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Can lwjgl3ify expose some API/ability for VintageFix to disable the STB loading/stitching? mixin.textures has other features that are needed for dynamic model loading to not fail when the texture atlas would otherwise be too large. It also includes enough optimization that I doubt it will be a significant performance penalty to not have the STB stitcher.
Can lwjgl3ify expose some API/ability for VintageFix to disable the STB loading/stitching? mixin.textures has other features that are needed for dynamic model loading to not fail when the texture atlas would otherwise be too large. It also includes enough optimization that I doubt it will be a significant performance penalty to not have the STB stitcher.
STB Stitcher will be disabled if Vintagefix is loaded with #11
embeddedt/VintageFix#109
With VintageFix installed alongside lwjgl3ify, and
mixin.textures
set totrue
in its config (the default), most in-game textures appear broken.Setting
mixin.textures
tofalse
resolves this, but may incur a performance penalty.latest.log
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