diff --git a/game-content/eternal-trials.html b/game-content/eternal-trials.html
index 3e36ccf1..024b8378 100644
--- a/game-content/eternal-trials.html
+++ b/game-content/eternal-trials.html
@@ -60,7 +60,7 @@ Gameplay
The eternal trials consists of stages. At the start of each stage the player is offered three options. Each option shows a map, a weapon and two perks. After the player has chosen an option, they will have to play on the selected map with their respective weapon and will obtain the two chosen perks for the rest of their run. This means that the player has 2 perks on stage 1, 4 perks on stage 2, 6 perks on stage 3 and so on.
While the maps, weapons and perks are chosen by the player, they have to fight a randomised set of enemies each stage. The player has to face a random number of waves per map. The enemies in each of those waves are also randomly generated, meaning the player will face enemies that do not normally spawn on a specific map (see below for more details on wave generation).
- If the player manages to beat all the waves, they move on and are able to select the map, the weapon and the two perks for the next stage. The difficulty of the game increases with each stage (see below for more details on difficulty increases). After the players castle center eventually gets destroyed, they lose. All of their previous scores from each stage will be added together and the player receives a score bonus, increasing with each stage they have won. The stage bonus is calculated using this formular: (Won Stages)^2 x 10 000. After the player has received their final score, they lose all their perks and they may start another run.
+ If the player manages to beat all the waves, they move on and are able to select the map, the weapon and the two perks for the next stage. The difficulty of the game increases with each stage (see below for more details on difficulty increases). After the players castle center eventually gets destroyed, they lose. All of their previous scores from each stage will be added together and the player receives a score bonus, increasing with each stage they have won. The stage bonus is calculated using this formular: (Won Stages)² × 10 000. After the player has received their final score, they lose all their perks and they may start another run.
diff --git a/game-content/mutators/growth-god.html b/game-content/mutators/growth-god.html
index 4e297a84..0051136a 100644
--- a/game-content/mutators/growth-god.html
+++ b/game-content/mutators/growth-god.html
@@ -54,7 +54,7 @@ Growth God
General
The Challenge the Growth God mutator increases the health and damage of all enemies each night, but also increases the score and XP by 50% if you win.
- The increase in health and damge is calculated using this formular: 1.75^(current_night/total_amount_of_nights)
+ The increase in health and damge is calculated using this formular: 1.75(current_night ÷ total_amount_of_nights)
Description
diff --git a/game-content/perks/warrior-mode.html b/game-content/perks/warrior-mode.html
index 9836523a..e2f358e1 100644
--- a/game-content/perks/warrior-mode.html
+++ b/game-content/perks/warrior-mode.html
@@ -60,7 +60,7 @@ Description
The weapon you equipped becomes more powerful every night all the way up to +175%, but all of your units and buildings deal -30% less damage right from the beginning.
Statistics
- The units and structures deal 30% less damage, but your king gains damage each night, up to a total of +175% damage. The kings damage is calculated with this formula: 2.75^(current_night/total_amount_of_nights).
+ The units and structures deal 30% less damage, but your king gains damage each night, up to a total of +175% damage. The kings damage is calculated with this formula: 2.75(current_night ÷ total_amount_of_nights).