From aa0e982832502d944a7c6ded1f88006285d2c550 Mon Sep 17 00:00:00 2001 From: Ghost-Miner <66090703+Ghost-Miner@users.noreply.github.com> Date: Fri, 26 Apr 2024 21:11:36 +0200 Subject: [PATCH] corrected indentation for pages about buildings --- game-content/buildings/barracks.html | 221 +++++++------- game-content/buildings/barricade.html | 142 +++++---- game-content/buildings/blacksmith.html | 205 +++++++------ game-content/buildings/bridge.html | 111 ++++--- game-content/buildings/castle-center.html | 313 ++++++++++---------- game-content/buildings/field.html | 111 ++++--- game-content/buildings/fishing-harbour.html | 119 ++++---- game-content/buildings/gold-mine.html | 111 ++++--- game-content/buildings/heros-quarter.html | 221 +++++++------- game-content/buildings/house.html | 119 ++++---- game-content/buildings/index.html | 103 ++++--- game-content/buildings/mill.html | 205 +++++++------ game-content/buildings/royal-forge.html | 210 +++++++------ game-content/buildings/shrine.html | 179 ++++++----- game-content/buildings/tower.html | 2 - game-content/buildings/wall.html | 111 ++++--- 16 files changed, 1190 insertions(+), 1293 deletions(-) diff --git a/game-content/buildings/barracks.html b/game-content/buildings/barracks.html index d32b63f3..8b3eff17 100644 --- a/game-content/buildings/barracks.html +++ b/game-content/buildings/barracks.html @@ -1,21 +1,20 @@ + ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ + ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿ + ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀ + ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉--> @@ -23,10 +22,9 @@ - + - @@ -50,9 +48,7 @@

Barracks


- -

General


Barracks are a defensive building in the kingdom of Thronefall. They can be upgraded twice, and upon construction 4 units are spawned. Units respawn at the barracks slowly during the night and instantly at dawn.

@@ -60,109 +56,106 @@

General

Barracacks can be enhanced with the Gladiator School perk.

Characteristics


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CategoryInfo
NameBarracks
Building CategoryDefensive
Health Points30 | 40 | 50
AttackNone
Units spawned4 | 8 | 12
Production Speed10s | 6s | 6s
Building Cost4 Gold
Upgrade Cost Level 28 Gold
Upgrade Cost Level 316 Gold
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
CategoryInfo
NameBarracks
Building CategoryDefensive
Health Points30 | 40 | 50
AttackNone
Units spawned4 | 8 | 12
Production Speed10s | 6s | 6s
Building Cost4 Gold
Upgrade Cost Level 28 Gold
Upgrade Cost Level 316 Gold

Units


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TypeDescriptionIcon
KnightsKnights are versatile warriors, who are well armored against ranged attacks. - image of the unit -
SpearmenSpearmen are fast and strong units. They do extra damage against fast enemies and slow them down. Not a great pick against ranged units. - image of the unit -
FlailsFlails can simultaneously attack all enemies in a circle around them. - image of the unit -
BerserksBerserks target siege units and other high health targets. They will not hesitate to sacrifice their lives for you. - image of the unit -
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
TypeDescriptionIcon
KnightsKnights are versatile warriors, who are well armored against ranged attacks. + image of the unit +
SpearmenSpearmen are fast and strong units. They do extra damage against fast enemies and slow them down. Not a great pick against ranged units. + image of the unit +
FlailsFlails can simultaneously attack all enemies in a circle around them. + image of the unit +
BerserksBerserks target siege units and other high health targets. They will not hesitate to sacrifice their lives for you. + image of the unit +

Locations


You can find Barracks on Neuland, Nordfels, Durststein and Frostsee.

