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BdatEditor export and import files #18
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Thanks for the reply. How can I make Json to bdat? |
Recreating the bdat files hasn't been implemented |
Here's a little trick of my own for quickly modifying a large number of values for a table in bdat |
Is it possible for BdatEditor to export and import files with texts?
It would be easier to use Omegat for localization in my language.
The game has thousands of files with texts.
If .bdat has a file and I don't select it before using "View Table" the editor closes.
If you have a file it should open or not open at all. A simple bug.
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