetPrototype: N14FloraWildBananaYuccaClippingSeed productPrototypes: - N14FloraProduceWildBananaYucca @@ -50,7 +50,7 @@ name: clipping-wild-barrel-cactus-name noun: clipping-wild-barrel-cactus-noun displayName: clipping-wild-barrel-cactus-display-name - plantRsi: Nuclear14/Objects/Specific/Hydroponics/barrelcactus.rsi + plantRsi: _Nuclear14/Objects/Specific/Hydroponics/barrelcactus.rsi packetPrototype: N14FloraWildBarrelCactusClippingSeed productPrototypes: - N14FloraProduceWildBarrelCactusFruit @@ -72,7 +72,7 @@ name: clipping-wild-blackberry-name noun: clipping-wild-blackberry-noun displayName: clipping-wild-blackberry-display-name - plantRsi: Nuclear14/Objects/Specific/Hydroponics/blackberry.rsi + plantRsi: _Nuclear14/Objects/Specific/Hydroponics/blackberry.rsi packetPrototype: N14FloraWildBlackberryClippingSeed productPrototypes: - N14FloraProduceWildBlackberries @@ -94,7 +94,7 @@ name: clipping-wild-broc-name noun: clipping-wild-broc-noun displayName: clipping-wild-broc-display-name - plantRsi: Nuclear14/Objects/Specific/Hydroponics/broc.rsi # N14TODO: Update this, its not a good representation + plantRsi: _Nuclear14/Objects/Specific/Hydroponics/broc.rsi # N14TODO: Update this, its not a good representation packetPrototype: N14FloraWildBrocFlowerClippingSeed productPrototypes: - N14FloraProduceWildBrocFlower @@ -116,7 +116,7 @@ name: clipping-wild-buffalo-gourd-name noun: clipping-wild-buffalo-gourd-noun displayName: clipping-wild-buffalo-gourd-display-name - plantRsi: Nuclear14/Objects/Specific/Hydroponics/buffalogourd.rsi + plantRsi: _Nuclear14/Objects/Specific/Hydroponics/buffalogourd.rsi packetPrototype: N14FloraWildBuffaloGourdClippingSeed productPrototypes: - N14FloraProduceWildBuffaloGourd @@ -138,7 +138,7 @@ name: clipping-wild-cabbage-name noun: clipping-wild-cabbage-noun displayName: clipping-wild-cabbage-display-name - plantRsi: Nuclear14/Objects/Specific/Hydroponics/cabbage.rsi + plantRsi: _Nuclear14/Objects/Specific/Hydroponics/cabbage.rsi packetPrototype: N14FloraWildCabbageClippingSeed productPrototypes: - N14FloraProduceWildCabbage @@ -160,7 +160,7 @@ name: clipping-wild-carrot-name noun: clipping-wild-carrot-noun displayName: clipping-wild-carrot-display-name - plantRsi: Nuclear14/Objects/Specific/Hydroponics/carrot.rsi + plantRsi: _Nuclear14/Objects/Specific/Hydroponics/carrot.rsi packetPrototype: N14FloraWildCarrotClippingSeed productPrototypes: - N14FloraProduceWildCarrot @@ -182,7 +182,7 @@ name: clipping-coyote-tobacco-name noun: clipping-coyote-tobacco-noun displayName: clipping-coyote-tobacco-display-name - plantRsi: Nuclear14/Objects/Specific/Hydroponics/coyotetobacco.rsi + plantRsi: _Nuclear14/Objects/Specific/Hydroponics/coyotetobacco.rsi packetPrototype: N14FloraWildCoyoteTobaccoClippingSeed productPrototypes: - N14FloraProduceWildCoyoteTobacco @@ -204,7 +204,7 @@ name: clipping-datura-name noun: clipping-datura-noun displayName: clipping-datura-display-name - plantRsi: Nuclear14/Objects/Specific/Hydroponics/datura.rsi + plantRsi: _Nuclear14/Objects/Specific/Hydroponics/datura.rsi packetPrototype: N14FloraDaturaClippingSeed productPrototypes: - N14FloraProduceWildDaturaFlower @@ -226,7 +226,7 @@ name: clipping-jalapeno-name noun: clipping-jalapeno-noun displayName: clipping-jalapeno-display-name - plantRsi: Nuclear14/Objects/Specific/Hydroponics/jalapeno.rsi + plantRsi: _Nuclear14/Objects/Specific/Hydroponics/jalapeno.rsi packetPrototype: N14FloraWildJalapenoClippingSeed productPrototypes: - N14FloraProduceWildJalapenoPepper @@ -248,7 +248,7 @@ name: clipping-maize-name noun: clipping-maize-noun displayName: clipping-maize-display-name - plantRsi: Nuclear14/Objects/Specific/Hydroponics/maize.rsi + plantRsi: _Nuclear14/Objects/Specific/Hydroponics/maize.rsi packetPrototype: N14FloraWildMaizeClippingSeed productPrototypes: - N14FloraProduceWildMaize @@ -276,7 +276,7 @@ name: clipping-mesquite-name noun: clipping-mesquite-noun displayName: clipping-mesquite-display-name - plantRsi: Nuclear14/Objects/Specific/Hydroponics/mesquite.rsi + plantRsi: _Nuclear14/Objects/Specific/Hydroponics/mesquite.rsi packetPrototype: N14FloraWildHoneyMesquiteClippingSeed productPrototypes: - N14FloraProduceWildMesquitePods @@ -300,7 +300,7 @@ name: clipping-mutfruit-name noun: clipping-mutfruit-noun displayName: clipping-mutfruit-display-name - plantRsi: Nuclear14/Objects/Specific/Hydroponics/mutfruit.rsi + plantRsi: _Nuclear14/Objects/Specific/Hydroponics/mutfruit.rsi packetPrototype: N14FloraWildMutfruitClippingSeed productPrototypes: - N14FloraProduceWildMutfruit @@ -348,7 +348,7 @@ name: clipping-wild-onion-name noun: clipping-wild-onion-noun displayName: clipping-onion-display-name - plantRsi: Nuclear14/Objects/Specific/Hydroponics/onion.rsi + plantRsi: _Nuclear14/Objects/Specific/Hydroponics/onion.rsi packetPrototype: N14FloraWildOnionClippingSeed productPrototypes: - N14FloraProduceWildOnion @@ -378,7 +378,7 @@ name: clipping-pinyon-name noun: clipping-pinyon-noun displayName: clipping-pinyon-display-name - plantRsi: Nuclear14/Objects/Specific/Hydroponics/pinyon.rsi + plantRsi: _Nuclear14/Objects/Specific/Hydroponics/pinyon.rsi packetPrototype: N14FloraWildPinyonClippingSeed productPrototypes: - N14FloraProduceWildPinyonNuts @@ -406,7 +406,7 @@ name: clipping-prickly-pear-name noun: clipping-prickly-pear-noun displayName: clipping-prickly-pear-display-name - plantRsi: Nuclear14/Objects/Specific/Hydroponics/pricklypear.rsi + plantRsi: _Nuclear14/Objects/Specific/Hydroponics/pricklypear.rsi packetPrototype: N14FloraWildPricklyPearClippingSeed productPrototypes: - N14FloraProduceWildPricklyPearFruit @@ -430,7 +430,7 @@ name: clipping-wild-razorgrain-name noun: clipping-wild-razorgrain-noun displayName: clipping-razorgrain-display-name - plantRsi: Nuclear14/Objects/Specific/Hydroponics/razorgrain.rsi # N14TODO: Update this, its not a good representation + plantRsi: _Nuclear14/Objects/Specific/Hydroponics/razorgrain.rsi # N14TODO: Update this, its not a good representation packetPrototype: N14FloraWildRazorgrainClippingSeed productPrototypes: - N14FloraProduceWildRazorgrain @@ -454,7 +454,7 @@ name: seeds-starlight-name noun: seeds-starlight-seeds displayName: seeds-starlight-display-name - plantRsi: Nuclear14/Objects/Specific/Hydroponics/starlight.rsi + plantRsi: _Nuclear14/Objects/Specific/Hydroponics/starlight.rsi packetPrototype: N14FloraWildStarlightBerryClippingSeed productPrototypes: - N14WastelandFloraWildStarlightBerries @@ -480,7 +480,7 @@ name: seeds-tarberry-name noun: seeds-tarberry-seeds displayName: seeds-tarberry-display-name - plantRsi: Nuclear14/Objects/Specific/Hydroponics/tarberry.rsi + plantRsi: _Nuclear14/Objects/Specific/Hydroponics/tarberry.rsi packetPrototype: N14FloraWildTarberryClippingSeed productPrototypes: - N14WastelandFloraWildTarberries @@ -502,7 +502,7 @@ name: clipping-wild-tato-name noun: clipping-wild-tato-noun displayName: clipping-tato-display-name - plantRsi: Nuclear14/Objects/Specific/Hydroponics/tato.rsi + plantRsi: _Nuclear14/Objects/Specific/Hydroponics/tato.rsi packetPrototype: N14FloraWildTatoClippingSeed productPrototypes: - N14FloraProduceWildTato @@ -524,7 +524,7 @@ name: clipping-wild-white-horsenettle-name noun: clipping-wild-white-horsenettle-noun displayName: clipping-white-horsenettle-display-name - plantRsi: Nuclear14/Objects/Specific/Hydroponics/whitehorsenettle.rsi + plantRsi: _Nuclear14/Objects/Specific/Hydroponics/whitehorsenettle.rsi packetPrototype: N14FloraWildWhiteHorsenettleClippingSeed productPrototypes: - N14FloraProduceWildWhiteHorsenettle @@ -546,7 +546,7 @@ name: clipping-wild-xander-name noun: clipping-wild-xander-noun displayName: clipping-xander-display-name - plantRsi: Nuclear14/Objects/Specific/Hydroponics/xander.rsi + plantRsi: _Nuclear14/Objects/Specific/Hydroponics/xander.rsi packetPrototype: N14FloraWildXanderRootClippingSeed productPrototypes: - N14FloraProduceWildXander diff --git a/Resources/Prototypes/Nuclear14/Loadouts/Roles/loadouts_ncr.yml b/Resources/Prototypes/_Nuclear14/Loadouts/Roles/loadouts_ncr.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Loadouts/Roles/loadouts_ncr.yml rename to Resources/Prototypes/_Nuclear14/Loadouts/Roles/loadouts_ncr.yml diff --git a/Resources/Prototypes/Nuclear14/Loadouts/Roles/loadouts_ranger.yml b/Resources/Prototypes/_Nuclear14/Loadouts/Roles/loadouts_ranger.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Loadouts/Roles/loadouts_ranger.yml rename to Resources/Prototypes/_Nuclear14/Loadouts/Roles/loadouts_ranger.yml diff --git a/Resources/Prototypes/Nuclear14/Loadouts/categories.yml b/Resources/Prototypes/_Nuclear14/Loadouts/categories.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Loadouts/categories.yml rename to Resources/Prototypes/_Nuclear14/Loadouts/categories.yml diff --git a/Resources/Prototypes/Nuclear14/Loadouts/eyes.yml b/Resources/Prototypes/_Nuclear14/Loadouts/eyes.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Loadouts/eyes.yml rename to Resources/Prototypes/_Nuclear14/Loadouts/eyes.yml diff --git a/Resources/Prototypes/Nuclear14/Loadouts/hands.yml b/Resources/Prototypes/_Nuclear14/Loadouts/hands.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Loadouts/hands.yml rename to Resources/Prototypes/_Nuclear14/Loadouts/hands.yml diff --git a/Resources/Prototypes/Nuclear14/Loadouts/head.yml b/Resources/Prototypes/_Nuclear14/Loadouts/head.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Loadouts/head.yml rename to Resources/Prototypes/_Nuclear14/Loadouts/head.yml diff --git a/Resources/Prototypes/Nuclear14/Loadouts/items.yml b/Resources/Prototypes/_Nuclear14/Loadouts/items.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Loadouts/items.yml rename to Resources/Prototypes/_Nuclear14/Loadouts/items.yml diff --git a/Resources/Prototypes/Nuclear14/Loadouts/neck.yml b/Resources/Prototypes/_Nuclear14/Loadouts/neck.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Loadouts/neck.yml rename to Resources/Prototypes/_Nuclear14/Loadouts/neck.yml diff --git a/Resources/Prototypes/Nuclear14/Loadouts/outerClothing.yml b/Resources/Prototypes/_Nuclear14/Loadouts/outerClothing.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Loadouts/outerClothing.yml rename to Resources/Prototypes/_Nuclear14/Loadouts/outerClothing.yml diff --git a/Resources/Prototypes/Nuclear14/Loadouts/shoes.yml b/Resources/Prototypes/_Nuclear14/Loadouts/shoes.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Loadouts/shoes.yml rename to Resources/Prototypes/_Nuclear14/Loadouts/shoes.yml diff --git a/Resources/Prototypes/Nuclear14/Procedural/biome_templates.yml b/Resources/Prototypes/_Nuclear14/Procedural/biome_templates.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Procedural/biome_templates.yml rename to Resources/Prototypes/_Nuclear14/Procedural/biome_templates.yml diff --git a/Resources/Prototypes/Nuclear14/Reagents/Consumable/Drink/alcohol.yml b/Resources/Prototypes/_Nuclear14/Reagents/Consumable/Drink/alcohol.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Reagents/Consumable/Drink/alcohol.yml rename to Resources/Prototypes/_Nuclear14/Reagents/Consumable/Drink/alcohol.yml diff --git a/Resources/Prototypes/Nuclear14/Reagents/Consumable/Drink/drinks.yml b/Resources/Prototypes/_Nuclear14/Reagents/Consumable/Drink/drinks.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Reagents/Consumable/Drink/drinks.yml rename to Resources/Prototypes/_Nuclear14/Reagents/Consumable/Drink/drinks.yml diff --git a/Resources/Prototypes/Nuclear14/Reagents/Consumable/Drink/liquids.yml b/Resources/Prototypes/_Nuclear14/Reagents/Consumable/Drink/liquids.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Reagents/Consumable/Drink/liquids.yml rename to Resources/Prototypes/_Nuclear14/Reagents/Consumable/Drink/liquids.yml diff --git a/Resources/Prototypes/Nuclear14/Reagents/Consumable/Drink/soda.yml b/Resources/Prototypes/_Nuclear14/Reagents/Consumable/Drink/soda.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Reagents/Consumable/Drink/soda.yml rename to Resources/Prototypes/_Nuclear14/Reagents/Consumable/Drink/soda.yml diff --git a/Resources/Prototypes/Nuclear14/Reagents/Consumable/extracts.yml b/Resources/Prototypes/_Nuclear14/Reagents/Consumable/extracts.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Reagents/Consumable/extracts.yml rename to Resources/Prototypes/_Nuclear14/Reagents/Consumable/extracts.yml diff --git a/Resources/Prototypes/Nuclear14/Reagents/Consumable/food.yml b/Resources/Prototypes/_Nuclear14/Reagents/Consumable/food.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Reagents/Consumable/food.yml rename to Resources/Prototypes/_Nuclear14/Reagents/Consumable/food.yml diff --git a/Resources/Prototypes/Nuclear14/Reagents/biological.yml b/Resources/Prototypes/_Nuclear14/Reagents/biological.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Reagents/biological.yml rename to Resources/Prototypes/_Nuclear14/Reagents/biological.yml diff --git a/Resources/Prototypes/Nuclear14/Reagents/chems.yml b/Resources/Prototypes/_Nuclear14/Reagents/chems.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Reagents/chems.yml rename to Resources/Prototypes/_Nuclear14/Reagents/chems.yml diff --git a/Resources/Prototypes/Nuclear14/Reagents/materials.yml b/Resources/Prototypes/_Nuclear14/Reagents/materials.yml similarity index 75% rename from Resources/Prototypes/Nuclear14/Reagents/materials.yml rename to Resources/Prototypes/_Nuclear14/Reagents/materials.yml index 71017c9977d..5244fdd3d2d 100644 --- a/Resources/Prototypes/Nuclear14/Reagents/materials.yml +++ b/Resources/Prototypes/_Nuclear14/Reagents/materials.yml @@ -2,7 +2,7 @@ id: Circuitry stackEntity: N14MaterialCircuitry1 name: materials-circuitry # N14TODO: Localise - icon: { sprite: /Textures/Nuclear14/Objects/Misc/materials.rsi, state: circuits_3 } + icon: { sprite: /Textures/_Nuclear14/Objects/Misc/materials.rsi, state: circuits_3 } color: "#8A9A5B" price: 0.1 @@ -12,7 +12,7 @@ stackEntity: IngotLead1 name: materials-lead unit: materials-unit-bar - icon: { sprite: /Textures/Nuclear14/Objects/Misc/materials.rsi, state: ingot_lead } + icon: { sprite: /Textures/_Nuclear14/Objects/Misc/materials.rsi, state: ingot_lead } color: "#C0C0C0" price: 0.15 @@ -21,7 +21,7 @@ stackEntity: SulfurPowder1 name: materials-sulfur unit: materials-unit-bar - icon: { sprite: /Textures/Nuclear14/Objects/Misc/materials.rsi, state: powder_brass } + icon: { sprite: /Textures/_Nuclear14/Objects/Misc/materials.rsi, state: powder_brass } color: "#FDD805" price: 0.15 @@ -30,7 +30,7 @@ id: Gunpowder stackEntity: Gunpowder1 name: materials-gunpowder - icon: { sprite: /Textures/Nuclear14/Objects/Misc/materials.rsi, state: powder_lead } + icon: { sprite: /Textures/_Nuclear14/Objects/Misc/materials.rsi, state: powder_lead } color: "#3E201D" price: 0.15 @@ -48,7 +48,7 @@ id: Fertilizer stackEntity: FertilizerOre1 name: materials-fertilizer - icon: { sprite: /Textures/Nuclear14/Objects/Specific/Hydroponics/equipment.rsi, state: daesack2 } + icon: { sprite: /Textures/_Nuclear14/Objects/Specific/Hydroponics/equipment.rsi, state: daesack2 } color: "#1D3B3E" price: 0.15 @@ -86,6 +86,6 @@ id: N14Timber stackEntity: N14FloraLogTimber name: materials-timber - icon: { sprite: Nuclear14/Structures/Decoration/flora.rsi, state: tree_timber } + icon: { sprite: _Nuclear14/Structures/Decoration/flora.rsi, state: tree_timber } color: "#1D3B3E" price: 0.15 \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Reagents/medicine.yml b/Resources/Prototypes/_Nuclear14/Reagents/medicine.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Reagents/medicine.yml rename to Resources/Prototypes/_Nuclear14/Reagents/medicine.yml diff --git a/Resources/Prototypes/Nuclear14/Reagents/ores.yml b/Resources/Prototypes/_Nuclear14/Reagents/ores.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Reagents/ores.yml rename to Resources/Prototypes/_Nuclear14/Reagents/ores.yml diff --git a/Resources/Prototypes/Nuclear14/Reagents/products.yml b/Resources/Prototypes/_Nuclear14/Reagents/products.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Reagents/products.yml rename to Resources/Prototypes/_Nuclear14/Reagents/products.yml diff --git a/Resources/Prototypes/Nuclear14/Reagents/toxins.yml b/Resources/Prototypes/_Nuclear14/Reagents/toxins.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Reagents/toxins.yml rename to Resources/Prototypes/_Nuclear14/Reagents/toxins.yml diff --git a/Resources/Prototypes/Nuclear14/Recipes/Construction/Graphs/Structures/doors.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/Structures/doors.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Recipes/Construction/Graphs/Structures/doors.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/Structures/doors.yml diff --git a/Resources/Prototypes/Nuclear14/Recipes/Construction/Graphs/Structures/girder.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/Structures/girder.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Recipes/Construction/Graphs/Structures/girder.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/Structures/girder.yml diff --git a/Resources/Prototypes/Nuclear14/Recipes/Construction/Graphs/Structures/lighting.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/Structures/lighting.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Recipes/Construction/Graphs/Structures/lighting.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/Structures/lighting.yml diff --git a/Resources/Prototypes/Nuclear14/Recipes/Construction/Graphs/furniture.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/furniture.yml similarity index 97% rename from Resources/Prototypes/Nuclear14/Recipes/Construction/Graphs/furniture.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/furniture.yml index 96ec11156f2..4dc3cd725e1 100644 --- a/Resources/Prototypes/Nuclear14/Recipes/Construction/Graphs/furniture.yml +++ b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/furniture.yml @@ -33,7 +33,7 @@ - tag: Bedroll name: a bedroll icon: - sprite: Nuclear14/Structures/Furniture/bedsandchairs.rsi + sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi state: bedroll_rolled doAfter: 1 - to: mattress diff --git a/Resources/Prototypes/Nuclear14/Recipes/Construction/Graphs/hydroponics.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/hydroponics.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Recipes/Construction/Graphs/hydroponics.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/hydroponics.yml diff --git a/Resources/Prototypes/Nuclear14/Recipes/Construction/Graphs/machine.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/machine.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Recipes/Construction/Graphs/machine.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/machine.yml diff --git a/Resources/Prototypes/Nuclear14/Recipes/Construction/Graphs/terminals.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/terminals.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Recipes/Construction/Graphs/terminals.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/terminals.yml diff --git a/Resources/Prototypes/Nuclear14/Recipes/Construction/Graphs/utilities.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/utilities.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Recipes/Construction/Graphs/utilities.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Construction/Graphs/utilities.yml diff --git a/Resources/Prototypes/Nuclear14/Recipes/Construction/furniture.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/furniture.yml similarity index 89% rename from Resources/Prototypes/Nuclear14/Recipes/Construction/furniture.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Construction/furniture.yml index ba80a2d11f4..9d0687271fe 100644 --- a/Resources/Prototypes/Nuclear14/Recipes/Construction/furniture.yml +++ b/Resources/Prototypes/_Nuclear14/Recipes/Construction/furniture.yml @@ -8,7 +8,7 @@ targetNode: bed category: construction-category-furniture icon: - sprite: Nuclear14/Structures/Furniture/bedsandchairs.rsi + sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi state: bed objectType: Structure placementMode: SnapgridCenter @@ -26,7 +26,7 @@ targetNode: bedwood category: construction-category-furniture icon: - sprite: Nuclear14/Structures/Furniture/bedsandchairs.rsi + sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi state: bed_wood objectType: Structure placementMode: SnapgridCenter @@ -62,7 +62,7 @@ targetNode: bedroll category: construction-category-furniture icon: - sprite: Nuclear14/Structures/Furniture/bedsandchairs.rsi + sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi state: bedroll_unrolled objectType: Structure placementMode: SnapgridCenter @@ -80,7 +80,7 @@ targetNode: mattress category: construction-category-furniture icon: - sprite: Nuclear14/Structures/Furniture/bedsandchairs.rsi + sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi state: mattress1 objectType: Structure placementMode: SnapgridCenter diff --git a/Resources/Prototypes/Nuclear14/Recipes/Construction/hydroponics.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/hydroponics.yml similarity index 92% rename from Resources/Prototypes/Nuclear14/Recipes/Construction/hydroponics.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Construction/hydroponics.yml index ea411ab1775..e7e33a29548 100644 --- a/Resources/Prototypes/Nuclear14/Recipes/Construction/hydroponics.yml +++ b/Resources/Prototypes/_Nuclear14/Recipes/Construction/hydroponics.yml @@ -25,7 +25,7 @@ category: construction-category-utility description: A planter for growing things in. icon: - sprite: Nuclear14/Structures/Hydroponics/planterbox.rsi + sprite: _Nuclear14/Structures/Hydroponics/planterbox.rsi state: icon objectType: Structure placementMode: SnapgridCenter diff --git a/Resources/Prototypes/Nuclear14/Recipes/Construction/machines.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/machines.yml similarity index 86% rename from Resources/Prototypes/Nuclear14/Recipes/Construction/machines.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Construction/machines.yml index 6e3c454c149..29d061f0e72 100644 --- a/Resources/Prototypes/Nuclear14/Recipes/Construction/machines.yml +++ b/Resources/Prototypes/_Nuclear14/Recipes/Construction/machines.yml @@ -9,7 +9,7 @@ placementMode: SnapgridCenter canBuildInImpassable: false icon: - sprite: Nuclear14/Structures/Power/32x48_machines.rsi + sprite: _Nuclear14/Structures/Power/32x48_machines.rsi state: rack_on # Server / Racks / Panels @@ -25,7 +25,7 @@ canBuildInImpassable: false hide: false icon: - sprite: Nuclear14/Structures/Power/32x48_machines.rsi + sprite: _Nuclear14/Structures/Power/32x48_machines.rsi state: rack_on conditions: - !type:TileNotBlocked @@ -42,7 +42,7 @@ canBuildInImpassable: false hide: false icon: - sprite: Nuclear14/Structures/Power/32x48_machines.rsi + sprite: _Nuclear14/Structures/Power/32x48_machines.rsi state: rack_on conditions: - !type:TileNotBlocked @@ -60,7 +60,7 @@ canBuildInImpassable: false hide: false icon: - sprite: Nuclear14/Structures/Power/32x48_machines.rsi + sprite: _Nuclear14/Structures/Power/32x48_machines.rsi state: rack_on conditions: - !type:TileNotBlocked \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Recipes/Construction/structures.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/structures.yml similarity index 95% rename from Resources/Prototypes/Nuclear14/Recipes/Construction/structures.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Construction/structures.yml index 1f0710aedec..18edb6a53ec 100644 --- a/Resources/Prototypes/Nuclear14/Recipes/Construction/structures.yml +++ b/Resources/Prototypes/_Nuclear14/Recipes/Construction/structures.yml @@ -9,7 +9,7 @@ category: construction-category-structures description: Keeps the air in and the greytide out. icon: - sprite: Nuclear14/Structures/Walls/woodlog.rsi + sprite: _Nuclear14/Structures/Walls/woodlog.rsi state: full objectType: Structure placementMode: SnapgridCenter @@ -33,7 +33,7 @@ canBuildInImpassable: false hide: false icon: - sprite: Nuclear14/Structures/Doors/FalloutDoors/wooddoor.rsi + sprite: _Nuclear14/Structures/Doors/FalloutDoors/wooddoor.rsi state: closed conditions: - !type:TileNotBlocked diff --git a/Resources/Prototypes/Nuclear14/Recipes/Construction/utilities.yml b/Resources/Prototypes/_Nuclear14/Recipes/Construction/utilities.yml similarity index 84% rename from Resources/Prototypes/Nuclear14/Recipes/Construction/utilities.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Construction/utilities.yml index 469f51b6a30..d698f1c93df 100644 --- a/Resources/Prototypes/Nuclear14/Recipes/Construction/utilities.yml +++ b/Resources/Prototypes/_Nuclear14/Recipes/Construction/utilities.yml @@ -6,7 +6,7 @@ targetNode: bulbLight category: construction-category-utilities description: A light bulb in a cage. - icon: { sprite: Nuclear14/Structures/Wallmounts/lightbulbcaged.rsi, state: base } + icon: { sprite: _Nuclear14/Structures/Wallmounts/lightbulbcaged.rsi, state: base } objectType: Structure placementMode: SnapgridCenter hide: false @@ -19,7 +19,7 @@ targetNode: WallTorch category: construction-category-utilities description: A wooden stake on the wall you can light - icon: { sprite: Nuclear14/Structures/Decoration/torches.rsi, state: wall_torch_unlit } + icon: { sprite: _Nuclear14/Structures/Decoration/torches.rsi, state: wall_torch_unlit } objectType: Structure placementMode: SnapgridCenter hide: false diff --git a/Resources/Prototypes/Nuclear14/Recipes/Cooking/meal_recipes.yml b/Resources/Prototypes/_Nuclear14/Recipes/Cooking/meal_recipes.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Recipes/Cooking/meal_recipes.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Cooking/meal_recipes.yml diff --git a/Resources/Prototypes/Nuclear14/Recipes/Cooking/steak.yml b/Resources/Prototypes/_Nuclear14/Recipes/Cooking/steak.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Recipes/Cooking/steak.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Cooking/steak.yml diff --git a/Resources/Prototypes/Nuclear14/Recipes/Crafting/items.yml b/Resources/Prototypes/_Nuclear14/Recipes/Crafting/items.yml similarity index 93% rename from Resources/Prototypes/Nuclear14/Recipes/Crafting/items.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Crafting/items.yml index d1523cea6a1..ef5e0e1a151 100644 --- a/Resources/Prototypes/Nuclear14/Recipes/Crafting/items.yml +++ b/Resources/Prototypes/_Nuclear14/Recipes/Crafting/items.yml @@ -9,7 +9,7 @@ description: A bedroll for sleeping in. Place it with construction. hide: false icon: - sprite: Nuclear14/Structures/Furniture/bedsandchairs.rsi + sprite: _Nuclear14/Structures/Furniture/bedsandchairs.rsi state: bedroll_rolled objectType: Item diff --git a/Resources/Prototypes/Nuclear14/Recipes/Crafting/materials.yml b/Resources/Prototypes/_Nuclear14/Recipes/Crafting/materials.yml similarity index 93% rename from Resources/Prototypes/Nuclear14/Recipes/Crafting/materials.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Crafting/materials.yml index 1c399e0f7a2..ceaa6bf6da0 100644 --- a/Resources/Prototypes/Nuclear14/Recipes/Crafting/materials.yml +++ b/Resources/Prototypes/_Nuclear14/Recipes/Crafting/materials.yml @@ -7,7 +7,7 @@ targetNode: paper category: construction-category-misc description: "A stack of 10 paper" - icon: { sprite: Nuclear14/Objects/Misc/clutter.rsi, state: paper } + icon: { sprite: _Nuclear14/Objects/Misc/clutter.rsi, state: paper } objectType: Item hide: false diff --git a/Resources/Prototypes/Nuclear14/Recipes/Crafting/medical.yml b/Resources/Prototypes/_Nuclear14/Recipes/Crafting/medical.yml similarity index 89% rename from Resources/Prototypes/Nuclear14/Recipes/Crafting/medical.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Crafting/medical.yml index 8615a99b904..149da0838f9 100644 --- a/Resources/Prototypes/Nuclear14/Recipes/Crafting/medical.yml +++ b/Resources/Prototypes/_Nuclear14/Recipes/Crafting/medical.yml @@ -9,7 +9,7 @@ description: A mortar and pestle for grinding reagents. hide: false icon: - sprite: Nuclear14/Objects/Specific/Medical/ss13_chemical.rsi + sprite: _Nuclear14/Objects/Specific/Medical/ss13_chemical.rsi state: mortar objectType: Item @@ -40,7 +40,7 @@ description: A pouch of healing powder. hide: false icon: - sprite: Nuclear14/Objects/Specific/Medical/drugs.rsi + sprite: _Nuclear14/Objects/Specific/Medical/drugs.rsi state: healingpowder objectType: Item @@ -69,7 +69,7 @@ description: A stimpak for healing wounds. hide: false icon: - sprite: Nuclear14/Objects/Specific/Medical/drugs.rsi + sprite: _Nuclear14/Objects/Specific/Medical/drugs.rsi state: stimpak objectType: Item @@ -86,7 +86,7 @@ - tag: Syringe name: a syringe icon: - sprite: Nuclear14/Objects/Specific/Medical/drugs.rsi + sprite: _Nuclear14/Objects/Specific/Medical/drugs.rsi state: stimpak doAfter: 1 - tag: Bloodpack @@ -110,7 +110,7 @@ description: A jet inhaler. Smells like farts, speeds things up. hide: false icon: - sprite: Nuclear14/Objects/Specific/Medical/drugs.rsi + sprite: _Nuclear14/Objects/Specific/Medical/drugs.rsi state: jet objectType: Item diff --git a/Resources/Prototypes/Nuclear14/Recipes/Crafting/smokeables.yml b/Resources/Prototypes/_Nuclear14/Recipes/Crafting/smokeables.yml similarity index 84% rename from Resources/Prototypes/Nuclear14/Recipes/Crafting/smokeables.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Crafting/smokeables.yml index 19c9388ccef..10b14237e42 100644 --- a/Resources/Prototypes/Nuclear14/Recipes/Crafting/smokeables.yml +++ b/Resources/Prototypes/_Nuclear14/Recipes/Crafting/smokeables.yml @@ -7,7 +7,7 @@ targetNode: rollingpaper category: construction-category-misc description: "A stack of rolling papers for making cigarettes." - icon: { sprite: Nuclear14/Objects/Consumable/Smokeables/smokeables.rsi, state: rollie_paper } + icon: { sprite: _Nuclear14/Objects/Consumable/Smokeables/smokeables.rsi, state: rollie_paper } objectType: Item hide: false @@ -33,7 +33,7 @@ targetNode: cigarette category: construction-category-misc description: "A roll up cigarette filled with coyote tobacco" - icon: { sprite: Nuclear14/Objects/Consumable/Smokeables/Cigarettes/rollie.rsi, state: unlit-icon } + icon: { sprite: _Nuclear14/Objects/Consumable/Smokeables/Cigarettes/rollie.rsi, state: unlit-icon } objectType: Item hide: false diff --git a/Resources/Prototypes/Nuclear14/Recipes/Crafting/storage.yml b/Resources/Prototypes/_Nuclear14/Recipes/Crafting/storage.yml similarity index 93% rename from Resources/Prototypes/Nuclear14/Recipes/Crafting/storage.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Crafting/storage.yml index aa5f54638c2..79956ab3e78 100644 --- a/Resources/Prototypes/Nuclear14/Recipes/Crafting/storage.yml +++ b/Resources/Prototypes/_Nuclear14/Recipes/Crafting/storage.yml @@ -9,7 +9,7 @@ description: A sack for storing things. hide: false icon: - sprite: Nuclear14/Objects/Specific/Hydroponics/equipment.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/equipment.rsi state: daesack objectType: Item @@ -49,7 +49,7 @@ description: A sack for storing compost. hide: false icon: - sprite: Nuclear14/Objects/Specific/Hydroponics/equipment.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/equipment.rsi state: daesack3 objectType: Item @@ -89,7 +89,7 @@ description: A sack for storing compost. hide: false icon: - sprite: Nuclear14/Objects/Specific/Hydroponics/equipment.rsi + sprite: _Nuclear14/Objects/Specific/Hydroponics/equipment.rsi state: daesack2 objectType: Item @@ -130,7 +130,7 @@ description: A wallet for storing all your hard earned money. hide: false icon: - sprite: Nuclear14/Objects/Misc/storage.rsi + sprite: _Nuclear14/Objects/Misc/storage.rsi state: wallet objectType: Item diff --git a/Resources/Prototypes/Nuclear14/Recipes/Lathes/ammo.yml b/Resources/Prototypes/_Nuclear14/Recipes/Lathes/ammo.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Recipes/Lathes/ammo.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Lathes/ammo.yml diff --git a/Resources/Prototypes/Nuclear14/Recipes/Lathes/categories.yml b/Resources/Prototypes/_Nuclear14/Recipes/Lathes/categories.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Recipes/Lathes/categories.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Lathes/categories.yml diff --git a/Resources/Prototypes/Nuclear14/Recipes/Lathes/chemistry.yml b/Resources/Prototypes/_Nuclear14/Recipes/Lathes/chemistry.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Recipes/Lathes/chemistry.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Lathes/chemistry.yml diff --git a/Resources/Prototypes/Nuclear14/Recipes/Lathes/cooking.yml b/Resources/Prototypes/_Nuclear14/Recipes/Lathes/cooking.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Recipes/Lathes/cooking.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Lathes/cooking.yml diff --git a/Resources/Prototypes/Nuclear14/Recipes/Lathes/janitorial.yml b/Resources/Prototypes/_Nuclear14/Recipes/Lathes/janitorial.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Recipes/Lathes/janitorial.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Lathes/janitorial.yml diff --git a/Resources/Prototypes/Nuclear14/Recipes/Lathes/misc.yml b/Resources/Prototypes/_Nuclear14/Recipes/Lathes/misc.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Recipes/Lathes/misc.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Lathes/misc.yml diff --git a/Resources/Prototypes/Nuclear14/Recipes/Lathes/tools.yml b/Resources/Prototypes/_Nuclear14/Recipes/Lathes/tools.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Recipes/Lathes/tools.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Lathes/tools.yml diff --git a/Resources/Prototypes/Nuclear14/Recipes/Reactions/drinks.yml b/Resources/Prototypes/_Nuclear14/Recipes/Reactions/drinks.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Recipes/Reactions/drinks.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Reactions/drinks.yml diff --git a/Resources/Prototypes/Nuclear14/Recipes/Reactions/food.yml b/Resources/Prototypes/_Nuclear14/Recipes/Reactions/food.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Recipes/Reactions/food.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Reactions/food.yml diff --git a/Resources/Prototypes/Nuclear14/Recipes/Reactions/materials.yml b/Resources/Prototypes/_Nuclear14/Recipes/Reactions/materials.