diff --git a/Resources/Prototypes/_Nuclear14/Entities/Mobs/NPCs/raiders_ranged.yml b/Resources/Prototypes/_Nuclear14/Entities/Mobs/NPCs/raiders_ranged.yml index 5efb145176f..0d4f731706f 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Mobs/NPCs/raiders_ranged.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Mobs/NPCs/raiders_ranged.yml @@ -18,13 +18,13 @@ prototypes: - RaiderPistolGear - type: InputMover - - type: MobMover + - type: MobMoveran - type: HTN rootTask: task: SimpleHumanoidHostileCompound - type: Gun #Mobs currently cannot bolt a gun, so we have to simulate them firing it - fireRate: 2 - soundGunshot: /Audio/Weapons/Guns/Gunshots/mk58.ogg + fireRate: 1.35 + soundGunshot: /Audio/_Nuclear14/Weapons/Guns/Pistols/N14WeaponPistol9mm/shot1.ogg useKey: false selectedMode: SemiAuto availableModes: @@ -98,8 +98,8 @@ suffix: AI components: - type: Gun - fireRate: 5 - soundGunshot: /Audio/Weapons/Guns/Gunshots/mk58.ogg + fireRate: 3 + soundGunshot: /Audio/_Nuclear14/Weapons/Guns/Pistols/N14WeaponPistol9mm/shot1.ogg useKey: false selectedMode: FullAuto availableModes: