From f9b9f53966339c32e1f37ffdc1c84b35668c0c62 Mon Sep 17 00:00:00 2001 From: Luke <153916703+6SpadesLuke@users.noreply.github.com> Date: Wed, 13 Nov 2024 19:15:37 -0800 Subject: [PATCH] Update raiders_ranged.yml --- .../_Nuclear14/Entities/Mobs/NPCs/raiders_ranged.yml | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Resources/Prototypes/_Nuclear14/Entities/Mobs/NPCs/raiders_ranged.yml b/Resources/Prototypes/_Nuclear14/Entities/Mobs/NPCs/raiders_ranged.yml index 5efb145176f..0d4f731706f 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Mobs/NPCs/raiders_ranged.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Mobs/NPCs/raiders_ranged.yml @@ -18,13 +18,13 @@ prototypes: - RaiderPistolGear - type: InputMover - - type: MobMover + - type: MobMoveran - type: HTN rootTask: task: SimpleHumanoidHostileCompound - type: Gun #Mobs currently cannot bolt a gun, so we have to simulate them firing it - fireRate: 2 - soundGunshot: /Audio/Weapons/Guns/Gunshots/mk58.ogg + fireRate: 1.35 + soundGunshot: /Audio/_Nuclear14/Weapons/Guns/Pistols/N14WeaponPistol9mm/shot1.ogg useKey: false selectedMode: SemiAuto availableModes: @@ -98,8 +98,8 @@ suffix: AI components: - type: Gun - fireRate: 5 - soundGunshot: /Audio/Weapons/Guns/Gunshots/mk58.ogg + fireRate: 3 + soundGunshot: /Audio/_Nuclear14/Weapons/Guns/Pistols/N14WeaponPistol9mm/shot1.ogg useKey: false selectedMode: FullAuto availableModes: