diff --git a/LICENSE b/LICENSE index f288702..3877ae0 100644 --- a/LICENSE +++ b/LICENSE @@ -1,674 +1,674 @@ - GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The GNU General Public License is a free, copyleft license for -software and other kinds of works. - - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. By contrast, -the GNU General Public License is intended to guarantee your freedom to -share and change all versions of a program--to make sure it remains free -software for all its users. We, the Free Software Foundation, use the -GNU General Public License for most of our software; it applies also to -any other work released this way by its authors. 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If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/docs/create-advanced-floor-plans.md b/docs/create-advanced-floor-plans.md index 6dbf5e1..2b223ae 100644 --- a/docs/create-advanced-floor-plans.md +++ b/docs/create-advanced-floor-plans.md @@ -1,55 +1,55 @@ -# Creating Floor Plans -We will be turning the floor plans into Scalable Vector Graphics (SVG) to allow for user interaction, css styling, and scalability. Before we create a floor plan, let us download one of the following programs: - -**Free** -- [GIMP](https://www.gimp.org/) -- [Inkscape](https://inkscape.org/) - -**Purchase** -- [Affinity Designer](https://affinity.serif.com/en-us/designer/) -- [Adobe Illustrator](https://helpx.adobe.com/illustrator/get-started.html) - -For this tutorial, we will use Affinity Designer, but similar vector capabilities are provided in all programs listed. - -## 1. Obtain the floor plan -After choosing a building to work on, let us select a floor plan from these [QuACS PDFs](https://github.com/quacs/quacs-data/tree/5330bf53a2a553acfaee0ed7d03067b707464ce4/floor_plans). When choosing a floor, start with one that has the largest perimeter. By starting with the largest one, the following floors you create will be easier to align. It is best practice that one person finishes a whole building for design consistency. - -## 2. Open the image -Launch your program, click on **'File'** from the menu, then select **'Open'**. Navigate to the location where your floor plan pdf is saved, select it, and click Open. - -## 3. Resize the canvas -It is good practice to keep the canvas small for easier use. The largest dimension of height or width can be between 100 to 500 pixels. To change the canvas size, click on **'File'** from the topbar, then select **'Document Setup'**. In my example, I will choose 300 x 200. - -![](.embed/create-advanced-floor-plans-1.png) - -As seen, my image is too large for the dimension. First we need to select all our floor plan elements. I can either click on the screen and drag a select square over the entire picture, or click on the layers menu, and press `CTRL`+`A`. Once selected, I `SHIFT`+click a corner maintain the aspect ratio and shrink the image down. - -![](.embed/create-advanced-floor-plans-2.png) - -Center the image for sake of neatness. - -## 4. Trace the outer walls -Let us create a semi-transparent rectangle in blue so we can find where we are working. - -![](.embed/create-advanced-floor-plans-3.png) - -If you double-click on the original floor plan, your program will detect that it should be considered for alignment. Let us go back and select our blue rectange again to align it to the floor plan. - -![](.embed/create-advanced-floor-plans-4.png) - -As seen in the photo, there is a red and green alignment bar to suggest it snapped. Now resize the rest of the rectangle to be aligned. - -![](.embed/create-advanced-floor-plans-5.png) - -Let us copy `CTRL`+`C` and paste `CTRL`+`V` our rectangle and align it the next wall. - -![](.embed/create-advanced-floor-plans-6.png) - -As you can see, the wall we created is slightly too large. That is intential, as it does not change our ability in interpretting the map, and makes viewing the map easier on the eyes. When we have many thicknesses, it distracts the user from their primary objective of finding paths/rooms. Let us use this same thickness for the entire border. - -![](.embed/create-advanced-floor-plans-7.png) - -Now we have completed lining the walls. Note that we did not cover door entrances. Let us group all our work by `SHIFT`+clicking the bottom curve in our layers list and the top curve of our layers list. Right click your selection and press group. Feel free to name your grouping. - -## 5. Creating inner walls -To be completed +# Creating Floor Plans +We will be turning the floor plans into Scalable Vector Graphics (SVG) to allow for user interaction, css styling, and scalability. Before we create a floor plan, let us download one of the following programs: + +**Free** +- [GIMP](https://www.gimp.org/) +- [Inkscape](https://inkscape.org/) + +**Purchase** +- [Affinity Designer](https://affinity.serif.com/en-us/designer/) +- [Adobe