PASSIVE: Shoots a lightning bolt at all enemies in range. Enemies in close proximity to each other can not all be hit at once. That means the more spread out your enemies are, the more enemies you can hit at once.
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ACTIVE: A powerful lightning errupts from your current position after a short delay and deals massive splash damage in a small radius.
Buildings only heal 25% of their health points every morning. Destroyed buildings take an additional day to get repaired, but you get 20% more points and XP if you win.
Fast archer unit that focusses on important targets like low health enemies, flying monsters or enemy support units. Additionally the lizzard can perform a melee attack.
Hero's Quarters are a defensive building in the kingdom of Thronefall. They can be upgraded twice and upon construction the player can select a Hero that will be spawned from the building. The hero is a singular stonger unit and is controlled like any other unit in the game.
+
The player can choose 1 out of 4 possible heros once the hero's quarters is constructed. Upgrading the hero's quarters increases the power of the selected hero.
Fast archer unit that focusses on important targets like low health enemies, flying monsters or enemy support units. Additionally the lizzard can perform a melee attack.
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\ No newline at end of file
diff --git a/game content/enemies/Catapults.html b/game content/enemies/Catapults.html
index d5394de2..50842871 100644
--- a/game content/enemies/Catapults.html
+++ b/game content/enemies/Catapults.html
@@ -1,6 +1,6 @@
- Neuland | Thronefall Wiki
+ Catapult | Thronefall Wiki
diff --git a/game content/enemies/Flying_Mage.html b/game content/enemies/Flying_Mage.html
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+ Flying Mage | Thronefall Wiki
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+ Flying Mage
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+ General
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Flying Mages are a ranged, flying unit in Thronefall.
+ Description
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Shoots magical projectiles that deal splash damage. Prefers attacking your units.
+ Characteristics
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+ Category
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+ Info
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Name
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Flying Mage
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Icon
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Enemy Type
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Ranged, Flying
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Preferred Target
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Units
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Targets Player
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When hit
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+ Details
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+ Attack Statistics
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+ Statistic
+
+
+ Value
+
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+
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Attacks per second
+
0.5
+
+
+
Attack Range
+
17 (Ranged)
+
+
+
AoE Range
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3.25
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+
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Projectile Speed
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15
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+
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Main Attack Base Damage
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2
+
+
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AoE Base Damage
+
3
+
+
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Main attack Damage vs. Castle Center
+
x0.5
+
+
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Main attack Damage vs. Ranged Resistant
+
x0.5
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+
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AoE Damage vs. Ranged Resistant
+
x0.75
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+
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AoE Damage vs. Buildings
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x0.5
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AoE Damage vs. Siege
+
x0.2
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+
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Damage vs. Ranged Vulnerable
+
x1.5
+
+
+
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+
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The damage dealt is calculated with this formula: Base Damage x Type Value 1 x Type Value 2 x ... x Type Value n, where n is the amount of types that the target has (all types that are not provided in the table above have a Value of 1).
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\ No newline at end of file
diff --git a/game content/enemies/Fury.html b/game content/enemies/Fury.html
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+ Fury | Thronefall Wiki
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+ Fury
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+ General
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Furies are a ranged, flying unit in Thronefall.
+ Description
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A large flying monster that focusses on destroying your defense. Their projectiles are quite slow and easy to dodge, but wreak havoc when they hit.
+ Characteristics
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+
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+ Category
+
+
+ Info
+
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Name
+
Fury
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Icon
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Enemy Type
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Melee, Ranged Vulnerable
+
+
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Preferred Target
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Defensive Buildings
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Targets Player
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Never
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+ Details
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+ Attack Statistics
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+
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+
+
+ Statistic
+
+
+ Value
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+
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+
+
+
Attacks per second
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0.25
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+
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Attack Range
+
15 (Ranged)
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+
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Projectile Speed
+
10
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+
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Base Damage
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30
+
+
+
Damage vs. Ranged Resistant
+
x0.5
+
+
+
Damage vs. Ranged Vulnerable
+
x1.5
+
+
+
+
+
+
The damage dealt is calculated with this formula: Base Damage x Type Value 1 x Type Value 2 x ... x Type Value n, where n is the amount of types that the target has (all types that are not provided in the table above have a Value of 1).
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+
\ No newline at end of file
diff --git a/game content/enemies/Pikes.html b/game content/enemies/Pikes.html
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+ Pikes | Thronefall Wiki
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+ Pikes
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+ General
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Pikes are melee unit in Thronefall.
+ Description
+
+
Equipped with long spear. Your horse is slowed and you take additional damage when riding into them, even more so when galloping. Better try to stay out of their range.
Currently 10 Languages are supported by Thronefall. While the English and German translation was created by the developers, all the other languages were AI-translated. The devs have stated, that they will pay for proper translation when the game comes out fully / gets out of Early Access.
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+ Languages
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+ Language
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English
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French
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German
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Spanish - Spain
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Japanese
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Polish
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Portuguese - Brazil
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Russian
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Simplified Chinese
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Turkish
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diff --git a/game content/maps/durststein.html b/game content/maps/durststein.html
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Overview
-
Durststein (German for "Thirst Stone") is the third map in the game. It is one of the 5 maps available in the Early Access version.
+
Durststein (German for "Thirst Stone") is the third map in the game.
The map features a desert design, 2 new buildings and 2 new enemies. It is also the map with the largest amount of starting money.
-
+ Map composition
This map features wide open areas and plenty of ramps and vantage points for ranged units to shoot from. Everything is surrounded by mountains and cliffs, resulting in 4 spawn areas, one in each cardinal direction.
-
+ Map detailsQuests
@@ -105,23 +105,23 @@
B.
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Achieve a victory without Light Spear weapon
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Achieve a victory without
C.
-
Achieve a victory with Challenge the Snake God mutator
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Achieve a victory with
D.
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Achieve a victory with Light Spear Challenge the Turtle God mutator
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Achieve a victory with
E.
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Achieve a victory with Challenge the Falcon God and Tiger God mutators
Neuland (German for "New Land") is the Tutorial of Thronefall. It is one of the 5 maps available in the Early Access version.
+
Neuland (German for "New Land") is the Tutorial of Thronefall.
It teaches the Player basic mechanics like attacking, building and upgrading.
Neuland is the easiest map of the game. As a tutorial, it has only one enemy spawning point located in the west.
+ Map composition
Neuland features a small plateau, a ramp leading to the enemy spawn point, surrounded by cliffs, a river and a forest to build your first kingdom on.
This is the easiest level of the game, having extra regeneration as a part of tutorial mechanics and only having one
enemy spawning point on the east of the map.
Nordfels (German for "North rock") is the first map of Thronefall after the tutorial. It is one of the 5 maps available in the Early Access version.
+
Nordfels (German for "North rock") is the first map of Thronefall after the tutorial.
The map features a large mountain range in the north and a U-shaped river to define the mapborder.
Enemy units spawn from the north-east, east, south-east, south, and the west of the castle
with the west, south and northeast of the castle only spawning flying units.
+ Map composition
@@ -97,11 +98,11 @@
The inner castle: Area with 7 houses, 3 watchtowers, 2 barracks (1 ranged and 1 melee), and the Castle Center building.
-
+ Map detailsQuests
-
+
Name
@@ -115,23 +116,23 @@
B.
-
Achieve a Highscore of 5000
+
Achieve a victory with
C.
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Achieve a victory without Bow & Dagger weapon
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Achieve a victory with
D.
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Achieve a victory with Challenge the Turtle God mutator
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Achieve a victory with
E.
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Achieve a victory with Challenge the Snake God mutator
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Achieve a victory with
F
-
Achieve a victory with Challenge the Turtle God and Tiger God mutators
Uferwind is the fifth map of Thronefall. It is one of the 5 maps available in the Early Access version.
+
Uferwind is the fifth map of Thronefall.
With its rugged shoreline to one side and vast open grasslands to the other it offers a challenge unlike any of the maps before. Right from the start you’ll have quite a bit of gold and many building options on your hand, allowing you to explore a variety of different approaches.
