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Updating to "com.unity.inputsystem": "1.11.2" breaks other input without movement and sphere mesh in platformer scene #9

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IAFahim opened this issue Dec 11, 2024 · 1 comment

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@IAFahim
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IAFahim commented Dec 11, 2024

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@GuillaumeDartiguelongue

On Unity 6000.0.3.31f1, can confirm _defaultActionsMap.[Action].WasPressedThisFrame() always returns false in PlatformerPlayerInputsSystem.

Downgrading to com.unity.inputsystem 1.11.1 fixes this.

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