From f81b9b9e3c8398a0dc686887d66478debbf50b36 Mon Sep 17 00:00:00 2001 From: GhostMiner <66090703+Ghost-Miner@users.noreply.github.com> Date: Mon, 12 Aug 2024 15:07:00 +0200 Subject: [PATCH] small changes --- about/score.html | 6 +++--- events.html | 2 +- game-content/buildings/mill.html | 2 +- game-content/buildings/tower.html | 2 +- game-content/eternal-trials.html | 2 +- game-content/mutators/growth-god.html | 2 +- game-content/perks/warrior-mode.html | 2 +- game-content/upgrades/improved-plow.html | 2 +- 8 files changed, 10 insertions(+), 10 deletions(-) diff --git a/about/score.html b/about/score.html index 57a2f6fe..28d7e4ad 100644 --- a/about/score.html +++ b/about/score.html @@ -62,16 +62,16 @@

Leaderboards

The game has an integrated leaderboard system, which can be used to compare your score against Steam-Friends. The community has created a Community Leaderboard, that shows the highest score achieved for each map.

Eternal Trials


-

The eternal trials are a special case in which each map gives the player a score, which is added up at the end of each stage. After the player has been defeated, all of their achieved scores are added up and a stage bonus is added. The stage bonus is calculated using this formular: (Won Stages)^2 x 10000

+

The eternal trials are a special case in which each map gives the player a score, which is added up at the end of each stage. After the player has been defeated, all of their achieved scores are added up and a stage bonus is added. The stage bonus is calculated using this formular: (Won Stages)² × 10 000

Base Score


The Base Score consists of 3 Scores that are added together at the end of each night: 1. Night Survived, 2. Realm Protected, 3. Time Bonus.
Night Survived:
You gain +100 Score for surviving a night.
Realm Protected:
- You gain up to +250 Score for protecting your buildings. If no building was destroyed, you gain +250 score. Everything below 100% protected is calculated with this formular: +250 (NOT destroyed buildings / total amount of buildings)^2. Note that each wall segment counts as a separate building.
+ You gain up to +250 Score for protecting your buildings. If no building was destroyed, you gain +250 score. Everything below 100% protected is calculated with this formular: +250 (NOT destroyed buildings ÷ total amount of buildings)². Note that each wall segment counts as a separate building.
Time Bonus:
- You gain up to +250 Score for killing the enemies fast. You gain the full +250, if you kill all enemies up to 5s after the last enemy spawned. Every bonus below +250 is calculated with this formular: +250 × ([90s - {total time - time of last spawn}] / 85s)^2. Note that this means, you will not gain any score, if you kill all enemies more than 90s after the last enemy has spawned.
+ You gain up to +250 Score for killing the enemies fast. You gain the full +250, if you kill all enemies up to 5s after the last enemy spawned. Every bonus below +250 is calculated with this formular: +250 × ( [90s − {total time − time of last spawn} ] ÷ 85s)². Note that this means, you will not gain any score, if you kill all enemies more than 90s after the last enemy has spawned.

Gold Score


diff --git a/events.html b/events.html index 25459414..8f81c320 100644 --- a/events.html +++ b/events.html @@ -106,7 +106,7 @@
20th March 2024

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