From aa0e982832502d944a7c6ded1f88006285d2c550 Mon Sep 17 00:00:00 2001
From: Ghost-Miner <66090703+Ghost-Miner@users.noreply.github.com>
Date: Fri, 26 Apr 2024 21:11:36 +0200
Subject: [PATCH] corrected indentation for pages about buildings
---
game-content/buildings/barracks.html | 221 +++++++-------
game-content/buildings/barricade.html | 142 +++++----
game-content/buildings/blacksmith.html | 205 +++++++------
game-content/buildings/bridge.html | 111 ++++---
game-content/buildings/castle-center.html | 313 ++++++++++----------
game-content/buildings/field.html | 111 ++++---
game-content/buildings/fishing-harbour.html | 119 ++++----
game-content/buildings/gold-mine.html | 111 ++++---
game-content/buildings/heros-quarter.html | 221 +++++++-------
game-content/buildings/house.html | 119 ++++----
game-content/buildings/index.html | 103 ++++---
game-content/buildings/mill.html | 205 +++++++------
game-content/buildings/royal-forge.html | 210 +++++++------
game-content/buildings/shrine.html | 179 ++++++-----
game-content/buildings/tower.html | 2 -
game-content/buildings/wall.html | 111 ++++---
16 files changed, 1190 insertions(+), 1293 deletions(-)
diff --git a/game-content/buildings/barracks.html b/game-content/buildings/barracks.html
index d32b63f3..8b3eff17 100644
--- a/game-content/buildings/barracks.html
+++ b/game-content/buildings/barracks.html
@@ -1,21 +1,20 @@
+ ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆
+ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿
+ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀
+ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉-->
@@ -23,10 +22,9 @@
-
+
-
@@ -50,9 +48,7 @@
Barracks
-
-
General
Barracks are a defensive building in the kingdom of Thronefall. They can be upgraded twice, and upon construction 4 units are spawned. Units respawn at the barracks slowly during the night and instantly at dawn.
@@ -60,109 +56,106 @@ General
Barracacks can be enhanced with the Gladiator School perk.
Characteristics
-
-
-
- Category
- Info
-
-
-
-
- Name
- Barracks
-
-
- Building Category
- Defensive
-
-
- Health Points
- 30 | 40 | 50
-
-
- Attack
- None
-
-
- Units spawned
- 4 | 8 | 12
-
-
- Production Speed
- 10s | 6s | 6s
-
-
- Building Cost
- 4 Gold
-
-
- Upgrade Cost Level 2
- 8 Gold
-
-
- Upgrade Cost Level 3
- 16 Gold
-
-
-
+
+
+
+ Category
+ Info
+
+
+
+
+ Name
+ Barracks
+
+
+ Building Category
+ Defensive
+
+
+ Health Points
+ 30 | 40 | 50
+
+
+ Attack
+ None
+
+
+ Units spawned
+ 4 | 8 | 12
+
+
+ Production Speed
+ 10s | 6s | 6s
+
+
+ Building Cost
+ 4 Gold
+
+
+ Upgrade Cost Level 2
+ 8 Gold
+
+
+ Upgrade Cost Level 3
+ 16 Gold
+
+
+
Units
-
-
-
- Type
- Description
- Icon
-
-
-
-
- Knights
- Knights are versatile warriors, who are well armored against ranged attacks.
-
-
-
-
-
- Spearmen
- Spearmen are fast and strong units. They do extra damage against fast enemies and slow them down. Not a great pick against ranged units.
-
-
-
-
-
- Flails
- Flails can simultaneously attack all enemies in a circle around them.
-
-
-
-
-
- Berserks
- Berserks target siege units and other high health targets. They will not hesitate to sacrifice their lives for you.
-
-
-
-
-
-
+
+
+
+ Type
+ Description
+ Icon
+
+
+
+
+ Knights
+ Knights are versatile warriors, who are well armored against ranged attacks.
+
+
+
+
+
+ Spearmen
+ Spearmen are fast and strong units. They do extra damage against fast enemies and slow them down. Not a great pick against ranged units.
+
+
+
+
+
+ Flails
+ Flails can simultaneously attack all enemies in a circle around them.