@@ -88,43 +96,43 @@
Quests
-
+
Name
Description
-
A
+
A.
Achieve a victory
-
B
-
Achieve a victory with No Walls Pact & Challenge the Falcon God mutators
+
B.
+
Achieve a victory with
-
C
-
Achieve a victory with No Towers Pact mutator & Heavy Sword weapon
+
C.
+
Achieve a victory with
-
D
-
Achieve a victory with No Units Pact mutator & Lightning Staff weapon
+
D.
+
Achieve a victory with
-
E
-
Achieve a victory with Challenge the Phoenix & Wasp God mutators
+
E.
+
Achieve a victory with
-
F
-
Achieve a victory with Challenge the Turtle & Tiger & Phoenix God mutators
The Challenge the God of Death mutator is one of the currently 7 Mutators in the game. It removes the ability for barracks and archery ranges to revive dead units and also increases the kings respawn time drastically, but also increases the score and XP by 20% if you win.
+
The Challenge the God of Death mutator removes the ability for barracks and archery ranges to revive dead units and also increases the kings respawn time drastically, but also increases the score and XP by 20% if you win.
The Challenge the God of Destruction mutator is one of the currently 7 Mutators in the game. It reduces the amount of health all buildings are healed at the end of a night and also increases the time a destroyed building needs to be repaired, but also increases the score and XP by 20% if you win.
+
The Challenge the God of Destruction mutator reduces the amount of health all buildings are healed at the end of a night and also increases the time a destroyed building needs to be repaired, but also increases the score and XP by 20% if you win.
The Challenge the Falcon God mutator is one of the currently 7 Mutators in the game. It increases the speed of enemies significantly, but also increases the score and XP by 20% if you win.
+
The Challenge the Falcon God mutator increases the speed of enemies significantly, but also increases the score and XP by 20% if you win.
The No Towers Pact mutator removes the option of building towers, but also increases the score and XP by 20% if you win.
+
+ Description
+
+
You can't build any towers, but you get +20% more points and XP if you win.
+
+
+
+
+ Icon of the Mutator.
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+
+
+
+
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+
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+
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\ No newline at end of file
diff --git a/game content/mutators/no_units_pact.html b/game content/mutators/no_units_pact.html
new file mode 100644
index 00000000..6e281ecd
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+ No Units Pact | Thronefall Wiki
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+ No Units Pact
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+ General
+
+
The No Units Pact mutator removes the option of building units, but also increases the score and XP by 20% if you win.
+
+ Description
+
+
You can't build any units, but you get +20% more points and XP if you win.
+
+
+
+
+ Icon of the Mutator.
+
+
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+
+
+
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+
\ No newline at end of file
diff --git a/game content/mutators/no_walls_pact.html b/game content/mutators/no_walls_pact.html
new file mode 100644
index 00000000..e4635169
--- /dev/null
+++ b/game content/mutators/no_walls_pact.html
@@ -0,0 +1,97 @@
+
+
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+ No Walls Pact | Thronefall Wiki
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+ No Walls Pact
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+ General
+
+
The No Walls Pact mutator removes the option of building walls, but also increases the score and XP by 10% if you win.
+
+ Description
+
+
You can't build any walls, but you get +10% more points and XP if you win.
+
+
+
+
+ Icon of the Mutator.
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+
\ No newline at end of file
diff --git a/game content/mutators/phoenix_god.html b/game content/mutators/phoenix_god.html
new file mode 100644
index 00000000..e7472e33
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+++ b/game content/mutators/phoenix_god.html
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+
+
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+ The Phoenix God | Thronefall Wiki
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+ Challenge the Phoenix God
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+
+
+
+
+ General
+
+
The Challenge the Phoenix God mutator enables enemies to regenerate health, but also increases the score and XP by 20% if you win.
+
+ Description
+
+
Enemy units regenerate 8% of their health every second, but you get +30% more points and XP if you win.
+
+
+
+
+ Icon of the Mutator.
