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changelog.md

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0.1.10

  • Fixes issue where migrations caused error when trying to update old fog data
  • Fixes issue where grid drawing on hex grids would occassionally get stuck on certain coordinates

0.1.9

  • Should fix the issue where fog would randomly reset under certain rare circumstances
  • Adds option to blank the fog when resetting (i.e. reset to completely revealed state)
  • Some more performance optimizations
  • Prevent [ ] from activating when focus is not game board

0.1.8

  • Fixes issue where shift + negative rect brush direction did not work properly
  • Fixes issue where brush controls could become hidden under long lists of active scenes
  • Fixes issue where hex grid detection was slightly inaccurate near corners
  • Implements more efficient data storage which should reduce size of db data

0.1.7

  • Fixes issue where brush tool labels were reversed
  • Fixes issue where quickly clicking brush tool could cause a race condition resulting in fog being reset

0.1.6

  • Adds localization support
  • Fixes bug where undo was not working correctly

0.1.5

  • Significantly optimized the autovisibility feature which should make it useable on any size map with little performance impact
  • Improvements to the fog storage data which should reduce the impact on scene database file size

0.1.4

  • Fixes issue where players could receive warnings about not having permissions to edit scene
  • Fixes incompatibility with various modules and systems, if you still encounter problems please let me know

0.1.3

  • Fixes a rather nasty memory leak, thanks to @ruipin for pointing out the possibility for this to occur.
  • The simplefog renderable texture will now scale resolution to allow for very large (> 16000x16000) scenes to work properly, albeit at a slightly reduced fog quality
  • Players will now maintain control over their own token when moving into simplefog when autovisibility is enabled

0.1.2

  • Allows AutoVisibility to be disabled for GM players while still enabled for players

0.1.1

  • Fixes a compatibility issue with various modules that affect the layer stack

0.1.0

  • Initial release