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tomenet.ini.default
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[Online]
; - Metaserver address
meta=meta.tomenet.eu
; - Pick a host, unlike the UNIX version of TomeNET, this version gets the
;host name from the INI file instead of from the command line.
host=europe.tomenet.eu
; - Game host's port
port=18348
; - Pick a name. Spaces are allowed. The name should be no longer than
;15 characters and shouldn't contain any "special" characters.
nick=
; - Pick a password. It should not be more than 15 characters long. Also,
;you shouldn't use a password that you use anywhere else, because it is
;not encrypted.
pass=
; - Client-side FPS changes how often the game checks for keyboard input.
;Increase it if you like. (Recommended: 100)
fps=100
[Base]
LibPath=.\lib
; - Force-disable or Force-enable CJK Input Methods (both at 0 is recommended standard and will auto-select)
ForceIMEOff=0
ForceIMEOn=0
; - Full color remapping (except black aka 0, which is immutable)
;0 = black, 1 = white, 2 = gray, 3 = orange, 4 = red, 5 = green, 6 = blue
;7 = umber, 8 = dark gray, 9 = light gray, 10 = violet, 11 = yellow
;12 = light red, 13 = light green, 14 = light blue, 15 = light umber
;Colormap_0=#000000
;Colormap_1=#ffffff
;Colormap_2=#9d9d9d
;Colormap_3=#ff8d00
;Colormap_4=#b70000
;Colormap_5=#009d44
;Colormap_6=#0000ff
;Colormap_7=#8d6600
;Colormap_8=#666666
;Colormap_9=#cdcdcd
;Colormap_10=#af00ff
;Colormap_11=#ffff00
;Colormap_12=#ff3030
;Colormap_13=#00ff00
;Colormap_14=#00ffff
;Colormap_15=#c79d55
; - Do not move lib\scpt, lib\user and sound/music live configs to the user's
;system home folder but keep using the folder where TomeNET is installed.
DontMoveUser=0
; - Disable num lock key on starting up (1 = do so)
DisableNumlock=1
; - Use lighter 'dark blue' colour to increase readability on some screens
; Sets blue to #0033ff instead of #0000ff
LighterDarkBlue=1
; - Enable graphics in general (0 = off, 1 = on, 2 = dual-mask mode)
Graphics=0
; - Specify basename for loaded graphics file and possible custom graphics character redefinitions.
; If "Graphics" option is enabled, the tiles can be loaded from lib\xtra\graphics\{graphic_tiles}.bmp (Eg: lib\xtra\graphics\9x15.bmp).
; The character redefinitions are loaded from lib\user\graphics-{os}.prf (the "{os}" is replaced by "x11", "win", "mac", ...)
; or from a custom graphics redefinition file lib\user\graphics-{graphic_tiles}.prf, if the file exists.
; Important: The value has to be in format "{int width}x{int height}[{string}]", because tile width and height is extracted from the string.
GraphicTiles=16x24sv
; - Enable audio in general (0 = off, 1 = on)
Sound=1
; - Pre-cache audio (defaults to on; recommended)
CacheAudio=1
; - Mixer sample rate, default is 44100 (best left disabled)
; It is highly recommended to not changed this to
; avoid wrongly pitched audio on some systems.
SampleRate=44100
; - Number of mixer channels, ie the number of sound effects
; that can be played simultaneously. (4..32)
MaxChannels=32
; - Sample buffer size (larger = more lagging sound,
; smaller = skipping on slow machines. 128..8192)
AudioBuffer=1024
; - Subfolders within lib/xtra folder that contain audio packs
SoundpackFolder=sound
MusicpackFolder=music
; - Turn various things on(1) or off(0)
AudioMaster=1
AudioMusic=1
AudioSound=1
AudioWeather=1
; - Mixer values for various things (0..100)
AudioVolumeMaster=70
AudioVolumeMusic=70
AudioVolumeSound=70
AudioVolumeWeather=70
[Term-Main]
WindowNumber=0
PositionX=0
PositionY=1
Columns=80
Rows=24
Font=8X13.FON
Graf=8X13.BMP
[Term-1]
WindowNumber=1
WindowTitle=Game messages
Visible=1
PositionX=0
PositionY=522
Columns=80
Rows=24
Font=6X10.FON
Graf=8X13.BMP
[Term-2]
WindowNumber=2
WindowTitle=Inventory
Visible=1
PositionX=484
PositionY=359
Columns=80
Rows=24
Font=6X10.FON
Graf=8X13.BMP
[Term-3]
WindowNumber=3
WindowTitle=Character overview
Visible=1
PositionX=652
PositionY=1
Columns=80
Rows=22
Font=5X8.FON
Graf=8X13.BMP
[Term-4]
WindowNumber=4
WindowTitle=Chat
Visible=1
PositionX=652
PositionY=183
Columns=80
Rows=17
Font=6X10.FON
Graf=8X13.BMP
[Term-5]
WindowNumber=5
WindowTitle=Equipment
Visible=1
PositionX=484
PositionY=622
Columns=80
Rows=14
Font=6X10.FON
Graf=8X13.BMP
[Term-6]
WindowNumber=6
WindowTitle=Bags
Visible=1
PositionX=184
PositionY=549
Columns=80
Rows=24
Font=5X8.FON
Graf=8X13.BMP
[Term-7]
WindowNumber=7
WindowTitle=Character boni
Visible=0
PositionX=676
PositionY=548
Columns=80
Rows=24
Font=5X8.FON
Graf=8X13.BMP
[Term-8]
WindowNumber=8
WindowTitle=Player list
Visible=0
PositionX=184
PositionY=549
Columns=80
Rows=24
Font=5X8.FON
Graf=8X13.BMP
[Term-9]
WindowNumber=9
WindowTitle=Lag-o-meter
Visible=0
PositionX=676
PositionY=548
Columns=80
Rows=24
Font=5X8.FON
Graf=8X13.BMP