Illustrator](https://helpx.adobe.com/illustrator/get-started.html) + +For this tutorial, we will use Affinity Designer, but similar vector capabilities are provided in all programs listed. + +## 1. Obtain the floor plan +After choosing a building to work on, let us select a floor plan from these [QuACS PDFs](https://github.com/quacs/quacs-data/tree/5330bf53a2a553acfaee0ed7d03067b707464ce4/floor_plans). When choosing a floor, start with one that has the largest perimeter. By starting with the largest one, the following floors you create will be easier to align. It is best practice that one person finishes a whole building for design consistency. + +## 2. Open the image +Launch your program, click on **'File'** from the menu, then select **'Open'**. Navigate to the location where your floor plan pdf is saved, select it, and click Open. + +## 3. Resize the canvas +It is good practice to keep the canvas small for easier use. The largest dimension of height or width can be between 100 to 500 pixels. To change the canvas size, click on **'File'** from the topbar, then select **'Document Setup'**. In my example, I will choose 300 x 200. + +![](.embed/create-advanced-floor-plans-1.png) + +As seen, my image is too large for the dimension. First we need to select all our floor plan elements. I can either click on the screen and drag a select square over the entire picture, or click on the layers menu, and press `CTRL`+`A`. Once selected, I `SHIFT`+click a corner maintain the aspect ratio and shrink the image down. + +![](.embed/create-advanced-floor-plans-2.png) + +Center the image for sake of neatness. + +## 4. Trace the outer walls +Let us create a semi-transparent rectangle in blue so we can find where we are working. + +![](.embed/create-advanced-floor-plans-3.png) + +If you double-click on the original floor plan, your program will detect that it should be considered for alignment. Let us go back and select our blue rectange again to align it to the floor plan. + +![](.embed/create-advanced-floor-plans-4.png) + +As seen in the photo, there is a red and green alignment bar to suggest it snapped. Now resize the rest of the rectangle to be aligned. + +![](.embed/create-advanced-floor-plans-5.png) + +Let us copy `CTRL`+`C` and paste `CTRL`+`V` our rectangle and align it the next wall. + +![](.embed/create-advanced-floor-plans-6.png) + +As you can see, the wall we created is slightly too large. That is intential, as it does not change our ability in interpretting the map, and makes viewing the map easier on the eyes. When we have many thicknesses, it distracts the user from their primary objective of finding paths/rooms. Let us use this same thickness for the entire border. + +![](.embed/create-advanced-floor-plans-7.png) + +Now we have completed lining the walls. Note that we did not cover door entrances. Let us group all our work by `SHIFT`+clicking the bottom curve in our layers list and the top curve of our layers list. Right click your selection and press group. Feel free to name your grouping. + +## 5. Creating inner walls +To be completed diff --git a/docs/create-basic-floor-plans.md b/docs/create-basic-floor-plans.md index d6f73ff..7ed03e9 100644 --- a/docs/create-basic-floor-plans.md +++ b/docs/create-basic-floor-plans.md @@ -21,11 +21,15 @@ Now with the correct pdf open, we want to work towards an end goal of a floorpla In order to scale the pdf or end svg, you will need to: 1. Go to `File` -> `Document Properties`. Press the chain looking icon next to the width/height to lock the scale to evenly enlargen it. Then increase the width dimension to the appropriate size to scale the document (note: this scales the document and not the contents of the document --> onto step 2) + ![](.embed/create-basic-floor-plans-1.png) + 2. Press `Ctrl-A` to select all svg elements, then with the cursor tool, hold `Ctrl`, grab the bottom right arrow, and scale evenly to the bottom right of the document size. You may want to play around with positioning of your contents in the document frame, as it seems a bit of empty space is good for displaying the svg in the app (otherwise a part of the svg may be cut off --> you will need to test out your svg in the app after completion and it may need some tweaking). A DCC floorplan silhouette example is shown below to help gauge spacing. + ![](.embed/create-basic-floor-plans-2.png) Here's an example of the DCC floorplan silhouette with a white background for the document (note: the floor and rooms are both black so they blend in with each other; the colors in the previous photo do not match what the colors mean in this photo, and the outer floor that is in white and the background that is transparent in the previous photo are black and white respectively in this image): + ![](.embed/create-basic-floor-plans-3.png) ## 3. Trace inner rooms and outer floor @@ -52,34 +56,13 @@ Some rooms don't have numbers but are