diff --git a/about/leveling.html b/about/leveling.html index 5fefdc9e..74c0ebca 100644 --- a/about/leveling.html +++ b/about/leveling.html @@ -333,12 +333,14 @@ 23 - - Castle-Up - The upgrade costs of walls and towers get reduced by 1 every night (they will never be lower than 1, initial build costs are unaffected). - Upgrade Path: Castle lvl 3 + Assassins Training - picture of the reward +

-Your auto-attack cooldown is +100% longer.

+

+You deal +250% more damage.

+ + Upgrade Path: Castle lvl 2 + + picture of the reward @@ -373,18 +375,28 @@ 27 - Assassins Training + + Castle-Up + The upgrade costs of walls and towers get reduced by 1 every night (they will never be lower than 1, initial build costs are unaffected). + Upgrade Path: Castle lvl 3 -

-Your auto-attack cooldown is +100% longer.

-

+You deal +250% more damage.

+ picture of the reward - Upgrade Path: Castle lvl 2 + + + 28 + + Lightning Staff + +

PASSIVE: Shoots a lightning bolt at all enemies in range. Enemies in close proximity to each other can not all be hit at once. That means the more spread out your enemies are, the more enemies you can hit at once.

+

ACTIVE: A powerful lightning errupts from your current position after a short delay and deals massive splash damage in a small radius.

+ Weapon - picture of the reward + picture of the reward - 28 + 29 Big Harbours Harbours have capacity for 2 additional fishing boats, have +100% more health, and spawn with one boat on the water. @@ -394,7 +406,7 @@ - 29 + 30 Fire Archers Fire Archers deal splash damage around their target and cause bonus damage against siege engines. @@ -404,7 +416,7 @@ - 30 + 31 God of Destruction Buildings only heal 25% of their health points every morning. Destroyed buildings take an additional day to get repaired, but you get 20% more points and XP if you win. @@ -414,7 +426,7 @@ - 31 + 32 Elite Warriors All of your units have +100% health, but their training speed at night is reduced by -60%. @@ -424,7 +436,7 @@ - 32 + 33 Archery Skills All your archers have +60% more range and their movement speed is increased by +20%. @@ -434,7 +446,7 @@ - 33 + 34 Faster Research Blacksmith upgrades start with 1 day of progress already complete, so all upgrades finish much faster. All blacksmith upgrades cost -1 gold. @@ -444,7 +456,7 @@ - 34 + 35 Support Tower This tower no longer shoots at enemies. Instead it shoots healing orbs at you and your units. @@ -454,7 +466,7 @@ - 35 + 36 Fortified Houses Houses have +250% more health and level 2 houses shoot arrows at enemies dealing 8 damage to enemies nearby every 1.66 seconds. @@ -464,7 +476,7 @@ - 36 + 37 Wasp God In the first 3 nights, there will be +100% more enemies that spawn +25% faster, but you get +20% more points and XP if you win. @@ -474,7 +486,7 @@ - 37 + 38 Pumpkin Fields Fields give +1 additional gold per day and have +900% health, but they cost +2 more gold to build. Perk @@ -483,7 +495,7 @@ - 38 + 39 Godly Curse @@ -496,7 +508,7 @@ - 39 + 40 Healing Spirits All healing effects on you and your units are +65% more effective. @@ -506,7 +518,7 @@ - 40 + 41 Ice Magic Slow effects on enemies last -200% longer and slowed enemies move -30% slower. @@ -516,7 +528,7 @@ - 41 + 42 Melee Resistancce You, your units and all of your buildings start the game with +35% resistance against melee attacks. @@ -526,7 +538,7 @@ - 42 + 43 Power Tower The tower you are closest to gets a significant attack speed boost of +233%. @@ -536,7 +548,7 @@ - 43 + 44 Ranged Resistance You, your units and all of your buildings start the game with +35% resistance against ranged attacks. @@ -546,7 +558,7 @@ - 44 + 45 God of Death Allied units are no longer revived at night and your own revive time is increased by +100%, but you get 20% more points and XP if you win. @@ -556,7 +568,7 @@ - 45 + 46 Treasure Hunter You get +50 gold on the morning before the last night. @@ -566,7 +578,7 @@ - 46 + 47 Indestructable Mines Your gold mines are indestructable. @@ -576,7 +588,7 @@ - 47 + 48 Gods Lotion You regenerate health +120% faster and the delay before the health regenerations kicks in is reduced by -50%. @@ -585,6 +597,116 @@ picture of the reward + + 49 + + No Walls Pact + You can't build any walls, but you get +10% more points and XP if you win. + Mutator + + picture of the reward + + + + 50 + + Melee Damage + You, your units and all of your buildings start the game with +25% melee damage. + Perk + + picture of the reward + + + + 51 + + Firewing + A flying unit that deals splash damage to ground and airborne enemies. + Hero + + picture of the reward + + + + 52 + + Phoenix God + Enemy units regenerate 8% of their health every second, but you get +30% more points and XP if you win. + Mutator + + picture of the reward + + + + 53 + + Anti-Air Telescope + Flying enemies spawn with -25% health and deal -25% damage. + Perk + + picture of the reward + + + + 54 + + Health Potions + All of your units heal themselves by 4% each second. + Perk + + picture of the reward + + + + 55 + + No Towers Pact + You can't build any towers, but you get +20% more points and XP if you win. + Mutator + + picture of the reward + + + + 56 + + Ranged Damage + You, your units and all of your buildings start the game with +25% ranged damage. + Perk + + picture of the reward + + + + 57 + + Stronger Heros + Your hero units from the hero's quarter have +40% more health and are +40% stronger. + Perk + + picture of the reward + + + + 58 + + No Units Pact + You can't build any units, but you get +20% more points and XP if you win. + Mutator + + picture of the reward + + + + 59 + + Lizzard Rider + Fast archer unit that focusses on important targets like low health enemies, flying monsters or enemy support units. Additionally the lizzard can perform a melee attack. + Hero + + picture of the reward + + diff --git a/game content/buildings/heros quarters.html b/game content/buildings/heros quarters.html new file mode 100644 index 00000000..153211e0 --- /dev/null +++ b/game content/buildings/heros quarters.html @@ -0,0 +1,171 @@ + + + Hero's Quarter | Thronefall Wiki + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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+ Hero's Quarter +
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+ General +
+

Hero's Quarters are a defensive building in the kingdom of Thronefall. They can be upgraded twice and upon construction the player can select a Hero that will be spawned from the building. The hero is a singular stonger unit and is controlled like any other unit in the game.

+

The player can choose 1 out of 4 possible heros once the hero's quarters is constructed. Upgrading the hero's quarters increases the power of the selected hero.

+ Characteristics +
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ Category + + Info +
NameHero's Quarter
Building CategoryNone
Health Points50 / 70 / 90
Building Cost5 Gold
Upgrade Cost Level 29 Gold
Upgrade Cost Level 318 Gold
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+ Heros +
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ Type + + Description + + Icon +
Golem Very sturdy unit that deals both splash damage, as well as plenty of single target damage. Perfect for your frontline when supported by other untis. + picture of the Unit-Icon +
Support Mage Heals you and allied units in range and absorbs magical projectiles in a wide radius. + picture of the Unit-Icon +
Firewing A flying unit that deals splash damage to ground and airborne enemies. + picture of the Unit-Icon +
Lizzard Rider Fast archer unit that focusses on important targets like low health enemies, flying monsters or enemy support units. Additionally the lizzard can perform a melee attack. + picture of the Unit-Icon +
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+
+ Locations +
+

You can find Hero's Quarter on Uferwind.

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+ + \ No newline at end of file diff --git a/game content/buildings/index.html b/game content/buildings/index.html index d0c6d221..17cf2c6d 100644 --- a/game content/buildings/index.html +++ b/game content/buildings/index.html @@ -53,7 +53,7 @@ @@ -166,6 +166,14 @@ +
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+ + picture of the Quarter
+ Hero's Quarter +
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+
diff --git a/game content/enemies/Barrel_Knight.html b/game content/enemies/Barrel_Knight.html new file mode 100644 index 00000000..b740f0e6 --- /dev/null +++ b/game content/enemies/Barrel_Knight.html @@ -0,0 +1,170 @@ + + + Barrel Knight | Thronefall Wiki + + + + + + + + + + + + + + + + + + + + + + + + + +
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+ Barrel Knight +
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+ General +
+

Barrel Knights are a melee, siege unit in Thronefall.

+ Description +
+

An enchanted warrior made of wood. Counts as a siege weapon. Quite sturdy and eager to cause trouble.

+ Characteristics +
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ Category + + Info +
NameBarrel Knight
Icon + picture of the reward +
Enemy TypeMelee, Siege type enemy
Preferred TargetUnits
Targets PlayerWhen hit
+
+
+ Details +
+ Attack Statistics +
+
+ + + + + + + + + + + + + + + + + + + + + +
+ Statistic + + Value +
Attacks per second0.8
Attack Range3.2 (Melee)
Base Damage3.5
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+
+
Defense Statistics +
+
+ + + + + + + + + + + + + + + + + +
+ Statistic + + Value +
Health Points100
Movement Speed8
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+
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+
+
+ + picture of an enemy + + A Barrel Knight in-game. +
+
+
+
+
+
+ +
+
+ + \ No newline at end of file diff --git a/game content/enemies/Catapults.html b/game content/enemies/Catapults.html index d5394de2..50842871 100644 --- a/game content/enemies/Catapults.html +++ b/game content/enemies/Catapults.html @@ -1,6 +1,6 @@ - <a href="../../../game content/maps/neuland.html">Neuland</a> | Thronefall Wiki + Catapult | Thronefall Wiki diff --git a/game content/enemies/Flying_Mage.html b/game content/enemies/Flying_Mage.html new file mode 100644 index 00000000..fa900aa7 --- /dev/null +++ b/game content/enemies/Flying_Mage.html @@ -0,0 +1,207 @@ + + + Flying Mage | Thronefall Wiki + + + + + + + + + + + + + + + + + + + + + + + + + +
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+ +
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+ Flying Mage +
+
+
+ General +
+

Flying Mages are a ranged, flying unit in Thronefall.

