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0_Permanent_Darkness (4).lua
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--This is the permanent version of the Darkness script if you execute it you won't be able to get rid of the lighting effects, and the baseplates above the map are locked, meaning you can't delete them without unlocking them.
--This script was put together by Doomdrvk
-- Let me make this clear I'm not a scripter, I just put this together using parts of other scripts that I understand and my miniscule amount of lua knowledge.
for i,v in pairs(game.Players:GetChildren()) do
game:GetService("Chat"):Chat(v.Character.Head,"Permanent Darkness Falls Upon You") --Change text here
wait(3)
local pt = Instance.new("Part")
pt.BrickColor = BrickColor.new("Really black")
pt.Anchored = true
pt.CanCollide = true
pt.Locked = true
pt.BottomSurface = "Weld"
pt.Parent = workspace
pt.Name = "Darkness"
pt.Size = Vector3.new(2000, 5, 2000)
local pt = Instance.new("Part")
pt.BrickColor = BrickColor.new("Really black")
pt.Anchored = true
pt.CanCollide = false
pt.Locked = true
pt.BottomSurface = "Weld"
pt.Parent = workspace
pt.Name = "Darkness"
pt.Size = Vector3.new(2000, 1, 2000)
wait(1)
local pt = Instance.new("Part")
pt.BrickColor = BrickColor.new("Really black")
pt.Anchored = true
pt.CanCollide = false
pt.Locked = true
pt.BottomSurface = "Weld"
pt.Parent = workspace
pt.Name = "Darkness"
pt.Size = Vector3.new(2000, 1, 2000)
local pt = Instance.new("Part")
pt.BrickColor = BrickColor.new("Really black")
pt.Anchored = true
pt.CanCollide = false
pt.Locked = true
pt.BottomSurface = "Weld"
pt.Parent = workspace
pt.Name = "Darkness"
pt.Size = Vector3.new(2000, 1, 2000)
wait(1)
local pt = Instance.new("Part")
pt.BrickColor = BrickColor.new("Really black")
pt.Anchored = true
pt.CanCollide = false
pt.Locked = true
pt.BottomSurface = "Weld"
pt.Parent = workspace
pt.Name = "Darkness"
pt.Size = Vector3.new(2000, 1, 2000)
local pt = Instance.new("Part")
pt.BrickColor = BrickColor.new("Really black")
pt.Anchored = true
pt.CanCollide = false
pt.Locked = true
pt.BottomSurface = "Weld"
pt.Parent = workspace
pt.Name = "Darkness"
pt.Size = Vector3.new(2000, 1, 2000)
wait(1)
pt.BrickColor = BrickColor.new("Really black")
pt.Anchored = true
pt.CanCollide = false
pt.Locked = true
pt.BottomSurface = "Weld"
pt.Parent = workspace
pt.Name = "Darkness"
pt.Size = Vector3.new(2000, 1, 2000)
wait(1.5)
end
while true do
game.Lighting.TimeOfDay=0;
game.Lighting.Brightness=0;
game.Lighting.ShadowColor=Color3.new(1,1,1);
game.Lighting.Ambient=Color3.new(0,0,0);
game.Lighting.FogEnd=200;
game.Lighting.FogColor=Color3.new(0,0,0);
wait(15)
end