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I was making my own backend for testing game integration using local models and noticed a couple small things I wanted to comment on/clarify:
First, shutdown/graceful - specifically the wants_shutdown boolean.
A lot of games can be saved and quit at any time. For them, the random boolean field is clunky and opaque. It can probably be split without any impact on the previous target use case:
I was making my own backend for testing game integration using local models and noticed a couple small things I wanted to comment on/clarify:
First,
shutdown/graceful
- specifically thewants_shutdown
boolean.A lot of games can be saved and quit at any time. For them, the random boolean field is clunky and opaque. It can probably be split without any impact on the previous target use case:
or
to keep the previous shape while still improving explicitness and clarity.
Next,
actions/reregister_all
- is there a reason for this round trip instead of the game automatically sending its actions on connect?That's all, thanks. If/when my backend stops being embarrassingly bad I'll make a PR to list it here.
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