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+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/game content/mutators/pray_to_the_war_gods.html b/game content/mutators/pray_to_the_war_gods.html
new file mode 100644
index 00000000..de5d6400
--- /dev/null
+++ b/game content/mutators/pray_to_the_war_gods.html
@@ -0,0 +1,97 @@
+
+
+
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+ War Gods | Thronefall Wiki
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+ Pray to the War Gods
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+ General
+
+
The Pray to the War Gods mutator weakens enemies, but also dencreases the score and XP by -40% if you win.
+
+ Description
+
+
Enemies have -20% health and deal -20% damage, but you get -40% less points and XP if you win. (Warning; Quests with specific loadout requirements can not be completed while this mutator is enabled.)
+
+
+
+
+ Icon of the Mutator.
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+
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+
+
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+
\ No newline at end of file
diff --git a/game content/mutators/snake_god.html b/game content/mutators/snake_god.html
index afc9fa0a..452785fa 100644
--- a/game content/mutators/snake_god.html
+++ b/game content/mutators/snake_god.html
@@ -77,7 +77,7 @@
General
-
The Challenge the Tiger God mutator is one of the currently 7 Mutators in the game. It decreases the amount of gold enemies drop significantly, but also increases the score and XP by 30% if you win.
+
The Challenge the Tiger God mutator decreases the amount of gold enemies drop significantly, but also increases the score and XP by 30% if you win.
The Challenge the Tiger God mutator is one of the currently 7 Mutators in the game. It increases the damage of enemies significantly, but also increases the score and XP by 20% if you win.
+
The Challenge the Tiger God mutator increases the damage of enemies significantly, but also increases the score and XP by 20% if you win.
The Challenge the Turtle God mutator is one of the currently 7 Mutators in the game and is regarded as the hardest one. It increases the health of enemies significantly, but also increases the score and XP by 40% if you win.
+
The Challenge the Turtle God mutator increases the health of enemies significantly, but also increases the score and XP by 40% if you win.
The Challenge the Wasp God mutator is one of the currently 7 Mutators in the game. It increases the amount of enemies during the first three nights and increases the spawning speed by +25%, but also increases the score and XP by 20% if you win.
+
The Challenge the Wasp God mutator increases the amount of enemies during the first three nights and increases the spawning speed by +25%, but also increases the score and XP by 20% if you win.
The Archery Skills Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 32 and increases the range and movement speed of all allied ranged units.
+
The Archery Skills Perk is unlocked upon reaching level 32 and increases the range and movement speed of all allied ranged units.
The Architect's Council Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 13 and enables you to build buildings from the level 2 castle center upgrade.
+
The Architect's Council Perk is unlocked upon reaching level 13 and enables you to build buildings from the level 2 castle center upgrade.
The Big Harbour Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 28 and increases the amount of fishing ships one harbour can hold. It also increases the health points of harbours. Additionally, fishing harbours gain a fishing ship upon construction.
+
The Big Harbour Perk is unlocked upon reaching level 28 and increases the amount of fishing ships one harbour can hold. It also increases the health points of harbours. Additionally, fishing harbours gain a fishing ship upon construction.
The Castle Blueprints Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 18 and increases the health points of walls and towers.
+
The Castle Blueprints Perk is unlocked upon reaching level 18 and increases the health points of walls and towers.
The Castle Fortifications Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 7 and increases the damage output of your caslte center.
+
The Castle Fortifications Perk is unlocked upon reaching level 7 and increases the damage output of your caslte center.
The Commander Mode Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 11 and increases the damage of units and buildings at the cost of the kings damage.
+
The Commander Mode Perk is unlocked upon reaching level 11 and increases the damage of units and buildings at the cost of the kings damage.
Description
-
All of your units and buildings deal +45% more damage to enemies, but your own damage is -60% less effective.
+
All of your units and buildings deal +40% more damage to enemies, but your own damage is -60% less effective.
The Elite Warrios Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 31 and increases your units health at the cost of respawn speed.
+
The Elite Warrios Perk is unlocked upon reaching level 31 and increases your units health at the cost of respawn speed.
Description
-
All of your units have +100% health, but their training speed at night is reduced by -60%.
+
All of your units have +80% health, but their training speed at night is reduced by -60%.
Statistics
-
The units gain +100% health points, but take 150% longer to revive (250% total).
+
The units gain +80% health points, but take 150% longer to revive (250% total).
The Faster Research Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 33 and increases the research speed and decreases the research cost of blacksmiths.
+
The Faster Research Perk is unlocked upon reaching level 33 and increases the research speed and decreases the research cost of blacksmiths.
The Fortified Houses Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 35 and increases the durability of your houses. Level 2 houses also gain a ranged attack.
+
The Fortified Houses Perk is unlocked upon reaching level 35 and increases the durability of your houses. Houses also gain a ranged attack.
Description
-
Houses have +250% more health and level 2 houses shoot arrows at enemies dealing 8 damage to enemies nearby every 1.66 seconds.
The Gladiator School Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 20 and increses the speed barracks revive units at the cost of increasing the building cost.
+
The Gladiator School Perk is unlocked upon reaching level 20 and increses the speed barracks revive units at the cost of increasing the upgrade cost.
Description
-
Units are trained +75% faster, but every barracks and each of their upgrades cost +1 gold.
The Glass Cannon Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 2 and increases the damage of your king significantly at the cost of a great amount of health points.
+
The Glass Cannon Perk is unlocked upon reaching level 2 and increases the damage of your king significantly at the cost of a great amount of health points.
Description
-
You deal 80% more damage, but you have -80% health.
+
You deal +80% more damage, but you have -80% health.
The Healing Spirits Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 39 and increases the effectiveness of healing affects on allied units and your king.
+
The Healing Spirits Perk is unlocked upon reaching level 39 and increases the effectiveness of healing affects on allied units and your king.
+
+
\ No newline at end of file
diff --git a/game content/perks/heavy armor.html b/game content/perks/heavy armor.html
index a79389f7..b7df636d 100644
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General
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The Heavy Armor Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 5 and increases your kings health points at the cost of movement speed.
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The Heavy Armor Perk is unlocked upon reaching level 5 and increases your kings health points.
Description
-
You have a massive +350% more health, but your horse is -20% slower at night.
The Ice Magic Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 40 and increases the duration and effectiveness of slowing effects.
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The Ice Magic Perk is unlocked upon reaching level 40 and increases the duration and effectiveness of slowing effects.
The Indestructable Mines Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 46 and makes your gold mines invincible.
+
The Indestructable Mines Perk is unlocked upon reaching level 46 and makes your gold mines invincible.
+
+
\ No newline at end of file
diff --git a/game content/perks/melee resistance.html b/game content/perks/melee resistance.html
index 7ceed33f..f7195061 100644
--- a/game content/perks/melee resistance.html
+++ b/game content/perks/melee resistance.html
@@ -77,7 +77,7 @@
General
-
The Melee Resistance Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 41 and reduces the amount of melee damage your king, units and buildings take.
+
The Melee Resistance Perk is unlocked upon reaching level 41 and reduces the amount of melee damage your king, units and buildings take.
The Power Tower Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 42 and increases the attack speed of the closest tower to the king.
+
The Power Tower Perk is unlocked upon reaching level 42 and increases the attack speed of the closest tower to the king.
The Pumpkin Fields Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 37 and increases the income, that fields produce at the cost of an increased building cost.
+
The Pumpkin Fields Perk is unlocked upon reaching level 37 and increases the income, that mills produce and increase the health of all farmlands.
Description
-
Fields give +1 additional gold per day and have +900% health, but they cost +2 more gold to build.
+
Mills give +1 additional gold per day and Farmlands have +400% health.
+
+
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diff --git a/game content/perks/ranged resistance.html b/game content/perks/ranged resistance.html
index 78a43a8c..66a38eb2 100644
--- a/game content/perks/ranged resistance.html
+++ b/game content/perks/ranged resistance.html
@@ -77,7 +77,7 @@
General
-
The Ranged Resistance Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 43 and reduces the amount of ranged damage your king, units and buildings take.
