From e734a2e06ee0be6f470770bba2398c34079bbee6 Mon Sep 17 00:00:00 2001 From: QiuHanWen Date: Fri, 17 May 2024 09:55:32 +0800 Subject: [PATCH] Update to 4.0.1. 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{} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Attribute/Editor/EnumMaskPropertyDrawer.cs b/Assets/Threeyes/Core/Base/Attribute/Editor/EnumMaskPropertyDrawer.cs deleted file mode 100644 index c6b49fd..0000000 --- a/Assets/Threeyes/Core/Base/Attribute/Editor/EnumMaskPropertyDrawer.cs +++ /dev/null @@ -1,81 +0,0 @@ -// (C) 2014 ERAL -// Distributed under the Boost Software License, Version 1.0. -// (See copy at http://www.boost.org/LICENSE_1_0.txt) - -#if UNITY_EDITOR -using UnityEngine; -using UnityEditor; - -namespace Threeyes.Editor -{ - namespace Threeyes.CommonEditor - { - /// - /// Ref from: https://gist.github.com/eral/773d2b289200528d1216 - /// 功能:Unity2020以前带Flag的Enum,需要这个字段来标识 - /// - [CustomPropertyDrawer(typeof(EnumMaskAttribute))] - public class EnumMaskPropertyDrawer : PropertyDrawer - { - - public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) - { - if (SerializedPropertyType.Enum == property.propertyType) - { - object current = GetCurrent(property); - if (null != current) - { - EditorGUI.BeginChangeCheck(); - var value = EditorGUI.EnumFlagsField(position, label, (System.Enum)current); - if (EditorGUI.EndChangeCheck()) - { - property.intValue = System.Convert.ToInt32(value); - } - } - } - else - { - EditorGUI.LabelField(position, label, new GUIContent("This type has not supported.")); - } - } - - private static object GetCurrent(SerializedProperty property) - { - object result = property.serializedObject.targetObject; - var property_names = property.propertyPath.Replace(".Array.data", ".").Split('.'); - foreach (var property_name in property_names) - { - var parent = result; - var indexer_start = property_name.IndexOf('['); - if (-1 == indexer_start) - { - var binding_flags = System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic; - result = parent.GetType().GetField(property_name, binding_flags).GetValue(parent); - } - else if (parent.GetType().IsArray) - { - var indexer_end = property_name.IndexOf(']'); - var index_string = property_name.Substring(indexer_start + 1, indexer_end - indexer_start - 1); - var index = int.Parse(index_string); - var array = (System.Array)parent; - if (index < array.Length) - { - result = array.GetValue(index); - } - else - { - result = null; - break; - } - } - else - { - throw new System.MissingFieldException(); - } - } - return result; - } - } - } -} -#endif diff --git a/Assets/Threeyes/Core/Base/Attribute/EnumMaskAttribute.cs b/Assets/Threeyes/Core/Base/Attribute/EnumMaskAttribute.cs deleted file mode 100644 index f5cb71a..0000000 --- a/Assets/Threeyes/Core/Base/Attribute/EnumMaskAttribute.cs +++ /dev/null @@ -1,9 +0,0 @@ - -using UnityEngine; -/// -/// 针对多选枚举(枚举要有[System.Flags]标识) -/// 功能:Unity2020以前带Flag的Enum,需要这个字段标识才能绘制多选下来框(尽量不使用,如有必要就将项目转为2020) -/// -public class EnumMaskAttribute : PropertyAttribute -{ -} diff --git a/Assets/Threeyes/Core/Base/Attribute/MaterialPropertyNameAttribute.cs b/Assets/Threeyes/Core/Base/Attribute/MaterialPropertyNameAttribute.cs deleted file mode 100644 index d12b6c0..0000000 --- a/Assets/Threeyes/Core/Base/Attribute/MaterialPropertyNameAttribute.cs +++ /dev/null @@ -1,38 +0,0 @@ -using System; -using UnityEngine; - -/// -/// 根据当前RenderingPipeline,返回正确的值 -/// -/// PS: -/// 1.Inspector Debug模式及EditShader可以看到对应的名称 -/// -[AttributeUsage(AttributeTargets.Field)] -public class MaterialPropertyNameAttribute : PropertyAttribute -{ - public string PropertyName - { - get - { -#if UNITY_PIPELINE_URP - return urpPropertyName; -#elif UNITY_PIPELINE_HDRP - return hdrpPropertyName; -#else - return builtInRPPropertyName; -#endif - } - } - - public string builtInRPPropertyName; - public string urpPropertyName; - public string hdrpPropertyName; - - public MaterialPropertyNameAttribute(string builtInRPPropertyName, string urpPropertyName, string hdrpPropertyName) - { - //PS:如果无此字段,直接设置为null - this.builtInRPPropertyName = builtInRPPropertyName; - this.urpPropertyName = urpPropertyName; - this.hdrpPropertyName = hdrpPropertyName; - } -} \ No newline at end of file diff --git a/Assets/Threeyes/Core/Base/Cache.meta b/Assets/Threeyes/Core/Base/Cache.meta deleted file mode 100644 index f0edaa4..0000000 --- a/Assets/Threeyes/Core/Base/Cache.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 48bbb17a412593a429cc8d1b716e9987 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Cache/ObjectCache.cs b/Assets/Threeyes/Core/Base/Cache/ObjectCache.cs deleted file mode 100644 index 5a1c40f..0000000 --- a/Assets/Threeyes/Core/Base/Cache/ObjectCache.cs +++ /dev/null @@ -1,163 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine.Events; - -namespace Threeyes.Cache -{ - public interface IObjectCache where T : class - { - int CountAll { get; } - - void Add(TID id, T element); - T Get(TID id, bool useCache); - T Get(TID id); - - CachedObject Get(TID id, out T v); - - void Release(TID id, T element); - - void Clear(); - } - /// - /// Cache Asset by ID - /// ToUpdate: - /// - /// - /// - public class ObjectCache : IObjectCache, IDisposable - where T : class - { - public int CountAll { get { return m_Dictionary.Count; } } - - internal readonly Dictionary m_Dictionary; - - private readonly Func m_CreateFunc; - private readonly UnityAction m_ActionOnGet; - private readonly UnityAction m_ActionOnRelease; - private readonly UnityAction m_ActionOnDestroy; - - private readonly int m_MaxSize; - internal bool m_CollectionCheck; - - //ToThink:是否需要限制上限(或者把限制的方法做成Func,子类可通过根据当前数据的总大小是否超过上限,来决定是否缓存) - public ObjectCache(Func createFunc, UnityAction actionOnGet = null, UnityAction actionOnRelease = null, UnityAction actionOnDestroy = null, bool collectionCheck = false, int maxSize = 10000) - { - m_Dictionary = new Dictionary(); - m_MaxSize = maxSize; - m_CollectionCheck = collectionCheck; - m_CreateFunc = createFunc != null ? createFunc : DefaultCreateFunc; - m_ActionOnGet = actionOnGet != null ? actionOnGet : DefaultOnGetFunc; - m_ActionOnRelease = actionOnRelease != null ? actionOnRelease : DefaultOnReleaseFunc; - m_ActionOnDestroy = actionOnDestroy != null ? actionOnDestroy : DefaultOnDestroyFunc; - - if (m_MaxSize <= 0) - { - throw new ArgumentException("Max Size must be greater than 0", "maxSize"); - } - } - public virtual void Add(TID id, T element) - { - if (element != null && !m_Dictionary.ContainsKey(id))//判断是否创建成功 - m_Dictionary.Add(id, element);//Save to dic - } - - /// - /// - /// - /// - /// null if not exists - public virtual T Get(TID id) - { - return Get(id, true); - } - - public T Get(TID id, bool useCache) - { - if (!useCache) - return m_CreateFunc(id);//直接调用创建方法,不需要缓存 - - T val = null; - - if (!m_Dictionary.ContainsKey(id)) - { - val = m_CreateFunc(id);//Create new one - if (val != null)//Check if create successed - m_Dictionary.Add(id, val);//Save to dic - //UnityEngine.Debug.Log("Load from File: " + typeof(T) + " " + id); - } - else - { - val = m_Dictionary[id];//Get from cache - //UnityEngine.Debug.Log("Get from cache: " + typeof(T) + " " + id); - } - - InvokeOnGetFunc(id, val); - return val; - } - - public CachedObject Get(TID id, out T v) - { - return new CachedObject(id, v = Get(id), this); - } - - public void Release(TID id, T element) - { - InvokeOnReleaseFunc(id, element); - //PS:因为Cache不使用堆栈,所以不需要调用其他代码 - } - public void Clear() - { - if (m_ActionOnDestroy != null) - { - foreach (var item in m_Dictionary) - { - m_ActionOnDestroy(item.Key, item.Value); - } - } - m_Dictionary.Clear(); - } - public void Dispose() - { - Clear(); - } - - protected virtual void InvokeOnGetFunc(TID id, T element) - { - m_ActionOnGet?.Invoke(id, element); - } - protected virtual void InvokeOnReleaseFunc(TID id, T element) - { - m_ActionOnRelease?.Invoke(id, element); - } - - #region Default Method - protected virtual T DefaultCreateFunc(TID id) { throw new NotImplementedException(); } - protected virtual void DefaultOnGetFunc(TID id, T target) { } - - protected virtual void DefaultOnReleaseFunc(TID id, T target) { } - protected virtual void DefaultOnDestroyFunc(TID id, T target) { } - - #endregion - } - - public struct CachedObject : IDisposable where T : class - { - private readonly TID m_ID; - - private readonly T m_ToReturn; - - private readonly IObjectCache m_Pool; - - internal CachedObject(TID id, T value, IObjectCache pool) - { - m_ID = id; - m_ToReturn = value; - m_Pool = pool; - } - - void IDisposable.Dispose() - { - m_Pool.Release(m_ID, m_ToReturn); - } - } -} \ No newline at end of file diff --git a/Assets/Threeyes/Core/Base/Common.meta b/Assets/Threeyes/Core/Base/Common.meta deleted file mode 100644 index 9d19194..0000000 --- a/Assets/Threeyes/Core/Base/Common.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 6ef255f4248105f43918c7a167eb1c6d -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Common/CloneableDataBase.cs b/Assets/Threeyes/Core/Base/Common/CloneableDataBase.cs deleted file mode 100644 index 6ab694c..0000000 --- a/Assets/Threeyes/Core/Base/Common/CloneableDataBase.cs +++ /dev/null @@ -1,37 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using System; -namespace Threeyes.Base -{ - public interface ICloneableData : ICloneable - { - TInst Clone(); - } - - - /// - /// Make this data cloneable - /// - public abstract class CloneableDataBase : ICloneable - { - #region Editor Utility - - public object Clone() - { - return this.MemberwiseClone(); - } - /// - /// Copy data to other instance - /// (PS: only clone struct and reference. For class type instance, you should create new instance using their construct function(eg: AnimationCurve(params Keyframe[] keys)) - /// - /// - /// - public virtual TInst Clone() - { - return (TInst)Clone(); - } - - #endregion - } -} \ No newline at end of file diff --git a/Assets/Threeyes/Core/Base/Common/CloneableDataBase.cs.meta b/Assets/Threeyes/Core/Base/Common/CloneableDataBase.cs.meta deleted file mode 100644 index 6009337..0000000 --- a/Assets/Threeyes/Core/Base/Common/CloneableDataBase.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f280155ddb3921c4396b8a4f4a074133 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Common/DataObjectBase.cs b/Assets/Threeyes/Core/Base/Common/DataObjectBase.cs deleted file mode 100644 index f140286..0000000 --- a/Assets/Threeyes/Core/Base/Common/DataObjectBase.cs +++ /dev/null @@ -1,39 +0,0 @@ -namespace Threeyes.Base -{ - /// - /// 普通数据类的基类,带有比较、空检测等功能 - /// - public class DataObjectBase - { - public override bool Equals(object obj) - { - return base.Equals(obj); - } - - public override int GetHashCode() - { - return base.GetHashCode(); - } - - public static bool operator ==(DataObjectBase x, DataObjectBase y) - { - //可避免空引用: https://stackoverflow.com/questions/4219261/overriding-operator-how-to-compare-to-null - if (object.ReferenceEquals(x, null)) - { - return object.ReferenceEquals(y, null); - } - - return x.Equals(y); - } - - public static bool operator !