diff --git a/Resources/Prototypes/_Nuclear14/Entities/Mobs/GodHoward.yml b/Resources/Prototypes/_Nuclear14/Entities/Mobs/GodHoward.yml index b693fd05cb7..48e9d933b20 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Mobs/GodHoward.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Mobs/GodHoward.yml @@ -1,6 +1,7 @@ - type: entity abstract: true id: N14GodHoward + parent: N14MobRaiderPsycho name: God Howard description: "'It just works'." components: @@ -11,10 +12,25 @@ sprite: _Nuclear14/Mobs/Admemes.rsi state: GodHoward shader: unshaded + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeCircle + radius: 0.9 + density: 40 + mask: + - MobMask + layer: + - MobLayer - type: MobThresholds thresholds: 0: Alive - 100: Dead + 200: Dead + - type: SlowOnDamage + speedModifierThresholds: + 60: 0.5 + 80: 0.3 - type: MeleeWeapon hidden: true soundHit: @@ -23,5 +39,9 @@ animation: WeaponArcFist damage: types: - Slash: 20 - range: 10 \ No newline at end of file + Slash: 35 + range: 3 + - type: MovementSpeedModifier + baseWalkSpeed : 8 + baseSprintSpeed : 8 + \ No newline at end of file