- - diff --git a/game-content/buildings/barricade.html b/game-content/buildings/barricade.html index a6aa27af..b34827dc 100644 --- a/game-content/buildings/barricade.html +++ b/game-content/buildings/barricade.html @@ -1,21 +1,20 @@ + ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ + ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿ + ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀ + ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉--> @@ -23,10 +22,9 @@ - + - @@ -50,78 +48,72 @@

Barricade


- -

General


Barricades are a protective building in the kingdom of Thronefall. They slow down any enemies passing over them and deal damage against fast enemies.

Characteristics


- - - - - - - - - - - - - - - - - - - - - -
CategoryInfo
NameBarricade
Building CategoryNone
Building Cost4 Gold
+ + + + + + + + + + + + + + + + + + + + + +
CategoryInfo
NameBarricade
Building CategoryNone
Building Cost4 Gold

Details


- - - - - - - - - - - - - - - - - - - - - - -
StatisticValue
Attack Damage15 vs. Fast (True Damage)
Slow Duration7s
Slow Strength-67%
-

True Damage is a static damage value that can not be changed by damage increases or decreases.

+ + + + + + + + + + + + + + + + + + + + + +
StatisticValue
Attack Damage15 vs. Fast (True Damage)
Slow Duration7s
Slow Strength-67%
+

True Damage is a static damage value that can not be changed by damage increases or decreases.

Locations


You can find Barricades on Durststein.

- - diff --git a/game-content/buildings/blacksmith.html b/game-content/buildings/blacksmith.html index e1cb0788..298f5826 100644 --- a/game-content/buildings/blacksmith.html +++ b/game-content/buildings/blacksmith.html @@ -1,21 +1,20 @@ + ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ + ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿ + ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀ + ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉--> @@ -23,10 +22,9 @@ - + - @@ -50,9 +48,7 @@

Blacksmith


- -

General


Royal Forges are a protective building in the kingdom of Thronefall. They can be upgraded twice and upon construction or upgrade a research can be selected that buffs all units, all buildings, and the king.

@@ -60,101 +56,98 @@

General

Royal Forges can be enhanced with the Faster Research perk.

Characteristics


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CategoryInfo
NameBlacksmith
Building CategoryEconomy
Health Points80
Amount of Researches1 | 2 | 3
Building Cost4 Gold
Upgrade Cost Level 29 Gold
Upgrade Cost Level 316 Gold
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
CategoryInfo
NameBlacksmith
Building CategoryEconomy
Health Points80
Amount of Researches1 | 2 | 3
Building Cost4 Gold
Upgrade Cost Level 29 Gold
Upgrade Cost Level 316 Gold

Researches


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TypeDescriptionIcon
Melee Attack +20% melee damage (3 days to research) - upgrade icon -
Ranged Attack +20% ranged damage (3 days to research) - upgrade icon -
Melee Resistance +30% melee resistance (2 days to research) - upgrade icon -
Ranged Resistance +30% ranged resistance (2 day to research) - upgrade icon -
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
TypeDescriptionIcon
Melee Attack +20% melee damage (3 days to research) + upgrade icon +
Ranged Attack +20% ranged damage (3 days to research) + upgrade icon +
Melee Resistance +30% melee resistance (2 days to research) + upgrade icon +
Ranged Resistance +30% ranged resistance (2 day to research) + upgrade icon +

Locations


You can find Royal Forges on Frostsee.

- - diff --git a/game-content/buildings/bridge.html b/game-content/buildings/bridge.html index d26349ef..1d4dfe9a 100644 --- a/game-content/buildings/bridge.html +++ b/game-content/buildings/bridge.html @@ -1,21 +1,20 @@ + ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ + ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿ + ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀ + ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉--> @@ -23,10 +22,9 @@ - + - @@ -50,57 +48,52 @@

Bridge


- -

General


Bridges are the basic income building in the kingdom of Thronefall. They can be built to access new build splots and generate gold after each night.

Characteristics


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CategoryInfo
NameBridge
Building CategoryEconomic
Health PointsNone
Income Generated per Night1
Building Cost2 Gold
- + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
CategoryInfo
NameBridge
Building CategoryEconomic
Health PointsNone
Income Generated per Night1
Building Cost2 Gold
- diff --git a/game-content/buildings/castle-center.html b/game-content/buildings/castle-center.html index 6fa1df06..ce752186 100644 --- a/game-content/buildings/castle-center.html +++ b/game-content/buildings/castle-center.html @@ -1,21 +1,20 @@ + ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ + ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿ + ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀ + ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉--> @@ -23,10 +22,9 @@ - + - @@ -50,9 +48,7 @@

Castle Center


- -

General


The Castle Center is the most important building in the kingdom of Thronefall. It can be upgraded twice and the player loses if the castle center is destroyed.

@@ -60,157 +56,154 @@

General

The player can choose 1 out of 4 possible upgrades upon upgrading the Castle Center.

Characteristics


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CategoryInfo
NameCastle Center
Building CategoryCastle Center
Building Cost3 Gold
Upgrade Cost Level 27 Gold
Upgrade Cost Level 320 Gold
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
CategoryInfo
NameCastle Center
Building CategoryCastle Center
Building Cost3 Gold
Upgrade Cost Level 27 Gold
Upgrade Cost Level 320 Gold

Details


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
StatisticValue
Health Points100 | 300 | 700
Attacks per second0.25 | 0.5 | 1
Attack Range35 (Ranged)
Projectile Speed30
Base Damage4.5
Damage vs. Ranged Resistantx0.6
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
StatisticValue
Health Points100 | 300 | 700
Attacks per second0.25 | 0.5 | 1
Attack Range35 (Ranged)
Projectile Speed30
Base Damage4.5
Damage vs. Ranged Resistantx0.6

Upgrades


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TypeDescriptionIcon
Royal Training +75% HP for your character. +75% Attack damage output for your character. - upgrade icon -
Builder's Guild +Every morning a level 1 house is automatically upgraded to a level 2 house (if available). +50% HP for your character. - upgrade icon -
Magic Armor +Enemies that deal damage to you, take a part of that damage themselves. +150% HP for your character. - upgrade icon -
Assassin's Training -Your auto-attack cooldown is +100% longer. +You deal +250% more damage. - upgrade icon -
Royal Mastery +75% HP for your character. +75% Attack damage output for your character. - upgrade icon -
Commander +Units move faster while you command them. +Units can attack while you command them. +30% Overall damage output for your character. - upgrade icon -
Castle-Up +The upgrade costs of walls and towers get reduced by 1 every night (they will never be lower than 1, initial build costs are unaffected). - upgrade icon -
Godly Curse +If you lock in a target, that target receives 50% more damage from all sources. +75% HP for your character. - upgrade icon -
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
TypeDescriptionIcon
Royal Training +75% HP for your character. +75% Attack damage output for your character. + upgrade icon +
Builder's Guild +Every morning a level 1 house is automatically upgraded to a level 2 house (if available). +50% HP for your character. + upgrade icon +
Magic Armor +Enemies that deal damage to you, take a part of that damage themselves. +150% HP for your character. + upgrade icon +
Assassin's Training -Your auto-attack cooldown is +100% longer. +You deal +250% more damage. + upgrade icon +
Royal Mastery +75% HP for your character. +75% Attack damage output for your character. + upgrade icon +
Commander +Units move faster while you command them. +Units can attack while you command them. +30% Overall damage output for your character. + upgrade icon +
Castle-Up +The upgrade costs of walls and towers get reduced by 1 every night (they will never be lower than 1, initial build costs are unaffected). + upgrade icon +
Godly Curse +If you lock in a target, that target receives 50% more damage from all sources. +75% HP for your character. + upgrade icon +

Locations


You can find the Castle Center on Neuland, Nordfels, Durststein and Frostsee.

- - diff --git a/game-content/buildings/field.html b/game-content/buildings/field.html index ba559654..080f9fc9 100644 --- a/game-content/buildings/field.html +++ b/game-content/buildings/field.html @@ -1,21 +1,20 @@ + ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ + ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿ + ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀ + ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉--> @@ -23,10 +22,9 @@ - + - @@ -50,61 +48,56 @@

Field


- -

General


Fields are a basic income building in the kingdom of Thronefall. They can be built upon the construction of a mill and generate gold after each night.

