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discussion log.txt
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[17:44] <iJoshuaHD> yo
[17:44] <iJoshuaHD> yo
[17:44] <iJoshuaHD> :3
[17:44] <PEMapModder> hi
[17:44] <iJoshuaHD> whats done in factions!
[17:44] <iJoshuaHD> ?
[17:44] <PEMapModder> what should we do next for factions?
[17:44] <PEMapModder> lol
[17:44] <iJoshuaHD> not ! but ?
[17:44] <PEMapModder> well
[17:44] <iJoshuaHD> sorry, ipad keyboard suck
[17:45] <iJoshuaHD> i mean, whats accomplished in factions?
[17:45] <PEMapModder> lemme see
[17:45] <PEMapModder> still loading modules...
[17:45] <PEMapModder> done
[17:45] <iJoshuaHD> ur debugging the plugin already?
[17:45] <iJoshuaHD> wow
[17:45] <PEMapModder> no
[17:46] <PEMapModder> just it is on PHPStorm loading
[17:46] <iJoshuaHD> ahh
[17:46] <PEMapModder> oops
[17:46] <PEMapModder> Fixed a bug at RequestList.php
[17:47] <PEMapModder> Now
[17:47] <PEMapModder> the next thing we should work at
[17:47] <iJoshuaHD> f create?
[17:47] <PEMapModder> looks like
[17:47] <PEMapModder> yes
[17:47] <iJoshuaHD> f claim
[17:47] <iJoshuaHD> f unclaim?
[17:47] <PEMapModder> yes I was thinking about chunks
[17:47] <PEMapModder> but first of all
[17:47] <PEMapModder> is Base Chunk rejected?
[17:48] <iJoshuaHD> claim and unclaim is beyond my capability im sorry xD
[17:48] <iJoshuaHD> What u mean by base chunk?
[17:48] <PEMapModder> nvm
[17:48] <PEMapModder> how do we change username and password of Git in PHPStorm
[17:49] <iJoshuaHD> never tried usng phpstorm as a git client xD
[17:50] <iJoshuaHD> hmm
[17:50] <PEMapModder> Search in settings failed
[17:50] <PEMapModder> I mean for Git not GitHub
[17:50] <iJoshuaHD> i guess all we need to do in the plugin is finish the features one by one?
[17:51] <iJoshuaHD> f
[17:51] <iJoshuaHD> f
[17:51] <iJoshuaHD> r
[17:51] <iJoshuaHD> r
[17:51] <PEMapModder> yes of course
[17:51] <iJoshuaHD> im lagging :(
[17:51] <iJoshuaHD> i cant chat
[17:51] <iJoshuaHD> buggy internet
[17:51] <PEMapModder> I can't change the git password!
[17:52] <iJoshuaHD> i mean, accomplish each cases made in the cmdhandler
[17:52] <PEMapModder> never mind
[17:52] <PEMapModder> for base chunk
[17:52] <PEMapModder> I mean
[17:52] <PEMapModder> it is a chunk that is always claimed by that faction
[17:52] <iJoshuaHD> ahh
[17:52] <iJoshuaHD> but can it be unclaimed?
[17:53] <iJoshuaHD> u said last time u wanna make a faction base chunk where it wont be unclaimed
[17:53] <PEMapModder> yes
[17:53] <PEMapModder> because some base things are put there
[17:53] <PEMapModder> like the money chest
[17:54] <iJoshuaHD> money chest :/
[17:54] <PEMapModder> although it is not necessary
[17:54] <PEMapModder> and there is no change in the database
[17:54] <PEMapModder> it only array_shift the first one
[17:54] <iJoshuaHD> it would be so realistic most players arent capable of knowing xD
[17:54] <PEMapModder> so it isn't important
[17:55] <iJoshuaHD> for now
[17:55] <PEMapModder> yes?
[17:55] <iJoshuaHD> faction base chunk isnt necessary because some others would abuse it
[17:55] <PEMapModder> e.g.?
[17:56] <PEMapModder> pushed to origin
[17:56] <iJoshuaHD> like create then disband
[17:56] <iJoshuaHD> then create and disband
[17:56] <iJoshuaHD> create and quit
[17:56] <iJoshuaHD> filling the whole world with useless factions
[17:56] <PEMapModder> of course it won't
[17:56] <PEMapModder> the faction founder cannot quit the faction unless he disbands it
[17:56] <iJoshuaHD> since because of base chunk
[17:57] <PEMapModder> since it is disbanded
[17:57] <PEMapModder> it is removed from the faction list
[17:57] <iJoshuaHD> well, a faction owner could jsut demote himself and quit
[17:57] <PEMapModder> he won't be able to the, make it
[17:57] <iJoshuaHD> unless where going to make a check or something
[17:58] <PEMapModder> demote himself?