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Recipes/Reactions/materials.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Reactions/materials.yml diff --git a/Resources/Prototypes/Nuclear14/Recipes/Reactions/medicine.yml b/Resources/Prototypes/_Nuclear14/Recipes/Reactions/medicine.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Recipes/Reactions/medicine.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Reactions/medicine.yml diff --git a/Resources/Prototypes/Nuclear14/Recipes/Reactions/ores.yml b/Resources/Prototypes/_Nuclear14/Recipes/Reactions/ores.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Recipes/Reactions/ores.yml rename to Resources/Prototypes/_Nuclear14/Recipes/Reactions/ores.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/BrotherhoodMidwest/brotherhood_midwest_entity.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/brotherhood_midwest_entity.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/BrotherhoodMidwest/brotherhood_midwest_entity.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/brotherhood_midwest_entity.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/BrotherhoodMidwest/knight.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/knight.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/BrotherhoodMidwest/knight.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/knight.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/BrotherhoodMidwest/paladin-commander.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/paladin-commander.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/BrotherhoodMidwest/paladin-commander.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/paladin-commander.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/BrotherhoodMidwest/paladin.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/paladin.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/BrotherhoodMidwest/paladin.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/paladin.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/BrotherhoodMidwest/scribe.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/scribe.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/BrotherhoodMidwest/scribe.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/scribe.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/BrotherhoodMidwest/squire.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/squire.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/BrotherhoodMidwest/squire.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodMidwest/squire.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/BrotherhoodWashington/brotherhood_washington_entity.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/brotherhood_washington_entity.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/BrotherhoodWashington/brotherhood_washington_entity.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/brotherhood_washington_entity.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/BrotherhoodWashington/captain.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/captain.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/BrotherhoodWashington/captain.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/captain.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/BrotherhoodWashington/commander.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/commander.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/BrotherhoodWashington/commander.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/commander.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/BrotherhoodWashington/recruit.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/recruit.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/BrotherhoodWashington/recruit.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/recruit.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/BrotherhoodWashington/researcher.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/researcher.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/BrotherhoodWashington/researcher.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/researcher.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/BrotherhoodWashington/soldier.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/BrotherhoodWashington/soldier.yml similarity index 100% rename from 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b/Resources/Prototypes/_Nuclear14/Roles/Jobs/CaravanCompany/caravan_leader.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/CaravanCompany/caravan_leader.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/CaravanCompany/caravan_leader.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/CaravanCompany/caravan_trader.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/CaravanCompany/caravan_trader.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/CaravanCompany/caravan_trader.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/CaravanCompany/caravan_trader.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Fun/followers.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Fun/followers.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Fun/followers.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Fun/followers.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Fun/fun_entity.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Fun/fun_entity.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Fun/fun_entity.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Fun/fun_entity.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Fun/robot.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Fun/robot.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Fun/robot.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Fun/robot.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Fun/wavedefencesurvivor.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Fun/wavedefencesurvivor.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Fun/wavedefencesurvivor.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Fun/wavedefencesurvivor.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Fun/zetan.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Fun/zetan.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Fun/zetan.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Fun/zetan.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/NCR/ncr_cadet.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_cadet.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/NCR/ncr_cadet.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_cadet.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/NCR/ncr_doctor.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_doctor.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/NCR/ncr_doctor.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_doctor.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/NCR/ncr_entity.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_entity.yml similarity index 100% rename from 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Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_officer.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/NCR/ncr_quartermaster.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_quartermaster.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/NCR/ncr_quartermaster.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_quartermaster.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/NCR/ncr_soldier.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_soldier.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/NCR/ncr_soldier.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/ncr_soldier.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/NCR/republic_ranger.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/republic_ranger.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/NCR/republic_ranger.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/republic_ranger.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/NCR/republic_ranger_veteran.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/republic_ranger_veteran.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/NCR/republic_ranger_veteran.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/NCR/republic_ranger_veteran.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Rangers/ranger.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Rangers/ranger.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Rangers/ranger.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Rangers/ranger.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Rangers/ranger_chief.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Rangers/ranger_chief.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Rangers/ranger_chief.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Rangers/ranger_chief.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Rangers/ranger_entity.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Rangers/ranger_entity.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Rangers/ranger_entity.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Rangers/ranger_entity.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Rangers/ranger_recruit.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Rangers/ranger_recruit.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Rangers/ranger_recruit.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Rangers/ranger_recruit.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Rangers/ranger_veteran.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Rangers/ranger_veteran.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Rangers/ranger_veteran.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Rangers/ranger_veteran.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Townsfolk/Towndoctor.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Townsfolk/Towndoctor.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Townsfolk/Towndoctor.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Townsfolk/Towndoctor.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Townsfolk/Townmechanic.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Townsfolk/Townmechanic.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Townsfolk/Townmechanic.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Townsfolk/Townmechanic.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Townsfolk/Townshopkeeper.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Townsfolk/Townshopkeeper.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Townsfolk/Townshopkeeper.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Townsfolk/Townshopkeeper.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Townsfolk/Townsperson.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Townsfolk/Townsperson.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Townsfolk/Townsperson.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Townsfolk/Townsperson.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Townsfolk/town_entity.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Townsfolk/town_entity.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Townsfolk/town_entity.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Townsfolk/town_entity.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Townsfolk/towndeputy.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Townsfolk/towndeputy.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Townsfolk/towndeputy.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Townsfolk/towndeputy.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Townsfolk/townmayor.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Townsfolk/townmayor.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Townsfolk/townmayor.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Townsfolk/townmayor.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Townsfolk/townsheriff.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Townsfolk/townsheriff.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Townsfolk/townsheriff.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Townsfolk/townsheriff.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Tribal/tribal.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Tribal/tribal.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Tribal/tribal.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Tribal/tribal.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Tribal/tribal_entity.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Tribal/tribal_entity.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Tribal/tribal_entity.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Tribal/tribal_entity.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Tribal/tribalelder.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Tribal/tribalelder.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Tribal/tribalelder.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Tribal/tribalelder.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Tribal/tribalfarmer.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Tribal/tribalfarmer.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Tribal/tribalfarmer.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Tribal/tribalfarmer.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Tribal/tribalhealer.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Tribal/tribalhealer.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Tribal/tribalhealer.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Tribal/tribalhealer.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/VaultDwellers/overseer.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/VaultDwellers/overseer.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/VaultDwellers/overseer.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/VaultDwellers/overseer.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/VaultDwellers/vault_entity.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/VaultDwellers/vault_entity.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/VaultDwellers/vault_entity.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/VaultDwellers/vault_entity.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/VaultDwellers/vaultdoctor.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/VaultDwellers/vaultdoctor.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/VaultDwellers/vaultdoctor.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/VaultDwellers/vaultdoctor.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/VaultDwellers/vaultdweller.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/VaultDwellers/vaultdweller.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/VaultDwellers/vaultdweller.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/VaultDwellers/vaultdweller.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/VaultDwellers/vaultengineer.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/VaultDwellers/vaultengineer.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/VaultDwellers/vaultengineer.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/VaultDwellers/vaultengineer.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/VaultDwellers/vaultsecurity.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/VaultDwellers/vaultsecurity.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/VaultDwellers/vaultsecurity.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/VaultDwellers/vaultsecurity.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Wastelanders/bartender.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Wastelanders/bartender.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Wastelanders/bartender.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Wastelanders/bartender.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Wastelanders/chaplain.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Wastelanders/chaplain.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Wastelanders/chaplain.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Wastelanders/chaplain.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Wastelanders/farmer.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Wastelanders/farmer.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Wastelanders/farmer.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Wastelanders/farmer.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Wastelanders/musician.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Wastelanders/musician.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Wastelanders/musician.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Wastelanders/musician.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Wastelanders/reporter.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Wastelanders/reporter.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Wastelanders/reporter.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Wastelanders/reporter.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Wastelanders/scavenger.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Wastelanders/scavenger.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Wastelanders/scavenger.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Wastelanders/scavenger.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/Wastelanders/wastelander.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/Wastelanders/wastelander.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/Wastelanders/wastelander.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/Wastelanders/wastelander.yml diff --git a/Resources/Prototypes/Nuclear14/Roles/Jobs/factions.yml b/Resources/Prototypes/_Nuclear14/Roles/Jobs/factions.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Roles/Jobs/factions.yml rename to Resources/Prototypes/_Nuclear14/Roles/Jobs/factions.yml diff --git a/Resources/Prototypes/Nuclear14/Special/specials.yml b/Resources/Prototypes/_Nuclear14/Special/specials.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Special/specials.yml rename to Resources/Prototypes/_Nuclear14/Special/specials.yml diff --git a/Resources/Prototypes/Nuclear14/Species/ghoul.yml b/Resources/Prototypes/_Nuclear14/Species/ghoul.yml similarity index 78% rename from Resources/Prototypes/Nuclear14/Species/ghoul.yml rename to Resources/Prototypes/_Nuclear14/Species/ghoul.yml index 24e7fc5895a..c0ef11d8303 100644 --- a/Resources/Prototypes/Nuclear14/Species/ghoul.yml +++ b/Resources/Prototypes/_Nuclear14/Species/ghoul.yml @@ -68,83 +68,83 @@ - type: humanoidBaseSprite id: N14MobGhoulHead baseSprite: - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: head_m - type: humanoidBaseSprite id: N14MobGhoulHeadMale baseSprite: - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: head_m - type: humanoidBaseSprite id: N14MobGhoulHeadFemale baseSprite: - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: head_f - type: humanoidBaseSprite id: N14MobGhoulTorso baseSprite: - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: torso_m - type: humanoidBaseSprite id: N14MobGhoulTorsoMale baseSprite: - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: torso_m - type: humanoidBaseSprite id: N14MobGhoulTorsoFemale baseSprite: - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: torso_f - type: humanoidBaseSprite id: N14MobGhoulLLeg baseSprite: - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: l_leg - type: humanoidBaseSprite id: N14MobGhoulLArm baseSprite: - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: l_arm - type: humanoidBaseSprite id: N14MobGhoulLHand baseSprite: - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: l_hand - type: humanoidBaseSprite id: N14MobGhoulLFoot baseSprite: - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: l_foot - type: humanoidBaseSprite id: N14MobGhoulRLeg baseSprite: - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: r_leg - type: humanoidBaseSprite id: N14MobGhoulRArm baseSprite: - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: r_arm - type: humanoidBaseSprite id: N14MobGhoulRHand baseSprite: - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: r_hand - type: humanoidBaseSprite id: N14MobGhoulRFoot baseSprite: - sprite: Nuclear14/Mobs/Species/Ghoul/parts.rsi + sprite: _Nuclear14/Mobs/Species/Ghoul/parts.rsi state: r_foot diff --git a/Resources/Prototypes/Nuclear14/Species/ghoulglowing.yml b/Resources/Prototypes/_Nuclear14/Species/ghoulglowing.yml similarity index 74% rename from Resources/Prototypes/Nuclear14/Species/ghoulglowing.yml rename to Resources/Prototypes/_Nuclear14/Species/ghoulglowing.yml index 33822337f5c..d289f22afaf 100644 --- a/Resources/Prototypes/Nuclear14/Species/ghoulglowing.yml +++ b/Resources/Prototypes/_Nuclear14/Species/ghoulglowing.yml @@ -40,83 +40,83 @@ - type: humanoidBaseSprite id: N14MobGhoulGlowingHead baseSprite: - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: head_m - type: humanoidBaseSprite id: N14MobGhoulGlowingHeadMale baseSprite: - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: head_m - type: humanoidBaseSprite id: N14MobGhoulGlowingHeadFemale baseSprite: - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: head_f - type: humanoidBaseSprite id: N14MobGhoulGlowingTorso baseSprite: - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: torso_m - type: humanoidBaseSprite id: N14MobGhoulGlowingTorsoMale baseSprite: - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: torso_m - type: humanoidBaseSprite id: N14MobGhoulGlowingTorsoFemale baseSprite: - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: torso_f - type: humanoidBaseSprite id: N14MobGhoulGlowingLLeg baseSprite: - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: l_leg - type: humanoidBaseSprite id: N14MobGhoulGlowingLArm baseSprite: - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: l_arm - type: humanoidBaseSprite id: N14MobGhoulGlowingLHand baseSprite: - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: l_hand - type: humanoidBaseSprite id: N14MobGhoulGlowingLFoot baseSprite: - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: l_foot - type: humanoidBaseSprite id: N14MobGhoulGlowingRLeg baseSprite: - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: r_leg - type: humanoidBaseSprite id: N14MobGhoulGlowingRArm baseSprite: - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: r_arm - type: humanoidBaseSprite id: N14MobGhoulGlowingRHand baseSprite: - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: r_hand - type: humanoidBaseSprite id: N14MobGhoulGlowingRFoot baseSprite: - sprite: Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi + sprite: _Nuclear14/Mobs/Species/GhoulGlowing/parts.rsi state: r_foot diff --git a/Resources/Prototypes/Nuclear14/Stacks/consumable_stacks.yml b/Resources/Prototypes/_Nuclear14/Stacks/consumable_stacks.yml similarity index 56% rename from Resources/Prototypes/Nuclear14/Stacks/consumable_stacks.yml rename to Resources/Prototypes/_Nuclear14/Stacks/consumable_stacks.yml index f840631c184..d251709b554 100644 --- a/Resources/Prototypes/Nuclear14/Stacks/consumable_stacks.yml +++ b/Resources/Prototypes/_Nuclear14/Stacks/consumable_stacks.yml @@ -1,112 +1,112 @@ - type: stack id: AgaveLeaf name: agave leaves - icon: { sprite: Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: AgaveLeaf } + icon: { sprite: _Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: AgaveLeaf } spawn: N14FloraProduceWildAgave maxCount: 5 - type: stack id: WildBananaYucca name: wild banana yucca - icon: { sprite: Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: BananaYucca } + icon: { sprite: _Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: BananaYucca } spawn: N14FloraProduceWildBananaYucca maxCount: 5 - type: stack id: WildBlackberries name: wild blackberries - icon: { sprite: Nuclear14/Objects/Specific/Hydroponics/blackberry.rsi, state: produce } + icon: { sprite: _Nuclear14/Objects/Specific/Hydroponics/blackberry.rsi, state: produce } spawn: N14FloraProduceWildBlackberries maxCount: 5 - type: stack id: WildBuffaloGourd name: wild buffalo gourd - icon: { sprite: Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: BuffaloGourd } + icon: { sprite: _Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: BuffaloGourd } spawn: N14FloraProduceWildBuffaloGourd maxCount: 3 - type: stack id: BrocFlower name: broc flower - icon: { sprite: Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: BrocFlower } + icon: { sprite: _Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: BrocFlower } spawn: N14FloraProduceWildBrocFlower maxCount: 5 - type: stack id: WildCabbage name: wild cabbage - icon: { sprite: Nuclear14/Objects/Specific/Hydroponics/maize.rsi, state: produce } + icon: { sprite: _Nuclear14/Objects/Specific/Hydroponics/maize.rsi, state: produce } spawn: N14FloraProduceWildCabbage maxCount: 3 - type: stack id: BarrelCactusFruit name: barrel cactus fruit - icon: { sprite: Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: BarrelCactusFruit } + icon: { sprite: _Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: BarrelCactusFruit } spawn: N14FloraProduceWildBarrelCactusFruit maxCount: 5 - type: stack id: WildCarrot name: wild carrot - icon: { sprite: Nuclear14/Objects/Specific/Hydroponics/carrot.rsi, state: produce } + icon: { sprite: _Nuclear14/Objects/Specific/Hydroponics/carrot.rsi, state: produce } spawn: N14FloraProduceWildCarrot maxCount: 5 - type: stack id: CaveFungus name: wild cave fungus - icon: { sprite: Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: CaveFungus } + icon: { sprite: _Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: CaveFungus } spawn: N14FloraProduceWildCaveFungus maxCount: 5 - type: stack id: CaveFungusRad name: irradiated cave fungus - icon: { sprite: Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: CaveFungusRad } + icon: { sprite: _Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: CaveFungusRad } spawn: N14FloraProduceWildCaveFungusRad maxCount: 5 - type: stack id: CoyoteTobacco name: coyote tobacco leaves - icon: { sprite: Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: CoyoteTobacco } + icon: { sprite: _Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: CoyoteTobacco } spawn: N14FloraProduceWildCoyoteTobacco maxCount: 5 - type: stack id: DaturaFlower name: datura flower - icon: { sprite: Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: Datura } + icon: { sprite: _Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: Datura } spawn: N14FloraProduceWildDaturaFlower maxCount: 5 - type: stack id: WildJalapenoPepper name: wild jalapeno pepper - icon: { sprite: Nuclear14/Objects/Specific/Hydroponics/jalapeno.rsi, state: produce } + icon: { sprite: _Nuclear14/Objects/Specific/Hydroponics/jalapeno.rsi, state: produce } spawn: N14FloraProduceWildJalapenoPepper maxCount: 5 - type: stack id: WildMaize name: wild maize - icon: { sprite: Nuclear14/Objects/Specific/Hydroponics/maize.rsi, state: produce } + icon: { sprite: _Nuclear14/Objects/Specific/Hydroponics/maize.rsi, state: produce } spawn: N14FloraProduceWildMaize maxCount: 4 - type: stack id: MesquitePods name: mesquite pods - icon: { sprite: Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: MesquitePod } + icon: { sprite: _Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: MesquitePod } spawn: N14FloraProduceWildMesquitePods maxCount: 5 - type: stack id: Mutfruit name: mutfruit - icon: { sprite: Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: Mutfruit } + icon: { sprite: _Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: Mutfruit } spawn: N14FloraProduceWildMutfruit maxCount: 2 @@ -120,63 +120,63 @@ - type: stack id: WildOnion name: wild onion - icon: { sprite: Nuclear14/Objects/Specific/Hydroponics/onion.rsi, state: produce } + icon: { sprite: _Nuclear14/Objects/Specific/Hydroponics/onion.rsi, state: produce } spawn: N14FloraProduceWildOnion maxCount: 3 - type: stack id: PinyonNuts name: pinyon nuts - icon: { sprite: Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: PinyonNuts } + icon: { sprite: _Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: PinyonNuts } spawn: N14FloraProduceWildPinyonNuts maxCount: 5 - type: stack id: PricklyPear name: prickly pear fruit - icon: { sprite: Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: PricklyPear } + icon: { sprite: _Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: PricklyPear } spawn: N14FloraProduceWildPricklyPearFruit maxCount: 5 - type: stack id: WildRazorgrain name: razorgrain - icon: { sprite: Nuclear14/Objects/Specific/Hydroponics/razorgrain.rsi, state: produce } + icon: { sprite: _Nuclear14/Objects/Specific/Hydroponics/razorgrain.rsi, state: produce } spawn: N14FloraProduceWildRazorgrain maxCount: 10 - type: stack id: WildStarlightBerries name: wild starlight berries - icon: { sprite: Nuclear14/Objects/Specific/Hydroponics/starlight.rsi, state: produce } + icon: { sprite: _Nuclear14/Objects/Specific/Hydroponics/starlight.rsi, state: produce } spawn: N14FloraProduceWildStarlightBerries maxCount: 5 - type: stack id: WildTarberries name: wild tarberries - icon: { sprite: Nuclear14/Objects/Specific/Hydroponics/tarberry.rsi, state: produce } + icon: { sprite: _Nuclear14/Objects/Specific/Hydroponics/tarberry.rsi, state: produce } spawn: N14FloraProduceWildTarberries maxCount: 5 - type: stack id: WildTato name: wild tato - icon: { sprite: Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: Tato } + icon: { sprite: _Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: Tato } spawn: N14FloraProduceWildTato maxCount: 3 - type: stack id: WildWhiteHorsenettle name: white horsenettle flower - icon: { sprite: Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: WhiteHorsenettle } + icon: { sprite: _Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: WhiteHorsenettle } spawn: N14FloraProduceWildWhiteHorsenettle maxCount: 5 - type: stack id: XanderRoot name: xander root - icon: { sprite: Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: xander_root } + icon: { sprite: _Nuclear14/Objects/Consumable/Flora/wastelandflora.rsi, state: xander_root } spawn: N14FloraProduceWildXander maxCount: 5 @@ -184,6 +184,6 @@ - type: stack id: N14RollingPaper name: rolling paper - icon: { sprite: Nuclear14/Objects/Consumable/Smokeables/smokeables.rsi, state: rollie_paper } + icon: { sprite: _Nuclear14/Objects/Consumable/Smokeables/smokeables.rsi, state: rollie_paper } spawn: N14RollingPaper1 maxCount: 5 \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/Stacks/floor_tile_stacks.yml b/Resources/Prototypes/_Nuclear14/Stacks/floor_tile_stacks.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Stacks/floor_tile_stacks.yml rename to Resources/Prototypes/_Nuclear14/Stacks/floor_tile_stacks.yml diff --git a/Resources/Prototypes/Nuclear14/Stacks/material_stacks.yml b/Resources/Prototypes/_Nuclear14/Stacks/material_stacks.yml similarity index 54% rename from Resources/Prototypes/Nuclear14/Stacks/material_stacks.yml rename to Resources/Prototypes/_Nuclear14/Stacks/material_stacks.yml index fd8caf824cb..b4cd975b2b9 100644 --- a/Resources/Prototypes/Nuclear14/Stacks/material_stacks.yml +++ b/Resources/Prototypes/_Nuclear14/Stacks/material_stacks.yml @@ -1,21 +1,21 @@ - type: stack id: Circuitry name: circuitry - icon: { sprite: Nuclear14/Objects/Misc/materials.rsi, state: circuits_3 } + icon: { sprite: _Nuclear14/Objects/Misc/materials.rsi, state: circuits_3 } spawn: N14MaterialCircuitry1 maxCount: 15 - type: stack id: BrahminHide name: brahmin hides - icon: { sprite: Nuclear14/Objects/Misc/mob_drops.rsi, state: hide_brahmin_2 } + icon: { sprite: _Nuclear14/Objects/Misc/mob_drops.rsi, state: hide_brahmin_2 } spawn: N14MaterialBrahminHide maxCount: 3 - type: stack id: Gunpowder name: gunpowder - icon: { sprite: "/Textures/Nuclear14/Objects/Misc/materials.rsi", state: powder_lead } + icon: { sprite: "/Textures/_Nuclear14/Objects/Misc/materials.rsi", state: powder_lead } spawn: Gunpowder1 maxCount: 100 itemSize: 1 @@ -23,7 +23,7 @@ - type: stack id: N14Paper name: paper - icon: { sprite: "/Textures/Nuclear14/Objects/Misc/clutter.rsi", state: paper } + icon: { sprite: "/Textures/_Nuclear14/Objects/Misc/clutter.rsi", state: paper } spawn: N14Paper1 maxCount: 10 itemSize: 1 @@ -31,7 +31,7 @@ - type: stack id: N14Timber name: timber - icon: { sprite: "Nuclear14/Structures/Decoration/flora.rsi", state: tree_timber } + icon: { sprite: "_Nuclear14/Structures/Decoration/flora.rsi", state: tree_timber } spawn: N14FloraLogTimber maxCount: 5 itemSize: 1 @@ -39,7 +39,7 @@ - type: stack id: Compost name: compost - icon: { sprite: "Nuclear14/Objects/Misc/crafting_material.rsi", state: compost } + icon: { sprite: "_Nuclear14/Objects/Misc/crafting_material.rsi", state: compost } spawn: N14CompostRotted maxCount: 5 itemSize: 1 @@ -48,7 +48,7 @@ # - type: stack # id: LeadOre # name: lead ore - # icon: { sprite: "/Textures/Nuclear14/Objects/Misc/materials.rsi", state: lead } + # icon: { sprite: "/Textures/_Nuclear14/Objects/Misc/materials.rsi", state: lead } # spawn: LeadOre1 # maxCount: 10 # itemSize: 1 @@ -56,7 +56,7 @@ # - type: stack # id: SulfurOre # name: sulfur ore - # icon: { sprite: "/Textures/Nuclear14/Objects/Misc/materials.rsi", state: sulfur } + # icon: { sprite: "/Textures/_Nuclear14/Objects/Misc/materials.rsi", state: sulfur } # spawn: SulfurOre1 # maxCount: 10 # itemSize: 1 @@ -64,7 +64,7 @@ # - type: stack # id: FertilizerOre # name: fertilizer ore - # icon: { sprite: "/Textures/Nuclear14/Objects/Misc/crafting_material.rsi", state: ore_fertilizer } + # icon: { sprite: "/Textures/_Nuclear14/Objects/Misc/crafting_material.rsi", state: ore_fertilizer } # spawn: FertilizerOre1 # maxCount: 10 # itemSize: 1 @@ -74,7 +74,7 @@ - type: stack id: Lead name: lead - icon: { sprite: "/Textures/Nuclear14/Objects/Misc/materials.rsi", state: ingot_lead } + icon: { sprite: "/Textures/_Nuclear14/Objects/Misc/materials.rsi", state: ingot_lead } spawn: IngotLead1 maxCount: 30 itemSize: 1 @@ -82,7 +82,7 @@ - type: stack id: Sulfur name: sulfur - icon: { sprite: "/Textures/Nuclear14/Objects/Misc/materials.rsi", state: powder_brass } + icon: { sprite: "/Textures/_Nuclear14/Objects/Misc/materials.rsi", state: powder_brass } spawn: SulfurPowder1 maxCount: 30 itemSize: 1 \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/StatusEffects/special.yml b/Resources/Prototypes/_Nuclear14/StatusEffects/special.yml similarity index 62% rename from Resources/Prototypes/Nuclear14/StatusEffects/special.yml rename to Resources/Prototypes/_Nuclear14/StatusEffects/special.yml index 038db8723d4..1965e241c88 100644 --- a/Resources/Prototypes/Nuclear14/StatusEffects/special.yml +++ b/Resources/Prototypes/_Nuclear14/StatusEffects/special.yml @@ -2,47 +2,47 @@ parent: JobIcon id: SpecialIconStrength icon: - sprite: Nuclear14/Interface/Misc/special_icons.rsi + sprite: _Nuclear14/Interface/Misc/special_icons.rsi state: Strength - type: statusIcon parent: JobIcon id: SpecialIconPerception icon: - sprite: Nuclear14/Interface/Misc/special_icons.rsi + sprite: _Nuclear14/Interface/Misc/special_icons.rsi state: Perception - type: statusIcon parent: JobIcon id: SpecialIconEndurance icon: - sprite: Nuclear14/Interface/Misc/special_icons.rsi + sprite: _Nuclear14/Interface/Misc/special_icons.rsi state: Endurance - type: statusIcon parent: JobIcon id: SpecialIconCharisma icon: - sprite: Nuclear14/Interface/Misc/special_icons.rsi + sprite: _Nuclear14/Interface/Misc/special_icons.rsi state: Charisma - type: statusIcon parent: JobIcon id: SpecialIconIntelligence icon: - sprite: Nuclear14/Interface/Misc/special_icons.rsi + sprite: _Nuclear14/Interface/Misc/special_icons.rsi state: Intelligence - type: statusIcon parent: JobIcon id: SpecialIconAgility icon: - sprite: Nuclear14/Interface/Misc/special_icons.rsi + sprite: _Nuclear14/Interface/Misc/special_icons.rsi state: Agility - type: statusIcon parent: JobIcon id: SpecialIconLuck icon: - sprite: Nuclear14/Interface/Misc/special_icons.rsi + sprite: _Nuclear14/Interface/Misc/special_icons.rsi state: Luck diff --git a/Resources/Prototypes/Nuclear14/Tiles/floors.yml b/Resources/Prototypes/_Nuclear14/Tiles/floors.yml similarity index 79% rename from Resources/Prototypes/Nuclear14/Tiles/floors.yml rename to Resources/Prototypes/_Nuclear14/Tiles/floors.yml index 3a5da4f1baf..ffe94084f94 100644 --- a/Resources/Prototypes/Nuclear14/Tiles/floors.yml +++ b/Resources/Prototypes/_Nuclear14/Tiles/floors.yml @@ -2,7 +2,7 @@ - type: tile id: FloorMetalBlue name: metal blue - sprite: /Textures/Nuclear14/Tiles/metalblue.png + sprite: /Textures/_Nuclear14/Tiles/metalblue.png baseTurf: FloorWasteland isSubfloor: false deconstructTools: [ Prying ] @@ -16,7 +16,7 @@ - type: tile id: FloorMetalBlueSolid name: metal blue solid - sprite: /Textures/Nuclear14/Tiles/metalbluesolid.png + sprite: /Textures/_Nuclear14/Tiles/metalbluesolid.png baseTurf: FloorWasteland isSubfloor: false deconstructTools: [ Prying ] @@ -30,7 +30,7 @@ - type: tile id: FloorMetalGreen name: metal green - sprite: /Textures/Nuclear14/Tiles/metalgreen.png + sprite: /Textures/_Nuclear14/Tiles/metalgreen.png baseTurf: FloorWasteland isSubfloor: false deconstructTools: [ Prying ] @@ -44,7 +44,7 @@ - type: tile id: FloorMetalGreenSolid name: metal green solid - sprite: /Textures/Nuclear14/Tiles/metalgreensolid.png + sprite: /Textures/_Nuclear14/Tiles/metalgreensolid.png baseTurf: FloorWasteland isSubfloor: false deconstructTools: [ Prying ] @@ -58,7 +58,7 @@ - type: tile id: FloorMetalGrey name: metal grey - sprite: /Textures/Nuclear14/Tiles/metalgrey.png + sprite: /Textures/_Nuclear14/Tiles/metalgrey.png baseTurf: FloorWasteland isSubfloor: false deconstructTools: [ Prying ] @@ -72,7 +72,7 @@ - type: tile id: FloorMetalGreySolid name: metal grey solid - sprite: /Textures/Nuclear14/Tiles/metalgreysolid.png + sprite: /Textures/_Nuclear14/Tiles/metalgreysolid.png baseTurf: FloorWasteland isSubfloor: false deconstructTools: [ Prying ] @@ -86,7 +86,7 @@ - type: tile id: FloorMetalGreyDark name: metal grey dark - sprite: /Textures/Nuclear14/Tiles/metalgreydark.png + sprite: /Textures/_Nuclear14/Tiles/metalgreydark.png baseTurf: FloorWasteland isSubfloor: false deconstructTools: [ Prying ] @@ -100,7 +100,7 @@ - type: tile id: FloorMetalGreyDarkSolid name: metal grey dark solid - sprite: /Textures/Nuclear14/Tiles/metalgreydarksolid.png + sprite: /Textures/_Nuclear14/Tiles/metalgreydarksolid.png baseTurf: FloorWasteland isSubfloor: false deconstructTools: [ Prying ] @@ -114,7 +114,7 @@ - type: tile id: FloorMetalPurple name: metal purple - sprite: /Textures/Nuclear14/Tiles/metalpurple.png + sprite: /Textures/_Nuclear14/Tiles/metalpurple.png baseTurf: FloorWasteland isSubfloor: false deconstructTools: [ Prying ] @@ -128,7 +128,7 @@ - type: tile id: FloorMetalPurpleSolid name: metal purple solid - sprite: /Textures/Nuclear14/Tiles/metalpurplesolid.png + sprite: /Textures/_Nuclear14/Tiles/metalpurplesolid.png baseTurf: FloorWasteland isSubfloor: false deconstructTools: [ Prying ] @@ -142,7 +142,7 @@ - type: tile id: FloorMetalRed name: metal red - sprite: /Textures/Nuclear14/Tiles/metalred.png + sprite: /Textures/_Nuclear14/Tiles/metalred.png baseTurf: FloorWasteland isSubfloor: false deconstructTools: [ Prying ] @@ -156,7 +156,7 @@ - type: tile id: FloorMetalRedSolid name: metal red solid - sprite: /Textures/Nuclear14/Tiles/metalredsolid.png + sprite: /Textures/_Nuclear14/Tiles/metalredsolid.png baseTurf: FloorWasteland isSubfloor: false deconstructTools: [ Prying ] @@ -170,7 +170,7 @@ - type: tile id: FloorMetalTeal name: metal teal - sprite: /Textures/Nuclear14/Tiles/metalteal.png + sprite: /Textures/_Nuclear14/Tiles/metalteal.png baseTurf: FloorWasteland isSubfloor: false deconstructTools: [ Prying ] @@ -184,7 +184,7 @@ - type: tile id: FloorMetalTealSolid name: metal teal solid - sprite: /Textures/Nuclear14/Tiles/metaltealsolid.png + sprite: /Textures/_Nuclear14/Tiles/metaltealsolid.png baseTurf: FloorWasteland isSubfloor: false deconstructTools: [ Prying ] @@ -198,7 +198,7 @@ - type: tile id: FloorMetalWhite name: metal white - sprite: /Textures/Nuclear14/Tiles/metalwhite.png + sprite: /Textures/_Nuclear14/Tiles/metalwhite.png baseTurf: FloorWasteland isSubfloor: false deconstructTools: [ Prying ] @@ -212,7 +212,7 @@ - type: tile id: FloorMetalWhiteSolid name: metal white solid - sprite: /Textures/Nuclear14/Tiles/metalwhitesolid.png + sprite: /Textures/_Nuclear14/Tiles/metalwhitesolid.png baseTurf: FloorWasteland isSubfloor: false deconstructTools: [ Prying ] @@ -226,7 +226,7 @@ - type: tile id: FloorMetalYellow name: metal yellow - sprite: /Textures/Nuclear14/Tiles/metalyellow.png + sprite: /Textures/_Nuclear14/Tiles/metalyellow.png baseTurf: FloorWasteland isSubfloor: false deconstructTools: [ Prying ] @@ -240,7 +240,7 @@ - type: tile id: FloorMetalYellowSolid name: metal yellow solid - sprite: /Textures/Nuclear14/Tiles/metalyellowsolid.png + sprite: /Textures/_Nuclear14/Tiles/metalyellowsolid.png baseTurf: FloorWasteland isSubfloor: false deconstructTools: [ Prying ] @@ -254,7 +254,7 @@ - type: tile id: FloorMetalFreezer name: metal freezer - sprite: /Textures/Nuclear14/Tiles/metalfreezer.png + sprite: /Textures/_Nuclear14/Tiles/metalfreezer.png baseTurf: FloorWasteland isSubfloor: false deconstructTools: [ Prying ] @@ -268,7 +268,7 @@ - type: tile id: FloorMetalTunnel name: tunnel floor - sprite: /Textures/Nuclear14/Tiles/tunnelintact.png + sprite: /Textures/_Nuclear14/Tiles/tunnelintact.png baseTurf: FloorWasteland isSubfloor: true deconstructTools: [ Prying ] @@ -281,7 +281,7 @@ - type: tile id: FloorMetalTunnelRusty name: rusty tunnel floor - sprite: /Textures/Nuclear14/Tiles/tunnelrusty.png + sprite: /Textures/_Nuclear14/Tiles/tunnelrusty.png baseTurf: FloorWasteland isSubfloor: true deconstructTools: [ Prying ] @@ -294,7 +294,7 @@ - type: tile id: FloorMetalTunnelWasteland name: wasteland tunnel floor - sprite: /Textures/Nuclear14/Tiles/tunnelwasteland.png + sprite: /Textures/_Nuclear14/Tiles/tunnelwasteland.png variants: 11 placementVariants: [0, 1, 2, 3, 5, 6, 7, 8, 9, 10] baseTurf: FloorWasteland @@ -310,7 +310,7 @@ - type: tile id: FloorMS13MetalIndustrial name: ms13 metal industrial - sprite: /Textures/Nuclear14/Tiles/ms13/Steel/steel_industrial.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Steel/steel_industrial.png variants: 8 placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] baseTurf: FloorWasteland @@ -325,7 +325,7 @@ - type: tile id: FloorMS13MetalTile name: ms13 metal tile - sprite: /Textures/Nuclear14/Tiles/ms13/Steel/steel_tiles.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Steel/steel_tiles.png variants: 8 placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] baseTurf: FloorWasteland @@ -340,7 +340,7 @@ - type: tile id: FloorMS13MetalGrate name: ms13 metal grate - sprite: /Textures/Nuclear14/Tiles/ms13/Steel/steel_grate.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Steel/steel_grate.png variants: 8 placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] baseTurf: FloorWasteland @@ -355,7 +355,7 @@ - type: tile id: FloorMS13MetalSolid name: ms13 metal solid - sprite: /Textures/Nuclear14/Tiles/ms13/Steel/steel_solid.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Steel/steel_solid.png variants: 4 placementVariants: [0, 1, 2, 3] baseTurf: FloorWasteland @@ -371,7 +371,7 @@ - type: tile id: FloorWoodOak name: wood oak - sprite: /Textures/Nuclear14/Tiles/oak.png + sprite: /Textures/_Nuclear14/Tiles/oak.png variants: 4 placementVariants: [0, 1, 2, 3] baseTurf: FloorWasteland @@ -387,7 +387,7 @@ - type: tile id: FloorWoodOakBroken name: wood oak broken - sprite: /Textures/Nuclear14/Tiles/oakbroken.png + sprite: /Textures/_Nuclear14/Tiles/oakbroken.png variants: 4 placementVariants: [0, 1, 2, 3] baseTurf: FloorWasteland @@ -402,7 +402,7 @@ - type: tile id: FloorWoodHouse name: wood house - sprite: /Textures/Nuclear14/Tiles/woodhouse.png + sprite: /Textures/_Nuclear14/Tiles/woodhouse.png variants: 4 placementVariants: [0, 1, 2, 3] baseTurf: FloorWasteland @@ -418,7 +418,7 @@ - type: tile id: FloorWoodHouseBroken name: wood house broken - sprite: /Textures/Nuclear14/Tiles/woodhousebroken.png + sprite: /Textures/_Nuclear14/Tiles/woodhousebroken.png variants: 2 placementVariants: [0, 1] baseTurf: FloorWasteland @@ -433,7 +433,7 @@ - type: tile id: FloorWoodBurntBroken name: wood burnt broken - sprite: /Textures/Nuclear14/Tiles/woodburntbroken.png + sprite: /Textures/_Nuclear14/Tiles/woodburntbroken.png variants: 7 placementVariants: [0, 1, 2, 3, 4, 5, 6] baseTurf: FloorWasteland @@ -448,7 +448,7 @@ - type: tile id: FloorWoodMaple name: wood maple - sprite: /Textures/Nuclear14/Tiles/maple.png + sprite: /Textures/_Nuclear14/Tiles/maple.png variants: 4 placementVariants: [0, 1, 2, 3] baseTurf: FloorWasteland @@ -465,7 +465,7 @@ - type: tile id: FloorMS13WoodCommon name: ms13 wood common - sprite: /Textures/Nuclear14/Tiles/ms13/Wood/wood_common.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Wood/wood_common.png variants: 4 placementVariants: [0, 1, 2, 3] baseTurf: FloorWasteland @@ -481,7 +481,7 @@ - type: tile id: FloorMS13WoodCommonDamaged name: ms13 wood common damaged - sprite: /Textures/Nuclear14/Tiles/ms13/Wood/wood_common_damaged.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Wood/wood_common_damaged.png variants: 4 placementVariants: [0, 1, 2, 3] baseTurf: FloorWasteland @@ -497,7 +497,7 @@ - type: tile id: FloorMS13WoodFancy name: ms13 wood fancy - sprite: /Textures/Nuclear14/Tiles/ms13/Wood/wood_fancy.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Wood/wood_fancy.png variants: 4 placementVariants: [0, 1, 2, 3] baseTurf: FloorWasteland @@ -513,7 +513,7 @@ - type: tile id: FloorMS13WoodFancyDamaged name: ms13 wood fancy damaged - sprite: /Textures/Nuclear14/Tiles/ms13/Wood/wood_fancy_damaged.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Wood/wood_fancy_damaged.png variants: 4 placementVariants: [0, 1, 2, 3] baseTurf: FloorWasteland @@ -529,7 +529,7 @@ - type: tile id: FloorMS13WoodMosaic name: ms13 wood mosaic - sprite: /Textures/Nuclear14/Tiles/ms13/Wood/wood_mosaic.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Wood/wood_mosaic.png variants: 4 placementVariants: [0, 1, 2, 3] baseTurf: FloorWasteland @@ -545,7 +545,7 @@ - type: tile id: FloorMS13WoodMosaicDamaged name: ms13 wood mosaic damaged - sprite: /Textures/Nuclear14/Tiles/ms13/Wood/wood_mosaic_damaged.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Wood/wood_mosaic_damaged.png variants: 4 placementVariants: [0, 1, 2, 3] baseTurf: FloorWasteland @@ -561,7 +561,7 @@ - type: tile id: FloorMS13WoodWide name: ms13 wood wide - sprite: /Textures/Nuclear14/Tiles/ms13/Wood/wood_wide.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Wood/wood_wide.png variants: 4 placementVariants: [0, 1, 2, 3] baseTurf: FloorWasteland @@ -577,7 +577,7 @@ - type: tile id: FloorMS13WoodWideDamaged name: ms13 wood wide damaged - sprite: /Textures/Nuclear14/Tiles/ms13/Wood/wood_wide_damaged.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Wood/wood_wide_damaged.png variants: 4 placementVariants: [0, 1, 2, 3] baseTurf: FloorWasteland @@ -594,7 +594,7 @@ - type: tile id: FloorCarpetRed name: carpet red - sprite: /Textures/Nuclear14/Tiles/carpet.png + sprite: /Textures/_Nuclear14/Tiles/carpet.png baseTurf: FloorWasteland isSubfloor: false deconstructTools: [ Prying ] @@ -609,7 +609,7 @@ - type: tile id: FloorMS13CarpetRed name: ms13 carpet red - sprite: /Textures/Nuclear14/Tiles/ms13/Carpet/carpet_red.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Carpet/carpet_red.png baseTurf: FloorWasteland isSubfloor: true deconstructTools: [ Prying ] @@ -623,7 +623,7 @@ - type: tile id: FloorMS13CarpetFancyRed name: ms13 carpet fancy red - sprite: /Textures/Nuclear14/Tiles/ms13/Carpet/carpet_fancy_red.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Carpet/carpet_fancy_red.png baseTurf: FloorWasteland isSubfloor: true deconstructTools: [ Prying ] @@ -637,7 +637,7 @@ - type: tile id: FloorMS13CarpetBlue name: ms13 carpet blue - sprite: /Textures/Nuclear14/Tiles/ms13/Carpet/carpet_blue.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Carpet/carpet_blue.png baseTurf: FloorWasteland isSubfloor: true deconstructTools: [ Prying ] @@ -651,7 +651,7 @@ - type: tile id: FloorMS13CarpetFancyBlue name: ms13 carpet fancy blue - sprite: /Textures/Nuclear14/Tiles/ms13/Carpet/carpet_fancy_blue.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Carpet/carpet_fancy_blue.png baseTurf: FloorWasteland isSubfloor: true deconstructTools: [ Prying ] @@ -665,7 +665,7 @@ - type: tile id: FloorMS13CarpetGreen name: ms13 carpet green - sprite: /Textures/Nuclear14/Tiles/ms13/Carpet/carpet_green.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Carpet/carpet_green.png baseTurf: FloorWasteland isSubfloor: true deconstructTools: [ Prying ] @@ -679,7 +679,7 @@ - type: tile id: FloorMS13CarpetFancyGreen name: ms13 carpet fancy green - sprite: /Textures/Nuclear14/Tiles/ms13/Carpet/carpet_fancy_green.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Carpet/carpet_fancy_green.png baseTurf: FloorWasteland isSubfloor: true deconstructTools: [ Prying ] @@ -693,7 +693,7 @@ - type: tile id: FloorMS13CarpetViolet name: ms13 carpet violet - sprite: /Textures/Nuclear14/Tiles/ms13/Carpet/carpet_violet.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Carpet/carpet_violet.png baseTurf: FloorWasteland isSubfloor: true deconstructTools: [ Prying ] @@ -709,7 +709,7 @@ - type: tile id: N14FloorConcrete name: concrete - sprite: /Textures/Nuclear14/Tiles/concrete.png + sprite: /Textures/_Nuclear14/Tiles/concrete.png variants: 6 placementVariants: [0, 1, 2, 3, 4, 5] baseTurf: FloorWasteland @@ -723,7 +723,7 @@ - type: tile id: N14FloorConcreteTileGoon name: concrete tile - sprite: /Textures/Nuclear14/Tiles/concrete-goon.png + sprite: /Textures/_Nuclear14/Tiles/concrete-goon.png variants: 1 baseTurf: FloorWasteland isSubfloor: true @@ -736,7 +736,7 @@ - type: tile id: N14FloorConcreteGreyBay name: concrete grey - sprite: /Textures/Nuclear14/Tiles/concrete-bay.png + sprite: /Textures/_Nuclear14/Tiles/concrete-bay.png variants: 1 baseTurf: FloorWasteland isSubfloor: true @@ -749,7 +749,7 @@ - type: tile id: N14FloorConcreteHexacrete name: concrete hexacrete - sprite: /Textures/Nuclear14/Tiles/hexacrete.png + sprite: /Textures/_Nuclear14/Tiles/hexacrete.png variants: 1 baseTurf: FloorWasteland isSubfloor: true @@ -762,7 +762,7 @@ - type: tile id: N14FloorConcreteHexacreteDark name: concrete hexacrete dark - sprite: /Textures/Nuclear14/Tiles/hexacrete_dark.png + sprite: /Textures/_Nuclear14/Tiles/hexacrete_dark.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -774,7 +774,7 @@ - type: tile id: N14FloorConcreteDark name: concrete dark - sprite: /Textures/Nuclear14/Tiles/concretedark.png + sprite: /Textures/_Nuclear14/Tiles/concretedark.png variants: 6 placementVariants: [0, 1, 2, 3, 4, 5] baseTurf: FloorWasteland @@ -788,7 +788,7 @@ - type: tile id: N14FloorConcreteRoad name: concrete road - sprite: /Textures/Nuclear14/Tiles/concreteroad.png + sprite: /Textures/_Nuclear14/Tiles/concreteroad.png variants: 6 placementVariants: [0, 1, 2, 3, 4, 5] baseTurf: FloorWasteland @@ -803,7 +803,7 @@ - type: tile id: FloorMS13BrickConcrete name: ms13 brick concrete - sprite: /Textures/Nuclear14/Tiles/ms13/Concrete/brickconcrete.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Concrete/brickconcrete.png variants: 9 placementVariants: [0, 1, 2, 3, 4, 5, 6, 7, 8] baseTurf: FloorWasteland @@ -817,7 +817,7 @@ - type: tile id: FloorMS13BrickHorizontal name: ms13 brick horizontal - sprite: /Textures/Nuclear14/Tiles/ms13/Brick/brickhorizontal.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Brick/brickhorizontal.png variants: 9 placementVariants: [0, 1, 2, 3, 4, 5, 6, 7, 8] baseTurf: FloorWasteland @@ -831,7 +831,7 @@ - type: tile id: FloorMS13BrickVertical name: ms13 brick vertical - sprite: /Textures/Nuclear14/Tiles/ms13/Brick/brickvertical.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Brick/brickvertical.png variants: 9 placementVariants: [0, 1, 2, 3, 4, 5, 6, 7, 8] baseTurf: FloorWasteland @@ -845,7 +845,7 @@ - type: tile id: FloorMS13Concrete name: ms13 concrete - sprite: /Textures/Nuclear14/Tiles/ms13/Concrete/concrete_big.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Concrete/concrete_big.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -857,7 +857,7 @@ - type: tile id: FloorMS13ConcreteIndustrial name: ms13 concrete industrial - sprite: /Textures/Nuclear14/Tiles/ms13/Concrete/concrete_industrial.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Concrete/concrete_industrial.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -869,7 +869,7 @@ - type: tile id: FloorMS13ConcreteIndustrialAlt name: ms13 concrete industrial alt - sprite: /Textures/Nuclear14/Tiles/ms13/Concrete/concrete_industrial_alt.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Concrete/concrete_industrial_alt.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -881,7 +881,7 @@ - type: tile id: FloorMS13ConcreteIndustrialSplit name: ms13 concrete industrial split - sprite: /Textures/Nuclear14/Tiles/ms13/Concrete/concrete_industrial_split.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Concrete/concrete_industrial_split.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -893,7 +893,7 @@ - type: tile id: FloorMS13TileConcreteSmall name: ms13 tile concrete small - sprite: /Textures/Nuclear14/Tiles/ms13/Concrete/tileconcretesmall.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Concrete/tileconcretesmall.png variants: 3 placementVariants: [0, 1, 2] baseTurf: FloorWasteland @@ -908,7 +908,7 @@ - type: tile id: FloorMS13TileFancy name: ms13 tile fancy - sprite: /Textures/Nuclear14/Tiles/ms13/fancy.png + sprite: /Textures/_Nuclear14/Tiles/ms13/fancy.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -920,7 +920,7 @@ - type: tile id: FloorMS13TileSierra name: ms13 tile sierra - sprite: /Textures/Nuclear14/Tiles/ms13/sierra.png + sprite: /Textures/_Nuclear14/Tiles/ms13/sierra.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -932,7 +932,7 @@ - type: tile id: FloorMS13TileSierraBroken name: ms13 tile sierra broken - sprite: /Textures/Nuclear14/Tiles/ms13/sierrabroken.png + sprite: /Textures/_Nuclear14/Tiles/ms13/sierrabroken.png variants: 3 placementVariants: [0, 1, 2] baseTurf: FloorWasteland @@ -946,7 +946,7 @@ - type: tile id: FloorMS13TileBlack name: ms13 tile black - sprite: /Textures/Nuclear14/Tiles/ms13/Small/tileblack.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Small/tileblack.png variants: 8 placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] baseTurf: FloorWasteland @@ -960,7 +960,7 @@ - type: tile id: FloorMS13TileBlackFull name: ms13 tile black full - sprite: /Textures/Nuclear14/Tiles/ms13/Full/tileblackfull.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Full/tileblackfull.png variants: 8 placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] baseTurf: FloorWasteland @@ -974,7 +974,7 @@ - type: tile id: FloorMS13TileBlackLarge name: ms13 tile black large - sprite: /Textures/Nuclear14/Tiles/ms13/Large/tileblacklarge.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tileblacklarge.png variants: 8 placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] baseTurf: FloorWasteland @@ -988,7 +988,7 @@ - type: tile id: FloorMS13TileLongBlue name: ms13 tile long blue - sprite: /Textures/Nuclear14/Tiles/ms13/Long/tilebluelong.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Long/tilebluelong.png variants: 8 placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] baseTurf: FloorWasteland @@ -1002,7 +1002,7 @@ - type: tile id: FloorMS13TileBrown name: ms13 tile brown - sprite: /Textures/Nuclear14/Tiles/ms13/Small/tilebrown.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Small/tilebrown.png variants: 8 placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] baseTurf: FloorWasteland @@ -1016,7 +1016,7 @@ - type: tile id: FloorMS13TileCafe name: ms13 tile cafe - sprite: /Textures/Nuclear14/Tiles/ms13/Large/tilecafe.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tilecafe.png variants: 8 placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] baseTurf: FloorWasteland @@ -1030,7 +1030,7 @@ - type: tile id: FloorMS13TileCeramic name: ms13 tile ceramic - sprite: /Textures/Nuclear14/Tiles/ms13/Large/tileceramic.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tileceramic.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1042,7 +1042,7 @@ - type: tile id: FloorMS13TileCeramicBroken name: ms13 tile ceramic broken - sprite: /Textures/Nuclear14/Tiles/ms13/Large/tileceramicbroken.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tileceramicbroken.png variants: 7 placementVariants: [0, 1, 2, 3, 4, 5, 6] baseTurf: FloorWasteland @@ -1056,7 +1056,7 @@ - type: tile id: FloorMS13TileCheck name: ms13 tile check - sprite: /Textures/Nuclear14/Tiles/ms13/Large/tilecheck.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tilecheck.png variants: 8 placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] baseTurf: FloorWasteland @@ -1070,7 +1070,7 @@ - type: tile id: FloorMS13TileGreen name: ms13 tile green - sprite: /Textures/Nuclear14/Tiles/ms13/Large/tilegreen.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tilegreen.png variants: 8 placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] baseTurf: FloorWasteland @@ -1084,7 +1084,7 @@ - type: tile id: FloorMS13TileGreenFull name: ms13 tile green full - sprite: /Textures/Nuclear14/Tiles/ms13/Full/tilegreenfull.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Full/tilegreenfull.png variants: 8 placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] baseTurf: FloorWasteland @@ -1098,7 +1098,7 @@ - type: tile id: FloorMS13TileGrey name: ms13 tile grey - sprite: /Textures/Nuclear14/Tiles/ms13/Small/tilegrey.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Small/tilegrey.png variants: 8 placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] baseTurf: FloorWasteland @@ -1112,7 +1112,7 @@ - type: tile id: FloorMS13TileGreyLarge name: ms13 tile grey large - sprite: /Textures/Nuclear14/Tiles/ms13/Large/tilegreylarge.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tilegreylarge.png variants: 8 placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] baseTurf: FloorWasteland @@ -1126,7 +1126,7 @@ - type: tile id: FloorMS13TileGreyLong name: ms13 tile grey long - sprite: /Textures/Nuclear14/Tiles/ms13/Long/tilegreylong.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Long/tilegreylong.png variants: 8 placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] baseTurf: FloorWasteland @@ -1140,7 +1140,7 @@ - type: tile id: FloorMS13TileNavy name: ms13 tile navy - sprite: /Textures/Nuclear14/Tiles/ms13/Small/tilenavy.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Small/tilenavy.png variants: 8 placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] baseTurf: FloorWasteland @@ -1154,7 +1154,7 @@ - type: tile id: FloorMS13TileNavyFull name: ms13 tile navy full - sprite: /Textures/Nuclear14/Tiles/ms13/Full/tilenavyfull.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Full/tilenavyfull.png variants: 8 placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] baseTurf: FloorWasteland @@ -1168,7 +1168,7 @@ - type: tile id: FloorMS13TileNavyLarge name: ms13 tile navy large - sprite: /Textures/Nuclear14/Tiles/ms13/Large/tilenavylarge.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tilenavylarge.png variants: 8 placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] baseTurf: FloorWasteland @@ -1182,7 +1182,7 @@ - type: tile id: FloorMS13TileWhiteLarge name: ms13 tile white large - sprite: /Textures/Nuclear14/Tiles/ms13/Large/tilewhitelarge.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Large/tilewhitelarge.png variants: 8 placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] baseTurf: FloorWasteland @@ -1196,7 +1196,7 @@ - type: tile id: FloorMS13TileWhiteFull name: ms13 tile white full - sprite: /Textures/Nuclear14/Tiles/ms13/Full/tilewhitefull.png + sprite: /Textures/_Nuclear14/Tiles/ms13/Full/tilewhitefull.png variants: 8 placementVariants: [0, 1, 2, 3, 4, 5, 6, 7] baseTurf: FloorWasteland @@ -1210,7 +1210,7 @@ - type: tile id: FloorMS13TileOrnate name: ms13 tile ornate - sprite: /Textures/Nuclear14/Tiles/ms13/tileornate.png + sprite: /Textures/_Nuclear14/Tiles/ms13/tileornate.png variants: 4 placementVariants: [0, 1, 2, 3] baseTurf: FloorWasteland @@ -1225,7 +1225,7 @@ - type: tile id: N14FloorRoadInnerMiddle name: road inner middle - sprite: /Textures/Nuclear14/Tiles/roadinnermiddle.png + sprite: /Textures/_Nuclear14/Tiles/roadinnermiddle.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1238,7 +1238,7 @@ - type: tile id: N14FloorRoadOuterMiddlePath name: road outer middle (path) - sprite: /Textures/Nuclear14/Tiles/roadoutermiddle.png + sprite: /Textures/_Nuclear14/Tiles/roadoutermiddle.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1251,7 +1251,7 @@ - type: tile id: N14FloorRoadCorner1 name: road corner1 - sprite: /Textures/Nuclear14/Tiles/roadcorner1.png + sprite: /Textures/_Nuclear14/Tiles/roadcorner1.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1264,7 +1264,7 @@ - type: tile id: N14FloorRoadCorner2 name: road corner2 - sprite: /Textures/Nuclear14/Tiles/roadcorner2.png + sprite: /Textures/_Nuclear14/Tiles/roadcorner2.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1277,7 +1277,7 @@ - type: tile id: N14FloorRoadCorner3 name: road corner3 - sprite: /Textures/Nuclear14/Tiles/roadcorner3.png + sprite: /Textures/_Nuclear14/Tiles/roadcorner3.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1290,7 +1290,7 @@ - type: tile id: N14FloorRoadCorner4 name: road corner4 - sprite: /Textures/Nuclear14/Tiles/roadcorner4.png + sprite: /Textures/_Nuclear14/Tiles/roadcorner4.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1303,7 +1303,7 @@ - type: tile id: N14FloorRoadBottom name: road bottom - sprite: /Textures/Nuclear14/Tiles/roadbottom.png + sprite: /Textures/_Nuclear14/Tiles/roadbottom.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1316,7 +1316,7 @@ - type: tile id: N14FloorRoadLeft name: road left - sprite: /Textures/Nuclear14/Tiles/roadleft.png + sprite: /Textures/_Nuclear14/Tiles/roadleft.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1329,7 +1329,7 @@ - type: tile id: N14FloorRoadRight name: road right - sprite: /Textures/Nuclear14/Tiles/roadright.png + sprite: /Textures/_Nuclear14/Tiles/roadright.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1342,7 +1342,7 @@ - type: tile id: N14FloorRoadTop name: road top - sprite: /Textures/Nuclear14/Tiles/roadtop.png + sprite: /Textures/_Nuclear14/Tiles/roadtop.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1355,7 +1355,7 @@ - type: tile id: N14FloorRoadOuterTurnNorth name: road outer turn north - sprite: /Textures/Nuclear14/Tiles/roadouterturnn.png + sprite: /Textures/_Nuclear14/Tiles/roadouterturnn.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1368,7 +1368,7 @@ - type: tile id: N14FloorRoadOuterTurnSouth name: road outer turn south - sprite: /Textures/Nuclear14/Tiles/roadouterturns.png + sprite: /Textures/_Nuclear14/Tiles/roadouterturns.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1381,7 +1381,7 @@ - type: tile id: N14FloorRoadOuterTurnWest name: road outer turn west - sprite: /Textures/Nuclear14/Tiles/roadouterturnw.png + sprite: /Textures/_Nuclear14/Tiles/roadouterturnw.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1394,7 +1394,7 @@ - type: tile id: N14FloorRoadOuterTurnEast name: road outer turn east - sprite: /Textures/Nuclear14/Tiles/roadouterturne.png + sprite: /Textures/_Nuclear14/Tiles/roadouterturne.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1407,7 +1407,7 @@ - type: tile id: N14FloorRoadOuterCorner1 name: road outer corner 1 - sprite: /Textures/Nuclear14/Tiles/roadoutercorner1.png + sprite: /Textures/_Nuclear14/Tiles/roadoutercorner1.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1420,7 +1420,7 @@ - type: tile id: N14FloorRoadOuterCorner2 name: road outer corner 2 - sprite: /Textures/Nuclear14/Tiles/roadoutercorner2.png + sprite: /Textures/_Nuclear14/Tiles/roadoutercorner2.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1433,7 +1433,7 @@ - type: tile id: N14FloorRoadOuterCorner3 name: road outer corner 3 - sprite: /Textures/Nuclear14/Tiles/roadoutercorner3.png + sprite: /Textures/_Nuclear14/Tiles/roadoutercorner3.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1446,7 +1446,7 @@ - type: tile id: N14FloorRoadOuterCorner4 name: road outer corner 4 - sprite: /Textures/Nuclear14/Tiles/roadoutercorner4.png + sprite: /Textures/_Nuclear14/Tiles/roadoutercorner4.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1459,7 +1459,7 @@ - type: tile id: N14FloorRoadInnerTurn1 name: road inner turn 1 - sprite: /Textures/Nuclear14/Tiles/roadinnerturn1.png + sprite: /Textures/_Nuclear14/Tiles/roadinnerturn1.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1472,7 +1472,7 @@ - type: tile id: N14FloorRoadInnerTurn2 name: road inner turn 2 - sprite: /Textures/Nuclear14/Tiles/roadinnerturn2.png + sprite: /Textures/_Nuclear14/Tiles/roadinnerturn2.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1485,7 +1485,7 @@ - type: tile id: N14FloorRoadInnerTurn3 name: road inner turn 3 - sprite: /Textures/Nuclear14/Tiles/roadinnerturn3.png + sprite: /Textures/_Nuclear14/Tiles/roadinnerturn3.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1498,7 +1498,7 @@ - type: tile id: N14FloorRoadInnerTurn4 name: road inner turn 4 - sprite: /Textures/Nuclear14/Tiles/roadinnerturn4.png + sprite: /Textures/_Nuclear14/Tiles/roadinnerturn4.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1511,7 +1511,7 @@ - type: tile id: N14FloorRoadTinyCornerHorizontal1 name: road tiny corner horizontal 1 - sprite: /Textures/Nuclear14/Tiles/roadtinycornerhorizontal1.png + sprite: /Textures/_Nuclear14/Tiles/roadtinycornerhorizontal1.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1524,7 +1524,7 @@ - type: tile id: N14FloorRoadTinyCornerHorizontal2 name: road tiny corner horizontal 2 - sprite: /Textures/Nuclear14/Tiles/roadtinycornerhorizontal2.png + sprite: /Textures/_Nuclear14/Tiles/roadtinycornerhorizontal2.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1537,7 +1537,7 @@ - type: tile id: N14FloorRoadTinyCornerHorizontal3 name: road tiny corner horizontal 3 - sprite: /Textures/Nuclear14/Tiles/roadtinycornerhorizontal3.png + sprite: /Textures/_Nuclear14/Tiles/roadtinycornerhorizontal3.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1550,7 +1550,7 @@ - type: tile id: N14FloorRoadTinyCornerHorizontal4 name: road tiny corner horizontal 4 - sprite: /Textures/Nuclear14/Tiles/roadtinycornerhorizontal4.png + sprite: /Textures/_Nuclear14/Tiles/roadtinycornerhorizontal4.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1563,7 +1563,7 @@ - type: tile id: N14FloorRoadTinyCornerVertical1 name: road tiny corner vertical 1 - sprite: /Textures/Nuclear14/Tiles/roadtinycornervertical1.png + sprite: /Textures/_Nuclear14/Tiles/roadtinycornervertical1.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1576,7 +1576,7 @@ - type: tile id: N14FloorRoadTinyCornerVertical2 name: road tiny corner vertical 2 - sprite: /Textures/Nuclear14/Tiles/roadtinycornervertical2.png + sprite: /Textures/_Nuclear14/Tiles/roadtinycornervertical2.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1589,7 +1589,7 @@ - type: tile id: N14FloorRoadTinyCornerVertical3 name: road tiny corner vertical 3 - sprite: /Textures/Nuclear14/Tiles/roadtinycornervertical3.png + sprite: /Textures/_Nuclear14/Tiles/roadtinycornervertical3.