Fields can be enhanced with the pumpkin fields perk.

Characteristics


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CategoryInfo
NameField
Building CategoryEconomic
Health Points10
Income Generated per Night1
Building Cost1 Gold
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
CategoryInfo
NameField
Building CategoryEconomic
Health Points10
Income Generated per Night1
Building Cost1 Gold

Locations


You can find Fields on Neuland, Nordfels and Durststein.

- - diff --git a/game-content/buildings/fishing-harbour.html b/game-content/buildings/fishing-harbour.html index 88511b4c..71f8f153 100644 --- a/game-content/buildings/fishing-harbour.html +++ b/game-content/buildings/fishing-harbour.html @@ -1,21 +1,20 @@ + ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ + ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿ + ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀ + ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉--> @@ -23,10 +22,9 @@ - + - @@ -50,65 +48,60 @@

Fishing Harbour


- -

General


Fishing Harbours are an income building in the kingdom of Thronefall. Harbours produce one gold per boat. They start with zero boats and create one every night, up to a maximum of five. They can be upgraded once, which doubles the gold produced per boat. Destroyed harbours do not lose any boats, but do not create a new boat or generate any income for the night.

Fishing Harbours can be enhanced with the big harbours perk.

Characteristics


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CategoryInfo
NameFishing Harbour
Building CategoryEconomic
Health Points60 | 120
Income Generated per Night0 - 5 Gold | 0 - 10 Gold
Building Cost3 Gold
Upgrade Cost Level 27 Gold
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
CategoryInfo
NameFishing Harbour
Building CategoryEconomic
Health Points60 | 120
Income Generated per Night0 - 5 Gold | 0 - 10 Gold
Building Cost3 Gold
Upgrade Cost Level 27 Gold

Locations


You can find Fishing Harbours on Frostsee.

- - diff --git a/game-content/buildings/gold-mine.html b/game-content/buildings/gold-mine.html index 31d6bdf3..818d031b 100644 --- a/game-content/buildings/gold-mine.html +++ b/game-content/buildings/gold-mine.html @@ -1,21 +1,20 @@ + ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ + ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿ + ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀ + ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉--> @@ -23,10 +22,9 @@ - + - @@ -50,61 +48,56 @@

Gold Mine


- -

General


Gold Mines are an income building in the kingdom of Thronefall. They generate a high amount of gold once constructed, but generate less income over time.

Gold Mines can be enhanced with the indestructible mines perk.

Characteristics


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CategoryInfo
NameGold Mine
Building CategoryEconomic
Health Points20
Income Generated per Night6 gold -1 per night after construction.
Building Cost5 Gold
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
CategoryInfo
NameGold Mine
Building CategoryEconomic
Health Points20
Income Generated per Night6 gold -1 per night after construction.
Building Cost5 Gold

Locations


You can find Gold Mines on Durststein and Frostsee.

- - diff --git a/game-content/buildings/heros-quarter.html b/game-content/buildings/heros-quarter.html index 060074a0..1cb30de2 100644 --- a/game-content/buildings/heros-quarter.html +++ b/game-content/buildings/heros-quarter.html @@ -1,21 +1,20 @@ + ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ + ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿ + ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀ + ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉--> @@ -23,10 +22,9 @@ - + - @@ -50,118 +48,113 @@

Heros Quarter


- -

General


Hero's Quarters are a defensive building in the kingdom of Thronefall. They can be upgraded twice and upon construction the player can select a Hero that will be spawned from the building. The hero is a singular stonger unit and is controlled like any other unit in the game.

The player can choose 1 out of 4 possible heros once the hero's quarters is constructed. Upgrading the hero's quarters increases the power of the selected hero.

Characteristics


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CategoryInfo
NameHero's Quarter
Building CategoryNone
Health Points50 | 70 | 90
Building Cost5 Gold
Upgrade Cost Level 29 Gold
Upgrade Cost Level 318 Gold
Hero Health Multiplierx1 | x2 | x4
Hero Damage Multiplierx1 | x2 | x4
Revive Time60s
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
CategoryInfo
NameHero's Quarter
Building CategoryNone
Health Points50 | 70 | 90
Building Cost5 Gold
Upgrade Cost Level 29 Gold
Upgrade Cost Level 318 Gold
Hero Health Multiplierx1 | x2 | x4
Hero Damage Multiplierx1 | x2 | x4
Revive Time60s

Heros


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TypeDescriptionIcon
Golem Very sturdy unit that deals both splash damage, as well as plenty of single target damage. Perfect for your frontline when supported by other untis. - image of the unit -
Support Mage Heals you and allied units in range and absorbs magical projectiles in a wide radius. - image of the unit -
Firewing A flying unit that deals splash damage to ground and airborne enemies. - image of the unit -
Lizzard Rider Fast archer unit that focusses on important targets like low health enemies, flying monsters or enemy support units. Additionally the lizzard can perform a melee attack. - image of the unit -
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
TypeDescriptionIcon
Golem Very sturdy unit that deals both splash damage, as well as plenty of single target damage. Perfect for your frontline when supported by other untis. + image of the unit +
Support Mage Heals you and allied units in range and absorbs magical projectiles in a wide radius. + image of the unit +
Firewing A flying unit that deals splash damage to ground and airborne enemies. + image of the unit +
Lizzard Rider Fast archer unit that focusses on important targets like low health enemies, flying monsters or enemy support units. Additionally the lizzard can perform a melee attack. + image of the unit +

Locations


You can find Hero's Quarter on Uferwind.

- - diff --git a/game-content/buildings/house.html b/game-content/buildings/house.html index 15df4094..23a96414 100644 --- a/game-content/buildings/house.html +++ b/game-content/buildings/house.html @@ -1,21 +1,20 @@ + ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ + ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿ + ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀ + ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉--> @@ -23,10 +22,9 @@ - + - @@ -50,65 +48,60 @@

House


- -

General


Houses are the basic income building in the kingdom of Thronefall. They can be upgraded once and generate gold after each night.

Houses can be enhanced with the Fortified Houses perk.

Characteristics


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CategoryInfo
NameHouse
Building CategoryEconomic
Health Points20 | 30
Income Generated per Night1 | 2
Building Cost2 Gold
Upgrade Cost Level 22 Gold
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
CategoryInfo
NameHouse
Building CategoryEconomic
Health Points20 | 30
Income Generated per Night1 | 2
Building Cost2 Gold
Upgrade Cost Level 22 Gold

Locations


You can find Houses on Neuland, Nordfels, Durststein and Frostsee.

- - diff --git a/game-content/buildings/index.html b/game-content/buildings/index.html index c052a4eb..b426b760 100644 --- a/game-content/buildings/index.html +++ b/game-content/buildings/index.html @@ -1,21 +1,20 @@ + ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ + ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿ + ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀ + ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿a⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉--> @@ -62,113 +61,113 @@

List of buildings

- image of the Castle Center -
Castle Center
+ image of the Castle Center +
Castle Center
- image of the House -
Houses
+ image of the House +
Houses
- image of the Tower -
Towers
+ image of the Tower +
Towers
- image of the Mill -
Mills
+ image of the Mill +
Mills
- image of the Farmland -
Fields
+ image of the Farmland +
Fields
- image of the Barracks -
Barracks
+ image of the Barracks +
Barracks
- image of the Archery Range -
Archery Ranges
+ image of the Archery Range +
Archery Ranges
- image of the Wall -
Walls
+ image of the Wall +
Walls
- image of the Gold Mine -
Gold Mines
+ image of the Gold Mine +
Gold Mines
- image of the Barricade -
Barricades
+ image of the Barricade +
Barricades
- image of the Blacksmith -
Blacksmiths
+ image of the Blacksmith +
Blacksmiths
- image of the Harbour -
Fishing Harbours
+ image of the Harbour +
Fishing Harbours
- image of the Quarter -
Bridges
+ image of the Quarter +
Bridges
- image of the Quarter -
Hero's Quarters
+ image of the Quarter +
Hero's Quarters
- image of the Quarter -
Royal Forge
+ image of the Quarter +
Royal Forge
- image of the Quarter -
Shrine
+ image of the Quarter +
Shrine
@@ -179,12 +178,12 @@

Buildings availability

@@ -415,4 +414,4 @@

Other

- \ No newline at end of file + diff --git a/game-content/buildings/mill.html b/game-content/buildings/mill.html index b49c2842..08db67b3 100644 --- a/game-content/buildings/mill.html +++ b/game-content/buildings/mill.html @@ -1,21 +1,20 @@ + ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ + ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿ + ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀ + ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉--> @@ -23,10 +22,9 @@ - + - @@ -50,110 +48,105 @@

Mill


- -

General


Mills are an income building in the kingdom of Thronefall. They can be upgraded twice and its consruction and upgrades unlock the ability to build (more) Fields.

The player can choose 1 out of 4 possible upgrades upon constructing the Mill.

Characteristics


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CategoryInfo
NameMill
Building CategoryEconomic
Health Points30 | 50 | 80
Income Generated per Night1 | 2 | 6
Building Cost3 Gold
Upgrade Cost Level 24 Gold
Upgrade Cost Level 36 Gold
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
CategoryInfo
NameMill
Building CategoryEconomic
Health Points30 | 50 | 80
Income Generated per Night1 | 2 | 6
Building Cost3 Gold
Upgrade Cost Level 24 Gold
Upgrade Cost Level 36 Gold

Upgrades


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TypeDescriptionIcon
Improved Plow Every future upgrade of this mill will increase its income even more. (+1 / Upgrade) - upgrade icon -
Explosive Trap The mill explodes when destroyed dealing massive damage around itself. The damage and radius increases every time you upgrade this mill. - upgrade icon -
Scarecrows Every field belonging to this mill receives a free scarecrow. Scarecrows have a strong anti-air attack. - upgrade icon -
Wind Spirits Wind spirits magically intercept a portion of enemy arrows in the range of the mill. The higher the level of this mill, the more arrows are blocked. - upgrade icon -
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
TypeDescriptionIcon
Improved Plow Every future upgrade of this mill will increase its income even more. (+1 / Upgrade) + upgrade icon +
Explosive Trap The mill explodes when destroyed dealing massive damage around itself. The damage and radius increases every time you upgrade this mill. + upgrade icon +
Scarecrows Every field belonging to this mill receives a free scarecrow. Scarecrows have a strong anti-air attack. + upgrade icon +
Wind Spirits Wind spirits magically intercept a portion of enemy arrows in the range of the mill. The higher the level of this mill, the more arrows are blocked. + upgrade icon +

Locations


You can find Mills on Neuland, Nordfels and Durststein.

- - diff --git a/game-content/buildings/royal-forge.html b/game-content/buildings/royal-forge.html index eacc4642..04478d1a 100644 --- a/game-content/buildings/royal-forge.html +++ b/game-content/buildings/royal-forge.html @@ -1,21 +1,20 @@ + ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ + ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿ + ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀ + ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉--> @@ -23,10 +22,9 @@ - + - @@ -50,9 +48,7 @@

Royal Forge


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General


Royal Forges are a protective building in the kingdom of Thronefall. They can be upgraded twice and upon construction or upgrade a research can be selected that buffs the king.

@@ -60,98 +56,94 @@

General

Royal Forges can be enhanced with the Faster Research perk.