=(DataObjectBase x, DataObjectBase y) - { - return !x == y; - } - - public static implicit operator bool(DataObjectBase exists) - { - return !(exists == null); - } - } -} \ No newline at end of file diff --git a/Assets/Threeyes/Core/Base/Common/DataObjectBase.cs.meta b/Assets/Threeyes/Core/Base/Common/DataObjectBase.cs.meta deleted file mode 100644 index f206734..0000000 --- a/Assets/Threeyes/Core/Base/Common/DataObjectBase.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 00b65aa5f1ed66c4498e2f9c6814c713 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Common/DefineSymbol.cs b/Assets/Threeyes/Core/Base/Common/DefineSymbol.cs deleted file mode 100644 index f2f2554..0000000 --- a/Assets/Threeyes/Core/Base/Common/DefineSymbol.cs +++ /dev/null @@ -1,36 +0,0 @@ -using System; - -/// -/// 插件的宏定义 -/// -[System.Serializable] -public class DefineSymbol : IEquatable -{ - public string name;//宏定义显示名称 - public string description_en;//英文注释 - public string description_cn;//中文注释 - public string rootFolderName;//根文件夹的名称,通过改名称知道相应插件是否存在(用|分割,针对放在多个地方的插件) - public string mainFileName;//主要文件的相对路径(可空,主要是避免开发者自己创建的文件夹重名) - //public string asmdefName;//相应的AsmDef文件名(Warning:因为名称不固定,所以暂不使用) - public string packageName; - - - public bool isUsing = false;//正在使用中 - public DefineSymbol(string name, string description_en, string description_cn, string rootFolderName = "", string mainFileName = "", string asmdefName = "", string packageName = "") - { - this.name = name; - this.description_en = description_en; - this.description_cn = description_cn; - - this.rootFolderName = rootFolderName; - this.mainFileName = mainFileName; - //this.asmdefName = asmdefName; - this.packageName = packageName; - } - - public bool Equals(DefineSymbol other) - { - if (other == null) return false; - return (this.name.Equals(other.name)); - } -} \ No newline at end of file diff --git a/Assets/Threeyes/Core/Base/Common/DefineSymbol.cs.meta b/Assets/Threeyes/Core/Base/Common/DefineSymbol.cs.meta deleted file mode 100644 index 2f61ce6..0000000 --- a/Assets/Threeyes/Core/Base/Common/DefineSymbol.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9979a7217081c2244a3f96a454a2791a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Common/RangeBase.cs b/Assets/Threeyes/Core/Base/Common/RangeBase.cs deleted file mode 100644 index 46a4336..0000000 --- a/Assets/Threeyes/Core/Base/Common/RangeBase.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -public abstract class RangeBase where TValue : struct -{ - public TValue MinValue { get { return minValue; } set { minValue = value; } } - public TValue MaxValue { get { return maxValue; } set { maxValue = value; } } - public abstract TValue RandomValue { get; } - - public abstract TValue Range { get; } - - [SerializeField] protected TValue minValue; - [SerializeField] protected TValue maxValue; - - public RangeBase(TValue min, TValue max) - { - minValue = min; - maxValue = max; - } -} - -[System.Serializable] -public class Range_Float : RangeBase -{ - public override float RandomValue { get { return Random.Range(MinValue, MaxValue); } } - public override float Range { get { return MaxValue - MinValue; } } - - public Range_Float(float min, float max) : base(min, max) { } -} - -[System.Serializable] -public class Range_Int : RangeBase -{ - public override int RandomValue { get { return Random.Range(MinValue, MaxValue + 1); } }//PS: Random.Range Returns a random integer number between min [inclusive] and max [exclusive]Ҫ+1 - public override int Range { get { return MaxValue - MinValue; } } - - public Range_Int(int min, int max) : base(min, max) { } -} -[System.Serializable] -public class Range_Vector3 : RangeBase -{ - public override Vector3 RandomValue { get { return new Vector3(Random.Range(MinValue.x, MaxValue.x), Random.Range(MinValue.y, MaxValue.y), Random.Range(MinValue.z, MaxValue.z)); } } - public override Vector3 Range { get { return MaxValue - MinValue; } } - - public Range_Vector3(Vector3 min, Vector3 max) : base(min, max) { } -} diff --git a/Assets/Threeyes/Core/Base/Common/RangeBase.cs.meta b/Assets/Threeyes/Core/Base/Common/RangeBase.cs.meta deleted file mode 100644 index 9a0295c..0000000 --- a/Assets/Threeyes/Core/Base/Common/RangeBase.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e369a88d2fbe6014a9cae557d29a4709 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Component.meta b/Assets/Threeyes/Core/Base/Component.meta deleted file mode 100644 index ec2eb4a..0000000 --- a/Assets/Threeyes/Core/Base/Component.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: bbce49621aaf1e74abb56400c5f40e75 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Component/ComponentGroupBase.cs b/Assets/Threeyes/Core/Base/Component/ComponentGroupBase.cs deleted file mode 100644 index 594c4b9..0000000 --- a/Assets/Threeyes/Core/Base/Component/ComponentGroupBase.cs +++ /dev/null @@ -1,61 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Events; -/// -/// 对具有相同组件T的"子物体"进行操作,动态获取 -/// -/// 适用于接口 -public class ComponentGroupBase : MonoBehaviour -//where T : Component -{ - public bool isIncludeHide = true; - public bool isRecursive = true; - public bool includeSelf = false; - /// - /// 适用于外部的链接组件 - /// - public List listExtraComp = new List(); - - public List ListComp - { - get { return GetAllComponent(); } - } - - public virtual List GetAllComponent() - { - List listTempComp = new List(); - ForEachChildComponent((c) => listTempComp.Add(c)); - return listTempComp; - } - - /// - /// 针对特定的Component(比如依赖的组件) - /// - /// - /// - public virtual void ForEachChildComponent(UnityAction func) - { - ForEachChildComponent(func); - } - - - /// - /// 子物体中的任意组件 - /// - /// - /// - public virtual void ForEachChildComponent(UnityAction func) - //where T2 : Component - { - transform.ForEachChildComponent(func, isIncludeHide, includeSelf, isRecursive); - - listExtraComp.ForEach((c) => - { - Component cInst = c as Component; - if (cInst) - cInst.ForEachSelfComponent(func); - }); - } - -} diff --git a/Assets/Threeyes/Core/Base/Component/ComponentGroupBase.cs.meta b/Assets/Threeyes/Core/Base/Component/ComponentGroupBase.cs.meta deleted file mode 100644 index d293bad..0000000 --- a/Assets/Threeyes/Core/Base/Component/ComponentGroupBase.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 2124bbc615fb47d42b03434930f20c6b -timeCreated: 1517568753 -licenseType: Free -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Component/ComponentHelperBase.cs b/Assets/Threeyes/Core/Base/Component/ComponentHelperBase.cs deleted file mode 100644 index 8fad5dc..0000000 --- a/Assets/Threeyes/Core/Base/Component/ComponentHelperBase.cs +++ /dev/null @@ -1,71 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -/// -/// 所有ComponentHelper的基类 -/// -/// -public class ComponentHelperBase : MonoBehaviour - where TComp : Component -{ - public virtual TComp Comp - { - get - { - if (!comp) - comp = GetCompFunc(); - return comp; - } - set - { - comp = value; - } - } - public TComp comp;//待绑定的组件 - - public TComp[] comps = null;//待绑定的组件 - public TComp[] Comps - { - get - { - if (comps.Length == 0) - comps = GetCompsFunc(); - return comps; - } - set - { - comps = value; - } - } - - protected virtual TComp GetCompFunc() - { - if (this)//避免物体被销毁 - return GetComponent(); - - return default(TComp); - } - - protected virtual TComp[] GetCompsFunc() - { - if (this)//避免物体被销毁 - return GetComponents(); - - return default(TComp[]); - } - - - /// - /// 激活/隐藏(继承于Behaviour的)组件 - /// - public bool EnableComp - { - get { return behaviour ? behaviour.enabled : false; } - set { if (behaviour) behaviour.enabled = value; } - } - - /// - /// 尝试转换为Behaviour - /// - Behaviour behaviour { get { return Comp as Behaviour; } } -} diff --git a/Assets/Threeyes/Core/Base/Component/ComponentHelperBase.cs.meta b/Assets/Threeyes/Core/Base/Component/ComponentHelperBase.cs.meta deleted file mode 100644 index 07ae609..0000000 --- a/Assets/Threeyes/Core/Base/Component/ComponentHelperBase.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: b48cc8fe8178e124e8d1d7141d587587 -timeCreated: 1524883666 -licenseType: Free -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Component/ComponentHelperGroupBase.cs b/Assets/Threeyes/Core/Base/Component/ComponentHelperGroupBase.cs deleted file mode 100644 index 0fd2c9d..0000000 --- a/Assets/Threeyes/Core/Base/Component/ComponentHelperGroupBase.cs +++ /dev/null @@ -1,37 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Events; - -public class ComponentHelperGroupBase : ComponentGroupBase - where THelper : ComponentHelperBase - where TComp : Component -{ - - public bool EnableComp - { - get { return enabled; } - set { ForEachChildComponent((h) => h.EnableComp = value); } - } - - /// - /// 如果子对象符合条件,自动生成相应的组件 - /// - public bool isAutoGenerateComp = false; - - public override void ForEachChildComponent(UnityAction func) - { - //自动添加相应的Helper组件 - if (isAutoGenerateComp) - { - UnityAction generateFunc = (com) => - { - com.gameObject.AddComponentOnce(); - }; - ForEachChildComponent(generateFunc); - } - - base.ForEachChildComponent(func); - } - -} diff --git a/Assets/Threeyes/Core/Base/Component/ComponentHelperGroupBase.cs.meta b/Assets/Threeyes/Core/Base/Component/ComponentHelperGroupBase.cs.meta deleted file mode 100644 index 06745fc..0000000 --- a/Assets/Threeyes/Core/Base/Component/ComponentHelperGroupBase.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 61c2dd096bdda17498df79763cc2e49c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Component/ComponentRemoteHelperBase.cs b/Assets/Threeyes/Core/Base/Component/ComponentRemoteHelperBase.cs deleted file mode 100644 index 62dbc86..0000000 --- a/Assets/Threeyes/Core/Base/Component/ComponentRemoteHelperBase.cs +++ /dev/null @@ -1,10 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -/// -/// 功能:不通过直接引用的方式调用场景中的单例 -/// -public abstract class ComponentRemoteHelperBase : MonoBehaviour -{ - public abstract TInst ManagerInstance { get; } -} diff --git a/Assets/Threeyes/Core/Base/Component/ComponentRemoteHelperBase.cs.meta b/Assets/Threeyes/Core/Base/Component/ComponentRemoteHelperBase.cs.meta deleted file mode 100644 index 4b9b4f1..0000000 --- a/Assets/Threeyes/Core/Base/Component/ComponentRemoteHelperBase.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 3e15edae555a55240ab198532d060092 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Element.meta b/Assets/Threeyes/Core/Base/Element.meta deleted file mode 100644 index fc82f08..0000000 --- a/Assets/Threeyes/Core/Base/Element.