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# Items
item.shardSliver.0.name=Sliver of Air
item.shardSliver.1.name=Sliver of Fire
item.shardSliver.2.name=Sliver of Water
item.shardSliver.3.name=Sliver of Earth
item.shardSliver.4.name=Sliver of Order
item.shardSliver.5.name=Sliver of Entropy
item.crystalEye.name=Crystalline Eye
item.crystalEntityEye.name=Oculo Anima
item.avaricePearl.0.name=Avarice Pearl
item.avaricePearl.1.name=Miser's Pearl
item.avaricePearl.15.name=
item.enchantedPaper.0.name=Enchanted Paper
item.enchantedPaper.1.name=Runic Whitelist
item.enchantedPaper.2.name=Runic Blacklist
item.enchantedPaper.3.name=Bound Enchanting Paper
item.crystalBrain.0.name=Crystalline Brain: Air
item.crystalBrain.1.name=Crystalline Brain: Fire
item.crystalBrain.2.name=Crystalline Brain: Water
item.crystalBrain.3.name=Crystalline Brain: Earth
item.crystalBrain.4.name=Crystalline Brain: Order
item.crystalBrain.5.name=Crystalline Brain: Entropy
item.ingredient.0.name=Conflux Disc
item.horizontal.0.name=Shattered Avarice Pearl
item.edible.0.name=Mercatus Amalgam
item.foodstuff.0.name=Vishroom Stew
item.golemLinker.name=Golem Linking Bell
item.baubleEnderDisjunction.0.name=Ring of Ender Disjunction
item.baubleEnderDisjunction.1.name=Lesser Ring of Ender Disjunction
item.netherHeart.name=Ember Heart
item.autoHandMirror.name=Hungry Hand Mirror
item.creativeTool.0.name=Thinking Cap
item.focusCrafting.name=Wand Focus: Crafting
item.tallyLens.0.name=Tally Box Lens: Clear
item.tallyLens.1.name=Tally Box Lens: Unbound
item.tallyLens.2.name=Tally Box Lens: Yield
item.glyph.0.name=Aqueous Admixture
item.glyph.1.name=Glyph of the Void
item.glyph.2.name=Glyph of Consumption
item.glyph.3.name=Glyph of Siphoning
item.glyph.4.name=Glyph of Envy
item.glyph.5.name=Glyph of Temperance
item.glyph.6.name=Glyph of Preservation
item.glyph.7.name=Glyph of the Guzzler
item.glyph.8.name=Glyph of the Reservoir
item.glyph.9.name=Glyph of the Bovine
item.golemWorkbenchUpgrade.0.name=Workbench Upgrade: Air
item.golemWorkbenchUpgrade.1.name=Workbench Upgrade: Fire
item.golemWorkbenchUpgrade.2.name=Workbench Upgrade: Water
item.golemWorkbenchUpgrade.3.name=Workbench Upgrade: Earth
item.golemWorkbenchUpgrade.4.name=Workbench Upgrade: Order
item.golemWorkbenchUpgrade.5.name=Workbench Upgrade: Entropy
item.phialExtra.name=Phial of Enchanter's Concentrate
item.bucketMushroom.name=Bucket of Mushroom Soup
item.bucketVishroom.name=Bucket of Vishroom Soup
# Blocks
tile.blockTorchInversion.name=Redstone Inversion Torch
tile.blockTorchInversion_off.name=Redstone Inversion Torch
tile.blockRedcrystal.name=Redcrystal
tile.blockRedcrystalAmp.name=Amplified Redcrystal
tile.blockRedcrystalDim.name=Dim Redcrystal
tile.blockRedcrystalDense.name=Dense Redcrystal
tile.blockRedcrystalRes.name=Resonating Redcrystal
tile.blockRedcrystalMerc.name=Mercurial Redcrystal
tile.blockRemoteComparator.name=Remote Comparator
tile.blockVisReader.name=Vis Reader
tile.blockHourglass.name=Hourglass
tile.blockHourglassMagic.name=Magic Hourglass
tile.blockGreedyChest.name=Greedy Chest
tile.blockEagerChest.name=Eager Chest
tile.blockTenaciousChest.name=Tenacious Chest
tile.blockHungryMaw.name=Hungry Maw
tile.blockFinicalMaw.name=Finical Maw
tile.blockPhenomenon.name=Phenomenon
tile.blockTally.name=Tally Box
tile.blockTallyLensWorld.name=Tally Box (Lens: Unbound)
tile.blockTallyLensDrops.name=Tally Box (Lens: Yield)
tile.blockGolemInhibitor.name=Golemic Inhibitor
tile.blockEntitySignal.name=Signum Entia
tile.blockThaumostaticSpire.name=Thaumostatic Spire
tile.blockThaumostaticPylon.0.name=Thaumostatic Pylon
tile.blockThaumostaticPylon.1.name=Thaumostatic Controller
tile.blockEssentiaLocus.name=Essentia Locus
tile.blockEssentiaLocusAggregator.name=Essentia Aggregator
tile.blockInventarium.name=Inventarium Core
tile.blockUnseenScribe.name=Unseen Scribe
tile.blockScribePointer.name=Scrivener's Oculus
tile.blockBookshelfEnchanted.0.name=Enchanting Bookshelf
tile.blockBookshelfEnchanted.1.name=Ensorcelled Bookshelf
# tile.blockBookshelfEnchanted.1.name=Mnemonic Bookshelf
# tile.blockBookshelfEnchanted.2.name=Extradimensional Bookshelf
tile.blockGolemTaskmaster.name=Golemic Taskmaster
tile.blockReqTome.name=Requisition Tome
tile.blockGolemWorkbench.name=Golem's Workbench
tile.blockThirstyTank.name=Thirsty Tank
tile.blockCreativeJar.3.name=Infinity Jar
tile.blockNethermind.name=Nethermind
tile.blockRunedObsidian.name=Runed Obsidian
tile.blockNetherRune.0.name=Runed Obsidian (Rock)
tile.blockNetherRune.1.name=Runed Obsidian (Sea)
tile.blockNetherRune.2.name=Runed Obsidian (Crystal)
tile.blockNetherRune.3.name=Runed Obsidian (Light)
tile.blockNetherRune.4.name=Runed Obsidian (Soul)
tile.blockNetherRune.5.name=Runed Obsidian (Pebble)
tile.blockNetherRune.6.name=Runed Obsidian (Celerity)
tile.blockNetherRune.8.name=Runed Obsidian (Rock)
tile.blockNetherRune.9.name=Runed Obsidian (Sea)
tile.blockNetherRune.10.name=Runed Obsidian (Crystal)
tile.blockNetherRune.11.name=Runed Obsidian (Light)
tile.blockNetherRune.12.name=Runed Obsidian (Soul)
tile.blockNetherRune.13.name=Runed Obsidian (Pebble)
tile.blockNetherRuneMob.0.name=Runed Obsidian (Zombie)
tile.blockNetherRuneMob.1.name=Runed Obsidian (Blaze)
tile.blockNetherRuneMob.2.name=Runed Obsidian (Ghast)
tile.blockNetherRuneMob.3.name=Runed Obsidian (Skull)
tile.blockNetherRuneMob.4.name=Runed Obsidian (Slime)
tile.blockNetherRuneMob.5.name=Runed Obsidian (Bat)
tile.blockNetherRuneMob.6.name=Runed Obsidian (Wisp)
tile.blockNetherRuneMob.8.name=Runed Obsidian (Zombie)
tile.blockNetherRuneMob.9.name=Runed Obsidian (Blaze)
tile.blockNetherRuneMob.10.name=Runed Obsidian (Ghast)
tile.blockNetherRuneMob.11.name=Runed Obsidian (Skull)
tile.blockNetherRuneMob.12.name=Runed Obsidian (Slime)
tile.blockNetherRuneMob.13.name=Runed Obsidian (Bat)
tile.blockNetherRuneMob.14.name=Runed Obsidian (Wisp)
tile.blockAmnesiac.name=Amnesiac's Stone
tile.blockXPStone.name=Soul Stone
tile.blockXPJar.name=Jar of Enchanter's Concentrate
tile.blockMobLure.name=Siren's Lure
tile.blockDimensionLure.name=Dimensional Lure
tile.blockTranslucent.0.name=Glowing Amber
tile.blockTranslucent.1.name=Glowing Amber Bricks
tile.blockMetalGlow.0.name=Memory Block
tile.blockMetalGlow.1.name=Memory Block
tile.blockFluidMilk.name=Milk
tile.blockFluidMushroom.name=Mushroom Soup
tile.blockFluidVishroom.name=Vishroom Soup
tile.blockBoiler.name=Alchemical Boiler
tile.blockMirrorAlt.0.name=Melding Mirror
tile.blockMirrorMultiDest.0.name=Dispersing Mirror
# Fluids
fluid.fluidMilk=Milk
fluid.fluidMushroom=Mushroom Soup
fluid.fluidVishroom=Vishroom Soup
# Entities
entity.Automagy.XPOrbSuppressed.name=Forgotten Experience
entity.Automagy.EntityItemDelayedFall.name=Hovering Item
entity.Automagy.WispNether.name=Hellfire Wisp
# Research
tc.research_category.AUTOMAGY=Automagy
Automagy.research_name.SLIVERS=Slivers of Magic
Automagy.research_text.SLIVERS=Fragments of Fragments
Automagy.research_page.SLIVERS.1=You've developed a process to break down the various shards of primal magic into even smaller pieces. This is helpful when using a whole shard (if shards can be described as being "whole") would be unnecessary and even wasteful for the task at hand.<BR>Unfortunately, putting the pieces back together isn't quite as easy. It will take significantly more vis to produce a shard than break one down.
Automagy.research_name.SLIVERS_TRAVEL=Slivers for Travel
Automagy.research_text.SLIVERS_TRAVEL=When one's far enough
Automagy.research_page.SLIVERS_TRAVEL.1=Slivers of magic can be used in an alternative recipe for the Paving Stone of Travel.
Automagy.research_name.SLIVERS_WARDING=Slivers for Warding
Automagy.research_text.SLIVERS_WARDING=Block a spot
Automagy.research_page.SLIVERS_WARDING.1=Slivers of magic can be used in an alternative recipe for the Paving Stone of Warding.
Automagy.research_name.REDSTONETHEORY=Redstone Theory
Automagy.research_text.REDSTONETHEORY=Magic or technology?
Automagy.research_page.REDSTONETHEORY.1=Redstone possesses many unusual characteristics. Its ability to transmit signals and form "circuits" has led many to believe it is a form of mundane technology. Indeed, redstone powder is the foundation upon which all sorts of technology relies. However, one who is versed in the arcane arts knows that redstone's unique properties are invaluable to all manner of magics, potions perhaps being the most well-known example.<BR>For these reasons, redstone is often viewed as a natural bridge between magic and technology. And so it is, but the thaumaturge knows that it is much more: At the fundamental level, redstone is no mundane material at
Automagy.research_page.REDSTONETHEORY.2=all. Even when functioning as part of an elaborate circuit or mechanical device, a more careful look reveals that its behavior can be described only as magical.<BR>You aim to take full advantage of this wondrous substance. To this end, you have designed some simple devices to help you better incorporate "redstone logic" into your everyday thaumaturgy.<BR>You are certain that further studies will yield greater and more diverse inventions. In fact, this may even be the basis of a whole new discipline of thaumaturgy, one focused on allowing a thaumaturge to automate tasks more intelligently. You think you'll call it §5Automagy§0.
Automagy.research_page.REDSTONETHEORY.3=§l §nRedstone Inversion Torch§r<BR>The redstone torch's ability to invert a redstone signal is very useful but you cannot help but notice that it inverts only in a binary manner. Even the weakest signal that reaches the block the torch is attached to will cause it to turn off, and when it is on, it is always at full strength. But what if you wanted a truly inverted signal? Not just from 15 to 0, but from 10 to 5, from 3 to 12, and so on?<BR>Utilizing basic thaumaturgical principles, you have created a more orderly, less all-or-nothing redstone torch.
Automagy.research_page.REDSTONETHEORY.4=§l §nHourglass§r<BR>The redstone hourglass is a simple but versatile device allowing you to regulate the timings of redstone signal transmissions.<BR>When activated (by right-click or redstone signal), the glass turns and sand starts to fall. A redstone pulse is emitted once the sand has settled. If the rear of a redstone comparator is next to the hourglass, it will output a signal which increases in strength as the sand falls.<BR>The hourglass outputs to its left and right sides. It accepts activation signals from any other side.<BR>Right-click the hourglass with your wand or a stick to adjust the timer's
Automagy.research_page.REDSTONETHEORY.5=length. The timer is quite precise but unfortunately only allows adjustments in five-second increments and peaks out at 60 seconds, but you know this device is only the foundation upon which you will build better things.