Characteristics


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CategoryInfo
NameRoyal Forge
Building CategoryEconomy
Health Points80
Amount of Researches1 | 2 | 3
Building Cost4 Gold
Upgrade Cost Level 27 Gold
Upgrade Cost Level 314 Gold
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CategoryInfo
NameRoyal Forge
Building CategoryEconomy
Health Points80
Amount of Researches1 | 2 | 3
Building Cost4 Gold
Upgrade Cost Level 27 Gold
Upgrade Cost Level 314 Gold

Researches


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TypeDescriptionIcon
Lighter Weaponry -40% cooldown for the auto-attack of your weapon (2 days to research) - upgrade icon -
Additional Armor +50% health and health regeneration for your character (2 days to research) - upgrade icon -
Blessed Weaponry -40% ability cooldown for your active ability (2 days to research) - upgrade icon -
Sharper Weaponry +50% damage for your weapon, affects both active and passive ability (3 day to research) - upgrade icon -
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TypeDescriptionIcon
Lighter Weaponry -40% cooldown for the auto-attack of your weapon (2 days to research) + upgrade icon +
Additional Armor +50% health and health regeneration for your character (2 days to research) + upgrade icon +
Blessed Weaponry -40% ability cooldown for your active ability (2 days to research) + upgrade icon +
Sharper Weaponry +50% damage for your weapon, affects both active and passive ability (3 day to research) + upgrade icon +
+ - diff --git a/game-content/buildings/shrine.html b/game-content/buildings/shrine.html index 2cbee6fd..97f92ebb 100644 --- a/game-content/buildings/shrine.html +++ b/game-content/buildings/shrine.html @@ -1,21 +1,20 @@ + ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ + ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿ + ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀ + ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉--> @@ -23,10 +22,9 @@ - + - @@ -50,9 +48,7 @@

Shrine


- -

General


The shrine is a unique defensive building in Thronefall. Once built, it has to be activated, by killing enemies near the constructed shrine.

@@ -60,85 +56,82 @@

General

Shrines can be enhanced with the Ancient Shrines perk.

Characteristics


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CategoryInfo
NameShrine
Building CategoryDefensive
Health Points777
Requirements to activate350 HP of enemies died in range
Building Cost3 Gold
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CategoryInfo
NameShrine
Building CategoryDefensive
Health Points777
Requirements to activate350 HP of enemies died in range
Building Cost3 Gold

Details


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StatisticValue
Attacks per second3
Attack Range20 (Ranged)
Projectile Speed40
Base Damage3.5
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StatisticValue
Attacks per second3
Attack Range20 (Ranged)
Projectile Speed40
Base Damage3.5
+
- diff --git a/game-content/buildings/tower.html b/game-content/buildings/tower.html index acb6775c..6e08c252 100644 --- a/game-content/buildings/tower.html +++ b/game-content/buildings/tower.html @@ -167,7 +167,6 @@

Level 2:

-

Level 2:

@@ -201,7 +200,6 @@

Level 2:

-

Before 1.5

Available at level 3

diff --git a/game-content/buildings/wall.html b/game-content/buildings/wall.html index 79c54991..cedd0572 100644 --- a/game-content/buildings/wall.html +++ b/game-content/buildings/wall.html @@ -1,21 +1,20 @@ + ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ + ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿ + ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀ + ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀ + ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉--> @@ -23,10 +22,9 @@ - + - @@ -50,9 +48,7 @@

Wall


- -

General


Walls are a protective building in the kingdom of Thronefall. They can be upgraded once and protect other buildings against enemies. Each segment of the wall has it's own health points.

@@ -60,52 +56,49 @@

General

Characteristics


Normal Walls

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CategoryInfo
NameWall
Building CategoryWall
Health Points240 | 640
Building Cost3-5 or 15 Gold
Upgrade Cost Level 25-7 or 20 Gold
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
CategoryInfo
NameWall
Building CategoryWall
Health Points240 | 640
Building Cost3-5 or 15 Gold
Upgrade Cost Level 25-7 or 20 Gold

Locations


You can find Walls on Neuland, Nordfels, Durststein, Frostsee and Uferwind.

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