+
+
+
+
+
+ Berserks
+ Berserks target siege units and other high health targets. They will not hesitate to sacrifice their lives for you.
+
+
+
+
+
+
Locations
You can find Barracks on Neuland , Nordfels , Durststein and Frostsee .
-
-
diff --git a/game-content/buildings/barricade.html b/game-content/buildings/barricade.html
index a6aa27af..b34827dc 100644
--- a/game-content/buildings/barricade.html
+++ b/game-content/buildings/barricade.html
@@ -1,21 +1,20 @@
+ ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆
+ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿
+ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀
+ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉-->
@@ -23,10 +22,9 @@
-
+
-
@@ -50,78 +48,72 @@
Barricade
-
-
General
Barricades are a protective building in the kingdom of Thronefall. They slow down any enemies passing over them and deal damage against fast enemies.
Characteristics
-
-
-
- Category
- Info
-
-
-
-
- Name
- Barricade
-
-
- Building Category
- None
-
-
- Building Cost
- 4 Gold
-
-
-
+
+
+
+ Category
+ Info
+
+
+
+
+ Name
+ Barricade
+
+
+ Building Category
+ None
+
+
+ Building Cost
+ 4 Gold
+
+
+
Details
-
-
-
-
- Statistic
- Value
-
-
-
-
- Attack Damage
- 15 vs. Fast (True Damage)
-
-
- Slow Duration
- 7s
-
-
- Slow Strength
- -67%
-
-
-
- True Damage is a static damage value that can not be changed by damage increases or decreases.
+
+
+
+ Statistic
+ Value
+
+
+
+
+ Attack Damage
+ 15 vs. Fast (True Damage)
+
+
+ Slow Duration
+ 7s
+
+
+ Slow Strength
+ -67%
+
+
+
+ True Damage is a static damage value that can not be changed by damage increases or decreases.
Locations
You can find Barricades on Durststein .
-
-
diff --git a/game-content/buildings/blacksmith.html b/game-content/buildings/blacksmith.html
index e1cb0788..298f5826 100644
--- a/game-content/buildings/blacksmith.html
+++ b/game-content/buildings/blacksmith.html
@@ -1,21 +1,20 @@
+ ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆
+ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿
+ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀
+ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉-->
@@ -23,10 +22,9 @@
-
+
-
@@ -50,9 +48,7 @@
Blacksmith
-
-
General
Royal Forges are a protective building in the kingdom of Thronefall. They can be upgraded twice and upon construction or upgrade a research can be selected that buffs all units, all buildings, and the king.
@@ -60,101 +56,98 @@ General
Royal Forges can be enhanced with the Faster Research perk.
Characteristics
-
-
-
- Category
- Info
-
-
-
-
- Name
- Blacksmith
-
-
- Building Category
- Economy
-
-
- Health Points
- 80
-
-
- Amount of Researches
- 1 | 2 | 3
-
-
- Building Cost
- 4 Gold
-
-
- Upgrade Cost Level 2
- 9 Gold
-
-
- Upgrade Cost Level 3
- 16 Gold
-
-
-
+
+
+
+ Category
+ Info
+
+
+
+
+ Name
+ Blacksmith
+
+
+ Building Category
+ Economy
+
+
+ Health Points
+ 80
+
+
+ Amount of Researches
+ 1 | 2 | 3
+
+
+ Building Cost
+ 4 Gold
+
+
+ Upgrade Cost Level 2
+ 9 Gold
+
+
+ Upgrade Cost Level 3
+ 16 Gold
+
+
+
Researches
-
-
-
- Type
- Description
- Icon
-
-
-
-
- Melee Attack
- +20% melee damage (3 days to research)
-
-
-
-
-
- Ranged Attack
- +20% ranged damage (3 days to research)
-
-
-
-
-
- Melee Resistance
- +30% melee resistance (2 days to research)
-
-
-
-
-
- Ranged Resistance
- +30% ranged resistance (2 day to research)
-
-
-
-
-
-
+
+
+
+ Type
+ Description
+ Icon
+
+
+
+
+ Melee Attack
+ +20% melee damage (3 days to research)
+
+
+
+
+
+ Ranged Attack
+ +20% ranged damage (3 days to research)
+
+
+
+
+
+ Melee Resistance
+ +30% melee resistance (2 days to research)
+
+
+
+
+
+ Ranged Resistance
+ +30% ranged resistance (2 day to research)
+
+
+
+
+
+
Locations
You can find Royal Forges on Frostsee .
-
-
diff --git a/game-content/buildings/bridge.html b/game-content/buildings/bridge.html
index d26349ef..1d4dfe9a 100644
--- a/game-content/buildings/bridge.html
+++ b/game-content/buildings/bridge.html
@@ -1,21 +1,20 @@
+ ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆
+ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿
+ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀
+ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉-->
@@ -23,10 +22,9 @@
-
+
-
@@ -50,57 +48,52 @@
Bridge
-
-
General
Bridges are the basic income building in the kingdom of Thronefall. They can be built to access new build splots and generate gold after each night.
Characteristics
-
-
-
- Category
- Info
-
-
-
-
- Name
- Bridge
-
-
- Building Category
- Economic
-
-
- Health Points
- None
-
-
- Income Generated per Night
- 1
-
-
- Building Cost
- 2 Gold
-
-
-
-
+
+
+
+ Category
+ Info
+
+
+
+
+ Name
+ Bridge
+
+
+ Building Category
+ Economic
+
+
+ Health Points
+ None
+
+
+ Income Generated per Night
+ 1
+
+
+ Building Cost
+ 2 Gold
+
+
+
-
diff --git a/game-content/buildings/castle-center.html b/game-content/buildings/castle-center.html
index 6fa1df06..ce752186 100644
--- a/game-content/buildings/castle-center.html
+++ b/game-content/buildings/castle-center.html
@@ -1,21 +1,20 @@
+ ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆
+ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿
+ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀
+ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉-->
@@ -23,10 +22,9 @@
-
+
-
@@ -50,9 +48,7 @@
Castle Center
-
-
General
The Castle Center is the most important building in the kingdom of Thronefall. It can be upgraded twice and the player loses if the castle center is destroyed.
@@ -60,157 +56,154 @@ General
The player can choose 1 out of 4 possible upgrades upon upgrading the Castle Center.
Characteristics
-
-
-
- Category
- Info
-
-
-
-
- Name
- Castle Center
-
-
- Building Category
- Castle Center
-
-
- Building Cost
- 3 Gold
-
-
- Upgrade Cost Level 2
- 7 Gold
-
-
- Upgrade Cost Level 3
- 20 Gold
-
-
-
+
+
+
+ Category
+ Info
+
+
+
+
+ Name
+ Castle Center
+
+
+ Building Category
+ Castle Center
+
+
+ Building Cost
+ 3 Gold
+
+
+ Upgrade Cost Level 2
+ 7 Gold
+
+
+ Upgrade Cost Level 3
+ 20 Gold
+
+
+
Details
-
-
-
- Statistic
- Value
-
-
-
-
- Health Points
- 100 | 300 | 700
-
-
- Attacks per second
- 0.25 | 0.5 | 1
-
-
- Attack Range
- 35 (Ranged)
-
-
- Projectile Speed
- 30
-
-
- Base Damage
- 4.5
-
-
- Damage vs. Ranged Resistant
- x0.6
-
-
-
+
+
+
+ Statistic
+ Value
+
+
+
+
+ Health Points
+ 100 | 300 | 700
+
+
+ Attacks per second
+ 0.25 | 0.5 | 1
+
+
+ Attack Range
+ 35 (Ranged)
+
+
+ Projectile Speed
+ 30
+
+
+ Base Damage
+ 4.5
+
+
+ Damage vs. Ranged Resistant
+ x0.6
+
+
+
Upgrades
-
-
-
- Type
- Description
- Icon
-
-
-
-
- Royal Training
- +75% HP for your character. +75% Attack damage output for your character.
-
-
-
-
-
- Builder's Guild
- +Every morning a level 1 house is automatically upgraded to a level 2 house (if available). +50% HP for your character.
-
-
-
-
-
- Magic Armor
- +Enemies that deal damage to you, take a part of that damage themselves. +150% HP for your character.
-
-
-
-
-
- Assassin's Training
- -Your auto-attack cooldown is +100% longer. +You deal +250% more damage.