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: aa4aea21d11b4544cb658e7305f52df4 -folderAsset: yes -timeCreated: 1521696345 -licenseType: Free -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Element/ElementBase.cs b/Assets/Threeyes/Core/Base/Element/ElementBase.cs deleted file mode 100644 index 97b9e6e..0000000 --- a/Assets/Threeyes/Core/Base/Element/ElementBase.cs +++ /dev/null @@ -1,92 +0,0 @@ -using UnityEngine; -using UnityEngine.Events; -using Threeyes.Pool; -/// -/// 存储数据,其中TData可以是普通数据类XXXData,或者是继承于ScriptableObject的SOXXXInfo -/// -/// 提示:如果需要使用多个参数初始化元素,可以将其包在一个XXData数据类中,作为T传送 -/// -public class ElementBase : MonoBehaviour, IPoolableHandler - where TData : class -{ - public TData data; - public UnityEvent onAfterInit; - public UnityEvent onBeforeDestroy;//BeforeDestroy - public virtual void Init(TData tempData) - { - InitFunc(tempData); - onAfterInit?.Invoke(); - } - - /// - /// 使用已有的数据及参数进行初始化 - /// - //[ContextMenu("Init")] - public virtual void Init() - { - Init(data); - } - - public virtual void InitFunc(TData data) - { - this.data = data; - } - - public virtual void ResetData() - { - - } - - public virtual void OnBeforeDestroy() - { - onBeforeDestroy?.Invoke();//调用相关事件 - } - protected virtual void OnDestroy() - { - OnDespawnFunc();// PS: OnDestroy也可以调用此方法,可避免重复代码 - } - - #region Pool Callback - /// - /// 监听Pool Get时调用的事件 - /// - /// PS: - /// 1.此方法非必须实现,因为已经有Init作为初始化入口 - /// - public virtual void OnSpawn() - { - OnSpawnFunc(); - } - - /// - /// 监听Pool Release时调用的事件 - /// - /// PS: - /// 1.只有使用了对象池时,才需要实现该方法 - /// 2.主要用于:重置数值,去掉引用和委托监听 - /// - public virtual void OnDespawn() - { - OnDespawnFunc(); - } - protected virtual void OnSpawnFunc() - { - } - protected virtual void OnDespawnFunc() - { - } - #endregion - - #region Obsolete - [System.Obsolete("Use onBeforeDestroy Instead")] [HideInInspector] public UnityEvent onDestroy; -#if UNITY_EDITOR - void OnValidate() - { -#pragma warning disable CS0618 - Threeyes.Editor.EditorVersionUpdateTool.TransferUnityEvent(this, ref onDestroy, ref onBeforeDestroy); -#pragma warning restore CS0618 - } -#endif - #endregion - -} \ No newline at end of file diff --git a/Assets/Threeyes/Core/Base/Element/ElementBase.cs.meta b/Assets/Threeyes/Core/Base/Element/ElementBase.cs.meta deleted file mode 100644 index 5cc102b..0000000 --- a/Assets/Threeyes/Core/Base/Element/ElementBase.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 9597c29c4dbfc6b4aabaf37570968015 -timeCreated: 1521696246 -licenseType: Free -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Element/ElementGroupBase.cs b/Assets/Threeyes/Core/Base/Element/ElementGroupBase.cs deleted file mode 100644 index 115f690..0000000 --- a/Assets/Threeyes/Core/Base/Element/ElementGroupBase.cs +++ /dev/null @@ -1,53 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using System.Linq; -/// -/// 存储相同的一系列数据 -/// -/// -public class ElementGroupBase : MonoBehaviour where T : class -{ - public List listElement = new List(); - - public virtual void ResetData() - { - - } -} - -//适用于带 -public abstract class ElementGroupBase : MonoBehaviour - where TElement : ElementBase - where TEleData : class -{ - public List listElement = new List(); - - public virtual void ResetData() - { - - } - - public virtual void InitElement(TEleData eleData) - { - TElement inst = InitElementFunc(eleData); - AddElementToList(inst); - } - - protected abstract TElement InitElementFunc(TEleData eleData); - - protected virtual void AddElementToList(TElement element) - { - listElement.Add(element); - } - - protected virtual void RemoveElementFromList(TElement element) - { - if (listElement.Contains(element)) - { - listElement.Remove(element); - } - } - -} - diff --git a/Assets/Threeyes/Core/Base/Element/ElementGroupBase.cs.meta b/Assets/Threeyes/Core/Base/Element/ElementGroupBase.cs.meta deleted file mode 100644 index 7c5196f..0000000 --- a/Assets/Threeyes/Core/Base/Element/ElementGroupBase.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1174ed10c4d4b744c82e18c07cfb6987 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Instance.meta b/Assets/Threeyes/Core/Base/Instance.meta deleted file mode 100644 index 9792c04..0000000 --- a/Assets/Threeyes/Core/Base/Instance.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 57df59b4990b5d24aaa0372358855a56 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Instance/InstanceBase.cs b/Assets/Threeyes/Core/Base/Instance/InstanceBase.cs deleted file mode 100644 index 3d7eed1..0000000 --- a/Assets/Threeyes/Core/Base/Instance/InstanceBase.cs +++ /dev/null @@ -1,47 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -/// -/// 单例类的基类,需要InstanceManager辅助初始化,保证了Instance优先于其他代码进行初始化 -/// -/// -[RequireComponent(typeof(InstanceManager))] -public class InstanceBase : MonoBehaviour, ISetInstance - where T : InstanceBase -{ - public static T Instance { get { return instance; } protected set { instance = value; } } - private static T instance; - - public bool isDontDestroyOnLoad = false; - bool isInit = false; - - public virtual void SetInstance() - { - if (isDontDestroyOnLoad && Instance && Instance != this)//因为已经实例化过一次,所以可以删掉非单例的物体 - { - Destroy(gameObject); - return; - } - - if (!isInit) - { - SetInstanceFunc(); - - if (isDontDestroyOnLoad) - { - transform.SetParent(null);//移动到根层级,避免父物体被销毁 - DontDestroyOnLoad(gameObject); - } - } - } - - protected virtual void SetInstanceFunc() - { - Instance = this as T; - isInit = true; - } -} -public interface ISetInstance -{ - void SetInstance(); -} \ No newline at end of file diff --git a/Assets/Threeyes/Core/Base/Instance/InstanceBase.cs.meta b/Assets/Threeyes/Core/Base/Instance/InstanceBase.cs.meta deleted file mode 100644 index f200e17..0000000 --- a/Assets/Threeyes/Core/Base/Instance/InstanceBase.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: bc688ce639e760f4cb8ec8e5bb247ba0 -timeCreated: 1515582257 -licenseType: Free -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Instance/InstanceManager.cs b/Assets/Threeyes/Core/Base/Instance/InstanceManager.cs deleted file mode 100644 index fc5bf5e..0000000 --- a/Assets/Threeyes/Core/Base/Instance/InstanceManager.cs +++ /dev/null @@ -1,24 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -/// -/// 初始化单例类,每个继承InstanceBase的物体都需要挂载该脚本 -/// -[DefaultExecutionOrder(-24200)] -public class InstanceManager : MonoBehaviour -{ - private void Awake() - { - Init(); - } - - public void Init() - { - ISetInstance[] arrInterface = transform.GetComponents(); - - foreach (var inter in arrInterface) - { - inter.SetInstance(); - } - } -} diff --git a/Assets/Threeyes/Core/Base/Instance/InstanceManager.cs.meta b/Assets/Threeyes/Core/Base/Instance/InstanceManager.cs.meta deleted file mode 100644 index 9ed3c8a..0000000 --- a/Assets/Threeyes/Core/Base/Instance/InstanceManager.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: ae0a7773705b93e49a1e5c8300cbd18a -timeCreated: 1515582649 -licenseType: Free -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: -24200 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Instance/InstanceManagerBase.cs b/Assets/Threeyes/Core/Base/Instance/InstanceManagerBase.cs deleted file mode 100644 index 25ff1e1..0000000 --- a/Assets/Threeyes/Core/Base/Instance/InstanceManagerBase.cs +++ /dev/null @@ -1,39 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -/// -/// 用于管理任意数量(1~N)的同类组件,方便其他代码通过静态类访问 -/// -/// -/// -[RequireComponent(typeof(InstanceManager))] -public class InstanceManagerBase : InstanceBase - where TInst : InstanceManagerBase - where TComp : Component -{ - /// - /// 当前的默认组件 - /// - public static TComp Comp - { - get - { - if (!Instance.comp) - Instance.comp = Instance.GetCompFunc(); - return Instance.comp; - } - } - - public TComp comp;//待绑定的组件 - - protected virtual TComp GetCompFunc() - { - TComp comp = GameObject.FindObjectOfType(); - if (!comp) - { - Debug.LogError("Can't find type of" + typeof(TComp) + "!"); - } - return comp; - } - -} diff --git a/Assets/Threeyes/Core/Base/Instance/InstanceManagerBase.cs.meta b/Assets/Threeyes/Core/Base/Instance/InstanceManagerBase.cs.meta deleted file mode 100644 index dc24d65..0000000 --- a/Assets/Threeyes/Core/Base/Instance/InstanceManagerBase.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 616628164d1891144bd92a80bc1a177a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Instance/InstanceManagerGroup.cs b/Assets/Threeyes/Core/Base/Instance/InstanceManagerGroup.cs deleted file mode 100644 index 463a5d2..0000000 --- a/Assets/Threeyes/Core/Base/Instance/InstanceManagerGroup.cs +++ /dev/null @@ -1,20 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using System.Linq; -/// -/// 主动调用自身及子集下的Init方法,保证单例即使被隐藏也能正常初始化 -/// 适用于:挂在顶层非隐藏物体上 -/// -[DefaultExecutionOrder(-24201)]//保证比InstanceManager优先执行 -public class InstanceManagerGroup : ComponentGroupBase -{ - private void Awake() - { - Init(); - } - public void Init() - { - ForEachChildComponent((instM) => instM.Init()); - } -} diff --git a/Assets/Threeyes/Core/Base/Instance/InstanceManagerGroup.cs.meta b/Assets/Threeyes/Core/Base/Instance/InstanceManagerGroup.cs.meta deleted file mode 100644 index fde7ff5..0000000 --- a/Assets/Threeyes/Core/Base/Instance/InstanceManagerGroup.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 29080ce56dd3c3443ac0c0be3cb0de04 -timeCreated: 1515582649 -licenseType: Free -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: -24200 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Instance/SingletonBase.cs b/Assets/Threeyes/Core/Base/Instance/SingletonBase.cs deleted file mode 100644 index 9a8280b..0000000 --- a/Assets/Threeyes/Core/Base/Instance/SingletonBase.cs +++ /dev/null @@ -1,30 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// -/// Singleton,自动创建并保证场景中至少存在一个 -/// -/// -public class SingletonBase : MonoBehaviour where T : MonoBehaviour -{ - static T _Instance; - public static T Instance - { - get - { - if (!_Instance) - { - _Instance = GameObject.FindObjectOfType(); - if (!_Instance) - { - GameObject newGo = new GameObject(typeof(T).ToString(), typeof(T)); - _Instance = newGo.GetComponent(); - } - if (Application.isPlaying) - DontDestroyOnLoad(_Instance.gameObject); - } - return _Instance; - } - } -} diff --git a/Assets/Threeyes/Core/Base/Instance/SingletonBase.cs.meta b/Assets/Threeyes/Core/Base/Instance/SingletonBase.cs.meta deleted file mode 100644 index c685dd9..0000000 --- a/Assets/Threeyes/Core/Base/Instance/SingletonBase.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 7a2936867d4f7834f9e49d5f6a2f8a5a -timeCreated: 1523854345 -licenseType: Free -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Interface.meta b/Assets/Threeyes/Core/Base/Interface.meta deleted file mode 100644 index e553d56..0000000 --- a/Assets/Threeyes/Core/Base/Interface.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 49c64a6c8e0ff884b8144ee918b56306 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Interface/ICopy.cs b/Assets/Threeyes/Core/Base/Interface/ICopy.cs deleted file mode 100644 index fd7fdd7..0000000 --- a/Assets/Threeyes/Core/Base/Interface/ICopy.cs +++ /dev/null @@ -1,16 +0,0 @@ -using System; -using System.Reflection; -//Copy Fields -public interface ICopy -{ - /// - /// Copy Fields from other - /// - /// - void Copy(object source, object target); -} - -public interface ICopyFilter -{ - bool ShouldCopy(Type objType, MemberInfo memberInfo); -} diff --git a/Assets/Threeyes/Core/Base/Interface/ICopy.cs.meta b/Assets/Threeyes/Core/Base/Interface/ICopy.cs.meta deleted file mode 100644 index 975c51d..0000000 --- a/Assets/Threeyes/Core/Base/Interface/ICopy.