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Most of the water effects are working but the wave swells (mesh vertices Y deformations) do not render - the water is flat as if it was static (but its not - it works fine on other platforms). Also on Android the water "jumps" up (Y direction) about 1 meter. I noticed there is shader code for PS4 to move it back down by a hard coded 0.5 meter so it is something similar to this on Android.
The text was updated successfully, but these errors were encountered:
Most of the water effects are working but the wave swells (mesh vertices Y deformations) do not render - the water is flat as if it was static (but its not - it works fine on other platforms). Also on Android the water "jumps" up (Y direction) about 1 meter. I noticed there is shader code for PS4 to move it back down by a hard coded 0.5 meter so it is something similar to this on Android.
The text was updated successfully, but these errors were encountered: