From 9b8261fe1176b061e69365f3f5d5bba8809cf058 Mon Sep 17 00:00:00 2001
From: Erika Fox <94164348+Erikafox@users.noreply.github.com>
Date: Sun, 5 Jan 2025 23:02:29 -0500
Subject: [PATCH] Mildly refactors jittering (#3936)
## About The Pull Request
adds a proc for jittering so its less hacked together around the place.
makes it enforce a max jitter value that should rarely if ever get hit.
## Why It's Good For The Game
i dislike the mega jittering from weird edgecases.
## Changelog
:cl:
del: honkbots
code: jittering has been mildly refactored. please report any weird
jitterings.
/:cl:
---
check_regex.yaml | 2 +-
code/datums/brain_damage/phobia.dm | 8 +-
code/datums/brain_damage/severe.dm | 4 +-
code/datums/components/spooky.dm | 6 +-
code/datums/diseases/anxiety.dm | 2 +-
code/datums/martial/cqc.dm | 2 +-
code/datums/mutations/body.dm | 2 +-
code/datums/status_effects/buffs.dm | 2 +-
code/datums/status_effects/debuffs.dm | 2 +-
code/datums/traits/negative.dm | 2 +-
code/game/objects/items/defib.dm | 6 +-
code/game/objects/items/melee/stunbaton.dm | 4 +-
code/game/objects/items/robot/robot_items.dm | 4 +-
.../items/stacks/sheets/sheet_types.dm | 7 -
code/game/objects/items/storage/boxes.dm | 21 -
code/game/objects/structures/flora.dm | 2 +-
code/modules/antagonists/borer/borer.dm | 2 +-
.../antagonists/changeling/powers/shriek.dm | 2 +-
code/modules/cargo/bounties/assistant.dm | 6 -
code/modules/flufftext/Hallucination.dm | 2 +-
code/modules/mining/abandoned_crates.dm | 2 -
.../modules/mob/living/carbon/alien/organs.dm | 2 +-
.../mob/living/carbon/carbon_defense.dm | 4 +-
.../mob/living/carbon/human/examine.dm | 10 +-
.../mob/living/carbon/human/species.dm | 2 +-
code/modules/mob/living/carbon/life.dm | 4 +-
code/modules/mob/living/living.dm | 2 +-
.../living/simple_animal/bot/construction.dm | 35 --
.../mob/living/simple_animal/bot/honkbot.dm | 370 ------------------
.../hostile/mining_mobs/basilisk.dm | 2 +-
code/modules/mob/mob_defines.dm | 2 +-
code/modules/mob/status_procs.dm | 14 +-
.../reagents/alcohol_reagents/base_drinks.dm | 2 +-
.../reagents/alcohol_reagents/mixed_drinks.dm | 30 +-
.../reagents/cat2_medicine_reagents.dm | 2 +-
.../chemistry/reagents/drink_reagents.dm | 18 +-
.../chemistry/reagents/drug_reagents.dm | 32 +-
.../chemistry/reagents/food_reagents.dm | 6 +-
.../chemistry/reagents/medicine_reagents.dm | 81 ++--
.../chemistry/reagents/other_reagents.dm | 8 +-
.../chemistry/reagents/trickwine_reagents.dm | 2 +-
.../nanites/nanite_programs/healing.dm | 2 +-
code/modules/surgery/organs/ears.dm | 4 +-
code/modules/surgery/organs/heart.dm | 2 +-
code/modules/surgery/organs/stomach.dm | 2 +-
shiptest.dme | 1 -
46 files changed, 132 insertions(+), 597 deletions(-)
delete mode 100644 code/modules/mob/living/simple_animal/bot/honkbot.dm
diff --git a/check_regex.yaml b/check_regex.yaml
index 335b1b005c74..ac3252bc9cdf 100644
--- a/check_regex.yaml
+++ b/check_regex.yaml
@@ -38,7 +38,7 @@ standards:
- exactly:
[
- 262,
+ 261,
"non-bitwise << uses",
'(?You are paralyzed with fear!")
owner.Stun(70)
- owner.Jitter(8)
+ owner.set_jitter(8)
if(2)
owner.emote("scream")
- owner.Jitter(5)
+ owner.set_jitter(5)
owner.say("AAAAH!!", forced = "phobia")
if(reason)
owner.pointed(reason)
if(3)
to_chat(owner, "You shut your eyes in terror!")
- owner.Jitter(5)
+ owner.set_jitter(5)
owner.blind_eyes(10)
if(4)
owner.dizziness += 10
owner.confused += 10
- owner.Jitter(10)
+ owner.set_jitter(10)
owner.stuttering += 10
// Defined phobia types for badminry, not included in the RNG trauma pool to avoid diluting.
diff --git a/code/datums/brain_damage/severe.dm b/code/datums/brain_damage/severe.dm
index 979c43e8e13e..eab457ddb0c6 100644
--- a/code/datums/brain_damage/severe.dm
+++ b/code/datums/brain_damage/severe.dm
@@ -191,12 +191,12 @@
to_chat(owner, "You can't stop shaking...")
owner.dizziness += 20
owner.confused += 20
- owner.Jitter(20)
+ owner.set_jitter(20)
else
to_chat(owner, "You feel weak and scared! If only you weren't alone...")
owner.dizziness += 20
owner.confused += 20
- owner.Jitter(20)
+ owner.set_jitter(20)
owner.adjustStaminaLoss(50)
if(3, 4)
diff --git a/code/datums/components/spooky.dm b/code/datums/components/spooky.dm
index 9e75259536ef..11e90afd10bb 100644
--- a/code/datums/components/spooky.dm
+++ b/code/datums/components/spooky.dm
@@ -15,7 +15,7 @@
var/mob/living/carbon/human/U = user
if(!istype(U.dna.species, /datum/species/skeleton))
U.adjustStaminaLoss(35) //Extra Damage
- U.Jitter(35)
+ U.set_jitter(35)
U.stuttering = 20
if(U.getStaminaLoss() > 95)
to_chat(U, "Your ears weren't meant for this spectral sound.")
@@ -29,7 +29,7 @@
if(istype(H.dna.species, /datum/species/zombie))
H.adjustStaminaLoss(25)
H.Paralyze(15) //zombies can't resist the doot
- C.Jitter(35)
+ C.set_jitter(35)
C.stuttering = 20
if((!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
C.adjustStaminaLoss(25) //boneless humanoids don't lose the will to live
@@ -37,7 +37,7 @@
spectral_change(H)
else //the sound will spook monkeys.
- C.Jitter(15)
+ C.set_jitter(15)
C.stuttering = 20
/datum/component/spooky/proc/spectral_change(mob/living/carbon/human/H, mob/user)
diff --git a/code/datums/diseases/anxiety.dm b/code/datums/diseases/anxiety.dm
index cf810b9fdbe2..ea6cbe22d4a5 100644
--- a/code/datums/diseases/anxiety.dm
+++ b/code/datums/diseases/anxiety.dm
@@ -32,7 +32,7 @@
affected_mob.visible_message("[affected_mob] stumbles around in a panic.", \
"You have a panic attack!")
affected_mob.confused += (rand(6,8))
- affected_mob.jitteriness += (rand(6,8))
+ affected_mob.adjust_jitter(rand(6,8))
if(prob(2))
affected_mob.visible_message("[affected_mob] coughs up butterflies!", \
"You cough up butterflies!")
diff --git a/code/datums/martial/cqc.dm b/code/datums/martial/cqc.dm
index 8a1557f4909e..01730aa9f598 100644
--- a/code/datums/martial/cqc.dm
+++ b/code/datums/martial/cqc.dm
@@ -186,7 +186,7 @@
playsound(get_turf(D), 'sound/weapons/cqchit1.ogg', 50, TRUE, -1)
if(I && D.temporarilyRemoveItemFromInventory(I))
A.put_in_hands(I)
- D.Jitter(2)
+ D.adjust_jitter(2)
D.apply_damage(5, A.dna.species.attack_type)
else
D.visible_message("[A] fails to disarm [D]!", \
diff --git a/code/datums/mutations/body.dm b/code/datums/mutations/body.dm
index 4b885412165a..0954c2a35bc8 100644
--- a/code/datums/mutations/body.dm
+++ b/code/datums/mutations/body.dm
@@ -13,7 +13,7 @@
if(prob(1 * GET_MUTATION_SYNCHRONIZER(src)) && owner.stat == CONSCIOUS)
owner.visible_message("[owner] starts having a seizure!", "You have a seizure!")
owner.Unconscious(200 * GET_MUTATION_POWER(src))
- owner.Jitter(1000 * GET_MUTATION_POWER(src))
+ owner.adjust_jitter(1000 * GET_MUTATION_POWER(src), 0, 1500)
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "epilepsy", /datum/mood_event/epilepsy)
addtimer(CALLBACK(src, PROC_REF(jitter_less)), 90)
diff --git a/code/datums/status_effects/buffs.dm b/code/datums/status_effects/buffs.dm
index 6ffd5f403966..6cdde64c5fa6 100644
--- a/code/datums/status_effects/buffs.dm
+++ b/code/datums/status_effects/buffs.dm
@@ -389,7 +389,7 @@
/datum/status_effect/good_music/tick()
if(owner.can_hear())
owner.dizziness = max(0, owner.dizziness - 2)
- owner.jitteriness = max(0, owner.jitteriness - 2)
+ owner.adjust_jitter(owner.jitteriness - 2, max = 0)
owner.confused = max(0, owner.confused - 1)
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "goodmusic", /datum/mood_event/goodmusic)
diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm
index 6d803d98ec47..cd79111d52f0 100644
--- a/code/datums/status_effects/debuffs.dm
+++ b/code/datums/status_effects/debuffs.dm
@@ -568,7 +568,7 @@
var/obj/item/I = H.get_active_held_item()
if(I && H.dropItemToGround(I))
H.visible_message("[H]'s hand convulses, and they drop their [I.name]!","Your hand convulses violently, and you drop what you were holding!")
- H.jitteriness += 5
+ H.adjust_jitter(5)
/atom/movable/screen/alert/status_effect/convulsing
name = "Shaky Hands"
diff --git a/code/datums/traits/negative.dm b/code/datums/traits/negative.dm
index 306c3d6b8d50..8673e7aa135f 100644
--- a/code/datums/traits/negative.dm
+++ b/code/datums/traits/negative.dm
@@ -490,7 +490,7 @@
switch(rand(1,3))
if(1)
- quirk_holder.Jitter(10)
+ quirk_holder.set_jitter(10)
msg += "causing you to start fidgeting!"
if(2)
quirk_holder.stuttering = max(3, quirk_holder.stuttering)
diff --git a/code/game/objects/items/defib.dm b/code/game/objects/items/defib.dm
index 89b73a0ffa9b..46a74a617954 100644
--- a/code/game/objects/items/defib.dm
+++ b/code/game/objects/items/defib.dm
@@ -453,7 +453,7 @@
"[user] touches [M] with [src]!")
M.adjustStaminaLoss(60)
M.Knockdown(75)
- M.Jitter(50)
+ M.adjust_jitter(50)
M.apply_status_effect(STATUS_EFFECT_CONVULSING)
playsound(src, 'sound/machines/defib_zap.ogg', 50, TRUE, -1)
if(HAS_TRAIT(M,MOB_ORGANIC))
@@ -511,7 +511,7 @@
H.apply_damage(50, BURN, BODY_ZONE_CHEST)
log_combat(user, H, "overloaded the heart of", defib)
H.Paralyze(100)
- H.Jitter(100)
+ H.adjust_jitter(100)
if(req_defib)
defib.deductcharge(revivecost)
cooldown = TRUE
@@ -590,7 +590,7 @@
H.grab_ghost()
H.revive(full_heal = FALSE, admin_revive = FALSE)
H.emote("gasp")
- H.Jitter(100)
+ H.adjust_jitter(100)
SEND_SIGNAL(H, COMSIG_LIVING_MINOR_SHOCK)
log_combat(user, H, "revived", defib)
if(req_defib)
diff --git a/code/game/objects/items/melee/stunbaton.dm b/code/game/objects/items/melee/stunbaton.dm
index 152bc76d5f80..e51bcdc059b9 100644
--- a/code/game/objects/items/melee/stunbaton.dm
+++ b/code/game/objects/items/melee/stunbaton.dm
@@ -217,7 +217,7 @@
return FALSE
/// After a target is hit, we do a chunk of stamina damage, along with other effects.
/// After a period of time, we then check to see what stun duration we give.
- L.Jitter(20)
+ L.set_jitter(20)
L.confused = max(confusion_amt, L.confused)
L.stuttering = max(8, L.stuttering)
L.apply_damage(stamina_loss_amt, STAMINA, BODY_ZONE_CHEST)
@@ -561,5 +561,5 @@
return span_danger("The baton is still charging!")
/obj/item/melee/classic_baton/telescopic/contractor_baton/additional_effects_carbon(mob/living/target, mob/living/user)
- target.Jitter(20)
+ target.adjust_jitter(20)
target.stuttering += 20
diff --git a/code/game/objects/items/robot/robot_items.dm b/code/game/objects/items/robot/robot_items.dm
index 0b83489ed8c5..84f4ffa1f0a1 100644
--- a/code/game/objects/items/robot/robot_items.dm
+++ b/code/game/objects/items/robot/robot_items.dm
@@ -321,12 +321,12 @@
if(1)
C.confused += 5
C.stuttering += 10
- C.Jitter(10)
+ C.set_jitter(10)
if(2)
C.Paralyze(40)
C.confused += 10
C.stuttering += 15
- C.Jitter(25)
+ C.set_jitter(25)
playsound(get_turf(src), 'sound/machines/warning-buzzer.ogg', 130, 3)
cooldown = world.time + 600
user.log_message("used an emagged Cyborg Harm Alarm in [AREACOORD(user)]", LOG_ATTACK)
diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm
index 48dc33b79c3d..daa7f529d84f 100644
--- a/code/game/objects/items/stacks/sheets/sheet_types.dm
+++ b/code/game/objects/items/stacks/sheets/sheet_types.dm
@@ -422,13 +422,6 @@ GLOBAL_LIST_INIT(cardboard_recipes, list ( \
amount = 50
/obj/item/stack/sheet/cardboard/attackby(obj/item/I, mob/user, params)
- if(istype(I, /obj/item/stamp/clown) && !istype(loc, /obj/item/storage))
- var/atom/droploc = drop_location()
- if(use(1))
- playsound(I, 'sound/items/bikehorn.ogg', 50, TRUE, -1)
- to_chat(user, "You stamp the cardboard! It's a clown box! Honk!")
- if (amount >= 0)
- new/obj/item/storage/box/clown(droploc) //bugfix
if(istype(I, /obj/item/stamp/chameleon) && !istype(loc, /obj/item/storage))
var/atom/droploc = drop_location()
if(use(1))
diff --git a/code/game/objects/items/storage/boxes.dm b/code/game/objects/items/storage/boxes.dm
index ef5e5cb31195..a43109109235 100644
--- a/code/game/objects/items/storage/boxes.dm
+++ b/code/game/objects/items/storage/boxes.dm
@@ -803,27 +803,6 @@
playsound(loc, "rustle", 50, TRUE, -5)
user.visible_message("[user] hugs \the [src].","You hug \the [src].")
-/////clown box & honkbot assembly
-/obj/item/storage/box/clown
- name = "clown box"
- desc = "A colorful cardboard box for the clown"
- illustration = "clown"
-
-/obj/item/storage/box/clown/attackby(obj/item/I, mob/user, params)
- if((istype(I, /obj/item/bodypart/l_arm/robot)) || (istype(I, /obj/item/bodypart/r_arm/robot)))
- if(contents.len) //prevent accidently deleting contents
- to_chat(user, "You need to empty [src] out first!")
- return
- if(!user.temporarilyRemoveItemFromInventory(I))
- return
- qdel(I)
- to_chat(user, "You add some wheels to the [src]! You've got a honkbot assembly now! Honk!")
- var/obj/item/bot_assembly/honkbot/A = new
- qdel(src)
- user.put_in_hands(A)
- else
- return ..()
-
//////
/obj/item/storage/box/hug/medical/PopulateContents()
new /obj/item/stack/medical/bruise_pack(src)
diff --git a/code/game/objects/structures/flora.dm b/code/game/objects/structures/flora.dm
index 1698f90ec7cd..6e4fe25167c1 100644
--- a/code/game/objects/structures/flora.dm
+++ b/code/game/objects/structures/flora.dm
@@ -883,7 +883,7 @@
else if (isliving(user))
var/mob/living/L = user
L.Immobilize(100, TRUE)
- L.jitteriness += 50
+ L.adjust_jitter(50)
L.adjustToxLoss(66)
return 1
else ..()
diff --git a/code/modules/antagonists/borer/borer.dm b/code/modules/antagonists/borer/borer.dm
index 4a3f73da57c5..26a597977614 100644
--- a/code/modules/antagonists/borer/borer.dm
+++ b/code/modules/antagonists/borer/borer.dm
@@ -637,7 +637,7 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 3)
to_chat(src, "You send a jolt of energy to your host, reviving them!")
victim.grab_ghost(force = TRUE) //brings the host back, no eggscape
C.emote("gasp")
- C.Jitter(100)
+ C.set_jitter(100)
/mob/living/simple_animal/borer/verb/bond_brain()
set category = "Borer"
diff --git a/code/modules/antagonists/changeling/powers/shriek.dm b/code/modules/antagonists/changeling/powers/shriek.dm
index 2a3b2e1fbe35..d0ca0721c374 100644
--- a/code/modules/antagonists/changeling/powers/shriek.dm
+++ b/code/modules/antagonists/changeling/powers/shriek.dm
@@ -16,7 +16,7 @@
if(!C.mind || !C.mind.has_antag_datum(/datum/antagonist/changeling))
C.adjustEarDamage(0, 30)
C.confused += 25
- C.Jitter(50)
+ C.set_jitter(50)
else
SEND_SOUND(C, sound('sound/effects/screech.ogg'))
diff --git a/code/modules/cargo/bounties/assistant.dm b/code/modules/cargo/bounties/assistant.dm
index 37507132a865..ca0e77585195 100644
--- a/code/modules/cargo/bounties/assistant.dm
+++ b/code/modules/cargo/bounties/assistant.dm
@@ -50,12 +50,6 @@
reward = 2000
wanted_types = list(/obj/structure/statue)
-/datum/bounty/item/assistant/clown_box
- name = "Clown Box"
- description = "The universe needs laughter. Stamp cardboard with a clown stamp and ship it out."
- reward = 1500
- wanted_types = list(/obj/item/storage/box/clown)
-
/datum/bounty/item/assistant/cheesiehonkers
name = "Cheesie Honkers"
description = "Apparently the company that makes Cheesie Honkers is going out of business soon. CentCom wants to stock up before it happens!"
diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm
index 30b768e702b0..111ce9a321ab 100644
--- a/code/modules/flufftext/Hallucination.dm
+++ b/code/modules/flufftext/Hallucination.dm
@@ -1265,7 +1265,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
target.playsound_local(get_turf(src), "sparks", 100, 1)
target.staminaloss += 50
target.Stun(40)
- target.jitteriness += 1000
+ target.adjust_jitter(1000, max = 1500)
target.do_jitter_animation(target.jitteriness)
addtimer(CALLBACK(src, PROC_REF(shock_drop)), 20)
diff --git a/code/modules/mining/abandoned_crates.dm b/code/modules/mining/abandoned_crates.dm
index 1166a0db0db5..339f17342f8a 100644
--- a/code/modules/mining/abandoned_crates.dm
+++ b/code/modules/mining/abandoned_crates.dm
@@ -141,8 +141,6 @@
new /obj/item/clothing/mask/cigarette/rollie(src)
if(6 to 10)
new /obj/item/skateboard/pro(src)
- if(11 to 15)
- new /mob/living/simple_animal/bot/honkbot(src)
if(16 to 20)
new /obj/item/stack/ore/diamond(src, 10)
if(21 to 25)
diff --git a/code/modules/mob/living/carbon/alien/organs.dm b/code/modules/mob/living/carbon/alien/organs.dm
index 3ae9bbb5b250..74304378bcd9 100644
--- a/code/modules/mob/living/carbon/alien/organs.dm
+++ b/code/modules/mob/living/carbon/alien/organs.dm
@@ -137,7 +137,7 @@
owner.force_scream()
owner.Paralyze(100)
- owner.jitteriness += 30
+ owner.adjust_jitter(30)
owner.confused += 30
owner.stuttering += 30
diff --git a/code/modules/mob/living/carbon/carbon_defense.dm b/code/modules/mob/living/carbon/carbon_defense.dm
index 12a40a456f15..51815282406d 100644
--- a/code/modules/mob/living/carbon/carbon_defense.dm
+++ b/code/modules/mob/living/carbon/carbon_defense.dm
@@ -387,8 +387,8 @@
var/should_stun = (!(flags & SHOCK_TESLA) || siemens_coeff > 0.5) && !(flags & SHOCK_NOSTUN)
if(should_stun)
Paralyze(40)
- //Jitter and other fluff.
- jitteriness += 1000
+ //jitter and other fluff.
+ adjust_jitter(1000, max = 1500)
do_jitter_animation(jitteriness)
stuttering += 2
addtimer(CALLBACK(src, PROC_REF(secondary_shock), should_stun), 20)
diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm
index c462eb294f77..fae17b35d706 100644
--- a/code/modules/mob/living/carbon/human/examine.dm
+++ b/code/modules/mob/living/carbon/human/examine.dm
@@ -113,14 +113,16 @@
if (length(status_examines))
. += status_examines
- //Jitters
+ //jitters
switch(jitteriness)
if(300 to INFINITY)
- . += "[t_He] [t_is] convulsing violently!"
+ . += span_boldwarning("[t_He] [t_is] convulsing violently!")
if(200 to 300)
- . += "[t_He] [t_is] extremely jittery."
+ . += span_warning("[t_He] [t_is] extremely jittery.")
if(100 to 200)
- . += "[t_He] [t_is] twitching ever so slightly."
+ . += span_warning("[t_He] [t_is] twitching ever so slightly.")
+ if(50 to 100)
+ . += span_warning("[t_He] [t_is] flinching lightly")
var/appears_dead = FALSE
var/just_sleeping = FALSE
diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm
index cbacb2099a0d..43e764561272 100644
--- a/code/modules/mob/living/carbon/human/species.dm
+++ b/code/modules/mob/living/carbon/human/species.dm
@@ -1352,7 +1352,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
else if(H.satiety < 0)
H.satiety++
if(prob(round(-H.satiety/40)))
- H.Jitter(5)
+ H.adjust_jitter(5, max = 100)
hunger_rate = 3 * HUNGER_FACTOR
hunger_rate *= H.physiology.hunger_mod
H.adjust_nutrition(-hunger_rate)
diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm
index 45145704a4a1..9ab3bd9cd98a 100644
--- a/code/modules/mob/living/carbon/life.dm
+++ b/code/modules/mob/living/carbon/life.dm
@@ -441,7 +441,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
if(prob(5))
AdjustSleeping(100)
- //Jitteriness
+ //jitteriness
if(jitteriness)
do_jitter_animation(jitteriness)
jitteriness = max(jitteriness - restingpwr, 0)
@@ -474,7 +474,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
drunkenness = max(drunkenness - (drunkenness * 0.04) - 0.01, 0)
if(drunkenness >= 11)
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "drunk", /datum/mood_event/drunk)
- jitteriness = max(jitteriness - 3, 0)
+ adjust_jitter(max(jitteriness -3,0), max = 200)
throw_alert("drunk", /atom/movable/screen/alert/drunk)
sound_environment_override = SOUND_ENVIRONMENT_PSYCHOTIC
else
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index 5e3442ba039a..b51c748151b8 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -1866,7 +1866,7 @@ GLOBAL_VAR_INIT(ssd_indicator_overlay, mutable_appearance('icons/mob/ssd_indicat
var/howfuck = rand(8,16)
AdjustParalyzed(howfuck)
AdjustKnockdown(howfuck)
- Jitter(rand(150,200))
+ set_jitter(rand(150,200))
/**
* Sets the mob's speed variable and then calls update_living_varspeed().
diff --git a/code/modules/mob/living/simple_animal/bot/construction.dm b/code/modules/mob/living/simple_animal/bot/construction.dm
index 1f3c2ba24aa7..4c539433a21a 100644
--- a/code/modules/mob/living/simple_animal/bot/construction.dm
+++ b/code/modules/mob/living/simple_animal/bot/construction.dm
@@ -260,41 +260,6 @@
S.healthanalyzer = healthanalyzer
qdel(src)
-
-//Honkbot Assembly
-/obj/item/bot_assembly/honkbot
- name = "incomplete honkbot assembly"
- desc = "The clown's up to no good once more"
- icon_state = "honkbot_arm"
- created_name = "Honkbot"
-
-/obj/item/bot_assembly/honkbot/attackby(obj/item/I, mob/user, params)
- ..()
- switch(build_step)
- if(ASSEMBLY_FIRST_STEP)
- if(isprox(I))
- if(!user.temporarilyRemoveItemFromInventory(I))
- return
- to_chat(user, "You add the [I] to [src]!")
- icon_state = "honkbot_proxy"
- name = "incomplete Honkbot assembly"
- qdel(I)
- build_step++
-
- if(ASSEMBLY_SECOND_STEP)
- if(istype(I, /obj/item/bikehorn))
- if(!can_finish_build(I, user))
- return
- to_chat(user, "You add the [I] to [src]! Honk!")
- var/mob/living/simple_animal/bot/honkbot/S = new(drop_location())
- S.name = created_name
- S.spam_flag = TRUE // only long enough to hear the first ping.
- addtimer(CALLBACK (S, .mob/living/simple_animal/bot/honkbot/proc/react_ping), 5)
- S.bikehorn = I.type
- qdel(I)
- qdel(src)
-
-
//Secbot Assembly
/obj/item/bot_assembly/secbot
name = "incomplete securitron assembly"
diff --git a/code/modules/mob/living/simple_animal/bot/honkbot.dm b/code/modules/mob/living/simple_animal/bot/honkbot.dm
deleted file mode 100644
index 34ce788c53c5..000000000000
--- a/code/modules/mob/living/simple_animal/bot/honkbot.dm
+++ /dev/null
@@ -1,370 +0,0 @@
-/mob/living/simple_animal/bot/honkbot
- name = "\improper honkbot"
- desc = "A little robot. It looks happy with its bike horn."
- icon = 'icons/mob/aibots.dmi'
- icon_state = "honkbot"
- density = FALSE
- anchored = FALSE
- health = 25
- maxHealth = 25
- damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
- pass_flags = PASSMOB
-
- radio_key = /obj/item/encryptionkey //doesn't have security key
- bot_type = HONK_BOT
- model = "Honkbot"
- bot_core_type = /obj/machinery/bot_core/honkbot
- window_id = "autohonk"
- window_name = "Honkomatic Bike Horn Unit v1.0.7"
- data_hud_type = DATA_HUD_SECURITY_BASIC // show jobs
- path_image_color = "#FF69B4"
-
- var/honksound = 'sound/items/bikehorn.ogg' //customizable sound
- var/spam_flag = FALSE
- var/cooldowntime = 30
- var/cooldowntimehorn = 10
- var/mob/living/carbon/target
- var/oldtarget_name
- var/target_lastloc = FALSE //Loc of target when arrested.
- var/last_found = FALSE //There's a delay
- var/threatlevel = FALSE
- var/declare_arrests = FALSE // speak, you shall not, unless to Honk
- var/idcheck = TRUE
- var/fcheck = TRUE
- var/check_records = TRUE
- var/arrest_type = FALSE
- var/weaponscheck = TRUE
- var/bikehorn = /obj/item/bikehorn
-
-/mob/living/simple_animal/bot/honkbot/Initialize()
- . = ..()
- update_appearance()
- auto_patrol = TRUE
- var/datum/job/clown/J = new/datum/job/clown
- access_card.access += J.get_access()
- prev_access = access_card.access
-
-/mob/living/simple_animal/bot/honkbot/proc/spam_flag_false() //used for addtimer
- spam_flag = FALSE
-
-/mob/living/simple_animal/bot/honkbot/proc/sensor_blink()
- icon_state = "honkbot-c"
- addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, update_icon)), 5, TIMER_OVERRIDE|TIMER_UNIQUE)
-
-//honkbots react with sounds.
-/mob/living/simple_animal/bot/honkbot/proc/react_ping()
- playsound(src, 'sound/machines/ping.ogg', 50, TRUE, -1) //the first sound upon creation!
- spam_flag = TRUE
- sensor_blink()
- addtimer(CALLBACK(src, PROC_REF(spam_flag_false)), 18) // calibrates before starting the honk
-
-/mob/living/simple_animal/bot/honkbot/proc/react_buzz()
- playsound(src, 'sound/machines/buzz-sigh.ogg', 50, TRUE, -1)
- sensor_blink()
-
-/mob/living/simple_animal/bot/honkbot/bot_reset()
- ..()
- target = null
- oldtarget_name = null
- anchored = FALSE
- walk_to(src,0)
- last_found = world.time
- spam_flag = FALSE
-
-/mob/living/simple_animal/bot/honkbot/set_custom_texts()
-
- text_hack = "You overload [name]'s sound control system"
- text_dehack = "You reboot [name] and restore the sound control system."
- text_dehack_fail = "[name] refuses to accept your authority!"
-
-/mob/living/simple_animal/bot/honkbot/get_controls(mob/user)
- var/dat
- dat += hack(user)
- dat += showpai(user)
- dat += text({"
-Honkomatic Bike Horn Unit v1.0.7 controls
-Status: []
-Behaviour controls are [locked ? "locked" : "unlocked"]
-Maintenance panel panel is [open ? "opened" : "closed"]"},
-
-"[on ? "On" : "Off"]" )
-
- if(!locked || issilicon(user) || isAdminGhostAI(user))
- dat += text({"
Auto Patrol: []"},
-
-"[auto_patrol ? "On" : "Off"]" )
- return dat
-
-/mob/living/simple_animal/bot/honkbot/proc/judgement_criteria()
- var/final = NONE
- if(check_records)
- final = final|JUDGE_RECORDCHECK
- if(emagged == 2)
- final = final|JUDGE_EMAGGED
- return final
-
-/mob/living/simple_animal/bot/honkbot/proc/retaliate(mob/living/carbon/human/H)
- var/judgement_criteria = judgement_criteria()
- threatlevel = H.assess_threat(judgement_criteria)
- threatlevel += 6
- if(threatlevel >= 4)
- target = H
- mode = BOT_HUNT
-
-/mob/living/simple_animal/bot/honkbot/attack_hand(mob/living/carbon/human/H)
- if(H.a_intent == "harm")
- retaliate(H)
- addtimer(CALLBACK(src, PROC_REF(react_buzz)), 5)
- return ..()
-
-
-/mob/living/simple_animal/bot/honkbot/attackby(obj/item/W, mob/user, params)
- if(W.tool_behaviour != TOOL_SCREWDRIVER && (W.force) && (!target) && (W.damtype != STAMINA))
- retaliate(user)
- addtimer(CALLBACK(src, PROC_REF(react_buzz)), 5)
- ..()
-
-/mob/living/simple_animal/bot/honkbot/emag_act(mob/user)
- ..()
- if(emagged == 2)
- if(user)
- user << "You short out [src]'s sound control system. It gives out an evil laugh!!"
- oldtarget_name = user.name
- audible_message("[src] gives out an evil laugh!")
- playsound(src, 'sound/machines/honkbot_evil_laugh.ogg', 75, TRUE, -1) // evil laughter
- update_appearance()
-
-/mob/living/simple_animal/bot/honkbot/bullet_act(obj/projectile/Proj)
- if((istype(Proj,/obj/projectile/beam)) || (istype(Proj,/obj/projectile/bullet) && (Proj.damage_type == BURN))||(Proj.damage_type == BRUTE) && (!Proj.nodamage && Proj.damage < health && ishuman(Proj.firer)))
- retaliate(Proj.firer)
- return ..()
-
-/mob/living/simple_animal/bot/honkbot/UnarmedAttack(atom/A)
- if(!on)
- return
- if(iscarbon(A))
- var/mob/living/carbon/C = A
- if (emagged <= 1)
- honk_attack(A)
- else
- if(!C.IsParalyzed() || arrest_type)
- stun_attack(A)
- ..()
- else if (!spam_flag) //honking at the ground
- bike_horn(A)
-
-
-/mob/living/simple_animal/bot/honkbot/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
- if(istype(AM, /obj/item))
- playsound(src, honksound, 50, TRUE, -1)
- var/obj/item/I = AM
- var/mob/thrown_by = I.thrownby?.resolve()
- if(I.throwforce < health && thrown_by && (istype(thrown_by, /mob/living/carbon/human)))
- var/mob/living/carbon/human/H = thrown_by
- retaliate(H)
- ..()
-
-/mob/living/simple_animal/bot/honkbot/proc/bike_horn() //use bike_horn
- if (emagged <= 1)
- if (!spam_flag)
- playsound(src, honksound, 50, TRUE, -1)
- spam_flag = TRUE //prevent spam
- sensor_blink()
- addtimer(CALLBACK(src, PROC_REF(spam_flag_false)), cooldowntimehorn)
- else if (emagged == 2) //emagged honkbots will spam short and memorable sounds.
- if (!spam_flag)
- playsound(src, "honkbot_e", 50, FALSE)
- spam_flag = TRUE // prevent spam
- icon_state = "honkbot-e"
- addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, update_icon)), 30, TIMER_OVERRIDE|TIMER_UNIQUE)
- addtimer(CALLBACK(src, PROC_REF(spam_flag_false)), cooldowntimehorn)
-
-/mob/living/simple_animal/bot/honkbot/proc/honk_attack(mob/living/carbon/C) // horn attack
- if(!spam_flag)
- playsound(loc, honksound, 50, TRUE, -1)
- spam_flag = TRUE // prevent spam
- sensor_blink()
- addtimer(CALLBACK(src, PROC_REF(spam_flag_false)), cooldowntimehorn)
-
-/mob/living/simple_animal/bot/honkbot/proc/stun_attack(mob/living/carbon/C) // airhorn stun
- if(!spam_flag)
- playsound(src, 'sound/items/AirHorn.ogg', 100, TRUE, -1) //HEEEEEEEEEEEENK!!
- sensor_blink()
- if(spam_flag == 0)
- if(ishuman(C))
- C.stuttering = 20
- C.adjustEarDamage(0, 5) //far less damage than the H.O.N.K.
- C.Jitter(50)
- C.Paralyze(60)
- var/mob/living/carbon/human/H = C
- if(client) //prevent spam from players..
- spam_flag = TRUE
- if (emagged <= 1) //HONK once, then leave
- var/judgement_criteria = judgement_criteria()
- threatlevel = H.assess_threat(judgement_criteria)
- threatlevel -= 6
- target = oldtarget_name
- else // you really don't want to hit an emagged honkbot
- threatlevel = 6 // will never let you go
- addtimer(CALLBACK(src, PROC_REF(spam_flag_false)), cooldowntime)
-
- log_combat(src,C,"honked")
-
- C.visible_message("[src] honks [C]!",\
- "[src] honks you!")
- else
- C.stuttering = 20
- C.Paralyze(80)
- addtimer(CALLBACK(src, PROC_REF(spam_flag_false)), cooldowntime)
-
-
-/mob/living/simple_animal/bot/honkbot/handle_automated_action()
- if(!..())
- return
-
- switch(mode)
-
- if(BOT_IDLE) // idle
-
- walk_to(src,0)
- look_for_perp()
- if(!mode && auto_patrol)
- mode = BOT_START_PATROL
-
- if(BOT_HUNT)
-
- // if can't reach perp for long enough, go idle
- if(frustration >= 5) //gives up easier than beepsky
- walk_to(src,0)
- back_to_idle()
- return
-
- if(target) // make sure target exists
- if(Adjacent(target) && isturf(target.loc))
-
- if(threatlevel <= 4)
- honk_attack(target)
- else
- if(threatlevel >= 6)
- set waitfor = 0
- stun_attack(target)
- set_anchored(FALSE)
- target_lastloc = target.loc
- return
-
- else // not next to perp
- var/turf/olddist = get_dist(src, target)
- walk_to(src, target,1,4)
- if((get_dist(src, target)) >= (olddist))
- frustration++
- else
- frustration = 0
- else
- back_to_idle()
-
-
- if(BOT_START_PATROL)
- look_for_perp()
- start_patrol()
-
- if(BOT_PATROL)
- look_for_perp()
- bot_patrol()
-
- return
-
-/mob/living/simple_animal/bot/honkbot/proc/back_to_idle()
- anchored = FALSE
- mode = BOT_IDLE
- target = null
- last_found = world.time
- frustration = 0
- INVOKE_ASYNC(src, PROC_REF(handle_automated_action)) //responds quickly
-
-/mob/living/simple_animal/bot/honkbot/proc/back_to_hunt()
- anchored = FALSE
- frustration = 0
- mode = BOT_HUNT
- INVOKE_ASYNC(src, PROC_REF(handle_automated_action)) // responds quickly
-
-/mob/living/simple_animal/bot/honkbot/proc/look_for_perp()
- anchored = FALSE
- for (var/mob/living/carbon/C in view(7,src))
- if((C.stat) || (C.handcuffed))
- continue
-
- if((C.name == oldtarget_name) && (world.time < last_found + 100))
- continue
-
- var/judgement_criteria = judgement_criteria()
- threatlevel = C.assess_threat(judgement_criteria)
-
- if(threatlevel <= 3)
- if(C in view(4,src)) //keep the range short for patrolling
- if(!spam_flag)
- bike_horn()
-
- else if(threatlevel >= 10)
- bike_horn() //just spam the shit outta this
-
- else if(threatlevel >= 4)
- if(!spam_flag)
- target = C
- oldtarget_name = C.name
- bike_horn()
- speak("Honk!")
- visible_message("[src] starts chasing [C.name]!")
- mode = BOT_HUNT
- INVOKE_ASYNC(src, PROC_REF(handle_automated_action))
- break
- else
- continue
-
-/mob/living/simple_animal/bot/honkbot/explode()
-
- walk_to(src,0)
- visible_message("[src] blows apart!")
- var/atom/Tsec = drop_location()
- //doesn't drop cardboard nor its assembly, since its a very frail material.
- if(prob(50))
- drop_part(robot_arm, Tsec)
- new bikehorn(Tsec)
- new /obj/item/assembly/prox_sensor(Tsec)
-
- var/datum/effect_system/spark_spread/s = new
- s.set_up(3, 1, src)
- s.start()
-
- new /obj/effect/decal/cleanable/oil(loc)
- ..()
-
-/mob/living/simple_animal/bot/honkbot/attack_alien(mob/living/carbon/alien/user as mob)
- ..()
- if(!isalien(target))
- target = user
- mode = BOT_HUNT
-
-/mob/living/simple_animal/bot/honkbot/on_entered(datum/source, atom/movable/AM)
- if(ismob(AM) && (on)) //only if its online
- if(prob(30)) //you're far more likely to trip on a honkbot
- var/mob/living/carbon/C = AM
- if(!istype(C) || !C || in_range(src, target))
- return
- C.visible_message(
- "[pick( \
- "[C] dives out of [src]'s way!", \
- "[C] stumbles over [src]!", \
- "[C] jumps out of [src]'s path!", \
- "[C] trips over [src] and falls!", \
- "[C] topples over [src]!", \
- "[C] leaps out of [src]'s way!")]")
- C.Paralyze(10)
- playsound(loc, 'sound/misc/sadtrombone.ogg', 50, TRUE, -1)
- if(!client)
- INVOKE_ASYNC(src, PROC_REF(speak), "Honk!")
- sensor_blink()
- return
- . = ..()
-
-/obj/machinery/bot_core/honkbot
- req_one_access = list(ACCESS_THEATRE, ACCESS_ROBOTICS)
diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/basilisk.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/basilisk.dm
index 5e953c74119a..c2a09fb80b65 100644
--- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/basilisk.dm
+++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/basilisk.dm
@@ -55,7 +55,7 @@
. = ..()
if(isliving(target))
var/mob/living/living_target = target
- living_target.Jitter(5)
+ living_target.adjust_jitter(5)
/obj/projectile/temp/basilisk/heated
name = "energy blast"
diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm
index def2bde930e0..9a2d1d60c0c3 100644
--- a/code/modules/mob/mob_defines.dm
+++ b/code/modules/mob/mob_defines.dm
@@ -92,7 +92,7 @@
var/drowsyness = 0//Carbon
/// Dizziness level of the mob
var/dizziness = 0//Carbon
- /// Jitteryness level of the mob
+ /// jitteryness level of the mob
var/jitteriness = 0//Carbon
/// Hunger level of the mob
var/nutrition = NUTRITION_LEVEL_START_MIN // randomised in Initialize
diff --git a/code/modules/mob/status_procs.dm b/code/modules/mob/status_procs.dm
index 5dc04346255a..6b82aa09770e 100644
--- a/code/modules/mob/status_procs.dm
+++ b/code/modules/mob/status_procs.dm
@@ -4,8 +4,20 @@
// eye damage, eye_blind, eye_blurry, druggy, TRAIT_BLIND trait, and TRAIT_NEARSIGHT trait.
///Set the jitter of a mob
-/mob/proc/Jitter(amount)
+/mob/proc/set_jitter(amount)
jitteriness = max(jitteriness,amount,0)
+ return TRUE
+
+/mob/proc/adjust_jitter(amount, min = 0, max = 1000)
+ if((jitteriness+amount > max) && jitteriness+amount <= max*1.6)
+ jitteriness = max
+ return TRUE
+ if(jitteriness+amount < min && jitteriness+amount < min * 1.6)
+ jitteriness = min
+ return TRUE
+ jitteriness = clamp(jitteriness+amount, 0, max)
+ return TRUE
+
/**
* Set the dizzyness of a mob to a passed in amount
diff --git a/code/modules/reagents/chemistry/reagents/alcohol_reagents/base_drinks.dm b/code/modules/reagents/chemistry/reagents/alcohol_reagents/base_drinks.dm
index cd2d0bc4764c..7280876643c6 100644
--- a/code/modules/reagents/chemistry/reagents/alcohol_reagents/base_drinks.dm
+++ b/code/modules/reagents/chemistry/reagents/alcohol_reagents/base_drinks.dm
@@ -32,7 +32,7 @@
M.drowsyness = max(0,M.drowsyness-3)
M.AdjustSleeping(-40)
if(!HAS_TRAIT(M, TRAIT_ALCOHOL_TOLERANCE))
- M.Jitter(5)
+ M.adjust_jitter(5, max = 100)
..()
. = 1
diff --git a/code/modules/reagents/chemistry/reagents/alcohol_reagents/mixed_drinks.dm b/code/modules/reagents/chemistry/reagents/alcohol_reagents/mixed_drinks.dm
index b2de221caf41..1f25ef513cf7 100644
--- a/code/modules/reagents/chemistry/reagents/alcohol_reagents/mixed_drinks.dm
+++ b/code/modules/reagents/chemistry/reagents/alcohol_reagents/mixed_drinks.dm
@@ -50,12 +50,12 @@
M.AdjustSleeping(-40)
M.adjust_bodytemperature(-1 * TEMPERATURE_DAMAGE_COEFFICIENT, M.get_body_temp_normal())
if(!HAS_TRAIT(M, TRAIT_ALCOHOL_TOLERANCE))
- M.Jitter(5)
+ M.adjust_jitter(5, max = 100)
return ..()
/datum/reagent/consumable/ethanol/vimukti/overdose_start(mob/living/M)
- to_chat(M, "Your entire body violently jitters as you start to feel queasy. You really shouldn't have drank all of that [name]!")
- M.Jitter(20)
+ to_chat(M, span_userdanger("Your entire body violently jitters as you start to feel queasy. You really shouldn't have drank all of that [name]!"))
+ M.adjust_jitter(20, max = 500)
M.Stun(15)
/datum/reagent/consumable/ethanol/vimukti/overdose_process(mob/living/M)
@@ -63,11 +63,11 @@
var/obj/item/I = M.get_active_held_item()
if(I)
M.dropItemToGround(I)
- to_chat(M, "Your hands jitter and you drop what you were holding!")
- M.Jitter(10)
+ to_chat(M, span_notice("Your hands flinch and you drop what you were holding!"))
+ M.adjust_jitter(10, max = 500)
if(prob(7))
- to_chat(M, "[pick("You have a really bad headache.", "Your eyes hurt.", "You find it hard to stay still.", "You feel your heart practically beating out of your chest.")]")
+ to_chat(M, span_warning("[pick("You have a really bad headache.", "Your eyes hurt.", "You find it hard to stay still.", "You feel your heart practically beating out of your chest.")]"))
if(prob(5) && iscarbon(M))
var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
@@ -84,9 +84,7 @@
M.emote("scream")
if(prob(3) && iscarbon(M))
- M.visible_message("[M] starts having a seizure!", "You have a seizure!")
- M.Unconscious(100)
- M.Jitter(350)
+ M.seizure()
if(prob(1) && iscarbon(M))
var/datum/disease/D = new /datum/disease/heart_failure
@@ -360,7 +358,7 @@
..()
/datum/reagent/consumable/ethanol/beepsky_smash/on_mob_life(mob/living/carbon/M)
- M.Jitter(2)
+ M.adjust_jitter(2, max = 100)
if(HAS_TRAIT(M.mind, TRAIT_LAW_ENFORCEMENT_METABOLISM))
M.adjustStaminaLoss(-10, 0)
if(prob(20))
@@ -1036,16 +1034,16 @@
if(1 to 5)
M.Dizzy(10)
M.set_drugginess(30)
- if(5 to 10)
- M.Jitter(20)
+ if(5 to 20)
+ M.adjust_jitter(20, max = 200)
M.Dizzy(20)
M.set_drugginess(45)
- if (10 to 200)
- M.Jitter(40)
+ if (20 to 200)
+ M.adjust_jitter(40, max = 400)
M.Dizzy(40)
M.set_drugginess(60)
if(200 to INFINITY)
- M.Jitter(60)
+ M.adjust_jitter(60, max = 600)
M.Dizzy(60)
M.set_drugginess(75)
if(prob(30))
@@ -1682,7 +1680,7 @@
/datum/reagent/consumable/ethanol/spriters_bane/on_mob_life(mob/living/carbon/C)
switch(current_cycle)
if(5 to 40)
- C.jitteriness += 3
+ C.adjust_jitter(3, max = 200)
if(prob(10) && !C.eye_blurry)
C.blur_eyes(6)
to_chat(C, "That outline is so distracting, it's hard to look at anything else!")
diff --git a/code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.dm
index e84cc952c5b9..f94c143823ae 100644
--- a/code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/cat2_medicine_reagents.dm
@@ -478,7 +478,7 @@ WS End*/
H.adjustOrganLoss(ORGAN_SLOT_HEART,max(1,volume/10)) // your heart is barely keeping up!
- H.Jitter(rand(0,2))
+ H.adjust_jitter(rand(0,2))
H.Dizzy(rand(0,2))
diff --git a/code/modules/reagents/chemistry/reagents/drink_reagents.dm b/code/modules/reagents/chemistry/reagents/drink_reagents.dm
index 281b15d2e6b5..1bcd05798a03 100644
--- a/code/modules/reagents/chemistry/reagents/drink_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/drink_reagents.dm
@@ -249,7 +249,7 @@
glass_desc = "Black coffee, served straight. It'll be pretty bitter without anything else in it!"
/datum/reagent/consumable/coffee/overdose_process(mob/living/M)
- M.Jitter(5)
+ M.adjust_jitter(5, max = 200)
..()
/datum/reagent/consumable/coffee/on_mob_life(mob/living/carbon/M)
@@ -276,7 +276,7 @@
/datum/reagent/consumable/tea/on_mob_life(mob/living/carbon/M)
M.dizziness = max(0,M.dizziness-2)
M.drowsyness = max(0,M.drowsyness-1)
- M.jitteriness = max(0,M.jitteriness-3)
+ M.adjust_jitter(max(0,M.jitteriness-3))
M.AdjustSleeping(-20)
if(M.getToxLoss() && prob(20))
M.adjustToxLoss(-1, 0)
@@ -323,7 +323,7 @@
glass_desc = "Iced black coffee. It's still going to be pretty bitter on it's own, though!"
/datum/reagent/consumable/icecoffee/overdose_process(mob/living/M)
- M.Jitter(5)
+ M.adjust_jitter(5)
..()
/datum/reagent/consumable/icecoffee/on_mob_life(mob/living/carbon/M)
@@ -347,7 +347,7 @@
glass_desc = "The wonders of fusion mixed into a cup of coffee, resulting in an extremely hot-cold drink."
/datum/reagent/consumable/hot_ice_coffee/overdose_process(mob/living/M)
- M.Jitter(5)
+ M.adjust_jitter(5, max = 200)
..()
/datum/reagent/consumable/hot_ice_coffee/on_mob_life(mob/living/carbon/M)
@@ -412,7 +412,7 @@
..()
/datum/reagent/consumable/crosstalk/on_mob_life(mob/living/carbon/M)
- M.Jitter(20)
+ M.adjust_jitter(10, max = 200)
M.dizziness +=1
M.drowsyness = 0
M.AdjustSleeping(-40)
@@ -432,7 +432,7 @@
M.drowsyness = max(0,M.drowsyness-7)
M.AdjustSleeping(-20)
M.adjust_bodytemperature(-1 * TEMPERATURE_DAMAGE_COEFFICIENT, M.get_body_temp_normal())
- M.Jitter(5)
+ M.adjust_jitter(5, max = 100)
..()
. = 1
@@ -590,7 +590,7 @@
glass_desc = "A glass of Xeno Energy. It seems to swirl and roil outside of the can..."
/datum/reagent/consumable/xeno_energy/on_mob_life(mob/living/carbon/M)
- M.Jitter(20)
+ M.adjust_jitter(10, max = 200)
M.dizziness +=1
M.drowsyness = 0
M.AdjustSleeping(-40)
@@ -632,7 +632,7 @@
glass_desc = "A nice and refreshing beverage. It goes well with a book, if you have the time to read."
/datum/reagent/consumable/soy_latte/overdose_process(mob/living/M)
- M.Jitter(5)
+ M.adjust_jitter(2, max = 100)
..()
/datum/reagent/consumable/soy_latte/on_mob_life(mob/living/carbon/M)
@@ -657,7 +657,7 @@
glass_desc = "A nice, strong and refreshing beverage. It goes well with a book, if you have the time to read."
/datum/reagent/consumable/cafe_latte/overdose_process(mob/living/M)
- M.Jitter(5)
+ M.adjust_jitter(5, max = 200)
..()
/datum/reagent/consumable/cafe_latte/on_mob_life(mob/living/carbon/M)
diff --git a/code/modules/reagents/chemistry/reagents/drug_reagents.dm b/code/modules/reagents/chemistry/reagents/drug_reagents.dm
index a62dfc53b63b..92a367e87c4c 100644
--- a/code/modules/reagents/chemistry/reagents/drug_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/drug_reagents.dm
@@ -190,7 +190,7 @@
M.AdjustParalyzed(-40)
M.AdjustImmobilized(-40)
M.adjustStaminaLoss(-2, 0)
- M.Jitter(2)
+ M.adjust_jitter(2)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, rand(1,4))
..()
. = 1
@@ -208,11 +208,11 @@
. = 1
/datum/reagent/drug/methamphetamine/addiction_act_stage1(mob/living/M)
- M.Jitter(5)
+ M.adjust_jitter(5, max = 150)
..()
/datum/reagent/drug/methamphetamine/addiction_act_stage2(mob/living/M)
- M.Jitter(10)
+ M.adjust_jitter(10, max = 300)
M.Dizzy(10)
..()
@@ -220,7 +220,7 @@
if(!HAS_TRAIT(M, TRAIT_IMMOBILIZED) && !ismovable(M.loc))
for(var/i = 0, i < 4, i++)
step(M, pick(GLOB.cardinals))
- M.Jitter(15)
+ M.adjust_jitter(15, max = 600)
M.Dizzy(15)
..()
@@ -228,7 +228,7 @@
if(!HAS_TRAIT(M, TRAIT_IMMOBILIZED) && !ismovable(M.loc))
for(var/i = 0, i < 8, i++)
step(M, pick(GLOB.cardinals))
- M.Jitter(20)
+ M.adjust_jitter(20)
M.Dizzy(20)
M.adjustToxLoss(5, 0)
..()
@@ -288,7 +288,7 @@
if(!HAS_TRAIT(M, TRAIT_IMMOBILIZED) && !ismovable(M.loc))
for(var/i = 0, i < 8, i++)
step(M, pick(GLOB.cardinals))
- M.Jitter(5)
+ M.adjust_jitter(5, max = 150)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10)
..()
@@ -297,7 +297,7 @@
if(!HAS_TRAIT(M, TRAIT_IMMOBILIZED) && !ismovable(M.loc))
for(var/i = 0, i < 8, i++)
step(M, pick(GLOB.cardinals))
- M.Jitter(10)
+ M.adjust_jitter(10, max = 300)
M.Dizzy(10)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10)
..()
@@ -307,7 +307,7 @@
if(!HAS_TRAIT(M, TRAIT_IMMOBILIZED) && !ismovable(M.loc))
for(var/i = 0, i < 12, i++)
step(M, pick(GLOB.cardinals))
- M.Jitter(15)
+ M.adjust_jitter(15, max = 600)
M.Dizzy(15)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10)
..()
@@ -317,7 +317,7 @@
if(!HAS_TRAIT(M, TRAIT_IMMOBILIZED) && !ismovable(M.loc))
for(var/i = 0, i < 16, i++)
step(M, pick(GLOB.cardinals))
- M.Jitter(50)
+ M.adjust_jitter(50)
M.Dizzy(50)
M.adjustToxLoss(5, 0)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10)
@@ -362,7 +362,7 @@
..()
/datum/reagent/drug/happiness/on_mob_life(mob/living/carbon/M)
- M.jitteriness = 0
+ M.adjust_jitter(-20)
M.confused = 0
M.disgust = 0
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 0.2)
@@ -386,25 +386,25 @@
/datum/reagent/drug/happiness/addiction_act_stage1(mob/living/M)// all work and no play makes jack a dull boy
var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
mood.setSanity(min(mood.sanity, SANITY_DISTURBED))
- M.Jitter(5)
+ M.adjust_jitter(5, max = 150)
..()
/datum/reagent/drug/happiness/addiction_act_stage2(mob/living/M)
var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
mood.setSanity(min(mood.sanity, SANITY_UNSTABLE))
- M.Jitter(10)
+ M.adjust_jitter(10, max = 300)
..()
/datum/reagent/drug/happiness/addiction_act_stage3(mob/living/M)
var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
mood.setSanity(min(mood.sanity, SANITY_CRAZY))
- M.Jitter(15)
+ M.adjust_jitter(15, max = 500)
..()
/datum/reagent/drug/happiness/addiction_act_stage4(mob/living/carbon/human/M)
var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
mood.setSanity(SANITY_INSANE)
- M.Jitter(20)
+ M.adjust_jitter(20)
..()
. = 1
@@ -425,7 +425,7 @@
..()
/datum/reagent/drug/pumpup/on_mob_life(mob/living/carbon/M)
- M.Jitter(5)
+ M.adjust_jitter(5)
if(prob(5))
to_chat(M, "[pick("Go! Go! GO!", "You feel ready...", "You feel invincible...")]")
@@ -439,7 +439,7 @@
to_chat(M, "You can't stop shaking, your heart beats faster and faster...")
/datum/reagent/drug/pumpup/overdose_process(mob/living/M)
- M.Jitter(5)
+ M.adjust_jitter(5)
if(prob(5))
M.drop_all_held_items()
if(prob(20))
diff --git a/code/modules/reagents/chemistry/reagents/food_reagents.dm b/code/modules/reagents/chemistry/reagents/food_reagents.dm
index 8b06736dbce2..b72d8f2e4fc2 100644
--- a/code/modules/reagents/chemistry/reagents/food_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/food_reagents.dm
@@ -340,11 +340,11 @@
M.Dizzy(5)
M.set_drugginess(30)
if(5 to 10)
- M.Jitter(10)
+ M.adjust_jitter(10)
M.Dizzy(10)
M.set_drugginess(35)
if (10 to INFINITY)
- M.Jitter(20)
+ M.adjust_jitter(20)
M.Dizzy(20)
M.set_drugginess(40)
..()
@@ -361,7 +361,7 @@
if(prob(min(25,current_cycle)))
to_chat(M, "You can't get the scent of garlic out of your nose! You can barely think...")
M.Paralyze(10)
- M.Jitter(10)
+ M.adjust_jitter(10)
else if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.job == "Cook")
diff --git a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm
index 1ae9386b41f6..e952526bb94c 100644
--- a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm
@@ -223,7 +223,7 @@
/datum/reagent/medicine/rezadone/overdose_process(mob/living/M)
M.adjustToxLoss(1, 0)
M.Dizzy(5)
- M.Jitter(5)
+ M.adjust_jitter(5)
..()
. = 1
@@ -668,7 +668,7 @@
var/obj/item/I = M.get_active_held_item()
if(I && M.dropItemToGround(I))
to_chat(M, "Your hands spaz out and you drop what you were holding!")
- M.Jitter(10)
+ M.adjust_jitter(10)
M.AdjustAllImmobility(-20)
M.adjustStaminaLoss(-1*REM, FALSE)
@@ -695,7 +695,7 @@
if(prob(3) && iscarbon(M))
M.visible_message("[M] starts having a seizure!", "You have a seizure!")
M.Unconscious(100)
- M.Jitter(350)
+ M.set_jitter(200)
if(prob(33))
M.adjustToxLoss(2*REM, 0)
@@ -707,7 +707,7 @@
if(prob(6) && iscarbon(M))
M.visible_message("[M] starts having a seizure!", "You have a seizure!")
M.Unconscious(100)
- M.Jitter(350)
+ M.set_jitter(400)
if(prob(33))
M.adjustToxLoss(3*REM, 0)
@@ -719,7 +719,7 @@
if(prob(12) && iscarbon(M))
M.visible_message("[M] starts having a seizure!", "You have a seizure!")
M.Unconscious(100)
- M.Jitter(350)
+ M.set_jitter(600)
if(prob(33))
M.adjustToxLoss(4*REM, 0)
@@ -731,7 +731,7 @@
if(prob(24) && iscarbon(M))
M.visible_message("[M] starts having a seizure!", "You have a seizure!")
M.Unconscious(100)
- M.Jitter(350)
+ M.set_jitter(1000)
if(prob(33))
M.adjustToxLoss(5*REM, 0)
@@ -749,7 +749,7 @@
/datum/reagent/medicine/diphenhydramine/on_mob_life(mob/living/carbon/M)
if(prob(10))
M.drowsyness += 1
- M.jitteriness -= 1
+ M.adjust_jitter(-6)
M.reagents.remove_reagent(/datum/reagent/toxin/histamine,3)
..()
@@ -789,13 +789,13 @@
if(prob(33))
M.drop_all_held_items()
M.Dizzy(2)
- M.Jitter(2)
+ M.adjust_jitter(2)
..()
/datum/reagent/medicine/morphine/addiction_act_stage1(mob/living/M)
if(prob(33))
M.drop_all_held_items()
- M.Jitter(2)
+ M.adjust_jitter(2)
..()
/datum/reagent/medicine/morphine/addiction_act_stage2(mob/living/M)
@@ -804,7 +804,7 @@
M.adjustToxLoss(1*REM, 0)
. = 1
M.Dizzy(3)
- M.Jitter(3)
+ M.adjust_jitter(3)
..()
/datum/reagent/medicine/morphine/addiction_act_stage3(mob/living/M)
@@ -813,7 +813,7 @@
M.adjustToxLoss(2*REM, 0)
. = 1
M.Dizzy(4)
- M.Jitter(4)
+ M.adjust_jitter(4)
..()
/datum/reagent/medicine/morphine/addiction_act_stage4(mob/living/M)
@@ -822,7 +822,7 @@
M.adjustToxLoss(3*REM, 0)
. = 1
M.Dizzy(5)
- M.Jitter(5)
+ M.adjust_jitter(5)
..()
/datum/reagent/medicine/oculine
@@ -881,14 +881,14 @@
M.losebreath = 0
if(prob(20))
M.Dizzy(5)
- M.Jitter(5)
+ M.adjust_jitter(5)
..()
/datum/reagent/medicine/atropine/overdose_process(mob/living/M)
M.adjustToxLoss(0.5*REM, 0)
. = 1
M.Dizzy(1)
- M.Jitter(1)
+ M.adjust_jitter(1)
..()
/datum/reagent/medicine/epinephrine
@@ -1002,7 +1002,7 @@
taste_description = "acid"
/datum/reagent/medicine/mutadone/on_mob_life(mob/living/carbon/M)
- M.jitteriness = 0
+ M.adjust_jitter(-50)
if(M.has_dna())
M.dna.remove_all_mutations(list(MUT_NORMAL, MUT_EXTRA), TRUE)
if(!QDELETED(M)) //We were a monkey, now a human
@@ -1373,8 +1373,7 @@
for(var/datum/reagent/drug/R in M.reagents.reagent_list)
M.reagents.remove_reagent(R.type,5)
M.drowsyness += 2
- if(M.jitteriness >= 3)
- M.jitteriness -= 3
+ M.adjust_jitter(-3)
if (M.hallucination >= 5)
M.hallucination -= 5
if(prob(20))
@@ -1415,7 +1414,7 @@
..()
M.AdjustAllImmobility(-20)
M.adjustStaminaLoss(-10, 0)
- M.Jitter(10)
+ M.adjust_jitter(10, max = 300)
M.Dizzy(10)
return TRUE
@@ -1431,7 +1430,7 @@
REMOVE_TRAIT(L, TRAIT_STUNRESISTANCE, type)
L.remove_movespeed_mod_immunities(type, /datum/movespeed_modifier/damage_slowdown)
L.Dizzy(0)
- L.Jitter(0)
+ L.set_jitter(0)
/datum/reagent/medicine/changelingadrenaline/overdose_process(mob/living/M as mob)
M.adjustToxLoss(1, 0)
@@ -1527,7 +1526,7 @@
overdose_threshold = overdose_threshold + rand(-10,10)/10 // for extra fun
M.AdjustAllImmobility(-5)
M.adjustStaminaLoss(-0.5*REM, 0)
- M.Jitter(1)
+ M.adjust_jitter(1)
metabolization_rate = 0.01 * REAGENTS_METABOLISM * rand(5,20) // randomizes metabolism between 0.02 and 0.08 per tick
. = TRUE
..()
@@ -1540,7 +1539,7 @@
overdose_progress++
switch(overdose_progress)
if(1 to 40)
- M.jitteriness = min(M.jitteriness+1, 10)
+ M.adjust_jitter(min(M.jitteriness+1, 10))
M.stuttering = min(M.stuttering+1, 10)
M.Dizzy(5)
if(prob(50))
@@ -1548,7 +1547,7 @@
if(41 to 80)
M.adjustOxyLoss(0.1*REM, 0)
M.adjustStaminaLoss(0.1*REM, 0)
- M.jitteriness = min(M.jitteriness+1, 20)
+ M.adjust_jitter(min(M.jitteriness+1, 20))
M.stuttering = min(M.stuttering+1, 20)
M.Dizzy(10)
if(prob(50))
@@ -1584,7 +1583,7 @@
..()
/datum/reagent/medicine/psicodine/on_mob_life(mob/living/carbon/M)
- M.jitteriness = max(0, M.jitteriness-6)
+ M.adjust_jitter(-6)
M.dizziness = max(0, M.dizziness-6)
M.confused = max(0, M.confused-6)
M.disgust = max(0, M.disgust-6)
@@ -1689,40 +1688,6 @@
..()
. = 1
-/* /datum/reagent/medicine/hepanephrodaxon //WS edit: Temporary removal of overloaded chem
- name = "Hepanephrodaxon"
- description = "Used to repair the common tissues involved in filtration."
- taste_description = "glue"
- reagent_state = LIQUID
- color = "#D2691E"
- metabolization_rate = REM * 1.5
- overdose_threshold = 10
-
-/datum/reagent/medicine/hepanephrodaxon/on_mob_life(mob/living/carbon/M)
- var/repair_strength = 1
- var/obj/item/organ/liver/L = M.getorganslot(ORGAN_SLOT_LIVER)
- if(L.damage > 0)
- L.damage = max(L.damage - 4 * repair_strength, 0)
- M.confused = (2)
- M.adjustToxLoss(-12)
- ..()
- if(prob(30) && iscarbon(M))
- var/obj/item/I = M.get_active_held_item()
- if(I && M.dropItemToGround(I))
- to_chat(M, "Your hands spaz out and you drop what you were holding!")
- M.adjustStaminaLoss(-10, 0)
- M.Jitter(10)
- M.Dizzy(15)
-
-/datum/reagent/medicine/hepanephrodaxon/overdose_process(mob/living/M)
- var/obj/item/organ/liver/L = M.getorganslot(ORGAN_SLOT_LIVER)
- L.damage = max(L.damage + 4, 0)
- M.confused = (2)
- ..()
- ADD_TRAIT(L, TRAIT_SLEEPIMMUNE, type)
- ADD_TRAIT(L, TRAIT_STUNRESISTANCE, type)
- M.add_movespeed_modifier(/datum/movespeed_modifier/reagent/hepanephrodaxon) */
-
/datum/reagent/medicine/bonefixingjuice
name = "C4L-Z1UM Agent"
description = "A peculiar substance capable of instantly regenerating live tissue."
@@ -1962,7 +1927,7 @@
/datum/reagent/medicine/soulus/expose_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1)
if(iscarbon(M) && M.stat != DEAD)
if(method in list(INGEST, INJECT))
- M.jitteriness += reac_volume
+ M.adjust_jitter(reac_volume)
if(M.getFireLoss())
M.adjustFireLoss(-reac_volume*1.2)
if(M.getBruteLoss())
diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm
index b246a81f364e..4aaf6970f28e 100644
--- a/code/modules/reagents/chemistry/reagents/other_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm
@@ -883,7 +883,7 @@
/datum/reagent/bluespace/on_mob_life(mob/living/carbon/M)
if(current_cycle > 10 && prob(15))
to_chat(M, "You feel unstable...")
- M.Jitter(2)
+ M.adjust_jitter(2)
current_cycle = 1
addtimer(CALLBACK(M, TYPE_PROC_REF(/mob/living, bluespace_shuffle)), 30)
..()
@@ -1011,7 +1011,7 @@
taste_description = "numbness"
/datum/reagent/impedrezene/on_mob_life(mob/living/carbon/M)
- M.jitteriness = max(M.jitteriness-5,0)
+ M.adjust_jitter(5)
if(prob(80))
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2*REM)
if(prob(50))
@@ -2250,7 +2250,7 @@
H.adjustOrganLoss(ORGAN_SLOT_HEART,max(1,volume/10)) // your heart is barely keeping up!
- H.Jitter(rand(0,2))
+ H.adjust_jitter(rand(0,2))
H.Dizzy(rand(0,2))
@@ -2364,7 +2364,7 @@
for(var/datum/reagent/medicine/mannitol/chem in M.reagents.reagent_list)
M.reagents.remove_reagent(chem.type, chem.volume)
- M.Jitter(3)
+ M.adjust_jitter(3)
M.Dizzy(3)
if(prob(0.1) && ishuman(M))
var/mob/living/carbon/human/H = M
diff --git a/code/modules/reagents/chemistry/reagents/trickwine_reagents.dm b/code/modules/reagents/chemistry/reagents/trickwine_reagents.dm
index 380c049adcb0..b48aefddcc62 100644
--- a/code/modules/reagents/chemistry/reagents/trickwine_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/trickwine_reagents.dm
@@ -28,7 +28,7 @@
var/hostile_ai_status = hostile_target.AIStatus
hostile_target.toggle_ai(AI_OFF)
addtimer(VARSET_CALLBACK(hostile_target, AIStatus, hostile_ai_status),reac_volume)
- M.Jitter(3 * reac_volume)
+ M.adjust_jitter(3 * reac_volume)
M.Dizzy(2 * reac_volume)
M.set_drugginess(3 * reac_volume)
return ..()
diff --git a/code/modules/research/nanites/nanite_programs/healing.dm b/code/modules/research/nanites/nanite_programs/healing.dm
index 11b862e4a751..9fb4d37688f7 100644
--- a/code/modules/research/nanites/nanite_programs/healing.dm
+++ b/code/modules/research/nanites/nanite_programs/healing.dm
@@ -237,7 +237,7 @@
C.set_heartattack(FALSE)
C.revive(full_heal = FALSE, admin_revive = FALSE)
C.emote("gasp")
- C.Jitter(100)
+ C.adjust_jitter(100)
SEND_SIGNAL(C, COMSIG_LIVING_MINOR_SHOCK)
log_game("[C] has been successfully defibrillated by nanites.")
else
diff --git a/code/modules/surgery/organs/ears.dm b/code/modules/surgery/organs/ears.dm
index 6f057c88d23d..7118b5b5c8e1 100644
--- a/code/modules/surgery/organs/ears.dm
+++ b/code/modules/surgery/organs/ears.dm
@@ -295,13 +295,13 @@
/obj/item/organ/ears/robot/emp_act(severity)
switch(severity)
if(1)
- owner.Jitter(30)
+ owner.adjust_jitter(30)
owner.Dizzy(30)
owner.Knockdown(200)
deaf = 30
to_chat(owner, "Your robotic ears are ringing, uselessly.")
if(2)
- owner.Jitter(15)
+ owner.adjust_jitter(15)
owner.Dizzy(15)
owner.Knockdown(100)
to_chat(owner, "Your robotic ears buzz.")
diff --git a/code/modules/surgery/organs/heart.dm b/code/modules/surgery/organs/heart.dm
index 6ba9ce69d700..973c17204eae 100644
--- a/code/modules/surgery/organs/heart.dm
+++ b/code/modules/surgery/organs/heart.dm
@@ -77,7 +77,7 @@
H.stop_sound_channel(CHANNEL_HEARTBEAT)
beat = BEAT_NONE
- if(H.jitteriness)
+ if(H.jitteriness > 100)
if(H.health > HEALTH_THRESHOLD_FULLCRIT && (!beat || beat == BEAT_SLOW))
H.playsound_local(get_turf(H),fastbeat,40,0, channel = CHANNEL_HEARTBEAT, use_reverb = FALSE)
beat = BEAT_FAST
diff --git a/code/modules/surgery/organs/stomach.dm b/code/modules/surgery/organs/stomach.dm
index bf229226e25c..42bf9f5adeae 100644
--- a/code/modules/surgery/organs/stomach.dm
+++ b/code/modules/surgery/organs/stomach.dm
@@ -59,7 +59,7 @@
H.confused += 2
if(!H.stat)
to_chat(H, span_warning("You feel queasy..."))
- H.jitteriness = max(H.jitteriness - 3, 0)
+ H.adjust_jitter(-3)
if(DISGUST_LEVEL_GROSS to DISGUST_LEVEL_VERYGROSS)
//throw alerts
H.throw_alert("disgust", /atom/movable/screen/alert/gross)
diff --git a/shiptest.dme b/shiptest.dme
index 8d06ec6b4e6a..c4df90c81e85 100644
--- a/shiptest.dme
+++ b/shiptest.dme
@@ -2687,7 +2687,6 @@
#include "code\modules\mob\living\simple_animal\bot\ed209bot.dm"
#include "code\modules\mob\living\simple_animal\bot\firebot.dm"
#include "code\modules\mob\living\simple_animal\bot\floorbot.dm"
-#include "code\modules\mob\living\simple_animal\bot\honkbot.dm"
#include "code\modules\mob\living\simple_animal\bot\hygienebot.dm"
#include "code\modules\mob\living\simple_animal\bot\medbot.dm"
#include "code\modules\mob\living\simple_animal\bot\mulebot.dm"