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1602,7 +1602,7 @@ - type: tile id: N14FloorRoadTinyCornerVertical4 name: road tiny corner vertical 4 - sprite: /Textures/Nuclear14/Tiles/roadtinycornervertical4.png + sprite: /Textures/_Nuclear14/Tiles/roadtinycornervertical4.png baseTurf: FloorWasteland isSubfloor: true footstepSounds: @@ -1616,7 +1616,7 @@ - type: tile id: FloorWasteland name: wasteland - sprite: /Textures/Nuclear14/Tiles/wasteland.png + sprite: /Textures/_Nuclear14/Tiles/wasteland.png variants: 4 placementVariants: [0, 1, 2, 3] baseTurf: space @@ -1632,17 +1632,17 @@ - type: tile id: FloorDirtNew name: dirt - sprite: /Textures/Nuclear14/Tiles/Dirt/dirt.png + sprite: /Textures/_Nuclear14/Tiles/Dirt/dirt.png edgeSpritePriority: 1 edgeSprites: - SouthEast: /Textures/Nuclear14/Tiles/Dirt/single_edge_SE.png - NorthEast: /Textures/Nuclear14/Tiles/Dirt/single_edge_NE.png - NorthWest: /Textures/Nuclear14/Tiles/Dirt/single_edge_NW.png - SouthWest: /Textures/Nuclear14/Tiles/Dirt/single_edge_SW.png - South: /Textures/Nuclear14/Tiles/Dirt/double_edge_S.png - East: /Textures/Nuclear14/Tiles/Dirt/double_edge_E.png - North: /Textures/Nuclear14/Tiles/Dirt/double_edge_N.png - West: /Textures/Nuclear14/Tiles/Dirt/double_edge_W.png + SouthEast: /Textures/_Nuclear14/Tiles/Dirt/single_edge_SE.png + NorthEast: /Textures/_Nuclear14/Tiles/Dirt/single_edge_NE.png + NorthWest: /Textures/_Nuclear14/Tiles/Dirt/single_edge_NW.png + SouthWest: /Textures/_Nuclear14/Tiles/Dirt/single_edge_SW.png + South: /Textures/_Nuclear14/Tiles/Dirt/double_edge_S.png + East: /Textures/_Nuclear14/Tiles/Dirt/double_edge_E.png + North: /Textures/_Nuclear14/Tiles/Dirt/double_edge_N.png + West: /Textures/_Nuclear14/Tiles/Dirt/double_edge_W.png # baseTurf: FloorBase isSubfloor: true footstepSounds: @@ -1653,17 +1653,17 @@ - type: tile id: FloorDirtIndoors name: dirt indoors - sprite: /Textures/Nuclear14/Tiles/Dirt/dirt.png + sprite: /Textures/_Nuclear14/Tiles/Dirt/dirt.png edgeSpritePriority: 1 edgeSprites: - SouthEast: /Textures/Nuclear14/Tiles/Dirt/single_edge_SE.png - NorthEast: /Textures/Nuclear14/Tiles/Dirt/single_edge_NE.png - NorthWest: /Textures/Nuclear14/Tiles/Dirt/single_edge_NW.png - SouthWest: /Textures/Nuclear14/Tiles/Dirt/single_edge_SW.png - South: /Textures/Nuclear14/Tiles/Dirt/double_edge_S.png - East: /Textures/Nuclear14/Tiles/Dirt/double_edge_E.png - North: /Textures/Nuclear14/Tiles/Dirt/double_edge_N.png - West: /Textures/Nuclear14/Tiles/Dirt/double_edge_W.png + SouthEast: /Textures/_Nuclear14/Tiles/Dirt/single_edge_SE.png + NorthEast: /Textures/_Nuclear14/Tiles/Dirt/single_edge_NE.png + NorthWest: /Textures/_Nuclear14/Tiles/Dirt/single_edge_NW.png + SouthWest: /Textures/_Nuclear14/Tiles/Dirt/single_edge_SW.png + South: /Textures/_Nuclear14/Tiles/Dirt/double_edge_S.png + East: /Textures/_Nuclear14/Tiles/Dirt/double_edge_E.png + North: /Textures/_Nuclear14/Tiles/Dirt/double_edge_N.png + West: /Textures/_Nuclear14/Tiles/Dirt/double_edge_W.png # baseTurf: FloorBase isSubfloor: true footstepSounds: @@ -1673,18 +1673,18 @@ - type: tile id: FloorRubble name: rubble - sprite: /Textures/Nuclear14/Tiles/Rubble/rubble.png + sprite: /Textures/_Nuclear14/Tiles/Rubble/rubble.png variants: 4 edgeSpritePriority: 1 edgeSprites: - SouthEast: /Textures/Nuclear14/Tiles/Rubble/single_edge_SE.png - NorthEast: /Textures/Nuclear14/Tiles/Rubble/single_edge_NE.png - NorthWest: /Textures/Nuclear14/Tiles/Rubble/single_edge_NW.png - SouthWest: /Textures/Nuclear14/Tiles/Rubble/single_edge_SW.png - South: /Textures/Nuclear14/Tiles/Rubble/double_edge_S.png - East: /Textures/Nuclear14/Tiles/Rubble/double_edge_E.png - North: /Textures/Nuclear14/Tiles/Rubble/double_edge_N.png - West: /Textures/Nuclear14/Tiles/Rubble/double_edge_W.png + SouthEast: /Textures/_Nuclear14/Tiles/Rubble/single_edge_SE.png + NorthEast: /Textures/_Nuclear14/Tiles/Rubble/single_edge_NE.png + NorthWest: /Textures/_Nuclear14/Tiles/Rubble/single_edge_NW.png + SouthWest: /Textures/_Nuclear14/Tiles/Rubble/single_edge_SW.png + South: /Textures/_Nuclear14/Tiles/Rubble/double_edge_S.png + East: /Textures/_Nuclear14/Tiles/Rubble/double_edge_E.png + North: /Textures/_Nuclear14/Tiles/Rubble/double_edge_N.png + West: /Textures/_Nuclear14/Tiles/Rubble/double_edge_W.png # baseTurf: FloorBase isSubfloor: true footstepSounds: @@ -1695,18 +1695,18 @@ - type: tile id: FloorRubbleIndoors name: rubble indoors - sprite: /Textures/Nuclear14/Tiles/Rubble/rubble.png + sprite: /Textures/_Nuclear14/Tiles/Rubble/rubble.png variants: 4 edgeSpritePriority: 1 edgeSprites: - SouthEast: /Textures/Nuclear14/Tiles/Rubble/single_edge_SE.png - NorthEast: /Textures/Nuclear14/Tiles/Rubble/single_edge_NE.png - NorthWest: /Textures/Nuclear14/Tiles/Rubble/single_edge_NW.png - SouthWest: /Textures/Nuclear14/Tiles/Rubble/single_edge_SW.png - South: /Textures/Nuclear14/Tiles/Rubble/double_edge_S.png - East: /Textures/Nuclear14/Tiles/Rubble/double_edge_E.png - North: /Textures/Nuclear14/Tiles/Rubble/double_edge_N.png - West: /Textures/Nuclear14/Tiles/Rubble/double_edge_W.png + SouthEast: /Textures/_Nuclear14/Tiles/Rubble/single_edge_SE.png + NorthEast: /Textures/_Nuclear14/Tiles/Rubble/single_edge_NE.png + NorthWest: /Textures/_Nuclear14/Tiles/Rubble/single_edge_NW.png + SouthWest: /Textures/_Nuclear14/Tiles/Rubble/single_edge_SW.png + South: /Textures/_Nuclear14/Tiles/Rubble/double_edge_S.png + East: /Textures/_Nuclear14/Tiles/Rubble/double_edge_E.png + North: /Textures/_Nuclear14/Tiles/Rubble/double_edge_N.png + West: /Textures/_Nuclear14/Tiles/Rubble/double_edge_W.png # baseTurf: FloorBase isSubfloor: true footstepSounds: @@ -1717,7 +1717,7 @@ - type: tile id: WaterRiver name: river water - sprite: /Textures/Nuclear14/Tiles/riverwater.png + sprite: /Textures/_Nuclear14/Tiles/riverwater.png variants: 32 placementVariants: [0, 1, 2, 3] friction: 0.01 diff --git a/Resources/Prototypes/Nuclear14/Tiles/water.yml b/Resources/Prototypes/_Nuclear14/Tiles/water.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/Tiles/water.yml rename to Resources/Prototypes/_Nuclear14/Tiles/water.yml diff --git a/Resources/Prototypes/_Nuclear14/audio.yml b/Resources/Prototypes/_Nuclear14/audio.yml new file mode 100644 index 00000000000..03f17818c99 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/audio.yml @@ -0,0 +1,74 @@ +# Scroll down for rules and sound collections +# Ambient Music +- type: ambientMusic + id: Wasteland + sound: + params: + volume: -12 + collection: AmbienceWasteland + rules: NearWasteland + priority: 2 + +#- type: ambientMusic +# id: Supermarket +# sound: +# params: +# volume: -12 +# collection: AmbienceSupermarket +# rules: NearSupermarket +# priority: 2 + +# Rules +- type: rules + id: NearWasteland + rules: + - !type:NearbyTilesPercentRule + percent: 0.25 + tiles: + - FloorWasteland + range: 3 + +- type: rules + id: NearSupermarket + rules: + - !type:NearbyTilesPercentRule + percent: 0.25 + tiles: + - FloorSteelCheckerLight + range: 3 + +# Sound Collections +- type: soundCollection + id: AmbienceWasteland + files: + - /Audio/_Nuclear14/Ambience/01-Radiation_Storm.ogg + - /Audio/_Nuclear14/Ambience/02-Industrial_Junk.ogg + - /Audio/_Nuclear14/Ambience/03-Khans_Of_The_New_California.ogg + - /Audio/_Nuclear14/Ambience/04-Metallic_Monks.ogg # epic, maybe change to roads or towns + - /Audio/_Nuclear14/Ambience/05-Followers_Credo.ogg + - /Audio/_Nuclear14/Ambience/06-Vats_Of_Goo.ogg + - /Audio/_Nuclear14/Ambience/07-A_Traders_Life.ogg + - /Audio/_Nuclear14/Ambience/08-Moribund_World.ogg + - /Audio/_Nuclear14/Ambience/09-The_Vault_Of_The_Future.ogg + - /Audio/_Nuclear14/Ambience/10-Second_Chance.ogg + - /Audio/_Nuclear14/Ambience/11-City_Of_The_Dead.ogg + - /Audio/_Nuclear14/Ambience/12-Underground_Trouble.ogg + - /Audio/_Nuclear14/Ambience/13-City_Of_Lost_Angels.ogg + - /Audio/_Nuclear14/Ambience/14-Flame_Of_The_Ancient_World.ogg + - /Audio/_Nuclear14/Ambience/15-Many_Contrasts.ogg + - /Audio/_Nuclear14/Ambience/16-Gold_Slouch.ogg +# - /Audio/_Nuclear14/Ambience/17-My_Chrysalis_Highwayman.ogg car travel song, maybe change to road tiles + - /Audio/_Nuclear14/Ambience/18-Beyond_The_Canyon.ogg + - /Audio/_Nuclear14/Ambience/19-Biggest_Little_City_In_The_World.ogg + - /Audio/_Nuclear14/Ambience/20-Dream_Town.ogg # another one for towns + - /Audio/_Nuclear14/Ambience/21-California_Revisited.ogg + - /Audio/_Nuclear14/Ambience/22-All-Clear_Signal.ogg + - /Audio/_Nuclear14/Ambience/23-Acolytes_Of_The_New_God.ogg + - /Audio/_Nuclear14/Ambience/24-Desert_Wind.ogg + + +#- type: soundCollection +# id: AmbienceSupermarket +# files: +# - /Audio/Ambience/ambimaint1.ogg +# \ No newline at end of file diff --git a/Resources/Prototypes/Nuclear14/gatherable.yml b/Resources/Prototypes/_Nuclear14/gatherable.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/gatherable.yml rename to Resources/Prototypes/_Nuclear14/gatherable.yml diff --git a/Resources/Prototypes/_Nuclear14/lobbyscreens.yml b/Resources/Prototypes/_Nuclear14/lobbyscreens.yml new file mode 100644 index 00000000000..e2348e27a78 --- /dev/null +++ b/Resources/Prototypes/_Nuclear14/lobbyscreens.yml @@ -0,0 +1,3 @@ +- type: lobbyBackground + id: N14Vault + background: /Textures/_Nuclear14/LobbyScreens/n14vault.png diff --git a/Resources/Prototypes/Nuclear14/radio_channels.yml b/Resources/Prototypes/_Nuclear14/radio_channels.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/radio_channels.yml rename to Resources/Prototypes/_Nuclear14/radio_channels.yml diff --git a/Resources/Prototypes/Nuclear14/round_announcements.yml b/Resources/Prototypes/_Nuclear14/round_announcements.yml similarity index 74% rename from Resources/Prototypes/Nuclear14/round_announcements.yml rename to Resources/Prototypes/_Nuclear14/round_announcements.yml index b4aca3fb43d..061a14abb5f 100644 --- a/Resources/Prototypes/Nuclear14/round_announcements.yml +++ b/Resources/Prototypes/_Nuclear14/round_announcements.yml @@ -5,4 +5,4 @@ - type: soundCollection id: RoundEnd files: - - /Audio/Nuclear14/war_never_changes.ogg + - /Audio/_Nuclear14/war_never_changes.ogg diff --git a/Resources/Prototypes/Nuclear14/tags.yml b/Resources/Prototypes/_Nuclear14/tags.yml similarity index 100% rename from Resources/Prototypes/Nuclear14/tags.yml rename to Resources/Prototypes/_Nuclear14/tags.yml diff --git a/Resources/Prototypes/lobbyscreens.yml b/Resources/Prototypes/lobbyscreens.yml index 49094a624e1..0c64f507f42 100644 --- a/Resources/Prototypes/lobbyscreens.yml +++ b/Resources/Prototypes/lobbyscreens.yml @@ -42,6 +42,6 @@ # id: TerminalStation # background: /Textures/LobbyScreens/terminalstation.webp -- type: lobbyBackground - id: N14Vault - background: /Textures/Nuclear14/LobbyScreens/n14vault.png +# - type: lobbyBackground + # id: N14Vault + # background: /Textures/Nuclear14/LobbyScreens/n14vault.png diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index 3a9ad4761d7..c35f8982e70 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -46,10 +46,18 @@ This is the "short" form of the rules, which has all the information any regular [color=#a4885c]4.1[/color] Avoid loot hoarding, this is a PvE game mode and not a PvP game mode. Players should work together to further the joint efforts of all involved and not focus solely on themselves. -[color=#a4885c]4.2[/color] Conforntration does not need to end in a firefight. This one should be obvious, not everything needs to be or turn into PvP. Let things influence your character, let people get away. Create conflict, create roleplay, do not play to win, play to have fun. +[color=#a4885c]4.2[/color] Confrontation does not need to end in a firefight. This one should be obvious, not everything needs to be or turn into PvP. Let things influence your character, let people get away. Create conflict, create roleplay, do not play to win, play to have fun. [color=#a4885c]4.2e[/color] Follow escalation rules: - You can defend yourself to the extent of protecting your own life. - Don't outright leave people to die if you get in a fight, make an effort to heal them or bring them to people. - Adminhelp the situation if you think someone is over-escalating. - - See the full escalation rules in the guidebook. \ No newline at end of file + - See the full escalation rules in the guidebook. + +[color=#a4885c]4.3[/color] Ghost roles are to follow certain criteria before allowing mobs that they play to be tamed. Certain mobs should have an extremely tough time in being tamed, such as, deathclaw, yao guai, radscorpions, cazador, and ants. These mobs usually attack people on sight due to the fact they are typically higher up on the food chain. Taming one would require a lot of roleplay and likely trapping one. + +Other mobs such as molerats, feral dogs, radroaches are more likely to be easily tamed due to their smaller size. The smaller the animal / creature, the easier it would be for a human to possibly tame it. Simply leaving them food, trying to coheres them inside, or letting them follow you home could result in a new lifelong companion. + +[color=#a4885c]4.4[/color] Blitzkrieg rushing, or "bum-rushing" a major faction is no fun for most people. You have to remember this is a roleplaying game. We kindly ask that if you wish to attack one of the major factions that you first A-help and see if there is an admin available. Talk to them first and see if they would be willing to oversee the giant oncoming firefight. If no admin is currently available avoid directly attacking a faction's base without proper reason. If the faction has been doing things that warrant it, such as "taxing" your town, or "attacking" your citizens you may make small skirmishes against them. + +But directly rushing into their base of operations with a large group of people with no warning is bad for roleplay and may end with a warning / timeout. No one wants to be taken out of the game because they were in the middle of a roleplay scene and did not have enough time to react to a group of people rushing into a room and gunning them down. \ No newline at end of file diff --git a/Resources/ServerInfo/Guidebook/Nuclear14/Factions/BrotherhoodOfSteel/index.xml b/Resources/ServerInfo/_Nuclear14/Guidebooks/Factions/BrotherhoodOfSteel/index.xml similarity index 100% rename from Resources/ServerInfo/Guidebook/Nuclear14/Factions/BrotherhoodOfSteel/index.xml rename to Resources/ServerInfo/_Nuclear14/Guidebooks/Factions/BrotherhoodOfSteel/index.xml diff --git a/Resources/ServerInfo/Guidebook/Nuclear14/Factions/BrotherhoodOfSteel/midwestmain.xml b/Resources/ServerInfo/_Nuclear14/Guidebooks/Factions/BrotherhoodOfSteel/midwestmain.xml similarity index 100% rename from Resources/ServerInfo/Guidebook/Nuclear14/Factions/BrotherhoodOfSteel/midwestmain.xml rename to 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b/Resources/Textures/_Nuclear14/Clothing/Eyes/pilotgoggles.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Eyes/pilotgoggles.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Eyes/pilotgoggles.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Eyes/pilotgoggles.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/Eyes/pilotgoggles.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Eyes/pilotgoggles.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/Eyes/pilotgoggles.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/Eyes/pilotgoggles.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/Eyes/pilotgoggles.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Eyes/pilotgoggles.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/Eyes/pilotgoggles.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/Eyes/pilotgoggles.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Eyes/pilotgoggles.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Eyes/pilotgoggles.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Eyes/pilotgoggles.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Eyes/sunglasses.rsi/equipped-EYES.png b/Resources/Textures/_Nuclear14/Clothing/Eyes/sunglasses.rsi/equipped-EYES.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Eyes/sunglasses.rsi/equipped-EYES.png rename to Resources/Textures/_Nuclear14/Clothing/Eyes/sunglasses.rsi/equipped-EYES.png diff --git a/Resources/Textures/Nuclear14/Clothing/Eyes/sunglasses.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Eyes/sunglasses.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Eyes/sunglasses.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Eyes/sunglasses.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Eyes/sunglasses.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/Eyes/sunglasses.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Eyes/sunglasses.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/Eyes/sunglasses.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/Eyes/sunglasses.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/Eyes/sunglasses.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Eyes/sunglasses.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/Eyes/sunglasses.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/Eyes/sunglasses.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Eyes/sunglasses.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Eyes/sunglasses.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Eyes/sunglasses.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Eyes/weldgoggles.rsi/equipped-EYES.png b/Resources/Textures/_Nuclear14/Clothing/Eyes/weldgoggles.rsi/equipped-EYES.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Eyes/weldgoggles.rsi/equipped-EYES.png rename to Resources/Textures/_Nuclear14/Clothing/Eyes/weldgoggles.rsi/equipped-EYES.png diff --git a/Resources/Textures/Nuclear14/Clothing/Eyes/weldgoggles.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Eyes/weldgoggles.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Eyes/weldgoggles.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Eyes/weldgoggles.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Eyes/weldgoggles.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/Eyes/weldgoggles.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Eyes/weldgoggles.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/Eyes/weldgoggles.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/Eyes/weldgoggles.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/Eyes/weldgoggles.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Eyes/weldgoggles.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/Eyes/weldgoggles.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/Eyes/weldgoggles.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Eyes/weldgoggles.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Eyes/weldgoggles.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Eyes/weldgoggles.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/NCRgloves.rsi/equipped-HAND.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/NCRgloves.rsi/equipped-HAND.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/NCRgloves.rsi/equipped-HAND.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/NCRgloves.rsi/equipped-HAND.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/NCRgloves.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/NCRgloves.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/NCRgloves.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/NCRgloves.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/NCRgloves.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/NCRgloves.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/NCRgloves.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/NCRgloves.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/bikergloves.rsi/equipped-HAND.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/bikergloves.rsi/equipped-HAND.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/bikergloves.rsi/equipped-HAND.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/bikergloves.rsi/equipped-HAND.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/bikergloves.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/bikergloves.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/bikergloves.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/bikergloves.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/bikergloves.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/bikergloves.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/bikergloves.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/bikergloves.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/bikergloves.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/bikergloves.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/bikergloves.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/bikergloves.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/bikergloves.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/bikergloves.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/bikergloves.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/bikergloves.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/blackleathergloves.rsi/equipped-HAND.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/blackleathergloves.rsi/equipped-HAND.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/blackleathergloves.rsi/equipped-HAND.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/blackleathergloves.rsi/equipped-HAND.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/blackleathergloves.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/blackleathergloves.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/blackleathergloves.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/blackleathergloves.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/blackleathergloves.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/blackleathergloves.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/blackleathergloves.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/blackleathergloves.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/blackleathergloves.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/blackleathergloves.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/blackleathergloves.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/blackleathergloves.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/blackleathergloves.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/blackleathergloves.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/blackleathergloves.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/blackleathergloves.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/brownbikergloves.rsi/equipped-HAND.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/brownbikergloves.rsi/equipped-HAND.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/brownbikergloves.rsi/equipped-HAND.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/brownbikergloves.rsi/equipped-HAND.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/brownbikergloves.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/brownbikergloves.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/brownbikergloves.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/brownbikergloves.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/brownbikergloves.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/brownbikergloves.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/brownbikergloves.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/brownbikergloves.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/brownbikergloves.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/brownbikergloves.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/brownbikergloves.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/brownbikergloves.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/brownbikergloves.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/brownbikergloves.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/brownbikergloves.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/brownbikergloves.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/clothgloves.rsi/equipped-HAND.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/clothgloves.rsi/equipped-HAND.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/clothgloves.rsi/equipped-HAND.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/clothgloves.rsi/equipped-HAND.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/clothgloves.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/clothgloves.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/clothgloves.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/clothgloves.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/clothgloves.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/clothgloves.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/clothgloves.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/clothgloves.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/clothgloves.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/clothgloves.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/clothgloves.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/clothgloves.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/clothgloves.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/clothgloves.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/clothgloves.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/clothgloves.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/combatgloves.rsi/equipped-HAND.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/combatgloves.rsi/equipped-HAND.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/combatgloves.rsi/equipped-HAND.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/combatgloves.rsi/equipped-HAND.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/combatgloves.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/combatgloves.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/combatgloves.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/combatgloves.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/combatgloves.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/combatgloves.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/combatgloves.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/combatgloves.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/combatgloves.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/combatgloves.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/combatgloves.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/combatgloves.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/combatgloves.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/combatgloves.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/combatgloves.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/combatgloves.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/drivergloves.rsi/equipped-HAND.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/drivergloves.rsi/equipped-HAND.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/drivergloves.rsi/equipped-HAND.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/drivergloves.rsi/equipped-HAND.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/drivergloves.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/drivergloves.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/drivergloves.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/drivergloves.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/drivergloves.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/drivergloves.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/drivergloves.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/drivergloves.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/drivergloves.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/drivergloves.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/drivergloves.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/drivergloves.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/drivergloves.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/drivergloves.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/drivergloves.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/drivergloves.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/furgloves.rsi/equipped-HAND.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/furgloves.rsi/equipped-HAND.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/furgloves.rsi/equipped-HAND.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/furgloves.rsi/equipped-HAND.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/furgloves.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/furgloves.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/furgloves.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/furgloves.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/furgloves.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/furgloves.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/furgloves.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/furgloves.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/furgloves.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/furgloves.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/furgloves.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/furgloves.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/furgloves.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/furgloves.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/furgloves.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/furgloves.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/leathergloves.rsi/equipped-HAND.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/leathergloves.rsi/equipped-HAND.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/leathergloves.rsi/equipped-HAND.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/leathergloves.rsi/equipped-HAND.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/leathergloves.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/leathergloves.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/leathergloves.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/leathergloves.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/leathergloves.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/leathergloves.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/leathergloves.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/leathergloves.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/leathergloves.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/leathergloves.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/leathergloves.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/leathergloves.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/leathergloves.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/leathergloves.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/leathergloves.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/leathergloves.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/nitrilegloves.rsi/equipped-HAND.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/nitrilegloves.rsi/equipped-HAND.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/nitrilegloves.rsi/equipped-HAND.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/nitrilegloves.rsi/equipped-HAND.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/nitrilegloves.rsi/icon.png 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Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/nitrilegloves.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/nitrilegloves.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/nitrilegloves.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/nitrilegloves.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/nitrilegloves.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/patrolgloves.rsi/equipped-HAND.png b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/patrolgloves.rsi/equipped-HAND.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/patrolgloves.rsi/equipped-HAND.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/patrolgloves.rsi/equipped-HAND.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/patrolgloves.rsi/icon.png 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b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/tribalgloves.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/tribalgloves.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/tribalgloves.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/Hands/Gloves/tribalgloves.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/tribalgloves.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Hands/Gloves/tribalgloves.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Hands/Gloves/tribalgloves.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/animalhat.rsi/equipped-HELMET.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/animalhat.rsi/equipped-HELMET.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/animalhat.rsi/equipped-HELMET.png rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/animalhat.rsi/equipped-HELMET.png diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/animalhat.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/animalhat.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/animalhat.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/animalhat.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/animalhat.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/animalhat.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/animalhat.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/animalhat.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/armyberet.rsi/equipped-HELMET.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/armyberet.rsi/equipped-HELMET.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/armyberet.rsi/equipped-HELMET.png rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/armyberet.rsi/equipped-HELMET.png diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/armyberet.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/armyberet.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/armyberet.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/armyberet.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/armyberet.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/armyberet.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/armyberet.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/armyberet.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/armyberetairborne.rsi/equipped-HELMET.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/armyberetairborne.rsi/equipped-HELMET.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/armyberetairborne.rsi/equipped-HELMET.png rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/armyberetairborne.rsi/equipped-HELMET.png diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/armyberetairborne.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/armyberetairborne.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/armyberetairborne.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/armyberetairborne.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/armyberetairborne.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/armyberetairborne.