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devTools.lua
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local T = Translation.Langs[Config.Lang]
local active = false
---------------------------------------------------------------------------------------------------
---------------------------------- DEV TOOLS ------------------------------------------------------
local function LoadModel(ped)
if not IsModelInCdimage(ped) then
print("invalid model")
return
end
if not HasModelLoaded(ped) then
RequestModel(ped, false)
repeat Wait(0) until HasModelLoaded(ped)
end
end
function OpenDevTools()
MenuData.CloseAll()
local elements = {
{ label = T.Menus.MainDevToolsOptions.spawnPedWithList, value = 'pedlist', desc = T.Menus.MainDevToolsOptions.spawnPedWithList_desc },
{ label = T.Menus.MainDevToolsOptions.spawnPedWithInput, value = 'spawnped', desc = T.Menus.MainDevToolsOptions.spawnPedWithInput_desc },
{ label = T.Menus.MainDevToolsOptions.coordsMenu, value = 'getcoords', desc = T.Menus.MainDevToolsOptions.coordsMenu_desc },
{ label = T.Menus.MainDevToolsOptions.spawnWagonWithInput, value = 'spawnwagon', desc = T.Menus.MainDevToolsOptions.spawnWagonWithInput_desc },
{ label = T.Menus.MainDevToolsOptions.spawnWagonWithList, value = 'wagonlist', desc = T.Menus.MainDevToolsOptions.spawnWagonWithList_desc },
{ label = T.Menus.MainDevToolsOptions.objectMenu, value = 'delobject', desc = T.Menus.MainDevToolsOptions.objectMenu_desc },
{ label = T.Menus.MainDevToolsOptions.imapViwer, value = 'imap', desc = T.Menus.MainDevToolsOptions.imapViwer_desc },
{ label = T.Menus.MainDevToolsOptions.scenarioHashViwer, value = 'scenario', desc = T.Menus.MainDevToolsOptions.scenarioHashViwer_desc },
}
MenuData.Open('default', GetCurrentResourceName(), 'OpenDevTools',
{
title = T.Menus.DefaultsMenusTitle.menuTitle,
subtext = T.Menus.DefaultsMenusTitle.menuSubTitleDevTools,
align = Config.AlignMenu,
elements = elements,
lastmenu = 'OpenMenu'
},
function(data, menu)
if data.current == "backup" then
return _G[data.trigger]()
end
if data.current.value == "spawnped" then
MenuData.CloseAll()
local myInput = Inputs("input", T.Menus.DefaultsInputs.confirm, T.Menus.MainDevToolsOptions.SpawnPedInput.placeholder, T.Menus.MainDevToolsOptions.SpawnPedInput.title, "text",
T.Menus.MainDevToolsOptions.SpawnPedInput.errorMsg, "[A-Za-z0-9_ \\-]{5,60}")
TriggerEvent("vorpinputs:advancedInput", json.encode(myInput), function(result)
local ped = tostring(result)
if ped ~= "" then
LoadModel(ped)
local offset = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 5.0, 0.0)
local npc = CreatePed(joaat(ped), offset.x, offset.y, offset.z, 0.0, true, true, true, false)
repeat Wait(0) until DoesEntityExist(npc)
Citizen.InvokeNative(0x77FF8D35EEC6BBC4, npc, 1, 0)
SetModelAsNoLongerNeeded(ped)
SetEntityAsNoLongerNeeded(npc)
else
TriggerEvent('vorp:TipRight', T.Notify.empty, 3000)
end
end)
return
end
if data.current.value == "pedlist" then
return SpawnPeds("peds")
end
if data.current.value == "wagonlist" then
return SpawnPeds("wagons")
end
if data.current.value == "delobject" then
return OpenObjMenu()
end
if data.current.value == "getcoords" then
return OpenCoordsMenu()
end
if data.current.value == "imap" then
return ExecuteCommand("imapview")
end
if data.current.value == "scenario" then
active = not active
while active do
Wait(1000)
local ped = PlayerPedId()
local retval = IsPedUsingAnyScenario(ped)
if retval then
local hash = Citizen.InvokeNative(0x569F1E1237508DEB, ped)
print("scenario Hash", hash)
end
end
end
if data.current.value == "spawnwagon" then
MenuData.CloseAll()
local myInput = Inputs("input", T.Menus.DefaultsInputs.confirm,
T.Menus.MainDevToolsOptions.SpawnWagonInput.placeholder,
T.Menus.MainDevToolsOptions.SpawnWagonInput.title, "text",