essential in the foundation of the buildin Tracing the outer floor is the VERY LAST step in the process of creating a floorplan after tracing all the inner rooms. To create the outer floor, you want to follow the path of the outermost inner rooms (tracing along their outer edge) while keeping in mind the shape of the building. Make sure to rename the `id` tag to `floor` and try to capture the parts of the floor that have valid rooms in them (eg. some parts of a floor can be left out if they dont connect rooms). Here's the first pittsburgh floor as an example next to the pdf floorplan from quacs. Notice how the outer floor encompasses all of the inner rooms but does not add extra gaps or walkways outside of the building, except for the defining arch of the building at the top for the lounge. The key to capturing the best outer floor and floorplan as a whole is to capture the essence of the building while making it neat and simple (definitely easier said then done, but look at other svgs along with their actual quacs floorplan for inspiration!). + ![](.embed/create-basic-floor-plans-8.png) ![](.embed/create-basic-floor-plans-9.png) Lastly, make sure to open the XML Editor again and delete every attribute from each of the paths except for `id` and `d` (this gets rid of the coloring and extra attributes). -After you have created the rooms you will see that some of the shapes are wacky looking and the spacing might be bigger than it should be. So change the shapes slightly to make it look more nice/clean when it gets put on the website as smoothness looks a lot better than weird accuracy. -![](.embed/create-basic-floor-plans-14.png) -![](.embed/create-basic-floor-plans-15.png) - - -## 4. Resize the SVG - -You would think that you are done at this point but not yet, this floorplan will currently work, however it is a lot smaller than other floorplans on the website and that makes the line width on the edges look a lot bigger than they should be. To fix this we need to increase the size of all of the rooms that we just created, here is how we do this. - -First we want to center the drawing, to do this go into document properties. -![](.embed/create-basic-floor-plans-16.png) - -Then resize to fit the current size of your svg. This will adjust the entire canvas to just hold your objects. -![](.embed/create-basic-floor-plans-17.png) - -Next we want to increase the size, the best way to do this is to click on the lock width/height button next to the width and height and then add 1000~ units to the width to to make it bigger, press enter and then it should scale both the width and height by that amount. -![](.embed/create-basic-floor-plans-18.png) - -Then select all your objects and while pressing control (to keep width/height ratio) increase the size to try to match the new size, then resize again to fit it correctly and then you are done with this step. -![](.embed/create-basic-floor-plans-19.png) - - -## 5. Export SVG and Clean it up +## 4. Export SVG and Clean it up Once finished with the floor plan, make sure to delete the first layer with the pdf to leave the paths we created. Right click on the layer with our paths, click `Convert to group`, then right click again and click `Ungroup` to get rid of the outer shell and leave just our paths. Then, press `Shift + Ctrl + E` or `File -> Export`, make sure it is exported as an SVG, and rename it as `abbrev#` where the abbreviation is established in `data\convert.py`. Before clicking `Export`, make sure your size/scale is correct (see `Step 2: Open the image` for more info). @@ -101,4 +84,4 @@ Also, SVGs are layered, so make sure your path with the `floor` id is the top on ![](.embed/create-basic-floor-plans-13.png) ## 5. Check! -Perhaps the most important step of the process is to check your work. If you put the svg in the correct folder (`src\assets\floors`) then you should be able to see your floor when you run the app, click on your building, and navigate to the correct floor. If your svg looks funky or if the placement on the screen is off, make the appropriate changes before you ask others to review it! One common issue is the placement of the svg when you load it in the app (the floor svg could look cut off or way too big when you first open the building). This most likely has to do with the background document frame you are working with (take a look at the scaling notes in `Step 2: Open the image` and don't be afraid to leave some space outside of the floorplan itself to aid in viewing in the app). +Perhaps the most important step of the process is to check your work. If you put the svg in the correct folder (`src\assets\floors`) then you should be able to see your floor when you run the app, click on your building, and navigate to the correct floor. If your svg looks funky or if the placement on the screen is off, make the appropriate changes before you ask others to review it! One