-
-
-
-
-
- Royal Mastery
- +75% HP for your character. +75% Attack damage output for your character.
-
-
-
-
-
- Commander
- +Units move faster while you command them. +Units can attack while you command them. +30% Overall damage output for your character.
-
-
-
-
-
- Castle-Up
- +The upgrade costs of walls and towers get reduced by 1 every night (they will never be lower than 1, initial build costs are unaffected).
-
-
-
-
-
- Godly Curse
- +If you lock in a target, that target receives 50% more damage from all sources. +75% HP for your character.
-
-
-
-
-
-
+
+
+
+ Type
+ Description
+ Icon
+
+
+
+
+ Royal Training
+ +75% HP for your character. +75% Attack damage output for your character.
+
+
+
+
+
+ Builder's Guild
+ +Every morning a level 1 house is automatically upgraded to a level 2 house (if available). +50% HP for your character.
+
+
+
+
+
+ Magic Armor
+ +Enemies that deal damage to you, take a part of that damage themselves. +150% HP for your character.
+
+
+
+
+
+ Assassin's Training
+ -Your auto-attack cooldown is +100% longer. +You deal +250% more damage.
+
+
+
+
+
+ Royal Mastery
+ +75% HP for your character. +75% Attack damage output for your character.
+
+
+
+
+
+ Commander
+ +Units move faster while you command them. +Units can attack while you command them. +30% Overall damage output for your character.
+
+
+
+
+
+ Castle-Up
+ +The upgrade costs of walls and towers get reduced by 1 every night (they will never be lower than 1, initial build costs are unaffected).
+
+
+
+
+
+ Godly Curse
+ +If you lock in a target, that target receives 50% more damage from all sources. +75% HP for your character.
+
+
+
+
+
+
Locations
You can find the Castle Center on Neuland , Nordfels , Durststein and Frostsee .
-
-
diff --git a/game-content/buildings/field.html b/game-content/buildings/field.html
index ba559654..080f9fc9 100644
--- a/game-content/buildings/field.html
+++ b/game-content/buildings/field.html
@@ -1,21 +1,20 @@
+ ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆
+ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿
+ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀
+ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉-->
@@ -23,10 +22,9 @@
-
+
-
@@ -50,61 +48,56 @@
Field
-
-
General
Fields are a basic income building in the kingdom of Thronefall. They can be built upon the construction of a mill and generate gold after each night.
Fields can be enhanced with the pumpkin fields perk.
Characteristics
-
-
-
- Category
- Info
-
-
-
-
- Name
- Field
-
-
- Building Category
- Economic
-
-
- Health Points
- 10
-
-
- Income Generated per Night
- 1
-
-
- Building Cost
- 1 Gold
-
-
-
+
+
+
+ Category
+ Info
+
+
+
+
+ Name
+ Field
+
+
+ Building Category
+ Economic
+
+
+ Health Points
+ 10
+
+
+ Income Generated per Night
+ 1
+
+
+ Building Cost
+ 1 Gold
+
+
+
Locations
You can find Fields on Neuland , Nordfels and Durststein .
-
-
diff --git a/game-content/buildings/fishing-harbour.html b/game-content/buildings/fishing-harbour.html
index 88511b4c..71f8f153 100644
--- a/game-content/buildings/fishing-harbour.html
+++ b/game-content/buildings/fishing-harbour.html
@@ -1,21 +1,20 @@
+ ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆
+ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿
+ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀
+ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉-->
@@ -23,10 +22,9 @@
-
+
-
@@ -50,65 +48,60 @@
Fishing Harbour
-
-
General
Fishing Harbours are an income building in the kingdom of Thronefall. Harbours produce one gold per boat. They start with zero boats and create one every night, up to a maximum of five. They can be upgraded once, which doubles the gold produced per boat. Destroyed harbours do not lose any boats, but do not create a new boat or generate any income for the night.
Fishing Harbours can be enhanced with the big harbours perk.
Characteristics
-
-
-
- Category
- Info
-
-
-
-
- Name
- Fishing Harbour
-
-
- Building Category
- Economic
-
-
- Health Points
- 60 | 120
-
-
- Income Generated per Night
- 0 - 5 Gold | 0 - 10 Gold
-
-
- Building Cost
- 3 Gold
-
-
- Upgrade Cost Level 2
- 7 Gold
-
-
-
+
+
+
+ Category
+ Info
+
+
+
+
+ Name
+ Fishing Harbour
+
+
+ Building Category
+ Economic
+
+
+ Health Points
+ 60 | 120
+
+
+ Income Generated per Night
+ 0 - 5 Gold | 0 - 10 Gold
+
+
+ Building Cost
+ 3 Gold
+
+
+ Upgrade Cost Level 2
+ 7 Gold
+
+
+
Locations
You can find Fishing Harbours on Frostsee .
-
-
diff --git a/game-content/buildings/gold-mine.html b/game-content/buildings/gold-mine.html
index 31d6bdf3..818d031b 100644
--- a/game-content/buildings/gold-mine.html
+++ b/game-content/buildings/gold-mine.html
@@ -1,21 +1,20 @@
+ ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆
+ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿
+ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀
+ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉-->
@@ -23,10 +22,9 @@
-
+
-
@@ -50,61 +48,56 @@
Gold Mine
-
-
General
Gold Mines are an income building in the kingdom of Thronefall. They generate a high amount of gold once constructed, but generate less income over time.
Gold Mines can be enhanced with the indestructible mines perk.
Characteristics
-
-
-
- Category
- Info
-
-
-
-
- Name
- Gold Mine
-
-
- Building Category
- Economic
-
-
- Health Points
- 20
-
-
- Income Generated per Night
- 6 gold -1 per night after construction.
-
-
- Building Cost
- 5 Gold
-
-
-
+
+
+
+ Category
+ Info
+
+
+
+
+ Name
+ Gold Mine
+
+
+ Building Category
+ Economic
+
+
+ Health Points
+ 20
+
+
+ Income Generated per Night
+ 6 gold -1 per night after construction.
+
+
+ Building Cost
+ 5 Gold
+
+
+
Locations
You can find Gold Mines on Durststein and Frostsee .
-
-
diff --git a/game-content/buildings/heros-quarter.html b/game-content/buildings/heros-quarter.html
index 060074a0..1cb30de2 100644
--- a/game-content/buildings/heros-quarter.html
+++ b/game-content/buildings/heros-quarter.html
@@ -1,21 +1,20 @@
+ ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆
+ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿
+ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀
+ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉-->
@@ -23,10 +22,9 @@
-
+
-
@@ -50,118 +48,113 @@
Heros Quarter
-
-
General
Hero's Quarters are a defensive building in the kingdom of Thronefall. They can be upgraded twice and upon construction the player can select a Hero that will be spawned from the building. The hero is a singular stonger unit and is controlled like any other unit in the game.
The player can choose 1 out of 4 possible heros once the hero's quarters is constructed. Upgrading the hero's quarters increases the power of the selected hero.
Characteristics
-
-
-
- Category
- Info
-
-
-
-
- Name
- Hero's Quarter
-
-
- Building Category
- None
-
-
- Health Points
- 50 | 70 | 90
-
-
- Building Cost
- 5 Gold
-
-
- Upgrade Cost Level 2
- 9 Gold
-
-
- Upgrade Cost Level 3
- 18 Gold
-
-
- Hero Health Multiplier
- x1 | x2 | x4
-
-
- Hero Damage Multiplier
- x1 | x2 | x4
-
-
- Revive Time
- 60s
-
-
-
+
+
+
+ Category
+ Info
+
+
+
+
+ Name
+ Hero's Quarter
+
+
+ Building Category
+ None
+
+
+ Health Points
+ 50 | 70 | 90
+
+
+ Building Cost
+ 5 Gold
+
+
+ Upgrade Cost Level 2
+ 9 Gold
+
+
+ Upgrade Cost Level 3
+ 18 Gold
+
+
+ Hero Health Multiplier
+ x1 | x2 | x4
+
+
+ Hero Damage Multiplier
+ x1 | x2 | x4
+
+
+ Revive Time
+ 60s
+
+
+
Heros
-
-
-
- Type
- Description
- Icon
-
-
-
-
- Golem
- Very sturdy unit that deals both splash damage, as well as plenty of single target damage. Perfect for your frontline when supported by other untis.
-
-
-
-
-
- Support Mage
- Heals you and allied units in range and absorbs magical projectiles in a wide radius.
-
-
-
-
-
- Firewing
- A flying unit that deals splash damage to ground and airborne enemies.
-
-
-
-
-
- Lizzard Rider
- Fast archer unit that focusses on important targets like low health enemies, flying monsters or enemy support units. Additionally the lizzard can perform a melee attack.
-
-
-
-
-
-
+
+
+
+ Type
+ Description
+ Icon
+
+
+
+
+ Golem
+ Very sturdy unit that deals both splash damage, as well as plenty of single target damage. Perfect for your frontline when supported by other untis.
+
+
+
+
+
+ Support Mage
+ Heals you and allied units in range and absorbs magical projectiles in a wide radius.
+
+
+
+
+
+ Firewing
+ A flying unit that deals splash damage to ground and airborne enemies.
+
+
+
+
+
+ Lizzard Rider
+ Fast archer unit that focusses on important targets like low health enemies, flying monsters or enemy support units. Additionally the lizzard can perform a melee attack.
+
+
+
+
+
+
Locations
You can find Hero's Quarter on Uferwind .
-
-
diff --git a/game-content/buildings/house.html b/game-content/buildings/house.html
index 15df4094..23a96414 100644
--- a/game-content/buildings/house.html
+++ b/game-content/buildings/house.html
@@ -1,21 +1,20 @@
+ ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆
+ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿
+ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀
+ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉-->
@@ -23,10 +22,9 @@
-
+
-
@@ -50,65 +48,60 @@
House
-
-
General
Houses are the basic income building in the kingdom of Thronefall. They can be upgraded once and generate gold after each night.
Houses can be enhanced with the Fortified Houses perk.
Characteristics
-
-
-
- Category
- Info
-
-
-
-
- Name
- House
-
-
- Building Category
- Economic
-
-
- Health Points
- 20 | 30
-
-
- Income Generated per Night
- 1 | 2
-
-
- Building Cost
- 2 Gold
-
-
- Upgrade Cost Level 2
- 2 Gold
-
-
-
+
+
+
+ Category
+ Info
+
+
+
+
+ Name
+ House
+
+
+ Building Category
+ Economic
+
+
+ Health Points
+ 20 | 30
+
+
+ Income Generated per Night
+ 1 | 2
+
+
+ Building Cost
+ 2 Gold
+
+
+ Upgrade Cost Level 2
+ 2 Gold
+
+
+
Locations
You can find Houses on Neuland , Nordfels , Durststein and Frostsee .
-
-
diff --git a/game-content/buildings/index.html b/game-content/buildings/index.html
index c052a4eb..b426b760 100644
--- a/game-content/buildings/index.html
+++ b/game-content/buildings/index.html
@@ -1,21 +1,20 @@
+ ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆
+ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿
+ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀
+ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿a⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉-->
@@ -62,113 +61,113 @@ List of buildings
@@ -179,12 +178,12 @@ Buildings availability
@@ -415,4 +414,4 @@ Other
-
\ No newline at end of file
+
diff --git a/game-content/buildings/mill.html b/game-content/buildings/mill.html
index b49c2842..08db67b3 100644
--- a/game-content/buildings/mill.html
+++ b/game-content/buildings/mill.html
@@ -1,21 +1,20 @@
+ ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆
+ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿
+ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀
+ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉-->
@@ -23,10 +22,9 @@
-
+
-
@@ -50,110 +48,105 @@
Mill
-
-
General
Mills are an income building in the kingdom of Thronefall. They can be upgraded twice and its consruction and upgrades unlock the ability to build (more) Fields .
The player can choose 1 out of 4 possible upgrades upon constructing the Mill.
Characteristics
-
-
-
- Category
- Info
-
-
-
-
- Name
- Mill
-
-
- Building Category
- Economic
-
-
- Health Points
- 30 | 50 | 80
-
-
- Income Generated per Night
- 1 | 2 | 6
-
-
- Building Cost
- 3 Gold
-
-
- Upgrade Cost Level 2
- 4 Gold
-
-
- Upgrade Cost Level 3
- 6 Gold
-
-
-
+
+
+
+ Category
+ Info
+
+
+
+
+ Name
+ Mill
+
+
+ Building Category
+ Economic
+
+
+ Health Points
+ 30 | 50 | 80
+
+
+ Income Generated per Night
+ 1 | 2 | 6
+
+
+ Building Cost
+ 3 Gold
+
+
+ Upgrade Cost Level 2
+ 4 Gold
+
+
+ Upgrade Cost Level 3
+ 6 Gold
+
+
+
Upgrades
-
-
-
- Type
- Description
- Icon
-
-
-
-
- Improved Plow
- Every future upgrade of this mill will increase its income even more. (+1 / Upgrade)
-
-
-
-
-
- Explosive Trap
- The mill explodes when destroyed dealing massive damage around itself. The damage and radius increases every time you upgrade this mill.
-
-
-
-
-
- Scarecrows
- Every field belonging to this mill receives a free scarecrow. Scarecrows have a strong anti-air attack.
-
-
-
-
-
- Wind Spirits
- Wind spirits magically intercept a portion of enemy arrows in the range of the mill. The higher the level of this mill, the more arrows are blocked.
-
-
-
-
-
-
+
+
+
+ Type
+ Description
+ Icon
+
+
+
+
+ Improved Plow
+ Every future upgrade of this mill will increase its income even more. (+1 / Upgrade)
+
+
+
+
+
+ Explosive Trap
+ The mill explodes when destroyed dealing massive damage around itself. The damage and radius increases every time you upgrade this mill.
+
+
+
+
+
+ Scarecrows
+ Every field belonging to this mill receives a free scarecrow. Scarecrows have a strong anti-air attack.
+
+
+
+
+
+ Wind Spirits
+ Wind spirits magically intercept a portion of enemy arrows in the range of the mill. The higher the level of this mill, the more arrows are blocked.
+
+
+
+
+
+
Locations
You can find Mills on Neuland , Nordfels and Durststein .
-
-
diff --git a/game-content/buildings/royal-forge.html b/game-content/buildings/royal-forge.html
index eacc4642..04478d1a 100644
--- a/game-content/buildings/royal-forge.html
+++ b/game-content/buildings/royal-forge.html
@@ -1,21 +1,20 @@
+ ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆
+ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿
+ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀
+ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉-->
@@ -23,10 +22,9 @@
-
+
-
@@ -50,9 +48,7 @@
Royal Forge
-
-
General
Royal Forges are a protective building in the kingdom of Thronefall. They can be upgraded twice and upon construction or upgrade a research can be selected that buffs the king.
@@ -60,98 +56,94 @@ General
Royal Forges can be enhanced with the Faster Research perk.
Characteristics
-
-
-
- Category
- Info
-
-
-
-
- Name
- Royal Forge
-
-
- Building Category
- Economy
-
-
- Health Points
- 80
-
-
- Amount of Researches
- 1 | 2 | 3
-
-
- Building Cost
- 4 Gold
-
-
- Upgrade Cost Level 2
- 7 Gold
-
-
- Upgrade Cost Level 3
- 14 Gold
-
-
-
+
+
+
+ Category
+ Info
+
+
+
+
+ Name
+ Royal Forge
+
+
+ Building Category
+ Economy
+
+
+ Health Points
+ 80
+
+
+ Amount of Researches
+ 1 | 2 | 3
+
+
+ Building Cost
+ 4 Gold
+
+
+ Upgrade Cost Level 2
+ 7 Gold
+
+
+ Upgrade Cost Level 3
+ 14 Gold
+
+
+
Researches
-
-
-
- Type
- Description
- Icon
-
-
-
-
- Lighter Weaponry
- -40% cooldown for the auto-attack of your weapon (2 days to research)
-
-
-
-
-
- Additional Armor
- +50% health and health regeneration for your character (2 days to research)
-
-
-
-
-
- Blessed Weaponry
- -40% ability cooldown for your active ability (2 days to research)
-
-
-
-
-
- Sharper Weaponry
- +50% damage for your weapon, affects both active and passive ability (3 day to research)
-
-
-
-
-
-
-
-
+
+
+
+ Type
+ Description
+ Icon
+
+
+
+
+ Lighter Weaponry
+ -40% cooldown for the auto-attack of your weapon (2 days to research)
+
+
+
+
+
+ Additional Armor
+ +50% health and health regeneration for your character (2 days to research)
+
+
+
+
+
+ Blessed Weaponry
+ -40% ability cooldown for your active ability (2 days to research)
+
+
+
+
+
+ Sharper Weaponry
+ +50% damage for your weapon, affects both active and passive ability (3 day to research)
+
+
+
+
+
+
+
-
diff --git a/game-content/buildings/shrine.html b/game-content/buildings/shrine.html
index 2cbee6fd..97f92ebb 100644
--- a/game-content/buildings/shrine.html
+++ b/game-content/buildings/shrine.html
@@ -1,21 +1,20 @@
+ ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆
+ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿
+ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀
+ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉-->
@@ -23,10 +22,9 @@
-
+
-
@@ -50,9 +48,7 @@
Shrine
-
-
General
The shrine is a unique defensive building in Thronefall. Once built, it has to be activated, by killing enemies near the constructed shrine.
@@ -60,85 +56,82 @@ General
Shrines can be enhanced with the Ancient Shrines perk.
Characteristics
-
-
-
- Category
- Info
-
-
-
-
- Name
- Shrine
-
-
- Building Category
- Defensive
-
-
- Health Points
- 777
-
-
- Requirements to activate
- 350 HP of enemies died in range
-
-
- Building Cost
- 3 Gold
-
-
-
+
+
+
+ Category
+ Info
+
+
+
+
+ Name
+ Shrine
+
+
+ Building Category
+ Defensive
+
+
+ Health Points
+ 777
+
+
+ Requirements to activate
+ 350 HP of enemies died in range
+
+
+ Building Cost
+ 3 Gold
+
+
+
Details
-
-
-
- Statistic
- Value
-
-
-
-
- Attacks per second
- 3
-
-
- Attack Range
- 20 (Ranged)
-
-
- Projectile Speed
- 40
-
-
- Base Damage
- 3.5
-
-
-
-
-
+
+
+
+ Statistic
+ Value
+
+
+
+
+ Attacks per second
+ 3
+
+
+ Attack Range
+ 20 (Ranged)
+
+
+ Projectile Speed
+ 40
+
+
+ Base Damage
+ 3.5
+
+
+
+
-
diff --git a/game-content/buildings/tower.html b/game-content/buildings/tower.html
index acb6775c..6e08c252 100644
--- a/game-content/buildings/tower.html
+++ b/game-content/buildings/tower.html
@@ -167,7 +167,6 @@ Level 2:
-
Level 2:
@@ -201,7 +200,6 @@ Level 2:
-
Before 1.5
Available at level 3
diff --git a/game-content/buildings/wall.html b/game-content/buildings/wall.html
index 79c54991..cedd0572 100644
--- a/game-content/buildings/wall.html
+++ b/game-content/buildings/wall.html
@@ -1,21 +1,20 @@
+ ⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆
+ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿
+ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀
+ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀
+ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉-->
@@ -23,10 +22,9 @@
-
+
-
@@ -50,9 +48,7 @@
Wall
-
-
General
Walls are a protective building in the kingdom of Thronefall. They can be upgraded once and protect other buildings against enemies. Each segment of the wall has it's own health points.
@@ -60,52 +56,49 @@ General
Characteristics
Normal Walls
-
-
-
- Category
- Info
-
-
-
-
- Name
- Wall
-
-
- Building Category
- Wall
-
-
- Health Points
- 240 | 640
-
-
- Building Cost
- 3-5 or 15 Gold
-
-
- Upgrade Cost Level 2
- 5-7 or 20 Gold
-
-
-
+
+
+
+ Category
+ Info
+
+
+
+
+ Name
+ Wall
+
+
+ Building Category
+ Wall
+
+
+ Health Points
+ 240 | 640
+
+
+ Building Cost
+ 3-5 or 15 Gold
+
+
+ Upgrade Cost Level 2
+ 5-7 or 20 Gold
+
+
+
Locations
You can find Walls on Neuland , Nordfels , Durststein , Frostsee and Uferwind .
-
-