T.Menus.MainDevToolsOptions.SpawnWagonInput.errorMsg, "[A-Za-z0-9_ \\-]{5,60}")
TriggerEvent("vorpinputs:advancedInput", json.encode(myInput), function(result)
local wagon = tostring(result)
local player = PlayerPedId()
local playerCoords = GetOffsetFromEntityInWorldCoords(player, 0.0, 5.0, 0.0)
if wagon ~= "" then
LoadModel(wagon)
local Wagon = CreateVehicle(wagon, playerCoords.x, playerCoords.y, playerCoords.z, 0, true, true, true)
repeat Wait(0) until DoesEntityExist(Wagon)
Citizen.InvokeNative(0x77FF8D35EEC6BBC4, Wagon, 1, 0)
SetPedIntoVehicle(player, Wagon, -1)
SetModelAsNoLongerNeeded(wagon)
SetEntityAsNoLongerNeeded(Wagon)
else
TriggerEvent('vorp:TipRight', T.Notify.empty, 3000)
end
end)
end
end,
function(data, menu)
menu.close()
end)
end
function SpawnPeds(action)
MenuData.CloseAll()
local elements = {}
if action == "peds" then
for _, value in ipairs(Peds) do
elements[#elements + 1] = {
label = value,
value = value,
desc = T.Menus.MainDevToolsOptions.spawnPeds_desc
}
end
elseif action == "wagons" then
for _, value in ipairs(Vehicles) do
elements[#elements + 1] = {
label = value,
value = value,
desc = T.Menus.MainDevToolsOptions.spawnVehicle_desc
}
end
end
MenuData.Open('default', GetCurrentResourceName(), 'SpawnPeds',
{
title = T.Menus.DefaultsMenusTitle.menuTitle,
subtext = T.Menus.DefaultsMenusTitle.menuSubTitleDevTools,
align = Config.AlignMenu,
elements = elements,
lastmenu = 'OpenMenu'
},
function(data, menu)
if data.current == "backup" then
return _G[data.trigger]()
end
if data.current.value then
local player = PlayerPedId()
local playerCoords = GetOffsetFromEntityInWorldCoords(player, 0.0, 5.0, 0.0)
LoadModel(data.current.value)
if action == "peds" then
local npc = CreatePed(joaat(data.current.value), playerCoords.x, playerCoords.y, playerCoords.z, 0.0, true, true, false, false)
repeat Wait(0) until DoesEntityExist(npc)
Citizen.InvokeNative(0x77FF8D35EEC6BBC4, npc, true, 0) -- variation
else
local Wagon = CreateVehicle(joaat(data.current.value), playerCoords.x, playerCoords.y, playerCoords.z, 0.0, true, true)
repeat Wait(0) until DoesEntityExist(Wagon)
Citizen.InvokeNative(0x77FF8D35EEC6BBC4, Wagon, true, 0)
SetPedIntoVehicle(player, Wagon, -1)
end
SetModelAsNoLongerNeeded(data.current.value)
end
end,
function(data, menu)
menu.close()
end)
end
function OpenObjMenu()
MenuData.CloseAll()
local player = PlayerPedId()
local elements = {
{ label = T.Menus.SubDevToolsOptions.printModel, value = 'print', desc = T.Menus.SubDevToolsOptions.printModel_desc },
{ label = T.Menus.SubDevToolsOptions.deleteModel, value = 'del', desc = T.Menus.SubDevToolsOptions.deleteModel_desc },
{ label = T.Menus.SubDevToolsOptions.coordsMenu, value = 'getcoords', desc = T.Menus.SubDevToolsOptions.coordsMenu_desc }
}
MenuData.Open('default', GetCurrentResourceName(), 'OpenObjMenu',
{
title = T.Menus.DefaultsMenusTitle.menuTitle,
subtext = T.Menus.DefaultsMenusTitle.menuSubTitleDevTools,
align = Config.AlignMenu,
elements = elements,
lastmenu = 'Actions', -- Go back
},
function(data)
if data.current == "backup" then
return _G[data.trigger]()
end
if data.current.value == "print" then
local coords = GetEntityCoords(player)
local closestObject, distance = GetClosestObject(coords)
local objectCoords = GetEntityCoords(closestObject)
local model = GetEntityModel(closestObject)
print(T.Notify.closesObject .. " " .. model, objectCoords)
TriggerEvent("vorp:TipRight", T.Notify.closesObject .. " " .. model, 6000)
elseif data.current.value == "del" then
-- only client side
local coords = GetEntityCoords(player)
local closestObject, distance = GetClosestObject(coords)
TriggerEvent("vorp:TipRight", T.Notify.closesObject .. " " .. closestObject, 4000)
DeleteObject(closestObject)
elseif data.current.value == "getcoords" then
OpenCoordsMenu()
end
end,
function(menu)
menu.close()
end)
end