- Fixes issue where migrations caused error when trying to update old fog data
- Fixes issue where grid drawing on hex grids would occassionally get stuck on certain coordinates
- Should fix the issue where fog would randomly reset under certain rare circumstances
- Adds option to blank the fog when resetting (i.e. reset to completely revealed state)
- Some more performance optimizations
- Prevent [ ] from activating when focus is not game board
- Fixes issue where shift + negative rect brush direction did not work properly
- Fixes issue where brush controls could become hidden under long lists of active scenes
- Fixes issue where hex grid detection was slightly inaccurate near corners
- Implements more efficient data storage which should reduce size of db data
- Fixes issue where brush tool labels were reversed
- Fixes issue where quickly clicking brush tool could cause a race condition resulting in fog being reset
- Adds localization support
- Fixes bug where undo was not working correctly
- Significantly optimized the autovisibility feature which should make it useable on any size map with little performance impact
- Improvements to the fog storage data which should reduce the impact on scene database file size
- Fixes issue where players could receive warnings about not having permissions to edit scene
- Fixes incompatibility with various modules and systems, if you still encounter problems please let me know
- Fixes a rather nasty memory leak, thanks to @ruipin for pointing out the possibility for this to occur.
- The simplefog renderable texture will now scale resolution to allow for very large (> 16000x16000) scenes to work properly, albeit at a slightly reduced fog quality
- Players will now maintain control over their own token when moving into simplefog when autovisibility is enabled
- Allows AutoVisibility to be disabled for GM players while still enabled for players
- Fixes a compatibility issue with various modules that affect the layer stack
- Initial release