common issue is the placement of the svg when you load it in the app (the floor svg could look cut off or way too big when you first open the building). This most likely has to do with the background document frame you are working with (take a look at the scaling notes in `Step 2: Open the image` and don't be afraid to leave some space outside of the floorplan itself to aid in viewing in the app). \ No newline at end of file diff --git a/docs/dev-setup.md b/docs/dev-setup.md index 38e2ced..ea702ba 100644 --- a/docs/dev-setup.md +++ b/docs/dev-setup.md @@ -1,34 +1,34 @@ - -## Developer setup (Linux) -1. Install pnpm with `curl -fsSL https://get.pnpm.io/install.sh | sh -`. If necessary, install using [alternative methods](https://pnpm.io/installation#on-posix-systems). -2. Choose an appropriate place to clone the project and `cd` into it. For example, `mkdir ~/proj && cd ~/proj` -3. `git clone https://github.com/Vacansee/app` and `cd` into `app` -4. `pnpm install` to install dependencies - -5. Done! -To view your changes, run `pnpm dev`. A local server will spin up using Vite at `localhost:/app/`. The URL will be printed to the console. - -## Debugging -It can be helpful to change the current time or date in order to evaluate edge cases or work with more active occasions. -To fix time at a particular date and hour, substitute each of the 3 lines which update time in `main.js` with the commented one below them. - -If you want to watch time advance, use the `add()` or `subtract()` Moment.js methods on the lines in `main.js` which update time like so: - -``` -Moment.tz('America/New_York').subtract(5, 'hours').format('e:HHmm') -``` - -Also, any errors and console logs can be viewed in the `F12` Devtools menu in your browser preview. - -## Codebase introduction -For the Fall '23 RCOS class, the new team that led development on the project met with the original developer to gain an overview of the codebase. That video can be found [here](https://drive.google.com/file/d/1N-sEflGNpD0a7PdGBSsbbGNePsH7WFmB/view?usp=sharing). - -## Getting started on an issue -Once the project is cloned and you have found an issue that you want to work on ([for the frontend app](https://github.com/Vacansee/app/issues) or [for the backend data processing](https://github.com/Vacansee/data/issues)), you will then create a branch off of the dev branch (in app) or the main branch (in data) by either: - -1. adding a branch on github, running `git fetch` and then running `git checkout -b branch_name` in your terminal -2. or by running the command `git checkout -b branch_name` while on the correct branch and then running `git push --set-upstream origin branch_name` in your terminal when you are ready to push your changes - -The `branch_name` should be of the form `issue#-short-description` (e.g. 22-make-map-zoomable). - + +## Developer setup (Linux) +1. Install pnpm with `curl -fsSL https://get.pnpm.io/install.sh | sh -`. If necessary, install using [alternative methods](https://pnpm.io/installation#on-posix-systems). +2. Choose an appropriate place to clone the project and `cd` into it. For example, `mkdir ~/proj && cd ~/proj` +3. `git clone https://github.com/Vacansee/app` and `cd` into `app` +4. `pnpm install` to install dependencies + +5. Done! +To view your changes, run `pnpm dev`. A local server will spin up using Vite at `localhost:/app/`. The URL will be printed to the console. + +## Debugging +It can be helpful to change the current time or date in order to evaluate edge cases or work with more active occasions. +To fix time at a particular date and hour, substitute each of the 3 lines which update time in `main.js` with the commented one below them. + +If you want to watch time advance, use the `add()` or `subtract()` Moment.js methods on the lines in `main.js` which update time like so: + +``` +Moment.tz('America/New_York').subtract(5, 'hours').format('e:HHmm') +``` + +Also, any errors and console logs can be viewed in the `F12` Devtools menu in your browser preview. + +## Codebase introduction +For the Fall '23 RCOS class, the new team that led development on the project met with the original developer to gain an overview of the codebase. That video can be found [here](https://drive.google.com/file/d/1N-sEflGNpD0a7PdGBSsbbGNePsH7WFmB/view?usp=sharing). + +## Getting started on an issue +Once the project is cloned and you have found an issue that you want to work on ([for the frontend app](https://github.com/Vacansee/app/issues) or [for the backend data processing](https://github.com/Vacansee/data/issues)), you will then create a branch off of the dev branch (in app) or the main branch (in data) by either: + +1. adding a branch on github, running `git fetch` and then running `git checkout -b branch_name` in your terminal +2. or by running the command `git checkout -b branch_name` while on the correct branch and then running `git push --set-upstream origin branch_name` in your terminal when you are ready to push your changes + +The `branch_name` should be of the form `issue#-short-description` (e.g. 22-make-map-zoomable). + Once finished with your changes, you will add your files (`git add whatever-file`, or simply `git add .` if you want to commit all changed files) that you changed and commit your changes (`git commit -m "commit message"`) to your new branch. A good practice to adopt is to continuously run `git status` to see what branch you're on, what files you have staged to commit, and what files are untracked. \ No newline at end of file diff --git a/index.html b/index.html index 35414dc..2cbc5e8 100644 --- a/index.html +++ b/index.html @@ -1,22 +1,22 @@ - - - - - - - - - - - - Vacansee - - - - - - - -
- + + + + + + + + + + + + Vacansee + + + + + + + +
+ \ No newline at end of file diff --git a/raw/DCC1.svg b/raw/DCC1.svg index f1a298e..132c57d 100644 --- a/raw/DCC1.svg +++ b/raw/DCC1.svg @@ -1 +1 @@ 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COMMUNICATIONS CENTER 100 LEVEL142OFFICEADMINMULTIMEDSVS340sf5STAFF diff --git a/src/assets/floors/Academy1.svg b/src/assets/floors/Academy1.svg index 9c52e57..d1651c2 100644 --- a/src/assets/floors/Academy1.svg +++ b/src/assets/floors/Academy1.svg @@ -1,4 +1,4 @@ - + diff --git a/src/assets/floors/Academy2.svg b/src/assets/floors/Academy2.svg index 86e9089..e00f142 100644 --- a/src/assets/floors/Academy2.svg +++ b/src/assets/floors/Academy2.svg @@ -1,4 +1,4 @@ - + diff --git a/src/assets/floors/Academy3.svg b/src/assets/floors/Academy3.svg index 4a2495c..da68702 100644 --- a/src/assets/floors/Academy3.svg +++ b/src/assets/floors/Academy3.svg @@ -1,4 +1,4 @@ - + diff --git a/src/assets/floors/Academy4.svg b/src/assets/floors/Academy4.svg index 2f62673..4600cf6 100644 --- a/src/assets/floors/Academy4.svg +++ b/src/assets/floors/Academy4.svg @@ -1,4 +1,4 @@ - + diff --git a/src/assets/floors/Amos_Eaton2.svg b/src/assets/floors/Amos_Eaton2.svg index eed0ea9..4319f44 100644 --- a/src/assets/floors/Amos_Eaton2.svg +++ b/src/assets/floors/Amos_Eaton2.svg @@ -1,12 +1,12 @@ - + - - - + + + diff --git a/src/assets/floors/Carnegie1.svg b/src/assets/floors/Carnegie1.svg index e4a2106..48afca0 100644 --- a/src/assets/floors/Carnegie1.svg +++ b/src/assets/floors/Carnegie1.svg @@ -1,18 +1,15 @@ - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + diff --git a/src/assets/floors/Carnegie2.svg b/src/assets/floors/Carnegie2.svg index f6253d9..5d2d67c 100644 --- a/src/assets/floors/Carnegie2.svg +++ b/src/assets/floors/Carnegie2.svg @@ -1,13 +1,12 @@ - - - - - - - - - - - - + + + + + + + + + + + diff --git a/src/assets/floors/Carnegie3.svg b/src/assets/floors/Carnegie3.svg index 6a1721e..04f91f5 100644 --- a/src/assets/floors/Carnegie3.svg +++ b/src/assets/floors/Carnegie3.svg @@ -1,19 +1,19 @@ - - - + + + - + - + diff --git a/src/assets/floors/Carnegie4.svg b/src/assets/floors/Carnegie4.svg index 81eb06e..d0596c0 100644 --- a/src/assets/floors/Carnegie4.svg +++ b/src/assets/floors/Carnegie4.svg @@ -1,5 +1,6 @@ + - + diff --git a/src/assets/floors/Commons1.svg b/src/assets/floors/Commons1.svg new file mode 100644 index 0000000..214d11f --- /dev/null +++ b/src/assets/floors/Commons1.svg @@ -0,0 +1,25 @@ + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/assets/floors/DCC1.svg b/src/assets/floors/DCC1.svg index 84c89ca..27eb96e 100644 --- a/src/assets/floors/DCC1.svg +++ b/src/assets/floors/DCC1.svg @@ -1,80 +1,80 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/assets/floors/DCC2.svg b/src/assets/floors/DCC2.svg index 727cc11..b9028fb 100644 --- a/src/assets/floors/DCC2.svg +++ b/src/assets/floors/DCC2.svg @@ -1,55 +1,56 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/assets/floors/DCC3.svg b/src/assets/floors/DCC3.svg index 728d87f..89d8c94 100644 --- a/src/assets/floors/DCC3.svg +++ b/src/assets/floors/DCC3.svg @@ -1,45 +1,45 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/assets/floors/Folsom1.svg b/src/assets/floors/Folsom1.svg new file mode 100644 index 0000000..42ed3b7 --- /dev/null +++ b/src/assets/floors/Folsom1.svg @@ -0,0 +1,53 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git 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b/src/assets/floors/Greene1.svg @@ -1,10 +1,13 @@ - + + + + - + @@ -12,6 +15,6 @@ - - + + diff --git a/src/assets/floors/Greene2.svg b/src/assets/floors/Greene2.svg index 4f1df47..2bac011 100644 --- a/src/assets/floors/Greene2.svg +++ b/src/assets/floors/Greene2.svg @@ -1,7 +1,7 @@ - + - + diff --git a/src/assets/floors/Greene3.svg b/src/assets/floors/Greene3.svg index 8bb7322..f028f64 100644 --- a/src/assets/floors/Greene3.svg +++ b/src/assets/floors/Greene3.svg @@ -1,4 +1,4 @@ - + diff --git a/src/assets/floors/Greene4.svg b/src/assets/floors/Greene4.svg index 64a6d2c..3f3eaa2 100644 --- a/src/assets/floors/Greene4.svg +++ b/src/assets/floors/Greene4.svg @@ -1,4 +1,4 @@ - + diff --git a/src/assets/floors/JEC1.svg b/src/assets/floors/JEC1.svg index 9aeac3a..644d07d 100644 --- a/src/assets/floors/JEC1.svg +++ b/src/assets/floors/JEC1.svg @@ -1,11 +1,8 @@ - + - - - @@ -14,7 +11,6 @@ - @@ -24,8 +20,8 @@ - - + + @@ -34,6 +30,10 @@ + + + + - + diff --git a/src/assets/floors/JEC5.svg b/src/assets/floors/JEC5.svg new file mode 100644 index 0000000..9e1949a --- /dev/null +++ b/src/assets/floors/JEC5.svg @@ -0,0 +1,67 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/assets/floors/JEC6.svg b/src/assets/floors/JEC6.svg new file mode 100644 index 0000000..2622a72 --- /dev/null +++ b/src/assets/floors/JEC6.svg @@ -0,0 +1,69 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/assets/floors/JEC7.svg b/src/assets/floors/JEC7.svg new file mode 100644 index 0000000..233d11d --- /dev/null +++ b/src/assets/floors/JEC7.svg @@ -0,0 +1,71 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/assets/floors/JROWL1.svg b/src/assets/floors/JROWL1.svg index b84eac3..df8ce3f 100644 --- a/src/assets/floors/JROWL1.svg +++ b/src/assets/floors/JROWL1.svg @@ -13,7 +13,7 @@ - + @@ -43,11 +43,12 @@ - + - + + @@ -72,4 +73,5 @@ + diff --git a/src/assets/floors/JROWL2.svg b/src/assets/floors/JROWL2.svg index 7746498..af76027 100644 --- a/src/assets/floors/JROWL2.svg +++ b/src/assets/floors/JROWL2.svg @@ -4,9 +4,9 @@ - + - + @@ -19,7 +19,7 @@ - + @@ -30,4 +30,7 @@ + + + diff --git a/src/assets/floors/JROWL3.svg b/src/assets/floors/JROWL3.svg index c37ac42..ec6e8c9 100644 --- a/src/assets/floors/JROWL3.svg +++ b/src/assets/floors/JROWL3.svg @@ -1,5 +1,6 @@ + @@ -37,7 +38,6 @@ - @@ -53,5 +53,6 @@ - + + diff --git a/src/assets/floors/Lally1.svg b/src/assets/floors/Lally1.svg index 233ea22..6a168d4 100644 --- a/src/assets/floors/Lally1.svg +++ b/src/assets/floors/Lally1.svg @@ -1,5 +1,6 @@ - - - - + + + + + diff --git a/src/assets/floors/Lally2.svg b/src/assets/floors/Lally2.svg index ae01030..d18b06d 100644 --- a/src/assets/floors/Lally2.svg +++ b/src/assets/floors/Lally2.svg @@ -1,17 +1,17 @@ - - - - - - - - - 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@@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/assets/floors/Low4.svg b/src/assets/floors/Low4.svg new file mode 100644 index 0000000..d2e7e2f --- /dev/null +++ b/src/assets/floors/Low4.svg @@ -0,0 +1,59 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/assets/floors/Low5.svg b/src/assets/floors/Low5.svg new file mode 100644 index 0000000..e9438bc --- /dev/null +++ b/src/assets/floors/Low5.svg @@ -0,0 +1,61 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/assets/floors/Low6.svg b/src/assets/floors/Low6.svg new file mode 100644 index 0000000..55967d4 --- /dev/null +++ b/src/assets/floors/Low6.svg @@ -0,0 +1,44 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git 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b/src/assets/floors/Sage1.svg index a1ced9c..79185ea 100644 --- a/src/assets/floors/Sage1.svg +++ b/src/assets/floors/Sage1.svg @@ -1,23 +1,23 @@ - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/assets/floors/Sage2.svg b/src/assets/floors/Sage2.svg index 2287fc5..6b2a1bd 100644 --- a/src/assets/floors/Sage2.svg +++ b/src/assets/floors/Sage2.svg @@ -1,45 +1,47 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/assets/floors/Sage3.svg b/src/assets/floors/Sage3.svg index 1a79df3..baf4830 100644 --- a/src/assets/floors/Sage3.svg +++ b/src/assets/floors/Sage3.svg @@ -1,36 +1,37 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/assets/floors/Sage4.svg b/src/assets/floors/Sage4.svg index f945612..2eccce1 100644 --- a/src/assets/floors/Sage4.svg +++ b/src/assets/floors/Sage4.svg @@ -1,52 +1,52 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/assets/floors/Sage5.svg b/src/assets/floors/Sage5.svg index d331a56..9a5a7e2 100644 --- a/src/assets/floors/Sage5.svg +++ b/src/assets/floors/Sage5.svg @@ -1,56 +1,56 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/assets/floors/Troy1.svg b/src/assets/floors/Troy1.svg new file mode 100644 index 0000000..ab4448b --- /dev/null +++ b/src/assets/floors/Troy1.svg @@ -0,0 +1,30 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/assets/floors/Troy2.svg b/src/assets/floors/Troy2.svg new file mode 100644 index 0000000..9d665c3 --- /dev/null +++ b/src/assets/floors/Troy2.svg @@ -0,0 +1,14 @@ + + + + + + + + + + + + + + diff --git a/src/assets/floors/Troy3.svg b/src/assets/floors/Troy3.svg new file mode 100644 index 0000000..ba84946 --- /dev/null +++ b/src/assets/floors/Troy3.svg @@ -0,0 +1,32 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/assets/floors/Walker1.svg b/src/assets/floors/Walker1.svg index ea318a8..e17a208 100644 --- a/src/assets/floors/Walker1.svg +++ b/src/assets/floors/Walker1.svg @@ -3,5 +3,5 @@ - + diff --git a/src/assets/floors/Walker2.svg b/src/assets/floors/Walker2.svg index d308878..4c3f1bf 100644 --- a/src/assets/floors/Walker2.svg +++ b/src/assets/floors/Walker2.svg @@ -1,7 +1,7 @@ - + @@ -16,8 +16,8 @@ - + - - + + diff --git a/src/assets/floors/Walker3.svg b/src/assets/floors/Walker3.svg index ba124c6..51a280c 100644 --- a/src/assets/floors/Walker3.svg +++ b/src/assets/floors/Walker3.svg @@ -1,13 +1,21 @@ - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + diff --git a/src/assets/floors/Walker4.svg b/src/assets/floors/Walker4.svg index 510f3f5..e0034c0 100644 --- a/src/assets/floors/Walker4.svg +++ b/src/assets/floors/Walker4.svg @@ -1,16 +1,24 @@ - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/assets/floors/Walker5.svg b/src/assets/floors/Walker5.svg index cda749e..a27f586 100644 --- a/src/assets/floors/Walker5.svg +++ b/src/assets/floors/Walker5.svg @@ -1,10 +1,16 @@ - - - - - - - - - + + + + + + + + + + + + + + + diff --git a/src/assets/floors/Walker6.svg b/src/assets/floors/Walker6.svg index bddfd3d..6118052 100644 --- a/src/assets/floors/Walker6.svg +++ b/src/assets/floors/Walker6.svg @@ -1,10 +1,16 @@ - - - - - - - - - + + + + + + + + + + + + + + + diff --git a/src/assets/floors/West1.svg b/src/assets/floors/West1.svg index 0d2069e..21aaa66 100644 --- a/src/assets/floors/West1.svg +++ b/src/assets/floors/West1.svg @@ -18,12 +18,12 @@ - + - + diff --git a/src/assets/floors/West2.svg b/src/assets/floors/West2.svg index c938eae..887cdcc 100644 --- a/src/assets/floors/West2.svg +++ b/src/assets/floors/West2.svg @@ -1,11 +1,12 @@ - + - - + + + @@ -16,11 +17,11 @@ - - - + + + - + diff --git a/src/assets/floors/West3.svg b/src/assets/floors/West3.svg index 5fbdee2..cd2dcd4 100644 --- a/src/assets/floors/West3.svg +++ b/src/assets/floors/West3.svg @@ -1,11 +1,12 @@ + - + @@ -14,14 +15,16 @@ - - - + + + + + - + @@ -30,7 +33,7 @@ - + diff --git a/src/assets/floors/Winslow1.svg b/src/assets/floors/Winslow1.svg new file mode 100644 index 0000000..6a5ddcc --- /dev/null +++ b/src/assets/floors/Winslow1.svg @@ -0,0 +1,32 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/assets/floors/Winslow2.svg b/src/assets/floors/Winslow2.svg new file mode 100644 index 0000000..06934c6 --- /dev/null +++ b/src/assets/floors/Winslow2.svg @@ -0,0 +1,24 @@ + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/assets/floors/Winslow3.svg b/src/assets/floors/Winslow3.svg new file mode 100644 index 0000000..7bde27c --- /dev/null +++ b/src/assets/floors/Winslow3.svg @@ -0,0 +1,28 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/assets/floors/Winslow4.svg b/src/assets/floors/Winslow4.svg new file mode 100644 index 0000000..4bc9fc5 --- /dev/null +++ b/src/assets/floors/Winslow4.svg @@ -0,0 +1,15 @@ + + + + + + + + + + + + + + + diff --git a/src/assets/floors/walker3temp.svg b/src/assets/floors/walker3temp.svg new file mode 100644 index 0000000..36301ad --- /dev/null +++ b/src/assets/floors/walker3temp.svg @@ -0,0 +1,123 @@ + + diff --git a/src/assets/floors/westhall100fixedfloor.svg b/src/assets/floors/westhall100fixedfloor.svg new file mode 100644 index 0000000..7811982 --- /dev/null +++ b/src/assets/floors/westhall100fixedfloor.svg @@ -0,0 +1,183 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/assets/floors/westhall200fixedfloor.svg b/src/assets/floors/westhall200fixedfloor.svg new file mode 100644 index 0000000..0f74ce1 --- /dev/null +++ b/src/assets/floors/westhall200fixedfloor.svg @@ -0,0 +1,183 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/assets/floors/westhall300fixedfloor.svg b/src/assets/floors/westhall300fixedfloor.svg new file mode 100644 index 0000000..bebee77 --- /dev/null +++ b/src/assets/floors/westhall300fixedfloor.svg @@ -0,0 +1,330 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/assets/floors/westhall400fixedfloor.svg b/src/assets/floors/westhall400fixedfloor.svg new file mode 100644 index 0000000..282798f --- /dev/null +++ b/src/assets/floors/westhall400fixedfloor.svg @@ -0,0 +1,183 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/src/assets/logo.svg b/src/assets/logo.svg index 50e6398..5a6e9d8 100644 --- a/src/assets/logo.svg +++ b/src/assets/logo.svg @@ -1,7 +1,7 @@ - - - - - + + + + + \ No newline at end of file diff --git a/src/components/home/FloorItem.vue b/src/components/home/FloorItem.vue index 787c8fd..fff5b5c 100644 --- a/src/components/home/FloorItem.vue +++ b/src/components/home/FloorItem.vue @@ -77,24 +77,27 @@ export default { // When floor num changes 'global.floor': { handler() { - // console.log(this.global.floor) - // Highest floor: limit - if (this.getBldg() && this.global.floor == this.getBldg().meta.floors[0]) + // Disable Up Arrow if on the Highest floor + if (this.getBldg() && this.global.floor == this.getBldg().meta.floors[0]){ this.btnUp = false - else if (this.global.floor) this.btnUp = true - // Lowest floor: limit - if (this.global.floor == 1) this.btnDown = false - else if (this.global.floor) this.btnDown = true + } else if (this.global.floor) { + this.btnUp = true + } + + // Disable Up Arrow if on the Lowest floor + if (this.global.floor == 1) { + this.btnDown = false; + } else if (this.global.floor) { + this.btnDown = true + } } }, - // When button up changes - btnUp(newVar) { - if (newVar) up.style.opacity = 1; + btnUp(turnedOn) { + if (turnedOn) up.style.opacity = 1; else up.style.opacity = 0.6; }, - // When button down changes - btnDown(newVar) { - if (newVar) down.style.opacity = 1; + btnDown(turnedOn) { + if (turnedOn) down.style.opacity = 1; else down.style.opacity = 0.6; }, }, @@ -120,28 +123,32 @@ export default { if (400 > 0.33 * window.innerWidth) { popupWidth = "400px"; } - // If thinner landscape mode - if ((this.global.aspectRatio <= this.global.flipScreen) - && (this.global.aspectRatio >= 0.5)) { + + /* + Might be a good idea to make a method for this + if thinner landscape mode + else if wide landscape + else if portrait wide mode + else if portrait tall mode + else + */ + if ((this.global.aspectRatio <= this.global.flipScreen) && (this.global.aspectRatio >= 0.5)) { floorBox.style.transform = - `translate(calc(${popupWidth} + (${window.innerWidth}px - ${popupWidth}) * 0.45 - 50px), - calc(45vh)) scale(calc(${window.innerHeight * 0.9 / 50 + this.zoom}))` + `rotate(90deg)`; - // If wide landscape - } else if (this.global.aspectRatio <= this.global.flipScreen) { + `translate(calc(${popupWidth} + (${window.innerWidth}px - ${popupWidth}) * 0.45 - 50px), + calc(45vh)) scale(calc(${window.innerHeight * 0.9 / 50 + this.zoom}))` + `rotate(90deg)`; + } else if (this.global.aspectRatio <= this.global.flipScreen) { floorBox.style.transform = - `translate(calc(67vw - 25px), calc(45vh)) - scale(${(window.innerWidth) * 0.57 / 50 + this.zoom})`; - // If portrait wide mode + `translate(calc(67vw - 25px), calc(45vh)) scale(${(window.innerWidth) * 0.57 / 50 + this.zoom})`; } else if (this.global.aspectRatio <= 1.85) { floorBox.style.transform = - `translate(calc(50vw - 25px), calc((${window.innerHeight}px - ${popup.style.height}) / 2)) - scale(${window.innerWidth * 0.9 / 50 + this.zoom})`; - // If potrait tall mode + `translate(calc(50vw - 25px), calc((${window.innerHeight}px - ${popup.style.height}) / 2)) + scale(${window.innerWidth * 0.9 / 50 + this.zoom})`; } else { floorBox.style.transform = - `translate(calc(45vw - 25px), calc(25vh - 25px)) scale(calc(${window.innerHeight * 0.45 / 50 + this.zoom}))` + `rotate(90deg)`; + `translate(calc(45vw - 25px), calc(25vh - 25px)) scale(calc(${window.innerHeight * 0.45 / 50 + this.zoom}))` + `rotate(90deg)`; } }, + //clientX and Y will be used to scroll about mouse onMouseScroll({clientX, clientY, deltaX, deltaY}) { if (!this.onPopup && this.global.bldg){ diff --git a/src/views/About.vue b/src/views/About.vue index 6995a6c..c6def02 100644 --- a/src/views/About.vue +++ b/src/views/About.vue @@ -1,16 +1,16 @@ - - -
- Bren bren bren doing bren things. -
- - - + + + + + diff --git a/vite.config.js b/vite.config.js index 4ff8004..7f8fbf5 100644 --- a/vite.config.js +++ b/vite.config.js @@ -1,49 +1,49 @@ -import { fileURLToPath, URL } from 'node:url' - -import { defineConfig } from 'vite' -import { VitePWA } from 'vite-plugin-pwa' -import vue from '@vitejs/plugin-vue' -import svgLoader from 'vite-svg-loader' - -// https://vitejs.dev/config/ -export default defineConfig({ - base: '/app/', - plugins: [ - vue(), - svgLoader({ - svgo: false - }), - VitePWA({ - registerType: 'autoUpdate', - devOptions: { - enabled: true - }, - // Used to build the manifest.json file for PWAs: - manifest: { - name: 'Vacansee', - short_name: 'Vacansee', - description: 'Predicting campus occupancy and room availability @ RPI', - background_color: '#ffffff', - theme_color: '#b6c1cd', - - display_override: ['window-controls-overlay'], - display: 'standalone', - icons: [ - { - src: 'icon.png', - sizes: '144x144', - type: 'image/png' - }, - ] - } - }) - ], - build: { - sourcemap: true, - }, - resolve: { - alias: { - '@': fileURLToPath(new URL('./src', import.meta.url)) - } - } -}) +import { fileURLToPath, URL } from 'node:url' + +import { defineConfig } from 'vite' +import { VitePWA } from 'vite-plugin-pwa' +import vue from '@vitejs/plugin-vue' +import svgLoader from 'vite-svg-loader' + +// https://vitejs.dev/config/ +export default defineConfig({ + base: '/app/', + plugins: [ + vue(), + svgLoader({ + svgo: false + }), + VitePWA({ + registerType: 'autoUpdate', + devOptions: { + enabled: true + }, + // Used to build the manifest.json file for PWAs: + manifest: { + name: 'Vacansee', + short_name: 'Vacansee', + description: 'Predicting campus occupancy and room availability @ RPI', + background_color: '#ffffff', + theme_color: '#b6c1cd', + + display_override: ['window-controls-overlay'], + display: 'standalone', + icons: [ + { + src: 'icon.png', + sizes: '144x144', + type: 'image/png' + }, + ] + } + }) + ], + build: { + sourcemap: true, + }, + resolve: { + alias: { + '@': fileURLToPath(new URL('./src', import.meta.url)) + } + } +})