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/armyberetairborne.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/armyberetairborne.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/armyberetranger.rsi/equipped-HELMET.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/armyberetranger.rsi/equipped-HELMET.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/armyberetranger.rsi/equipped-HELMET.png rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/armyberetranger.rsi/equipped-HELMET.png diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/armyberetranger.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/armyberetranger.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/armyberetranger.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/armyberetranger.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/armyberetranger.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/armyberetranger.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/armyberetranger.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/armyberetranger.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/armyberetspecial.rsi/equipped-HELMET.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/armyberetspecial.rsi/equipped-HELMET.png similarity index 100% rename from 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b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/armycap.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/armycap.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/armycap.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/bandit.rsi/equipped-HELMET.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/bandit.rsi/equipped-HELMET.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/bandit.rsi/equipped-HELMET.png rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/bandit.rsi/equipped-HELMET.png diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/bandit.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/bandit.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/bandit.rsi/icon.png rename to 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b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/baseballcap.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/baseballcap.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/baseballcap.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/baseballcap.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/baseballcap.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/baseballcap.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/baseballcap.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/brotherhoodberet.rsi/equipped-HELMET.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/brotherhoodberet.rsi/equipped-HELMET.png similarity index 100% rename from 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a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/brotherhoodcap.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/brotherhoodcap.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/brotherhoodcap.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/brotherhoodcap.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/brotherhoodhat.rsi/equipped-HELMET.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/brotherhoodhat.rsi/equipped-HELMET.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/brotherhoodhat.rsi/equipped-HELMET.png rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/brotherhoodhat.rsi/equipped-HELMET.png diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/brotherhoodhat.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/brotherhoodhat.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/brotherhoodhat.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/brotherhoodhat.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/brotherhoodhat.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/brotherhoodhat.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/brotherhoodhat.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/brotherhoodhat.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/enclaveintel.rsi/equipped-HELMET.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/enclaveintel.rsi/equipped-HELMET.png similarity index 100% rename from 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a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/tribalhoodoutcast.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/tribalhoodoutcast.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/tribalhoodoutcast.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/tribalhoodoutcast.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/vaultriot.rsi/equipped-HELMET.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/vaultriot.rsi/equipped-HELMET.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/vaultriot.rsi/equipped-HELMET.png rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/vaultriot.rsi/equipped-HELMET.png diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHats/vaultriot.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHats/vaultriot.rsi/icon.png similarity 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a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetfox.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetfox.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetfox.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetfox.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetold.rsi/equipped-HELMET.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetold.rsi/equipped-HELMET.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetold.rsi/equipped-HELMET.png rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetold.rsi/equipped-HELMET.png diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHelmets/rangerhelmetold.rsi/icon.png 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a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHoods/leathercloak.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHoods/leathercloak.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHoods/leathercloak.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHoods/leathercloak.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHoods/ponchocloak.rsi/equipped-HELMET.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHoods/ponchocloak.rsi/equipped-HELMET.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/FalloutHoods/ponchocloak.rsi/equipped-HELMET.png rename to Resources/Textures/_Nuclear14/Clothing/Head/FalloutHoods/ponchocloak.rsi/equipped-HELMET.png diff --git a/Resources/Textures/Nuclear14/Clothing/Head/FalloutHoods/ponchocloak.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Head/FalloutHoods/ponchocloak.rsi/icon.png similarity 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a/Resources/Textures/Nuclear14/Clothing/Head/PowerArmorHelmets/t45.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/PowerArmorHelmets/t45.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Head/PowerArmorHelmets/t45.rsi/off-equipped-HELMET.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45.rsi/off-equipped-HELMET.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/PowerArmorHelmets/t45.rsi/off-equipped-HELMET.png rename to Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/t45.rsi/off-equipped-HELMET.png diff --git a/Resources/Textures/Nuclear14/Clothing/Head/PowerArmorHelmets/t45.rsi/off-inhand-left-unshaded.png 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Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/x01.rsi/on-equipped-HELMET.png diff --git a/Resources/Textures/Nuclear14/Clothing/Head/PowerArmorHelmets/x01.rsi/on-inhand-left-unshaded.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/x01.rsi/on-inhand-left-unshaded.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/PowerArmorHelmets/x01.rsi/on-inhand-left-unshaded.png rename to Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/x01.rsi/on-inhand-left-unshaded.png diff --git a/Resources/Textures/Nuclear14/Clothing/Head/PowerArmorHelmets/x01.rsi/on-inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/x01.rsi/on-inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/PowerArmorHelmets/x01.rsi/on-inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/x01.rsi/on-inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/Head/PowerArmorHelmets/x01.rsi/on-inhand-right-unshaded.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/x01.rsi/on-inhand-right-unshaded.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/PowerArmorHelmets/x01.rsi/on-inhand-right-unshaded.png rename to Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/x01.rsi/on-inhand-right-unshaded.png diff --git a/Resources/Textures/Nuclear14/Clothing/Head/PowerArmorHelmets/x01.rsi/on-inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/x01.rsi/on-inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Head/PowerArmorHelmets/x01.rsi/on-inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/Head/PowerArmorHelmets/x01.rsi/on-inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/bluescarf.rsi/equipped-MASK.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/bluescarf.rsi/equipped-MASK.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/bluescarf.rsi/equipped-MASK.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/bluescarf.rsi/equipped-MASK.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/bluescarf.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/bluescarf.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/bluescarf.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/bluescarf.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/bluescarf.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/bluescarf.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/bluescarf.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/bluescarf.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/brownscarf.rsi/equipped-MASK.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/brownscarf.rsi/equipped-MASK.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/brownscarf.rsi/equipped-MASK.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/brownscarf.rsi/equipped-MASK.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/brownscarf.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/brownscarf.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/brownscarf.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/brownscarf.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/brownscarf.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/brownscarf.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/brownscarf.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/brownscarf.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/desertmask.rsi/equipped-MASK.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/desertmask.rsi/equipped-MASK.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/desertmask.rsi/equipped-MASK.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/desertmask.rsi/equipped-MASK.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/desertmask.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/desertmask.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/desertmask.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/desertmask.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/desertmask.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/desertmask.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/desertmask.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/desertmask.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/greenscarf.rsi/equipped-MASK.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/greenscarf.rsi/equipped-MASK.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/greenscarf.rsi/equipped-MASK.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/greenscarf.rsi/equipped-MASK.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/greenscarf.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/greenscarf.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/greenscarf.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/greenscarf.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/greenscarf.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/greenscarf.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/greenscarf.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/greenscarf.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/orangescarf.rsi/equipped-MASK.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/orangescarf.rsi/equipped-MASK.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/orangescarf.rsi/equipped-MASK.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/orangescarf.rsi/equipped-MASK.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/orangescarf.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/orangescarf.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/orangescarf.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/orangescarf.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/orangescarf.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/orangescarf.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/orangescarf.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/orangescarf.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/patriotscarf.rsi/equipped-MASK.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/patriotscarf.rsi/equipped-MASK.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/patriotscarf.rsi/equipped-MASK.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/patriotscarf.rsi/equipped-MASK.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/patriotscarf.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/patriotscarf.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/patriotscarf.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/patriotscarf.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/patriotscarf.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/patriotscarf.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/patriotscarf.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/patriotscarf.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/redscarf.rsi/equipped-MASK.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/redscarf.rsi/equipped-MASK.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/redscarf.rsi/equipped-MASK.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/redscarf.rsi/equipped-MASK.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/redscarf.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/redscarf.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/redscarf.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/redscarf.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/redscarf.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/redscarf.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Bandanas/redscarf.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Mask/Bandanas/redscarf.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/combatgasmask.rsi/equipped-MASK.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/combatgasmask.rsi/equipped-MASK.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/combatgasmask.rsi/equipped-MASK.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/combatgasmask.rsi/equipped-MASK.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/combatgasmask.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/combatgasmask.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/combatgasmask.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/combatgasmask.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/combatgasmask.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/combatgasmask.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/combatgasmask.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/combatgasmask.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/firegasmask.rsi/equipped-MASK.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/firegasmask.rsi/equipped-MASK.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/firegasmask.rsi/equipped-MASK.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/firegasmask.rsi/equipped-MASK.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/firegasmask.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/firegasmask.rsi/icon.png similarity index 100% rename from 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a/Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/minergasmask.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/minergasmask.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/minergasmask.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/minergasmask.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/minergasmask.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/minergasmask.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/minergasmask.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/minergasmask.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/rangerbrokengasmask.rsi/equipped-MASK.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/rangerbrokengasmask.rsi/equipped-MASK.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/rangerbrokengasmask.rsi/equipped-MASK.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/rangerbrokengasmask.rsi/equipped-MASK.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/rangerbrokengasmask.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/rangerbrokengasmask.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/rangerbrokengasmask.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/rangerbrokengasmask.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/rangerbrokengasmask.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/rangerbrokengasmask.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/rangerbrokengasmask.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/rangerbrokengasmask.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/rangerdesertgasmask.rsi/equipped-MASK.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/rangerdesertgasmask.rsi/equipped-MASK.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/rangerdesertgasmask.rsi/equipped-MASK.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/rangerdesertgasmask.rsi/equipped-MASK.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/rangerdesertgasmask.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/rangerdesertgasmask.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/rangerdesertgasmask.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/rangerdesertgasmask.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/rangerdesertgasmask.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/rangerdesertgasmask.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/rangerdesertgasmask.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/rangerdesertgasmask.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/rangerelitegasmask.rsi/equipped-MASK.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/rangerelitegasmask.rsi/equipped-MASK.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/rangerelitegasmask.rsi/equipped-MASK.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/rangerelitegasmask.rsi/equipped-MASK.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/rangerelitegasmask.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/rangerelitegasmask.rsi/icon.png similarity index 100% rename from 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a/Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/rangergasmask.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/rangergasmask.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/rangergasmask.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/rangergasmask.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/rangergasmask.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/rangergasmask.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/rangergasmask.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/rangergasmask.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/rangeroldgasmask.rsi/equipped-MASK.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/rangeroldgasmask.rsi/equipped-MASK.png similarity index 100% rename from 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a/Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/rangerpricegasmask.rsi/equipped-MASK.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/rangerpricegasmask.rsi/equipped-MASK.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/rangerpricegasmask.rsi/equipped-MASK.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/rangerpricegasmask.rsi/equipped-MASK.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/rangerpricegasmask.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/rangerpricegasmask.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/rangerpricegasmask.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/rangerpricegasmask.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Mask/Gasmask/rangerpricegasmask.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Mask/Gasmask/rangerpricegasmask.rsi/meta.json 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--git a/Resources/Textures/Nuclear14/Clothing/Neck/WBoScloak.rsi/equipped-NECK.png b/Resources/Textures/_Nuclear14/Clothing/Neck/WBoScloak.rsi/equipped-NECK.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Neck/WBoScloak.rsi/equipped-NECK.png rename to Resources/Textures/_Nuclear14/Clothing/Neck/WBoScloak.rsi/equipped-NECK.png diff --git a/Resources/Textures/Nuclear14/Clothing/Neck/WBoScloak.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Neck/WBoScloak.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Neck/WBoScloak.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Neck/WBoScloak.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Neck/WBoScloak.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/Neck/WBoScloak.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Neck/WBoScloak.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/Neck/WBoScloak.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/Neck/WBoScloak.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/Neck/WBoScloak.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Neck/WBoScloak.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/Neck/WBoScloak.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/Neck/WBoScloak.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Neck/WBoScloak.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Neck/WBoScloak.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Neck/WBoScloak.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Neck/WBoSmantle.rsi/equipped-NECK.png b/Resources/Textures/_Nuclear14/Clothing/Neck/WBoSmantle.rsi/equipped-NECK.png similarity index 100% rename from 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b/Resources/Textures/_Nuclear14/Clothing/Neck/WBoSmantle.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Neck/WBoSmantle.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/Neck/WBoSmantle.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/Neck/WBoSmantle.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Neck/WBoSmantle.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Neck/WBoSmantle.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Neck/WBoSmantle.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Neck/leathercloak.rsi/equipped-NECK.png b/Resources/Textures/_Nuclear14/Clothing/Neck/leathercloak.rsi/equipped-NECK.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Neck/leathercloak.rsi/equipped-NECK.png rename to Resources/Textures/_Nuclear14/Clothing/Neck/leathercloak.rsi/equipped-NECK.png diff --git a/Resources/Textures/Nuclear14/Clothing/Neck/leathercloak.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Neck/leathercloak.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Neck/leathercloak.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Neck/leathercloak.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Neck/leathercloak.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/Neck/leathercloak.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Neck/leathercloak.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/Neck/leathercloak.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/Neck/leathercloak.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/Neck/leathercloak.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Neck/leathercloak.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/Neck/leathercloak.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/Neck/leathercloak.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Neck/leathercloak.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Neck/leathercloak.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Neck/leathercloak.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Neck/leathermantle.rsi/equipped-NECK.png b/Resources/Textures/_Nuclear14/Clothing/Neck/leathermantle.rsi/equipped-NECK.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Neck/leathermantle.rsi/equipped-NECK.png rename to Resources/Textures/_Nuclear14/Clothing/Neck/leathermantle.rsi/equipped-NECK.png diff --git a/Resources/Textures/Nuclear14/Clothing/Neck/leathermantle.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Neck/leathermantle.rsi/icon.png similarity index 100% rename from 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b/Resources/Textures/_Nuclear14/Clothing/Neck/leathermantle.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Neck/leathermantle.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Neck/leathermantle.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Neck/yaoguai.rsi/equipped-NECK.png b/Resources/Textures/_Nuclear14/Clothing/Neck/yaoguai.rsi/equipped-NECK.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Neck/yaoguai.rsi/equipped-NECK.png rename to Resources/Textures/_Nuclear14/Clothing/Neck/yaoguai.rsi/equipped-NECK.png diff --git a/Resources/Textures/Nuclear14/Clothing/Neck/yaoguai.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Neck/yaoguai.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Neck/yaoguai.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Neck/yaoguai.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Neck/yaoguai.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/Neck/yaoguai.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Neck/yaoguai.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/Neck/yaoguai.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/Neck/yaoguai.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/Neck/yaoguai.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Neck/yaoguai.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/Neck/yaoguai.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/Neck/yaoguai.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Neck/yaoguai.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Neck/yaoguai.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Neck/yaoguai.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRlightwebvest.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRlightwebvest.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRlightwebvest.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRlightwebvest.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRlightwebvest.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRlightwebvest.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRlightwebvest.rsi/icon.png rename to 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Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRlightwebvest.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRlightwebvest.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRlightwebvest.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRlightwebvest.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRlightwebvest.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRplatevest.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRplatevest.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRplatevest.rsi/equipped-OUTERCLOTHING.png rename to 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a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRplatevest.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRplatevest.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRplatevest.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRplatevest.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRplatevest.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRplatevest.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRplatevest.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRplatevest.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRvest.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRvest.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRvest.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRvest.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRvest.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRvest.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRvest.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRvest.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRvest.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRvest.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRvest.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRvest.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRvest.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRvest.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRvest.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRvest.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRvest.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRvest.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRvest.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRvest.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRwebvest.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRwebvest.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRwebvest.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRwebvest.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRwebvest.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRwebvest.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRwebvest.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRwebvest.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRwebvest.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRwebvest.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRwebvest.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRwebvest.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRwebvest.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRwebvest.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRwebvest.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRwebvest.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRwebvest.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRwebvest.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutNCRwebvest.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutNCRwebvest.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosarmor.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosarmor.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosarmor.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosarmor.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosarmor.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosarmor.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosarmor.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosarmor.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosarmor.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosarmor.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosarmor.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosarmor.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosarmor.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosarmor.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosarmor.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosarmor.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosarmor.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosarmor.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosarmor.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosarmor.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosmk2armor.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosmk2armor.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosmk2armor.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosmk2armor.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosmk2armor.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosmk2armor.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosmk2armor.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosmk2armor.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosmk2armor.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosmk2armor.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosmk2armor.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosmk2armor.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosmk2armor.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosmk2armor.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosmk2armor.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosmk2armor.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosmk2armor.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosmk2armor.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosmk2armor.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosmk2armor.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosvest.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosvest.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosvest.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosvest.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosvest.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosvest.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosvest.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosvest.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosvest.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosvest.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosvest.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosvest.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosvest.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosvest.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosvest.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosvest.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosvest.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosvest.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutbosvest.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutbosvest.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutchitinarmor.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutchitinarmor.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutchitinarmor.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutchitinarmor.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutchitinarmor.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutchitinarmor.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutchitinarmor.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutchitinarmor.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutchitinarmor.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutchitinarmor.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutchitinarmor.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutchitinarmor.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutchitinarmor.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutchitinarmor.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutchitinarmor.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutchitinarmor.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutchitinarmor.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutchitinarmor.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutchitinarmor.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutchitinarmor.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombat.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombat.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombat.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombat.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombat.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombat.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombat.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombat.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombat.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombat.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombat.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombat.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombat.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombat.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombat.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombat.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombat.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombat.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombat.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombat.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCR.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCR.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCR.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCR.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCR.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCR.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCR.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCR.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCR.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCR.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCR.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCR.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCR.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCR.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCR.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCR.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCR.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCR.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCR.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCR.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCRmk2.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCRmk2.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCRmk2.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCRmk2.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCRmk2.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCRmk2.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCRmk2.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCRmk2.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCRmk2.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCRmk2.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCRmk2.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCRmk2.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCRmk2.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCRmk2.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCRmk2.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCRmk2.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCRmk2.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCRmk2.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCRmk2.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatNCRmk2.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatmk2.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatmk2.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatmk2.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatmk2.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatmk2.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatmk2.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatmk2.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatmk2.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatmk2.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatmk2.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatmk2.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatmk2.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatmk2.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatmk2.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatmk2.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatmk2.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatmk2.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatmk2.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatmk2.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatmk2.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider1.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider1.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider1.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider1.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider1.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider1.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider1.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider1.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider1.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider1.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider1.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider1.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider1.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider1.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider1.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider1.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider1.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider1.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider1.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider1.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider2.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider2.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider2.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider2.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider2.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider2.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider2.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider2.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider2.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider2.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider2.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider2.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider2.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider2.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider2.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider2.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider2.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider2.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider2.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutcombatraider2.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutenclavearmor.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutenclavearmor.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutenclavearmor.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutenclavearmor.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutenclavearmor.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutenclavearmor.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutenclavearmor.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutenclavearmor.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutenclavearmor.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutenclavearmor.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutenclavearmor.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutenclavearmor.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutenclavearmor.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutenclavearmor.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutenclavearmor.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutenclavearmor.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutenclavearmor.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutenclavearmor.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutenclavearmor.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutenclavearmor.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutleather.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutleather.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutleather.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutleather.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutleather.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutleather.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutleather.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutleather.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutleather.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutleather.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutleather.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutleather.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutleather.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutleather.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutleather.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutleather.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutleather.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutleather.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutleather.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutleather.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutlightmetal.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutlightmetal.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutlightmetal.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutlightmetal.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutlightmetal.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutlightmetal.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutlightmetal.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutlightmetal.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutlightmetal.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutlightmetal.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutlightmetal.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutlightmetal.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutlightmetal.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutlightmetal.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutlightmetal.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutlightmetal.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutlightmetal.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutlightmetal.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutlightmetal.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutlightmetal.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmarinearmor.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmarinearmor.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmarinearmor.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmarinearmor.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmarinearmor.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmarinearmor.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmarinearmor.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmarinearmor.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmarinearmor.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmarinearmor.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmarinearmor.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmarinearmor.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmarinearmor.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmarinearmor.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmarinearmor.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmarinearmor.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmarinearmor.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmarinearmor.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmarinearmor.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmarinearmor.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmetal.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmetal.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmetal.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmetal.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmetal.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmetal.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmetal.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmetal.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmetal.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmetal.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmetal.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmetal.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmetal.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmetal.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmetal.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmetal.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmetal.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmetal.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmetal.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmetal.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmor.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmor.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmor.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmor.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmor.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmor.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmor.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmor.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmor.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmor.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmor.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmor.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmor.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmor.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmor.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmor.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmor.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmor.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmor.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmor.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmorV2.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmorV2.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmorV2.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmorV2.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmorV2.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmorV2.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmorV2.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmorV2.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmorV2.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmorV2.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmorV2.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmorV2.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmorV2.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmorV2.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmorV2.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmorV2.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmorV2.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmorV2.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmorV2.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutmidbosarmorV2.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpeacekeeper.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpeacekeeper.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpeacekeeper.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpeacekeeper.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpeacekeeper.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpeacekeeper.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpeacekeeper.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpeacekeeper.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpeacekeeper.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpeacekeeper.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpeacekeeper.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpeacekeeper.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpeacekeeper.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpeacekeeper.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpeacekeeper.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpeacekeeper.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpeacekeeper.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpeacekeeper.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpeacekeeper.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpeacekeeper.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpolicecombat.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpolicecombat.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpolicecombat.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpolicecombat.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpolicecombat.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpolicecombat.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpolicecombat.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpolicecombat.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpolicecombat.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpolicecombat.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpolicecombat.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpolicecombat.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpolicecombat.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpolicecombat.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpolicecombat.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpolicecombat.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpolicecombat.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpolicecombat.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpolicecombat.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpolicecombat.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpolicevest.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpolicevest.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpolicevest.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpolicevest.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpolicevest.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpolicevest.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpolicevest.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpolicevest.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpolicevest.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpolicevest.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpolicevest.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpolicevest.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpolicevest.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpolicevest.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpolicevest.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpolicevest.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpolicevest.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpolicevest.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutpolicevest.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutpolicevest.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutradarmor.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutradarmor.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutradarmor.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutradarmor.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutradarmor.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutradarmor.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutradarmor.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutradarmor.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutradarmor.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutradarmor.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutradarmor.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutradarmor.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutradarmor.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutradarmor.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutradarmor.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutradarmor.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutradarmor.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutradarmor.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutradarmor.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutradarmor.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutraiderbadlands.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutraiderbadlands.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutraiderbadlands.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutraiderbadlands.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutraiderbadlands.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutraiderbadlands.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutraiderbadlands.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutraiderbadlands.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutraiderbadlands.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutraiderbadlands.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutraiderbadlands.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutraiderbadlands.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutraiderbadlands.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutraiderbadlands.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutraiderbadlands.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutraiderbadlands.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutraiderbadlands.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutraiderbadlands.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutraiderbadlands.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutraiderbadlands.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutraiderblastmaster.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutraiderblastmaster.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutraiderblastmaster.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutraiderblastmaster.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutraiderblastmaster.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutraiderblastmaster.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutraiderblastmaster.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutraiderblastmaster.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutraiderblastmaster.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutraiderblastmaster.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutraiderblastmaster.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutraiderblastmaster.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutraiderblastmaster.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutraiderblastmaster.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutraiderblastmaster.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutraiderblastmaster.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutraiderblastmaster.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutraiderblastmaster.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutraiderblastmaster.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutraiderblastmaster.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangercoat.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangercoat.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangercoat.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangercoat.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangercoat.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangercoat.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangercoat.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangercoat.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangercoat.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangercoat.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangercoat.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangercoat.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangercoat.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangercoat.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangercoat.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangercoat.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangercoat.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangercoat.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangercoat.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangercoat.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangercombat.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangercombat.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangercombat.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangercombat.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangercombat.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangercombat.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangercombat.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangercombat.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangercombat.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangercombat.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangercombat.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangercombat.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerdesertcombat.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerdesertcombat.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerdesertcombat.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerdesertcombat.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerdesertcombat.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerdesertcombat.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerdesertcombat.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerdesertcombat.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerdesertcombat.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerdesertcombat.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerdesertcombat.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerdesertcombat.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerelite.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerelite.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerelite.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerelite.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerelite.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerelite.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerelite.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerelite.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerelite.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerelite.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerelite.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerelite.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerfox.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerfox.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerfox.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerfox.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerfox.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerfox.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerfox.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerfox.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerfox.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerfox.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerfox.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerfox.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerspider.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerspider.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerspider.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerspider.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerspider.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerspider.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerspider.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerspider.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerspider.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerspider.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerspider.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerspider.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuit.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuit.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuit.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuit.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuit.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuit.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuit.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuit.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuit.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuit.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuit.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuit.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuit.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuit.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuit.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuit.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuit.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuit.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuit.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangersuit.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangervest.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangervest.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangervest.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangervest.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangervest.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangervest.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangervest.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangervest.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangervest.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangervest.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangervest.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangervest.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangervest.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangervest.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangervest.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangervest.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangervest.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangervest.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangervest.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangervest.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerweathered.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerweathered.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerweathered.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerweathered.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerweathered.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerweathered.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerweathered.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerweathered.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerweathered.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerweathered.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutrangerweathered.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutrangerweathered.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutsheriffvest.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutsheriffvest.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutsheriffvest.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutsheriffvest.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutsheriffvest.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutsheriffvest.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutsheriffvest.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutsheriffvest.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutsheriffvest.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutsheriffvest.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutsheriffvest.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutsheriffvest.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutsheriffvest.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutsheriffvest.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutsheriffvest.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutsheriffvest.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutsheriffvest.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutsheriffvest.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutsheriffvest.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutsheriffvest.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/fallouttribal.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/fallouttribal.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/fallouttribal.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/fallouttribal.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/fallouttribal.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/fallouttribal.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/fallouttribal.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/fallouttribal.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/fallouttribal.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/fallouttribal.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/fallouttribal.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/fallouttribal.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/fallouttribal.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/fallouttribal.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/fallouttribal.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/fallouttribal.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/fallouttribal.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/fallouttribal.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/fallouttribal.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/fallouttribal.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/fallouttribalheavy.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/fallouttribalheavy.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/fallouttribalheavy.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/fallouttribalheavy.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/fallouttribalheavy.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/fallouttribalheavy.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/fallouttribalheavy.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/fallouttribalheavy.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/fallouttribalheavy.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/fallouttribalheavy.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/fallouttribalheavy.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/fallouttribalheavy.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/fallouttribalheavy.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/fallouttribalheavy.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/fallouttribalheavy.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/fallouttribalheavy.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/fallouttribalheavy.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/fallouttribalheavy.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/fallouttribalheavy.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/fallouttribalheavy.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutvaultsec.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutvaultsec.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutvaultsec.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutvaultsec.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutvaultsec.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutvaultsec.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutvaultsec.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutvaultsec.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutvaultsec.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutvaultsec.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutvaultsec.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutvaultsec.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutvaultsec.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutvaultsec.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutvaultsec.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutvaultsec.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutvaultsec.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutvaultsec.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Armor/falloutvaultsec.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Armor/falloutvaultsec.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/armoredwinter.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/armoredwinter.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/armoredwinter.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/armoredwinter.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/armoredwinter.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/armoredwinter.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/armoredwinter.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/armoredwinter.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/armoredwinter.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/armoredwinter.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/armoredwinter.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/armoredwinter.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/armoredwinter.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/armoredwinter.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/armoredwinter.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/armoredwinter.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/armoredwinter.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/armoredwinter.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/armoredwinter.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/armoredwinter.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/brotherhoodeldercoat.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/brotherhoodeldercoat.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/brotherhoodeldercoat.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/brotherhoodeldercoat.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/brotherhoodeldercoat.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/brotherhoodeldercoat.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/brotherhoodeldercoat.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/brotherhoodeldercoat.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/brotherhoodeldercoat.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/brotherhoodeldercoat.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/brotherhoodeldercoat.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/brotherhoodeldercoat.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/brotherhoodfieldscribe.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/brotherhoodfieldscribe.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/brotherhoodfieldscribe.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/brotherhoodfieldscribe.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/brotherhoodfieldscribe.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/brotherhoodfieldscribe.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/brotherhoodfieldscribe.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/brotherhoodfieldscribe.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/brotherhoodfieldscribe.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/brotherhoodfieldscribe.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/brotherhoodfieldscribe.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/brotherhoodfieldscribe.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutarmoredofficer.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutarmoredofficer.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutarmoredofficer.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutarmoredofficer.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutarmoredofficer.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutarmoredofficer.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutarmoredofficer.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutarmoredofficer.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutarmoredofficer.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutarmoredofficer.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutarmoredofficer.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutarmoredofficer.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutarmoredofficer.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutarmoredofficer.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutarmoredofficer.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutarmoredofficer.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutarmoredofficer.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutarmoredofficer.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutarmoredofficer.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutarmoredofficer.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoat.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoat.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoat.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoat.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoat.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoat.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoat.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoat.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoat.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoat.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoat.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoat.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoat.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoat.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoat.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoat.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoat.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoat.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoat.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoat.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoattan.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoattan.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoattan.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoattan.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoattan.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoattan.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoattan.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoattan.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoattan.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoattan.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoattan.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoattan.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoattan.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoattan.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoattan.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoattan.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoattan.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoattan.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoattan.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutbattlecoattan.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutcombatduster.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutcombatduster.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutcombatduster.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutcombatduster.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutcombatduster.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutcombatduster.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutcombatduster.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutcombatduster.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutcombatduster.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutcombatduster.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutcombatduster.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutcombatduster.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutduster.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutduster.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutduster.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutduster.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutduster.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutduster.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutduster.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutduster.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutduster.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutduster.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutduster.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutduster.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutduster.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutduster.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutduster.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutduster.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutduster.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutduster.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutduster.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutduster.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutfollowerlabcoat.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutleatherduster.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutoverseercoat.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutoverseercoat.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutoverseercoat.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutoverseercoat.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutoverseercoat.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutoverseercoat.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutoverseercoat.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutoverseercoat.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutoverseercoat.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutoverseercoat.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutoverseercoat.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutoverseercoat.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutoverseercoat.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutoverseercoat.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutoverseercoat.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutoverseercoat.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutoverseercoat.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutoverseercoat.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/falloutoverseercoat.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/falloutoverseercoat.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/midwestbosscribe.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/midwestbosscribe.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/midwestbosscribe.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/midwestbosscribe.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/midwestbosscribe.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/midwestbosscribe.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/midwestbosscribe.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/midwestbosscribe.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/midwestbosscribe.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/midwestbosscribe.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/Coats/midwestbosscribe.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/Coats/midwestbosscribe.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/advanced1.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/advanced2.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/raider.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/raider.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/raider.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/raider.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/raider.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/raider.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/raider.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/raider.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/raider.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/raider.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/raider.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/raider.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/raider.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/raider.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/raider.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/raider.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/raider.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/raider.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/raider.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/raider.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi/equipped-OUTERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi/equipped-OUTERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi/equipped-OUTERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi/equipped-OUTERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/OuterClothing/PowerArmor/t45.rsi/meta.json similarity index 100% rename from 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diff --git a/Resources/Textures/Nuclear14/Clothing/Shoes/FalloutBoots/combatboots.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutBoots/combatboots.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Shoes/FalloutBoots/combatboots.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutBoots/combatboots.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Shoes/FalloutBoots/combatbootsmk2.rsi/equipped-FEET.png b/Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutBoots/combatbootsmk2.rsi/equipped-FEET.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Shoes/FalloutBoots/combatbootsmk2.rsi/equipped-FEET.png rename to Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutBoots/combatbootsmk2.rsi/equipped-FEET.png diff --git a/Resources/Textures/Nuclear14/Clothing/Shoes/FalloutBoots/combatbootsmk2.rsi/icon.png 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index 100% rename from Resources/Textures/Nuclear14/Clothing/Shoes/FalloutBoots/firefighter.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutBoots/firefighter.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Shoes/FalloutBoots/leatherboots.rsi/equipped-FEET.png b/Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutBoots/leatherboots.rsi/equipped-FEET.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Shoes/FalloutBoots/leatherboots.rsi/equipped-FEET.png rename to Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutBoots/leatherboots.rsi/equipped-FEET.png diff --git a/Resources/Textures/Nuclear14/Clothing/Shoes/FalloutBoots/leatherboots.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutBoots/leatherboots.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Shoes/FalloutBoots/leatherboots.rsi/icon.png rename to 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b/Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/blackshoes.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/blackshoes.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/blackshoes.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/blackshoes.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/blackshoes.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/blackshoes.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/blackshoes.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/brownshoes.rsi/equipped-FEET.png b/Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/brownshoes.rsi/equipped-FEET.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/brownshoes.rsi/equipped-FEET.png rename to Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/brownshoes.rsi/equipped-FEET.png diff --git a/Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/brownshoes.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/brownshoes.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/brownshoes.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/brownshoes.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/brownshoes.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/brownshoes.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/brownshoes.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/brownshoes.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/jamrock.rsi/equipped-FEET.png b/Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/jamrock.rsi/equipped-FEET.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/jamrock.rsi/equipped-FEET.png rename to Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/jamrock.rsi/equipped-FEET.png diff --git a/Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/jamrock.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/jamrock.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/jamrock.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/jamrock.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/jamrock.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/jamrock.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/jamrock.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/jamrock.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/raider.rsi/equipped-FEET.png b/Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/raider.rsi/equipped-FEET.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/raider.rsi/equipped-FEET.png rename to Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/raider.rsi/equipped-FEET.png diff --git a/Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/raider.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/raider.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/raider.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/raider.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/raider.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/raider.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/raider.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/raider.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/tribalshoes.rsi/equipped-FEET.png b/Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/tribalshoes.rsi/equipped-FEET.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/tribalshoes.rsi/equipped-FEET.png rename to Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/tribalshoes.rsi/equipped-FEET.png diff --git a/Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/tribalshoes.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/tribalshoes.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/tribalshoes.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/tribalshoes.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/tribalshoes.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/tribalshoes.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/tribalshoes.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/tribalshoes.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/wastelanderrags.rsi/equipped-FEET.png b/Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/wastelanderrags.rsi/equipped-FEET.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/wastelanderrags.rsi/equipped-FEET.png rename to Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/wastelanderrags.rsi/equipped-FEET.png diff --git a/Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/wastelanderrags.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/wastelanderrags.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/wastelanderrags.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/wastelanderrags.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/wastelanderrags.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/wastelanderrags.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Shoes/FalloutShoes/wastelanderrags.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Shoes/FalloutShoes/wastelanderrags.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosbasic.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosbasic.rsi/equipped-INNERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosbasic.rsi/equipped-INNERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosbasic.rsi/equipped-INNERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosbasic.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosbasic.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosbasic.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosbasic.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosbasic.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosbasic.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosbasic.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosbasic.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosgold.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosgold.rsi/equipped-INNERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosgold.rsi/equipped-INNERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosgold.rsi/equipped-INNERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosgold.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosgold.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosgold.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosgold.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosgold.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosgold.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosgold.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosgold.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosrecon.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosrecon.rsi/equipped-INNERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosrecon.rsi/equipped-INNERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosrecon.rsi/equipped-INNERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosrecon.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosrecon.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosrecon.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosrecon.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosrecon.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosrecon.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosrecon.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bosrecon.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bossilver.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bossilver.rsi/equipped-INNERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bossilver.rsi/equipped-INNERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bossilver.rsi/equipped-INNERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bossilver.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bossilver.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bossilver.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bossilver.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bossilver.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bossilver.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bossilver.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/Brotherhood/bossilver.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/blackdress.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/blackdress.rsi/equipped-INNERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/blackdress.rsi/equipped-INNERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/blackdress.rsi/equipped-INNERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/blackdress.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/blackdress.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/blackdress.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/blackdress.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/blackdress.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/blackdress.rsi/meta.json similarity index 100% rename from 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Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/blackskirt.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/blackskirt.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/blackskirt.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/blackskirt.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/blackskirt.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/bluedress.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/bluedress.rsi/equipped-INNERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/bluedress.rsi/equipped-INNERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/bluedress.rsi/equipped-INNERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/bluedress.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/bluedress.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/bluedress.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/bluedress.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/bluedress.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/bluedress.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/bluedress.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/bluedress.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/blueskirt.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/blueskirt.rsi/equipped-INNERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/blueskirt.rsi/equipped-INNERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/blueskirt.rsi/equipped-INNERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/blueskirt.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/blueskirt.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/blueskirt.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/blueskirt.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/blueskirt.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/blueskirt.rsi/meta.json similarity index 100% rename from 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Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/medicaldoctor.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/medicaldoctor.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/medicaldoctor.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/medicaldoctor.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/medicaldoctor.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/mercc.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/mercc.rsi/equipped-INNERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/mercc.rsi/equipped-INNERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/mercc.rsi/equipped-INNERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/mercc.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/mercc.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/mercc.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/mercc.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/mercc.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/mercc.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/mercc.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/mercc.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/rdformal.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/rdformal.rsi/equipped-INNERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/rdformal.rsi/equipped-INNERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/rdformal.rsi/equipped-INNERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/rdformal.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/rdformal.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/rdformal.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/rdformal.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/rdformal.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/rdformal.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/rdformal.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/rdformal.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/sundress.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/sundress.rsi/equipped-INNERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/sundress.rsi/equipped-INNERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/sundress.rsi/equipped-INNERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/sundress.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/sundress.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/sundress.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/sundress.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/sundress.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/sundress.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/sundress.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/sundress.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/tribal.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/tribal.rsi/equipped-INNERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/tribal.rsi/equipped-INNERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSkirts/tribal.rsi/equipped-INNERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSkirts/tribal.rsi/icon.png 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--git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bosred.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bosred.rsi/equipped-INNERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bosred.rsi/equipped-INNERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bosred.rsi/equipped-INNERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bosred.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bosred.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bosred.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/Brotherhood/bosred.rsi/icon.png diff --git 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a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/brahminfarmer.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/brahminfarmer.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/brahminfarmer.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/brahminfarmer.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/caravaneer.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/caravaneer.rsi/equipped-INNERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/caravaneer.rsi/equipped-INNERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/caravaneer.rsi/equipped-INNERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/caravaneer.rsi/icon.png 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a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/checkered.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/checkered.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/checkered.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/checkered.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/combatjumpsuit.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/combatjumpsuit.rsi/equipped-INNERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/combatjumpsuit.rsi/equipped-INNERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/combatjumpsuit.rsi/equipped-INNERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/combatjumpsuit.rsi/icon.png 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a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/cowboybrown.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/cowboybrown.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/cowboybrown.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/cowboybrown.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/cowboygrey.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/cowboygrey.rsi/equipped-INNERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/cowboygrey.rsi/equipped-INNERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/cowboygrey.rsi/equipped-INNERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/cowboygrey.rsi/icon.png 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a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/enclaveuni.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/enclaveuni.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/enclaveuni.rsi/meta.json rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/enclaveuni.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/followersuni.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/followersuni.rsi/equipped-INNERCLOTHING.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/followersuni.rsi/equipped-INNERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/followersuni.rsi/equipped-INNERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/followersuni.rsi/icon.png 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from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/medicaldoctor.rsi/equipped-INNERCLOTHING.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/medicaldoctor.rsi/equipped-INNERCLOTHING.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/medicaldoctor.rsi/icon.png b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/medicaldoctor.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/medicaldoctor.rsi/icon.png rename to Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/medicaldoctor.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/medicaldoctor.rsi/meta.json b/Resources/Textures/_Nuclear14/Clothing/Uniforms/FalloutSuits/medicaldoctor.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Clothing/Uniforms/FalloutSuits/medicaldoctor.rsi/meta.json rename to 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from Resources/Textures/Nuclear14/Objects/Weapons/Guns/Revolvers/small_revolver.rsi/meta.json rename to Resources/Textures/_Nuclear14/Objects/Weapons/Guns/Revolvers/small_revolver.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Guns/Revolvers/wild_whisper.rsi/base.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Guns/Revolvers/wild_whisper.rsi/base.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Guns/Revolvers/wild_whisper.rsi/base.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Guns/Revolvers/wild_whisper.rsi/base.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Guns/Revolvers/wild_whisper.rsi/bolt-open.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Guns/Revolvers/wild_whisper.rsi/bolt-open.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Guns/Revolvers/wild_whisper.rsi/bolt-open.png rename to 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b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/axe.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/axe.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/axe.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/axe.rsi/meta.json b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/axe.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/axe.rsi/meta.json rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/axe.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/axe.rsi/wielded-inhand-left.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/axe.rsi/wielded-inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/axe.rsi/wielded-inhand-left.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/axe.rsi/wielded-inhand-left.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/axe.rsi/wielded-inhand-right.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/axe.rsi/wielded-inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/axe.rsi/wielded-inhand-right.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/axe.rsi/wielded-inhand-right.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/baseball_bat.rsi/equipped-BACKPACK.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/baseball_bat.rsi/equipped-BACKPACK.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/baseball_bat.rsi/equipped-BACKPACK.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/baseball_bat.rsi/equipped-BACKPACK.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/baseball_bat.rsi/icon.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/baseball_bat.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/baseball_bat.rsi/icon.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/baseball_bat.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/baseball_bat.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/baseball_bat.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/baseball_bat.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/baseball_bat.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/baseball_bat.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/baseball_bat.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/baseball_bat.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/baseball_bat.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/baseball_bat.rsi/meta.json b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/baseball_bat.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/baseball_bat.rsi/meta.json rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/baseball_bat.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/cleaver.rsi/butch.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/cleaver.rsi/butch.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/cleaver.rsi/butch.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/cleaver.rsi/butch.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/cleaver.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/cleaver.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/cleaver.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/cleaver.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/cleaver.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/cleaver.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/cleaver.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/cleaver.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/cleaver.rsi/meta.json b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/cleaver.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/cleaver.rsi/meta.json rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/cleaver.rsi/meta.json diff --git 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a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/fireaxe.rsi/equipped-BACKPACK.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/fireaxe.rsi/equipped-BACKPACK.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/fireaxe.rsi/equipped-BACKPACK.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/fireaxe.rsi/equipped-BACKPACK.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/fireaxe.rsi/icon.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/fireaxe.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/fireaxe.rsi/icon.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/fireaxe.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/fireaxe.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/fireaxe.rsi/inhand-left.png similarity index 100% rename from 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similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/flagspear.rsi/equipped-BACKPACK.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/flagspear.rsi/equipped-BACKPACK.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/flagspear.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/flagspear.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/flagspear.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/flagspear.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/flagspear.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/flagspear.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/flagspear.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/flagspear.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/flagspear.rsi/meta.json b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/flagspear.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/flagspear.rsi/meta.json rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/flagspear.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/flagspear.rsi/spear.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/flagspear.rsi/spear.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/flagspear.rsi/spear.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/flagspear.rsi/spear.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/flagspear.rsi/spear1.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/flagspear.rsi/spear1.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/flagspear.rsi/spear1.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/flagspear.rsi/spear1.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/flagspear.rsi/wielded-inhand-left.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/flagspear.rsi/wielded-inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/flagspear.rsi/wielded-inhand-left.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/flagspear.rsi/wielded-inhand-left.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/flagspear.rsi/wielded-inhand-right.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/flagspear.rsi/wielded-inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/flagspear.rsi/wielded-inhand-right.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/flagspear.rsi/wielded-inhand-right.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/hatchet.rsi/icon.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/hatchet.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/hatchet.rsi/icon.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/hatchet.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/hatchet.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/hatchet.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/hatchet.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/hatchet.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/hatchet.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/hatchet.rsi/inhand-right.png similarity index 100% rename from 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a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/javelin.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/javelin.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/javelin.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/javelin.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/javelin.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/javelin.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/javelin.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/javelin.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/javelin.rsi/meta.json b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/javelin.rsi/meta.json similarity index 100% rename from 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b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/kitchen_knife.rsi/equipped-BELT.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/kitchen_knife.rsi/equipped-BELT.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/kitchen_knife.rsi/equipped-BELT.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/kitchen_knife.rsi/icon.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/kitchen_knife.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/kitchen_knife.rsi/icon.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/kitchen_knife.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/kitchen_knife.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/kitchen_knife.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/kitchen_knife.rsi/inhand-left.png rename to 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b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/machete.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/machete.rsi/icon.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/machete.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/machete.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/machete.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/machete.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/machete.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/machete.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/machete.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/machete.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/machete.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/machete.rsi/meta.json b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/machete.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/machete.rsi/meta.json rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/machete.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/policebaton.rsi/equipped-BELT.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/policebaton.rsi/equipped-BELT.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/policebaton.rsi/equipped-BELT.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/policebaton.rsi/equipped-BELT.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/policebaton.rsi/icon.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/policebaton.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/policebaton.rsi/icon.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/policebaton.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/policebaton.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/policebaton.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/policebaton.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/policebaton.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/policebaton.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/policebaton.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/policebaton.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/policebaton.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/policebaton.rsi/meta.json b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/policebaton.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/policebaton.rsi/meta.json rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/policebaton.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/ripper.rsi/icon.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/ripper.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/ripper.rsi/icon.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/ripper.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/ripper.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/ripper.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/ripper.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/ripper.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/ripper.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/ripper.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/ripper.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/ripper.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/ripper.rsi/meta.json b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/ripper.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/ripper.rsi/meta.json rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/ripper.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/scrap_machete.rsi/icon.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/scrap_machete.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/scrap_machete.rsi/icon.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/scrap_machete.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/scrap_machete.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/scrap_machete.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/scrap_machete.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/scrap_machete.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/scrap_machete.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/scrap_machete.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/scrap_machete.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/scrap_machete.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/scrap_machete.rsi/meta.json b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/scrap_machete.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/scrap_machete.rsi/meta.json rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/scrap_machete.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/secbaton-inhands.rsi/inhand-left-blade.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/secbaton-inhands.rsi/inhand-left-blade.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/secbaton-inhands.rsi/inhand-left-blade.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/secbaton-inhands.rsi/inhand-left-blade.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/secbaton-inhands.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/secbaton-inhands.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/secbaton-inhands.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/secbaton-inhands.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/secbaton-inhands.rsi/inhand-right-blade.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/secbaton-inhands.rsi/inhand-right-blade.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/secbaton-inhands.rsi/inhand-right-blade.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/secbaton-inhands.rsi/inhand-right-blade.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/secbaton-inhands.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/secbaton-inhands.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/secbaton-inhands.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/secbaton-inhands.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/secbaton.rsi/base.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/secbaton.rsi/base.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/secbaton.rsi/base.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/secbaton.rsi/base.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/secbaton.rsi/baton.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/secbaton.rsi/baton.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/secbaton.rsi/baton.png rename to 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b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/sledgehammer.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/sledgehammer.rsi/icon.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/sledgehammer.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/sledgehammer.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/sledgehammer.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/sledgehammer.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/sledgehammer.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/sledgehammer.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/sledgehammer.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/sledgehammer.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/sledgehammer.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/sledgehammer.rsi/meta.json b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/sledgehammer.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/sledgehammer.rsi/meta.json rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/sledgehammer.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/sledgehammer.rsi/wielded-inhand-left.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/sledgehammer.rsi/wielded-inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/sledgehammer.rsi/wielded-inhand-left.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/sledgehammer.rsi/wielded-inhand-left.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/sledgehammer.rsi/wielded-inhand-right.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/sledgehammer.rsi/wielded-inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/sledgehammer.rsi/wielded-inhand-right.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/sledgehammer.rsi/wielded-inhand-right.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/spear.rsi/equipped-BACKPACK.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/spear.rsi/equipped-BACKPACK.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/spear.rsi/equipped-BACKPACK.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/spear.rsi/equipped-BACKPACK.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/spear.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/spear.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/spear.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/spear.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/spear.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/spear.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/spear.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/spear.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/spear.rsi/meta.json b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/spear.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/spear.rsi/meta.json rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/spear.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/spear.rsi/spear.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/spear.rsi/spear.png similarity index 100% rename from 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a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/spear.rsi/wielded-inhand-right.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/spear.rsi/wielded-inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/spear.rsi/wielded-inhand-right.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/spear.rsi/wielded-inhand-right.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/supersledge.rsi/equipped-BACKPACK.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/supersledge.rsi/equipped-BACKPACK.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/supersledge.rsi/equipped-BACKPACK.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/supersledge.rsi/equipped-BACKPACK.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/supersledge.rsi/icon.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/supersledge.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/supersledge.rsi/icon.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/supersledge.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/supersledge.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/supersledge.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/supersledge.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/supersledge.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/supersledge.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/supersledge.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/supersledge.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/supersledge.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/supersledge.rsi/meta.json b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/supersledge.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/supersledge.rsi/meta.json rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/supersledge.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/supersledge.rsi/wielded-inhand-left.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/supersledge.rsi/wielded-inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/supersledge.rsi/wielded-inhand-left.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/supersledge.rsi/wielded-inhand-left.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/supersledge.rsi/wielded-inhand-right.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/supersledge.rsi/wielded-inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/supersledge.rsi/wielded-inhand-right.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/supersledge.rsi/wielded-inhand-right.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/tribal_machete.rsi/icon.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/tribal_machete.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/tribal_machete.rsi/icon.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/tribal_machete.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/tribal_machete.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/tribal_machete.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/tribal_machete.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/tribal_machete.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/tribal_machete.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/tribal_machete.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/tribal_machete.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/tribal_machete.rsi/inhand-right.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/tribal_machete.rsi/meta.json b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/tribal_machete.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/tribal_machete.rsi/meta.json rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/tribal_machete.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/tribalhatchet.rsi/icon.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/tribalhatchet.rsi/icon.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/tribalhatchet.rsi/icon.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/tribalhatchet.rsi/icon.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/tribalhatchet.rsi/inhand-left.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/tribalhatchet.rsi/inhand-left.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/tribalhatchet.rsi/inhand-left.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/tribalhatchet.rsi/inhand-left.png diff --git a/Resources/Textures/Nuclear14/Objects/Weapons/Melee/tribalhatchet.rsi/inhand-right.png b/Resources/Textures/_Nuclear14/Objects/Weapons/Melee/tribalhatchet.rsi/inhand-right.png similarity index 100% rename from Resources/Textures/Nuclear14/Objects/Weapons/Melee/tribalhatchet.rsi/inhand-right.png rename to Resources/Textures/_Nuclear14/Objects/Weapons/Melee/tribalhatchet.rsi/inhand-right.png diff --git 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rename to Resources/Textures/_Nuclear14/Structures/Furniture/Store_Furniture/fruitstand.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/base.png b/Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/base.png similarity index 100% rename from Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/base.png rename to Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/base.png diff --git a/Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/horizonairlines-worn.png b/Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/horizonairlines-worn.png similarity index 100% rename from Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/horizonairlines-worn.png rename to 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to Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/massfusion1-worn.png diff --git a/Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/massfusion1.png b/Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/massfusion1.png similarity index 100% rename from Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/massfusion1.png rename to Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/massfusion1.png diff --git a/Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/meta.json b/Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/meta.json rename to Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/nukacola1-worn.png b/Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/nukacola1-worn.png similarity index 100% rename from Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/nukacola1-worn.png rename to Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/nukacola1-worn.png diff --git a/Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/nukacola1.png b/Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/nukacola1.png similarity index 100% rename from Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/nukacola1.png rename to Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/nukacola1.png diff --git a/Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/redrocket1-worn.png b/Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/redrocket1-worn.png similarity index 100% rename from Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/redrocket1-worn.png rename to Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/redrocket1-worn.png diff --git a/Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/redrocket1.png b/Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/redrocket1.png similarity index 100% rename from Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/billboards192x192.rsi/redrocket1.png rename to 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--git a/Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/powerpole.rsi/powerpole1.png b/Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/powerpole.rsi/powerpole1.png similarity index 100% rename from Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/powerpole.rsi/powerpole1.png rename to Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/powerpole.rsi/powerpole1.png diff --git a/Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/powerpole.rsi/powerpole2.png b/Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/powerpole.rsi/powerpole2.png similarity index 100% rename from Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/powerpole.rsi/powerpole2.png rename to Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/powerpole.rsi/powerpole2.png diff --git a/Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_left.rsi/broken.png b/Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_left.rsi/broken.png similarity index 100% rename from Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_left.rsi/broken.png rename to Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_left.rsi/broken.png diff --git a/Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_left.rsi/empty.png b/Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_left.rsi/empty.png similarity index 100% rename from Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_left.rsi/empty.png rename to Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_left.rsi/empty.png diff --git a/Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_left.rsi/meta.json b/Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_left.rsi/meta.json similarity index 100% rename from Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_left.rsi/meta.json rename to Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_left.rsi/meta.json diff --git a/Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_left.rsi/off.png b/Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_left.rsi/off.png similarity index 100% rename from Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_left.rsi/off.png rename to Resources/Textures/_Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_left.rsi/off.png diff --git a/Resources/Textures/Nuclear14/Structures/Furniture/Street_Furniture/streetlight1_left.rsi/on.png 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diff --git a/Resources/Textures/Nuclear14/Structures/Furniture/chairs.rsi/metal_chair_red_broken.png b/Resources/Textures/_Nuclear14/Structures/Furniture/chairs.rsi/metal_chair_red_broken.png similarity index 100% rename from Resources/Textures/Nuclear14/Structures/Furniture/chairs.rsi/metal_chair_red_broken.png rename to Resources/Textures/_Nuclear14/Structures/Furniture/chairs.rsi/metal_chair_red_broken.png diff --git a/Resources/Textures/Nuclear14/Structures/Furniture/chairs.rsi/metal_chair_red_broken_toppled.png b/Resources/Textures/_Nuclear14/Structures/Furniture/chairs.rsi/metal_chair_red_broken_toppled.png similarity index 100% rename from Resources/Textures/Nuclear14/Structures/Furniture/chairs.rsi/metal_chair_red_broken_toppled.png rename to Resources/Textures/_Nuclear14/Structures/Furniture/chairs.rsi/metal_chair_red_broken_toppled.png diff --git a/Resources/Textures/Nuclear14/Structures/Furniture/chairs.rsi/metal_chair_red_toppled.png 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