+ Description +
+

Shoots magical projectiles that deal splash damage. Prefers attacking your units.

+ Characteristics +
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ Category + + Info +
NameFlying Mage
Icon + picture of the reward +
Enemy TypeRanged, Flying
Preferred TargetUnits
Targets PlayerWhen hit
+
+
+ Details +
+ Attack Statistics +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ Statistic + + Value +
Attacks per second0.5
Attack Range17 (Ranged)
AoE Range3.25
Projectile Speed15
Main Attack Base Damage2
AoE Base Damage3
Main attack Damage vs. Castle Centerx0.5
Main attack Damage vs. Ranged Resistantx0.5
AoE Damage vs. Ranged Resistantx0.75
AoE Damage vs. Buildingsx0.5
AoE Damage vs. Siegex0.2
Damage vs. Ranged Vulnerablex1.5
+
+
+

The damage dealt is calculated with this formula: Base Damage x Type Value 1 x Type Value 2 x ... x Type Value n, where n is the amount of types that the target has (all types that are not provided in the table above have a Value of 1).

+
Defense Statistics +
+
+ + + + + + + + + + + + + + + + + +
+ Statistic + + Value +
Health Points45
Movement Speed7
+
+
+
+
+
+ + picture of an enemy + + A Flying Mage in-game. +
+
+
+
+
+
+ +
+
+ + \ No newline at end of file diff --git a/game content/enemies/Fury.html b/game content/enemies/Fury.html new file mode 100644 index 00000000..2758dea7 --- /dev/null +++ b/game content/enemies/Fury.html @@ -0,0 +1,183 @@ + + + Fury | Thronefall Wiki + + + + + + + + + + + + + + + + + + + + + + + + + +
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+ Fury +
+
+
+ General +
+

Furies are a ranged, flying unit in Thronefall.

+ Description +
+

A large flying monster that focusses on destroying your defense. Their projectiles are quite slow and easy to dodge, but wreak havoc when they hit.

+ Characteristics +
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ Category + + Info +
NameFury
Icon + picture of the reward +
Enemy TypeMelee, Ranged Vulnerable
Preferred TargetDefensive Buildings
Targets PlayerNever
+
+
+ Details +
+ Attack Statistics +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ Statistic + + Value +
Attacks per second0.25
Attack Range15 (Ranged)
Projectile Speed10
Base Damage30
Damage vs. Ranged Resistantx0.5
Damage vs. Ranged Vulnerablex1.5
+
+
+

The damage dealt is calculated with this formula: Base Damage x Type Value 1 x Type Value 2 x ... x Type Value n, where n is the amount of types that the target has (all types that are not provided in the table above have a Value of 1).

+
Defense Statistics +
+
+ + + + + + + + + + + + + + + + + +
+ Statistic + + Value +
Health Points75
Movement Speed8
+
+
+
+
+
+ + picture of an enemy + + A Fury in-game. +
+
+
+
+
+
+ +
+
+ + \ No newline at end of file diff --git a/game content/enemies/Pikes.html b/game content/enemies/Pikes.html new file mode 100644 index 00000000..d8afc1d1 --- /dev/null +++ b/game content/enemies/Pikes.html @@ -0,0 +1,182 @@ + + + Pikes | Thronefall Wiki + + + + + + + + + + + + + + + + + + + + + + + + + +
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+ Pikes +
+
+
+ General +
+

Pikes are melee unit in Thronefall.

+ Description +
+

Equipped with long spear. Your horse is slowed and you take additional damage when riding into them, even more so when galloping. Better try to stay out of their range.

+ Characteristics +
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ Category + + Info +
NamePikes
Icon + picture of the reward +
Enemy TypeMelee, Ranged Vulnerable
Preferred TargetHero
Targets PlayerWhen hit
+
+
+ Details +
+ Attack Statistics +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ Statistic + + Value +
Attacks per second0.25
Attack Range15 (Melee)
Base Damage30
Damage vs. Ranged (moving)+6
Damage vs. King (sprinting)+11
Chase King Time5s
+
+
+
Defense Statistics +
+
+ + + + + + + + + + + + + + + + + +
+ Statistic + + Value +
Health Points25
Movement Speed5
+
+
+
+
+
+ + picture of an enemy + + A Pikes in-game. +
+
+
+
+
+
+ +
+
+ + \ No newline at end of file diff --git a/game content/enemies/index.html b/game content/enemies/index.html index 7a374ac9..c7d0c50c 100644 --- a/game content/enemies/index.html +++ b/game content/enemies/index.html @@ -191,6 +191,38 @@ +
+
+ + picture of the Pikes
+ Pikes +
+
+
+
+
+ + picture of the Fury
+ Fury +
+
+
+
+
+ + picture of the Knight
+ Barrel Knight +
+
+
+
+
+ + picture of the Mage
+ Flying Mage +
+
+

General diff --git a/game content/languages.html b/game content/languages.html new file mode 100644 index 00000000..8b26f87c --- /dev/null +++ b/game content/languages.html @@ -0,0 +1,134 @@ + + + + + Supported Languages | Thronefall Wiki + + + + + + + + + + + + + + + + + + + + + + + + + +
+
+ + +
+
+
+ +
+ +
+
+
+ Supported Languages +
+
+ + + +
+

Currently 10 Languages are supported by Thronefall. While the English and German translation was created by the developers, all the other languages were AI-translated. The devs have stated, that they will pay for proper translation when the game comes out fully / gets out of Early Access.

+
+ Languages +
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ Language +
English
French
German
Spanish - Spain
Japanese
Polish
Portuguese - Brazil
Russian
Simplified Chinese
Turkish
+
+
+
+
+
+
+ +
+ +
+
+ + \ No newline at end of file diff --git a/game content/maps/durststein.html b/game content/maps/durststein.html index ee1525df..5fd30188 100644 --- a/game content/maps/durststein.html +++ b/game content/maps/durststein.html @@ -81,13 +81,13 @@
Overview
-

Durststein (German for "Thirst Stone") is the third map in the game. It is one of the 5 maps available in the Early Access version.

+

Durststein (German for "Thirst Stone") is the third map in the game.

The map features a desert design, 2 new buildings and 2 new enemies. It is also the map with the largest amount of starting money.

- +
Map composition

This map features wide open areas and plenty of ramps and vantage points for ranged units to shoot from. Everything is surrounded by mountains and cliffs, resulting in 4 spawn areas, one in each cardinal direction.

- +
Map details
Quests @@ -105,23 +105,23 @@ B. - Achieve a victory without Light Spear weapon + Achieve a victory without  Icon of the Spear C. - Achieve a victory with Challenge the Snake God mutator + Achieve a victory with  Icon of the Snake Mutator. D. - Achieve a victory with Light Spear Challenge the Turtle God mutator + Achieve a victory with  Icon of the Spear Icon of the Turtle Mutator E. - Achieve a victory with Challenge the Falcon God and Tiger God mutators + Achieve a victory with  Icon of the Falcon Mutator Icon of the Tiger Mutator F. - Achieve a highscore of 12000 + Achieve a highscore of 12000 @@ -137,51 +137,51 @@ 1 - 10 monster rider, 9 racer + 10 Monster Riders, 9 Racers 2 - 18 peasant, 9 racer + 18 Peasants, 9 Racers 3 - 2 swordsman, 14 archer, 8 monster rider + 14 Archers, 8 Monster Riders, 2 Swordsmen 4 - 30 swordsman, 10 archer, 7 hunterling + 30 Swordsmen, 10 Archers, 7 Hunterlings 5 - 20 swordsman, 5 exploder + 20 Swordsmen, 5 Exploders 6 - 30 archer, 10 monster rider, 12 hunterling + 30 Archers, 12 Hunterlings, 10 Monster Riders 7 - 12 archer, 3 ogre, 12 monster rider, 3 exploder + 12 Archers, 12 Monster Riders, 3 Ogres, 3 Exploders 8 - 36 swordsman, 7 ogre, 3 exploder + 36 Swordsmen, 7 Ogres, 3 Exploders 9 - 90 monster rider + 90 Monster Riders 10 - 15 swordsman, 15 archer, 2 ogre, 2 catapult, 25 hunterling, 15 racer, 2 exploder + 25 Hunterlings, 15 Swordsmen, 15 Archers, 15 Racers, 2 Ogres, 2 Catapults, 2 Exploders 11 - 14 ogre, 35 racer + 35 Racers, 14 Ogres 12 - 50 swordsman, 35 archer, 25 ogre, 3 catapult, 150 monster rider, 35 hunterling, 20 racer, 20 exploder + 150 Monster Riders, 50 Swordsmen, 35 Archers, 35 Hunterlings, 25 Ogres, 20 Racers, 20 Exploders, 3 Catapults @@ -202,6 +202,7 @@
+
Gallery
diff --git a/game content/maps/frostsee.html b/game content/maps/frostsee.html index 1304aa82..e327e6cf 100644 --- a/game content/maps/frostsee.html +++ b/game content/maps/frostsee.html @@ -81,7 +81,7 @@
Overview
-

Frostsee (German for "Frost lake") is the fourth map in the game. It is one of the 5 maps available in the Early Access version.

+

Frostsee (German for "Frost lake") is the fourth map in the game.

The map features a snowy tundra design, 2 new buildings, 4 new enemies and a boss. It is also the currently hardest map playable.

Map composition @@ -105,23 +105,23 @@ B. - Achieve a victory with Heavy Sword Challenge the Snake God mutator + Achieve a victory with  Icon of the Sword Icon of the Snake Mutator C. - Achieve a victory with Light Spear weapon, Challenge the Falcon God and God of Destruction mutators + Achieve a victory with  Icon of the Spear Icon of the Falcon Mutator Icon of the Destruction God Mutator D. - Achieve a highscore of 12500 + Achieve a highscore of 12500 E. - Achieve a victory with Challenge the God of Death, Tiger God and God of Destruction mutators + Achieve a victory with  Icon of the Death God Mutator Icon of the Tiger Mutator Icon of the Destruction God Mutator F. - Achieve a victory with Bow and Dagger weapon, Challenge the Wasp God and Turtle God mutators + Achieve a victory with  Icon of the Bow Icon of the Destruction God Mutator Icon of the Turtle Mutator @@ -137,51 +137,51 @@ 1 - 7 swordsman + 7 Swordsmen 2 - 17 slime + 17 Slimes 3 - 4 elite crossbow man + 4 Elite Crossbow Men 4 - 45 slime + 45 Slimes 5 - 10 swordsman, 1 ram + 10 Swordsmen, 1 Ram 6 - 9 wasp + 9 Wasps 7 - 14 elite crossbow man, 2 ram + 14 Elite Crossbow Men, 2 Rams 8 - 30 spiky slime, 8 racer + 30 Spiky Slimes, 8 Racers 9 - 33 wasp + 33 Wasps 10 - 40 swordsman, 10 elite crossbow man, 5 ogre, 4 ram + 40 Swordsmen, 10 Elite Crossbow Men, 5 Ogres, 4 Rams 11 - 20 spiky slime, 30 racer, 20 wasp + 30 Racers, 20 Spiky Slimes, 20 Wasps 12 - 45 swordsman, 8 elite crossbow man, 8 ogre, 3 ram, 34 slime, 17 spiky slime, 10 hunterling, 20 racer + 45 Swordsmen, 34 Slimes, 20 Racers, 17 Spiky Slimes, 10 Hunterlings, 8 Elite Crossbow Men, 8 Ogres, 3 Rams 13 diff --git a/game content/maps/neuland.html b/game content/maps/neuland.html index decb7481..93be974e 100644 --- a/game content/maps/neuland.html +++ b/game content/maps/neuland.html @@ -73,15 +73,16 @@
Overview
-

Neuland (German for "New Land") is the Tutorial of Thronefall. It is one of the 5 maps available in the Early Access version.

+

Neuland (German for "New Land") is the Tutorial of Thronefall.

It teaches the Player basic mechanics like attacking, building and upgrading.
Neuland is the easiest map of the game. As a tutorial, it has only one enemy spawning point located in the west.

+
Map composition

Neuland features a small plateau, a ramp leading to the enemy spawn point, surrounded by cliffs, a river and a forest to build your first kingdom on. This is the easiest level of the game, having extra regeneration as a part of tutorial mechanics and only having one enemy spawning point on the east of the map.

- +
Map details
Quests @@ -111,35 +112,35 @@ 1 - 20 Peasant + 5 Peasants 2 - 6 Peasant + 6 Peasants 3 - 15 Peasant + 15 Peasants 4 - 25 Peasant + 25 Peasants 5 - 25 Peasant + 25 Peasants 6 - 15 Peasant, 7 archer + 15 Peasants, 7 Archers 7 - 20 Peasant, 10 archer + 20 Peasants, 10 Archers 8 - 4 ogre + 4 Ogres @@ -167,7 +168,7 @@
- +
Gallery
diff --git a/game content/maps/nordfels.html b/game content/maps/nordfels.html index 1b61cdb0..458b59d3 100644 --- a/game content/maps/nordfels.html +++ b/game content/maps/nordfels.html @@ -82,11 +82,12 @@ Overview
-

Nordfels (German for "North rock") is the first map of Thronefall after the tutorial. It is one of the 5 maps available in the Early Access version.

+

Nordfels (German for "North rock") is the first map of Thronefall after the tutorial.

The map features a large mountain range in the north and a U-shaped river to define the mapborder.

Enemy units spawn from the north-east, east, south-east, south, and the west of the castle with the west, south and northeast of the castle only spawning flying units.

+
Map composition
@@ -97,11 +98,11 @@
  • The inner castle: Area with 7 houses, 3 watchtowers, 2 barracks (1 ranged and 1 melee), and the Castle Center building.
  • - +
    Map details
    Quests - +
    @@ -115,23 +116,23 @@ - + - + - + - + - +
    Name
    B.Achieve a Highscore of 5000Achieve a victory with  Icon of the Bow.
    C.Achieve a victory without Bow & Dagger weaponAchieve a victory with  Icon of the Bow.
    D.Achieve a victory with Challenge the Turtle God mutatorAchieve a victory with  Icon of the Turtle mutator.
    E.Achieve a victory with Challenge the Snake God mutatorAchieve a victory with  Icon of the Snake mutator.
    FAchieve a victory with Challenge the Turtle God and Tiger God mutatorsAchieve a victory with  Icon of the Turtle mutator. Icon of the Tiger mutator.
    @@ -147,55 +148,55 @@ 1 - 3 swordsman + 3 Swordsmen 2 - 8 swordsman + 8 Swordsmen 3 - 8 swordsman, 2 hunterling + 8 Swordsmen, 2 Hunterlings 4 - 24 archer + 24 Archers 5 - 15 racer + 15 Racers 6 - 20 swordsman, 20 archer + 20 Swordsmen, 20 Archers 7 - 15 wasp + 15 Wasps 8 - 30 swordsman, 10 hunterling, 10 racer + 30 Swordsmen, 10 Hunterlings, 10 Racers 9 - 5 ogre, 25 wasp + 25 Wasps, 5 Ogres 10 - 90 swordsman, 3 ogre + 90 Swordsmen, 3 Ogres 11 - 50 archer, 30 racer + 50 Archers, 30 Racers 12 - 5 hunterling + 5 Hunterlings 13 - 80 swordsman, 30 archer, 7 ogre, 16 catapult, 5 hunterling, 35 racer, 30 wasp + 80 Swordsmen, 35 Racers, 30 Wasps, 30 Archers, 16 Catapults, 7 Ogres, 5 Hunterlings @@ -215,6 +216,7 @@
    +
    Gallery
    diff --git a/game content/maps/uferwind.html b/game content/maps/uferwind.html index d9eee91f..52ef18e6 100644 --- a/game content/maps/uferwind.html +++ b/game content/maps/uferwind.html @@ -44,17 +44,24 @@ - + + + - +
    @@ -64,6 +71,7 @@
    +
    @@ -73,7 +81,7 @@
    Overview
    -

    Uferwind is the fifth map of Thronefall. It is one of the 5 maps available in the Early Access version.

    +

    Uferwind is the fifth map of Thronefall.

    With its rugged shoreline to one side and vast open grasslands to the other it offers a challenge unlike any of the maps before. Right from the start you’ll have quite a bit of gold and many building options on your hand, allowing you to explore a variety of different approaches.

    @@ -88,43 +96,43 @@ Quests - + - + - - + + - - + + - - + + - - + + - - + +
    Name Description
    AA. Achieve a victory
    BAchieve a victory with No Walls Pact & Challenge the Falcon God mutatorsB.Achieve a victory with  Icon of the mutator. Icon of the mutator.
    CAchieve a victory with No Towers Pact mutator & Heavy Sword weaponC.Achieve a victory with  Icon of the mutator. Icon of the sword.
    DAchieve a victory with No Units Pact mutator & Lightning Staff weaponD.Achieve a victory with  Icon of the mutator. Icon of the staff.
    EAchieve a victory with Challenge the Phoenix & Wasp God mutatorsE.Achieve a victory with  Icon of the mutator. Icon of the mutator.
    FAchieve a victory with Challenge the Turtle & Tiger & Phoenix God mutatorsF.Achieve a victory with  Icon of the mutator. Icon of the mutator. Icon of the mutator.
    - Spawned enemies + Spawned enemies - + @@ -132,51 +140,51 @@ - + - + - + - + - + - + - + - + - + - + - + - +
    Night Enemies
    147 peasant47 Peasants
    210 archer, 8 pikes10 Archers, 8 Pikes
    37 fury7 Furies
    425 archer, 16 pikes25 Archers, 16 Pikes
    512 monster rider, 12 wasp, 8 fury12 Monster Riders, 12 Wasps, 8 Furies
    638 barrel knight38 Barrel Knights
    725 flying mage25 Flying Mages
    812 fury, 25 pikes, 16 wasp, 25 archer12 Furies, 25 Pikes, 16 Wasps, 25 Archers
    945 barrel knight, 35 flying mage45 Barrel Knights, 35 Flying Mages
    1025 racer, 20 wasp, 30 fury25 Racers, 20 Wasps, 30 Furies
    1112 ogre, 40 flying mage, 4 ram, 40 pikes12 Ogres, 40 Flying Mages, 4 Rams, 40 Pikes
    127 ram, 46 flying mage, 42 barrel knight, 30 fury7 Rams, 46 Flying Mages, 42 Barrel Knights, 30 Furies
    @@ -210,24 +218,22 @@
    -
    picture of Nordfels with castle - Uferwind without any buildings. + Uferwind without any buildings.
    -
    +
    - Nordfels in the mapselection + Nordfels in the mapselection
    Uferwind in the map selection. -
    +
    - - +
    Gallery
    @@ -257,10 +263,9 @@ Neuland in the map selection.
    -->
    -
    -
    -
    - +
    + +
    diff --git a/game content/mutators/death_god.html b/game content/mutators/death_god.html index bee7421c..93b15245 100644 --- a/game content/mutators/death_god.html +++ b/game content/mutators/death_god.html @@ -77,7 +77,7 @@
    General
    -

    The Challenge the God of Death mutator is one of the currently 7 Mutators in the game. It removes the ability for barracks and archery ranges to revive dead units and also increases the kings respawn time drastically, but also increases the score and XP by 20% if you win.

    +

    The Challenge the God of Death mutator removes the ability for barracks and archery ranges to revive dead units and also increases the kings respawn time drastically, but also increases the score and XP by 20% if you win.


    Description
    diff --git a/game content/mutators/destruction_god.html b/game content/mutators/destruction_god.html index 4b9ed720..f7a7c67a 100644 --- a/game content/mutators/destruction_god.html +++ b/game content/mutators/destruction_god.html @@ -77,7 +77,7 @@
    General
    -

    The Challenge the God of Destruction mutator is one of the currently 7 Mutators in the game. It reduces the amount of health all buildings are healed at the end of a night and also increases the time a destroyed building needs to be repaired, but also increases the score and XP by 20% if you win.

    +

    The Challenge the God of Destruction mutator reduces the amount of health all buildings are healed at the end of a night and also increases the time a destroyed building needs to be repaired, but also increases the score and XP by 20% if you win.


    Description
    diff --git a/game content/mutators/falcon_god.html b/game content/mutators/falcon_god.html index f6c1da5b..167a630c 100644 --- a/game content/mutators/falcon_god.html +++ b/game content/mutators/falcon_god.html @@ -77,7 +77,7 @@
    General
    -

    The Challenge the Falcon God mutator is one of the currently 7 Mutators in the game. It increases the speed of enemies significantly, but also increases the score and XP by 20% if you win.

    +

    The Challenge the Falcon God mutator increases the speed of enemies significantly, but also increases the score and XP by 20% if you win.


    Description
    diff --git a/game content/mutators/index.html b/game content/mutators/index.html index bda37cd5..1d687843 100644 --- a/game content/mutators/index.html +++ b/game content/mutators/index.html @@ -53,7 +53,7 @@ @@ -71,6 +71,14 @@
    diff --git a/game content/mutators/no_towers_pact.html b/game content/mutators/no_towers_pact.html new file mode 100644 index 00000000..1ba5ad7f --- /dev/null +++ b/game content/mutators/no_towers_pact.html @@ -0,0 +1,97 @@ + + + + + No Towers Pact | Thronefall Wiki + + + + + + + + + + + + + + + + + + + + + + + + + +
    +
    + + +
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    +
    + +
    + +
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    +
    + No Towers Pact +
    +
    + + +
    + General +
    +

    The No Towers Pact mutator removes the option of building towers, but also increases the score and XP by 20% if you win.

    +
    + Description +
    +

    You can't build any towers, but you get +20% more points and XP if you win.

    +
    +
    +
    + Icon of the Mutator. +
    Icon of the Mutator. +
    +
    +
    +
    +
    + +
    + +
    +
    + + \ No newline at end of file diff --git a/game content/mutators/no_units_pact.html b/game content/mutators/no_units_pact.html new file mode 100644 index 00000000..6e281ecd --- /dev/null +++ b/game content/mutators/no_units_pact.html @@ -0,0 +1,97 @@ + + + + + No Units Pact | Thronefall Wiki + + + + + + + + + + + + + + + + + + + + + + + + + +
    +
    + + +
    +
    +
    + +
    + +
    +
    +
    + No Units Pact +
    +
    + + +
    + General +
    +

    The No Units Pact mutator removes the option of building units, but also increases the score and XP by 20% if you win.

    +
    + Description +
    +

    You can't build any units, but you get +20% more points and XP if you win.

    +
    +
    +
    + Icon of the Mutator. +
    Icon of the Mutator. +
    +
    +
    +
    +
    + +
    + +
    +
    + + \ No newline at end of file diff --git a/game content/mutators/no_walls_pact.html b/game content/mutators/no_walls_pact.html new file mode 100644 index 00000000..e4635169 --- /dev/null +++ b/game content/mutators/no_walls_pact.html @@ -0,0 +1,97 @@ + + + + + No Walls Pact | Thronefall Wiki + + + + + + + + + + + + + + + + + + + + + + + + + +
    +
    + + +
    +
    +
    + +
    + +
    +
    +
    + No Walls Pact +
    +
    + + +
    + General +
    +

    The No Walls Pact mutator removes the option of building walls, but also increases the score and XP by 10% if you win.

    +
    + Description +
    +

    You can't build any walls, but you get +10% more points and XP if you win.

    +
    +
    +
    + Icon of the Mutator. +
    Icon of the Mutator. +
    +
    +
    +
    +
    + +
    + +
    +
    + + \ No newline at end of file diff --git a/game content/mutators/phoenix_god.html b/game content/mutators/phoenix_god.html new file mode 100644 index 00000000..e7472e33 --- /dev/null +++ b/game content/mutators/phoenix_god.html @@ -0,0 +1,97 @@ + + + + + The Phoenix God | Thronefall Wiki + + + + + + + + + + + + + + + + + + + + + + + + + +
    +
    + + +
    +
    +
    + +
    + +
    +
    +
    + Challenge the Phoenix God +
    +
    + + +
    + General +
    +

    The Challenge the Phoenix God mutator enables enemies to regenerate health, but also increases the score and XP by 20% if you win.

    +
    + Description +
    +

    Enemy units regenerate 8% of their health every second, but you get +30% more points and XP if you win.

    +
    +
    +
    + Icon of the Mutator. +
    Icon of the Mutator. +
    +
    +
    +
    +
    + +
    + +
    +
    + + \ No newline at end of file diff --git a/game content/mutators/pray_to_the_war_gods.html b/game content/mutators/pray_to_the_war_gods.html new file mode 100644 index 00000000..de5d6400 --- /dev/null +++ b/game content/mutators/pray_to_the_war_gods.html @@ -0,0 +1,97 @@ + + + + + War Gods | Thronefall Wiki + + + + + + + + + + + + + + + + + + + + + + + + + +
    +
    + + +
    +
    +
    + +
    + +
    +
    +
    + Pray to the War Gods +
    +
    + + +
    + General +
    +

    The Pray to the War Gods mutator weakens enemies, but also dencreases the score and XP by -40% if you win.

    +
    + Description +
    +

    Enemies have -20% health and deal -20% damage, but you get -40% less points and XP if you win. (Warning; Quests with specific loadout requirements can not be completed while this mutator is enabled.)

    +
    +
    +
    + Icon of the Mutator. +
    Icon of the Mutator. +
    +
    +
    +
    +
    + +
    + +
    +
    + + \ No newline at end of file diff --git a/game content/mutators/snake_god.html b/game content/mutators/snake_god.html index afc9fa0a..452785fa 100644 --- a/game content/mutators/snake_god.html +++ b/game content/mutators/snake_god.html @@ -77,7 +77,7 @@
    General
    -

    The Challenge the Tiger God mutator is one of the currently 7 Mutators in the game. It decreases the amount of gold enemies drop significantly, but also increases the score and XP by 30% if you win.

    +

    The Challenge the Tiger God mutator decreases the amount of gold enemies drop significantly, but also increases the score and XP by 30% if you win.


    Description
    diff --git a/game content/mutators/tiger_god.html b/game content/mutators/tiger_god.html index 1d08be08..c1d3a6b3 100644 --- a/game content/mutators/tiger_god.html +++ b/game content/mutators/tiger_god.html @@ -77,7 +77,7 @@
    General
    -

    The Challenge the Tiger God mutator is one of the currently 7 Mutators in the game. It increases the damage of enemies significantly, but also increases the score and XP by 20% if you win.

    +

    The Challenge the Tiger God mutator increases the damage of enemies significantly, but also increases the score and XP by 20% if you win.


    Description
    diff --git a/game content/mutators/turtle_god.html b/game content/mutators/turtle_god.html index 532a5853..bdbebd03 100644 --- a/game content/mutators/turtle_god.html +++ b/game content/mutators/turtle_god.html @@ -77,7 +77,7 @@
    General
    -

    The Challenge the Turtle God mutator is one of the currently 7 Mutators in the game and is regarded as the hardest one. It increases the health of enemies significantly, but also increases the score and XP by 40% if you win.

    +

    The Challenge the Turtle God mutator increases the health of enemies significantly, but also increases the score and XP by 40% if you win.


    Description
    diff --git a/game content/mutators/wasp_god.html b/game content/mutators/wasp_god.html index 5ab78eca..4ca78801 100644 --- a/game content/mutators/wasp_god.html +++ b/game content/mutators/wasp_god.html @@ -73,7 +73,7 @@
    General
    -

    The Challenge the Wasp God mutator is one of the currently 7 Mutators in the game. It increases the amount of enemies during the first three nights and increases the spawning speed by +25%, but also increases the score and XP by 20% if you win.

    +

    The Challenge the Wasp God mutator increases the amount of enemies during the first three nights and increases the spawning speed by +25%, but also increases the score and XP by 20% if you win.


    Description
    diff --git a/game content/perks/anti-air telescope.html b/game content/perks/anti-air telescope.html new file mode 100644 index 00000000..daf410be --- /dev/null +++ b/game content/perks/anti-air telescope.html @@ -0,0 +1,103 @@ + + + + + Anti-Air Telescope | Thronefall Wiki + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +
    + + +
    +
    +
    + +
    + +
    +
    +
    + Anti-Air Telescope +
    +
    + + + +
    + General +
    +

    The Anti-Air Telescope Perk weakens flying enemies.

    +
    + Description +
    +

    Flying enemies spawn with -25% health and deal -25% damage.

    +
    + +
    +
    +
    + +
    + +
    +
    + + \ No newline at end of file diff --git a/game content/perks/arcane towers.html b/game content/perks/arcane towers.html index 923bdc5d..31bbc05d 100644 --- a/game content/perks/arcane towers.html +++ b/game content/perks/arcane towers.html @@ -77,7 +77,7 @@
    General
    -

    The Arcane Towers Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 3 and improves your towers significantly.

    +

    The Arcane Towers Perk is unlocked upon reaching level 3 and improves your towers significantly.


    Description
    diff --git a/game content/perks/archery skills.html b/game content/perks/archery skills.html index 08e6ae52..1df42e18 100644 --- a/game content/perks/archery skills.html +++ b/game content/perks/archery skills.html @@ -77,7 +77,7 @@
    General
    -

    The Archery Skills Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 32 and increases the range and movement speed of all allied ranged units.

    +

    The Archery Skills Perk is unlocked upon reaching level 32 and increases the range and movement speed of all allied ranged units.


    Description
    diff --git a/game content/perks/architects council.html b/game content/perks/architects council.html index 40d5bb09..55e9f608 100644 --- a/game content/perks/architects council.html +++ b/game content/perks/architects council.html @@ -77,7 +77,7 @@
    General
    -

    The Architect's Council Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 13 and enables you to build buildings from the level 2 castle center upgrade.

    +

    The Architect's Council Perk is unlocked upon reaching level 13 and enables you to build buildings from the level 2 castle center upgrade.


    Description
    diff --git a/game content/perks/big harbours.html b/game content/perks/big harbours.html index e31cb112..c1eccfea 100644 --- a/game content/perks/big harbours.html +++ b/game content/perks/big harbours.html @@ -77,7 +77,7 @@
    General
    -

    The Big Harbour Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 28 and increases the amount of fishing ships one harbour can hold. It also increases the health points of harbours. Additionally, fishing harbours gain a fishing ship upon construction.

    +

    The Big Harbour Perk is unlocked upon reaching level 28 and increases the amount of fishing ships one harbour can hold. It also increases the health points of harbours. Additionally, fishing harbours gain a fishing ship upon construction.


    Description
    diff --git a/game content/perks/castle blueprints.html b/game content/perks/castle blueprints.html index b56e0b8e..e71fbdb8 100644 --- a/game content/perks/castle blueprints.html +++ b/game content/perks/castle blueprints.html @@ -77,11 +77,11 @@
    General
    -

    The Castle Blueprints Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 18 and increases the health points of walls and towers.

    +

    The Castle Blueprints Perk is unlocked upon reaching level 18 and increases the health points of walls and towers.


    Description
    -

    Walls and towers have +100% more health.

    +

    Walls and towers have +70% more health.

    diff --git a/game content/perks/castle fortifications.html b/game content/perks/castle fortifications.html index e5bedafc..5b304568 100644 --- a/game content/perks/castle fortifications.html +++ b/game content/perks/castle fortifications.html @@ -77,7 +77,7 @@
    General
    -

    The Castle Fortifications Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 7 and increases the damage output of your caslte center.

    +

    The Castle Fortifications Perk is unlocked upon reaching level 7 and increases the damage output of your caslte center.


    Description
    diff --git a/game content/perks/commander mode.html b/game content/perks/commander mode.html index 1a6aa758..c491f4e0 100644 --- a/game content/perks/commander mode.html +++ b/game content/perks/commander mode.html @@ -77,11 +77,11 @@
    General
    -

    The Commander Mode Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 11 and increases the damage of units and buildings at the cost of the kings damage.

    +

    The Commander Mode Perk is unlocked upon reaching level 11 and increases the damage of units and buildings at the cost of the kings damage.


    Description
    -

    All of your units and buildings deal +45% more damage to enemies, but your own damage is -60% less effective.

    +

    All of your units and buildings deal +40% more damage to enemies, but your own damage is -60% less effective.

    diff --git a/game content/perks/elite warriors.html b/game content/perks/elite warriors.html index 52d907ea..7f2b98c7 100644 --- a/game content/perks/elite warriors.html +++ b/game content/perks/elite warriors.html @@ -77,14 +77,14 @@
    General
    -

    The Elite Warrios Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 31 and increases your units health at the cost of respawn speed.

    +

    The Elite Warrios Perk is unlocked upon reaching level 31 and increases your units health at the cost of respawn speed.


    Description
    -

    All of your units have +100% health, but their training speed at night is reduced by -60%.

    +

    All of your units have +80% health, but their training speed at night is reduced by -60%.

    Statistics
    -

    The units gain +100% health points, but take 150% longer to revive (250% total).

    +

    The units gain +80% health points, but take 150% longer to revive (250% total).

    diff --git a/game content/perks/faster research.html b/game content/perks/faster research.html index 7be8daa5..2f8d0a5a 100644 --- a/game content/perks/faster research.html +++ b/game content/perks/faster research.html @@ -77,7 +77,7 @@
    General
    -

    The Faster Research Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 33 and increases the research speed and decreases the research cost of blacksmiths.

    +

    The Faster Research Perk is unlocked upon reaching level 33 and increases the research speed and decreases the research cost of blacksmiths.


    Description
    diff --git a/game content/perks/fortified houses.html b/game content/perks/fortified houses.html index bb8dd29b..12560617 100644 --- a/game content/perks/fortified houses.html +++ b/game content/perks/fortified houses.html @@ -77,11 +77,11 @@
    General
    -

    The Fortified Houses Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 35 and increases the durability of your houses. Level 2 houses also gain a ranged attack.

    +

    The Fortified Houses Perk is unlocked upon reaching level 35 and increases the durability of your houses. Houses also gain a ranged attack.


    Description
    -

    Houses have +250% more health and level 2 houses shoot arrows at enemies dealing 8 damage to enemies nearby every 1.66 seconds.

    +

    N/A.

    Details
    diff --git a/game content/perks/gladiator school.html b/game content/perks/gladiator school.html index 2685379d..942d7be9 100644 --- a/game content/perks/gladiator school.html +++ b/game content/perks/gladiator school.html @@ -77,11 +77,11 @@
    General
    -

    The Gladiator School Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 20 and increses the speed barracks revive units at the cost of increasing the building cost.

    +

    The Gladiator School Perk is unlocked upon reaching level 20 and increses the speed barracks revive units at the cost of increasing the upgrade cost.


    Description
    -

    Units are trained +75% faster, but every barracks and each of their upgrades cost +1 gold.

    +

    N/A

    diff --git a/game content/perks/glass cannon.html b/game content/perks/glass cannon.html index 831ce1c3..b10c50ec 100644 --- a/game content/perks/glass cannon.html +++ b/game content/perks/glass cannon.html @@ -77,11 +77,11 @@
    General
    -

    The Glass Cannon Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 2 and increases the damage of your king significantly at the cost of a great amount of health points.

    +

    The Glass Cannon Perk is unlocked upon reaching level 2 and increases the damage of your king significantly at the cost of a great amount of health points.


    Description
    -

    You deal 80% more damage, but you have -80% health.

    +

    You deal +80% more damage, but you have -80% health.

    diff --git a/game content/perks/gods lotion.html b/game content/perks/gods lotion.html index 3c7a8c4b..525e7275 100644 --- a/game content/perks/gods lotion.html +++ b/game content/perks/gods lotion.html @@ -77,7 +77,7 @@
    General
    -

    The Gods Lotion Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 47 and improves the regeneration of the king.

    +

    The Gods Lotion Perk is unlocked upon reaching level 47 and improves the regeneration of the king.


    Description
    diff --git a/game content/perks/healing spirits.html b/game content/perks/healing spirits.html index 80f06b58..a3daaa75 100644 --- a/game content/perks/healing spirits.html +++ b/game content/perks/healing spirits.html @@ -77,7 +77,7 @@
    General
    -

    The Healing Spirits Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 39 and increases the effectiveness of healing affects on allied units and your king.

    +

    The Healing Spirits Perk is unlocked upon reaching level 39 and increases the effectiveness of healing affects on allied units and your king.


    Description
    diff --git a/game content/perks/health potions.html b/game content/perks/health potions.html new file mode 100644 index 00000000..172634ca --- /dev/null +++ b/game content/perks/health potions.html @@ -0,0 +1,103 @@ + + + + + Health Potions | Thronefall Wiki + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +
    + + +
    +
    +
    + +
    + +
    +
    +
    + Health Potions +
    +
    + + + +
    + General +
    +

    The Health Potions Perk enables your units to regenerate health.

    +
    + Description +
    +

    All of your units heal themselves by 4% each second.

    +
    + +
    +
    +
    + +
    + +
    +
    + + \ No newline at end of file diff --git a/game content/perks/heavy armor.html b/game content/perks/heavy armor.html index a79389f7..b7df636d 100644 --- a/game content/perks/heavy armor.html +++ b/game content/perks/heavy armor.html @@ -77,11 +77,11 @@
    General
    -

    The Heavy Armor Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 5 and increases your kings health points at the cost of movement speed.

    +

    The Heavy Armor Perk is unlocked upon reaching level 5 and increases your kings health points.


    Description
    -

    You have a massive +350% more health, but your horse is -20% slower at night.

    +

    You have a massive +250% more health.

    diff --git a/game content/perks/ice magic.html b/game content/perks/ice magic.html index 1974f785..22c459ad 100644 --- a/game content/perks/ice magic.html +++ b/game content/perks/ice magic.html @@ -77,7 +77,7 @@
    General
    -

    The Ice Magic Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 40 and increases the duration and effectiveness of slowing effects.

    +

    The Ice Magic Perk is unlocked upon reaching level 40 and increases the duration and effectiveness of slowing effects.


    Description
    diff --git a/game content/perks/indestructable mines.html b/game content/perks/indestructable mines.html index ecc014ee..f9271492 100644 --- a/game content/perks/indestructable mines.html +++ b/game content/perks/indestructable mines.html @@ -77,7 +77,7 @@
    General
    -

    The Indestructable Mines Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 46 and makes your gold mines invincible.

    +

    The Indestructable Mines Perk is unlocked upon reaching level 46 and makes your gold mines invincible.


    Description
    diff --git a/game content/perks/index.html b/game content/perks/index.html index 2825af75..46ac744c 100644 --- a/game content/perks/index.html +++ b/game content/perks/index.html @@ -272,6 +272,54 @@
    + + + + + +
    diff --git a/game content/perks/melee damage.html b/game content/perks/melee damage.html new file mode 100644 index 00000000..de54d1d9 --- /dev/null +++ b/game content/perks/melee damage.html @@ -0,0 +1,103 @@ + + + + + Melee Damage | Thronefall Wiki + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +
    + + +
    +
    +
    + +
    + +
    +
    +
    + Melee Damage +
    +
    + + + +
    + General +
    +

    The Melee Damage perk increases the melee damage of the King and all the units by 25%.

    +
    + Description +
    +

    You, your units and all of your buildings start the game with +25% melee damage.

    +
    + +
    +
    +
    + +
    + +
    +
    + + \ No newline at end of file diff --git a/game content/perks/melee resistance.html b/game content/perks/melee resistance.html index 7ceed33f..f7195061 100644 --- a/game content/perks/melee resistance.html +++ b/game content/perks/melee resistance.html @@ -77,7 +77,7 @@
    General
    -

    The Melee Resistance Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 41 and reduces the amount of melee damage your king, units and buildings take.

    +

    The Melee Resistance Perk is unlocked upon reaching level 41 and reduces the amount of melee damage your king, units and buildings take.


    Description
    diff --git a/game content/perks/power tower.html b/game content/perks/power tower.html index 11b968ce..295828dd 100644 --- a/game content/perks/power tower.html +++ b/game content/perks/power tower.html @@ -77,7 +77,7 @@
    General
    -

    The Power Tower Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 42 and increases the attack speed of the closest tower to the king.

    +

    The Power Tower Perk is unlocked upon reaching level 42 and increases the attack speed of the closest tower to the king.


    Description
    diff --git a/game content/perks/pumpkin fields.html b/game content/perks/pumpkin fields.html index 7bb0d15b..4f24c780 100644 --- a/game content/perks/pumpkin fields.html +++ b/game content/perks/pumpkin fields.html @@ -77,11 +77,11 @@
    General
    -

    The Pumpkin Fields Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 37 and increases the income, that fields produce at the cost of an increased building cost.

    +

    The Pumpkin Fields Perk is unlocked upon reaching level 37 and increases the income, that mills produce and increase the health of all farmlands.


    Description
    -

    Fields give +1 additional gold per day and have +900% health, but they cost +2 more gold to build.

    +

    Mills give +1 additional gold per day and Farmlands have +400% health.

    diff --git a/game content/perks/ranged damage.html b/game content/perks/ranged damage.html new file mode 100644 index 00000000..47f19eff --- /dev/null +++ b/game content/perks/ranged damage.html @@ -0,0 +1,103 @@ + + + + + Ranged Damage | Thronefall Wiki + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +
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    + Ranged Damage +
    +
    + + + +
    + General +
    +

    The Ranged Damage perk increases the ranged damage of the King and all the units by 25%.

    +
    + Description +
    +

    You, your units and all of your buildings start the game with +25% ranged damage.

    +
    + +
    +
    +
    + +
    + +
    +
    + + \ No newline at end of file diff --git a/game content/perks/ranged resistance.html b/game content/perks/ranged resistance.html index 78a43a8c..66a38eb2 100644 --- a/game content/perks/ranged resistance.html +++ b/game content/perks/ranged resistance.html @@ -77,7 +77,7 @@
    General
    -

    The Ranged Resistance Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 43 and reduces the amount of ranged damage your king, units and buildings take.

    +

    The Ranged Resistance Perk is unlocked upon reaching level 43 and reduces the amount of ranged damage your king, units and buildings take.


    Description
    diff --git a/game content/perks/ring of resurrection.html b/game content/perks/ring of resurrection.html index cff712da..e58874ea 100644 --- a/game content/perks/ring of resurrection.html +++ b/game content/perks/ring of resurrection.html @@ -77,7 +77,7 @@
    General
    -

    The Ring of Resurrection Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 9 and grants your king and your units one very fast revive each night.

    +

    The Ring of Resurrection Perk is unlocked upon reaching level 9 and grants your king and your units one very fast revive each night.


    Description
    diff --git a/game content/perks/royal mint.html b/game content/perks/royal mint.html index 00df5497..fd00f2a1 100644 --- a/game content/perks/royal mint.html +++ b/game content/perks/royal mint.html @@ -77,11 +77,11 @@
    General
    -

    The Royal Mint Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 2, increases the starting amount of gold and enables your castle center to produce gold.

    +

    The Royal Mint Perk is unlocked upon reaching level 2 and enables your castle center to produce gold.


    Description
    -

    Your castle center produices 1, 2 or 3 additional gold per day depending on its level and you start the game with +1 gold.

    +

    Your castle center produices 1, 2 or 3 additional gold per day depending on its level.

    diff --git a/game content/perks/stronger heros.html b/game content/perks/stronger heros.html new file mode 100644 index 00000000..77105836 --- /dev/null +++ b/game content/perks/stronger heros.html @@ -0,0 +1,103 @@ + + + + + Stronger Heroes | Thronefall Wiki + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +
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    + Stronger Heroes +
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    + + + +
    + General +
    +

    The Stronger Heroes perk increases the damage and health points of all heros by +40%.

    +
    + Description +
    +

    Your hero units from the hero's quarter have +40% more health and are +40% stronger.

    +
    + +
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    + +
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    + + \ No newline at end of file diff --git a/game content/perks/treasure hunter.html b/game content/perks/treasure hunter.html index 1023ac4f..1c009641 100644 --- a/game content/perks/treasure hunter.html +++ b/game content/perks/treasure hunter.html @@ -77,11 +77,11 @@
    General
    -

    The Treasure Hunter Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 45 and grants you gold on the day before the lat night.

    +

    The Treasure Hunter Perk is unlocked upon reaching level 45 and grants you gold on the day before the lat night.


    Description
    -

    You get +50 gold on the morning before the last night.

    +

    You get +60 gold on the morning before the last night.

    diff --git a/game content/perks/war horse.html b/game content/perks/war horse.html index 6b1c620e..be324b39 100644 --- a/game content/perks/war horse.html +++ b/game content/perks/war horse.html @@ -77,7 +77,7 @@
    General
    -

    The War Horse Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 21 and increases the movementspeed of your king. It also eneables your king to deal damage by running over enemies..

    +

    The War Horse Perk is unlocked upon reaching level 21 and increases the movementspeed of your king. It also eneables your king to deal damage by running over enemies.


    Description
    diff --git a/game content/perks/warrior mode.html b/game content/perks/warrior mode.html index 5c196f8e..04d5c3d8 100644 --- a/game content/perks/warrior mode.html +++ b/game content/perks/warrior mode.html @@ -77,14 +77,14 @@
    General
    -

    The Warrior Mode Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 16 and increases your kings damage at the cost of the damage of units and buildings.

    +

    The Warrior Mode Perk is unlocked upon reaching level 16 and increases your kings damage at the cost of the damage of units and buildings.


    Description
    -

    The weapon you equipped becomes more powerful every night all the way up to +175%, but all of your units and buildings deal -40% less damage right from the beginning.

    +

    The weapon you equipped becomes more powerful every night all the way up to +175%, but all of your units and buildings deal -30% less damage right from the beginning.

    Statistics
    -

    The units and structures deal 40% less damage, but your king gains damage each night, up to a total of +175% damage. The kings damage is calculated with this formula: 2.6^(current_night/total_amount_of_nights).

    +

    The units and structures deal 30% less damage, but your king gains damage each night, up to a total of +175% damage. The kings damage is calculated with this formula: 2.75^(current_night/total_amount_of_nights).

    diff --git a/game content/score.html b/game content/score.html new file mode 100644 index 00000000..9192d96f --- /dev/null +++ b/game content/score.html @@ -0,0 +1,142 @@ + + + Score | Thronefall Wiki + + + + + + + + + + + + + + + + + + + + + +
    +
    + + +
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    + +
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    +
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    + Score +
    +
    +
    + General +
    +

    The score in Thronefall consists of 3 parts: 1. Base Score, 2. Gold Score, 3. Mutator Bonus. At the end of the game all of them are added together to get the players score. This results in this formular (see sections below for more details): Base Score + Gold x 10 + (Base Score + Gold x 10) x Mutator Multiplier

    +
    + Leaderboards +
    +

    The game has an integrated leaderboard system, which can be used to compare your score against Steam-Friends. The community has created a Community Leaderboard, that shows the highest score achieved for each map.

    +
    + Base Score +
    +

    The Base Score consists of 3 Scores that are added together at the end of each night: 1. Night Survived, 2. Realm Protected, 3. Time Bonus.
    +
    + Night Survived:
    + You gain +100 Score for surviving a night.
    +
    + Realm Protected:
    + You gain up to +250 Score for protecting your buildings. If no building was destroyed, you gain +250 score. Everything below 100% protected is calculated with this formular: +250 x (NOT destroyed buildings / total amount of buildings)^2. Note that each wall segment counts as a separate building.
    +
    + Time Bonus:
    + You gain up to +250 Score for killing the enemies fast. You gain the full +250, if you kill all enemies up to 5s after the last enemy spawned. Every bonus below +250 is calculated with this formular: +250 x ([90s - {total time - time of last spawn}] / 85s)^2. Note that this means, you will not gain any score, if you kill all enemies more than 90s after the last enemy has spawned.
    +

    +
    + Gold Score +
    +

    The gold score is calculated with this formular: Unspent Gold x 10. This only includes the gold you have remaining at the end of the game and does NOT include gold you have spent to buy buildings or upgrades. All gold you generate on the last night is added to the gold score, even if you did not pick it up before the victory screen.

    +
    + Mutators Bonus +
    +

    The mutators bonus is only added, if you used a mutator. The bonus is calculated with this formular: (Base Score + Gold Score) x Mutators Multiplier. The mutators multiplier is influenced by how many and which mutators you have picked (see the table below for reference).

    +
    + Mutators Multiplier +
    +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + Mutator + + Single Multiplier + + Total Multiplier +
    Tiger Godx1.2x1.2
    Falcon Godx1.2x1.44
    God of Destructionx1.2x1.728
    Wasp Godx1.2x2.074
    God of Deathx1.2x2.488
    Snake Godx1.3x3.235
    Turtle Godx1.4x4.529
    +
    +
    +
    +
    +
    + + picture of the king + + Score in a victory screen +
    +
    +
    + +
    +
    + + \ No newline at end of file diff --git a/game content/system_requirements.html b/game content/system_requirements.html new file mode 100644 index 00000000..b0730851 --- /dev/null +++ b/game content/system_requirements.html @@ -0,0 +1,105 @@ + + + + + System Requirements | Thronefall Wiki + + + + + + + + + + + + + + + + + + + + + + + + + +
    +
    + + +
    +
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    + +
    + +
    +
    +
    + System Requirements +
    +
    + + +
    +

    Currently, Thronefall can only be played on Windows and macOS. This is why there are only system requirements for these 2 operating systems.

    +
    + Microsoft Windows +
    +
      +
    • Requires a 64-bit processor and operating system
    • +
    • OS: Windows 10
    • +
    • Processor: Intel® Core™ i5-9600
    • +
    • Memory: 4 GB RAM
    • +
    • Graphics: Nvidia GeForce GTX970
    • +
    • Storage: 300 MB available space
    • +
    • Sound Card: Just whistle your favourite tune :)
    • +
    + macOS +
    +
      +
    • Requires a 64-bit processor and operating system
    • +
    • OS: macOS Ventura or later
    • +
    • Processor: M1 or Intel® equivalent
    • +
    • Memory: 4 GB RAM
    • +
    • Graphics: M1 or Intel® equivalent
    • +
    • Storage: 1 GB available space
    • +
    • Sound Card: Just whistle your favourite tune :)
    • +
    +
    +
    +
    +
    +
    + +
    +
    + + \ No newline at end of file diff --git a/game content/units/berserks.html b/game content/units/berserks.html index f19b2965..65e79e80 100644 --- a/game content/units/berserks.html +++ b/game content/units/berserks.html @@ -117,7 +117,7 @@ Damage vs. Siege - x1.5 + x2 Search Radius @@ -149,7 +149,7 @@ Health Points - 50 + 65 Movement Speed diff --git a/game content/units/fire archers.html b/game content/units/fire archers.html index 1ba6a997..dd7a3336 100644 --- a/game content/units/fire archers.html +++ b/game content/units/fire archers.html @@ -46,7 +46,7 @@
    General
    -

    Fire Archers are a ranged enemy in Thronefall, specialising in fighting siege type enemies. They are unlocked upon reaching level 29 and can be recruited everywhere in the kingdom of Thronefall.

    +

    Fire Archers are a ranged unit in Thronefall, specialising in fighting siege type enemies. They are unlocked upon reaching level 29 and can be recruited everywhere in the kingdom of Thronefall.

    Fire Archers are the only unit in thronefall that leave behind a damaging effect on the ground.

    Description diff --git a/game content/units/knights.html b/game content/units/knights.html index ecdb0d89..75b7680c 100644 --- a/game content/units/knights.html +++ b/game content/units/knights.html @@ -146,7 +146,7 @@ Movement Speed - 3 + 4 diff --git a/game content/units/longbows.html b/game content/units/longbows.html index a34938ce..c1fbb4ca 100644 --- a/game content/units/longbows.html +++ b/game content/units/longbows.html @@ -80,7 +80,7 @@ Preferred Target - None + Flying @@ -111,6 +111,10 @@ Attack Range 40 (Ranged) + + Attack Range vs. Flying + 50 (Ranged) + Projectile Speed 22 diff --git a/game content/upgrade paths/Firewing.html b/game content/upgrade paths/Firewing.html new file mode 100644 index 00000000..2db4d9aa --- /dev/null +++ b/game content/upgrade paths/Firewing.html @@ -0,0 +1,193 @@ + + + Firewing | Thronefall Wiki + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +
    + + +
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    + +
    +
    +
    +
    + Firewing +
    +
    +
    + General +
    +

    Firewings are a ranged, flying hero in Thronefall, dealing AoE damage to ground and flying targets.

    + + Description +
    +

    A flying unit that deals splash damage to ground and airborne enemies.

    + Characteristics +
    +
    +
    + + + + + + + + + + + + + + + + + + + + + + + + + +
    + Category + + Info +
    NameFirewing
    Icon + picture of the reward +
    Unit TypeRanged, Flying, Unit
    Preferred TargetNone
    +
    +
    + Details +
    + Attack Statistics +
    +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + Statistic + + Value +
    Attacks per second1
    Attack Range vs. Ground45 (Ranged)
    Attack Range vs. Flying35 (Ranged)
    Area of Effect3.25
    Main Attack Base Damage4
    AoE Base Damage5
    Search Radius vs. Ground35
    Search Radius vs. Flying60
    Keep Distance Radius12
    +
    +
    +
    Defense Statistics +
    +
    + + + + + + + + + + + + + + + + + +
    + Statistic + + Value +
    Health Points30
    Movement Speed10
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    +
    + +
    +
    + + diff --git a/game content/upgrade paths/Golem.html b/game content/upgrade paths/Golem.html new file mode 100644 index 00000000..11c53713 --- /dev/null +++ b/game content/upgrade paths/Golem.html @@ -0,0 +1,185 @@ + + + Golem | Thronefall Wiki + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +
    + + +
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    +
    + +
    +
    +
    +
    + Golem +
    +
    +
    + General +
    +

    Golems are a melee hero in Thronefall, dealing huge AoE and single target damage to ground targets.

    + + Description +
    +

    Very sturdy unit that deals both splash damage, as well as plenty of single target damage. Perfect for your frontline when supported by other untis.

    + Characteristics +
    +
    +
    + + + + + + + + + + + + + + + + + + + + + + + + + +
    + Category + + Info +
    NameGolem
    Icon + picture of the reward +
    Unit TypeMelee, Unit
    Preferred TargetNone
    +
    +
    + Details +
    + Attack Statistics +
    +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + Statistic + + Value +
    Attacks per second0.333
    Attack Range4.5 (Melee)
    Area of Effect0.94
    Base Damage30
    AoE Base Damage5
    Search Radius30
    Keep Distance Radius3
    +
    +
    +
    Defense Statistics +
    +
    + + + + + + + + + + + + + + + + + +
    + Statistic + + Value +
    Health Points300
    Movement Speed4
    +
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    + + diff --git a/game content/upgrade paths/Lizzard_Rider.html b/game content/upgrade paths/Lizzard_Rider.html new file mode 100644 index 00000000..dceb1fdc --- /dev/null +++ b/game content/upgrade paths/Lizzard_Rider.html @@ -0,0 +1,209 @@ + + + Lizzard Rider | Thronefall Wiki + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +
    + + +
    +
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    + +
    +
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    + Lizzard Rider +
    +
    +
    + General +
    +

    Lizzard Riders are a hybrid melee and ranged hero in Thronefall, dealing huge single target damage.

    + + Description +
    +

    Fast archer unit that focusses on important targets like low health enemies, flying monsters or enemy support units. Additionally the lizzard can perform a melee attack.

    + Characteristics +
    +
    +
    + + + + + + + + + + + + + + + + + + + + + + + + + +
    + Category + + Info +
    NameLizzard Rider
    Icon + picture of the reward +
    Unit TypeMelee, Ranged, Unit
    Preferred TargetLow Health, Flying type enemies
    +
    +
    + Details +
    + Melee Attack Statistics +
    +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + Statistic + + Value +
    Attacks per second2
    Attack Range5.5 (Melee)
    Base Damage3.5
    Search Radius65
    Keep Distance Radius25
    +
    +
    +
    + Ranged Attack Statistics +
    +
    + + + + + + + + + + + + + + + + + + + + + +
    + Statistic + + Value +
    Attacks per second2
    Attack Range30 (Melee)
    Base Damage6
    +
    +
    +
    Defense Statistics +
    +
    + + + + + + + + + + + + + + + + + +
    + Statistic + + Value +
    Health Points60
    Movement Speed13
    +
    +
    +
    + +
    +
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    + +
    +
    + + diff --git a/game content/upgrade paths/Support_Mage.html b/game content/upgrade paths/Support_Mage.html new file mode 100644 index 00000000..b2638288 --- /dev/null +++ b/game content/upgrade paths/Support_Mage.html @@ -0,0 +1,185 @@ + + + Support Mage | Thronefall Wiki + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    +
    + + +
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    + +
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    +
    +
    + Support Mage +
    +
    +
    + General +
    +

    Support Mages are a ranged hero in Thronefall, healing the king and allied units and blocks magical projectiles.

    + + Description +
    +

    Heals you and allied units in range and absorbs magical projectiles in a wide radius.

    + Characteristics +
    +
    +
    + + + + + + + + + + + + + + + + + + + + + + + + + +
    + Category + + Info +
    NameSupport Mage
    Icon + picture of the reward +
    Unit TypeRanged, Unit
    Preferred TargetNone
    +
    +
    + Details +
    + Attack Statistics +
    +
    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + Statistic + + Value +
    Heals per second1.5
    Heal Range26
    Base Heal3.5x4 (14)
    Projectile Blocks per second3
    Projectile Block Range30
    Search Radius65
    Keep Distance Radius10
    +
    +
    +
    Defense Statistics +
    +
    + + + + + + + + + + + + + + + + + +
    + Statistic + + Value +
    Health Points25
    Movement Speed9
    +
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    + +
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    + +
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    + + diff --git a/game content/upgrade paths/assassin's training.html b/game content/upgrade paths/assassin's training.html index f27f6035..344c74cf 100644 --- a/game content/upgrade paths/assassin's training.html +++ b/game content/upgrade paths/assassin's training.html @@ -44,11 +44,11 @@
    General
    -

    Assassin's Training is an upgrade path of the Castle Center. It can be chosen upon upgrading the Castle Center to level 2 and increases the damage of the King significantly, but halves the King's attack speed.

    -

    Assassin's Training increases the Kings attack damage by +250% (350% total) at the cost of -50% attack speed.

    +

    Assassin's Training is an upgrade path of the Castle Center. It can be chosen upon upgrading the Castle Center to level 2 and increases the damage of the King significantly and may reduce the cooldown of your weapons active ability, when timed correctly.

    +

    Assassin's Training increases the Kings attack damage by +100% and can reduce your active abilities cooldown by up to 50%.

    Description
    -

    -Your auto-attack cooldown is +100% longer. +You deal +250% more damage.

    +

    N/A

    diff --git a/game content/upgrade paths/builder's guild.html b/game content/upgrade paths/builder's guild.html index 091bb910..d4ebf905 100644 --- a/game content/upgrade paths/builder's guild.html +++ b/game content/upgrade paths/builder's guild.html @@ -44,10 +44,10 @@
    General
    -

    Builder's Guild is an upgrade path of the Castle Center. It can be chosen upon upgrading the Castle Center to level 2 and upgrades a house from level 1 to level 2 after each night.

    +

    Builder's Guild is an upgrade path of the Castle Center. It can be chosen upon upgrading the Castle Center to level 2 and upgrades a house from level 1 to level 2 before each night. This makes the house produce +1 gold immediately.

    Description
    -

    +Every morning a level 1 house is automaticly upgraded to a level 2 house (if available). +50% HP for your character.

    +

    N/A

    diff --git a/game content/upgrade paths/explosive trap.html b/game content/upgrade paths/explosive trap.html index bd90fea7..69036ddb 100644 --- a/game content/upgrade paths/explosive trap.html +++ b/game content/upgrade paths/explosive trap.html @@ -79,7 +79,7 @@ Base Damage - 26 / 52 / 91 + 39 / 78 / 136.5 diff --git a/game content/upgrade paths/index.html b/game content/upgrade paths/index.html index e603139e..5b3246a2 100644 --- a/game content/upgrade paths/index.html +++ b/game content/upgrade paths/index.html @@ -53,8 +53,8 @@ @@ -200,6 +200,38 @@
    + + + +
    diff --git a/game content/upgrade paths/scarecrows.html b/game content/upgrade paths/scarecrows.html index 5430b4f7..31cdf664 100644 --- a/game content/upgrade paths/scarecrows.html +++ b/game content/upgrade paths/scarecrows.html @@ -74,8 +74,8 @@ Mill (Level 1) - Attack per second - 0.4 + Attacks per second + 0.33 Attack Range diff --git a/game content/upgrade paths/wind spirits.html b/game content/upgrade paths/wind spirits.html index 5e3c1a11..f684ac7a 100644 --- a/game content/upgrade paths/wind spirits.html +++ b/game content/upgrade paths/wind spirits.html @@ -78,7 +78,11 @@ Attack Speed - 1 / 2 / 4 + 1.78 / 2.67 / 4 + + + Additional Building Type + Ranged Armored diff --git a/game content/weapons/Bow.html b/game content/weapons/Bow.html index e424f77c..b4a26fab 100644 --- a/game content/weapons/Bow.html +++ b/game content/weapons/Bow.html @@ -76,7 +76,7 @@

    The Bow & Dagger is the weapon you start with. It deals medium damage at long range.

    Its active ability is a knife stab that deals high damage and has a short or long cooldown depending on how much health the attacked target has.

    -

    The cooldown is calculated based on the targets current health based on this formula: 7.5sec. x ((0.1 + HP_Percentage) x (1 - 0.1))

    +

    The cooldown is calculated based on the targets current health based on this formula: 6sec. x ((0.1 + HP_Percentage) x (1 - 0.1))


    Details
    @@ -98,12 +98,16 @@ Attacks per second - 1 + 1.05 Attack Range 30 (Ranged) + + Attack Range vs Flying + 36 (Ranged) + Projectile Speed 30 @@ -122,7 +126,7 @@ Damage vs. Flying - x1.8 + x2 Damage vs. Ranged Resistant @@ -155,7 +159,7 @@ Cooldown - 0.75 - 7.5s + 0.75 - 6s Attack Range diff --git a/game content/weapons/Lightning_Staff.html b/game content/weapons/Lightning_Staff.html new file mode 100644 index 00000000..7ca3f9b0 --- /dev/null +++ b/game content/weapons/Lightning_Staff.html @@ -0,0 +1,201 @@ + + + + + Lightning Staff | Thronefall Wiki + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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    + Lightning Staff +
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    + General +
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    Spear is the fourth available weapon in the game

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    It deals low damage but can attack multiple enemies at once.
    + Its active ability casts a small circle under the king, which deals massive damage after a short amount of delay.

    + Details +
    + Passive Attack + +
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    + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    + Statistic + + Value +
    Attacks per second0.333
    Attack Range35 (Ranged)
    Attack Splash35 (Ranged) - 5 Range between targets
    Base Damage2.25
    Damage vs. Player Resistantx0.5
    Damage vs. Ranged Resistantx0.6
    Damage vs. Ranged Vulnerablex1.33
    Damage vs. Flyingx2
    Damage vs. Bossx2
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    + + Active Ability + +
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    + Statistic + + Value +
    Cooldown9s
    Cast Delay3s
    Area of Effect2.3
    Base Damage25
    Damage vs. Flying2x
    Damage vs. Boss2x
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    The damage dealt is calculated with this formula: Base Damage x Type Value 1 x Type Value 2 x ... x Type Value n, where n is the amount of types that the target has (all types that are not provided in the table above have a Value of 1).

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    + + \ No newline at end of file diff --git a/game content/weapons/Spear.html b/game content/weapons/Spear.html index 443a517c..c888fb9e 100644 --- a/game content/weapons/Spear.html +++ b/game content/weapons/Spear.html @@ -105,7 +105,7 @@ Base Damage - 1.9 + 1.71 Damage vs. Player Resistant @@ -113,7 +113,7 @@ Damage vs. Fast - x1.68 + x2.06 Slow Duration vs. Fast diff --git a/game content/weapons/index.html b/game content/weapons/index.html index 4c84e46e..0102af70 100644 --- a/game content/weapons/index.html +++ b/game content/weapons/index.html @@ -54,7 +54,7 @@ @@ -93,6 +93,13 @@ Sword
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    diff --git a/parts/sidebar.html b/parts/sidebar.html index 1860440e..effb1bce 100644 --- a/parts/sidebar.html +++ b/parts/sidebar.html @@ -23,6 +23,12 @@ Game overview
  • + System Requirements +
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  • + Supported Languages +
  • +
  • Leveling system
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    +
    + Wiki content update #4.1
    + 16th October 2023 +
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    • Updated articles to match V.1.21
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    • Created new pages - Heros Quarter
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    • Updated and added some other articles.
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    Wiki content update #4
    30th September 2023