+
The Ranged Resistance Perk is unlocked upon reaching level 43 and reduces the amount of ranged damage your king, units and buildings take.
Description
diff --git a/game content/perks/ring of resurrection.html b/game content/perks/ring of resurrection.html
index cff712da..e58874ea 100644
--- a/game content/perks/ring of resurrection.html
+++ b/game content/perks/ring of resurrection.html
@@ -77,7 +77,7 @@
General
-
The Ring of Resurrection Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 9 and grants your king and your units one very fast revive each night.
+
The Ring of Resurrection Perk is unlocked upon reaching level 9 and grants your king and your units one very fast revive each night.
The Royal Mint Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 2, increases the starting amount of gold and enables your castle center to produce gold.
+
The Royal Mint Perk is unlocked upon reaching level 2 and enables your castle center to produce gold.
Description
-
Your castle center produices 1, 2 or 3 additional gold per day depending on its level and you start the game with +1 gold.
+
Your castle center produices 1, 2 or 3 additional gold per day depending on its level.
+
+
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diff --git a/game content/perks/treasure hunter.html b/game content/perks/treasure hunter.html
index 1023ac4f..1c009641 100644
--- a/game content/perks/treasure hunter.html
+++ b/game content/perks/treasure hunter.html
@@ -77,11 +77,11 @@
General
-
The Treasure Hunter Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 45 and grants you gold on the day before the lat night.
+
The Treasure Hunter Perk is unlocked upon reaching level 45 and grants you gold on the day before the lat night.
Description
-
You get +50 gold on the morning before the last night.
+
You get +60 gold on the morning before the last night.
The War Horse Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 21 and increases the movementspeed of your king. It also eneables your king to deal damage by running over enemies..
+
The War Horse Perk is unlocked upon reaching level 21 and increases the movementspeed of your king. It also eneables your king to deal damage by running over enemies.
The Warrior Mode Perk is one of the currently 26 Perks in the game. It is unlocked upon reaching level 16 and increases your kings damage at the cost of the damage of units and buildings.
+
The Warrior Mode Perk is unlocked upon reaching level 16 and increases your kings damage at the cost of the damage of units and buildings.
Description
-
The weapon you equipped becomes more powerful every night all the way up to +175%, but all of your units and buildings deal -40% less damage right from the beginning.
+
The weapon you equipped becomes more powerful every night all the way up to +175%, but all of your units and buildings deal -30% less damage right from the beginning.
Statistics
-
The units and structures deal 40% less damage, but your king gains damage each night, up to a total of +175% damage. The kings damage is calculated with this formula: 2.6^(current_night/total_amount_of_nights).
+
The units and structures deal 30% less damage, but your king gains damage each night, up to a total of +175% damage. The kings damage is calculated with this formula: 2.75^(current_night/total_amount_of_nights).
The score in Thronefall consists of 3 parts: 1. Base Score, 2. Gold Score, 3. Mutator Bonus. At the end of the game all of them are added together to get the players score. This results in this formular (see sections below for more details): Base Score + Gold x 10 + (Base Score + Gold x 10) x Mutator Multiplier
+
+ Leaderboards
+
+
The game has an integrated leaderboard system, which can be used to compare your score against Steam-Friends. The community has created a Community Leaderboard, that shows the highest score achieved for each map.
+
+ Base Score
+
+
The Base Score consists of 3 Scores that are added together at the end of each night: 1. Night Survived, 2. Realm Protected, 3. Time Bonus.
+
+ Night Survived:
+ You gain +100 Score for surviving a night.
+
+ Realm Protected:
+ You gain up to +250 Score for protecting your buildings. If no building was destroyed, you gain +250 score. Everything below 100% protected is calculated with this formular: +250 x (NOT destroyed buildings / total amount of buildings)^2. Note that each wall segment counts as a separate building.
+
+ Time Bonus:
+ You gain up to +250 Score for killing the enemies fast. You gain the full +250, if you kill all enemies up to 5s after the last enemy spawned. Every bonus below +250 is calculated with this formular: +250 x ([90s - {total time - time of last spawn}] / 85s)^2. Note that this means, you will not gain any score, if you kill all enemies more than 90s after the last enemy has spawned.
+
+
+ Gold Score
+
+
The gold score is calculated with this formular: Unspent Gold x 10. This only includes the gold you have remaining at the end of the game and does NOT include gold you have spent to buy buildings or upgrades. All gold you generate on the last night is added to the gold score, even if you did not pick it up before the victory screen.
+
+ Mutators Bonus
+
+
The mutators bonus is only added, if you used a mutator. The bonus is calculated with this formular: (Base Score + Gold Score) x Mutators Multiplier. The mutators multiplier is influenced by how many and which mutators you have picked (see the table below for reference).
Fire Archers are a ranged enemy in Thronefall, specialising in fighting siege type enemies. They are unlocked upon reaching level 29 and can be recruited everywhere in the kingdom of Thronefall.
+
Fire Archers are a ranged unit in Thronefall, specialising in fighting siege type enemies. They are unlocked upon reaching level 29 and can be recruited everywhere in the kingdom of Thronefall.
Fire Archers are the only unit in thronefall that leave behind a damaging effect on the ground.
Lizzard Riders are a hybrid melee and ranged hero in Thronefall, dealing huge single target damage.
+
+ Description
+
+
Fast archer unit that focusses on important targets like low health enemies, flying monsters or enemy support units. Additionally the lizzard can perform a melee attack.
Assassin's Training is an upgrade path of the Castle Center. It can be chosen upon upgrading the Castle Center to level 2 and increases the damage of the King significantly, but halves the King's attack speed.
-
Assassin's Training increases the Kings attack damage by +250% (350% total) at the cost of -50% attack speed.
+
Assassin's Training is an upgrade path of the Castle Center. It can be chosen upon upgrading the Castle Center to level 2 and increases the damage of the King significantly and may reduce the cooldown of your weapons active ability, when timed correctly.
+
Assassin's Training increases the Kings attack damage by +100% and can reduce your active abilities cooldown by up to 50%.
Description
-
-Your auto-attack cooldown is +100% longer. +You deal +250% more damage.
Builder's Guild is an upgrade path of the Castle Center. It can be chosen upon upgrading the Castle Center to level 2 and upgrades a house from level 1 to level 2 after each night.
+
Builder's Guild is an upgrade path of the Castle Center. It can be chosen upon upgrading the Castle Center to level 2 and upgrades a house from level 1 to level 2 before each night. This makes the house produce +1 gold immediately.
Description
-
+Every morning a level 1 house is automaticly upgraded to a level 2 house (if available). +50% HP for your character.
It deals low damage but can attack multiple enemies at once.
+ Its active ability casts a small circle under the king, which deals massive damage after a short amount of delay.
+ Details
+
+ Passive Attack
+
+
+
+
+
+
+
+ Statistic
+
+
+ Value
+
+
+
+
+
+
Attacks per second
+
0.333
+
+
+
Attack Range
+
35 (Ranged)
+
+
+
Attack Splash
+
35 (Ranged) - 5 Range between targets
+
+
+
Base Damage
+
2.25
+
+
+
Damage vs. Player Resistant
+
x0.5
+
+
+
Damage vs. Ranged Resistant
+
x0.6
+
+
+
Damage vs. Ranged Vulnerable
+
x1.33
+
+
+
Damage vs. Flying
+
x2
+
+
+
Damage vs. Boss
+
x2
+
+
+
+
+
+
+ Active Ability
+
+
+
+
+
+
+
+ Statistic
+
+
+ Value
+
+
+
+
+
+
Cooldown
+
9s
+
+
+
Cast Delay
+
3s
+
+
+
Area of Effect
+
2.3
+
+
+
Base Damage
+
25
+
+
+
Damage vs. Flying
+
2x
+
+
+
Damage vs. Boss
+
2x
+
+
+
+
+
+
The damage dealt is calculated with this formula: Base Damage x Type Value 1 x Type Value 2 x ... x Type Value n, where n is the amount of types that the target has (all types that are not provided in the table above have a Value of 1).