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SFX for key interactions #113

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vinayg-usc opened this issue Oct 10, 2022 · 2 comments
Open

SFX for key interactions #113

vinayg-usc opened this issue Oct 10, 2022 · 2 comments
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@vinayg-usc
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vinayg-usc commented Oct 10, 2022

  • Player/clone death
  • Button toggles
  • Gem collection
  • Pill collection and wear-off
  • Pause and player spawn / restart
  • When tile breaks
  • When we reach end goal
@vinayg-usc vinayg-usc removed the levels General project-wide work, such as environment setup label Oct 17, 2022
@vinayg-usc vinayg-usc changed the title SFX for player/clone death and button toggle SFX for key interactions Oct 31, 2022
@Vacancyy
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Finished add sounds and change BGM for the games.

@vinayg-usc
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Game BGM: For main menu & level select
Game BGM2: For levels
Breaking tiles: Try to find a "dust" or "crumbling" one
Death: Maybe a beam type, something to match animation (e.g. this)
EndGoal: Change to something small. No mario type effect
Secret: Periodically chiming using this

Final sounds:

  • Gem (fix logic if picked up)
  • Button
  • Pill

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