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This script has no effect:
This script causes the ball to spawn:
Cause
What should happen is:
Player.Start is called by Unity
CoilPlayer.OnStart is called
CoilPlayer.HandleCoilEvent is added as a callback to IGameLogicEngine.OnCoilChanged
The table script starts running and the "Pulse Coil" node is executed
The ball spawns
The problem is that the table script starts running before Player.Start is called and nothing happens because CoilPlayer.HandleCoilEvent does not yet observe IGameLogicEngine.OnCoilChanged. This might be non-deterministic as well because the order of in which Start is called on MonoBehaviours is. Not sure how it is in Visual Scripting.
The text was updated successfully, but these errors were encountered:
Problem
This script has no effect:
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This script causes the ball to spawn:
Cause
What should happen is:
Player.Start
is called by UnityCoilPlayer.OnStart
is calledCoilPlayer.HandleCoilEvent
is added as a callback toIGameLogicEngine.OnCoilChanged
The problem is that the table script starts running before
Player.Start
is called and nothing happens becauseCoilPlayer.HandleCoilEvent
does not yet observeIGameLogicEngine.OnCoilChanged
. This might be non-deterministic as well because the order of in whichStart
is called on MonoBehaviours is. Not sure how it is in Visual Scripting.The text was updated successfully, but these errors were encountered: