This repository has been archived by the owner on Feb 3, 2021. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathroutes.js
316 lines (274 loc) · 7.47 KB
/
routes.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
const data = require('./data');
const sprites = require('./sprites');
const sortOrder = require('./sortOrder');
const mysql = require('./collection/mysql.js');
let monsters = [];
let npcs = [];
let items = [];
let quest_items = [];
let e_items = [];
for (let monsterType in data.monsters) {
monsters.push({
type: monsterType,
name: data.monsters[monsterType].name
});
}
for (let npcType in data.npcs) {
npcs.push({
type: npcType,
name: data.npcs[npcType].name,
skin: data.npcs[npcType].skin,
role: data.npcs[npcType].role
});
}
let itemsData = {
'Weapons': {
types: ['weapon', 'quiver', 'shield'],
data: []
},
'Armor': {
types: ['helmet', 'chest', 'pants', 'gloves', 'shoes', 'cape'],
data: []
},
'Accessories': {
types: ['amulet', 'ring', 'earring', 'tome', 'belt', 'source'],
data: []
},
'Misc': {
types: [],
data: []
},
};
for (let itemType in data.items) {
let itemU = {
type: itemType,
name: data.items[itemType].name,
item: itemType.name
}
let item = data.items[itemType];
let group_type = 'Misc';
if (item) {
for (let group in itemsData) {
if (itemsData[group].types.indexOf(item.type) > -1) {
group_type = group;
}
}
if (item.quest) {
quest_items.push(item);
}
if (item.e) {
e_items.push(item);
}
}
let new_info = {
type: itemType,
name: item.name,
item: itemType.name
};
itemsData[group_type].data.push(new_info);
items.push(itemU);
}
for (let group in itemsData) {
itemsData[group].data.sort((a, b) => sortOrder[b.type] - sortOrder[a.type]);
}
monsters.sort((a, b) => a.name.localeCompare(b.name));
items.sort((a, b) => sortOrder[b.type] - sortOrder[a.type]);
const rootHandler = function (request, reply) {
reply.view('index', {
monsters,
items,
sprites
});
};
const monstersHandler = function (request, reply) {
reply.view('monsters', {
monsters,
sprites
});
};
const npcsHandler = function (request, reply) {
reply.view('npcs', {
npcs,
sprites
});
};
const itemsHandler = function (request, reply) {
reply.view('items', {
items: itemsData,
sprites
});
};
const monsterHandler = async function (request, reply) {
const monsterType = request.params.monster;
const monsterLevel = request.params.level ? request.params.level : 1;
const monsterData = data.monsters[monsterType];
if (!monsterData) {
return reply().code(404);
}
try {
var killTable = await mysql.getKillsByMonster(monsterType, monsterLevel);
var drops = await mysql.getDropsByMonster(monsterType);
} catch (e) {
console.error(e);
}
//Sue me
var kills = {};
var total_kills = 0;
var total_gold = 0;
for (let key in killTable) {
total_kills += killTable[key].kills;
total_gold += killTable[key].total_gold;
if (kills[killTable[key].map]) {
kills[killTable[key].map] += killTable[key].kills;
} else {
kills[killTable[key].map] = killTable[key].kills;
}
}
var avgGold = total_gold / total_kills;
for (let key in drops) {
drops[key].rate = drops[key].seen * 100 / (kills[drops[key].map]);
drops[key].kills = kills[drops[key].map];
}
reply.view('monster', {
monster: monsterData,
type: monsterType,
drops: drops || [],
avggold: avgGold ? avgGold : 0,
kills: total_kills ? total_kills : 0,
contribs: killTable || [],
sprites
});
};
const npcHandler = function (request, reply) {
const npcType = request.params.npc;
const npcData = data.npcs[npcType];
if (!npcData) {
return reply().code(404);
}
reply.view('npc', {
npc: npcData,
type: npcType,
items: data.items,
quest_items: quest_items,
e_items: e_items,
sprites
});
};
const itemHandler = async function (request, reply) {
const itemName = request.params.item;
const itemData = data.items[itemName];
var hide_exchange = true;
var hide_upgrades = true;
if (!itemData) {
return reply().code(404);
}
try {
var exchanges = await mysql.getExchangesByItemName(itemName);
var upgrades = [];
if (itemData.compound)
upgrades = await mysql.getCompoundsByItemName(itemName);
else if (itemData.upgrade)
upgrades = await mysql.getUpgradesByItemName(itemName);
var reverseDrop = await mysql.getReverseDrop(itemName);
} catch (e) {
console.error(e);
}
if (exchanges) {
hide_exchange = (exchanges.length === 0);
}
if (upgrades) {
hide_upgrades = (upgrades.length === 0);
}
var total = 0;
//Sue me
for (let exchange of exchanges) {
total += exchange.seen;
}
for (let exchange of exchanges) {
exchange.total = total;
}
reply.view('item', {
item: itemData,
type: itemName,
show_dropped: (reverseDrop.length > 0),
dropped: reverseDrop,
show_upgrades: !hide_upgrades,
upgrades: upgrades,
show_exchanges: !hide_exchange,
exchanges: exchanges,
npcs: npcs,
show_price: false,
price_data: [],
npcs_data: data.npcs,
items_data: data.items,
scroll_cost: scroll_cost,
sprites
});
};
const priceHandler = function (request, reply) {
const itemType = request.params.item;
const itemData = data.items[itemType];
if (!itemData) {
return reply().code(404);
}
reply.view('price', {
item: itemData,
type: itemType,
show_dropped: false,
dropped: [],
show_upgrades: false,
upgrades: [],
show_exchanges: false,
exchanges: [],
show_price: true,
price_data: priceTable.get(itemType) || [],
npcs_data: data.npcs,
items_data: data.items,
scroll_cost: scroll_cost,
sprites
});
};
const marketHandler = function (request, reply) {
reply.view('market', {
items: itemsData,
items_data: data.items,
market: marketTable,
sprites
});
};
function scroll_cost(item, level) {
let scroll0_cost = 1000, scroll1_cost = 40000, scroll2_cost = 1600000;
let item_cost = data.items[item].g;
let item_grades = data.items[item].grades;
if (level == 1) return item_cost + scroll0_cost;
else {
if (level >= item_grades[1]) return scroll2_cost;
if (level >= item_grades[0]) return scroll1_cost;
return scroll0_cost;
}
}
const upgradesHandler = function (request, reply) {
reply.view('upgrades', {
upgrades: upgradeTable,
scroll_cost: scroll_cost,
sprites
});
};
const exchangesHandler = function (request, reply) {
reply.view('exchanges', {
exchanges: exchangeTable,
items_data: data.items,
sprites
});
};
exports.root = rootHandler;
exports.monsters = monstersHandler;
exports.monster = monsterHandler;
exports.npcs = npcsHandler;
exports.npc = npcHandler;
exports.market = marketHandler;
exports.price = priceHandler;
exports.items = itemsHandler;
exports.item = itemHandler;
exports.upgrades = upgradesHandler;
exports.exchanges = exchangesHandler;