[17:58] <iJoshuaHD> yes
[17:58] <PEMapModder> we can add this:
[17:58] <iJoshuaHD> others like abusing factions
[17:58] <PEMapModder> a faction founder can be changed
[17:58] <iJoshuaHD> i made a way to bypass that in my factions server
[17:58] <PEMapModder> and if the faction founder hasn't been online for 3 days
[17:58] <PEMapModder> where 3 is config-defined
[17:59] <iJoshuaHD> that would be not good
[17:59] <PEMapModder> then the faction is automatically disbanded
[17:59] <iJoshuaHD> what if the faction owner is sick for a week?
[17:59] <PEMapModder> then he can pass the seat of the founder to someone else
[17:59] <PEMapModder> I mean
[17:59] <PEMapModder> if he asn't been online for 3 days
[17:59] <iJoshuaHD> here
[17:59] <PEMapModder> then we will find a way to let someone take the seat
[18:00] <iJoshuaHD> if the faction owner cant demote himself?
[18:00] <PEMapModder> what is "cant demote himself"?
[18:00] <PEMapModder> well
[18:00] <PEMapModder> for example
[18:00] <PEMapModder> if he is offline for 3 days
[18:00] <PEMapModder> of course if he can't auth it isn't counted
[18:00] <iJoshuaHD> make a check where if $args[0] == $faction_owner return false;
[18:00] <iJoshuaHD> just an example
[18:00] <PEMapModder> if he is offline for 3 days
[18:01] <PEMapModder> from the 72th hour to the 96th hour
[18:01] <iJoshuaHD> checks are better i guess
[18:01] <PEMapModder> the members of that faction can elect a new leader
[18:01] <iJoshuaHD> so he cant demote himself
[18:01] <iJoshuaHD> and dont abuse it
[18:01] <PEMapModder> well
[18:01] <PEMapModder> you know the PC factions
[18:01] <iJoshuaHD> faction owners cant transfer ownership then
[18:01] <PEMapModder> it takes power to claim chunks
[18:01] <PEMapModder> right?
[18:01] <iJoshuaHD> yes i played
[18:02] <iJoshuaHD> i have played factions server at pc
[18:02] <PEMapModder> what if the chunks are claimed and the power drops below the required?
[18:02] <iJoshuaHD> hmmm
[18:02] <PEMapModder> I think I had read it
[18:02] <iJoshuaHD> make a check if the faction becames inactive
[18:02] <PEMapModder> but I forgot :P
[18:02] <PEMapModder> yes
[18:02] <iJoshuaHD> the check would be overall
[18:02] <PEMapModder> but what if only one player is left online?
[18:03] <PEMapModder> from 100 to 5 only?
[18:03] <iJoshuaHD> if it is found that no activities in the past 5 days in that faction, it would be disbanded
[18:03] <PEMapModder> (for example of course)
[18:03] <PEMapModder> what if only one or two players tehre?
[18:03] <iJoshuaHD> the check would be overall :)
[18:03] <iJoshuaHD> the faction needs at least 1 member online within 3 days
[18:04] <PEMapModder> but what if ONLY one player taking hold of the whole faction that claimed many chunks?
[18:04] <PEMapModder> this happens if the server is too old, you know
[18:04] <PEMapModder> some older players get bored and leave
[18:04] <iJoshuaHD> if nothing goes online, just disband it?
[18:04] <iJoshuaHD> well, i guess its his wrong :P
[18:04] <PEMapModder> and only new ones are left
[18:04] <iJoshuaHD> yes and just disband it the
[18:04] <iJoshuaHD> then
[18:05] <PEMapModder> but there will still be many chunks under one player
[18:05] <PEMapModder> and what's worse
[18:05] <PEMapModder> that player cannot disband or invite others
[18:05] <iJoshuaHD> what?
[18:05] <PEMapModder> e.g.
[18:05] <iJoshuaHD> hmmm
[18:05] <PEMapModder> all officers of the faction are gone
[18:05] <PEMapModder> then the members don't always want to leave the faction
[18:05] <iJoshuaHD> if the faction is inactive overall, disband it automatically
[18:05] <PEMapModder> of course
[18:05] <PEMapModder> this is decidec
[18:05] <PEMapModder> *decided
[18:06] <iJoshuaHD> yes
[18:06] <iJoshuaHD> but make the hours of inactivity changable in config xD
[18:06] <PEMapModder> Remind me to copy this chat log when I leave
[18:06] <PEMapModder> what is defined by inactivity?