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 723590803104c09469610f15c9bace49 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Interface/IHierarchyViewInfo.cs b/Assets/Threeyes/Core/Base/Interface/IHierarchyViewInfo.cs deleted file mode 100644 index cf1b6a1..0000000 --- a/Assets/Threeyes/Core/Base/Interface/IHierarchyViewInfo.cs +++ /dev/null @@ -1,24 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using System.Text; -using UnityEngine; -/// -/// Display Info in Hierarchy -/// -public interface IHierarchyViewInfo -{ -#if UNITY_EDITOR - - /// - /// Type name of this Component for short - /// - string ShortTypeName { get; } - - /// - /// Display Content - /// - /// - void SetHierarchyGUIProperty(StringBuilder sB); - -#endif -} diff --git a/Assets/Threeyes/Core/Base/Interface/IHierarchyViewInfo.cs.meta b/Assets/Threeyes/Core/Base/Interface/IHierarchyViewInfo.cs.meta deleted file mode 100644 index c0fcc62..0000000 --- a/Assets/Threeyes/Core/Base/Interface/IHierarchyViewInfo.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4e063bc7310cdcd40849fe3e132963ef -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Interface/IProgramLifeCycle.cs b/Assets/Threeyes/Core/Base/Interface/IProgramLifeCycle.cs deleted file mode 100644 index 09cd760..0000000 --- a/Assets/Threeyes/Core/Base/Interface/IProgramLifeCycle.cs +++ /dev/null @@ -1,28 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// -/// 程序退出的相关事件 -/// -public interface IProgramLifeCycle -{ - /// - /// 程序能否退出(需要注意,执行完毕后需要将该值设置为true) - /// - bool CanQuit { get; } - - /// - /// 开始退出 - /// - void OnQuitEnter(); - - /// - /// 尝试退出时的多帧更新方法(如进入退出动画) - /// - /// - IEnumerator IETryQuit(); - - int QuitExecuteOrder { get; }//退出的顺序 - -} diff --git a/Assets/Threeyes/Core/Base/Interface/IProgramLifeCycle.cs.meta b/Assets/Threeyes/Core/Base/Interface/IProgramLifeCycle.cs.meta deleted file mode 100644 index 3ed36ef..0000000 --- a/Assets/Threeyes/Core/Base/Interface/IProgramLifeCycle.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1ec524c7b4cd5c44db87de17dc998e59 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Interface/ISaveLoadConfig.cs b/Assets/Threeyes/Core/Base/Interface/ISaveLoadConfig.cs deleted file mode 100644 index fd47c4f..0000000 --- a/Assets/Threeyes/Core/Base/Interface/ISaveLoadConfig.cs +++ /dev/null @@ -1,11 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -/// -/// 数据类读写配置(适用于数据类自行备份) -/// -public interface ISaveLoadConfig -{ - void SaveConfig(); - void LoadConfig(); -} diff --git a/Assets/Threeyes/Core/Base/Interface/ISaveLoadConfig.cs.meta b/Assets/Threeyes/Core/Base/Interface/ISaveLoadConfig.cs.meta deleted file mode 100644 index 3b15ef3..0000000 --- a/Assets/Threeyes/Core/Base/Interface/ISaveLoadConfig.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 6b38135087a99424298d749c95c84917 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Interface/IShowHide.cs b/Assets/Threeyes/Core/Base/Interface/IShowHide.cs deleted file mode 100644 index a999247..0000000 --- a/Assets/Threeyes/Core/Base/Interface/IShowHide.cs +++ /dev/null @@ -1,48 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public interface IShowHide -{ - bool IsShowing { get; set; } - void Show(bool isShow); - void Show(); - void Hide(); - void ToggleShow(); -} - -public interface IShowHideEx : IShowHide -{ - void ShowAtOnce(bool isShow);//如UI开始动画前的重置 -} - - -//模板,直接复制粘贴 -//#region Override IShowHideInterface - -//public bool IsShowing { get { return isShowing; } set { isShowing = value; } } -//public bool isShowing = false; - -//public void Show() -//{ -// Show(true); -//} -//public void Hide() -//{ -// Show(false); -//} -//public void ToggleShow() -//{ -// Show(!IsShowing); -//} -//public void Show(bool isShow) -//{ -//IsShowing = isShow; -// ShowFunc(isShow); -//} -//protected virtual void ShowFunc(bool isShow) -//{ -// gameObject.SetActive(isShow); -//} - -//#endregion diff --git a/Assets/Threeyes/Core/Base/Interface/IShowHide.cs.meta b/Assets/Threeyes/Core/Base/Interface/IShowHide.cs.meta deleted file mode 100644 index f9cb203..0000000 --- a/Assets/Threeyes/Core/Base/Interface/IShowHide.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 444fdc282ee91d44da0046dd2f763168 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Interface/IValueHolder.cs b/Assets/Threeyes/Core/Base/Interface/IValueHolder.cs deleted file mode 100644 index 6c969d9..0000000 --- a/Assets/Threeyes/Core/Base/Interface/IValueHolder.cs +++ /dev/null @@ -1,4 +0,0 @@ -public interface IValueHolder -{ - TParam CurValue { get; set; } -} \ No newline at end of file diff --git a/Assets/Threeyes/Core/Base/Interface/IValueHolder.cs.meta b/Assets/Threeyes/Core/Base/Interface/IValueHolder.cs.meta deleted file mode 100644 index b312038..0000000 --- a/Assets/Threeyes/Core/Base/Interface/IValueHolder.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8e445d335b7f68540bfeb48e5bbe9e7f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Pool.meta b/Assets/Threeyes/Core/Base/Pool.meta deleted file mode 100644 index 8845060..0000000 --- a/Assets/Threeyes/Core/Base/Pool.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 2fca6e3ad38465a4395c2660c4343b30 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Pool/BuiltIn.meta b/Assets/Threeyes/Core/Base/Pool/BuiltIn.meta deleted file mode 100644 index 86296cb..0000000 --- a/Assets/Threeyes/Core/Base/Pool/BuiltIn.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: dd3c417f1b20aef4d928083d936c5460 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Pool/BuiltIn/GameObjectPool.cs b/Assets/Threeyes/Core/Base/Pool/BuiltIn/GameObjectPool.cs deleted file mode 100644 index 6e94c22..0000000 --- a/Assets/Threeyes/Core/Base/Pool/BuiltIn/GameObjectPool.cs +++ /dev/null @@ -1,79 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Events; - -namespace Threeyes.Pool -{ - /// - /// Manage GameObject - /// - /// Ref:https://thegamedev.guru/unity-cpu-performance/object-pooling/#object-pooling-in-unity-2021-your-options - /// - public class GameObjectPool : ObjectPool - { - public GameObject GOPoolManager - { - get - { - if (goPoolManager == null) - { - goPoolManager = new GameObject("PoolManager"); - } - return goPoolManager; - } - } - GameObject goPoolManager; - - public GameObjectPool(Func createFunc = null, UnityAction actionOnGet = null, UnityAction actionOnRelease = null, UnityAction actionOnDestroy = null, bool collectionCheck = false, int defaultCapacity = 10, int maxSize = 10000) : base(createFunc, actionOnGet, actionOnRelease, actionOnDestroy, collectionCheck, defaultCapacity, maxSize) - { - } - - #region Default Method - protected override GameObject DefaultCreateFunc() - { - return new GameObject("PooledObject"); - } - protected override void DefaultOnGetFunc(GameObject target) - { - target.SetActive(true); - } - protected override void DefaultOnReleaseFunc(GameObject target) - { - target.SetActive(false); - target.transform.SetParent(GOPoolManager ? GOPoolManager.transform : null);//存放到一个Manager中 - } - protected override void DefaultOnDestroyFunc(GameObject target) - { - UnityEngine.Object.Destroy(target); - } - #endregion - - ///PS: - ///1.如果使用了Pool技术,那就会调用IPoolHandler接口对应的方法(参考LeanGameObjectPool.InvokeOnDespawn) - ///2.不应该实现任何非通用代码(如设置父物体),以避免不通用。如果需要,请自行传入默认的方法 - - static UnityAction actOnSpawn = (ele) => ele.OnSpawn(); - static UnityAction actOnDespawn = (ele) => ele.OnDespawn(); - protected override void InvokeOnGetFunc(GameObject element) - { - SendMessage(element, actOnSpawn); - base.InvokeOnGetFunc(element); - } - protected override void InvokeOnReleaseFunc(GameObject element) - { - SendMessage(element, actOnDespawn); - base.InvokeOnReleaseFunc(element); - } - - #region Utility - static List tempPoolables = new List(); - static void SendMessage(GameObject target, UnityAction act) - { - target.GetComponents(tempPoolables); - for (var i = tempPoolables.Count - 1; i >= 0; i--) - act?.Invoke(tempPoolables[i]); - } - #endregion - } -} \ No newline at end of file diff --git a/Assets/Threeyes/Core/Base/Pool/BuiltIn/GameObjectPool.cs.meta b/Assets/Threeyes/Core/Base/Pool/BuiltIn/GameObjectPool.cs.meta deleted file mode 100644 index 7dcc3f2..0000000 --- a/Assets/Threeyes/Core/Base/Pool/BuiltIn/GameObjectPool.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d3e791eb25ee4564b8f86e843658b015 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Pool/IObjectPool.cs b/Assets/Threeyes/Core/Base/Pool/IObjectPool.cs deleted file mode 100644 index 82c83ef..0000000 --- a/Assets/Threeyes/Core/Base/Pool/IObjectPool.cs +++ /dev/null @@ -1,24 +0,0 @@ -using System; - -namespace Threeyes.Pool -{ - /// - /// Ref: UnityEngine.Pool.IObjectPoolΪ˼ݾɰ汾Խԭӿڸ - /// - /// - public interface IObjectPool where T : class - { - int CountInactive - { - get; - } - - T Get(); - - PooledObject Get(out T v); - - void Release(T element); - - void Clear(); - } -} \ No newline at end of file diff --git a/Assets/Threeyes/Core/Base/Pool/IObjectPool.cs.meta b/Assets/Threeyes/Core/Base/Pool/IObjectPool.cs.meta deleted file mode 100644 index ac373bc..0000000 --- a/Assets/Threeyes/Core/Base/Pool/IObjectPool.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 7fedc865fd8badc428023e757950c4c3 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Pool/IPoolableHandler.cs b/Assets/Threeyes/Core/Base/Pool/IPoolableHandler.cs deleted file mode 100644 index 8895c3b..0000000 --- a/Assets/Threeyes/Core/Base/Pool/IPoolableHandler.cs +++ /dev/null @@ -1,8 +0,0 @@ -namespace Threeyes.Pool -{ - public interface IPoolableHandler - { - void OnSpawn(); - void OnDespawn(); - } -} \ No newline at end of file diff --git a/Assets/Threeyes/Core/Base/Pool/IPoolableHandler.cs.meta b/Assets/Threeyes/Core/Base/Pool/IPoolableHandler.cs.meta deleted file mode 100644 index 240947e..0000000 --- a/Assets/Threeyes/Core/Base/Pool/IPoolableHandler.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2bb3805ba9bd1ff4499fe0053d47613c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Pool/LinkedPool.cs b/Assets/Threeyes/Core/Base/Pool/LinkedPool.cs deleted file mode 100644 index f745d28..0000000 --- a/Assets/Threeyes/Core/Base/Pool/LinkedPool.cs +++ /dev/null @@ -1,150 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Events; - -namespace Threeyes.Pool -{ - /// - /// A linked list version of Pool.IObjectPool_1. - /// - /// Ref: UnityEngine.Pool.LinkedPool - /// - /// - public class LinkedPool : IDisposable, IObjectPool where T : class - { - internal class LinkedPoolItem - { - internal LinkedPoolItem poolNext; - - internal T value; - } - - private readonly Func m_CreateFunc; - - private readonly UnityAction m_ActionOnGet; - - private readonly UnityAction m_ActionOnRelease; - - private readonly UnityAction m_ActionOnDestroy; - - private readonly int m_Limit; - - internal LinkedPoolItem m_PoolFirst; - - internal LinkedPoolItem m_NextAvailableListItem; - - private bool m_CollectionCheck; - - public int CountInactive - { - get; - private set; - } - - public LinkedPool(Func createFunc, UnityAction actionOnGet = null, UnityAction actionOnRelease = null, UnityAction actionOnDestroy = null, bool collectionCheck = true, int maxSize = 10000) - { - if (createFunc == null) - { - throw new ArgumentNullException("createFunc"); - } - - if (maxSize <= 0) - { - throw new ArgumentException("maxSize", "Max size must be greater than 0"); - } - - m_CreateFunc = createFunc; - m_ActionOnGet = actionOnGet; - m_ActionOnRelease = actionOnRelease; - m_ActionOnDestroy = actionOnDestroy; - m_Limit = maxSize; - m_CollectionCheck = collectionCheck; - } - - public T Get() - { - T val = null; - if (m_PoolFirst == null) - { - val = m_CreateFunc(); - } - else - { - LinkedPoolItem poolFirst = m_PoolFirst; - val = poolFirst.value; - m_PoolFirst = poolFirst.poolNext; - poolFirst.poolNext = m_NextAvailableListItem; - m_NextAvailableListItem = poolFirst; - m_NextAvailableListItem.value = null; - CountInactive--; - } - - m_ActionOnGet?.Invoke(val); - return val; - } - - public PooledObject Get(out T v) - { - return new PooledObject(v = Get(), this); - } - - public void Release(T item) - { - if (m_CollectionCheck) - { - for (LinkedPoolItem linkedPoolItem = m_PoolFirst; linkedPoolItem != null; linkedPoolItem = linkedPoolItem.poolNext) - { - if (linkedPoolItem.value == item) - { - throw new InvalidOperationException("Trying to release an object that has already been released to the pool."); - } - } - } - - m_ActionOnRelease?.Invoke(item); - if (CountInactive < m_Limit) - { - LinkedPoolItem linkedPoolItem2 = m_NextAvailableListItem; - if (linkedPoolItem2 == null) - { - linkedPoolItem2 = new LinkedPoolItem(); - } - else - { - m_NextAvailableListItem = linkedPoolItem2.poolNext; - } - - linkedPoolItem2.value = item; - linkedPoolItem2.poolNext = m_PoolFirst; - m_PoolFirst = linkedPoolItem2; - CountInactive++; - } - else - { - m_ActionOnDestroy?.Invoke(item); - } - } - - public void Clear() - { - if (m_ActionOnDestroy != null) - { - for (LinkedPoolItem linkedPoolItem = m_PoolFirst; linkedPoolItem != null; linkedPoolItem = linkedPoolItem.poolNext) - { - m_ActionOnDestroy(linkedPoolItem.value); - } - } - - m_PoolFirst = null; - m_NextAvailableListItem = null; - CountInactive = 0; - } - - public void Dispose() - { - Clear(); - } - } -} \ No newline at end of file diff --git a/Assets/Threeyes/Core/Base/Pool/LinkedPool.cs.meta b/Assets/Threeyes/Core/Base/Pool/LinkedPool.cs.meta deleted file mode 100644 index af44497..0000000 --- a/Assets/Threeyes/Core/Base/Pool/LinkedPool.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2202a116d9a711648bc2ba21f5039696 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Pool/ObjectPool.cs b/Assets/Threeyes/Core/Base/Pool/ObjectPool.cs deleted file mode 100644 index 3282fbd..0000000 --- a/Assets/Threeyes/Core/Base/Pool/ObjectPool.cs +++ /dev/null @@ -1,139 +0,0 @@ -using System.Collections.Generic; -using UnityEngine.Events; - -namespace Threeyes.Pool -{ - /// - /// Ref: UnityEngine.Pool.ObjectPool - /// A stack based Pool.IObjectPool_1. - /// - public class ObjectPool : System.IDisposable, IObjectPool where T : class - { - public int CountAll { get; private set; } - public int CountActive => CountAll - CountInactive; - public int CountInactive => m_Stack.Count; - - internal readonly Stack m_Stack; - - private readonly System.Func m_CreateFunc; - private readonly UnityAction m_ActionOnGet; - private readonly UnityAction m_ActionOnRelease; - private readonly UnityAction m_ActionOnDestroy; - - private readonly int m_MaxSize; - internal bool m_CollectionCheck; - - public ObjectPool(System.Func createFunc, UnityAction actionOnGet = null, UnityAction actionOnRelease = null, UnityAction actionOnDestroy = null, bool collectionCheck = false, int defaultCapacity = 10, int maxSize = 10000) - { - - m_Stack = new Stack(defaultCapacity); - m_MaxSize = maxSize; - m_CollectionCheck = collectionCheck; - m_CreateFunc = createFunc != null ? createFunc : DefaultCreateFunc; - m_ActionOnGet = actionOnGet != null ? actionOnGet : DefaultOnGetFunc; - m_ActionOnRelease = actionOnRelease != null ? actionOnRelease : DefaultOnReleaseFunc; - m_ActionOnDestroy = actionOnDestroy != null ? actionOnDestroy : DefaultOnDestroyFunc; - - - //if (m_CreateFunc == null) - //{ - // throw new ArgumentNullException("createFunc"); - //} - - if (m_MaxSize <= 0) - { - throw new System.ArgumentException("Max Size must be greater than 0", "maxSize"); - } - } - public T Get() - { - T val; - if (m_Stack.Count == 0) - { - val = m_CreateFunc(); - CountAll++; - } - else - { - val = m_Stack.Pop(); - } - - InvokeOnGetFunc(val); - return val; - } - - - /// - /// - /// PS:使用方式:通过using封装,临时使用某个缓存值,使用完成后会回到池中,案例如下 (https://docs.unity3d.com/2021.1/Documentation/ScriptReference/Pool.ObjectPool_1.Get.html) - /// StringBuilder stringBuilder; - /// using (stringBuilderPool.Get(out stringBuilder)) - /// { - /// stringBuilder.AppendLine("Some text"); - /// Debug.Log(stringBuilder.ToString()); - /// } - /// - /// - /// - public PooledObject Get(out T v) - { - return new PooledObject(v = Get(), this); - } - - public void Release(T element) - { - if (m_CollectionCheck && m_Stack.Count > 0 && m_Stack.Contains(element)) - { - throw new System.InvalidOperationException("Trying to release an object that has already been released to the pool."); - } - - InvokeOnReleaseFunc(element); - - if (CountInactive < m_MaxSize) - { - m_Stack.Push(element); - } - else - { - m_ActionOnDestroy?.Invoke(element); - } - } - - - public void Clear() - { - if (m_ActionOnDestroy != null) - { - foreach (T item in m_Stack) - { - m_ActionOnDestroy(item); - } - } - - m_Stack.Clear(); - CountAll = 0; - } - - public void Dispose() - { - Clear(); - } - - protected virtual void InvokeOnGetFunc(T element) - { - m_ActionOnGet?.Invoke(element); - } - protected virtual void InvokeOnReleaseFunc(T element) - { - m_ActionOnRelease?.Invoke(element); - } - - #region Default Method - protected virtual T DefaultCreateFunc() { throw new System.NotImplementedException(); } - protected virtual void DefaultOnGetFunc(T target) { } - - protected virtual void DefaultOnReleaseFunc(T target) { } - protected virtual void DefaultOnDestroyFunc(T target) { } - #endregion - } -} diff --git a/Assets/Threeyes/Core/Base/Pool/ObjectPool.cs.meta b/Assets/Threeyes/Core/Base/Pool/ObjectPool.cs.meta deleted file mode 100644 index 61da9d6..0000000 --- a/Assets/Threeyes/Core/Base/Pool/ObjectPool.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ba8850c828187c744828728bde4919d6 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Pool/PooledObject.cs b/Assets/Threeyes/Core/Base/Pool/PooledObject.cs deleted file mode 100644 index cc01145..0000000 --- a/Assets/Threeyes/Core/Base/Pool/PooledObject.cs +++ /dev/null @@ -1,23 +0,0 @@ - -using System; - -namespace Threeyes.Pool -{ - public struct PooledObject : IDisposable where T : class - { - private readonly T m_ToReturn; - - private readonly IObjectPool m_Pool; - - internal PooledObject(T value, IObjectPool pool) - { - m_ToReturn = value; - m_Pool = pool; - } - - void IDisposable.Dispose() - { - m_Pool.Release(m_ToReturn); - } - } -} diff --git a/Assets/Threeyes/Core/Base/Pool/PooledObject.cs.meta b/Assets/Threeyes/Core/Base/Pool/PooledObject.cs.meta deleted file mode 100644 index 9cdb2ac..0000000 --- a/Assets/Threeyes/Core/Base/Pool/PooledObject.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: dcdbef1d8881d6f46820e6c586ec4c17 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/SO.meta b/Assets/Threeyes/Core/Base/SO.meta deleted file mode 100644 index fc74430..0000000 --- a/Assets/Threeyes/Core/Base/SO.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 4b118d5ab2cfd8047b77a7a17e21ec1e -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/SO/SOBase.cs b/Assets/Threeyes/Core/Base/SO/SOBase.cs deleted file mode 100644 index 497e257..0000000 --- a/Assets/Threeyes/Core/Base/SO/SOBase.cs +++ /dev/null @@ -1,65 +0,0 @@ -using System.Reflection; -using UnityEngine; -using System; -using System.Runtime.Serialization; - -/// -/// Base class for all custom ScriptableObject -/// -/// PS: -/// 1.非必须继承,这里更多只是作为一个模板,表明ScriptableObject可用的事件回调,有需要的自行继承接口并实现对应方法 -/// -public sealed class SOBase : ScriptableObject -{ - [OnDeserialized]//Get invoked after deserialization. - internal void OnDeserializedMethod(StreamingContext context) - { - } - - #region Builtin callback (Do it yourself!) - //Detail: https://forum.unity.com/threads/scriptableobject-behaviour-discussion-how-scriptable-objects-work.541212/ - - ///// - ///// This function is called when the ScriptableObject script is started: - ///// 1.When the ScriptableObject is created (in editor or at runtime) - ///// 2.When the ScriptableObject is selected from the project window in the Editor - ///// 3.When a scene is loaded IF at least one MonoBehaviour in that scene is referencing the ScriptableObject asset - ///// - ///// Warning:ScriptableObjects will only receive Awake() if OnDisable() was previously called on the object. - ///// - //protected virtual void Awake() - //{ - //} - - ///// - ///// This function is called when the object is loaded: - ///// 1.Immediately after the ScriptableObject's Awake() (before other callbacks on this or other objects) - ///// 2.When the Unity Editor reloads IF in a scene that has a MonoBehaviour referencing that ScriptableObject asset (right after OnDisable()) - ///// 3.When entering play mode IF in a scene that has a MonoBehaviour referencing that ScriptableObject asset (right after OnDisable()) - ///// - //protected virtual void OnEnable() - //{ - //} - ///// - ///// This function is called when the scriptable object goes out of scope: - ///// 1.When a scene is loaded and there are no MonoBehaviours in that scene that reference the ScriptableObject asset - ///// 2.When the Unity Editor reloads IF in a scene that has a MonoBehaviour referencing that ScriptableObject - ///// 3.When entering play mode IF in a scene that has a MonoBehaviour referencing that ScriptableObject - ///// 4.Right before any OnDestroyed() callback - ///// - ///// Warning:OnDisable() will only be called if OnEnable() was previously called on the ScriptableObject. - ///// - //protected virtual void OnDisable() - //{ - //} - ///// - ///// This function is called when the scriptable object will be destroyed: - ///// 1.The ScriptableObject is deleted in code - ///// 2.The ScriptableObject is deleted from the assets folder in the Editor - ///// 3.The ScriptableObject was created at runtime and the application is quitting(or exiting play mode) - ///// - //protected virtual void OnDestroy() - //{ - //} - #endregion -} \ No newline at end of file diff --git a/Assets/Threeyes/Core/Base/SO/SOBase.cs.meta b/Assets/Threeyes/Core/Base/SO/SOBase.cs.meta deleted file mode 100644 index 668432c..0000000 --- a/Assets/Threeyes/Core/Base/SO/SOBase.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9cf5f87dcfac53c4dace4dc57419c7c6 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/SO/SOBytesAsset.cs b/Assets/Threeyes/Core/Base/SO/SOBytesAsset.cs deleted file mode 100644 index d0b4abf..0000000 --- a/Assets/Threeyes/Core/Base/SO/SOBytesAsset.cs +++ /dev/null @@ -1,48 +0,0 @@ -using System.Text; -using UnityEngine; -/// -/// Cache bytes via TextAsset(Editor) or FileBytes(Runtime) -/// -/// Ref:https://forum.unity.com/threads/how-create-a-textasset-from-external-binary-file.1112608/ #7 -/// -[CreateAssetMenu(menuName = "SO/BytesAsset", fileName = "BytesAsset")] -public class SOBytesAsset : ScriptableObject -{ - public byte[] bytes - { - get - { - return textAsset ? textAsset.bytes : m_Bytes; - } - } - public TextAsset textAsset; - [HideInInspector] [SerializeField] byte[] m_Bytes; - - //public static SOBytesInfo CreateFromString(string text) - //{ - // var asset = CreateInstance(); - // asset.m_Bytes = Encoding.UTF8.GetBytes(text); - // return asset; - //} - - /// Warning: - /// 1.通过读取文件的string转为 TextAsset 时,如果文件后缀不为.bytes,则其读取后的内容可能会被篡改(https://issuetracker.unity3d.com/issues/textasset-dot-bytes-returns-different-bytes-with-different-file-extensions) - /// 2.如上所述,TextAsset只能用于引用编辑器内部的文件以便访问其bytes,如果从外部加载资源则直接使用bytes进行初始化 - public static SOBytesAsset CreateFromTextAsset(TextAsset text) - { - return CreateFromBytes(text.bytes); - } - public static SOBytesAsset CreateFromBytes(byte[] bytes) - { - var asset = CreateInstance(); - asset.m_Bytes = (byte[])bytes.Clone(); - return asset; - } - - public string text => Encoding.UTF8.GetString(m_Bytes); - public override string ToString() - { - return text; - } - -} diff --git a/Assets/Threeyes/Core/Base/SO/SOBytesAsset.cs.meta b/Assets/Threeyes/Core/Base/SO/SOBytesAsset.cs.meta deleted file mode 100644 index 9486a1a..0000000 --- a/Assets/Threeyes/Core/Base/SO/SOBytesAsset.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 987b188f69137354e87985cce2b23898 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/SO/SOCollectionBase.cs b/Assets/Threeyes/Core/Base/SO/SOCollectionBase.cs deleted file mode 100644 index ddca8ac..0000000 --- a/Assets/Threeyes/Core/Base/SO/SOCollectionBase.cs +++ /dev/null @@ -1,10 +0,0 @@ -using System.Collections; -using UnityEngine; -/// -/// -/// -public abstract class SOCollectionBase : ScriptableObject -{ - //使SODataGroupBase可以使用foreach(PS:遍历时可以通过指定子元素类型进行转换)(PS:Newtonsoft.Json不支持继承IEnumerable的数据类,否则会报错(https://stackoverflow.com/questions/19080326/deserialize-to-ienumerable-class-using-newtonsoft-json-net)) - public abstract IEnumerator GetEnumerator(); -} diff --git a/Assets/Threeyes/Core/Base/SO/SOCollectionBase.cs.meta b/Assets/Threeyes/Core/Base/SO/SOCollectionBase.cs.meta deleted file mode 100644 index 130571e..0000000 --- a/Assets/Threeyes/Core/Base/SO/SOCollectionBase.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d2f845bf37746d441b50632fc9402aa9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/SO/SOForSceneBase.cs b/Assets/Threeyes/Core/Base/SO/SOForSceneBase.cs deleted file mode 100644 index d24dfcf..0000000 --- a/Assets/Threeyes/Core/Base/SO/SOForSceneBase.cs +++ /dev/null @@ -1,53 +0,0 @@ -using UnityEngine; -using System.Text; - -#if USE_NaughtyAttributes -using NaughtyAttributes; -#endif - -/// -/// SO that interactive with scene object (eg: SOAction) -/// -public abstract class SOForSceneBase : ScriptableObject -{ -#if USE_NaughtyAttributes - [ResizableTextArea] -#endif - public string remark;//(PS:Remark 仅用于SO实例,Component子类就单独增加Remark组件) - - public static void OnManualDestroy(SOForSceneBase so, GameObject target, string id = "") - { - so.OnManualDestroy(target, id); - } - /// - /// 手动调用的Destroy,保证指定物体的关联实例能销毁(如Tween) - /// - /// - protected virtual void OnManualDestroy(GameObject target, string id = "") { } - - - #region Editor Method -#if UNITY_EDITOR - - /// - /// Inspector Common Tips - /// - /// - public virtual void SetInspectorGUICommonTextArea(StringBuilder sB, GameObject target, string id = "") { } - -#endif - #endregion -} -public static class SOForSceneExtension -{ - /// - /// Call Destroy if the param if not null - /// - /// - /// - public static void OnManualDestroy(this SOForSceneBase so, GameObject target, string id = "") - { - if (so && target) - SOForSceneBase.OnManualDestroy(so, target, id); - } -} diff --git a/Assets/Threeyes/Core/Base/SO/SOForSceneBase.cs.meta b/Assets/Threeyes/Core/Base/SO/SOForSceneBase.cs.meta deleted file mode 100644 index 99e37c1..0000000 --- a/Assets/Threeyes/Core/Base/SO/SOForSceneBase.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 30824a7db20148a448b0c054980b5fb5 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/SO/SOInstacneBase.cs b/Assets/Threeyes/Core/Base/SO/SOInstacneBase.cs deleted file mode 100644 index 4c66e46..0000000 --- a/Assets/Threeyes/Core/Base/SO/SOInstacneBase.cs +++ /dev/null @@ -1,110 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Events; -using System.IO; -using Threeyes.Editor; - -#if UNITY_EDITOR -using UnityEditor; -#endif - -/// -/// ScriptableObject资源单例类 -/// -/// -public class SOInstacneBase : ScriptableObject where T : SOInstacneBase -{ - /// - /// - /// - /// 用于缓存的字段 - /// //该Manager在Resources下的路径 - /// 文件名 - /// 创建后的Action - /// - public static T GetOrCreateInstance(ref T _inst, string name, string pathInResources = "", UnityAction actionOnCreate = null) - { - //#缓存字段已经有引用,返回(可能是先前调用过) - if (_inst) - { - //Debug.Log("Load From Cache property"); - return _inst; - } - - //#尝试从Resources文件夹中获取 - if (!_inst) - { - string filePathinResources = name; - if (pathInResources != "") - filePathinResources = pathInResources + "/" + name; - _inst = ResourceLoad(filePathinResources); - if (_inst) - { - //Debug.Log("Load From Directory: " + localDirectoryPath + "/" + name); - return _inst; - } - } - - //#在本地文件夹中创建并获取引用 - if (!_inst) - { -#if UNITY_EDITOR - - string localDirectoryPath = "Assets/Resources";//Assets/Resources - if (pathInResources != "") - localDirectoryPath += "/" + pathInResources;// Assets/Resources/xxx - - string absDirPath = EditorPathTool.UnityRelateToAbsPath(localDirectoryPath); - if (!Directory.Exists(absDirPath)) - { - //#Editor模式下,通过IO创建文件夹,而不用Unity内置方法AssetDatabase.CreateFolder,因为其一次只能创建一层文件夹)(可能会因为Unity没有更新而报错)(ref:https://forum.unity.com/threads/assetdatabase-create-folders-recursively.787046/) - Directory.CreateDirectory(absDirPath); - AssetDatabase.Refresh(); - } - - //PS:此时文件夹已经创建,但是Unity未完全刷新,不影响后续操作 - //if (!AssetDatabase.IsValidFolder(localDirectoryPath)) - //{ - // Debug.LogError("Directory not found! Try to manual refresh the editor !"); - // return null; - //} - - _inst = CreateInstance(); - _inst.OnCreate(); - string localFilePath = localDirectoryPath + "/" + name + ".asset"; - actionOnCreate.Execute(_inst); - AssetDatabase.CreateAsset(_inst, localFilePath); - AssetDatabase.SaveAssets(); - //Debug.Log("Create " + name + ".asset"); - if (!_inst) - { - Debug.LogError("Can't create instance: \r\n" + localFilePath); - } -#else - Debug.LogError("Can't Create instance at Runtime!"); - // 如果仍然没有,就从默认状态中创建一个新的 - // CreateDefaultT函数可以是从JSON文件中读取,并且在实例化完后指明_instance.hideFlags = HideFlags.HideAndDontSave - //_instance = CreateDefaultT(); -#endif - } - - return _inst; - } - - public static T1 ResourceLoad(string pathInResources) - where T1 : ScriptableObject - { - //便于在运行时获取 - return Resources.Load(pathInResources); - } - - /// - /// First Create - /// - protected virtual void OnCreate() - { - - } - -} diff --git a/Assets/Threeyes/Core/Base/SO/SOInstacneBase.cs.meta b/Assets/Threeyes/Core/Base/SO/SOInstacneBase.cs.meta deleted file mode 100644 index b6f2735..0000000 --- a/Assets/Threeyes/Core/Base/SO/SOInstacneBase.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 9fa67d0a2b037da48bfcdbac8ff67138 -timeCreated: 1527135507 -licenseType: Free -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Sequence.meta b/Assets/Threeyes/Core/Base/Sequence.meta deleted file mode 100644 index 32b23df..0000000 --- a/Assets/Threeyes/Core/Base/Sequence.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: caa89a7647923534fb49b9553a8cb904 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Sequence/Editor.meta b/Assets/Threeyes/Core/Base/Sequence/Editor.meta deleted file mode 100644 index ac5d62c..0000000 --- a/Assets/Threeyes/Core/Base/Sequence/Editor.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: c51837418efd68d4ea8c68d8c6ef429f -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Sequence/Editor/HierarchyView_Sequence.cs b/Assets/Threeyes/Core/Base/Sequence/Editor/HierarchyView_Sequence.cs deleted file mode 100644 index c31c5c5..0000000 --- a/Assets/Threeyes/Core/Base/Sequence/Editor/HierarchyView_Sequence.cs +++ /dev/null @@ -1,56 +0,0 @@ -#if UNITY_EDITOR -using System.Text; -using UnityEditor; -using UnityEngine; - -namespace Threeyes.Editor -{ - /// - /// PS:因为是通用插件的一部分,所以不依赖于HierarchyViewManager - /// - [InitializeOnLoad] - public static class HierarchyView_Sequence - { - static HierarchyView_Sequence() - { - //Delegate for OnGUI events for every visible list item in the HierarchyWindow. - EditorApplication.hierarchyWindowItemOnGUI += HierarchyWindowItemOnGUI; - } - - private static void HierarchyWindowItemOnGUI(int instanceID, Rect selectionRect) - { - GameObject go = EditorUtility.InstanceIDToObject(instanceID) as GameObject; - - if (!go) - return; - - SequenceAbstract comp = go.GetComponent(); - if (comp) - { - EditorDrawerTool.RecordGUIColors(); - - Rect remainRect = DrawButton(selectionRect, comp); - EditorDrawerTool.DrawHierarchyViewInfo(remainRect, comp); - - EditorDrawerTool.RestoreGUIColors(); - } - } - - private static StringBuilder sbProperty = new StringBuilder(); - private static Rect DrawButton(Rect selectionRect, SequenceAbstract comp) - { - Rect remainRect = selectionRect; - Rect rectEle = remainRect.GetAvaliableRect(EditorDrawerTool.buttonSize); - if (EditorDrawerTool.DrawButton(rectEle, EditorDrawerTool.TexArrRightIcon)) - comp.SetNext(); - rectEle = remainRect.GetRemainRect(rectEle).GetAvaliableRect(EditorDrawerTool.buttonSize); - if (EditorDrawerTool.DrawButton(rectEle, EditorDrawerTool.TexArrLeftIcon)) - comp.SetPrevious(); - - //计算剩余可用长度 - remainRect = remainRect.GetRemainRect(EditorDrawerTool.buttonSize.x * 2 + 4); - return remainRect; - } - } -} -#endif \ No newline at end of file diff --git a/Assets/Threeyes/Core/Base/Sequence/Editor/HierarchyView_Sequence.cs.meta b/Assets/Threeyes/Core/Base/Sequence/Editor/HierarchyView_Sequence.cs.meta deleted file mode 100644 index 6239a73..0000000 --- a/Assets/Threeyes/Core/Base/Sequence/Editor/HierarchyView_Sequence.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 33b3e2ce5d926674b8674eacc3bcb3a4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Sequence/Editor/InspectorView_Sequence.cs b/Assets/Threeyes/Core/Base/Sequence/Editor/InspectorView_Sequence.cs deleted file mode 100644 index 7c10498..0000000 --- a/Assets/Threeyes/Core/Base/Sequence/Editor/InspectorView_Sequence.cs +++ /dev/null @@ -1,52 +0,0 @@ -#if UNITY_EDITOR -using System.Collections; -using System.Collections.Generic; -using UnityEditor; -using UnityEngine; -namespace Threeyes.Editor -{ - /// - /// inherit to Update Hierarchy - /// - [CanEditMultipleObjects] - [CustomEditor(typeof(SequenceAbstract), true)]//editorForChildClasses - public class InspectorView_Sequence : InspectorViewSyncWithHierarchyBase - { - static bool isFoldOutUnityEvent = true; - - private SequenceAbstract targetComp; - - public override void OnInspectorGUIFunc() - { - targetComp = target as SequenceAbstract; - if (!targetComp) - return; - - base.OnInspectorGUIFunc(); - DrawUnityEventContent(); - } - - GUIPropertyGroup gPPUnityEvent = new GUIPropertyGroup(); - protected virtual void DrawUnityEventContent() - { - gPPUnityEvent.Clear(); - targetComp.SetInspectorGUIUnityEventProperty(gPPUnityEvent); - isFoldOutUnityEvent = DrawFoldOut(gPPUnityEvent, isFoldOutUnityEvent); - } - - protected virtual void FoldOut_SequenceContent() - { - EditorGUILayout.PropertyField(serializedObject.FindProperty("onBeforeSet")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("onSet")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("onReset")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("onSetInvalid")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("onFirst")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("onFinish")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("onComplete")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("onCanSetPrevious")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("onCanSetNext")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("onSetPageNumberText")); - } - } -} -#endif diff --git a/Assets/Threeyes/Core/Base/Sequence/Editor/InspectorView_Sequence.cs.meta b/Assets/Threeyes/Core/Base/Sequence/Editor/InspectorView_Sequence.cs.meta deleted file mode 100644 index fb6f69c..0000000 --- a/Assets/Threeyes/Core/Base/Sequence/Editor/InspectorView_Sequence.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 513c563800142f94990f86e8c507578f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Sequence/SequenceAbstract.cs b/Assets/Threeyes/Core/Base/Sequence/SequenceAbstract.cs deleted file mode 100644 index af9b30a..0000000 --- a/Assets/Threeyes/Core/Base/Sequence/SequenceAbstract.cs +++ /dev/null @@ -1,265 +0,0 @@ -using System; -using System.Text; -using Threeyes.Editor; -using UnityEngine; -using UnityEngine.Events; -/// -/// (Mainly used by SequenceHierarchyView) -/// -public abstract class SequenceAbstract : MonoBehaviour, IHierarchyViewInfo -{ - #region Networking - - public bool IsCommandMode { get { return isCommandMode; } set { isCommandMode = value; } }//Set to true to invoke UnityAction instead - private bool isCommandMode = false; - public UnityAction actCommandSetDelta; - public UnityAction actCommandSet; - public UnityAction actCommandReset; - - public UnityAction actRealSetDelta; - public UnityAction actRealSet; - public UnityAction actRealReset; - - #endregion - - #region Property & Field - - [HideInInspector] public IntEvent onBeforeSet;//When the index of Data is begin to Init, the param is target index - [HideInInspector] public IntEvent onSet;//When the target index of element get set (You can use this to get notify by any set too) - [HideInInspector] public IntEvent onReset;//When the target index of element get reset (You can use this to get notify by any set too) - [HideInInspector] public IntEvent onSetInvalid;//When target index can't be set, the param is target index (eg: data not valid or the targetIndex is out of range) - [HideInInspector] public UnityEvent onFirst;//Cur Data is the first one - [HideInInspector] public UnityEvent onFinish;//Cur Data is the last one - [HideInInspector] public UnityEvent onComplete;// Occur when cur index is the first/last one, and you Invoke SetPrevious/SetNext, only valiable when isloop=false(use this to point out that there's no more data in the next/previout index) - [HideInInspector] public BoolEvent onCanSetPrevious;//(use this to control change page button's state) - [HideInInspector] public BoolEvent onCanSetNext;// (use this to control change page button's state) - [HideInInspector] public StringEvent onSetPageNumberText;//Set the page Number(eg: 1/10) - - public DataResetType ResetType { get { return resetType; } set { resetType = value; } } - public bool IsLoop { get { return isLoop; } set { isLoop = value; } } - public bool IsFirst { get { return CurIndex == 0; } } - public bool IsLast { get { return CurIndex == Count - 1; } } - public int CurIndex { get { return curIndex; } set { SetCurIndexFunc(value); } } - public abstract int Count { get; set; } - public string StrPageNumber - { - get - { - string result = ""; - int curIndex = Mathf.Clamp(CurIndex, 0, Count) + 1; - try - { - result = string.Format(formatPageNumber, curIndex, Count); - } - catch (System.Exception e) - { - Debug.LogError("The Foramt is incorrect!\r\n" + e); - result = string.Format("{0}/{1}", curIndex, Count); ; - } - return result; - } - }//Page number - - [Header("Sequence")] - [SerializeField] protected bool isLoop = false;//Loop Or Not - [SerializeField] protected DataResetType resetType = DataResetType.ResetPrevious; - [SerializeField] protected string formatPageNumber = "{0}/{1}"; - [SerializeField] protected int curIndex = -1; - - #endregion - - - #region Public Method - - //——Set Delta—— - - [ContextMenu("SetPrevious")] - public void SetPrevious() - { - SetDelta(-1); - } - [ContextMenu("SetNext")] - public void SetNext() - { - SetDelta(+1); - } - public void SetNext(bool isSetNext) - { - SetDelta(isSetNext ? 1 : -1); - } - - //——Set—— - - /// - /// 重新设置当前数据,常用于重新开始 - /// - public void SetCur() - { - Set(CurIndex); - } - public void SetFirst() - { - Set(0); - } - public void SetLastOne() - { - Set(Count - 1); - } - public void SetRandom() - { - if (Count == 0) - return; - Set(UnityEngine.Random.Range(0, Count)); - } - public void SetAll() - { - for (int i = 0; i != Count; i++) - Set(i); - } - [System.Obsolete("Use Set instead")] - public void SetDataByIndex(int index) - { - Set(index); - } - - - //——Reset—— - - [ContextMenu("ResetCur")] - public void ResetCur() - { - Reset(CurIndex); - } - public void ResetAll(bool isResetIndex = true) - { - for (int i = 0; i != Count; i++) - Reset(i); - - if (isResetIndex) - CurIndex = -1; - } - - //——Entry method—— - public void SetDelta(int delta) - { - if (IsCommandMode) - actCommandSetDelta.Execute(delta); - else - { - actRealSetDelta.Execute(delta); - SetDeltaFunc(delta); - } - } - public void Set(int index) - { - if (IsCommandMode) - actCommandSet.Execute(index); - else - { - actRealSet.Execute(index); - SetFunc(index); - } - } - public void Reset(int index) - { - if (IsCommandMode) - actCommandReset.Execute(index); - else - { - actRealReset.Execute(index); - ResetFunc(index); - } - } - - #endregion - - #region Inner Method - - protected abstract bool SetFunc(int index); - protected abstract bool SetDeltaFunc(int delta); - protected abstract bool ResetFunc(int index); - protected virtual void SetCurIndexFunc(int index) - { - curIndex = index; - } - - #endregion - - #region Define - - /// - /// How to reset others when the new element is set - /// - public enum DataResetType - { - Null = 0, - ResetPrevious = 1,//Reset previous Obj(Reset上一个激活的物体) - ResetAll = 2,//Reset All(Reset所有物体) - SetAllPreviousAndResetAllNext = 3, //Set all previous and reset all next Objs(Reset在当前Index之后的物体) - } - #endregion - - #region Obsolete - [System.Obsolete("Use onBeforeSet Instead")] [HideInInspector] public IntEvent onBeforeSetData;//When the index of Data is begin to Init, the param is target index - [System.Obsolete("Use onSet Instead")] [HideInInspector] public IntEvent onSetData;//When the index of Data has been Inited, the param is target index -#if UNITY_EDITOR - void OnValidate() - { -#pragma warning disable CS0618 - EditorVersionUpdateTool.TransferUnityEvent(this, ref onSetData, ref onSet); - EditorVersionUpdateTool.TransferUnityEvent(this, ref onBeforeSetData, ref onBeforeSet); -#pragma warning restore CS0618 - } -#endif - #endregion - - #region Editor Method -#if UNITY_EDITOR - - //——Hierarchy GUI—— - - //Hierarchy GUI Format: [ Basic Setting | Goup Setting | ID Setting | SubClass Setting ] EventPlayer_Type - protected static StringBuilder sbCache = new StringBuilder(); - public virtual string ShortTypeName { get { return ""; } } - - /// - /// Set the Type of this - /// - /// - public virtual void SetHierarchyGUIType(StringBuilder sB) - { - - } - - public virtual void SetInspectorGUIUnityEventProperty(GUIPropertyGroup group) - { - group.title = "Unity Event"; - group.listProperty.Add(new GUIProperty(nameof(onBeforeSet))); - group.listProperty.Add(new GUIProperty(nameof(onSet))); - group.listProperty.Add(new GUIProperty(nameof(onReset))); - group.listProperty.Add(new GUIProperty(nameof(onSetInvalid))); - group.listProperty.Add(new GUIProperty(nameof(onFirst))); - group.listProperty.Add(new GUIProperty(nameof(onFinish))); - group.listProperty.Add(new GUIProperty(nameof(onComplete))); - group.listProperty.Add(new GUIProperty(nameof(onCanSetPrevious))); - group.listProperty.Add(new GUIProperty(nameof(onCanSetNext))); - group.listProperty.Add(new GUIProperty(nameof(onSetPageNumberText))); - } - - /// - /// Display Property of this EventPlayer - /// - /// - /// - public virtual void SetHierarchyGUIProperty(StringBuilder sB) - { - if (IsLoop) - { - sB.Append("Ⓛ "); - } - sB.Append(StrPageNumber); - } - -#endif - #endregion -} diff --git a/Assets/Threeyes/Core/Base/Sequence/SequenceAbstract.cs.meta b/Assets/Threeyes/Core/Base/Sequence/SequenceAbstract.cs.meta deleted file mode 100644 index 2b4d7e5..0000000 --- a/Assets/Threeyes/Core/Base/Sequence/SequenceAbstract.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ab6510cbe67c1464d8a5975f277476dc -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Sequence/SequenceBase.cs b/Assets/Threeyes/Core/Base/Sequence/SequenceBase.cs deleted file mode 100644 index 64388fb..0000000 --- a/Assets/Threeyes/Core/Base/Sequence/SequenceBase.cs +++ /dev/null @@ -1,345 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Events; -/// -/// Using Sequence to manage a set of Data -/// -/// **Created by Threeyes -/// -/// -public class SequenceBase : SequenceAbstract, IEnumerable - where TData : class -{ - #region Property & Field - - public UnityAction actionSetData;//Invoke when Data get set, use this for coding - public UnityAction actionResetData;//Invoke when Data get reset, use this for coding - public UnityAction actionSetResetData;//Invoke when Data get set/reset, use this for coding(bool means get set/reset) - - public override int Count { get { return listData.Count; } set { /*Add this Null Set to support SerializeField*/ } }//Warning:不能是ListData.Count,因为会导致死循环而闪退 - public virtual List ListData { get { return listData; } set { listData = value; UpdateState(); } } - public TData CurData - { - get - { - if (CurIndex > 0 && CurIndex < ListData.Count) - { - return ListData[CurIndex]; - } - //Debug.LogError("Current data is null!"); - return null; - } - } - - - //[Header("Runtime Info")] - [SerializeField] protected List listData = new List(); - - #endregion - - #region Public Method - - /// - /// 激活下一个 - /// - public void ActiveNext() - { - int nextIndex = ListData.GetIndex(CurIndex + 1); - if (!IsDataVaild(nextIndex)) - SetDataValid(ListData[nextIndex]); - } - - public void Active(int index) - { - if (!IsDataVaild(index)) - SetDataValid(ListData[index]); - } - /// - /// 激活下一个并调用 - /// - public void ActiveAndSetNext() - { - int nextIndex = ListData.GetIndex(CurIndex + 1); - - if (!IsIndexValid(nextIndex)) - { - Debug.LogError("越界! " + nextIndex + "/" + Count); - return; - } - - if (!IsDataVaild(nextIndex)) - SetDataValid(ListData[nextIndex]); - SetDelta(+1); - } - - public void SetData(TData data) - { - if (data == null) - { - Debug.LogError("The data is null!"); - return; - } - int targetIndex = ListData.IndexOf(data); - if (targetIndex >= 0) - { - Set(targetIndex); - } - else - { - Debug.LogError("The data doesn't exist in List!"); - } - } - - public int FindIndexForData(TData data) - { - return ListData.IndexOf(data); - } - - #endregion - - #region Inner Method - - /// - /// 设置数据可用 - /// - /// - protected virtual void SetDataValid(TData data) - { - Debug.LogError("未实现!"); - } - - protected virtual bool IsIndexValid(int index) - { - if (!ListData.IsIndexValid(index)) - return false; - return true; - } - - /// - /// 检查数据是否可用 - /// - protected virtual bool IsDataVaild(int index) - { - if (!IsIndexValid(index)) - return false; - TData data = ListData[index]; - if (!IsDataVaild(data)) - return false; - - return true; - } - protected virtual bool IsDataVaild(TData data) - { - return data != null; - } - - /// - /// 获取队列中间隔为delta的数据 - /// - /// Not 0 - /// - protected override bool SetDeltaFunc(int delta) - { - int nextIndex = CurIndex + delta; - bool isGetNewData = false; - if (IsLoop)//循环获取 - { - nextIndex = ListData.GetIndex(nextIndex); - if (CurIndex == nextIndex)//页数相同(如只有一页) - return false; - - isGetNewData = true; - } - else//普通获取 - { - if (!ListData.IsIndexValid(nextIndex))//越界 - { - if (ListData.Count > 0) - { - if (nextIndex == 0 || nextIndex >= ListData.Count) - onComplete.Invoke();//所有数据已经调用完毕,到达头/尾部 - } - } - else - { - isGetNewData = true; - } - } - - if (isGetNewData) - { - Set(nextIndex);//(Network)保证调用指定的index - } - return isGetNewData; - } - - /// - /// 设置指定序号的数据 - /// - /// - /// 是否成功设置 - protected override bool SetFunc(int index) - { - if (!IsDataVaild(index))//指定Index无效 - { - onSetInvalid.Invoke(index); - return false; - } - - //调用其他Data的Set/Reset方法 - switch (ResetType) - { - case DataResetType.ResetPrevious://重置旧Index - if (IsDataVaild(CurIndex) && (CurIndex != index)) - { - ResetDataFunc(ListData[CurIndex], CurIndex); - } - break; - case DataResetType.ResetAll://重置所有 - for (int tempIndex = 0; tempIndex != ListData.Count; tempIndex++) - { - if (IsDataVaild(tempIndex) && (tempIndex != index)) - ResetDataFunc(ListData[tempIndex], tempIndex); - } - break; - case DataResetType.SetAllPreviousAndResetAllNext: - for (int tempIndex = 0; tempIndex != ListData.Count; tempIndex++) - { - if (IsDataVaild(tempIndex)) - if (tempIndex < index) - { - SetDataFunc(ListData[tempIndex], tempIndex); - } - else - { - ResetDataFunc(ListData[tempIndex], tempIndex); - } - } - break; - } - - //调用新的Data - //PS:UnityEvent只针对当前的Data,actionSetData才是针对所有Data - CurIndex = index; - TData data = ListData[index]; - onBeforeSet.Invoke(index); - SetDataFunc(data, index); - onSet.Invoke(index); - - if (index == 0) //第一位 - { - onFirst.Invoke(); - } - if (index == ListData.Count - 1)//最后一位 - { - onFinish.Invoke();//在后期移除 - } - return true; - } - - protected override bool ResetFunc(int index) - { - if (!IsDataVaild(index)) - { - return false; - } - - onReset.Invoke(index); - ResetDataFunc(ListData[index], index); - return true; - } - - /// - /// 处理特定Data - /// - /// - /// - protected virtual void SetDataFunc(TData data, int index) - { - actionSetData.Execute(index, data); - actionSetResetData.Execute(index, data, true); - } - - /// - /// 重置特定Data(比如退出界面后重置) - /// - /// - /// - protected virtual void ResetDataFunc(TData data, int index) - { - actionResetData.Execute(index, data); - actionSetResetData.Execute(index, data, false); - } - - protected override void SetCurIndexFunc(int index) - { - base.SetCurIndexFunc(index); - UpdateState(); - } - #endregion - - #region Interface - - public IEnumerator GetEnumerator() - { - return ListData.GetEnumerator(); - } - - IEnumerator IEnumerable.GetEnumerator() - { - return ListData.GetEnumerator(); - } - - #endregion - - #region Utility - - // - /// - /// 【测试中】让用户自行初始化UnityEvent,避免随物体生成或AddComent时UnityEvent未初始化导致报错(https://forum.unity.com/threads/unity-event-is-null-right-after-addcomponent.819402/) - /// - public void InitUnityEvent() - { - onBeforeSet = new IntEvent(); - onSet = new IntEvent(); - onReset = new IntEvent(); - onSetInvalid = new IntEvent(); - onFirst = new UnityEvent(); - onFinish = new UnityEvent(); - onComplete = new UnityEvent(); - onCanSetPrevious = new BoolEvent(); - onCanSetNext = new BoolEvent(); - onSetPageNumberText = new StringEvent(); - } - - /// - /// Update relate state after modify List or Data - /// - protected void UpdateState() - { - //PSl 在这个方法不能调用ListData,否则会引起死循环。其他地方应该使用ListData,便于子类进行初始化 - bool canPrevious = false; - bool canNext = false; - - if (IsLoop) - { - canPrevious = true; - canNext = true; - - if (listData.Count <= 1) - canPrevious = canNext = false; - } - else - { - canPrevious = CurIndex != 0; - canNext = CurIndex != listData.Count - 1; - } - - //Bug:Unity2018通过Hierarchy菜单创建会报错,但是整体不影响使用(原因:当Gameobject首次被创建时,onCanSetPrevious等UnityEvent为null) - onCanSetPrevious?.Invoke(canPrevious); - onCanSetNext?.Invoke(canNext); - onSetPageNumberText?.Invoke(StrPageNumber); - } - #endregion -} \ No newline at end of file diff --git a/Assets/Threeyes/Core/Base/Sequence/SequenceBase.cs.meta b/Assets/Threeyes/Core/Base/Sequence/SequenceBase.cs.meta deleted file mode 100644 index 08e007d..0000000 --- a/Assets/Threeyes/Core/Base/Sequence/SequenceBase.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a783b68e0cf1d4d419a44742f88f0440 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/Sequence/SequenceForCompBase.cs b/Assets/Threeyes/Core/Base/Sequence/SequenceForCompBase.cs deleted file mode 100644 index 17aa4e5..0000000 --- a/Assets/Threeyes/Core/Base/Sequence/SequenceForCompBase.cs +++ /dev/null @@ -1,95 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using System.Text; -using UnityEngine; -/// -/// Sequence For Component -/// -/// -public class SequenceForCompBase : SequenceBase - where TComp : Component -{ - #region Property & Field - - protected bool IsLoadChildOnAwake { get { return isLoadChildOnAwake; } set { isLoadChildOnAwake = value; } } - - public override List ListData - { - get - { - TryInitData(); - return listData; - } - - set - { - base.ListData = value; - } - } - - - [SerializeField] protected bool isLoadChildOnAwake = true;//Auto load child's Comp on awake, Set to false if you want to custom list value - - #endregion - - #region Inner Method - - /// - /// GetComponentFromChild - /// - /// - protected virtual List GetComponentsFromChild() - { - List tempList = new List(); - //Only get the first layer by default, including hiding object - foreach (Transform tfChild in transform) - { - var comp = tfChild.GetComponent(); - if (comp) - { - tempList.Add(comp); - } - } - return tempList; - } - - #endregion - - #region Unity Method - - protected virtual void Awake() - { - TryInitData(); - } - - bool hasInit = false; - void TryInitData() - { - if (!IsLoadChildOnAwake) - return; - - if (Application.isPlaying) - { - if (hasInit)//Avoid init multiTime on Play - return; - hasInit = true; - } - - listData = GetComponentsFromChild(); - UpdateState(); - - } - #endregion - - #region Editor Method -#if UNITY_EDITOR - - public override void SetHierarchyGUIProperty(StringBuilder sB) - { - TryInitData();//Manual Update Info - base.SetHierarchyGUIProperty(sB); - } - -#endif - #endregion -} diff --git a/Assets/Threeyes/Core/Base/Sequence/SequenceForCompBase.cs.meta b/Assets/Threeyes/Core/Base/Sequence/SequenceForCompBase.cs.meta deleted file mode 100644 index a03d919..0000000 --- a/Assets/Threeyes/Core/Base/Sequence/SequenceForCompBase.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 111ebda9bc6e323448fc5dc02d4f6ead -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/UI.meta b/Assets/Threeyes/Core/Base/UI.meta deleted file mode 100644 index 5f7de9d..0000000 --- a/Assets/Threeyes/Core/Base/UI.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 748c594ce3520a84b98937825e9f076e -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/UI/ContentElementBase.cs b/Assets/Threeyes/Core/Base/UI/ContentElementBase.cs deleted file mode 100644 index 80d5d98..0000000 --- a/Assets/Threeyes/Core/Base/UI/ContentElementBase.cs +++ /dev/null @@ -1,49 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -/// -/// 基于Content的元素 -/// -/// -public class ContentElementBase : ElementBase, IContentElement - where TUIManager : UIContentPanelBase - where TElement : ElementBase - where TData : class -{ - public TUIManager UIManager - { - get - { - return uIManager; - } - set - { - uIManager = value; - } - } - [SerializeField] protected TUIManager uIManager; - - - /// - /// Index in content - /// - public int Index - { - get - { - return index; - } - set - { - index = value; - } - } - - [SerializeField] protected int index; -} - -public interface IContentElement -{ - TUIManager UIManager { get; set; } - int Index { get; set; } -} diff --git a/Assets/Threeyes/Core/Base/UI/ContentElementBase.cs.meta b/Assets/Threeyes/Core/Base/UI/ContentElementBase.cs.meta deleted file mode 100644 index 2caa942..0000000 --- a/Assets/Threeyes/Core/Base/UI/ContentElementBase.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 41cb3de99fffe0240af52088800e1ad8 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/UI/Editor.meta b/Assets/Threeyes/Core/Base/UI/Editor.meta deleted file mode 100644 index 7687d60..0000000 --- a/Assets/Threeyes/Core/Base/UI/Editor.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: d8840c852092cd541819e192ec89cbc7 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Threeyes/Core/Base/UI/Editor/HierarchyViewManager_UI.cs b/Assets/Threeyes/Core/Base/UI/Editor/HierarchyViewManager_UI.cs deleted file mode 100644 index be43d67..0000000 --- a/Assets/Threeyes/Core/Base/UI/Editor/HierarchyViewManager_UI.cs +++ /dev/null @@ -1,68 +0,0 @@ -#if UNITY_EDITOR -using UnityEditor; -using UnityEngine; -using UnityEngine.UI; - -namespace Threeyes.Editor -{ - [InitializeOnLoad] - public static class HierarchyViewManager_UI - { - static HierarchyViewManager_UI() - { - EditorApplication.hierarchyWindowItemOnGUI += HierarchyWindowItemOnGUI; - } - - static void HierarchyWindowItemOnGUI(int instanceID, Rect selectionRect) - { - GameObject go = EditorUtility.InstanceIDToObject(instanceID) as GameObject; - - if (!go) - return; - - EditorDrawerTool.RecordGUIColors(); - - DrawUGUI(selectionRect, go); - - EditorDrawerTool.RestoreGUIColors(); - } - - static void DrawUGUI(Rect selectionRect, GameObject go) - { - Button button = go.GetComponent