General
Description
-
All your archers have +60% more range and their movement speed is increased by +20%.
+All your archers have +60% more range and their movement speed is increased by +60%.
General
Description
-
Harbours have capacity for 2 additional fishing boats, have +100% more health and spawn with one boat on the water.
+Harbours have capacity for 2 additional fishing boats, have +100% more health and spawn with one boat on the water. Upgrading them to level 2 costs +3.
General
Description
-
Walls and towers have +70% more health.
+Walls and towers have +50% more health.
General
Description
-
The lower on health you are, the more additional attack damage you have (up to +75%).
+The lower on health you are, the more additional attack damage you have (up to +115%).
General
Description
-
Every tower that was freshly built or upgraded during the last day receives an elite marker for one night making it deal +50%
+Every tower that was freshly built or upgraded during the last day receives an elite marker for one night making it deal +65%
Elite Warriors
General
-
The Elite Warrios Perk is unlocked upon reaching level 31 and increases your units health at the cost of respawn speed.
+The Elite Warrios Perk is unlocked upon reaching level 31 and increases your units health.
Description
-
All of your units have +80% health, but their training speed at night is reduced by -60%.
-Statistics
--
The units gain +80% health points, but take 150% longer to revive (250% total).
+All of your units have +50% health.
General
The Fortified Houses Perk is unlocked upon reaching level 35 and increases the durability of your houses. Houses also gain a ranged attack.
Description
+Houses have 250% more health and shoort arrows at enemies dealing 8 damage to enemies nearby every 5 seconds on level 1 and every 1.75 seconds on level 2.
Details
@@ -74,7 +75,7 @@Details
Gladiator School
General
-
The Gladiator School Perk is unlocked upon reaching level 20 and increses the speed barracks revive units at the cost of increasing the upgrade cost.
+The Gladiator School Perk is unlocked upon reaching level 20 and increses the speed barracks revive units.
Description
+Units are trained +75% faster. Training facilities train a reservist that spawns instantly once the first unit dies.
diff --git a/game-content/perks/glass-cannon.html b/game-content/perks/glass-cannon.html index e8e0829b..3d14e6eb 100644 --- a/game-content/perks/glass-cannon.html +++ b/game-content/perks/glass-cannon.html @@ -57,7 +57,7 @@
General
Description
-
You deal +80% more damage, but you have -66% health.
+You deal +80% more damage, but you have -80% health.
General
Description
-
You regenerate health +120% faster and the delay before the health regeneration kicks in is reduced by -50%.
+You regenerate health +110% faster and the delay before the health regeneration kicks in is reduced by -50%.
General
Description
-
All of your units heal themselves by 4% each second.
+All of your units heal themselves by 2.5 health per second.
Heavy Armor
General
-
The Heavy Armor Perk is unlocked upon reaching level 5 and increases your kings health points. It gives the king +250% more health points, but slows down the health regeneration by 250% (350% of original time).
+The Heavy Armor Perk is unlocked upon reaching level 5 and increases your kings health points and self healing.
Description
-
You have a massive +250% more health.
+You have a massive +250% more health and +35% more self-healing.
General
Description
-
Slow effects on enemies last -200% longer and slowed enemies move -30% slower.
+Every enemy you touch is slowed. All slow effects on enemies last +200% longer and slowed enemies more 40% slower.
Statistics
All slow effects on enemies last three times as long and slow them by an additional -10.31% (-76,97% total)
diff --git a/game-content/perks/index.html b/game-content/perks/index.html index 08373697..766edfe4 100644 --- a/game-content/perks/index.html +++ b/game-content/perks/index.html @@ -57,8 +57,7 @@Perks
Description
Perks are modifiers that can be selected before playing a level in Thronefall.
-Perks give the player a certain boon during a level. At the start, only 1 perk can be selected. - Up to 2 perks can be selected from player level 8 onwards, and 3 perks from player level 24 onwards.
+Perks give the player a certain boon during a level. Players can choose up to 5 perks.
List of perks
@@ -122,9 +121,9 @@
List of perks
@@ -258,9 +257,9 @@List of perks
diff --git a/game-content/perks/lighter-materials.html b/game-content/perks/lighter-materials.html index 8425d110..2ecd1e33 100644 --- a/game-content/perks/lighter-materials.html +++ b/game-content/perks/lighter-materials.html @@ -53,11 +53,11 @@Lighter Materials
General
-
Your king attacks 1.33 times as fast.
+Your king attacks 1.5 times as fast.
Description
-
Your auto-attack cooldown is reduced by -25%.
+Your auto-attack cooldown is reduced by -33%.
Melee Damage
General
-
The Melee Damage perk increases the melee damage of the King and all the units by 25%.
+The Melee Damage perk increases the melee damage of the King and all the units by 35%.
Description
-
You, your units and all of your buildings start the game with +25% melee damage.
+You, your units and all of your buildings start the game with +35% melee damage.
General
Description
-
You, your units and all of your buildings start the game with +35% resistance against melee attacks.
+You, your units and all of your buildings start the game with +30% resistance against melee attacks.
Statistics
-
Any Damage from melee attacks, that the King units and all buildings would take is multiplied by 0.741, resulting in a 26% damage reduction. This stacks multiplicatively with the Blacksmith Melee Resistance upgrades.
+This stacks multiplicatively with the Blacksmith Melee Resistance upgrades.
General
Description
-
The tower you are closest to gets a significant attack speed boost of +233%.
+The tower you are closest to gets a significant attack speed boost of +266%.
Pumpkin Fields
General
-
The Pumpkin Fields Perk is unlocked upon reaching level 37 and increases the income, that mills produce and increase the health of all farmlands.
+The Pumpkin Fields Perk is unlocked upon reaching level 37 and increases the income that mills produce and increase the health of all farmlands.
Description
-
Mills give +1 additional gold per day and Farmlands have +400% health.
+Every mill gives +1 income and fields have +400% more health.
General
Description
-
You, your units and all of your buildings start the game with +35% resistance against ranged attacks.
+You, your units and all of your buildings start the game with +30% resistance against ranged attacks.
Statistics
-
Any Damage from ranged attacks that the King, units and all buildings would take is multiplied by 0.741, resulting in a 26% damage reduction. This stacks multiplicatively with the Blacksmith Ranged Resistance upgrades.
+This stacks multiplicatively with the Blacksmith Ranged Resistance upgrades.
Stronger Heros
General
-
The Stronger Heroes perk increases the damage and health points of all heros by +40%.
+The Stronger Heroes perk increases the damage and health points of all heros.
Description
-
Your hero units from the hero's quarter have +40% more health and are +40% stronger.
+Your hero units from the hero's quarter have +50% more health and are +40% stronger.
Warrior Mode
+Sustainable Mining
General
-
The Warrior Mode Perk is unlocked upon reaching level 16 and increases your kings damage at the cost of the damage of units and buildings.
+The Sustainable Mining Perk improves your gold mine's production and allows them to reset upon destruction.
Description
-
The weapon you equipped becomes more powerful every night all the way up to +175%, but all of your units and buildings deal -30% less damage right from the beginning.
+Your mines produce +1 gold and their income is reset back to 7 every time they are destroyed.
Statistics
-
The units and structures deal 30% less damage, but your king gains damage each night, up to a total of +175% damage. The kings damage is calculated with this formula: 2.75(current_night ÷ total_amount_of_nights).
+On the day after mines are destroyed, they will not produce anything (like normal). On the next day, their production will reset to 7.
+Letting mines run for 3 days and then getting them destroyed will lead to maximum profits of an average of 4.5 gold per day for a cycle of 4 days.
Treasure Hunter
General
-
The Treasure Hunter Perk is unlocked upon reaching level 45 and grants you gold on the day before the lat night.
+The Treasure Hunter Perk is unlocked upon reaching level 45 and grants you gold on the last 3 days before the last night.
Description
-
You get +60 gold on the morning before the last night.
+You get +15, +25 and +40 extra gold before the last 3 waves.
General
Description
-
Your horse is +20% faster and riding over enemies deals 2.25 damage. This damage increases in correlation to all of your other in-game weapon upgrades like certain castle center upgrades.
+Your horse is +20% faster and riding over enemies deals 2.50 damage to them and 0.25 damage to you.
+Statistics
++
This damage increases in correlation to all of your other in-game weapon upgrades like certain castle center upgrades.
Indestructible Mines
+Warrior Training
General
-
The Indestructible Mines Perk is unlocked upon reaching level 46 and makes your gold mines invincible.
+The Warrior Training Perk is unlocked upon reaching level 16 and increases your kings damage as the nights progress.
Description
-
Your gold mines are indestructible.
+Your weapon becomes more powerful every night all the way up to +100% for the final night.
Statistics
-
Your mines become invincible and can no longer be targeted by enemies.
+Your king gains damage each night, up to a total of +100% damage. The kings damage is calculated with this formula: 2(current_night ÷ total_amount_of_nights).