[18:06] <PEMapModder> total inactivity?
[18:06] <iJoshuaHD> yep
[18:06] <PEMapModder> or only one player is active?
[18:07] <PEMapModder> and that one player cannot invite others in?
[18:07] <iJoshuaHD> total ijactivity only
[18:07] <PEMapModder> and that one player doesn't want to leave the factoin?
[18:07] <iJoshuaHD> nothing happens to the faction if their is one member online
[18:07] <PEMapModder> but the faction claimed many chunks
[18:07] <iJoshuaHD> no demotion is happening or anything
[18:07] <PEMapModder> and only one player is using it
[18:08] <iJoshuaHD> if one player is using it and he feels useless he may quit
[18:08] <iJoshuaHD> and make the fac loose forever
[18:08] <PEMapModder> ok
[18:08] <PEMapModder> leave this to his decision
[18:08] <PEMapModder> so
[18:08] <PEMapModder> in the database
[18:08] <PEMapModder> also save the last active time
[18:08] <iJoshuaHD> yes i guess
[18:08] <PEMapModder> what is defined by "active"?
[18:08] <iJoshuaHD> active
[18:08] <PEMapModder> building, or just login by SImpleAuth?
[18:08] <iJoshuaHD> alive
[18:09] <PEMapModder> so if he is logging in AFK it also counts?
[18:09] <iJoshuaHD> how about check the world he visited
[18:09] <PEMapModder> wait...
[18:09] <PEMapModder> the faction can only claim chunks in the same world?
[18:09] <iJoshuaHD> i mean, make a check where when is the last member visited the factions world
[18:09] <iJoshuaHD> i guess yes?
[18:09] <PEMapModder> but if the server owner wants the factions in multiple worlds?
[18:09] <iJoshuaHD> because one database for factions would be ugly
[18:10] <PEMapModder> or like nether faction fortresses?
[18:10] <PEMapModder> you know PocketMine-MP is planning to add nether exclusively
[18:10] <iJoshuaHD> hmm depends on you :P
[18:10] <iJoshuaHD> yes add it then
(some logs omitted)
[18:14] <iJoshuaHD> yes about that
[18:14] <iJoshuaHD> i mean is, its bad for me since it totally heavy to keep up
[18:14] <PEMapModder> But
[18:14] <PEMapModder> it is better to save the database in one file in binary
[18:15] <PEMapModder> then saving in many files
[18:15] <PEMapModder> for some server owners
[18:15] <PEMapModder> and you know
[18:15] <PEMapModder> I use AsyncTask to do I/O
[18:15] <PEMapModder> that's custom threading
[18:15] <iJoshuaHD> oh
[18:15] <iJoshuaHD> no idea xD
[18:15] <iJoshuaHD> i/o is really that important
[18:16] <PEMapModder> ?
[18:16] <PEMapModder> is it question mark or fullstop or exclamation mark at the end?
[18:16] <iJoshuaHD> i mean its really important
[18:16] <PEMapModder> https://github.com/LegendOfMCPE/PocketFactions/tree/master/src/pocketfactions/tasks
[18:16] <PEMapModder> oh
[18:16] <iJoshuaHD> some other devices does not have great i/o
[18:16] <PEMapModder> because it could be a bulky task doingn this
[18:17] <iJoshuaHD> yea
[18:18] <PEMapModder> well
[18:18] <PEMapModder> having a phone call in
[18:18] <PEMapModder> back
[18:18] <iJoshuaHD> ok ill wait
[18:18] <PEMapModder> I think AsyncTask is OK for the slow I/O
[18:19] <iJoshuaHD> i guess thats ok
[18:19] <iJoshuaHD> i dont mind at i/o at all though xD
[18:19] <PEMapModder> lol
[18:19] <PEMapModder> Also
[18:19] <PEMapModder> another TODO is
[18:19] <iJoshuaHD> i have over 250mb/s i/o
[18:19] <PEMapModder> ther permission
[18:20] <PEMapModder> *tghe
[18:20] <PEMapModder> *th
[18:20] <iJoshuaHD> yes the permission
[18:20] <PEMapModder> *the
[18:20] <iJoshuaHD> make the permission system like numeric ranks
[18:20] <PEMapModder> good idea
[18:20] <PEMapModder> but
[18:20] <PEMapModder> sometimes
[18:20] <PEMapModder> for example
[18:20] <PEMapModder> a permission can build but cannot do **
[18:20] <PEMapModder> and another rank can do ** but cannot build
[18:21] <PEMapModder> this kind of conflict
[18:21] <iJoshuaHD> what u mean?