Automagy.research_name.MAGICHOURGLASS=Magic Hourglass
Automagy.research_text.MAGICHOURGLASS=Mystical timekeeping
Automagy.research_page.MAGICHOURGLASS.1=The hourglass you designed is useful for delaying signals and producing redstone pulses but is lacking in some areas. Repetition, for one. Also, sometimes you want the timer to start from zero each time the hourglass is activated even if sand was already falling but this is impossible with mundane sand which must flow from where it left off.<BR>To address these flaws, you've enchanted an hourglass with the ability to turn itself over repeatedly and the ability to instantly move its sand to the top (restarting the timer). If you so choose, it can instead move the sand to the bottom, ending the timer early without emitting a signal from the
Automagy.research_page.MAGICHOURGLASS.2=hourglass (and stopping the loop if it was set to repeat).<BR>Additionally, there are several different signal modes. §lPulse§r mode is as standard. §lConstant§r mode means a signal is sent the entire time sand is falling. §lAlternating§r mode is the same except it is sent only 50% of the time. §lNegative Pulse§r mode works as Constant mode except there is a brief period where no signal is sent when the glass turns itself over (if set to repeat). §lDisabled§r means no signal is sent at all.<BR>The hourglass's reaction to receiving a signal (on any side but its left and right) can also be changed. By default, the hourglass flips each time it receives a new signal.
Automagy.research_page.MAGICHOURGLASS.3=Another option is to have it only run when it is receiving a signal or only run when it isn't. Or it can ignore redstone signals altogether.<BR>Finally, you can fine-tune the timer far better than before and its maximum length far exceeds that of the redstone hourglass. However, you will need to use your wand to do so (by right-click); this is no mere mechanical contraption adjustable by poking a stick into a hole and turning it.
Automagy.research_name.REDCRYSTAL=Redcrystal
Automagy.research_text.REDCRYSTAL=Definitely magic.
Automagy.research_page.REDCRYSTAL.1=You've discovered that some materials, once crystallized a certain way, become more susceptible to magical control. The new crystalline structures can then be rearranged and, in some cases, instructions can be imprinted upon them.<BR>This discovery came to you during your experimentations on redstone powder. The resulting redstone crystal - or §lredcrystal§r - can be oriented more easily in a chosen direction. It can be placed on any side of a block. Right-click on a section of redcrystal with your wand to add or remove a connection to its neighbors.
Automagy.research_page.REDCRYSTAL.2=In addition to passing its signal to other redcrystal in adjacent blocks, it will also pass a signal around corners when the two redcrystal clusters aren't directly touching so long as both of them are attached to the same block and there is empty space in the adjoining area.<IMG>automagy:textures/gui/redcrystal-corner.png:0:0:255:208:.5</IMG>
Automagy.research_name.REDCRYSTAL_AMP=Amplified Redcrystal
Automagy.research_text.REDCRYSTAL_AMP=Stay strong
Automagy.research_page.REDCRYSTAL_AMP.1=When this type of redcrystal receives a redstone signal, it outputs a full-strength signal in the specified direction. If other redcrystal is used to pass the signal along, then its effective strength will remain 15 for many more blocks before it decays to 14 strength, at which point it will fall by one each tile as is normal for redstone signals.<BR>Dim redcrystal is an exception to this rule as it will reduce the signal strength to 14 or below immediately.<BR>Amplified redcrystal will only receive a signal from the side opposite to its output.
Automagy.research_name.REDCRYSTAL_DIM=Dim Redcrystal
Automagy.research_text.REDCRYSTAL_DIM=Less is more
Automagy.research_page.REDCRYSTAL_DIM.1=This variety of redcrystal allows you to cap the signal strength it emits to a specified value. This can be useful when devices react differently to specific signal strengths, for example. It can still output a strength lower than the cap so there are some situations where you may want to pair it with something else, such as amplified redcrystal or a redstone torch.<BR>To change its cap, right-click the center of a dim redcrystal with your wand.
Automagy.research_name.REDCRYSTAL_DENSE=Dense Redcrystal
Automagy.research_text.REDCRYSTAL_DENSE=Cull the weak
Automagy.research_page.REDCRYSTAL_DENSE.1=The structure of dense redcrystal is such that weaker redstone signals cannot penetrate it, preventing the signal from being passed on. Fortunately for you, its structure is magical and can be altered at your whim. In effect, dense redcrystal will always output either a signal at least equal to the strength you specify or no signal at all.<BR>To change its minimum required strength, right-click the center of a dense redcrystal with your wand.
Automagy.research_name.REDCRYSTAL_RES=Resonating Redcrystal
Automagy.research_text.REDCRYSTAL_RES=No strings attached
Automagy.research_page.REDCRYSTAL_RES.1=When you created the first varieties of redcrystal, you experimented with each primal aspect. When it came to Aer, the resulting crystal and its unique vibrational energies were interesting but the energy was too weak to have any practical applications. With some additional research, however, you now have a way to focus that energy in a specific direction, allowing it to be received some distance away.<BR>Resonating redcrystal transmits redstone signals through the air and objects alike in a straight line until it is picked up by other resonating redcrystal. The two crystals must be oriented to face each other (so if one is attached to the bottom of a
Automagy.research_page.REDCRYSTAL_RES.2=block, the other must be below it and attached to the top of a block).<BR>This signal can travel up to 15 blocks. Its strength is preserved just as if the crystals were next to each other.
Automagy.research_name.REDCRYSTAL_MIRRORBOUND=Mercurial Redcrystal
Automagy.research_text.REDCRYSTAL_MIRRORBOUND=Thaumaturge's Heliograph
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.1=Now that you are able to tap into the strange realm found through magic mirrors to create far-flung networks of production and transport, you need a way to intelligently control their disparate elements. Why waste resources creating and sending items through mirrors that are just going to pile up on a full chest and decay?<BR>By adapting a resonating crystal to the seemingly-erratic oscillations of the void between worlds, the resulting mercurial redcrystal can send its signal through a linked mirror in the vicinity to be picked up by another mercurial redcrystal on the other side.
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.2=In order to send or receive a signal, the device must be linked to a mirror. Do this by holding it in your hand and right-clicking on the mirror. It must then be placed within eight blocks of that location. Of course, you'll need to link another redcrystal to the corresponding mirror on the other end.
Automagy.research_page.REDCRYSTAL_MIRRORBOUND.MIRRORESSENTIA=§l §nEssentia Mirror§r<BR>Mercurial redcrystal can be linked to an essentia mirror instead of a standard magic mirror. This would probably be the more efficient option unless magic mirrors are going to be in use anyway.
Automagy.research_name.GREEDYCHEST=Greedy Chest
Automagy.research_text.GREEDYCHEST=Greed is good
Automagy.research_page.GREEDYCHEST.1=You have sometimes wondered whether the nature of the hungry chest was actually tied to true gluttony or if you were merely anthropomorphizing a simple, largely-immobile automaton. There's just something about the sound it makes when it gobbles things up....<BR>You have been unable to detect any cognitive ability in the things but your studies have nonetheless led you to methods by which other "needs" could be imbued upon such objects. It was a small jump to go from a basic hunger to primitive greed, though harnessing this into something useful to you required the invention of some special components.
Automagy.research_page.GREEDYCHEST.2=The greedy chest steals items as they are placed in adjacent inventories. In effect, 50% of everything put into its neighbors ends up inside the greedy chest instead, provided the items will fit. If you right-click it with your wand, you can change this behavior so it takes more or less, attempts to maintain a stock, or takes only items that surpass a given threshold. You can also choose which neighbors it will steal from.<BR>The chest will not take from hoppers below it, nor can it steal from another greedy chest that is set to take from its location.<BR>You are working on a way to make the chest covet only specific things (a filtering mechanism of sorts) but
Automagy.research_page.GREEDYCHEST.3=this should be a good start.<BR>In the meantime, the other properties of this §lpearl§r you discovered seem interesting. A normal ender pearl teleports you when thrown, but this one is more keyed in to nearby items. Perhaps you should take it out for a spin. §oYou might even learn something.§r
Automagy.research_page.GREEDYCHEST.ENCHANTEDPAPER=§l §nEnchanted Paper§r<BR>With the use of runic whitelists and blacklists, you can change what the chest covets and to what degree, letting you control which items it will grab.
Automagy.research_name.ENCHANTEDPAPER=Enchanted Paper
Automagy.research_text.ENCHANTEDPAPER=The letter of the law
Automagy.research_page.ENCHANTEDPAPER.1=There are times when written instructions simply don't carry the weight you desire... especially when what you desire is the weight of magical force.<BR>By infusing ordinary paper with vis and preparing a pliable inlay of golden runes, you are now able to produce enchanted paper that can help enforce your will upon your creations.<BR>A common use of enchanted paper is to create whitelists and blacklists which can be used to dictate what is "seen" by thaumic devices such as the greedy chest.
Automagy.research_page.ENCHANTEDPAPER.2=You can turn a whitelist into a blacklist or vice versa while preserving the filtering options you have already written on the list.<BR>You can also copy the filtering options from one list to another (of either type) by simply placing both of them on an arcane worktable. The contents of the first are copied to the second (and the first is not consumed in the process, of course).
Automagy.research_page.ENCHANTEDPAPER.3=§l §nEnchanting§r<BR>Enchanted paper can also be bound into book form. Bookshelves created with these are four times as potent as a standard bookshelf when it comes to boosting an enchantment table, so only four (instead of 15) are required for the table to provide level 30 enchantments.
Automagy.research_name.THIRSTYTANK=Thirsty Tank
Automagy.research_text.THIRSTYTANK=Unquenchable
Automagy.research_page.THIRSTYTANK.1=With a few modifications, the magical hunger that drives the hungry chest becomes a thirst that causes a specially constructed tank to "drink" liquids that come into contact with it.<BR>Only fluid blocks that can be picked up by a bucket can be swallowed, but even flowing liquid can cause a reaction. The tank can take fluids from the world at some distance provided there is an unbroken chain of the same type leading from the tank to the target block. In this way, small pools can be consumed without moving the tank.<BR>Liquids can also be added or removed from the tank in the
Automagy.research_page.THIRSTYTANK.2=standard fashion, such as by buckets or certain golems.<BR>If placed next to a water source block, the tank can draw water from it indefinitely.<BR>You can also fill and empty water bottles using the tank if it contains water.<BR>You might want to shelter it from the rain, though.
Automagy.research_name.THIRSTYTANK_GLYPH=Thirsty Glyphs
Automagy.research_text.THIRSTYTANK_GLYPH=Watermarks
Automagy.research_page.THIRSTYTANK_GLYPH.1=The thirsty tank could do so much more with liquid than gather and store a few buckets' worth. To unlock its potential, you have devised a system of glyphs and a special Aqua-imbued inky paste to go with it. When this "aqueous admixture" is formed into the right shape alongside objects with appropriate properties, it can be magically impressed upon a slate, becoming a portable glyph that can be applied to the side of a thirsty tank.<BR>A thirsty tank can have up to six glyphs, one on each of its sides. The side chosen is important in some cases since certain glyphs' effects are "aimed" in that direction.
Automagy.research_page.THIRSTYTANK_GLYPH.2=To remove a glyph, simply right-click the side it was placed upon while sneaking with a wand.<BR>The glyphs you've designed so far and their effects are as follows:<BR>§lVoid:§r The tank will accept more liquid than it can hold. The excess is destroyed.<BR>§lConsumption:§r The tank will, over time, truly consume (destroy) any liquid it stores. Use additional glyphs for faster consumption.<BR>§lSiphoning:§r Liquid will be siphoned out of the tank into another container in the direction specified.<BR>§lEnvy:§r The tank will take liquid from the container in the direction
Automagy.research_page.THIRSTYTANK_GLYPH.3=specified, one bucket's worth at a time.<BR>§lTemperance:§r The tank will not pull liquid into itself unless it is receiving a redstone signal.<BR>§lPreservation:§r The tank will prevent itself from being drained entirely. You could use this to ensure a tank will only ever contain a specific fluid.<BR>§lGuzzler:§r The tank draws liquid into itself faster. More glyphs improve its speed further.<BR>§lReservoir:§r The tank's capacity is increased by 16 buckets' worth for each of these glyphs.
Automagy.research_name.THIRSTYTANK_GLYPH_BOVINE=Glyph of the Bovine
Automagy.research_text.THIRSTYTANK_GLYPH_BOVINE=No Bull
Automagy.research_page.THIRSTYTANK_GLYPH_BOVINE.1=Your advancements in the magic of detecting creatures have allowed the creation of an additional type of glyph: The glyph of the bovine. A thirsty tank with this glyph applied will no longer drink liquid flowing near it. Instead, it will look in the direction to which the glyph was applied for cows to milk.<BR>While the speed at which the tank searches for cows to be milked is increased by a §lglyph of the guzzler§r, the real limiting factor is that once a cow has been milked, thirsty tanks cannot milk it again for some time.
# No, seriously. There are no bulls. What's up with that?
Automagy.research_name.AVARICIOUS=Structured Avarice
Automagy.research_text.AVARICIOUS=For Fun and Profit
Automagy.research_page.AVARICIOUS.1=After experimenting with the Avarice Pearl, you have made two important observations. First, the pearl has the uncanny ability to attract nearby items toward itself and to the person (or machine) that throws it. Second, when used outside the confines of a properly-calibrated thaumic device, it is unstable. The more items and the more distinct stacks of items it moves, the more likely it will harm its user or break into pieces.<BR>After some study, you have discovered a way to strengthen the pearl. On the other hand, you know that even these shattered fragments have potential uses and so you've devised a more efficient means of acquiring them.
Automagy.research_page.AVARICIOUS.2=One interesting property of the shattered avarice pearl is that endermen seem to be slightly more common when you've got one on you. Perhaps they are subconsciously drawn into the vicinity by the lingering End-Magic that is now exposed to the air.
Automagy.research_page.AVARICIOUS.3=§l §nMiser's Pearl§r<BR>The Miser's Pearl is a much more sensible way of picking up loose items than the Avarice Pearl. Not only will it never shatter from picking up "too much" or inflict damage, but it will move items to you as it flies.<BR>There are a couple of downsides to note. The first is that it won't move more than ten stacks per throw, but this limitation is well worth the savings in ender pearls and other valuable materials.<BR>Secondly, the pearl consumes a small amount of §8Ordo§0 vis when manually thrown. You'll need to carry something to provide this - but you've got a wand on you all the time anyway, right?
Automagy.research_name.EAGERCHEST=Eager Chest
Automagy.research_text.EAGERCHEST=A chest that doesn't wait to be filled
Automagy.research_page.EAGERCHEST.1=You've managed to create a variation upon the greedy chest that focuses its attention on the person opening it instead of its neighbors. By tempering the pearl used in its construction, the Eager Chest is imbued with the desire to "trade" rather than steal. It is still rather impatient about this and so will immediately attempt to give and take items when opened.<BR>You've intentionally left some holes in its senses, allowing you to §lsneak§r up to it when you want to look inside without triggering a trade. Additionally, the chest won't trade with people it doesn't recognize, which at first would be anyone but the person who placed it,
Automagy.research_page.EAGERCHEST.2=but others can introduce themselves by use of a wand.<BR>A wand is also necessary in order to tell the chest what should be considered a proper trade. By default, a certain level of greed slips through, as it will take anything it senses is valuable while giving only things it doesn't value - although in truth, that is how it works even with runic whitelists or blacklists installed. The difference is only that those lists skew its evaluations.<LINE>On another note, you suspect that this amalgam you've concocted will be valued highly by pechs.
Automagy.research_name.TENACIOUSCHEST=Tenacious Chest
Automagy.research_text.TENACIOUSCHEST=A chest that won't let go
Automagy.research_page.TENACIOUSCHEST.1=Now that you've mastered imbuing chests with greed, creating a simple new variant was a straightforward task.<BR>The tenacious chest values its contents, as you'd imagine any chest might, but this one has the ability to prevent items from being entirely taken away. You can still reach in and take out whatever you like, but golems, hoppers, and most other automation methods will be unable to remove §lthe last stack§r of any given item.<BR>The chest will attempt to separate one item of each type into their own stacks. It might feel it can hold onto them better this way, but the true
Automagy.research_page.TENACIOUSCHEST.2=purpose for this behavior is to allow automation to have access to as many items as possible while still leaving one behind.
Automagy.research_name.ENDERDISJUNCTION=Ender Disjunction
Automagy.research_text.ENDERDISJUNCTION=Splinch 'em
Automagy.research_page.ENDERDISJUNCTION.1=Your efforts to exploit the tie between avarice pearls and the enderman menace have finally paid off. You've crafted a ring that, when worn, hooks itself onto the invisible transdimensional threads generated by ender creatures. Each teleport occurring nearby (whether arriving or leaving) results in a sudden and violent tearing away of these hooks, seriously injuring the creature.<BR>A source of §8Perditio§0 in your inventory (such as a wand) is required for the ring to function. A small amount is drained each time a creature is damaged by it.<BR>Wearing a second ring increases the damage dealt by half.
Automagy.research_page.ENDERDISJUNCTION.RUNICAUGMENTATION=§l §nRunic Shielding§r<BR>Your research into §lRunic Shielding Augmentation§r should apply to this ring, allowing it to provide shielding if you're willing to pay the price of the infusion process.
Automagy.research_name.NITORLIGHT=Glowing Amber
Automagy.research_text.NITORLIGHT=Encased Nitor
Automagy.research_page.NITORLIGHT.1=Encasing nitor in amber allows for a simple light source.
Automagy.research_name.REMOTECOMPARATOR=Remote Comparator
Automagy.research_text.REMOTECOMPARATOR=Keeping an eye on things
Automagy.research_page.REMOTECOMPARATOR.1=Signals that relay how full your chests are can be useful but redstone comparators can often get in the way. With this in mind, you have invented the remote comparator. It outputs a signal based on a block's inventory (or other status) just like a redstone comparator but doesn't have to be next to the block. There are even some containers and item-holders a normal comparator doesn't work on which this will handle, including many related to thaumaturgy.<BR>Of course, some other way of telling the device where it should be looking is necessary. Fortunately, the crystallization technique you discovered can help in this regard.
Automagy.research_page.REMOTECOMPARATOR.2=§l §nCrystalline Eye§r<BR>A crystalline eye is used to allow certain thaumic devices to observe other locations. An eye can be attuned to a specific position by right-clicking with it on the desired block. Then, simply place the attuned eye into the slot provided by the device.<BR>There is a limit to how far away the device can be from the specified coordinates. This limit is generally twenty blocks but it is possible that some devices will have other requirements.
Automagy.research_name.VISREADER=Vis Reader
Automagy.research_text.VISREADER=A watched crucible never boils
Automagy.research_page.VISREADER.1=Measuring the empty space inside a container is one thing, but determining the type and amount of vis is another story. And the protaganist of this story? That'd be the vis reader.<BR>The vis reader outputs a redstone signal based on the vis contents of anything from warded jars to crucibles to aura nodes themselves. It could even read wands' vis if they were held on a suitable device.<BR>There are two ways this can work. The simplest method is placing the vis reader directly beneath the object to be read. Otherwise, place a remote comparator above the reader and link its crystalline eye to the
Automagy.research_page.VISREADER.2=target location. The comparator will cease its normal functions, instead relaying vis information to the reader to act upon.<BR>Right-click the vis reader with your wand to configure it.<BR>§l§nConfiguration§r<BR>The signal strength output by the vis reader varies depending on its configuration and the aspects detected. Signal strength normally operates on a principle similar to an inventory-checking comparator: 15 when the container is at capacity, 0 when empty, and something in-between otherwise. You can filter by aspect type by placing §ljar labels§r inside.<BR>§lInverse Mode:§r A full-strength
Automagy.research_page.VISREADER.3=signal is sent when empty and no signal when full, with states in-between adjusted accordingly.<BR>§lTotal Mode:§r The count of all aspects are totalled together to compare against the capacity.<BR>§lAny (High) Mode:§r The highest count of any one aspect is used for the value that will be compared against the capacity. (But see the §lNodes§r section.)<BR>§lAny (Low) Mode:§r As Any (High) mode but the lowest count of any one aspect is used. (Also see the §lNodes§r section.)<BR>§lCapacity:§r The value that will be considered "full" for signal strength calculations. If set to §lAuto§r, the vis
Automagy.research_page.VISREADER.4=reader will automatically determine the capacity based on the object it is viewing (if possible).<BR>§lAspect Count Mode:§r This mode differs from the others. Rather than testing how "full" of vis the target is, a signal is output based on the number of aspects present (even those with a value of zero). A strength of more than 15 can be output unless in Invert mode, but redcrystal is required to read such a signal. The Capacity setting and jar labels are ignored.
Automagy.research_page.VISREADER.5=§l §nNodes§r<BR>When the read object is a node, Capacity is set to §lAuto§r, and one of the §lAny§r modes is selected, then the capacity will be the detected maximum of a single specific aspect rather than all aspects' maximums combined. The specific aspect chosen for comparison is that which is most or least filled compared to its own capacity rather than whichever aspect simply has the highest or lowest count at the moment.<BR>(So if the mode is §lAny (High)§r, then an aspect that is 50% full, at 5 out of 10 vis, will be preferred over one that is 25% full, at 10 out of 40, even though the latter has more vis.)
Automagy.research_page.VISREADER.INFUSION=§l §nInfusion§r<BR>You've found that not only can the vis reader measure the presence of aspects in an object but it can evaluate the lack of aspects when certain devices are attempting to carry out their tasks. At least, this seems to be the case with the matrix of an infusion altar.<BR>This could be useful if you want to send redstone signals based on whether an infusion is taking place and how it is going.
Automagy.research_page.VISREADER.ESSENTIALOCUS=§l §nEssentia Locus§r<BR>With the aid of the Essentia Locus, a vis reader can react to the combined essentia totals of many jars at once. Either place the reader beneath the water of the structure or use a remote comparator with a crystalline eye attuned to the locus block itself.<BR>The vis reader treats the locus similarly to how it treats an aura node. It calculates a given type of essentia's maximum value based on the capacity of the jars that either currently contain that aspect or are labeled for it.
Automagy.research_name.TALLYBLOCK=Tally Box
Automagy.research_text.TALLYBLOCK=It's all about the numbers
Automagy.research_page.TALLYBLOCK.1=Knowing how full a chest is is all well and good, but often what you really want to keep track of is how many of a given thing you've got in there. To that end, you've designed the Tally Box.<BR>Simply place it such that it points at a container (similar to placing a hopper). Next, fill out a runic whitelist or blacklist and place it inside the box. It will emit a redstone signal when the conditions you specify are met. The signal is output in the direction opposite from the target container.<BR>Alternatively, place a §lremote comparator§r above the box, attune a crystalline eye to the inventory
Automagy.research_page.TALLYBLOCK.2=you want to examine, then place that eye into the comparator. The comparator will cease its normal functions, instead relaying item information for the tally box to act upon.<BR>If a tally box is set to read from another tally box, contents will be retrieved from the second box's target. If that target is also a tally box, then it will relay its own target's contents, and so on. By chaining tally boxes and remote comparators together in this way, containers may be read from very long distances.
Automagy.research_name.TALLYBLOCK_LENS=Tally Box Lenses
Automagy.research_text.TALLYBLOCK_LENS=It all adds up
Automagy.research_page.TALLYBLOCK_LENS.1=Attaching one of these lenses to a tally box changes the way it detects items at its target location.<BR>A box with the §lUnbound§r lens examines loose items at the location rather than items in a container.<BR>The §lYield§r lens reveals to the box the items that may be dropped by the targeted block. (Both standard results and those possible using a tool with the silk touch enchant are considered.) This may be a good way to output a signal only when the target contains a specific block.
Automagy.research_name.HUNGRYMAW=Hungry Maw
Automagy.research_text.HUNGRYMAW=All mouth, no stomach
Automagy.research_page.HUNGRYMAW.1=You've formulated a procedure that extracts the gluttonous drive of the hungry chest and binds it to portable holes which you can place on other containers. Any item that touches or passes close enough to a hungry maw will be placed into the inventory associated with the side of the block to which the maw is attached.<BR>To begin, an obsidian block must be placed above a hungry chest. Up to three additional obsidian blocks may be placed next to the chest (but there is no benefit to having one below it). Finally, right-click on the block above the chest using a wand that has the portable hole focus equipped.
Automagy.research_page.HUNGRYMAW.2=One hungry maw is created for each obsidian block used. The chest and obsidian are consumed; fortunately, the wand and focus are not.
Automagy.research_name.FINICALMAW=Finical Maw
Automagy.research_text.FINICALMAW=A more discerning palate
Automagy.research_page.FINICALMAW.1=By making a few adjustments to the hungry maw, you can now curb its appetite when it comes to certain items. Just right-click the new finical maw you've created while holding a wand or a runic whitelist or blacklist, then insert the whitelist or blacklist of your choice.
Automagy.research_name.AUTOHANDMIRROR=Hungry Hand Mirror
Automagy.research_text.AUTOHANDMIRROR=Cobble Gobbler
Automagy.research_page.AUTOHANDMIRROR.1=By combining a finical maw with your magic hand mirror, you've created a tool that can automatically transfer items through the mirror network as you pick them up.<BR>Right-click while holding the mirror to either manually shove items through the looking glass or insert a runic whitelist or blacklist to control its automatic behavior. The mirror can hold two lists at a time.<BR>Only items specified by a list will be taken automatically, even in the case of blacklists. A blacklist will need to have quantities specified to be of any use; in this way, you could tell the mirror to leave a certain amount of the item in your inventory
Automagy.research_page.AUTOHANDMIRROR.2=(taking anything over that amount).<BR>The hungry hand mirror should be linked to a magic mirror in the same way that a standard magic hand mirror is linked. Runic lists cannot be inserted until this is done.
Automagy.research_name.CRYSTALBRAIN=Crystalline Brain
Automagy.research_text.CRYSTALBRAIN=Crystallized intelligence
Automagy.research_page.CRYSTALBRAIN.1=Having steadily honed your crystallization technique with redstone and spider eyes, you've decided to take on a more difficult subject: The brain. You've found that such a complex and delicate crystalline structure requires additional magical reinforcement to survive the process. Primal essentia seems to do the trick nicely, resulting in six different types of crystalline brain depending on the aspect chosen.<BR>You have many potential applications in mind for these constructs of memory and logic but §oadditional examination of each type§r may be required to work out the details.
#Automagy.research_page.CRYSTALBRAIN.WIP=§o[WIP]§r Other types of crystalline brain exist but you've decided against creating any until they're actually useful. (Don't waste resources trying, either. It won't work.)
Automagy.research_name.OVERSEER=Arcane Overseer
Automagy.research_text.OVERSEER=Prying eyes
Automagy.research_name.CONGREGATRIX=Congregatrix
Automagy.research_text.CONGREGATRIX=Putting it all together
Automagy.research_name.GOLEMINHIBITOR=Golemic Inhibitor
Automagy.research_text.GOLEMINHIBITOR=Stop them in their tracks
Automagy.research_page.GOLEMINHIBITOR.1=The Golemic Inhibitor takes the control offered by the golem fetter to a new level. Rather than simply halting golems on top of a single block, it will halt all golems in an area.<BR>The inhibitor must be placed on top of a golem fetter. It is only active when the fetter is active. Additional fetters can be placed below this. The more active fetters there are chained together (up to four), the larger the affected radius.
Automagy.research_page.GOLEMINHIBITOR.GOLEMLINKER=§l §nLinking§r<BR>If any golems are linked to this device, then they will be immune to the golemic inhibition effect, allowing them to proceed as normal.<BR>Alternatively, the linked golems can be the exclusive targets of the effect.<BR>Right-click on the inhibitor with a wand to toggle between these modes.
Automagy.research_name.GOLEMLINKER=Golem Linking Bell
Automagy.research_text.GOLEMLINKER=Ties that bind
Automagy.research_page.GOLEMLINKER.1=In order to take full advantage of thaumic devices like the Golemic Inhibitor, you must link golems to them. By holding a linking bell and right-clicking on such a device, the bell is attuned and ready to make these links. Right-click with an attuned bell on a golem and it will be tied to the device.<BR>Of course, there are limits. While the link itself can be maintained at any distance, there may still be a maximum range to the effect the thaumic device creates. Secondly, a golem can only be linked to a single device. Finally, a device cannot be reliably linked to more than six golems. (Unexpected behavior may occur when more than that are in the
Automagy.research_page.GOLEMLINKER.2=area, such as some of these golems behaving as if they are not linked.)<BR>If you ever want to sever all links to a device, simply right-click on it using the bell while sneaking (hold Shift).<BR>Sneak and right-click on any block to remove the bell's attunement.<BR>§oThe research notes for any devices you've already discovered that allow golem linking have been updated.§r
Automagy.research_name.ENTITYSIGNAL=Signum Entia
Automagy.research_text.ENTITYSIGNAL=Counting sheep
Automagy.research_page.ENTITYSIGNAL.1=A method of counting creatures and other entities in an area would be useful for many things, and a crystalline brain fortified with §2Terra§0 - with its affinity to both Life §rmagic and the building blocks of the corporeal - makes the perfect candidate for the job.<BR>This device will emit a redstone signal (both directly and by comparator) when entities of a certain type are found in its range. The more there are, the stronger the signal. (Redcrystal is required to receive a signal strength over 15.)<BR>You can limit the count to include only adult animals, or only children, when applicable.
Automagy.research_page.ENTITYSIGNAL.2=The area examined by the device is determined by the blocks around it. Placing a block on one face will limit detection in that direction but boost detection in the opposite direction. Blocks on opposite faces (e.g. north and south) will prevent detection in both directions. However, glass and replaceable blocks like water are ignored, allowing scanning in their direction.<BR>If, for example, all sides are open, then the device will be in the center of the area. If the only open sides are its top, north, and east, then the device will be in the bottom-south-western corner of the area. (In both examples, the area would be 11x11x11 blocks, which is the maximum possible size.)
Automagy.research_page.ENTITYSIGNAL.3=§l §nOculo Anima§r<BR>To allow specification of an entity type, you have modified a crystalline eye such that it can be imprinted with a creature, spirit, or construct's signature traits. Simply right-click on the entity while holding the eye, then insert the attuned eye into the device.<BR>The eye can also be made to watch for humans (players), either a specific individual or humans in general. Attuning it to another person is accomplished in the same manner as previously described. To focus the eye on yourself, hold shift-right-click for a couple of seconds while carrying it in your hand.
# I see you!
Automagy.research_name.THAUMOSTATICREFUELER=Thaumostatic Spire
Automagy.research_text.THAUMOSTATICREFUELER=Aerial refueling
Automagy.research_page.THAUMOSTATICREFUELER.1=As a busy thaumaturge jetting about from place to place, the lengthy routine required to refuel your thaumostatic harness has become quite a nuisance. Now, you have found a better way.<BR>By combining your knowledge of the thaumostatic field and energized nodes, you can use this field to transmit Potentia through the air. Establishing and maintaining the link between a Potentia source and its destination is mentally taxing but a crystalline brain fortified by Aer is well suited to the task.<BR>The §lThaumostatic Spire§r which enables this has several requirements which must be met to
Automagy.research_page.THAUMOSTATICREFUELER.2=construct it and to keep it functioning.<BR>The first step is to create two §lThaumostatic Pylon§r blocks and a §lThaumostatic Controller§r. A chiseled quartz block and a block of thaumium are also required.<BR>Next, the components must be placed in a suitable location. The chiseled quartz block goes on the bottom and the thaumium block should be on top, with the pylons and controller placed in any order between them (with no gaps). The thaumium block must have empty space above it and an unobstructed view upward to the open sky. Once everything is in place, right-click on the controller with your wand.
Automagy.research_page.THAUMOSTATICREFUELER.3=The Spire can cover a wide horizontal area and has no vertical limit. Any equipped thaumostatic harness in the area which contains a warded jar will have a steady supply of Potentia provided to it so long as the Spire has any to give and it is powered by §6Aer§0 vis from a relay. Use essentia tubes to connect the §lcontroller§r to the Potentia source.<LINE>The covered area can be increased by feeding the controller a steady supply of Aer essentia. The rate at which Potentia is distributed to harnesses in the area can be increased by piping in Volatus. Both are amplified through the placement of additional pylon blocks in the structure. (No benefit is gained after
Automagy.research_page.THAUMOSTATICREFUELER.4=the structure's sixth pylon.)<BR>Right-click a side of the controller with your wand to change the type of essentia it will accept on that specific side.
Automagy.research_name.ESSENTIALOCUS=Essentia Locus
Automagy.research_text.ESSENTIALOCUS=Controlling the tide
Automagy.research_page.ESSENTIALOCUS.1=You have plans for a system that will unify and guide the production and distribution of essentia across all your territory. At its heart - or rather, its nerve center - is the Essentia Locus.<BR>The potential of this system is high but its beginnings may seem relatively humble. The locus will simply examine the contents of warded jars and relay the combined total. Still, this is most convenient as a vis reader could use it to react to the essentia total of all your jars, not just one.<BR>Once the key component of the locus is crafted, it must be placed above a water crystal cluster that is above
Automagy.research_page.ESSENTIALOCUS.2=a block of lapis lazuli. The lapis should be encircled by water and the water should be contained on the sides by silverwood planks.<BR>The Essentia Locus block must be placed last.<BR>Once the locus is established, specify warded jars using crystalline eyes. A single eye can point to multiple jars: Any jars adjacent to the first's location and all similarly connected jars will be considered. Right-click on the locus with an attuned eye to put it to use. Right-click with an empty hand to remove a crystalline eye.<BR>Normally, a maximum of twelve jars can be examined and only one crystalline eye can be used. Placing
Automagy.research_page.ESSENTIALOCUS.3=water crystal clusters adjacent to the silverwood planks of the construct increases this by eight jars and one eye per cluster. Each cluster also increases the maximum distance a group of jars can be from the locus.<BR>Note that while a vis reader cannot be placed directly beneath the essentia locus block itself, one placed under any of the structure's water blocks will function and additional readers can be set up using remote comparators.
Automagy.research_page.ESSENTIALOCUS.ESSENTIARESERVOIR=§l §nEssentia Reservoir§r<BR>You have found that the Essentia Locus is capable of obtaining essentia totals from an essentia reservoir similar to how it does so from warded jars. It didn't even take any additional calibration. You must have seen this day coming. Truly your genius knows no limits!
Automagy.research_name.ESSENTIALOCUSAGGREGATOR=Essentia Aggregator
Automagy.research_text.ESSENTIALOCUSAGGREGATOR=Streamlining distribution
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.1=Once you have established your Essentia Locus and pointed it to your vast collection of jars, it becomes time to convert your centralized essentia counting system into a distribution hub.<BR>A locus with an Essentia Aggregator placed directly beneath it becomes an essentia source for any §lessentia mirrors§r in the vicinity (as well as certain other devices, including the Runic Matrix). Essentia drawn from the locus is pulled from valid containers (e.g. warded jars) that are being monitored by the locus.<BR>This gives you a central location to count essentia, place mirrors, and
Automagy.research_page.ESSENTIALOCUSAGGREGATOR.2=perform infusions, but you believe there is still more you could do with the locus in the future.
# Special delivery
Automagy.research_name.INVENTARIUM=Inventarium
Automagy.research_text.INVENTARIUM=For the hoard
Automagy.research_page.INVENTARIUM.1=The more stuff you have, the more difficult it is to keep track of. The tally box is of limited use when what it's looking for could be found in one of several different chests, or worse, its numbers spread across multiple chests. What you'd need is a centralized storage-tracking system. From this need springs the Inventarium.<BR>To function, the core of the Inventarium must be placed above an order crystal cluster that is itself above a block of amber or amber bricks. Bookshelves arranged as indicated on the following pages are also required.<BR>The core must be placed last.
Automagy.research_page.INVENTARIUM.2=The Inventarium itself doesn't contain any items but many containers can be associated with it and their contents displayed. A §ltally box§r that points at the Inventarium Core (indirectly, by way of a remote comparator) or that directly points at any of the eight bookshelves in this diagram will output a redstone signal based on the combined total contents of all associated containers.<LINE>To tie your containers to the Inventarium, you will need to employ at least one §lUnseen Scribe§r. This enchanted device records the contents of certain objects around it and passes this information on to the Inventarium proper. It will only examine a single type of container.
Automagy.research_page.INVENTARIUM.3=The first inventory found behind the device sets this type. Containers to be included must be within a 7x7x7 area centered on the scribe.<BR>To operate, an Unseen Scribe must be linked to the local Inventarium and be provided with a steady supply of §8Ordo§0 vis (by vis relay).<BR>Right-click on a scribe to review the items it has recorded or §lall§r items in the system.<LINE>The maximum number of Unseen Scribes allowed per Inventarium Core starts at one. Each order crystal cluster placed in a 7x7x7 area centered on the core increases this by one. Each cluster also increases
Automagy.research_page.INVENTARIUM.4=the distance which a scribe can be from the core.<BR>Each bookshelf in the area contributes 81 slots to the maximum number of inventory slots that the Inventarium can cover. (That's 3 standard chests per bookshelf.) This includes the 8 bookshelves in the diagram as well as any others within 3 blocks of the core. Containers will not be partially included: If its slot count is higher than what is available, the Scribe won't relay any of its contents. (Black particles will appear above the scribe if a container is excluded for this reason.)<BR>To link an Unseen Scribe to the Inventarium Core, simply right-click on the scribe with your wand. The
Automagy.research_page.INVENTARIUM.5=core must be within 10 blocks (with 8 additional blocks allowed per order cluster).<BR>If the scribe is in range of multiple cores, it will normally be linked to the closest one. To link it to a different core, you should first mark that core as preferred by right-clicking on it with your wand.<BR>Right-clicking a core with your wand will also give you numbers for the Inventarium's currently used and maximum slots and scribes.
Automagy.research_name.INVENTARIUM_EXTRA=Condensed Archives
Automagy.research_text.INVENTARIUM_EXTRA=Never enough
Automagy.research_page.INVENTARIUM_EXTRA.1=By replacing the standard bookshelves around the Inventarium Core with certain alternatives, the maximum number of slots that can be read by the system can be increased by more than the normal 81 slots.<BR>An §lEnchanting Bookshelf§r (made from enchanted paper) provides 216 slots (8 single chests' worth).<BR>An §lEnsorcelled Bookshelf§r provides 486 slots (18 single chests' worth). Like the Enchanting Bookshelf, it can also be used to boost an enchantment table. It is eight times as potent as a standard bookshelf for this purpose.
Automagy.research_name.INVENTARIUM_POINTER=Scrivener's Oculus
Automagy.research_text.INVENTARIUM_POINTER=Another perspective
Automagy.research_page.INVENTARIUM_POINTER.1=One limitation of the Unseen Scribe is that it can only examine a single type of container, one of which must be placed somewhere behind it. Another limitation is the size of the area the scribe can examine. The scrivener's oculus helps to overcome both constraints.<BR>The oculus uses §lcrystalline eyes§r pointed at containers in the vicinity to set the container types that the scribe will examine. An eye pointed at the scribe itself will increase the examined area by one block on all sides. Up to five eyes can be used at a time.<BR>To use an oculus, simply place it on top of an Unseen Scribe and then
Automagy.research_page.INVENTARIUM_POINTER.2=right-click it with the crystalline eyes you have prepared. Right-click with an empty hand to remove the last eye inserted.
Automagy.research_name.INVENTARIUM_DELIVERY=Supply and Demand
Automagy.research_text.INVENTARIUM_DELIVERY=Special delivery
Automagy.research_page.INVENTARIUM_DELIVERY.1=To properly consolidate your storage, you'll need not just a list but also a way to retrieve what you've stored. And what better way to accomplish this than with golems?<BR>Several components are required to get your delivery system working as intended. At a minimum, you'll need a functional Inventarium (including at least one Unseen Scribe reading from containers), a golem with access to your storage containers, a suitable drop-off point for the golem to put the items it retrieves, a way to place orders, and a way to turn these orders into something the golem will follow. To fulfill these last two requirements, you've invented some new devices.
Automagy.research_page.INVENTARIUM_DELIVERY.2=Multiple drop-off points may be used, each with one or more §lFill§r core- fitted golems using it as their home location. A drop-off point can be any location where your golem(s) can leave items but, if it is a container, it §lmust be quickly emptied§r of items or deliveries may be hampered. Consider having them drop items into a magic mirror (rather than a chest), linking the mirror to another that will get the items directly to where you'll stand when placing orders.<BR>Every container read by your scribes should have at least one of these fill golems linked to it (by golemancer's bell) and no such golem should be told to take from other containers. Unexpected results may occur otherwise. Keeping containers sorted such that a given item type
Automagy.research_page.INVENTARIUM_DELIVERY.3=is found in as few containers as possible may speed larger deliveries since fewer trips will be needed.<BR>Next, position a §lGolemic Taskmaster§r nearby and link the Fill golems to it using a §lGolem Linking Bell§r. A single taskmaster can handle up to six golems. The golems need not be tied to the same drop-off point but the taskmaster can only control them if their resting location (where they stand when not moving items) is within five blocks.<BR>As with the scribe, each taskmaster must be linked to the Inventarium Core (right-click with a wand) and the distance over which this is allowed is increased by order crystal clusters near the core.
Automagy.research_page.INVENTARIUM_DELIVERY.4=A §lMemory Block§r must be installed for each taskmaster, so - since each Requisition Tome also needs one (next page) - you'll need at least two.<BR>To be of use, a Memory Block must be placed within the 7x2x7 area that starts two blocks below the core and it must be next to an amber block or amber bricks (such as the one directly below the core). Right- clicking the core with your wand will display the number of currently used and maximum memory slots.<LINE>
Automagy.research_page.INVENTARIUM_DELIVERY.5=The last piece of the puzzle is the §lRequisition Tome§r. Like the Unseen Scribe, it will display the entire contents of your storage system. This is where you place orders.<BR>Left-click on a listed item to increase the number ordered or right-click to decrease it. Hold Shift to move stacks or Ctrl to move 10 at a time. Use the slots on the left or hold Alt/Option to request more than you actually have stored.<BR>Using the "Mirrors" button in the GUI and a crystalline eye pointed at a nearby mirror, the tome can become a convenient place to drop items off as well.<BR>The tome has requirements similar to
Automagy.research_page.INVENTARIUM_DELIVERY.6=those of a taskmaster: A dedicated Memory Block, linking it to the core, and order crystal clusters to increase the linking distance. In addition, the tome requires a supply of §8Ordo§0 vis (by vis relay).<BR>Pointing a §ltally box§r at a Requisition Tome will cause the box to output a redstone signal based on the currently requested items.<BR>One final note: Golems aren't the best at adapting to changing orders, so if you reduce the amount requested after they've already picked too much up, they'll simply drop the excess on the floor. It may be wise to have something in place to put such items back into their containers.
Automagy.research_page.INVENTARIUM_DELIVERY.MIRRORINPUT=§l §nMelding Mirror§r<BR>By way of the "Mirrors" button in the GUI and a crystalline eye, a melding mirror may be used for item input instead of a standard magic mirror.
Automagy.research_name.NETHERMIND=Nethermind
Automagy.research_text.NETHERMIND=Pulled from the ashes
Automagy.research_page.NETHERMIND.1=Upon closer examination, you've found that a crystalline brain reinforced with Ignis seems to constantly draw energy into itself (and burn through it just as quickly). Tracing the source of this energy pointed you to the Nether. If you found something compatible with this brain that had a strong tie to Netherfire, you could create a "Nethermind" that would pull across something more tangible, conjuring lava and nether-blocks out of essentia.<BR>An §lEmber Heart§r, along with a few other choice reagents, should do the trick. Your studies indicate that they are tied in some way to the hellish creatures known as blazes and may even have something to do
Automagy.research_page.NETHERMIND.2=with how they are created in the Nether.<BR>Some manner of powering and controlling the Nethermind will, of course, be necessary. To this end, you have created §lruned obsidian§r. In addition to being used to encase the Nethermind itself, such runes must surround it in the indicated fashion (next page).<BR>There are different runes for different purposes. Any basic runed obsidian block shown in the diagram can be replaced by a more specialized rune. The more runes of a given type there are, the more of an impact that type will have (to a point). With only basic runes, the device will operate fairly slowly and will generate only netherrack and the occasional patch of lava.
Automagy.research_page.NETHERMIND.3=Once the runes are arranged, tap the Nethermind block with your wand. You can tap it again to turn the device off, but it costs vis from your wand every time it is started.<BR>To function, the Nethermind must be powered by §cIgnis§0 vis supplied by a relay. It also needs warded jars nearby from which it can pull essentia. The type and quantity of essentia needed is determined by the runes at work. Basic runed obsidian requires only Ignis and Terra.<BR>Blocks conjured from Netherstuff will appear in a 9x9x9 area two blocks below the structure.
Automagy.research_page.NETHERMIND.4=§l §nRuned Obsidian (Rock)§r<BR>Use this rune to increase the chance that netherrack will be generated. If at least four block-specifying runes like this are in place, then only the blocks they specify will be generated. The more runes tied to a given block, the more likely that block will be created. (So if four of a single type are used, then the chance is 100%%.)<BR>Another advantage of using this rune is that generating netherrack with it requires less essentia than doing so using basic runes. (Placing additional Rock runes does not further decrease the cost.)<BR>Cost per conjuration: %s.
Automagy.research_page.NETHERMIND.5=§l §nRuned Obsidian (Sea)§r<BR>Use this rune to increase the chance that lava will be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_CRYSTAL=Runed Obsidian: Crystal
Automagy.research_text.NETHERRUNE_CRYSTAL=Quarzum infernales
Automagy.research_page.NETHERRUNE_CRYSTAL.1=By placing this rune in the Nethermind structure, nether quartz can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_SOUL=Runed Obsidian: Soul
Automagy.research_text.NETHERRUNE_SOUL=The wailing is normal
Automagy.research_page.NETHERRUNE_SOUL.1=By placing this rune in the Nethermind structure, soul sand can be generated. As with other block-specifying runes, having at least four of them means only the specified blocks will be generated.<BR>Cost per conjuration: %s.
Automagy.research_name.NETHERRUNE_CELERITY=Runed Obsidian: Celerity
Automagy.research_text.NETHERRUNE_CELERITY=Fan the flames
Automagy.research_page.NETHERRUNE_CELERITY.1=If you replace some basic runed obsidian of the Nethermind structure with runes of Celerity, the time required to conjure blocks will be reduced. The maximum benefit is reached at twelve runes.<BR>Additionally, each of the first four Celerity runes in the structure reduce the time it takes for the Nethermind to consume essentia, speeding up the process even further.
Automagy.research_page.NETHERRUNE_CELERITY.DIMENSIONLURE=§l §nDimensional Lure§r<BR>These runes will speed up the conjuration of creatures as well as blocks. However, each rune of Celerity utilized will make the process more unstable.
Automagy.research_name.GOLEMWORKBENCH=Golem's Workbench
Automagy.research_text.GOLEMWORKBENCH=Some assembly required?
Automagy.research_page.GOLEMWORKBENCH.1=The golem's workbench allows you to lay out a pattern and crafting instructions with enough magical aid that even a golem could follow them.<BR>Still, many recipes are too complicated for the typical golem, so the recipe must fit in a 2x2 grid or all of its components must be the same. (Perhaps more advanced golems won't be so limited.)<BR>Once the recipe is specified using the first nine slots, provide the materials to be used in the bottom slots. Then, place a golem with the §lEmpty§r golem animation core so it is attached to the workbench and instruct the golem to only take the item you want it to craft. Use the
Automagy.research_page.GOLEMWORKBENCH.2=golemancer's bell to tell the golem where to place the new items.<BR>Note that only recipes that can be completed on a standard crafting table will work here. Your golems are unable to grasp the thaumic fundamentals needed to wield vis. Something tells you this may be for the best.<BR>To keep the golem on task and as efficient as possible, a jar of §8Fabrico§0 essentia can be kept nearby. This is optional and is primarily beneficial when crafting will be fairly constant as your golems may become a bit "lethargic" after prolonged time spent crafting. Slackers.<BR><BR>Additional pages may appear here as you unlock golem upgrades.
Automagy.research_page.GOLEMWORKBENCH.UPGRADEORDER= §nOrder Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_order.png:0:0:255:255:0.0625</IMG>When items are left over from crafting which are neither the recipe's goal nor an ingredient (for instance, empty buckets after making cake), they are normally thrown into the air by the crafting golem. If the golem is fitted with this upgrade, it will instead place the items into the workbench if space permits.
Automagy.research_page.GOLEMWORKBENCH.UPGRADEENTROPY= §nEntropy Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_entropy.png:0:0:255:255:0.0625</IMG>If the attached golem has an entropy upgrade installed, then (if so instructed) it may ignore ignore items' damage levels, ignore NBT data, or check the ore dictionary to determine what it should attempt to craft. (This is based on whether the golem is allowed to move the item.)<BR>This only affects the crafting product, not the ingredients the golem will consider. Perhaps more research could help on that end.
Automagy.research_page.GOLEMWORKBENCH.ADVANCEDGOLEM=§l §nAdvanced Golems§r<BR>As you had hoped, advanced golems are capable of following more complex recipes. The full 3x3 grid can be utilized even if more than one type of ingredient is involved.
Automagy.research_page.GOLEMWORKBENCH.GOLEMFETTER=§l §nGolem Fetter§r<BR>If a golem fetter is placed directly beneath the workbench, then, when it is active, golems will not craft anything from the workbench. They are not necessarily brought to a complete halt (provided they don't pass over the fetter themselves), however, which means they may continue to empty specified items from the workbench.<BR>This could be useful when managing multiple golems or when a golem refuses to consistently stand in one spot.
Automagy.research_name.GOLEMWORKBENCH_UPGRADE=Workbench Upgrades
Automagy.research_text.GOLEMWORKBENCH_UPGRADE=Highest quality craftsgolemship
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.1=You've built upon the principles of golem upgrades to create a new variety that are applied directly to a golem's workbench, enhancing the crafting ability of any golem attached to it.<BR>Up to four upgrades can be applied at a time, one in each cardinal direction. Multiple upgrades of the same type will stack (except Entropy).<BR>To remove an upgrade, right-click the side it was placed upon while sneaking with a wand.<BR>§lAir:§r The golem can apply its Speed to the crafting process. The faster the golem, the faster it will craft. However, golems using this upgrade
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.2=are more prone to lethargy than normal, meaning more §8Fabrico§0 is needed to keep them going at full speed.<BR>§lFire:§r The golem can remember an additional recipe. Accordingly, another set of slots becomes available for you to use in the workbench. §lOnly two§r of these upgrades may be applied to a single workbench.<BR>§lEarth:§r The golem can apply its Strength to the crafting process. Stronger golems craft more quickly. The potential boost isn't as great as the Air upgrade's, but golems affected by it not only aren't more prone to lethargy but will actually have greater endurance.
Automagy.research_page.GOLEMWORKBENCH_UPGRADE.3=§lEntropy:§r Recipes will be treated as shape patterns rather than exact instructions. Whatever item is in the first of the bottom slots will, when encountered in the recipe, be considered a placeholder. The golem will check each of the other items the workbench contains and determine whether substituting one for the placeholder would yield one of the products it has been told to make.<BR>For instance, putting a stick in one recipe slot, wool in another, and placing a stick in the left-most container slot could allow a single golem to craft all colors of wool if provided with the required dye.<BR>Fuzzy logic comes at a price, however. Golems using this upgrade are much more prone to lethargy.
Automagy.research_name.AMNESIASTONE=Amnesiac's Stone
Automagy.research_text.AMNESIASTONE=Fuhgeddaboudit!
Automagy.research_page.AMNESIASTONE.1=Your research on suppressing the minds of golems has led you to another interesting use for an Entropy-imbued crystalline brain: Driving memories - experience, shall we say - from the human mind. This may be useful in conjunction with a nearby §lBrain in a Jar§r.<BR>Contact with this stone will quickly drain experience points. A right-click drains one level. Sneaking while clicking drains five. Standing on top of the stone rapidly drains all levels.<BR>The stone also has a useful effect on brains in jars. If a jar is placed above it, then a shift-right-click on the jar with an empty hand causes
Automagy.research_page.AMNESIASTONE.2=all the stored experience to be dropped at once.<BR>If a comparator is positioned to read from the stone, it will output a signal which increases in strength as the brain above it fills up on experience.<BR>Bottles o' enchanting thrown on top of the stone are also drained. The amount retrieved is above the average that breaking a bottle would yield, making this a good way to maximize your experience gain.<BR>There may be other items can you drain this way as well.
Automagy.research_name.MOBLURE=Siren's Lure
Automagy.research_text.MOBLURE=Burning desire
Automagy.research_page.MOBLURE.1=While researching runes to use with the Nethermind, another property of the Ignis-imbued crystalline brain has come to light. When its energy is directed at the minds of creatures around it, it can instill certain powerful emotions.<BR>With this knowledge, you have created a device that draws nearby creatures toward itself. The awe and passion it instills blinds them to most everything else, including their surroundings - even when those surroundings include a sudden drop from great heights.<BR>Although runed obsidian is used in its construction, the result is something fundamentally different
Automagy.research_page.MOBLURE.2=and cannot be used as part of a Nethermind structure. In fact, on its own, none of the obsidian you've worked with so far is up to par with what you'd need here. Fortunately, the ancients have left some of their handiwork behind.<BR>To function, the Lure must be placed as part of a vertical line of §lObsidian Totem§r blocks (at least two). Susceptible creatures in a fairly wide horizontal area are affected but the vertical area is only as tall as the completed totem (maximum 4 blocks above and 4 below).<BR>The horizontal area covered can be greatly increased if a jar of §4Fames§0 is provided nearby.<BR>Tap the Lure with your §lwand§r to
Automagy.research_page.MOBLURE.3=activate or deactivate it.<BR>Different creatures react to the siren's call in different ways. Many will simply blindly walk in its direction. Others, such as endermen, appear to become confused and may even struggle to get away when approaching a drop, but this is short-lived. Indeed, §lendermen§r under its spell will find themselves §lteleporting closer§r rather than away.<BR>A few creatures are completely immune, including your golems, some powerful entities, and primitive slimes.<BR>If multiple Lures are in range for a creature, then the one with the strongest lure will be the creature's
Automagy.research_page.MOBLURE.4=primary target. The taller the totem, the stronger the lure. Clever use of lures of varying strength could send creatures down complicated, bending paths.<BR>The Lure won't hold a creature's attention indefinitely. If it is unable to get closer to the Lure for a period of time, then the effect may wear off, at which point it may take some time for it to be applied to that specific creature again (though the creature may still be drawn to other Lures in range). Lastly, creatures that are engaged in combat are often able to shrug off the call.
Automagy.research_name.DIMENSIONLURE=Dimensional Lure
Automagy.research_text.DIMENSIONLURE=Called from beyond
Automagy.research_page.DIMENSIONLURE.1=The shared properties of the Nethermind and Siren's Lure have led you to theorize that the two could work together. With some alterations to the Lure and adaptation of the Nethermind structure, you should be able to conjure creatures rather than blocks.<BR>The §lDimensional Lure§r probes unknown corners of the Nether for targets, opening small rifts and luring creatures through them. To pull this off, a considerable amount of essentia must be consumed by both the Nethermind and the Lure. The §cIgnis§0 centi-vis requirements of the Nethermind will increase as well.<BR>The type of essentia needed depends
Automagy.research_page.DIMENSIONLURE.2=on the creature being targeted, and specific creatures must be targeted rather than simply drawing things in at random. (The bait must be tailored to the creature, after all.)<BR>The creature is determined by replacing basic runed obsidian in the Nethermind structure with specialized runed obsidian for that creature. Multiple types of creature- specifying runes can be used, but §lat least four§r (total, of any type) are required. You cannot mix creature- and block-specifying runes in the same structure.<BR>The Dimensional Lure block must be placed between six and ten blocks below the Nethermind with no solid blocks between them. A circle of basic runed obsidian must be placed
Automagy.research_page.DIMENSIONLURE.3=around it, as specified on the previous page. Conjured creatures will appear between this platform and the structure above.<BR>Once the structures are in place, first tap the Lure with your wand to activate it and then tap the Nethermind block to begin drawing creatures in.<LINE>Unfortunately, this process is not entirely stable. There is a chance that various negative effects may occur instead of or in addition to a creature being summoned. To combat this, §lObsidian Totem§r pillars can be placed in the four corners around the circle. The taller the pillar, the more stability it
Automagy.research_page.DIMENSIONLURE.4=provides. (Maximum four totem blocks per pillar.) For best results, keep all four at the same height.<BR>Topping a pillar with §lnitor§r or placing nitor below any of the four arms of the Nethermind structure improves stability as well.<IMG>automagy:textures/gui/dimensional-lure.png:0:0:255:235:.5</IMG>
Automagy.research_page.DIMENSIONLURE.5=§l §nRuned Obsidian (Blaze)§r<BR>With an Ember Heart infused into the Nethermind, perhaps the easiest target to lure is a blaze. In fact, it appears that sometimes an additional blaze is actually §ocreated§r rather than lured (at no added cost), though there is a spike of instability when this happens.<BR>Essentia is consumed by both the Nethermind and the Dimensional Lure, as indicated below.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_page.DIMENSIONLURE.6=<LINE>You are certain that you could devise a variant of runed obsidian for many other creatures of the Nether. It should only take a little field research.<BR>Scan your target with your handy thaumometer and then take it down in combat. That should reveal what you need to know, if there's anything to know.<LINE>
Automagy.research_name.NETHERRUNE_ZOMBIE=Runed Obsidian: Zombie
Automagy.research_text.NETHERRUNE_ZOMBIE=Oooh, shiny!
Automagy.research_page.NETHERRUNE_ZOMBIE.1=Zombie pigmen are a rather dim lot. All it takes to lure them through the rift is the promise of shiny things and juicy brains.<BR>Careful, though: Dense as they are, one might still realize it was tricked and become very, very angry.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_GHAST=Runed Obsidian: Ghast
Automagy.research_text.NETHERRUNE_GHAST=Put them out of their misery
Automagy.research_page.NETHERRUNE_GHAST.1=There are two problems when it comes to ghasts: First, they are apathetic, making it difficult to lure them through the rift. Second, the rift needs to be quite large. What it comes down to is that the essentia used is fairly specialized and the process is much less stable than normal.<BR>Moreover, again due to their size, they impose a special requirement on the Dimensional Lure's structure. The distance between the Nethermind and the Lure must be at least eight blocks (rather than the normal six).
Automagy.research_page.NETHERRUNE_GHAST.2=§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §5High§0.
Automagy.research_name.NETHERRUNE_SKELETON=Runed Obsidian: Skull
Automagy.research_text.NETHERRUNE_SKELETON=Blood and bones. Minus the blood.
Automagy.research_page.NETHERRUNE_SKELETON.1=As wither skeletons can be found primarily in the Nether's mysterious fortresses, it seemed best to key this rune on finding not only skeletons themselves but also their fortresses.<BR>Unfortunately, the tie between these skeletons and their fortresses also causes some interference, making the process less stable.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §5Moderate§0.
Automagy.research_name.NETHERRUNE_SLIME=Runed Obsidian: Slime
Automagy.research_text.NETHERRUNE_SLIME=Like a gelatinous cube but less acidic, and more on fire
Automagy.research_page.NETHERRUNE_SLIME.1=The only thing magma cubes seem to be attracted to is food and their fellow magma cubes.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_BAT=Runed Obsidian: Bat
Automagy.research_text.NETHERRUNE_BAT=Explosive personality
Automagy.research_page.NETHERRUNE_BAT.1=The aggressively suicidal nature of firebats makes them easy to lure. Simply present them with what appears to be a human target.<BR>§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §9Minor§0.
Automagy.research_name.NETHERRUNE_WISP=Runed Obsidian: Wisp
Automagy.research_text.NETHERRUNE_WISP=Ignis Incarnate
Automagy.research_page.NETHERRUNE_WISP.1=Although you have found wisps of many types in the Nether, most of them have been unable to survive the trip through the rifts the Dimensional Lure creates. Their magical energies interact in some way that makes both simply dissipate. However, you have discovered a relative of the common wisp that has taken on more of an infernal nature.<BR>With your devices' ties to their home realm and the fact that these hellfire wisps are more resilient than their cousins, you should be able to conjure them - but you'll need a very stable setup to do it efficiently.
Automagy.research_page.NETHERRUNE_WISP.2=§lNethermind§r - Cost per conjuration: %s.<BR>§lLure§r - Cost per %s conjurations: %s.<BR>§lInstability§r: §4Dangerous§0.
Automagy.research_name.FOCUSCRAFTING=Wand Focus: Crafting
Automagy.research_text.FOCUSCRAFTING=Putting it all together
Automagy.research_page.FOCUSCRAFTING.1=The need to craft seems to never end, no matter how far from home you may be. While some may resort to lugging tables around everywhere they go, you have found a more elegant solution.<BR>This wand focus can be used to create anything you could assemble with an arcane worktable (including items both mundane and magical). The wand it is attached to will be used to provide any vis required by the recipe.<BR>To begin crafting, equip the focus and right-click with the wand. Alternatively, press '%s' while the focus-equipped wand is on your hotbar.
Automagy.research_page.FOCUSCRAFTING.2=A small amount of vis is consumed when you open the crafting grid and each time you craft an arcane item. (Mundane items do not require additional vis.)
Automagy.research_page.FOCUSCRAFTING.STAFF=§l §nMagic Staves§r<BR>While this focus can be applied to a magic staff, such an instrument is still unsuited for the intricate work needed to craft thaumaturgical items. It can assist when putting together other items, though.
Automagy.research_name.FOCUSCRAFTING_UPGRADE=Crafting Focus Upgrades
Automagy.research_text.FOCUSCRAFTING_UPGRADE=How convenient
Automagy.research_page.FOCUSCRAFTING_UPGRADE.1=With your new focal manipulator, you can greatly improve the utility of the crafting focus.<BR>§lGratis:§r This upgrade causes the focus's basic operations to consume no vis. (Opening the grid is free and crafted items only cost the normal amount.)<BR>§lStorage:§r After crafting using a focus with this upgrade, any items left in the crafting grid will be stored in an extradimensional space attached to the focus.<BR>§lTransposing:§r A focus with this upgrade will instantly install itself upon a wand when called by the wielder. The focus can be called
Automagy.research_page.FOCUSCRAFTING_UPGRADE.2=from anywhere in the inventory or from a focus pouch that is being carried or worn. (To call it, press the same key as that used to begin crafting with the focus.)
Automagy.research_name.VISHROOMSOUP=Vishroom Oddities
Automagy.research_text.VISHROOMSOUP=It drives me crazy
Automagy.research_page.VISHROOMSOUP.1=Vishrooms are odd little things. Growing as they do in environments awash in magic, you'd think they would have many useful applications in thaumaturgy, but their parasitic nature seems to get in the way. Just approaching one is enough to get you sick. Eating one - well, that seemed incredibly foolish.<BR>You did it anyway.<BR>§lVishroom stew§r, as you've called it, is very objectionable as a food source but despite its many side effects, you feel it has helped open your mind. In what way, you aren't entirely sure, but you are sure your experiment is yielding results.
Automagy.research_page.VISHROOMSOUP.2=Having tasted success, you've decided to see what the effects would be when other things came into contact with your creation. It turns out that the other mushrooms you initially added just to help you stomach the thing are a crucial component, keeping the concoction stable (relatively, anyway). By placing the stew into a large container (such as a §lthirsty tank§r) where it can settle for a moment, you can then pull out a bucket of "soup" suitable for uses beyond consumption.<BR>Many of this liquid's properties are unknown as of yet, but first observations point toward the larger concentrations (source blocks) creating fungi and greatly amplifying the whispers you receive from beyond while you are immersed in
Automagy.research_page.VISHROOMSOUP.3=them.<BR>Yes, immersed. In soup. While doings things like eating noxious stews and zombie brains. Hey, eccentric or not, it's effective! Let the others mock you if they will. You know you'll get the last laugh.
Automagy.research_name.ALCHEMYBOILER=Alchemical Boiler
Automagy.research_text.ALCHEMYBOILER=Bubbling to the top
Automagy.research_page.ALCHEMYBOILER.1=You've had so much success with essentia distillation that you've decided to expand upon the ways you can break things down. The §lalchemical boiler§r works in much the same manner as the alchemical furnace but with liquids rather than items.<BR>Add (or remove) liquid using buckets or through automation (such as certain golems).<BR>The same things that speed up the operation of an alchemical furnace will help a boiler as well (such as alumentum).<BR>Note that breaking the boiler will destroy any liquid it contained.
Automagy.research_name.ENCHANT_FISHING=Fishing Enchantments
Automagy.research_text.ENCHANT_FISHING=Fishy Infusion
Automagy.research_page.ENCHANT_FISHING.1=For ages, practitioners of magic have tried to impress their buddies by giving themselves a little magical edge when it comes to their shared pastimes. Fishing in particular, with fishermen's penchant for tall tales, has been the subject of magical enhancement.<BR>Unreliable enchanting results, however, are hardly impressive. Why not apply your newfound knowledge of infusion enchantment to these endeavors? Who knows, you may even find some use for this beyond bragging rights.
Automagy.research_name.ENTROPICREFINING=Entropic Refining
Automagy.research_text.ENTROPICREFINING=Turn it up to eleven
Automagy.research_page.ENTROPICREFINING.1=The shards obtained from infused stone contain only a fraction of the magic found within the ore. With some careful adjustments to the entropic processing procedure, you should be able to extract more of that potential from the stone than normal, albeit in sliver form.
# More from the sum of its parts
Automagy.research_name.XPSTONE=Soul Stone
Automagy.research_text.XPSTONE=Total recall
Automagy.research_page.XPSTONE.1=The brain in a jar has a rather limited capacity for stored experience. (This shouldn't be a surprise, given where you found the key ingredient.) While the Amnesiac's Stone helps to extract those memories, it cannot make room for the new without losing the old. To work around this issue, you have created a new type of stone.<BR>When a block of §lSoul Stone§r is placed next to an Amnesiac's Stone which is beneath a brain in a jar, then experience will be drained from the brain, seeping into the soul stone.<BR>Should the stone contain more experience than the brain above, the
Automagy.research_page.XPSTONE.2=Amnesiac's Stone will begin working in the other direction, pulling from the soul stone until the brain can hold no more.<BR>This simple setup is all you need to increase the effective capacity of your jarred brains, but the soul stones, too, will eventually be filled and, on their own, they don't solve the portability issue. Breaking one destroys a portion of the stored experience and drops the rest. Fortunately, more can be done.<BR>Soul stones are, in a sense, porous. Memories slowly permeate the stone which acts as a filter of sorts, concentrating them as they flow.<BR>Eventually, the essence is condensed enough to be held in a more
Automagy.research_page.XPSTONE.3=convenient container. If an empty, unlabeled §lwarded jar§r is placed below the stone (within a block or two - further down and the fluid loses its potency), then "enchanter's concentrate" will drip into it. This jar can then be safely moved or you may use it to fill §lphials§r from which you may drink.<BR>But be aware, unless a solid block prevents this, liquid will slowly drip from the soul stone even without a jar to catch it. Needless to say, this is quite wasteful.<BR>Note that an item grate directly below allows the concentrate to pass through when it is open. That or a piston (for example) could help regulate when the enchanter's concentrate should fall from the stone.
Automagy.research_page.XPSTONE.4=A comparator can be used to see how full a soul stone is. A comparator reading from an Amnesiac's Stone with attached soul stones will evaluate the entire structure's capacity, not just the brain in a jar's. (If you want only the brain's, you can point the comparator directly at it.)<BR>§lGlass bottles§r can also be filled from the jar but they are unable to preserve the stability and density of the liquid, which means they not only hold much less but they are also unsafe to drink from directly. Further, a phial can be used to refill a jar but a bottle cannot as the liquid is no longer quite the same.
Automagy.research_name.ADVNODEJAR=Advanced Node Jarring
Automagy.research_text.ADVNODEJAR=Both more and less jarring, if you think about it
Automagy.research_page.ADVNODEJAR.1=You have finally found a way to jar nodes without damaging them. Utilizing your breakthroughs in warding magic, you can construct the jar in so stable a fashion that the normal pressures exerted by the process are minimized to levels where the node is guaranteed to remain unscathed throughout.<BR>Build the structure around the node as normal but replace the ordinary glass with warded glass and the planks with silverwood logs. Next, §lward the logs§r using a §lWarding Focus§r.<BR>Finally, right-click on one of the warded logs with a wand (or similar tool) that has no focus equipped. If
Automagy.research_page.ADVNODEJAR.2=you have the requisite vis, the node will immediately be jarred, safe and sound.
Automagy.research_name.MIRRORINPUT=Melding Mirror
Automagy.research_text.MIRRORINPUT=Crossing the streams
Automagy.research_page.MIRRORINPUT.1=Magic mirrors are a wonderful way to get items from here to there but they can only be linked in pairs. A system needing numerous mirrors to output items from various locations at a single destination can be prohibitively expensive. Your new insights into the void, along with void metal's unique properties, can help with this.<BR>The §lMelding Mirror§r is a special "one-way" mirror which takes items in but won't spit them out. Rather than linking it and another mirror together, a §lcrystalline eye§r is inserted into its frame (by right-click). If the eye has been set to watch a location with a magic mirror (anywhere, in any dimension)
Automagy.research_page.MIRRORINPUT.2=and the target mirror is properly paired with another, then the melding mirror will find the transdimensional stream connecting the paired mirrors together and, by way of a sort of mystical confluence, use it to deliver items to the target location.<BR>To remove a crystalline eye from the mirror's socket, right-click on it with your wand while sneaking.<LINE>The key component allowing mirrors to manipulate connections across the void like this is the §lconflux disc§r. The disc takes up much of the mirror's frame and its void metal origins allow it to bond with the glass in a way other metals cannot so it may adapt as necessary to
Automagy.research_page.MIRRORINPUT.3=intercept whatever chaotic path the streams may take in the void.<BR>A conflux disc is fairly costly to create initially, but from one, many more can be produced relatively easily. For this reason, it is advisable to always hold one in reserve.
Automagy.research_name.MIRRORMULTIDEST=Dispersing Mirror
Automagy.research_text.MIRRORMULTIDEST=Direct delivery
Automagy.research_page.MIRRORMULTIDEST.1=Up to now, linking multiple requisition tomes with one Inventarium has had limited utility. Requested items weren't associated with any specific tome, let alone earmarked to be delivered to them. Now that you've found a way to tap into mirrors' transdimensional streams, that is about to change.<BR>If your delivery golems are set to drop items off at a §lDispersing Mirror§r (directly or indirectly) that is linked to the same Inventarium Core as their Golemic Taskmaster, then the mirror can send items to a mirror close to the requisition tome.<BR>To link a dispersing mirror to the Inventarium Core, right-click it with
Automagy.research_page.MIRRORMULTIDEST.2=your wand. The maximum distance it can be from the core is increased by order crystal clusters near the core. A §lMemory Block§r must be installed for each dispersing mirror. (See "Supply and Demand" for how to do this.)<BR>After the mirror is linked, you must specify each tome's destination mirror using the "Mirrors" button in the tome's GUI. Either a standard magic mirror or a melding mirror can be used as a tome's output location.<BR>Note that items sent to a dispersing mirror which aren't earmarked for a specific destination will be rejected and spat out by the dispersing mirror, so make sure all requisition tomes have an output mirror set. (You may also want a failsafe in place to
Automagy.research_page.MIRRORMULTIDEST.3=pick up loose items and take them to a default destination or put them away.)
# Chat messages
Automagy.chat.newVersionAvailable=Automagy v%s is now available. (You are running v%s.)
Automagy.chat.newVersionLink=["Click ",{"text":"[this link]","color":"aqua","hoverEvent":{"action":"show_text","value":{"text":"Click to go to Automagy's webpage","color":"aqua"}},"clickEvent":{"action":"open_url","value":"http://everburningtorch.com/minecraft/automagy/"}}," for more info and downloads."]
Automagy.chat.redcrystalDim.setCap=Redstone signal strength cap set to %s.
Automagy.chat.redcrystalDense.setMin=Redstone signal strength minimum set to %s.
Automagy.chat.remoteComparator.itemUnlinked=You must link that item to a location before placing it here.
Automagy.chat.hourglass.setTimer=Hourglass timer set to %s seconds.
Automagy.chat.triggerAvariciousResearch=As the Avarice Pearl shatters, you experience a sudden flash of insight!
Automagy.chat.golemInhibitor.omitMatch=The inhibitor will now omit linked golems.
Automagy.chat.golemInhibitor.exclusiveMatch=The inhibitor will now apply to linked golems only.
Automagy.chat.essentiaLocus.itemUnlinked=You must link that item to a location within %s blocks before placing it here.
Automagy.chat.essentiaLocus.itemLinkedSelf=You cannot point the locus to itself.
Automagy.chat.unseenScribe.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.unseenScribe.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.unseenScribe.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.thaumostaticSpire.setSuction=Set this side to input %s.
Automagy.chat.nethermind.yTooLow=The Nethermind cannot be activated so close to the bottom of the world.
Automagy.chat.nethermind.invalidMix=Nethermind activation failed. You cannot mix block-specifying and creature-specifying runes.
Automagy.chat.nethermind.missingLure=Nethermind activation failed. Creature-specifying runes require an active Dimensional Lure.
Automagy.chat.nethermind.missingLureExtraDistance=Additional distance between the Nethermind and Lure is required by the chosen runes.
Automagy.chat.nethermind.needMoreMobRunes=Nethermind activation failed. At least four creature-specifying runes are needed if any are used.
Automagy.chat.inventarium.statusSlots=Inventarium Slots: %s/%s.
Automagy.chat.inventarium.statusScribes= Scribes: %s/%s.
Automagy.chat.inventarium.statusNodes= Scribes: %s/%s. Memory: %s/%s.
Automagy.chat.inventarium.chunkUnloaded=The linked Inventarium Core is unavailable. (Chunk not loaded.)
Automagy.chat.golemTaskmaster.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.golemTaskmaster.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.golemTaskmaster.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.reqTome.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.reqTome.outOfRange=Link failed. There is no Inventarium Core within range.
Automagy.chat.reqTome.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.scribePointer.itemLinkedSelf=You cannot point the oculus to itself.
Automagy.chat.scribePointer.itemUnlinked=You must link that item to a location within %s blocks before placing it here.
Automagy.chat.mirrorMultiDest.alreadyLinked=This has already been linked. (%s, %s, %s)
Automagy.chat.mirrorMultiDest.noConnectionsLeft=Link failed. All connections are in use.
Automagy.chat.mirrorMultiDest.outOfRange=Link failed. There is no Inventarium Core within range.
# Tooltips
Automagy.tip.crystalEye.link=Watching %s,%s,%s in %s
Automagy.tip.crystalEye.linkDistance=(%s from you)
Automagy.tip.crystalEntityEye.link=Watching for %s
Automagy.tip.crystalEntityEye.linkPlayer=Watching for §3Human§7 ("%s")
Automagy.tip.crystalEntityEye.desc=Entity Sensor (Eye)
Automagy.tip.blockEntitySignal.desc=Entity Sensor (Signal)
Automagy.tip.redcrystalMerc.link=Linked to %s,%s,%s in %s
Automagy.tip.golemLinker.linkToBlock=Linking to %s
Automagy.tip.foodstuff.0=This doesn't seem wise.
Automagy.tip.tankFluidData=%s / %s mB of %s
Automagy.tip.creativeModeOnly=Creative Mode Only
Automagy.tip.creativeTool.0=Usage: Craft with a golem
Automagy.tip.enderDisjunction=Splinches nearby endermen
Automagy.tip.focusCrafting.stored1=(holding 1 stack)
Automagy.tip.focusCrafting.stored=(holding %s stacks)
Automagy.tip.golemWorkbenchUpgrade.0=Speed-boosted Crafting
Automagy.tip.golemWorkbenchUpgrade.1=Additional Recipe
Automagy.tip.golemWorkbenchUpgrade.3=Strength-boosted Crafting
Automagy.tip.golemWorkbenchUpgrade.5=Multipurpose Recipes
Automagy.tip.jarXP=%s levels (%s xp)
Automagy.tip.phialXP=A swig of enlightenment
# GUI
Automagy.gui.visReader.mode.col=Mode
Automagy.gui.visReader.mode.0=Disabled
Automagy.gui.visReader.mode.1=Total
Automagy.gui.visReader.mode.2=Any (High)
Automagy.gui.visReader.mode.3=Any (Low)
Automagy.gui.visReader.mode.4=Aspect Count
Automagy.gui.visReader.capacity.col=Capacity
Automagy.gui.visReader.capacity.auto=Auto
Automagy.gui.visReader.dir.col=Output
Automagy.gui.visReader.dir.all=ALL
Automagy.gui.visReader.dir.N=N
Automagy.gui.visReader.dir.E=E
Automagy.gui.visReader.dir.S=S
Automagy.gui.visReader.dir.W=W
Automagy.gui.visReader.dir.D=D
Automagy.gui.visReader.invert=Invert
Automagy.gui.hourglassMagic.repeat=Repeat/Loop?
Automagy.gui.hourglassMagic.signal.name=Signal Sent:
Automagy.gui.hourglassMagic.signal.0=Disabled
Automagy.gui.hourglassMagic.signal.1=Pulse
Automagy.gui.hourglassMagic.signal.2=Alternating
Automagy.gui.hourglassMagic.signal.3=Constant
Automagy.gui.hourglassMagic.signal.4=Negative Pulse
Automagy.gui.hourglassMagic.sandFlip.name=On Reactivation:
Automagy.gui.hourglassMagic.sandFlip.0=Standard
Automagy.gui.hourglassMagic.sandFlip.1=Move Sand to Top
Automagy.gui.hourglassMagic.sandFlip.2=Move Sand to Bottom
Automagy.gui.hourglassMagic.timer.name=Timer:
Automagy.gui.hourglassMagic.timer.secondsOne=1 second
Automagy.gui.hourglassMagic.timer.seconds=%s seconds
Automagy.gui.hourglassMagic.timer.minutes=%s min
Automagy.gui.hourglassMagic.timer.minutesAndSeconds=%s min %s sec
Automagy.gui.hourglassMagic.timer.sec=seconds
Automagy.gui.hourglassMagic.timer.min=minutes
Automagy.gui.hourglassMagic.timer.tooltip=Left-click to increase.\nRight-click to decrease.\nHold Shift to adjust by 10.
Automagy.gui.hourglassMagic.signalReact.name=Signal Received:
Automagy.gui.hourglassMagic.signalReact.0=Ignore
Automagy.gui.hourglassMagic.signalReact.1=Flip Hourglass
Automagy.gui.hourglassMagic.signalReact.2=Prevent Timer
Automagy.gui.hourglassMagic.signalReact.3=Required for Timer
Automagy.gui.greedyChest.mode.name=Pilfer Mode:
Automagy.gui.greedyChest.mode.0=Split New Contents
Automagy.gui.greedyChest.mode.1=Maintain Percentage
Automagy.gui.greedyChest.mode.2=Take Any Over
Automagy.gui.greedyChest.mode.3=Maintain Stock of
Automagy.gui.greedyChest.dir.name=Take From:
Automagy.gui.greedyChest.dir.N=North
Automagy.gui.greedyChest.dir.E=East
Automagy.gui.greedyChest.dir.S=South
Automagy.gui.greedyChest.dir.W=West
Automagy.gui.greedyChest.dir.D=Below
Automagy.gui.greedyChest.dir.U=Above
Automagy.gui.greedyChest.quantityResult.open=Specified quantities
Automagy.gui.greedyChest.quantityResult.override=override qty above
Automagy.gui.greedyChest.quantityResult.limit=will limit stock
Automagy.gui.greedyChest.quantityResult.leave=will be left behind
Automagy.gui.filter.ignoreQuantity=Ignore quantity
Automagy.gui.filter.ignoreMetadata=Ignore metadata
Automagy.gui.filter.ignoreNBT=Ignore NBT
Automagy.gui.filter.byName=By Name:
Automagy.gui.filter.textFilterTooltip=In addition to filtering by the items placed at\nthe left, you can filter by item name. Use an\nasterisk (*) to allow other characters at the\ngiven position. (Be sure to use a * as the first\nand last characters unless you want to match\nonly names that start or end with this text.)
Automagy.gui.eagerChest.give=Give
Automagy.gui.eagerChest.take=Take
Automagy.gui.eagerChest.trade=Trade with me when opened
Automagy.gui.eagerChest.quantityResult.giveWhitelist.1=Fill visitor inventory
Automagy.gui.eagerChest.quantityResult.giveWhitelist.2=to specified qty
Automagy.gui.eagerChest.quantityResult.giveBlacklist.1=Leave specified qty
Automagy.gui.eagerChest.quantityResult.giveBlacklist.2=inside chest
Automagy.gui.eagerChest.quantityResult.takeWhitelist.1=Fill chest to
Automagy.gui.eagerChest.quantityResult.takeWhitelist.2=specified qty
Automagy.gui.eagerChest.quantityResult.takeBlacklist.1=Leave given qty
Automagy.gui.eagerChest.quantityResult.takeBlacklist.2=with visitor
Automagy.gui.finicalMaw.quantityResult.open=Specified quantities
Automagy.gui.finicalMaw.quantityResult.limit=will limit stock
Automagy.gui.finicalMaw.quantityResult.leave=will be left behind
Automagy.gui.entitySignal.includeAdults=Include adults
Automagy.gui.entitySignal.includeChildren=Include children
Automagy.gui.entitySignal.players=Human (Players)
Automagy.gui.entitySignal.specificPlayer.1=Only the player named
Automagy.gui.entitySignal.specificPlayer.2="%s"
Automagy.gui.tallyBlock.allowPartialMatch=Partial matching
Automagy.gui.tallyBlock.desc.white=Emit a redstone signal if target
Automagy.gui.tallyBlock.desc.black=Emit a redstone signal unless target
Automagy.gui.tallyBlock.desc.all=contains all specified items.
Automagy.gui.tallyBlock.desc.any=contains any specified items.
Automagy.gui.tallyBlock.quantityResult.white=Item counts must match or exceed the specified quantity.
Automagy.gui.tallyBlock.quantityResult.black=Item counts below the specified quantity are allowed.
Automagy.gui.autoHandMirror.whitelist.1=Items to transfer
Automagy.gui.autoHandMirror.whitelist.2=(quantities ignored)
Automagy.gui.autoHandMirror.blacklist.1=Transfer any over
Automagy.gui.autoHandMirror.blacklist.2=specified quantities
Automagy.gui.scribe.search=Search...
Automagy.gui.scribe.itemsLocal=Local
Automagy.gui.scribe.itemsSystem=Inventarium
Automagy.gui.scribe.sortCount=Item Count
Automagy.gui.scribe.sortName=Name
Automagy.gui.scribe.deliver=Pending Requests
Automagy.gui.scribe.mirrors=Mirrors
Automagy.gui.scribeMirror.input=Input
Automagy.gui.scribeMirror.output=Output
Automagy.gui.scribeMirror.valid=Connected
Automagy.gui.scribeMirror.outranged=Out of range
Automagy.gui.scribeMirror.noMirror=Mirror not found
Automagy.gui.scribeMirror.unlinked=Mirror isn't linked
Automagy.gui.focusCrafting.visLow=Insufficient vis
Automagy.gui.focusCrafting.staff.1=Staff: Mundane
Automagy.gui.focusCrafting.staff.2=crafting only
Automagy.gui.boiler.liquidQty=%s mB
Automagy.gui.boiler.cannotProcess=This liquid cannot be broken\ndown into essentia.
# Focus upgrades
Automagy.focus.upgrade.gratis.name=Gratis
Automagy.focus.upgrade.gratis.text=This upgrade causes the focus's basic operations to consume no vis. (Opening the grid is free and crafted items only cost the normal amount.)
Automagy.focus.upgrade.storage.name=Storage
Automagy.focus.upgrade.storage.text=After crafting using a focus with this upgrade, any items left in the crafting grid will be stored in an extradimensional space attached to the focus.
Automagy.focus.upgrade.transposing.name=Transposing
Automagy.focus.upgrade.transposing.text=A focus with this upgrade will instantly install itself upon a wand when called by the wielder. The focus can be called from anywhere in the inventory or from a focus pouch that is being carried or worn. (To call it, press the same key as that used to begin crafting with the focus.)
# Key bindings
Automagy.key.focusCrafting=Wand Focus: Crafting
# Miscellaneous
itemGroup.Automagy=Automagy
wailaTip.redcrystalPower=Power : %s
wailaTip.redcrystalPowerWithAmp=Power : %s (+%s)
wailaTip.redcrystalPowerWithCap=Power : %s/%s
wailaTip.redcrystalPowerMin=[min %s]
wailaTip.hourglassTimerSec=Timer : %s seconds
wailaTip.hourglassTimerSecOne=Timer : 1 second
wailaTip.hourglassTimerMinSec=Timer : %s min %s sec
wailaTip.hourglassTimerCountdown= %s:%s remaining
wailaTip.golemInhibitorMatchOmit=Mode : Omit Linked Golems
wailaTip.golemInhibitorMatchExclusive=Mode : Linked Golems Only
wailaTip.golem.linkedBlock=Linked to %s at %s
wailaTip.golem.taskFetch=Fetching Requested Items
# wailaTip.golem.taskFetch.specific=Fetching %s %s
wailaTip.tankFluidData=%s / %s mB of %s
wailaTip.tankFluidDataEmpty=0 / %s mB
wailaTip.xp=%s levels (%s xp)