diff --git a/Resources/Prototypes/Entities/Structures/Wallmounts/defib_cabinet.yml b/Resources/Prototypes/Entities/Structures/Wallmounts/defib_cabinet.yml index d9f4a827ccd..b7178f229da 100644 --- a/Resources/Prototypes/Entities/Structures/Wallmounts/defib_cabinet.yml +++ b/Resources/Prototypes/Entities/Structures/Wallmounts/defib_cabinet.yml @@ -12,6 +12,7 @@ - type: Sprite sprite: Structures/Wallmounts/defib_cabinet.rsi noRot: false + drawdepth: Overdoors layers: - state: frame - state: fill diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/junk.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/junk.yml index b6a6dc0e6a3..7dd72e4257c 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/junk.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/junk.yml @@ -225,6 +225,7 @@ - type: Sprite sprite: _Nuclear14/Structures/Furniture/junk.rsi state: junk_toilet + drawdepth: Overdoors - type: SecretStash secretPartName: secret-stash-part-toilet @@ -237,6 +238,7 @@ - type: Sprite state: junk_shower noRot: true + drawdepth: Overdoors - type: entity parent: N14JunkMetalBase @@ -247,6 +249,7 @@ - type: Sprite state: junk_sink noRot: true + drawdepth: Overdoors - type: entity parent: Mirror @@ -257,6 +260,7 @@ - type: Sprite sprite: _Nuclear14/Structures/Furniture/junk.rsi state: junk_mirror + drawdepth: Overdoors - type: entity parent: N14JunkMetalBase @@ -266,4 +270,5 @@ components: - type: Sprite state: junk_clock + drawdepth: Overdoors - type: WallMount \ No newline at end of file diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/other_furniture.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/other_furniture.yml index 30c9e83f884..632f7d0531e 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/other_furniture.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/other_furniture.yml @@ -96,6 +96,7 @@ - type: Sprite sprite: _Nuclear14/Structures/Decoration/world.rsi state: shower + # drawdepth: Overdoors - type: Clickable - type: InteractionOutline - type: Anchorable diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Machines/logic_and_signals.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Machines/logic_and_signals.yml index 1dda5a2fee6..f116eecaeef 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Machines/logic_and_signals.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Machines/logic_and_signals.yml @@ -7,6 +7,7 @@ - type: Sprite sprite: _Nuclear14/Structures/Machines/Terminals/terminal_classic.rsi state: computer + drawdepth: Overdoors - type: WirelessNetworkConnection range: 15 diff --git a/Resources/Prototypes/_Nuclear14/Entities/Structures/Machines/terminals.yml b/Resources/Prototypes/_Nuclear14/Entities/Structures/Machines/terminals.yml index f78343e5a0c..0bf8f4dfbab 100644 --- a/Resources/Prototypes/_Nuclear14/Entities/Structures/Machines/terminals.yml +++ b/Resources/Prototypes/_Nuclear14/Entities/Structures/Machines/terminals.yml @@ -323,6 +323,7 @@ - type: WallMount - type: Sprite offset: 0, 1 + drawdepth: Overdoors # Wall Terminal # N14TODO: Needs a way to use it to use the off state.