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Nathan.SmartPointer.pas
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unit Nathan.SmartPointer;
interface
type
INathanSmartPointer<T> = reference to function: T;
/// <summary>
/// Inspired by the book of "Delphi Memory Management for Classic and ARC Compilers"
/// from Dalija Prasnikar and Neven Prasnikar...
/// https://adugmembers.wordpress.com/2011/12/05/smart-pointers/
/// </summary>
TNathanSmartPointer<T: class, constructor> = class(TInterfacedObject, INathanSmartPointer<T>)
private
FUnmanagedClass: T;
function Invoke: T;
public
constructor Create(); overload;
constructor Create(AUnmanagedClass: T); overload;
destructor Destroy(); override;
function Extract: T;
end;
implementation
{ TNathanSmartPointer<T> }
constructor TNathanSmartPointer<T>.Create();
begin
inherited Create();
FUnmanagedClass := T.Create;
end;
constructor TNathanSmartPointer<T>.Create(AUnmanagedClass: T);
begin
inherited Create();
if Assigned(AUnmanagedClass) then
FUnmanagedClass := AUnmanagedClass
else
FUnmanagedClass := T.Create;
end;
destructor TNathanSmartPointer<T>.Destroy();
//var
// temp: TObject;
begin
FUnmanagedClass.Free();
// At the moment I'm not sure how to find out if the object has
// already been freeing. It will be critcal to call free again.
// if Assigned(FUnmanagedClass) then
// begin
// FUnmanagedClass := nil;
// FUnmanagedClass.Free;
// temp := TObject(FUnmanagedClass);
// Pointer(FUnmanagedClass) := Pointer(1);
// temp.Free;
// end;
inherited;
end;
function TNathanSmartPointer<T>.Extract(): T;
begin
Result := FUnmanagedClass;
FUnmanagedClass := nil;
end;
function TNathanSmartPointer<T>.Invoke(): T;
begin
Result := FUnmanagedClass;
end;
end.