[18:21] <PEMapModder> this is the bug of NumericRanks
[18:21] <PEMapModder> for example
[18:21] <PEMapModder> not talking about factions
[18:21] <iJoshuaHD> uhh ic
[18:21] <iJoshuaHD> permission system like in kevins version?
[18:21] <PEMapModder> you know what I mean
[18:21] <PEMapModder> do you know how the permissions now are saved?
[18:21] <PEMapModder> They are saved in shorts
[18:22] <iJoshuaHD> not really
[18:22] <PEMapModder> but if you say perms like P_
[18:22] <PEMapModder> *P+
[18:22] <PEMapModder> permission plus
[18:22] <PEMapModder> it is good to do that
[18:22] <PEMapModder> https://github.com/LegendOfMCPE/PocketFactions/blob/master/src/pocketfactions/faction/Rank.php
[18:22] <iJoshuaHD> the ranks must deal with player.block
[18:23] <iJoshuaHD> player.place
[18:23] <iJoshuaHD> player.break
[18:23] <iJoshuaHD> i guess so?
[18:23] <PEMapModder> const P_BUILD
[18:23] <iJoshuaHD> its easier to come up with that
[18:23] <PEMapModder> and also
[18:23] <PEMapModder> in core chunks
[18:23] <PEMapModder> const P_BUILD_CENTRE
[18:23] <PEMapModder> the core chunks
[18:23] <PEMapModder> one definition is the base chunk
[18:23] <PEMapModder> another definition is selected core chunks
[18:23] <PEMapModder> also you know
[18:24] <PEMapModder> we have to work on allies and enemies
[18:24] <PEMapModder> and truce
[18:24] <PEMapModder> do they call it truce?
[18:25] <PEMapModder> http://www.massivecraft.com/factions#relations
[18:26] <iJoshuaHD_> sorry
[18:26] <PEMapModder> timeout?
[18:26] <iJoshuaHD_> crashed
[18:26] <iJoshuaHD_> yes
[18:27] <iJoshuaHD_> can u wait? ill be switching client
[18:27] <iJoshuaHD_> brb
[18:28] <PEMapModder> hi
[18:28] <iJoshuaHD> back
[18:28] <iJoshuaHD> finally
[18:28] <iJoshuaHD> a better client :3
[18:28] <PEMapModder> http://www.massivecraft.com/factions#relations
[18:28] <PEMapModder> http://www.massivecraft.com/factions#permissions
[18:29] <PEMapModder> painbuild is remarkable
[18:29] <iJoshuaHD> lol
[18:30] <PEMapModder> ?
[18:30] <PEMapModder> in fact
[18:30] <PEMapModder> does painbuild mean
[18:30] <iJoshuaHD> its useless xD
[18:30] <iJoshuaHD> when u edit the terrain, u get damage
[18:30] <PEMapModder> you get a halfheart hurt every time you place a block or break one?
[18:30] <iJoshuaHD> which is nonesense
[18:30] <iJoshuaHD> probably
[18:31] <PEMapModder> but enemies might want it
[18:31] <PEMapModder> and then also paindoor ?
[18:31] <iJoshuaHD> just ignore that part
[18:31] <PEMapModder> ok
[18:31] <iJoshuaHD> factions would be useless if u have that a server
[18:31] <iJoshuaHD> on a server*
[18:31] <PEMapModder> lol
[18:31] <PEMapModder> yeah
[18:32] <PEMapModder> but if enemies get 5 hearts hurt every time they place a block?
[18:32] <iJoshuaHD> i mean this would be great addition
[18:32] <iJoshuaHD> player.move event
[18:32] <PEMapModder> const P_ENTER
[18:32] <PEMapModder> const P_ENTER_CENTRE
[18:33] <iJoshuaHD> when a player not a member of the faction, he cant enter the claimed area but pushed back to the last coordinate
[18:33] <iJoshuaHD> or position
[18:33] <PEMapModder> permission to enter the chunk
[18:33] <PEMapModder> but that
[18:33] <PEMapModder> makes factions invincible
[18:33] <PEMapModder> enemies can't invade you
[18:33] <PEMapModder> so
[18:33] <PEMapModder> P_ENTER should always be true
[18:33] <iJoshuaHD> invasion
[18:33] <PEMapModder> invasion should be allowed anyway
[18:34] <iJoshuaHD> disable pvp in faction claimed area
[18:34] <PEMapModder_> sorry connection broken
[18:34] <iJoshuaHD> lol
[18:35] <PEMapModder_> if disable pvp in claimed area
[18:35] <PEMapModder_> how is it possible to invade?
[18:35] <iJoshuaHD> non member of the faction can still get damage
[18:35] <PEMapModder_> unless
[18:35] <iJoshuaHD> but some others are asshole like fool players
[18:35] <iJoshuaHD> invite random suckers
[18:35] <iJoshuaHD> the sucker tps to the faction home
[18:35] <PEMapModder_> only enable it at marginary (what is that word?) areas
[18:35] <PEMapModder_> add permission: TP
[18:35] <iJoshuaHD> the sucker gets kicked out and killed
[18:36] <iJoshuaHD> loots everywhere
[18:36] <iJoshuaHD> claimed areas
[18:36] <iJoshuaHD> the word is claimed area probably xD
[18:36] <PEMapModder_> claimed chunks at the margin
[18:36] <PEMapModder_> margin of the faction
[18:36] <iJoshuaHD> yea
[18:36] <PEMapModder_> wait
[18:36] <PEMapModder_> first
[18:37] <PEMapModder_> how to claim a chunk that is already claimed?
[18:37] <iJoshuaHD> if the chunk is claimed, it csnt be claimed anymore
[18:37] <PEMapModder_> but if the power of the faction is not sufficient to reclaim that chunk if that chunk is unclaimed?
[18:37] <PEMapModder_> then it can be sieged?
[18:38] <iJoshuaHD> what u mean?
[18:38] <PEMapModder_> for example
[18:38] <iJoshuaHD> once the claimed area is claimed, it cant be claimed by others
[18:38] <PEMapModder_> what I asked you an hour before
[18:38] <PEMapModder_> but the faction's power is insufficient to keep that chunk
[18:38] <PEMapModder_> for example
[18:38] <iJoshuaHD> what u mean power?
[18:38] <PEMapModder_> faction power is not reduced when a chunk is claimed
[18:39] <iJoshuaHD> so u want faction wars i guess?
[18:39] <PEMapModder_> http://www.massivecraft.com/factions#land
[18:39] <PEMapModder_> [quote]A faction can claim as many chunks as it has power. The faction power is the sum of all followers individual power. Each player has 10 power meaning that a faction with 10 followers would have 100 power. A player looses 2 power on death and regains 2 power per hour.[/quote]
[18:40] <iJoshuaHD> whoa
[18:40] <iJoshuaHD> so ur doing that?
[18:40] <PEMapModder_> no
[18:40] <PEMapModder_> but I'm considering doing something about that
[18:40] <PEMapModder_> something like that
[18:40] <iJoshuaHD> i guess we will replace that with f money integrating xEcon
[18:40] <PEMapModder_> I think
[18:40] <PEMapModder_> in the massivecraft.com version
[18:41] <iJoshuaHD> if u will implement powers, xEcon wont be implemented then?
[18:41] <PEMapModder_> your power only depends on your real power
[18:41] <PEMapModder_> I mean
[18:41] <PEMapModder_> real power means
[18:41] <iJoshuaHD> i like the old quote you have in ur signature where mcpe has potential
[18:41] <PEMapModder_> like how many kills and how long online time
[18:41] <iJoshuaHD> mcpe is different than mcpc
[18:41] <PEMapModder_> :)
[18:41] <PEMapModder_> the power is givenb y
[18:41] <PEMapModder_> a player's total online time
[18:42] <PEMapModder_> minus deaths
[18:42] <PEMapModder_> and you can think of others
[18:42] <PEMapModder_> other attributes
[18:42] <iJoshuaHD> so how many powers will be subtracted if u will claim an area?
[18:42] <PEMapModder_> power will not be subtracted if you claim an area
[18:42] <PEMapModder_> however
[18:42] <PEMapModder_> the power defines
[18:42] <PEMapModder_> how many chunks you can claim
[18:42] <PEMapModder_> and you cannot claim more than that
[18:42] <PEMapModder_> this is what is happening in the massivecraft version
[18:43] <iJoshuaHD> 6 -16x16 chunks in mcpc
[18:43] <PEMapModder_> so if you have more power
[18:43] <PEMapModder_> you can claim more chunks
[18:43] <iJoshuaHD> and subtract the power right if ur going to claim because
[18:43] <PEMapModder_> but if somehow you die repeatedly and your power drops greatly
[18:43] <iJoshuaHD> if the power wont get subtracted, they can claim the whole world
[18:44] <PEMapModder_> and the power drops till you can claim no more chunks
[18:44] <PEMapModder_> and there is an overdraft
[18:44] <PEMapModder_> then there is some ways that other factions can take your chunks until you don't have overdraft
[18:44] <PEMapModder_> but "some ways' mean TODO
[18:44] <PEMapModder_> xD
[18:44] <iJoshuaHD> i like the xEcon thing better
[18:45] <PEMapModder_> however
[18:45] <PEMapModder_> at the same time
[18:45] <PEMapModder_> you also need money to claim chunks
[18:45] <PEMapModder_> every time you claim a chunk money is spent
[18:45] <PEMapModder_> and how money comes?
[18:45] <iJoshuaHD> PocketFactions needs to be unique i guess since not all players know factions
[18:45] <iJoshuaHD> they sometimes call it "fraction"
[18:45] <PEMapModder_> it comes from your personal account donated to the faction account
[18:45] <PEMapModder_> lol
[18:45] <PEMapModder_> friction
[18:45] <iJoshuaHD> yea
[18:46] <iJoshuaHD> "how to claim a fractions"
[18:46] <PEMapModder_> LOL
[18:46] <PEMapModder_> back to the topic
[18:46] <iJoshuaHD> yep
[18:46] <PEMapModder_> the power increase cannot be too fast
[18:46] <PEMapModder_> and we should always give chance to let new players thrive
[18:46] <iJoshuaHD> so u want to integrate powers?
[18:47] <PEMapModder_> integrate powers?
[18:47] <PEMapModder_> the power of a faction = sum of the power of its members
[18:47] <PEMapModder_> when a member leaves
[18:47] <iJoshuaHD> the powers feature in factions plugin in bukkit
[18:47] <PEMapModder_> the faction power decreases
[18:47] <PEMapModder_> when a member joins
[18:47] <PEMapModder_> the faction power increases
[18:47] <iJoshuaHD> ahhh
[18:47] <PEMapModder_> unless that player has negative power
[18:47] <PEMapModder_> that is another thing to whether to allow
[18:47] <PEMapModder_> oh
[18:47] <iJoshuaHD> in that case, we will use xEcon for that then
[18:47] <PEMapModder_> nearly forgot
[18:48] <PEMapModder_> if there is negative
[18:48] <PEMapModder_> a possible bug is -1 = 65535
[18:48] <iJoshuaHD> xEcon would be great integration
[18:48] <PEMapModder_> I need to take note of that
[18:48] <PEMapModder_> well
[18:48] <iJoshuaHD> instead of powers, use xEcon?
[18:48] <PEMapModder_> let me regview my ideas
[18:48] <iJoshuaHD> powers to money
[18:48] <PEMapModder_> a faction wants to claim a chunk
[18:48] <PEMapModder_> so
[18:48] <iJoshuaHD> xEcon money foreach factions
[18:48] <PEMapModder_> check two arguments
[18:48] <PEMapModder_> argument 1: power
[18:48] <PEMapModder_> argument 2: money
[18:49] <PEMapModder_> argument 1 power will only be checked and will not be changed
[18:49] <iJoshuaHD> hmmm
[18:49] <PEMapModder_> argument 2 money will be checked and will be reduced
[18:49] <iJoshuaHD> yes
[18:49] <PEMapModder_> the faction money comes from the donation from its members
[18:49] <PEMapModder_> but "donation" is a problem
[18:49] <iJoshuaHD> but powers need to have check in claiming too
[18:49] <PEMapModder_> yes
[18:49] <iJoshuaHD> donation?
[18:49] <PEMapModder_> I mean
[18:49] <PEMapModder_> how does a faction account get money?
[18:50] <PEMapModder_> it comes from its members of course
[18:50] <PEMapModder_> either donation
[18:50] <PEMapModder_> or "tax"
[18:50] <PEMapModder_> tax to the faction
[18:50] <PEMapModder_> the player needs to know the tax things when they join
[18:50] <PEMapModder_> and the faction money cannot be withdrawn to the founder
[18:50] <PEMapModder_> because that will cause cheating
[18:50] <iJoshuaHD> they'll learn taxes when they see their money balance ;)
[18:51] <PEMapModder_> another backup done :)
[18:51] <PEMapModder_> 455 lines now
[18:51] <iJoshuaHD> lol
[18:51] <PEMapModder_> now
[18:51] <iJoshuaHD> u cant remember what u say or see?
[18:52] <PEMapModder_> well
[18:52] <iJoshuaHD> i uttermost or almost remember what we talk xD
[18:52] <iJoshuaHD> since last last month
[18:52] <iJoshuaHD> anyways back to the topic
[18:52] <PEMapModder_> I just don't want the tax system be abused
[18:52] <PEMapModder_> you know
[18:52] <iJoshuaHD> yea
[18:52] <iJoshuaHD> make the faction have its own bank in xEcon
[18:53] <PEMapModder_> the founder could take money into the faction from members and takey money into the founder's personal account from the faction
[18:53] <PEMapModder_> yes
[18:53] <PEMapModder_> https://github.com/LegendOfMCPE/PocketFactions/blob/master/src/pocketfactions/faction/FactionEntity.php
[18:53] <PEMapModder_> this is the entity
[18:53] <iJoshuaHD> ok
[18:53] <PEMapModder_> an entity means the accoun
[18:53] <PEMapModder_> t
[18:54] <iJoshuaHD> yea
[18:54] <iJoshuaHD> but about gather stuff
[18:54] <PEMapModder_> so /f withdraw cannot be used
[18:54] <PEMapModder_> so xEcon is dependency or softdepend?
[18:54] <PEMapModder_> it gets very complicated without xEcon
[18:54] <iJoshuaHD> dependency
[18:54] <PEMapModder_> cuz the database needs something extra
[18:54] <PEMapModder_> ok
[18:55] <iJoshuaHD> if they dont have it, they will get fixed amount of claimed areas
[18:55] <PEMapModder_> I'll change it at https://github.com/LegendOfMCPE/PocketFactions/blob/master/Plugin%20Description.txt
[18:55] <iJoshuaHD> wait
[18:55] <PEMapModder_> yes?
[18:55] <iJoshuaHD> remember if they dont have xEcon installed, they will have fixed amount of claims per factions
[18:55] <PEMapModder_> this gets very complicated
[18:56] <iJoshuaHD> if else?
[18:56] <PEMapModder_> to save extra data
[18:56] <PEMapModder_> this is especially glitchy with xEcon removed and then added and then removed again
[18:56] <PEMapModder_> so dependency is better
[18:56] <iJoshuaHD> its server owner's fault xD
[18:57] <PEMapModder_> change it to soft dependency if we have time
[18:57] <iJoshuaHD> ok
[18:57] <PEMapModder_> soft dependency is SimpleAuth
[18:57] <iJoshuaHD> it is a dependency
[18:57] <iJoshuaHD> not soft i guess
[18:57] <PEMapModder_> SimpleAuth is soft I think
[18:57] <iJoshuaHD> but others might make their own login system i guess
[18:57] <PEMapModder_> I know
[18:57] <PEMapModder_> well
[18:58] <iJoshuaHD> the same in legionpe new api, u have custom login register stuff
[18:58] <PEMapModder_> if they make a custom auth system I can't help
[18:58] <PEMapModder_> you know
[18:58] <iJoshuaHD> yes, i checked it
[18:58] <PEMapModder_> My brain often explode
[18:58] <PEMapModder_> when I
[18:58] <iJoshuaHD> im mind blown in ur legionpe project
[18:58] <PEMapModder_> need to allow registering listeners or subclasses or whatever
[18:58] <PEMapModder_> from unknown sources
[18:59] <PEMapModder_> yes
(LegionPE talk hidden)
(Random talk hidden)
[19:05] <PEMapModder> sorry crashed again
[19:05] <iJoshuaHD> ...
[19:05] <PEMapModder> I just read your "one man army" the last message!
[19:05] <iJoshuaHD> now im switching stuff lol
[19:05] <PEMapModder> I am far behind shoghicp of course
[19:05] <iJoshuaHD> one army coder
[19:05] <iJoshuaHD> you're one army coder xD
[19:05] <PEMapModder> at least I only know java and js and php
[19:05] <PEMapModder> and a little command line things
[19:06] <iJoshuaHD> do u know how to store stuffs in a database mysql?
[19:06] <PEMapModder> neither
[19:06] <PEMapModder> I don't know about MySQL and SQLite3
[19:06] <iJoshuaHD> i want this to learn
[19:06] <PEMapModder> I love designing my own databases better :D
[19:06] <iJoshuaHD> but hostingitall owner gave me his $250 worth custom plugin he let freelancers made for him
[19:07] <iJoshuaHD> its a login system conencting to database
[19:07] <iJoshuaHD> remote database
[19:07] <iJoshuaHD> i ask him to give me a piece to explore more so he did
[19:07] <PEMapModder> anyway
[19:07] <PEMapModder> where were we?
[19:07] <iJoshuaHD> if u want, i can share u that
[19:07] <PEMapModder> no thanks
[19:08] <PEMapModder> I don't understand those network + SQLite3 things
[19:08] <iJoshuaHD> we are talking about u pushed a commit
[19:08] <PEMapModder> and earlier?
[19:08] <PEMapModder> oh
[19:08] <PEMapModder> dependencies
[19:08] <PEMapModder> about LegionPE
[19:08] <PEMapModder> I mean
[19:08] <PEMapModder> about xEcon
[19:08] <iJoshuaHD> yea?
[19:09] <PEMapModder> so let's make xEcon "hard" dependency
[19:09] <PEMapModder> so when argument 1 for claiming chunks is not reached
[19:09] <iJoshuaHD> is the xEcon not going to be rewritten?
[19:09] <PEMapModder> do you think
[19:09] <PEMapModder> IDK
[19:09] <PEMapModder> xEcon is now as blank as nothing to me
[19:09] <iJoshuaHD> just dont
[19:10] <iJoshuaHD> pls
[19:10] <PEMapModder> I don't understand what I wrote
[19:10] <PEMapModder> I frgot
[19:10] <PEMapModder> ok
[19:10] <PEMapModder> https://github.com/LegendOfMCPE/PocketFactions/blob/master/discussion%20log.txt
[19:10] <iJoshuaHD> ok
[19:11] <PEMapModder> how are chunks sieged?
[19:11] <PEMapModder> I mean
[19:11] <iJoshuaHD> sieged?
[19:11] <PEMapModder> if a faction has 10 claimed chunks
[19:11] <iJoshuaHD> ill google that word
[19:11] <PEMapModder> but its power only allows claiming 9.3 chunks (e.g.)
[19:11] <PEMapModder> then one of its chunks is overdraft
[19:12] <PEMapModder> and it can be sieged
[19:12] <iJoshuaHD> ahh
[19:12] <PEMapModder> do you agree about this?
[19:12] <iJoshuaHD> sieged is a bad idea
[19:12] <iJoshuaHD> i dont like it
[19:12] <PEMapModder> then
[19:13] <PEMapModder> what happens when a faction overdrafts?
[19:13] <iJoshuaHD> why did u add legionpe talk hidden at the end of the conversation in a commit -_-
[19:13] <PEMapModder> well
[19:13] <PEMapModder> conincidence
[19:14] <PEMapModder> then [19:13] <PEMapModder> what happens when a faction overdrafts?
[19:14] <iJoshuaHD> being to honest is too risky xD
[19:14] <iJoshuaHD> overdrafts ...
[19:14] <iJoshuaHD> loose that area i guess
[19:14] <PEMapModder> but WHICH area?
[19:14] <iJoshuaHD> the attacker's choice
[19:14] <PEMapModder> so
[19:14] <PEMapModder> the attacker
[19:14] <iJoshuaHD> borderline of the faction
[19:14] <PEMapModder> although the word is different
[19:14] <iJoshuaHD> the margin u said
[19:15] <PEMapModder> although you don't call it siege
[19:15] <PEMapModder> it is still the same
[19:15] <PEMapModder> someone attack and claim the chunk their own
[19:15] <PEMapModder> but how?
[19:15] <PEMapModder> you just can't say
[19:15] <iJoshuaHD> thats so complicated
[19:15] <iJoshuaHD> xD
[19:16] <PEMapModder> a random player is the first one to go in and his faction is brand new and can claim one more chunk so the overdraft chunk is his
[19:16] <iJoshuaHD> dont add overdraft then
[19:17] <PEMapModder> what do you think if
[19:17] <PEMapModder> someone needs to be in the faction
[19:17] <iJoshuaHD> u wont take dinner?
[19:17] <PEMapModder> to guard the overdraft chunk
[19:17] <PEMapModder> well
[19:17] <iJoshuaHD> its 7:20pm xD
[19:17] <PEMapModder> 19:17 pm xD
[19:17] <PEMapModder> I usually dine at 20:30